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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Planetary Annihilation 

 

Developer

 Uber Entertainment 

 

Publisher

 Uber Entertainment 

 

Tags

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2014-09-05 

 

Steam

 24,99€ 23,79£ 29,99$ / 0 % 

 

News

 81 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 8 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/233250 

 

How long to Beat

Main Story

 6 Hours 

 

Main Story + Extras

 8 Hours 

 

Completionist

 10 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 689  

Average playtime (last 2 weeks)

 181 

Median playtime (forever)

 405 

Median playtime (last 2 weeks)

 181 

Score rank

 17 / 100 

Public Linux depots

 Planetary Annihilation - Linux [752.09 M] 


DLC

 Planetary Annihilation - Digital Deluxe Bundle 


 Planetary Annihilation - Original Soundtrack 




LINUX STREAMERS (1)
kolorafa




Updated Launch Options to ensure Mods work again.

We've updated the external web location the game looks for mods to reflect a new home. The old home unfortunately went off line, and we've been creating a new location for mods to live in the meantime.

Mods should now be operational again in game, both in search mode and should download correctly.

The only practical issue is that the mod list may not be updated with such frequency any more - more like once a day, rather than the multiple-times-a-day as it was previously.

This is a temporary fix, but there will be a new release at some point in the relatively near future which consolidates all mod uploading and curation into one location. Watch this space!


[ 2021-11-15 21:13:28 CET ] [ Original post ]

Fusion Update 115958



Hello Commanders,

115958 is another quality of life update in the Fusion series.


  • Updated translations
  • Fixed Galactic War freeze when selecting edge systems
  • Fixed psychedelic 2017 commanders changing colour
  • Fixed render chain memory stomp with fractional scaling eg subsample 75%
  • Added --single-material to papatran to combine multiple materials in units that should have only a single material group and material


Full update notes: https://planetaryannihilation.com/news/fusion-updates/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-08-14 16:39:21 CET ] [ Original post ]

TITANS 1v1 Ranked Season 12 with US$3,000 Prize Pool



Mid-season ends 2021-09-03 00:00 UTC
Season ends 2021-10-22 00:00 UTC
Prize Pool US$3,000

Hello Commanders,

Ranks are reset and Participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes
Mid-season ends 2021-09-03 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes
Season ends 2021-10-22 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have four maps carried over from season 11:


  • EVAK-TWO
  • Fossil
  • Hemlock
  • Turnpike

Three maps return from previous seasons:

  • Devils Causeway
  • Janus
  • Plenty

One default map:

  • Spindel Range

Seven NEW maps for season 12:

  • Amadeus Rift
  • Ashworths Garden
  • Cascade
  • City of Walkways
  • Cold Reception
  • Headwind
  • Petard

https://youtu.be/CTiN5aiKZ24


https://planetaryannihilation.com/news/titans-1v1-ranked-season-12/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-07-23 02:00:19 CET ] [ Original post ]

Fusion Update 115923



Hello Commanders,

115923 is a small quality of life update in the Fusion series.


  • Updated translations
  • Added Settings > Camera > Mouse Pan Button
  • Fixed loading of saves with orphaned celestial sim projectiles


Full update notes: https://planetaryannihilation.com/news/fusion-updates/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-07-15 07:47:45 CET ] [ Original post ]

Fusion Update 115863



Hello Commanders,

115863 is the first Galactic War update in the Fusion series.

Galactic War


  • Added Stinger anti-air bot
  • Updated tech cards

Thanks to Quitch for documenting tech card issues.

Full update notes: https://planetaryannihilation.com/news/fusion-updates/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-07-02 00:21:18 CET ] [ Original post ]

Fusion Updates 115819 / 115836



Hello Commanders,

The time of the unicorn is over, and now, the time of Fusion begins. It represents the beginning of great change.

This arc kicks off with the introduction of the Stinger, the little bot that could. Bringing anti-air back to the Bot Factory with its twin mounted homing missile pods, it can accompany your Dox raids to bring down those pesky Icarus and Bumblebees.

A major improvement to the lobby UI has been introduced, with the host being able to drag, drop and swap players. Easily switch teams around to achieve Ultimate Balance. There is also no longer a default system in new lobbies, saving your CPU from generating something you were probably not going to use. Just doing our bit for the planet. Lastly, asteroids can now be included in randomly generated systems.

The hand-crafted map pool has expanded, with all previous 1v1 ranked maps available. A revised default system list includes some new FFA / team maps for you to play but dont panic! PAX has survived the cull

You may have noticed the servers are running smoother than ever, with the recent upgrades to the fastest m5zn instances in all regions. Our dedicated servers for big FFA and team games have also been upgraded.

The Fusion Commander is available to all players during the Steam Summer Sale, after which it can be purchased through the Armory.


Previous update arcs:



Coming later this year in Fusion updates:

  • Toolchain and performance updates
  • Default continuous build with view of build queue
  • Improved map selection (map packs no longer required)
  • New game lobby system preview (including metal spots)
  • UI unicode font updates with emojis
  • Defeated player and spectator vision options eg defeated unshared player can only view team
  • Faster mod mounting, uploading and downloading
  • Server mods support for Galactic War
  • AI update
  • Shields!


