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Ancible Online plunges you into a thrilling 2D online world where action and adventure never cease! Grab your gear, choose your class, and prepare for endless quests across a sprawling, diverse map.

Explore the world of Veridia traversing dangerous terrain and mysterious dungeons!

Customize your character through items, cosmetics, and talents!

Gather materials and craft items to help you on your journey!

Party with your friends, create guilds, and trade with others!

Compete with others to become the best!

Ancible Online
The Giant's DrinkDeveloper
The Giant's DrinkPublisher
2025-11-07Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (83 reviews)
Public Linux Depots:
  • [0 B]
Patch v0.1.11

Hey everyone!

A new patch is going to be released tomorrow at 5:00 PM MST (12:00 AM UTC). The server will go offline at 2:00 PM MST (9:00 PM UTC) to prepare for the patch.\n

Theres a few big changes we want to talk about before releasing the patch, decisions behind these changes, and the future after this patch.

\n

Gathering Rework

Gathering has been completely reworked and we are resetting all player gathering skill levelsback to 1.

Weve made the decision to run a Double Skill XP event that will last for a week (until Nov 25 2025).

Why?

We discovered a lot of problems with the current gathering skill implementation. The biggest of which was that skills were not giving any benefit for levels.\n

The other big problem was that we had a bug where it was not checking for the max level of a skill, and due to this bug, we couldnt determine the true level of a players gathering skill.\n

We know this isnt ideal. We said we wouldnt reset player data, but in this case we felt it was unfortunately necessary. We will strive not to reset player data, but sometimes things dont go as planned.\n

Whats it going to be like from now on?

  • Gathering Mastery

    [list]
  • The Mastery stat for a skill will now be compared against a gathering nodes Mastery stat in addition to the base success chance on the node to determine the success of a gathering action.

    [/*]
[/*]
  • Gathering Speed

    • The Speed stat for a skill will now be compared against a gathering nodes Speed stat to determine the cooldown between gathering actions.

      [/*]
    [/*]
  • Gathering Efficiency

    • The Efficiency stat for a skill will now be compared against a gathering nodes Efficiency stat to determine the chance to gather additional resources.

      [/*]
    [/*]
  • Mastery, Speed, and Efficiency all increase with your skill level, but currently cannot be seen by players. Well add this to the user interface soon.

    [/*]
  • All gathering nodes can be used by players of any level, however players with lower gathering skill levels will be less efficient than players who have leveled their gathering.\n

    [/*]
  • [/list]

    Player Combat Stats and Talents

    Player combat stats have been set to their intended values and player talent points have been refunded.

    • Fighter Targe was giving players unintended permanent defense.

      [/*]
    • Some players also had missing or additional talent points or combat stats.

      [/*]
    • All players have had their talents reset in order to account for this. Make sure you spend your points before venturing back out into the world!\n

      [/*]

    Monster Aggro Rework

    Monsters now have an aggro range so that once they move out of this range, they will teleport back to where they were.

    • Previously, monsters would only go back to their spawn once they no longer had aggro for any player which has either been outside its field-of-view too long or the player leaving the map, causing them to follow players for way too long.

      [/*]
    • This contributed to players farming large groups of enemies in Waterfall cave that we had fun seeing, but knew we had to fix.\n

      [/*]

    Monster sharing aggro with other monsters has been disabled.

    • With this combined with the above aggro change, monsters will be less likely to form massive groups that swarm players.

      [/*]
    • You can still have multiple monsters aggro on you but they arent going to invite all of their friends.\n

      [/*]

    These changes do not apply to Dungeon monsters which will still aggro in groups as intended.

    Quest Fixes

    • We had a talk with Torin and made a deal so that he will give you the ring back, which means you now can continue the main story quest.

      [/*]
    • This allows players to complete all 30 quests.

      [/*]

    Whats next?

    Well have more news soon along with a roadmap laying out the major features and content we plan to add.

    The following are known issues that will be addressed in future patches as we wanted to get this patch out as soon as we could:

    • Invisible monsters attacking players in Twisted Ledge

      [/*]
    • Party functionality as a whole

      [/*]
    • Buff and debuff icons not showing up correctly or disappearing between maps

      [/*]
    • Screen tearing issues

      [/*]
    • Task boards showing quests youve already accepted

      [/*]
    • [strike]Action bars visually showing the wrong bar[/strike] FIXED

      [/*]

    While there were a lot of bug fixes, there are some that are still evasive and require more details from players about how theyre making this happen. Please keep sending in your bug reports, they help a lot!

    \n

    [ 2025-11-18 05:55:49 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable.Network: Broadband Internet connection
    • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support.Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable.Network: Broadband Internet connection
    • Storage: 500 MB available space
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