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DEATH IS IN YOUR BLOOD.

In SUPERBUG, you are the world's deadliest virus with a unique capability: This parasite can infect any host, living or machine. With this supernaturally infectious power, your one and only purpose is to destroy... and never, ever stop. SUPERBUG is built on an arcade-style core mixed with bullet hell and roguelike influences, and a unique mechanical twist: the BOOST.

The BOOST is your strongest weapon, a relentlessly fast dashing ability that can obliterate any enemy in your path, and even shatter walls - turning obstacles into explosive weapons. However, the BOOST is a limited resource that must be managed skillfully and in unique ways for each level. Each of SUPERBUG's six (and counting) handcrafted levels are carefully designed to reward mastery, high octane gameplay, and disgusting combos. 

Join us in SUPERBUG's development as it mutates into a classic roguelike, featuring alternate weapons and upgrades, more dangerous enemy variations, and epic boss battles. Following the free Version 2.0 Update, our major game overhaul and polishing pass 4 years-in-development, we plan to quickly release SUPERBUG's fabled Mutations Update featuring all of the new content mentioned as well as rewards for high scoring, cheat codes, and a few new surprises!

SUPERBUG
Plumicorn DigitalDeveloper
Plumicorn DigitalPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
SUPERBUG Version 2.0 is LIVE!

SUPERBUG Version 2.0 is LIVE!

What are you doing reading this? Go play it, silly!

Here\'s an extra video on our Kickstarter:

[ 2025-12-05 21:42:07 CET ] [Original Post]
SUPERBUG Sunday Specifics #6: Demo Imminent!

Hi SUPERBUG fans! Its been about a year since our last news update; thats way too long, an entire career for some! In that time, weve been hard focused on development and polish. Lets talk about it.

SUPERBUG: Version 2.0

If you havent heard, SUPERBUG is getting a major update on December 5th this year, which will be available as a free demo on Steam and Itch. Thats just 12 days from now! I encourage you to read the full patch notes here:SUPERBUG Version 2.0 Patch Notes

Since our last dev log, weve been holding up to our promise of a demoandquietly pushing towards having a new, playable version with all of the improvements on the base SUPERBUG game.It contains 4 new levels, new enemy types, many other new features, balance changes, performance improvements, accessibility improvements, and possibly the most important thing: controller support! However

This is not The Mutations Update.

Version 2.0 serves as a checkpoint for our development; its structured just like SUPERBUG always has been, but is much more polished and rich with content. It does not contain weapon mutations or bosses, which are intended for The Mutations Update. For this reason, Version 2.0 will continue to be free to play when it releases, and it will remain free as a demo even after The Mutations Update comes out.

When The Mutations Update does come out, we plan for SUPERBUG to be priced at $4 USD. All of the features of The Mutations Update will be contained in a separate run type, meaning that the classic run will continue to be playable separately, and that classic run will continue to be the way the SUPERBUG demo is played. Now, since SUPERBUG is nearly 5 years in development and still free, were shooting for ways to expedite this last stretch of development. This is where our funding comes in

The SUPERBUG Kickstarter

If you want to give us your money, were going to be launching a tiny crowdfunding campaign at the same time we release the SUPERBUG demo. Our goal is only $900: enough to make one months rent in our current apartment. Were doing this to gauge interest; if we make enough money to work a little less, well invest all of that extra time into The Mutations Update. This way, if you and enough people want to buy the full game before its out, well guarantee that the game is made with more haste and determination than it would be otherwise.

For those who think SUPERBUG is worth more than $4, or who just have a lot of enthusiasm for our work, were extending our gratitude by also offering additional rewards! These can range anywhere from your name in our credits, to physical merchandise made by us, to the opportunity to design your very own boss enemy. See the image below for more information!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45848196/0a3fb9c7aee4e9d265529c69450a0094ada6bcac.png\"][/img](Alt Text: $1: Your name in credits. $4: Own the game (Digital key). $15: Digital bonus booklet. $40: Signed Soundtrack CD (Does not include poster). $60: Signed Poster (Does not include CD). $100: Poster and CD. $300: Design a miniboss (Max of two). $500: Design a superboss (Max of one). Bigger tiers contain smaller tiers\' rewards. All prices listed in USD.)

Additionally, here\'s a work-in-progress preview of our game\'s key art, which will be featured on the SUPERBUG poster. It\'s made by (the very lovely)arsenicvisionary !

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45848196/f772b92896bc2e66eaf5a2b2f466846f38d7223f.jpg\"][/img]

I wont expect much to become of this - if the campaign fails, well continue to work on SUPERBUG, even if we have to make some cuts to things we would really like to have. Frankly, for a tiny, unfinished game from an unknown indie developer with no history or portfolio, in this economy no less, I would be surprised if we passed our goal! But every shot not taken is a miss, so Ill hail-mary this one, even if I am nervous.

If you\'re interested, follow our page ahead of time, it gives us a great boost!SUPERBUG on Kickstarter

Lastly

We have a new trailer for the demo that will be premiering in about 30 minutes! If youre reading before 9:00 CST, you should stop by.