Technical Notes

Added Fusion commander!

[h2]Balance Changes[/h2]

Added Stinger anti-air bot!

[h2]Client Improvements[/h2]

Start

  • Added view replays to mini leaderboard

New Game Lobby

  • Added player drag / drop / swap for team games
  • Changed to no default system for faster hosting
  • Added new status messages while waiting for system to be selected
  • Added asteroid option to random system generator
  • Added new default maps

Leaderboards

  • Added view replays

Live Game

  • Improved scrolling of unit selection list


[h3]Server / Sim Improvements[/h3]

  • Added server side support for player drag / drop / swap in new game lobby
  • Added server side support for player IDs, game type, mods info, system name and system summary to replay summary


[h3]AI Improvements[/h3]

  • Tweaked Easy / Normal difficulties


https://planetaryannihilation.com/news/fusion-updates/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-06-24 19:04:26 CET ] [ Original post ]

Rainbows & Unicorns Updates 115678 / 115693


Hello Commanders,

115678 / 115693 are the final balance updates in the Rainbows and Unicorns series.

[h3]Server / Sim Improvements[/h3]


  • Changed amphibious units on sea floor to require underwater vision if below the water line


[h3]Client Fixes[/h3]

  • Fixed ALWAYS order and build previews ignoring SELECTED


Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-06-15 05:29:27 CET ] [ Original post ]

TITANS 1v1 Ranked Season 11 with US$3,000 Prize Pool



Mid-season ends 2021-06-05 00:00 UTC
Season ends 2021-07-23 00:00 UTC
Prize Pool US$3,000

Hello Commanders,

Ranks are reset and Participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes
Mid-season ends 2021-06-05 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes
Season ends 2021-07-23 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have three maps carried over from season 9:


  • Demi-Mirum
  • Angels Causeway
  • Riptide

Five maps return from previous seasons:

  • Diahyrdi
  • Fluviaat
  • Rotunda
  • Surface
  • Undergrowth

Sever NEW maps for season 10:

  • Amanita
  • Dust Bowl
  • EVAK-TWO
  • Fossil
  • Hemlock
  • Nitre
  • Turnpike
  • Utonaga

https://youtu.be/0Qkgx01DMkY


https://planetaryannihilation.com/news/titans-1v1-ranked-season-11/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-04-23 02:21:39 CET ] [ Original post ]

Rainbows & Unicorns Update 115506 / 115514


Hello Commanders,

115506 is a major game server upgrade in the Rainbows and Unicorns series.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-02-13 23:37:41 CET ] [ Original post ]

TITANS Championship Series #5 Finals Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with a cash prize pool of US$600!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

[h3]NEW: Prizes for everyone who qualifies and plays in the finals.[/h3]

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 3 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$150[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][tr][td]5[/td][td]US$25[/td][/tr][tr][td]6[/td][td]US$25[/td][/tr][tr][td]7[/td][td]US$25[/td][/tr][tr][td]8[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]2021-01-16 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2021-01-23 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2021-01-30 16:00 UTC[/td][td]Finals[/td][td]US$400[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-01-24 11:39:11 CET ] [ Original post ]

TITANS 1v1 Ranked Season 10 with US$3,000 Prize Pool



Mid-season ends 2021-03-05 00:00 UTC
Season ends 2021-04-23 00:00 UTC
Prize Pool US$3,000

Hello Commanders,

Ranks are reset and Participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes
Mid-season ends 2021-03-05 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes
Season ends 2021-04-23 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have three maps carried over from season 9:


  • Bayrange
  • Castle
  • Pivot

Five maps return from previous seasons:

  • A-SAT
  • Echo
  • Hoppper
  • Nogolia
  • Pier

Sever NEW maps for season 10:

  • Angels Causeway
  • Checker
  • Demi-Mirum
  • Devils Causeway
  • Janus
  • Riptide
  • Steps

https://youtu.be/GCHgZpxQ6FI


https://planetaryannihilation.com/news/titans-1v1-ranked-season-10/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-01-22 01:00:13 CET ] [ Original post ]

TITANS Championship Series #5 Qualifier #2 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with a cash prize pool of US$600!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

[h3]NEW: Prizes for everyone who qualifies and plays in the finals.[/h3]

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 3 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$150[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][tr][td]5[/td][td]US$25[/td][/tr][tr][td]6[/td][td]US$25[/td][/tr][tr][td]7[/td][td]US$25[/td][/tr][tr][td]8[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]2021-01-16 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2021-01-23 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2021-01-30 16:00 UTC[/td][td]Finals[/td][td]US$400[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-01-18 17:04:11 CET ] [ Original post ]

Rainbows & Unicorns Update 115447


Hello Commanders,

115447 is another small update in the Rainbows and Unicorns series in preparation for our next big update.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2021-01-15 13:54:36 CET ] [ Original post ]

Rainbows & Unicorns Update 115280


Hello Commanders,

115280 is another small update in the Rainbows and Unicorns series in preparation for our next big update.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-12-28 22:46:00 CET ] [ Original post ]

