Game description
ShipCrafter is an upcoming naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes !
Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design.

Realtime physics
We want to make a game with accurate physics. As such we implemented a realtime buoyancy system based on weight and submerged volume. The ship density and center of mass is displayed in editor, allowing to fine tune your ship and even make submarines using ballasts !
Weaponery physics were particularly cared for as well, with fully simulated shell trajectories considering air pressure, changes in density through the atmosphere, and the influence of speed on shells drag value. Penetration calculations are calculated based on armor thickness, angle of incidence, bounce probability, and shell speed and mass.
Features
1x1m sized blocks for the highest visual and physical accuracy.
Color mode in editor.
Realtime buoyancy simulation even considering ocean waves.
Various armor thicknesses and accurate penetration calculation based on speed, mass and angle of incidence.
Realistic ballistic trajectories even considering changes in the air pressure with altitude. Speeds and distances are however reduced to increase the nervosity of combats (in reality it would take more than a minute to hit a target at 20km).
Adjustable ballasts for submarine designs.
Physics based damages instead of healthbars. Turrets and engines will also lose performance if hit.
Weather system and day cycles, including changes in ocean waves amplitude and rain.
Campaign with more than 50 missions.
More than 20 different ships to defeat.
Custom battle editor, including weather, time of day selection, and bots vs bots naval battles.
Manual and automatic control mode for weaponery.
Realtime fluid simulation (experimental).
Visit your ship in first person view.
Steam Workshop supported.

Steam workshop support
This game (including the demo) already supports the steam workshop ! You can share your creations with the community and download other people's ships this way !

Coming soon
Airplanes including catapults and flight decks.
More diverse weaponery.

Follow the development
Join the discord to discuss of the futur of the game, propose new features, post your creations or simply talk about WWII ships and connect with the community !

Hello,
The planes updates is here, and this means a lot of changes to the game.
Thanks to planes battles are more epic, do note however that balances changes and AI changes must still be done.
Let\'s dive right into the new functionnalities.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45694800/9c2dc392a2a6716317e44bde1acff2aefcf6acef.png\"][/img]
# New secondary mode
You can now set your weapons to AA mode as long as they are capable of engaging air targets. This is often the case for 127mm guns or smaller.
Light caliber guns can only shoot basic bullets, but large guns (above 75mm usually) have timed charges capable to explode in the air and possibly damage a plane this way.
AA guns will automatically start shooting at enemy planes, but if there are none, they will shoot at the targeted ship instead just like secondary weapons.
# 3 different plane behaviours
Planes come in 3 flavours at the moment : straffers, bombers and torpedoers.
- Straffers : deal very little damage, but can be useful to disable small weapons on ships or disable engines.
- Bombers : take high risk to damage the enemy ship, but can also deal massive damage if their 500kg bomb hits.
- Torpedoers : essentially the best type, they can drop a torpedo from afar and damage components right at the enemy ship water line.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45694800/aa3f6adaa219bc68768fa4eaaf6128ed4b4a7aaa.png\"][/img]
# Catapults and flight decks
There are 2 ways to launch your planes :
- Catapults : allow to quickly send out a plane, but planes cannot resupply and will wander around after dropping their charge. Straffers do not need to resupply.
- Flight deck : requires a lot of space, but allows to host planes requiring resupply. There are light flight decks and armored flights decks.
When building a flight deck, an interface at the bottom of the screen will show if it is big enough to be usable. Larger flight decks allow to send planes more frequently.
To send out planes, you must place them somswhere inside your ship or on the side of the flight deck.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45694800/404841b6bce5235b17a29b56fbb536c7b2bfa23e.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45694800/004378b36fb77fb27e2cc7a9dd7a0f7ee04c42ce.png\"][/img]
# 2 new enemies
2 missions were replaced to host 2 new enemy aircraft carriers : Weser and Graf-Zeppelin.
They can be found in Sheringham and Gothenburg.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45694800/68a465ec73ca4edd5eeff6953759d8b650f2bb53.png\"][/img]
# Final note
At the moment airplanes are wildly experimental. AIs need tweaking, airplanes need better balancing and lots of shells in the air can lead to massive performance issues.
I\'ll keep adding planes on some missions, to make them more interesting.
Don\'t hesitate to play around with planes, and don\'t forget we will keep improving them !
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45694800/2e1872439bf8bc68cc5901dc3fdc54de6f026af0.png\"][/img]
Minimum Setup
- Processor: 4 cores - 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX1060
- Storage: 1 GB available space
Recommended Setup
- Processor: 8 cores - 3.5GHzMemory: 16 GB RAM
- Graphics: GTX2060
- Storage: 1 GB available space
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