





Hey all! We’ve been working hard to get a full balance pass in place over January. You’ll notice there have been a huge amount of changes based on feedback we’ve received from our players and replays. We’ve also added in 3 entirely new units to the game, including 2 new submarines and a T2 fighter that can travel between planets!
Take a look below for the full list of changes including the balance, bug fixes, polish, and performance improvements!
*new unit*
Advanced Interplanetary Fighter (Phoenix)
-Can move between planets
-Health set to 300
-Metal Cost set to 720
-System Velocity Multiplier set to 15.0
-Gravwell Velocity Multiplier set to 6.0
-Move Speed set to 80
-Turn Speed set to 270
-Surface/Air/Underwater Vision set to 150
-Damage set to 80
-Range set to 120
-Rate of Fire set to 3
*new unit*
Submarine (Barracuda)
-Health set to 550
-Metal Cost set to 500
-Spawns and moves on the Underwater layer
-Rate of Fire set to 0.6
-Damage set to 250
-Range set to 150
-Vision set to 150
-Acceleration set to 40
-Brake set to 120
-Move Speed set to 12
-Turn Rate set to 60
*new unit*
Stealth Submarine (Kraken)
-Health set to 2100
-Metal Cost set to 1800
-Spawns and moves on the Underwater layer
-Torpedo Rate of Fire set to 0.6
-Torpedo Damage set to 250
-Torpedo Range set to 150
-Missile Rate of Fire set to 5
-Missile Damage set to 200
-Missile Range set to 150
-Vision set to 200
-Acceleration set to 40
-Brake set to 120
-Move Speed set to 12
-Turn Rate set to 60
-Cannot be detected by radar
Destroyer (Orca)
-Removed torpedo weapon
-Rate of Fire increased from 0.5 to 0.6
-Range increased from 180 to 200
Gunboat (Piranha)
-Move Speed increased from 15 to 20
-Acceleration increased from 150 to 200
-Brake increased from 50 to 75
Frigate (Narwhal)
-Added torpedo weapon
-Torpedo Damage set to 250
-Torpedo Rate of Fire set to 0.4
-Torpedo Range set to 150
-Shell Rate of Fire reduced from 1.5 to 1.0
Advanced Torpedo Launcher
-Rate of Fire reduced from 3.0 to 2.5
Torpedo Launcher
-Health increased from 1500 to 2000
-Metal Cost decreased from 400 to 350
-Rate of Fire increased from 0.5 to 0.8
Missile Ship (Stingray)
-Missile model changed from missile_tactical to missile
-Health increased from 1000 to 3000
-Missile Rate of fire increased from .2 to .25
-Missile Range increased from 180 to 225
-Missile Damage increased from 500 to 1000
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile
All torpedoes no longer deal AOE damage
All units with surface_or_air vision can now see underwater as well
t1 Energy Plant
-Health decreased from 3000 to 1000
-Metal cost decreased from 450 to 400
t2 Advanced Energy Plant
-Health decreased from 13500 to 5000
T1 Bot Fabber
-Energy Draw decreased from 1000 to 800
T1 Vehicle Fabber
-Energy Draw decreased from 1000 to 800
T1 Naval Fabber
-Energy Draw decreased from 1000 to 800
T1 Air Fabber
-Energy Draw decreased from 1100 to 900
T1 Artillery (Pelter)
-Health increased from 500 to 1000
T2 Artillery (Holkins)
-Health increased from 1500 to 5000
-Rate of Fire increased from 0.05 to 0.07
T2 Tactical Missile Launcher (Catapult)
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile
Gunship (Kestrel)
-Health increased from 300 to 350
-Metal Cost decreased from 960 to 720
Tactical Bomber (Hornet)
-Spread Fire set to True
Anchor
-Now has two anti-orbital guns and one anti-terrestrial
-Metal Cost reduced from 3600 to 1800
-Health increased from 2000 to 3000
-Surface/Air/Underwater Vision increased from 0 to 120
-Damage set to 65
-Orbital Rate of Fire set to 3.0
-Orbital Range set to 150
-Terrestrial Rate of Fire set to 2.0
-Terrestrial Range set to 120
Jig
-Explosion radius increased from 150 to 200
-Explosion damage deals 5% damage to AT_Oribtal armor type (AKA blows up structures, but not your fighters)
Orbital Fabricator
-Can no longer reclaim
Orbital Laser (SXX)
-UNITTYPE_Important removed
-Health increased from 1500 to 1600
-Metal cost decreased from 24,000 to 6,000
-Damage decreased from 2500 to 1250
-Full Damage Splash Radius increased from 2 to 3