We hope to see you in just 12 days for the demo launch as well! Whether or not you want to support the project - anybody wishlisting, downloading, or leaving a review for SUPERBUG is greatly appreciated. Thank you for taking an interest in our project!

Love from the Plumicorn Digital team! -Borbo

[ 2025-11-24 02:31:02 CET ] [Original Post]
SUPERBUG Version 2.0 - Demo Patch Notes

SUPERBUG VERSION 2.0 - DEMO RELEASE

Overview

- TWO new enemies: Boomer and Carrier

- New mechanics: Boost Areas, Destructible Barriers, Objectives, Spawn Points, and Enemy Waves

- FOUR new levels

- Full Controller support and rebinding

- A full new coat of paint!

SUPERBUGs 2.0 update - coming out as a free demo on December 5th this year - is our long-awaited rerelease of the original SUPERBUG version! SUPERBUG doesnt yet have the new content intended for the Mutations Update, which will come at a later time; instead, this version is focused on expanding and polishing everything that is already there. Still, there's enough new content and enough changed that SUPERBUG 2.0 is practically a whole new game. Check out the patch notes below and consider supporting us on Kickstarter to expedite the development of our big content update, Mutations!

Read our blog post here: SUPERBUG Version 2.0... is Coming to STEAM!

Follow the Kickstarter here: Kickstarter Page

Patch Notes

GENERAL

- Added full Controller support

- Added rebindable inputs

- Added letterboxing (now forces 4:3 aspect ratio)

- Stripped bloat away from intro sequence

- Increased combo time from 1.75 seconds to 2.2 seconds

- Changed Max Combo run metric to Combo Streak

- FPS is now uncapped/not bound to the physics update rate

- Game now uses 2D physics (performance and reliability improvement)

- Game now pools VFX in memory (performance improvement)

- Overhauled all entity and game systems (performance and reliability improvement; too much changed to say)

- Some game elements now persist between scenes (load time improvement)

- Game now spreads out enemy spawns on level load (load time improvement)

PLAYER

- Greatly improved motor controls and responsiveness

- Superbug is now slippery

- Reduced size of player collider/hitbox

- Boost droplets will now gravitate towards the player

- Reduced max player speed (130 -> 95)

- Increased invulnerability duration when boosting (1.3 -> 1.8)

- Increased invulnerability duration after losing a life (1.5 -> 4)

- Greatly improved tracking behavior of player Missiles

- Added proximity detonation behavior to player Chunks

- Added wings during Boost to briefly increase contact damage range

- Increased Missile fire rate (0.3 -> 0.27)

ENEMIES

- Added new enemies: Boomer, Carrier

- Enemy bullets no longer have an explosive area of effect

- Enemy bullets are now larger and slower

- Enemy bullets now have a visible trail

- Greatly optimized Turret and Trooper performance and accuracy

- Chargers and Troopers both now move and turn about 20% slower

- Troopers now move with much more intelligence

- Enemies who will drop boosts now have a telegraph indicating such

- Added Enemy Chunk projectile variant

- Added super secret Barrier Charger enemy variant

- Added barely secret Antibiotic Carrier enemy variant

LEVELS

- Added new levels: 4, 5, 6, 7

- Added new mechanics: Boost Areas, Destructible Barriers, Objectives, Spawn Points, and Enemy Waves

- Reworked Tutorial

- Reworked Level 1 (Now has an optional double-back route)

- Reworked Level 3 (Now much longer and also less agonizing)

- Updated Level 2 with Boomer enemy waves

- Increased length of repeat-prevention in level sequence: 1 -> 3

UI

- All menus renewed (real fonts, new appearance, more functionality)

- Added HUD elements: Combo Meter and Weapon Bar

- Added Lousybug runner

- Added color options: VENOM, MEGALITHIC

- Added new Health and Boost icons

- Added in-game combo popup text for when combo is gained or lost

- Added these settings: Color Hardware, Quality Preset, Window Mode, Resolution, VSync, FPS Limit, Screen Shake (Toggle), Film Grain, Boost In Move Direction, Replay Tutorial, Family Friendly Mode, Reduced Flashing, Show IFrame Vignette, Reduced Particles, Show Combo FX

- Added scene transition animation (toggleable)

- Added FLOPPED! game over animation

- Added vignette effect when invulnerable (toggleable)

- Renamed color options: TITANIUM -> TITAN, GOLD -> MOLTEN, DIAMOND -> CLARITY, Epic Games -> STARDUST

- Improved smoothness of camera

- Entities who are invulnerable now have a telegraph indicating such

- Explosive attacks now indicate their area of effect with a ring particle

- Hardware LEDs can now be synced with game color (toggleable)

BUG FIXES

- Fixed a "Critical Hit" bug that could cause enemies and Clusters to die multiple times at once, granting bonus score or Chunk projectiles

- Fixed Leaderboard

- Fixed weapon collision when Superbug is against a wall

- Fixed a bug in which objects which rotate randomly would rotate while the game is paused

- Updated sound system to include SFX priorities, to prevent cases in which the game's music would cut out from too many SFX playing at once

- And much more! (seriously we fixed a lot)

[ 2025-11-06 21:33:49 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04. 18.04. or CentOS 7Additional Notes: Can run on Steam Deck
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