Strategy meets physics, in this roguelike word game, where you combine spelling with cool upgrades to score high.
Merge letters, spell big words, trigger upgrades, drink potions, wield wands and restore order!
Craft long words to score high
Merge, merge, merge = more points
Choose specific words to trigger cool upgrades
Defeat bosses with mind twisting rules
More than a roguelike
Explore various game modes: roguelike, time rush, jar puzzle and daily challenges.
Cozy & relaxing
Sit back, grab a hot drink, and spell your way to victory
Interact how you want
Play with mouse, keyboard, touchscreen or controller.
After Dashpong, Hyperslice and many action oriented jam games, I wanted to work on something more chill. I've been thinking about creating a word game for a while, and I'm super happy to explore a new direction with Lexispell. The goal is to make a small and cozy word game that can also be challenging for avid gamers.
I'm making this alone, with help from Trevron for the music, so don't hesitate to share and wishlist Lexispell!
I hope you'll enjoy :) - Eliptik
Hey everyone,
The first public playtest is now closed, and I want to thank everyone who played, it was awesome! I got a lot of good feedback and there\'s still more I need to go through.
If you didn\'t have time yet, please fill in this quick survey (10min max). You can also give feedback and report bugs on Discord .
Some numbers
More than 650 people got access to the playtest (which is more than I anticipated) and the median playtime has been around 35 minutes throughout the entire playtest. I think it\'s quite high and another indication that you enjoy the game.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45847746/f9cb2d23f021f365adec86b444ad1b57a5f4c71a.jpg\"][/img]
Some of you (31 to be precise) played more than 200 mins, that\'s crazy!
I have way more data to look at as I was collecting stuff through the Steam stats, but I didn\'t compute them yet. I\'ll let you know when I have more insights.
What\'s next?
I have a ton of stuff to implement and new features I want to add to the game before I push a public demo. I\'m also working on my other game Hyperslice, trying to release it in January. I can\'t make any promise yet, but I definitely want to run another small playtest before the public demo, so it\'s probably going to be around early/mid January if I can make it.
Thanks again for playing, see you soon!
Cheers,\nEliptik
If you want to follow the development, checkout my socials
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45847746/75bff1fd593c9012c97cb725d579c44dc004bd81.gif\"][/img]
Minimum Setup
- OS: Any 64bits linux distribution
- Processor: Dual core. 2Ghz or greater
- Graphics: GeForce 700 series or similar
- Storage: 150 MB available space
Recommended Setup
- OS: Any 64bits linux distribution
- Processor: Dual core. 2Ghz or greater
- Graphics: GeForce 700 series or similar
- Storage: 150 MB available space
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