TITANS Championship Series #5 Qualifier #1 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with a cash prize pool of US$600!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

[h3]NEW: Prizes for everyone who qualifies and plays in the finals.[/h3]

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 3 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$150[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][tr][td]5[/td][td]US$25[/td][/tr][tr][td]6[/td][td]US$25[/td][/tr][tr][td]7[/td][td]US$25[/td][/tr][tr][td]8[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]2021-01-16 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2021-01-23 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2021-01-30 16:00 UTC[/td][td]Finals[/td][td]US$400[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-12-22 22:59:39 CET ] [ Original post ]

Rainbows & Unicorns Update 115186


Hello Commanders,

115186 is another small balance update in the Rainbows and Unicorns series in preparation for our next big update.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-12-17 08:22:16 CET ] [ Original post ]

TITANS Championship Series #4 Finals Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with a cash prize pool of US$600!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

[h3]NEW: Prizes for everyone who qualifies and plays in the finals.[/h3]

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 3 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$150[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][tr][td]5[/td][td]US$25[/td][/tr][tr][td]6[/td][td]US$25[/td][/tr][tr][td]7[/td][td]US$25[/td][/tr][tr][td]8[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]2020-12-05 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-12-12 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-12-19 16:00 UTC[/td][td]Finals[/td][td]US$400[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-12-13 04:54:04 CET ] [ Original post ]

TITANS Championship Series #4 Qualifier #2 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with a cash prize pool of US$600!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

[h3]NEW: Prizes for everyone who qualifies for the finals.[/h3]

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 3 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$150[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][tr][td]5[/td][td]US$25[/td][/tr][tr][td]6[/td][td]US$25[/td][/tr][tr][td]7[/td][td]US$25[/td][/tr][tr][td]8[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]2020-12-05 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-12-12 16:00 UTC[/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-12-19 16:00 UTC[/td][td]Finals[/td][td]US$400[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-12-06 04:30:31 CET ] [ Original post ]

TITANS Championship Series #4 Qualifier #1 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with a cash prize pool of US$600!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 3 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$150[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][tr][td]5[/td][td]US$25[/td][/tr][tr][td]6[/td][td]US$25[/td][/tr][tr][td]7[/td][td]US$25[/td][/tr][tr][td]8[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]December[/td][td]3[/td][td][/td][td][/td][/tr][tr][td]2020-12-05 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-12-12 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-12-19 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$400[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-12-01 21:01:27 CET ] [ Original post ]

TITANS Championship Series #3 Finals Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$125[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$50[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]November[/td][td]3[/td][td][/td][td][/td][/tr][tr][td]2020-11-07 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-11-21 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-11-28 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$300[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-11-24 04:45:37 CET ] [ Original post ]

Rainbows & Unicorns Update 115050


Hello Commanders,

115050 is another small update in the Rainbows and Unicorns series in preparation for our next big update.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-11-19 07:27:19 CET ] [ Original post ]

TITANS Championship Series #3 Qualifier #2 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 2[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$125[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$50[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]November[/td][td]3[/td][td][/td][td][/td][/tr][tr][td]2020-11-07 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-11-21 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-11-28 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$300[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-11-19 07:21:13 CET ] [ Original post ]

TITANS Championship Series #3 Qualifier #1 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of monthly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]

Top 5 points qualify for monthly final.

Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$125[/td][/tr][tr][td]2[/td][td]US$75[/td][/tr][tr][td]3[/td][td]US$50[/td][/tr][tr][td]4[/td][td]US$50[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]November[/td][td]3[/td][td][/td][td][/td][/tr][tr][td]2020-11-07 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-11-21 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-11-28 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$300[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-11-01 09:21:09 CET ] [ Original post ]

TITANS Championship Series #2 Finals Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]
Updated: 2020-09-15

Top 5 points qualify for monthly final.

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$100[/td][/tr][tr][td]2[/td][td]US$50[/td][/tr][tr][td]3[/td][td]US$25[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]October[/td][td]2[/td][td][/td][td][/td][/tr][tr][td]2020-10-10 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-10-17 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-24 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-31 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-27 06:58:29 CET ] [ Original post ]

Rainbows & Unicorns Update 115003


Hello Commanders,

115003 is another small update in the Rainbows and Unicorns series in preparation for our next big update.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-23 03:10:39 CET ] [ Original post ]

TITANS 1v1 Ranked Season 9 with US$3,000 Prize Pool



Mid-season ends at 2020-12-04 00:00 UTC
Season ends at 2021-01-22 00:00 UTC
Prize Pool US$3,000

Hello Commanders,

Ranks are reset and Participation prizes are back for the most active players with more prizes available to higher leagues.

Mid-Season Participation Prizes
Mid-season ends 2020-12-04 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single mid-season participation prize from this allocation.

Season Participation Prizes
Season ends 2020-01-22 00:00 UTC

[table][tr][th]Allocation[/th][th]Leagues[/th][th]Description[/th][th]Prize[/th][/tr][tr][td]First 3[/td][td]1 to 5[/td][td]Anyone[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 4[/td][td]Silver and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 3[/td][td]Gold and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1 to 2[/td][td]Platinum and higher[/td][td]US$100[/td][/tr][tr][td]Next 3[/td][td]1[/td][td]Top players[/td][td]US$100[/td][/tr][tr][th]15 prizes[/th][th][/th][th][/th][th]US$1,500[/th][/tr][/table]

Note: Players are only eligible for a single season participation prize from this allocation.

