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Kill Clankers

Upgrade

Buy Weapons

Kill More Clankers! :D

Gather 13,000,000 Dollars to reforge the ultimate Clanker bonker.

Clankers!
Ill-Fated StudiosDeveloper
Ill-Fated StudiosPublisher
2025-11-28Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
UI Improvements - V75

Hello there, fellow Clanker Slayers!

Today\'s update will mostly contain miscellaneous improvements which are somewhat centred around UI and Canvases.

Performance

  • The health bars now all use one unified canvas to fix performance

    [/*]

Changes

  • Added a \"click studio logo\" achievement

    [/*]
  • Added a \"enter minimenu\" achievement

    [/*]
  • increased scroll speed in the resolution settings

    [/*]
  • Repositioned resolution settings to fit more screens

    [/*]
  • Limited the \"GHZ\" versions from the resolution settings

    [/*]
  • Made the game UI work with wider screens like 7680x2160

    [/*]
  • Fixed the description of the camera zooming option

    [/*]

Aligned sounds with audio settings

  • Attack Sound

    [/*]
  • Unit Death

    [/*]
  • Map Piece appearance

    [/*]
  • Tool Slot

    [/*]
  • Currency Piece

    [/*]
  • Currency System

    [/*]

Balancing

  • Increased quality upgrade scale by 100%

    [/*]
  • Increased Yellow mini health (24-30) Spawn difficulty by 20%

    [/*]
  • Increased Efficiency Spawn Condition from 8-10

    [/*]
  • Increased red mini health by 25% ( 16-20 )

    [/*]
  • Increased Damage upgrade Appearance condition from 6-8

    [/*]

Have a successful day!

Leon.D

[ 2025-12-11 14:19:26 CET ] [Original Post]
Falling Clankers! - V71

Hello there, fellow Clanker slayers!

\nToday\'s update will cover a few holes that were pointed out by reviewers.

  • Icons were added to the mini menu buttons to make it more readable.

    [/*]
  • In the tutorial, \"dragging\" was changed to \"hover the mouse on the clankers\".

    [/*]
  • Increased Lard (yes, lard, not large) clanker movement speed by 50%

    [/*]
  • Increased mid-clanker movement speed by 50%

    [/*]
  • Changed the maximum possible interval for the direction change of Clankers from 5 to 2.5 seconds

    [/*]
  • Blocked Skill tree inversion with zoom

    [/*]
  • Added Maximum Skill tree zoom

    [/*]
  • Added Minimum Skill tree zoom

    [/*]
  • A new Option to turn off the zoom limits in the mini menu

    [/*]
  • The unit freeze ice is now dissapears when a unit is killed.

    [/*]
  • Decrease Time Speed on the timer by 13%

    [/*]
  • Made an auto kill barrier for units which might escape the screen

    [/*]
  • Kill them on touch

    [/*]
  • Expand the barrier with map size like the map block

    [/*]
  • Added a \"Fall into the ether animation\" for them dying

    [/*]
  • Added a sound for clankers falling

    [/*]
  • Dollars are now culminated into bigger ones if there is too many to increase game performance

    [/*]
  • Now all health bars are showcase on a single shared canvas to increase game performance

    [/*]

Balancing (Mostly Late Game)

Spawn Frequency

  • Lowered scale by 33% (0.0015 to 0.001)

    [/*]
  • Lowered Level Scaling by 50% (1.2 to 0.6)

    [/*]
  • Price Increased By 50% (8 to 12)

    [/*]

Time Per Kill

  • Price Increased by 42% (7-10)

    [/*]
  • Level Scaling Decreased by 50% (1,1 - 0.55)

    [/*]
  • Upgrade Scale Decreased by 50% (0.0001 - 0.00005)

    [/*]

Time Gain Chance

  • Price increased by 10% (10-11)

    [/*]
  • Level Scaling Decreased by 50% (1.1 - 0.55)

    [/*]
  • Upgrade Scale Decreased by 50% (0.0001 - 0.00005)

    [/*]

Attack Speed

  • Level Scaling Lowered by 21% (1.15 - 0.9)

    [/*]

That is all for this update, thank you for playing clankers.

Have a successful day!

Leon.D

[ 2025-12-08 00:12:49 CET ] [Original Post]
Responding To Reviews! - V69

Hello there, fellow Clanker Slayers!

I\'ve noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that\'s fixed!

When it comes to performance issues, the majority of them were caused by the \"Spawning Frequency\" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.

One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.

So let\'s do this!

