DEATH IS IN YOUR BLOOD.
In SUPERBUG, you are the world's deadliest virus with a unique capability: This parasite can infect any host, living or machine. With this supernaturally infectious power, your one and only purpose is to destroy... and never, ever stop. SUPERBUG is built on an arcade-style core mixed with bullet hell and roguelike influences, and a unique mechanical twist: the BOOST.
The BOOST is your strongest weapon, a relentlessly fast dashing ability that can obliterate any enemy in your path, and even shatter walls - turning obstacles into explosive weapons. However, the BOOST is a limited resource that must be managed skillfully and in unique ways for each level. Each of SUPERBUG's six (and counting) handcrafted levels are carefully designed to reward mastery, high octane gameplay, and disgusting combos.
Join us in SUPERBUG's development as it mutates into a classic roguelike, featuring alternate weapons and upgrades, more dangerous enemy variations, and epic boss battles. Following the free Version 2.0 Update, our major game overhaul and polishing pass 4 years-in-development, we plan to quickly release SUPERBUG's fabled Mutations Update featuring all of the new content mentioned as well as rewards for high scoring, cheat codes, and a few new surprises!
SUPERBUG VERSION 2.0 - DEMO RELEASE
Overview
- TWO new enemies: Boomer and Carrier
- New mechanics: Boost Areas, Destructible Barriers, Objectives, Spawn Points, and Enemy Waves
- FOUR new levels
- Full Controller support and rebinding
- A full new coat of paint!
SUPERBUGs 2.0 update - coming out as a free demo on December 5th this year - is our long-awaited rerelease of the original SUPERBUG version! SUPERBUG doesnt yet have the new content intended for the Mutations Update, which will come at a later time; instead, this version is focused on expanding and polishing everything that is already there. Still, there's enough new content and enough changed that SUPERBUG 2.0 is practically a whole new game. Check out the patch notes below and consider supporting us on Kickstarter to expedite the development of our big content update, Mutations!
Read our blog post here: SUPERBUG Version 2.0... is Coming to STEAM!
Follow the Kickstarter here: Kickstarter Page
Patch Notes
GENERAL
- Added full Controller support
- Added rebindable inputs
- Added letterboxing (now forces 4:3 aspect ratio)
- Stripped bloat away from intro sequence
- Increased combo time from 1.75 seconds to 2.2 seconds
- Changed Max Combo run metric to Combo Streak
- FPS is now uncapped/not bound to the physics update rate
- Game now uses 2D physics (performance and reliability improvement)
- Game now pools VFX in memory (performance improvement)
- Overhauled all entity and game systems (performance and reliability improvement; too much changed to say)
- Some game elements now persist between scenes (load time improvement)
- Game now spreads out enemy spawns on level load (load time improvement)
PLAYER
- Greatly improved motor controls and responsiveness
- Superbug is now slippery
- Reduced size of player collider/hitbox
- Boost droplets will now gravitate towards the player
- Reduced max player speed (130 -> 95)
- Increased invulnerability duration when boosting (1.3 -> 1.8)
- Increased invulnerability duration after losing a life (1.5 -> 4)
- Greatly improved tracking behavior of player Missiles
- Added proximity detonation behavior to player Chunks
- Added wings during Boost to briefly increase contact damage range
- Increased Missile fire rate (0.3 -> 0.27)
ENEMIES
- Added new enemies: Boomer, Carrier
- Enemy bullets no longer have an explosive area of effect
- Enemy bullets are now larger and slower
- Enemy bullets now have a visible trail
- Greatly optimized Turret and Trooper performance and accuracy
- Chargers and Troopers both now move and turn about 20% slower
- Troopers now move with much more intelligence
- Enemies who will drop boosts now have a telegraph indicating such
- Added Enemy Chunk projectile variant
- Added super secret Barrier Charger enemy variant
- Added barely secret Antibiotic Carrier enemy variant
LEVELS
- Added new levels: 4, 5, 6, 7
- Added new mechanics: Boost Areas, Destructible Barriers, Objectives, Spawn Points, and Enemy Waves
- Reworked Tutorial
- Reworked Level 1 (Now has an optional double-back route)
- Reworked Level 3 (Now much longer and also less agonizing)
- Updated Level 2 with Boomer enemy waves
- Increased length of repeat-prevention in level sequence: 1 -> 3
UI
- All menus renewed (real fonts, new appearance, more functionality)
- Added HUD elements: Combo Meter and Weapon Bar
- Added Lousybug runner
- Added color options: VENOM, MEGALITHIC
- Added new Health and Boost icons
- Added in-game combo popup text for when combo is gained or lost
- Added these settings: Color Hardware, Quality Preset, Window Mode, Resolution, VSync, FPS Limit, Screen Shake (Toggle), Film Grain, Boost In Move Direction, Replay Tutorial, Family Friendly Mode, Reduced Flashing, Show IFrame Vignette, Reduced Particles, Show Combo FX
- Added scene transition animation (toggleable)
- Added FLOPPED! game over animation
- Added vignette effect when invulnerable (toggleable)
- Renamed color options: TITANIUM -> TITAN, GOLD -> MOLTEN, DIAMOND -> CLARITY, Epic Games -> STARDUST
- Improved smoothness of camera
- Entities who are invulnerable now have a telegraph indicating such
- Explosive attacks now indicate their area of effect with a ring particle
- Hardware LEDs can now be synced with game color (toggleable)
BUG FIXES
- Fixed a "Critical Hit" bug that could cause enemies and Clusters to die multiple times at once, granting bonus score or Chunk projectiles
- Fixed Leaderboard
- Fixed weapon collision when Superbug is against a wall
- Fixed a bug in which objects which rotate randomly would rotate while the game is paused
- Updated sound system to include SFX priorities, to prevent cases in which the game's music would cut out from too many SFX playing at once
- And much more! (seriously we fixed a lot)
Minimum Setup
- OS: Ubuntu 16.04. 18.04. or CentOS 7Additional Notes: Can run on Steam Deck
[ 6489 ]
[ 1485 ]
[ 4206 ]