Maps

We have four maps carried over from season 8:


  • Haze
  • Line
  • Shard
  • Ulmost

One map returns from previous seasons:

  • Superbowl (updated)

Ten NEW maps for season 9:

  • Snowball (updated)
  • Great Lakes
  • Undergrowth
  • Mantle
  • Bayrange
  • Pivot
  • Castle
  • Twin Peaks
  • Scavengers Recluse
  • Periculo


https://youtu.be/KfdYZux4b3k


https://planetaryannihilation.com/news/titans-1v1-ranked-season-9/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-23 01:43:18 CET ] [ Original post ]

TITANS Championship Series #2 Qualifier #3 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]
Updated: 2020-09-15

Top 5 points qualify for monthly final.

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$100[/td][/tr][tr][td]2[/td][td]US$50[/td][/tr][tr][td]3[/td][td]US$25[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]October[/td][td]2[/td][td][/td][td][/td][/tr][tr][td]2020-10-10 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-10-17 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-24 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-31 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-21 11:39:35 CET ] [ Original post ]

TITANS Championship Series #2 Qualifier #2 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]
Updated: 2020-09-15

Top 5 points qualify for monthly final.

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$100[/td][/tr][tr][td]2[/td][td]US$50[/td][/tr][tr][td]3[/td][td]US$25[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]October[/td][td]2[/td][td][/td][td][/td][/tr][tr][td]2020-10-10 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-10-17 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-24 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-31 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-17 18:05:38 CET ] [ Original post ]

Rainbows & Unicorns Update 114980


Hello Commanders,

114980 is another small update in the Rainbows and Unicorns series in preparation for our next big update.

Full update notes: https://planetaryannihilation.com/news/rainbows-unicorns-updates/

https://steamcommunity.com/games/233250/announcements/detail/2530409200137286910


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-09 08:46:36 CET ] [ Original post ]

TITANS Championship Series #2 Qualifier #1 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]
Updated: 2020-09-15

Top 5 points qualify for monthly final.

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$100[/td][/tr][tr][td]2[/td][td]US$50[/td][/tr][tr][td]3[/td][td]US$25[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]October[/td][td]2[/td][td][/td][td][/td][/tr][tr][td]2020-10-10 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-10-17 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-24 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-31 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-10-08 02:12:06 CET ] [ Original post ]

TITANS Championship Series #1 Qualifier #2 Community Tournament

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 to 8[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]9 to 16[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]17 to 32[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]32+[/td][td][/td][td]2[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]
Updated: 2020-09-15

Top 5 points qualify for monthly final.

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$100[/td][/tr][tr][td]2[/td][td]US$50[/td][/tr][tr][td]3[/td][td]US$25[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]September[/td][td]1[/td][td][/td][td][/td][/tr][tr][td]2020-09-12 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-09-19 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-09-26 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][tr][td]October[/td][td]2[/td][td][/td][td][/td][/tr][tr][td]2020-10-10 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-10-17 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-24 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-31 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-09-17 15:25:13 CET ] [ Original post ]

TITANS Championship Series Community Tournament #1 Qualifer #1

Hello Commanders,

matiz returns from coaching StarCraft 2 to host a new championship series of weekly tournaments with cash prizes!

Live: https://trovo.live/matiz

Discussion: https://discord.gg/pa

Maps will be selected from the historical 1v1 ranked map pool.

Weekly Qualifiers


  • Best of 1 single elimination
  • Best of 3 semi and quarter final rounds
  • Best of 5 final round

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][th]Points[/th][th]Notes[/th][/tr][tr][td]Winner[/td][td]US$65[/td][td]30[/td][td]Qualifies for final[/td][/tr][tr][td]2[/td][td]US$25[/td][td]24[/td][td][/td][/tr][tr][td]3 and 4[/td][td][/td][td]16[/td][td][/td][/tr][tr][td]5 and 6[/td][td][/td][td]10[/td][td][/td][/tr][tr][td]7 and 8[/td][td][/td][td]8[/td][td][/td][/tr][tr][td]8 and 12[/td][td][/td][td]5[/td][td][/td][/tr][tr][td]13 and 16[/td][td][/td][td]3[/td][td][/td][/tr][tr][td]17 and 24[/td][td][/td][td]2[/td][td][/td][/tr][tr][td]25+[/td][td][/td][td]1[/td][td][/td][/tr][tr][td][/td][td]US$10[/td][td][/td][td]Random outside of top 8[/td][/tr][/table]

Top 5 points qualify for monthly final.

Monthly Finals

Max 8 players from qualifiers.

  • Best of 3
  • Best of 5 semi-finals
  • Best of 5 finals

Note: this format is experimental and subject to change.