Spawn Frequency

  • Added the spawning condition of the 7th height

    [/*]
  • Price Increased By 60%

    [/*]
  • Scale Decreased by 62.5%

    [/*]

Time Gain Chance

  • Scale Decreased by 90%

    [/*]
  • Price Increased by 42%

    [/*]

Tool Slots

  • Price Increased by 50%

    [/*]
  • Changed Spawn Conditions from 8th to 11th height

    [/*]
  • Changed Scale by 50%

    [/*]

Efficiency

  • Changed Spawn Conditions From 7th to 8th Height

    [/*]
  • Increased price by 25%

    [/*]

Attack Damage

  • Added Spawning Condition of 6th Height

    [/*]
  • Price Increased by 50%

    [/*]

Round Length

  • Added Spawning Condition of 5th Height

    [/*]
  • Scale Decreased by 20%

    [/*]
  • Price Increased By 16%

    [/*]

Attack Size

  • Price Decreased by 20%

    [/*]
  • Turned Of Multiplier

    [/*]

Time Gain Size

  • Price Increased by 14%

    [/*]

Miscellaneous

  • Stopped the darkening visual bug when levelling up to 2nd or 3rd level before a single animation can run

    [/*]
  • Increased Mouse Yellow Health from 16 to 24

    [/*]
  • Increased Mouse Red Health from 8 to 12

    [/*]
  • Efficiency Upgrade Now is rounded up, so a 251% efficiency makes the spawn change from 1-3

    [/*]
  • Deleted the \"Wishlist On Steam!\" link from mini menu.

    [/*]

That is all for today\'s day one update, thank you all for expressing your opinions on the game\'s state. They all count! And I\'m working myself to death to make sure next players won\'t experience such inconveniences as you did. :D

Have a Successful Day

Leon.D

[ 2025-12-04 00:08:30 CET ] [Original Post]
Clankers Is RELASED!

Hello there, fellow Clankers Slayers!

Today we have a new day with new updates and the full game available!

Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :D

The current game version is 67 (I know, funny)

Now for the change log:

  • The game now shows the weapons tool tip in the first round

    [/*]
  • The game now shows weapons in the first round

    [/*]
  • The game now shows the option to skip a round on the first round

    [/*]
  • The game now shows the timer on the first round

    [/*]
  • Fixed all hit boxes in Tool tips (they were too big)

    [/*]
  • Changed Conversion Time ratio per dollar from 0.0001 to 0.00001

    [/*]
  • Made the \"upgrade\" and \"Kill Clankers\" buttons clickable only once to stop the \"dollar losing\" bug

    [/*]
  • Fixed upgrade particle\'s scaling in The Upgrade Tree

    [/*]
  • Fixed weapons tool tip layer

    [/*]
  • Increase upgrades tool tip layer

    [/*]
  • Increase upgrades tool tip layer

    [/*]
  • Lower the minimal money counting time from 2s to 1.5s

    [/*]
  • Fixed Weapon Shop\'s description\'s layering

    [/*]
  • Changed Stat Description Tool tip Embroid

    [/*]
  • Changed Stat Description Tool tip Positioning

    [/*]
  • Achievement Typos fixed \'Thousands\' and \'Muncher\'

    [/*]
  • Added a UI box art for the big tutorial

    [/*]
  • Fixed tutorial Button animation for the big tutorial

    [/*]
  • Fixed On the language selection screen \'Difficulty\' typos

    [/*]
  • In the basic gameplay help text, typos. \'Equipped\', \'Unequip\' and \'melee\' were fixed

    [/*]
  • On the Weapon purchase screen, the \'help\' tool tip got the word \'weapons\' typos fixed

    [/*]
  • The Cash description typos \'possess\' and \'weapons\'

    [/*]
  • Add a condition which turns of multiplier if they are in an E value

    [/*]
  • Fixed the spawn box a bit

    [/*]
  • Rebalanced starting upgrades

    [/*]
  • Increased Performance of the Upgrade Tree by deleting redundant functions

    [/*]
  • Fixed the \"Can buy\" square conditioning

    [/*]
  • The upgrade price disappears after buying an upgrade

    [/*]
  • Upgrade Price Icon disappears after fully buying an upgrade

    [/*]
  • Minimised Upgrade Stat\'s description size

    [/*]
  • Minimised Upgrade Node\'s Description size and re positioned its UI

    [/*]
  • Turned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the player

    [/*]
  • Stopped the round-skip option from being Double-clickable

    [/*]
  • Added a marking showing that an upgrade is maxed out

    [/*]
  • Re coloured upgrade nodes to fit them with colour scheme

    [/*]
  • Centered upgrade node description dollars number cost

    [/*]
  • Fixed upgrade node description title

    [/*]
  • Added left click for upgrade tree drag

    [/*]
  • Darkened the Upgrade Tree Background

    [/*]
  • Given weapon cool downs higher transparency

    [/*]
  • Added an \"X\' button over the lore screen to make closing more understandable

    [/*]
  • Replaced names with upgrade icons additionally close to the corresponding stats in stat showcase