-Range increased from 15 to 40
-Acceleration increased from 10 to 25
-Brake increased from 10 to 25
-Ammo Capacity reduced from 40,000 to 6,000
-Ammo Demand reduced from 20,000 to 3,000
-Ammo Per Shot reduced from 40,000 to 6,000
Astraeus
-Metal cost decreased from 600 to 400
-System Velocity Multiplier increased from 7.5 to 10.0
-Gravwell Velocity Multiplier increased from 3.0 to 5.0
-Vertical Speed increased from 100 to 200
All Orbital units
-Guard Radius increased from 50 to 100
Assault Bot (Dox)
-Vision Range increased from 100 to 105
-Projectile lifetime decreased from 2.0 to 1.0
Tactical Missile Bot (Bluehawk)
-Range decreased from 180 to 160
-May now target orbital units
-Deals 50% damage to AT_Orbital armor types
-Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile
Combat Fabricator
-Cost decreased from 720 to 250
Advanced Combat Fabricator
-Cost decreased from 6000 to 2500
Pelican
-Now buildable by T1 Air Factory
-Health decreased from 90 to 40
-Metal cost increased from 45 to 100
-Acceleration decreased from 45 to 30
-Break decreased from 45 to 20
-Move speed decreased from 90 to 70
Teleporter
-Metal Cost increased from 400 to 800
Unit Cannon
-Metal Draw decreased from 120 to 60
-Energy Draw decreased from 4050 to 3050
-Will now fire in a 30 meter spread around target
Polish/Bugfix:
- Fix for random landing spot generation not creating valid landing spots
- Holkins art fixed
- Can now do multi-node jumps in Galactic War instead of having to move nodes 1 at a time
- Kickstarter credit updates
- SpiderofMean Commander name change to Xenosentry based on backer request
- Random fixes for non-English languages
- Additional logging added for crash tracking improvements
- Improvements to logging
- Fix for Galactic War cards overlapping and obstructing buttons in some localizations
- Adjusted AI nuke targeting logic
- Adjusted Order Bar sizing
- Added support for Command key on Macs
- Metal spots now added to ocean floor
- Fix for custom metal spots orientation
- Layout fix for multiple chat windows styling
- Fixed 1px shift on chat messages
- Fix for the "Team Games" achievement
- Remedy a very uncommon crash affecting some Mac OS X users running firewall software
- Fix for AI getting stuck sometimes on mixed terrain planets
- AI will now handle water maps better by not building in small lakes
- Sound and audio work
- AI performance improvements
- Moved air transports to bottom of build bar
- Fix for AI land and naval rally point selection
- Update for naval platoons to use the new AI rallypoint work
- AI should be less likely to transfer its commander to a planet under heavy enemy control
- Dox ammo is set to half the lifetime to stop overshooting
- Fix for nav related crash
- Fixed some effects bugs that were causing lag
- Fix for AI overbuilding fabbers
- Fix for torpedoes exploding on hitting water surface
- AI will look at anti-orbital thread when deciding on where to land on a planet
- Art pass on icon sizes for sea units and orbital
- Fixed bug where changing alliances would start multiple countdown timers
- AI will now build factories closer together
- Fix for crash from texture pool accessing non-existent textures in .papa files
- Fix for disconnection errors leading to no game over screen
New Commanders in Armory:
- AceAI
- Enzomatrix
[ 2015-01-30 00:11:48 CET ] [ Original post ]
- Planetary Annihilation - Linux [752.09 M]
- Planetary Annihilation - Digital Deluxe Bundle
- Planetary Annihilation - Original Soundtrack
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
Key Features Include:
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
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- Spectate - Spectate matches with a suite of incredible viewing options.
- Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
- Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
- Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
*Internet connection required.
- OS: Any Linux distribution supported by Steam. 64-bit only
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