[table][tr][th]Place[/th][th]Prize[/th][/tr][tr][td]Winner[/td][td]US$100[/td][/tr][tr][td]2[/td][td]US$50[/td][/tr][tr][td]3[/td][td]US$25[/td][/tr][tr][td]4[/td][td]US$25[/td][/tr][/table]

Schedule

[table][tr][th]Date[/th][th]Series[/th][th]Type[/th][th]Prize Pool[/th][/tr][tr][td]September[/td][td]1[/td][td][/td][td][/td][/tr][tr][td]2020-09-12 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-09-19 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-09-26 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][tr][td]October[/td][td]2[/td][td][/td][td][/td][/tr][tr][td]2020-10-10 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-10-17 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-24 16:00 UTC[/td][td][/td][td]Qualifier[/td][td]US$100[/td][/tr][tr][td]2020-20-31 16:00 UTC[/td][td][/td][td]Finals[/td][td]US$200[/td][/tr][/table]


https://planetaryannihilation.com/news/events/championship-series/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/2746583886760887408

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-09-12 00:19:45 CET ] [ Original post ]

TITANS Battle of the Ancients 2v2 Invitational Community Tournament

Current and past top ranked players competing 2v2 in the modern PA meta

When: 2020-09-05 16:00 UTC

Where: https://www.twitch.tv/wpmarshall

Format: Swiss then top 4 teams best of 3 semi-finals

Prizes


  • $400 winner
  • $200 second place


Teams

[table][tr][th]Current[/th][th]Ancient[/th][/tr][tr][td]Clopse[/td][td]Neptunio[/td][/tr][tr][td]AndreasG[/td][td]Matiz[/td][/tr][tr][td]Nimzo[/td][td]Pwn4two[/td][/tr][tr][td]AdmiralGeneral[/td][td]Flubb[/td][/tr][tr][td]Mkfed[/td][td]Ljfed[/td][/tr][tr][td]Killerkiwijuice[/td][td]Elodea[/td][/tr][tr][td]Somppe[/td][td]Pt4th[/td][/tr][tr][td]Ptasior[/td][td]Loren8008[/td][/tr][tr][td]Broom[/td][td]River[/td][/tr][tr][td]B3l4l[/td][td]TheEffectTheCause[/td][/tr][tr][td]TheTitan01[/td][td]DirtyApples[/td][/tr][tr][td]Anonemous2[/td][td]Luther[/td][/tr][tr][td]Corgi[/td][td]BigDanny[/td][/tr][tr][td]N30N[/td][td]Mot9001[/td][/tr][tr][td]Diskraip[/td][td]Kisel[/td][/tr][tr][td]Ferretmaster[/td][td]Dom[/td][/tr][tr][td]Xankar[/td][td]Gandalf[/td][/tr][tr][td]Bot1[/td][td]BurntCustard[/td][/tr][/table]


https://planetaryannihilation.com/news/events/battle-of-the-ancients/


TITANS Balance Changes

https://planetaryannihilation.com/guides/titans-balance-changes/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/


[ 2020-09-05 12:48:58 CET ] [ Original post ]

New Developer and Publisher Since 2018: Planetary Annihilation Inc

Hello Commanders,

Quick reminder for anyone who missed the Planetary Annihilation Inc news.

New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2]
to Buy Planetary Annihilation - Upgrade to TITANS for the permanent 90% off special upgrade price.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/


[ 2020-08-27 19:20:38 CET ] [ Original post ]

TITANS 1v1 Ranked Season 7 Most Active Prizes Are Back!



Season ends at 2020-07-24 00:00 UTC.

Most Active Prizes Are Back!

Participation prizes are back for the most active players when the season ends at 2020-07-24 00:00 UTC


  • Three most active Bronze players US$100 each
  • Three most active Silver players US$100 each
  • Three most active Gold players US$100 each
  • Three most active Platinum players US$100 each
  • Three most active Uber players US$100 each


https://planetaryannihilation.com/news/titans-1v1-ranked-season-7/

New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and [h2]SCROLL DOWN[/h2] to [h2]Buy Upgrade to TITANS from Classic Planetary Annihilation[/h2] for the permanent 90% off special upgrade price.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/


[ 2020-07-19 12:49:54 CET ] [ Original post ]

Rainbows Unicorns Updates 114599 / 114618


Hello Commanders,

Your eyes do not deceive you, this creature of majesty above is both half-Commander and half-unicorn. Touch its horn if you will, but the only wish it grants is the pillaging of the galaxys resources to ensure the demise of your enemies. Friendship is temporary, but a well-placed ubercannon blast is forever.

The Unicorn Commander is available to all players during the Steam Summer Sale, after which it can be purchased through the Armory. It also comes with its own strategic icon so that everyone else knows that youre better than them, both as a player and a person.

Lobbies now have the option to shuffle player starting locations. No longer can you know who is where without any scouting in FFA and team games. Live the mystery.

The AI has had an easy difficulty added to skirmish and normal in Galactic War as part of some more extensive changes. We hear your eyebrow lift (just one, youre classy like that) at the addition of an easier difficulty, but once improvements land and its kicking your hiney, youll be sorry you got all sniffy about an easy difficulty.

Translations have been updated and expanded to include community mods like Legion Expansion and Queller AI.