    [/*]
  • Prepeared All the non-demo weapon stats

    [/*]
  • Changed the minimal clanker\'s spawn position randomisation from Y-2 to Y-1.5 to stop them from escaping the box

    [/*]
  • Changed Minimal Clanker spawn from 3 to 6

    [/*]
  • Efficiency won\'t spawn until 7th distance from tree start

    [/*]
  • Efficiency Upgrade pricing changed from 9 to 8

    [/*]
  • Quality Upgrade pricing changed from 7 to 6

    [/*]
  • Round Length Upgrade pricing changed from 7 to 6

    [/*]
  • Spawn Frequency Upgrade pricing changed from 6 to 5

    [/*]
  • Connected the minimum spawn with difficulty system

    [/*]

Please guys review the game and give your feedback there so I notice and make changes corresponding to your issues.

Have a prosperous day!

Leon.D

[ 2025-12-02 20:56:09 CET ] [Original Post]
Balancing - V61

Hello there, fellow Clanker Slayers!

We are one week from release, and today I will offer you all a few crucial fixes!

  • Efficiency upgrade cost lowered by 30%

    [/*]
  • Difficulty upgrade cost lowered by 60%

    [/*]
  • Attack Speed upgrade cost lowered by 25%

    [/*]
  • Spawn Frequency upgrade cost lowered by 25%

    [/*]
  • Added a new function to the saving system to delete old files so that no files waste the player\'s storage space.

    [/*]
  • Stopped the weapon price from disappearing when the player fails to buy a weapon.

    [/*]
  • Re-worked all locally saved data objects to not use asset references but indexes, which stopped the saving issues.

    [/*]
  • Fixed layering on the upgrades system \"black clouds.\"

    [/*]
  • Fixed layering on the weapons tool tip

    [/*]
  • Stopped the additional stat from appearing in left lower edge of screen

    [/*]
  • Decreased the minimal value of volume sliders from -30db to 80db (its lower now)

    [/*]

That is all for today, if you have any feedback, please review the Demo to inform us what you think about the game!

Have a prosperous Clanker killing day :D

Leon.D

[ 2025-11-24 23:17:19 CET ] [Original Post]
Saving System + Transitions V54

Hello There, Fellow Clanker Killers!

In this update, a very important fix of the saving system before the release of the Demo is included.

Changes:

  • Fixed Weapon Saving

    [/*]
  • Fixed the Visibility of discovered upgrade stats

    [/*]
  • Added a transition between upgrades and clanker killing

    [/*]
  • Added studio logo to menu

    [/*]
  • Added studio logo to mini menu

    [/*]

Have a prosperous day!

Leon.D

[ 2025-11-20 20:08:52 CET ] [Original Post]
Responding to Feedback! V50

Hello there, fellow Clanker killers!

In this update you will see majority of your feedback responded to, let us begin with listing Changes!

  • The weapons now have a 2-second delay at start to stop them from being frustrating.

    [/*]
  • The minimal Round Length has been changed from 9 to 13 seconds.

    [/*]
  • Clanker Spawn rate had been lowered by 12.5%

    [/*]
  • The sound effects providers had been added to the credits

    [/*]
  • Aiming spot size had been lowered by 5%

    [/*]
  • Draging was added to the upgrade tree.

    [/*]
  • The upgrade node on-drag recurring animation bug has been fixed.

    [/*]
  • A minimal amount of 3 small blue *(weakest) clankers will spawn each round

    [/*]
  • Added Achievements to the Steam Version!

    [/*]

Have a prosperous day!

Leon.D

[ 2025-11-12 16:28:12 CET ] [Original Post]
First Day Ended (Minor Fixes)

Hello there, fellow Clanker Slayers!

This update is mostly a response to feedback I received on Itch.io comments, so there won\'t be any major changes.

Changes:

  • Increased the Health of the large pink bot from 246 to 300

    [/*]
  • Ms.Clank had been moved up in all text boxes and no longer hides any text

    [/*]
  • A tool tip had been added to the upgrade system to ease learning of the game

    [/*]
  • The size of the lore text at the beginning of the game had been increased

    [/*]
  • The average size of all text boxes has been increased so that they don\'t lower the text size. (This way pixel ratios in textare safe)

    [/*]

This is all for day one changes!

Have a prosperous day!

Leon :D

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45843347/d9b6b63427f4ee240a378a34ddc1f97d39573be1.png\"][/img]That\'s my face for refference (Don\'t wanna be a facless dev haha)

[ 2025-11-04 00:55:02 CET ] [Original Post]

Minimum Setup

  • OS: Requires a 64-bit processor and operating system
  • Processor: x64 architecture with SSE2 instruction set supportMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: 1 GB RAM
  • Storage: 100 MB available space
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