The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game. Changelog: Fixed: The Attention master now works correctly Fixed: The crash when loading linux levels Fixed: Switching fullscreen no longer results in 1x1 windows Added: New options menu Added: Lighting effects Added: Support for more controller models Added: Shockwaves for explosions Changed: Difficulty scaling changed; early levels are easier, later levels are harder Changed: Agl-Grenades no longer blow scientists up Changed: Levels are now a lot more modular, resulting in more variations in level generation Changed: All distortion effects are remade Changed: Railgun now takes less ammo Changed: Swarmbots now spawn outside the pipes Changed: Monsters are placed more randomly Changed: Improved colors There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console. Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome: https://www.facebook.com/Teleglitch http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition Over and out!
[ 2014-01-22 16:23:48 CET ] [ Original post ]
The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game. Changelog: Fixed: The Attention master now works correctly Fixed: The crash when loading linux levels Fixed: Switching fullscreen no longer results in 1x1 windows Added: New options menu Added: Lighting effects Added: Support for more controller models Added: Shockwaves for explosions Changed: Difficulty scaling changed; early levels are easier, later levels are harder Changed: Agl-Grenades no longer blow scientists up Changed: Levels are now a lot more modular, resulting in more variations in level generation Changed: All distortion effects are remade Changed: Railgun now takes less ammo Changed: Swarmbots now spawn outside the pipes Changed: Monsters are placed more randomly Changed: Improved colors There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console. Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome: https://www.facebook.com/Teleglitch http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition Over and out!
[ 2014-01-22 16:23:48 CET ] [ Original post ]
🎮 Full Controller Support
- TeleglitchDME Linux [47.26 M]
- Teleglitch: Guns and Tunes DLC
Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.
Key Features
- Over 20 types of enemies to combat
- More than 40 types of weapons and items
- 10 levels that radically change their structure every time you play
- 10+ hours of play time (it gets harder the further you get)
- Detailed database with full dossiers of each monster
- Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
- A sinister narrative filled with greedy military corporations covert experiments
- The risk of permanent death creates an atmosphere of fear and dread
The Die More Edition features:
- 5 bonus levels
- Additional items and weapons
- Upgraded and more deadly enemy AI
- Expanded dossiers and lore content
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