Previous update: https://planetaryannihilation.com/news/stay-safe-update-114344-114438-114445-114475/

Technical Notes

[h2]Client Improvements[/h2]
Local client improvements:


  • Updated translations
  • Added connect timeouts to download manager to avoid long launch stalls
  • Added initial support for full offline / disconnected mode via --offline (work in progress)
  • Improved game password dialog with focus and default button
  • Added shuffle landing zones to new game lobby for large FFA and teams games using maps with custom landing zones

[h2]AI Improvements[/h2]
Local server and public server improvements:

  • Added easy difficulty for AI skirmish to match galactic war (work in progress)

[h2]Galactic War Improvements[/h2]
Local server and public server improvements:

  • Added normal difficulty between easy and hard (work in progress)

[h2]Server / Sim Improvements[/h2]
Local server and public server improvements:

  • Improved attack (focus fire) task
  • Added shuffle landing zones

[h2]Server / Sim Fixes[/h2]
Local server and public server fixes:

  • Fixed AI server crash in evaluateBases

[h2]Maps[/h2]
Map improvements:

  • Added shuffleLandingZones

Updated the following maps to use shuffleLandingZones: true

  • Clutch
  • Lock
  • Crag
  • Bedlam
  • PAX
  • Medea
  • Roc
  • Blitz
  • Forge
  • Berg
  • Duat
  • Pacific
  • Styx
  • Meso
  • Amplus

[h2]Modding[/h2]
Modding improvements:

  • Exposed locTree for localislation parsing of modified DOM nodes avoiding the need for concatenated loc strings or data-binding locTree(document.getElementById('#nav-link'));
  • Added gOffline and gModsOffline for offline mode (work in progress)

[h2]AI Modding[/h2]
AI modding improvements:

  • Default personality tag is the placeholder for current base game functionality
  • Added fall back to default netural_networks if not included under personality.ai_path which will be the case for most mods

AI mods can use personality.ai_path to specify their own complete set of templates, builds and unit maps as the default AI may be changing significantly.

[h2]Toolchain[/h2]
Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • C++17
  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11.5 / macOS 10.15.x latest for macOS Mavericks 10.9+ with full notarisation using hardened runtime
  • Steam Linux runtime with gcc-9 / LTO native (previously limited to gcc 6.2 and no LTO)
  • Steamworks SDK 148 (will upgrade to 149 soon)
  • Windows libcurl 7.68.0 with nghttp2 1.40.0 for HTTP/2 and multiplexing (will upgrade to 7.70.0 and 1.41.0 soon)
  • breakpad latest
  • libpng 1.6.37 with SSE
  • libsquish 1.15 with SSE
  • stb_image 2.25
  • stb_truetype 1.24
  • lz4 1.9.2
  • miniz 2.1
  • zlib 1.2.11
  • sdl 2.0.12


https://planetaryannihilation.com/guides/rainbows-unicorns-update-114599/

https://planetaryannihilation.com/timeline


[ 2020-06-26 01:39:57 CET ] [ Original post ]

Stay Safe Update 114344

Hello Commanders,

Did you want to know what Planetary Annihilation Inc is doing to help you stay safe during COVID-19? No? Didnt think so. Instead weve spent the time adjusting the dials, tweaking the numbers and fiddling the stats, all to create the new perfect balance. Were making adjustments to make it easier to create your initial base, make tanks more viable as an early game option, and also make it easier to get into the orbital layer.

For the map makers among you, we fixed metal on the equator, allowed you to quickly create backups as you work, and height adjustments are now possible for terrain. Youll need to dive into the pas files with your preferred text editor to make the changes, no fancy UI just yet, but it will allow you even more control over your creations. In return, dont create systems with planets as far apart from one another as possible and orbital travel times so long they verge on the realistic. No one likes those systems. Please stop.

New support section on website (work in progress): https://planetaryannihilation.com/support/

Technical Notes
[h2]TITANS Balance Changes[/h2]
Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc. eg Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.


Commander


  • Build range increased to 30 from 20


Icarus Solar Drone

  • Speed increased to 50 from 30


Stryker attack vehicle

  • Speed increased to 20 from 15 (faster than Dox)


Grenadier

  • Rate of fire increased to 0.5 from 0.4
  • Range increased to 145 from 130
  • Yaw ranged increased to 135 from 90
  • Idle aim delay decreased to 0.5 from 1.0
  • Firing standard deviation decreased to 0.75 from 1.0


Drifter hover tank

  • Range increased to 115 from 100
  • Damage increased to 125 from 120


Pelter medium range artillery

  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260


Orbital Launcher

  • Cost decreased to 1,500 from 2,000


Mend advanced combat fabricator (check the build range)

  • Can now build Anti-Nuke Launchers and Umbrella anti-orbital defenses


Anchor defense satellite

  • Ground weapon range reduced to 80 from 100


Jig gas mining platform

  • Metal production decreased to 30 from 36
  • Energy production decreased to 7,500 from 9,000

[h2]Client Improvements[/h2]
Local client improvements:

  • Added support for interplanetary area and line formations with load / unload
  • Added build range preview (control)
  • Added official support link to start menu (and removed community support link)

