Game description
ShipCrafter is an upcoming naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes !
Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design.

Realtime physics
We want to make a game with accurate physics. As such we implemented a realtime buoyancy system based on weight and submerged volume. The ship density and center of mass is displayed in editor, allowing to fine tune your ship and even make submarines using ballasts !
Weaponery physics were particularly cared for as well, with fully simulated shell trajectories considering air pressure, changes in density through the atmosphere, and the influence of speed on shells drag value. Penetration calculations are calculated based on armor thickness, angle of incidence, bounce probability, and shell speed and mass.
Features
1x1m sized blocks for the highest visual and physical accuracy.
Color mode in editor.
Realtime buoyancy simulation even considering ocean waves.
Various armor thicknesses and accurate penetration calculation based on speed, mass and angle of incidence.
Realistic ballistic trajectories even considering changes in the air pressure with altitude. Speeds and distances are however reduced to increase the nervosity of combats (in reality it would take more than a minute to hit a target at 20km).
Adjustable ballasts for submarine designs.
Physics based damages instead of healthbars. Turrets and engines will also lose performance if hit.
Weather system and day cycles, including changes in ocean waves amplitude and rain.
Campaign with more than 50 missions.
More than 20 different ships to defeat.
Custom battle editor, including weather, time of day selection, and bots vs bots naval battles.
Manual and automatic control mode for weaponery.
Realtime fluid simulation (experimental).
Visit your ship in first person view.
Steam Workshop supported.

Steam workshop support
This game (including the demo) already supports the steam workshop ! You can share your creations with the community and download other people's ships this way !

Coming soon
Airplanes including catapults and flight decks.
More diverse weaponery.

Follow the development
Join the discord to discuss of the futur of the game, propose new features, post your creations or simply talk about WWII ships and connect with the community !

Hello !
The demo received a large update today. It contains many new guns, some rework of existing ones, physics updates, optimisation, and much much more ! A native linux build is also available as well now !
Here is the complete list :
added 20mm double mount aa gun,
[/*]
added 20mm quad mount aa gun,
[/*]added 37mm C30 double mount aa gun,
[/*]added 37mm Flak42 double mount aa gun,
[/*]updated single bofor model,
[/*]updated double bofor model,
[/*]updated depth charges model,
[/*]fixed clicking error message bug which would send you to the menu,
[/*]you can now place an object as long as it is attached to a valid surface,
[/*]weapons are now rendered on top of everything when selecting them from the primary/secondary menu,
[/*]added righting force which counteracts ships listing at high speeds,
[/*]hopefully fixed bug which can happen when trying to read subscribed workshop items,
[/*]default supply changed from 120 to 150,
[/*]rebalanced some missions,
[/*]you now cannot see the position of a ship if underwater (otherwise no need for a sonar against submarines),
[/*]added a custom cursor,
[/*]special characters when creating/renaming a ship are now filtered out,
[/*]block replace tool now also works in mirror mode,
[/*]optimised shells scripts, lag when having lots of shells in the air should be greatly reduced,
[/*]fixed undo/redo bug when in armor replacer mode,
[/*]fixed bug in buoyancy calculation that could lead to ship loss of balance,
[/*]ships now have half power in reverse,
[/*]added crane cosmetic,
[/*]added ammunition rack comestic
[/*]shells which ricocheted will not be followed anymore by the camera,
[/*]shells which ricocheted are now counted as non penetrated in damage stats (instead of not displayed at all),
[/*]with the block replacer tool, the selected block is now highlighted,
[/*]you can now choose to stay in the battle upon winning,
[/*]fixed bug where sonar would negate rangefinders view distance buff,
[/*]added slight wind sound when at high speed (can be heard from 30 knots),
[/*]deletion ghost object is now rendered on top of everything,
[/*]added small caliber guns to campaign ships in anticipation for planes,
[/*]updated single 105 gun model,
[/*]improved build scene optimisation using gpu indirect instancing (ex : yamato went from 30fps to 120fps),
[/*]submarines will not go backward anymore when a ship crosses their path, unless they are on direct collision course
[/*]









That's it for this update. See you at release !
Minimum Setup
- Processor: 4 cores - 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX1060
- Storage: 1 GB available space
Recommended Setup
- Processor: 8 cores - 3.5GHzMemory: 16 GB RAM
- Graphics: GTX2060
- Storage: 1 GB available space
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