Defend Your Castle, Push Your Limits!
Pixelate Tower Defense is a carefully crafted pixel-art tower defense combining endless challenges with multiplayer battles.
🎮 Two Core Modes
Single Player - Endless ChallengeInfinite waves test your limits! Enemies grow stronger—how far can you go? Face powerful Bosses
every 5 waves and choose upgrade cards to strengthen your defenses.
VS Mode - Real-Time PvP10-wave showdown! Battle players in real-time, using the mercenary system to attack opponents while
defending your own castle.
🗼 5 Tower Types
- Basic Tower - Cost-effective defense
- Sniper Tower - Ultra-long range
- Cannon Tower - Area explosion
- Ice Tower - Slowing control
- Lightning Tower - Chain attacks
👾 7 Enemy Types + BOSS
From normal troops to tanks, from hounds to wagons—each enemy requires different strategies. The Boss appearing every 5 waves
has 50x HP and deals massive damage!
🎴 Card Upgrade System
Choose reward cards after each wave: boost gold, strengthen castle, upgrade tower stats, or enhance mercenaries (VS mode). Every
choice shapes your strategy!
✨ Features
- 🗺️ Procedurally generated maps, unique every game
- 🌍 Multi-language support (CN/EN/JP)
- 🎵 Complete sound system
- 📱 Cross-platform support
- ⚡ Smooth gameplay experience
How many waves can you survive in single player? Can you dominate in VS mode? Challenge yourself now!
New Features
- Hero Skills System - New meta progression skills for hero with visible skill auras
- Hero Orb Display - View hero\'s collected orbs in the UI
- Mud Slinger Enemy - New enemy type that drops mud on cells, slowing/hurting the hero
- Fusion Tower Modal - New modal UI for tower fusion
Hero
- Skill auras now visible during gameplay
- Hero renders with equipped weapon
Improvements
- Autosave slot - Automatically saves at wave end and after reward selection
- Dex item enlargement - Click to enlarge items in the Bestiary (Pixelate Dex)
- Universal redraw cost - Hero and tower reward redraw costs now shared and persist through save/load
- Damage font scaling - Plain damage numbers now scale larger based on damage value
- Tower sprite in game over - Statistics view now shows tower sprites
- Lightning tower particles reduced for better performance
- Mud dropping sound effect made lighter
Fixes
- Fixed game over modal not displaying properly (z-index issue)
- Fixed fusion tower recipes (removed old glacier tower/mighty shrine from recipes)
- Fixed duplicate Basic tower in game over statistics
- Fixed Boss name and prefix display issue
- Fixed save timing issue
- Fixed mobile shrine build issue
- Fixed load game over issue
- Fixed idle mode issues
- Fixed walking and mud interaction
- Fixed resource display
- Default language set to English
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45840536/912983125f5a40d341bd77b8b71f8d9dc02ad270.png\"][/img]
New Features
- Bestiary (Pixelate Dex) - New collection system to track discovered enemies, towers, and weapons
- Save/Load System - Save your game progress and continue later
- Fire Resource - New resource type for support tower upgrades
- Wizard Enemy - New enemy type that can disable towers temporarily
- Enemy Prefixes - Enemies can spawn with special modifiers (Elite, Swift, Giant, etc.)
Hero
- Hero now gains +5% HP, damage, and attack speed per level
- Weapon Stash UI - View and switch between unlocked weapons
Towers
- Support towers can now evolve
- Mortar Tower adds knockback effect
- Prevented accidental tower evolution
Visuals & Audio
- 4 new background music tracks
- Higher damage shows larger damage numbers
- Critical damage displays above normal damage
- Support tower aura indicator more visible (purple)
- Boss HP bar repositioned lower
Balance
- Wave countdown timer reduced
- One reward card per selection
Fixes
- Fixed various i18n/translation issues
- Fixed auto-restart issue
- Fixed movement issues
- VS Mode button restored
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45840536/777b9b5b0fd91d03518ec09b430cdcb98a47c42e.png\"][/img]
COMBAT
Weapon system refinement
Hero attack sound effects (unique slashing audio)
New reward card: Hero Level Up
Tower kills now share EXP with Hero (20%)
CASTLE & HERO
Castle heals Hero by 5% HP (was fixed amount)
Double HP restoration when near castle
Hero speed cap adjustments
VISUALS
Cell colors change with seasons
Random scenery objects on respawn
Reduced support tower visual effects (performance boost)
CONTROLS
Keyboard shortcut remapping
Instant path clearing on keyboard/joystick input
Steam Deck display fix
AUDIO
Different BGM for wave rewards vs level-up rewards
Tower with special abilities
[/*]Minor issue fixes
[/*]
Boss HP panel added, with prefix system to make Bosses spawns with different ability each round
[/*]FF Mode added
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45840536/2e93915a49065af5a61785e5f08448117c930d12.png\"][/img]
Minimum Setup
- OS: Ubuntu 20.04 LTS or SteamOS 3 or later
- Processor: Intel Core i3 or AMD Ryzen 3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GPU supporting OpenGL 2.1 or VulkanNetwork: Broadband Internet connection
- Storage: 500 MB available space
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