[h2]Client Fixes[/h2]
Local client fixes:

  • Fixed black screen issue where load event for splash image failed to fire (patched by community mods)
  • Fixed strategic icons and fog of war lighting showing when units teleporting

[h2]System Editor Improvements[/h2]
Local client improvements:

  • Added export to system editor for fast backups while creating maps
  • Added description, creator and version to system editor

[h2]System Editor Fixes[/h2]
Local client fixes:

  • Fixed system editor metal sport validation
  • Fixed unselectable sunken CSG in system editor

[h2]Server / Sim Improvements[/h2]
Local server and public server improvements:

  • Added continuous area load / chase and interplanetary area load / unload (queued area load / unload orders can be used for temporary ferry)
  • Added terrain height adjustments to planet builder

[h2]Server / Sim Fixes[/h2]
Local server and public server fixes:

  • Fixed transport / distance with teleport load / unload exploits
  • Fixed death explosion damaging their own wreckage
  • Fixed move sub tasks targeting a unit only targeting initial position resulting in missed air / orbital loads for moving units
  • Fixed nav agent targeting of lower layers by air / orbital not excluding radius of each agent resulting in missed loads as vertical move outside of goal range
  • Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc

[h2]Modding[/h2]
Unit server mod changes:

  • Added load_range and chase_range to transporter spec

[h2]Content Creation[/h2]
Video creation improvements:

  • Added --no-sun and --no-planets with hidden black biome for video capture using api.ar_system.changeSkyboxOverlayColor(0,0,0,1)


https://planetaryannihilation.com/news/stay-safe-update-114344/

https://planetaryannihilation.com/timeline


[ 2020-05-29 03:09:53 CET ] [ Original post ]

Beast vs Beast Clash of the Egos



Were almost mid-way through Planetary Annihilation: TITANS 1v1 ranked season 7. Over the past seasons many players have proven themselves to be among the best commanders out there, capable of adapting to the ever changing pool of maps. An even smaller number of commanders can lay claim to the title of Uber #1, the highest symbol of skill in the game. Holding this rank at the end of a season also comes with the reward of the prestigious Beast Commander.

Of those few who hold this title to their name, two have consistently shown they can stand out from even the highest echelons of commanders with the sheer size of their egos. Now its time to put them head-to-head to determine once and for all who really has the biggest pair of tusks!

[h3]On Saturday, June 6th, starting at 17:00 UTC, AndreasG and NikolaMX will compete in a best-of-9 series. The winner will take home US$1,000 while the loser departs in disgrace and audience catcalls.[/h3]

They will NOT know the map list in advance. The maps may be from the 1v1 ranked pool, or they may be confronted with brand new maps. Weve allowed them to submit one map each to try to exploit their opponents weaknesses.

This titanic grudge match permits no excuses for defeat other than distinct and tangible inferiority. The defeated will be, officially, a loser.

Join us over at WPMarshalls Twitch where this event will be cast live for your pleasure. Its going to be quite a spectacular tussle between these 2 players where we will determine who is truly deserving of the Beast Commander.

When: 2020-06-06 Saturday 17:00 UTC
Where: https://www.twitch.tv/wpmarshall

https://planetaryannihilation.com/news/beast-vs-beast/


[ 2020-05-24 05:56:12 CET ] [ Original post ]

TITANS 1v1 Ranked Season 7



Season ends at 2020-07-24 00:00 UTC.

Three maps carried over from season 6:


  • Alloy
  • Shoulder
  • Tropics


One map returning from season 5:

  • Gargantuan LE


Eight maps returning from previous seasons:

  • Aquilaris
  • Backbone
  • Hyde
  • Kelvin
  • Niflhel
  • Tartarus (updated)
  • The Ardennes
  • The Marne


One original map returning from season 1:

  • Amplus


Three NEW maps for Season 7:

  • PAX Frontier
  • Complaint Department
  • Herculaneum


https://www.youtube.com/watch?v=3Dkr75-orjg


https://planetaryannihilation.com/news/titans-1v1-ranked-season-7/

https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/


[ 2020-05-24 05:46:56 CET ] [ Original post ]

AbleGamers 2020 Pay To Win Charity Community Tournament



https://planetaryannihilation.com/news/ablegamers-2020/


Welcome to the most shamelessly pay-to-win tournament in your gaming calendar!

The Planetary Annihilation community proudly returns to host our sixth annual AbleGamers tournament in support of our favorite AbleGamers charity.

Sixteen veterans of this uniquely cataclysmic real-time strategy game will skirmish in a series of chaotic free-for-all battles. They will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:

YOU CONTROL THE CARNAGE
You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a Titan in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the world burn literally.

Our unique donation system gives you unprecedented control over the battlefield. We price up a selection of in-game units, allowing you to specify what you want to buy, how many of them, who youre buying them for, and where you want them. Every single cent donated goes directly to the wonderful AbleGamers Charity. If youre not able to be there on the night you will be able to make donations in advance!

SMASHING PLANETS FOR CHARITY
Join us for an evening of fun, philanthropy and frivolity over at https://www.twitch.tv/wpmarshall at 6pm UK time (18:00 UTC) on Saturday March 14th, hosted by PA casting veterans WPMarshall and TheWrongCat. Save the date in your phones, calendars, diaries, or whatever you use to organise your lives do not miss your chance to participate in this awesome event.

