Kill Clankers
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Kill More Clankers! :D

Gather 13,000,000 Dollars to reforge the ultimate Clanker bonker.


Hello there, fellow Clankers Slayers!
Today we have a new day with new updates and the full game available!
Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :D
The current game version is 67 (I know, funny)
Now for the change log:
The game now shows the weapons tool tip in the first round
[/*]The game now shows weapons in the first round
[/*]The game now shows the option to skip a round on the first round
[/*]The game now shows the timer on the first round
[/*]Fixed all hit boxes in Tool tips (they were too big)
[/*]Changed Conversion Time ratio per dollar from 0.0001 to 0.00001
[/*]Made the \"upgrade\" and \"Kill Clankers\" buttons clickable only once to stop the \"dollar losing\" bug
[/*]Fixed upgrade particle\'s scaling in The Upgrade Tree
[/*]Fixed weapons tool tip layer
[/*]Increase upgrades tool tip layer
[/*]Increase upgrades tool tip layer
[/*]Lower the minimal money counting time from 2s to 1.5s
[/*]Fixed Weapon Shop\'s description\'s layering
[/*]Changed Stat Description Tool tip Embroid
[/*]Changed Stat Description Tool tip Positioning
[/*]Achievement Typos fixed \'Thousands\' and \'Muncher\'
[/*]Added a UI box art for the big tutorial
[/*]Fixed tutorial Button animation for the big tutorial
[/*]Fixed On the language selection screen \'Difficulty\' typos
[/*]In the basic gameplay help text, typos. \'Equipped\', \'Unequip\' and \'melee\' were fixed
[/*]On the Weapon purchase screen, the \'help\' tool tip got the word \'weapons\' typos fixed
[/*]The Cash description typos \'possess\' and \'weapons\'
[/*]Add a condition which turns of multiplier if they are in an E value
[/*]Fixed the spawn box a bit
[/*]Rebalanced starting upgrades
[/*]Increased Performance of the Upgrade Tree by deleting redundant functions
[/*]Fixed the \"Can buy\" square conditioning
[/*]The upgrade price disappears after buying an upgrade
[/*]Upgrade Price Icon disappears after fully buying an upgrade
[/*]Minimised Upgrade Stat\'s description size
[/*]Minimised Upgrade Node\'s Description size and re positioned its UI
[/*]Turned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the player
[/*]Stopped the round-skip option from being Double-clickable
[/*]Added a marking showing that an upgrade is maxed out
[/*]Re coloured upgrade nodes to fit them with colour scheme
[/*]Centered upgrade node description dollars number cost
[/*]Fixed upgrade node description title
[/*]Added left click for upgrade tree drag
[/*]Darkened the Upgrade Tree Background
[/*]Given weapon cool downs higher transparency
[/*]Added an \"X\' button over the lore screen to make closing more understandable
[/*]Replaced names with upgrade icons additionally close to the corresponding stats in stat showcase
[/*]Prepeared All the non-demo weapon stats
[/*]Changed the minimal clanker\'s spawn position randomisation from Y-2 to Y-1.5 to stop them from escaping the box
[/*]Changed Minimal Clanker spawn from 3 to 6
[/*]Efficiency won\'t spawn until 7th distance from tree start
[/*]Efficiency Upgrade pricing changed from 9 to 8
[/*]Quality Upgrade pricing changed from 7 to 6
[/*]Round Length Upgrade pricing changed from 7 to 6
[/*]Spawn Frequency Upgrade pricing changed from 6 to 5
[/*]Connected the minimum spawn with difficulty system
[/*]
Please guys review the game and give your feedback there so I notice and make changes corresponding to your issues.
Have a prosperous day!
Leon.D
Minimum Setup
- OS: Requires a 64-bit processor and operating system
- Processor: x64 architecture with SSE2 instruction set supportMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 1 GB RAM
- Storage: 100 MB available space
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