Be sure to join the official Planetary Annihilation Discord for all the latest!

WILL YOU JOIN THE CHAOS?

https://youtu.be/KuXCU7IeN9c

HOW TO DONATE

https://youtu.be/5nkSR0rR0c0

WHERE TO DONATE
https://wondible.com/pa/ablegamers2020/


[ 2020-03-09 00:09:56 CET ] [ Original post ]

Happy Halloween!


Hello Commanders,

As we prepared our costumes for Halloween, it struck us: what better fit for a time of ghouls and goblins than an eternal war across a cold, infinite, uncaring void with robots? Why had we not seen this before?!

Instantly we sprang into action devising something that would fit into the deep, rich lore of Planetary Annihilation that we know you love. You might say we took a Commander body and stuck a pumpkin on it, but were sure youll look deeper than that and see a Commander that returned home and decided it must take on the form of fear itself to defeat crime on its planet.

The aptly named Pumpkin Commander (never let programmers name things) is available to all players over this spooky Halloween period, after which it will need to be purchased through the Armory, or won in an upcoming tournament. Use it to rout your foes and claim their delicious candy for yourself.

May you ride the sugar high wisely.


Kickstarter Backers From September 2012
Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.

https://store.steampowered.com/sub/85408

https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/


[ 2019-10-24 10:12:47 CET ] [ Original post ]

Horsefly Update 113783 and TITANS 1v1 Ranked Mid-Season 4 Winners


Hello Commanders,

BRRRRRRRRRRRRRRTTTTTT!

Thats the sound of the Horsefly exploding its way into Planetary Annihilation: TITANS, the newest addition to your arsenal.

Found in the Advanced Air Factory and armed with rapid-fire cannons, it strafes targets to remove all the pesky AA (and fabbers) from the vicinity, while tanking return fire with its heavy armour. Conduct your bombing campaigns in peace once more. It will attack the land, it will attack the sea, and in a pinch it can even attack air.

For those of you running on Linux we have some good news: Planetary Annihilation will now work with Mesa when run within a Steam Proton environment. We continue to work with Coherent Labs on the native Linux issues.

We also have prizes to give out. The mid-season arrived, and with it the tightest contest for first yet. When the fires died down it was KillerKiwi who stood victorious among the wreckage. Congratulations to them, US$500 is on its way. Weve also listed below the individuals from each league claiming the US$100 activity prizes, if youre on that list and havent been contacted please raise a ticket with support. As ever, there will be further prizes issued at the end of the season (2019-10-25 00:00 UTC), so keep on fighting!

Some further adjustments to the air game have proven necessary, with Kestrel gunship damage slightly reduced. Flak has been adjusted to place greater emphasis on its splash, making it more of an anti-horde unit, while reducing its single target damage. The Storm mobile flak has also been given the ability to tilt its gun forwards and backwards to fire off a shot earlier against attacking bombers and to help it land shots in the middle of Kestrel gunship hordes, but it remains vulnerable when approached from the flank. The Angel advanced air support platform and Mend advanced combat fabricator can now auto reclaim the wreckage of your enemies or fallen comrades.

Finally, weve been improving various technical bits and bobs to continue enhancing performance, especially with loading of the UI and mods. SVG fonts are dead too. Whats an SVG font you ask? Look, it says SVG font in the technical notes, thats all I know. Lets mourn their passing together.

TITANS 1v1 Ranked Mid-Season 4 Winners

Uber #1 (US$500): killerkiwi

Most active players (US$100 each)

Uber


  • clopse
  • smurf
  • admiralgeneral


Platinum

  • quaatal
  • mkfed
  • reynald009


Gold

  • aleks.clark
  • bakkiz
  • neovalence


Silver

  • celestial deed
  • solumath
  • svalfish1


Bronze

  • 906797135
  • petermeffert
  • kuna


If you have not received your prize contact support via https://support.planetaryannihilation.com/

TECHNICAL NOTES

TITANS Balance Changes
Added Horsefly advanced heavy strafing aircraft!

Flak Cannon

  • Changed to fire 4 beams
  • Damage decreased to 40 from 150
  • Splash damage decreased to 40 from 150
  • First target priority changed to Air & (Bomber | Gunship)


Storm mobile flak

  • Health increased to 400 from 300
  • Changed to fire 4 projectiles
  • Damage decreased to 15 from 60
  • Splash damage decreased to 10 from 30
  • Velocity increased to 100 from 60
  • Added pitch of 60 with pitch rate of 360
  • Second stage duration decreased to 300 from 700
  • First target priority changed to Air & (Bomber | Gunship)


Kestrel gunship

  • Damage decreased to 15 from 20


Wyrm siege bomber

  • Added heavy unit type UNITTYPE_HEAVY


Other

  • Angel advanced air support platform can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
  • Mend advanced combat fabricator will auto reclaim nearby wreckage if nothing to repair
  • Stryker, Ares, Atlas and Zeus mesh bounds adjusted
  • Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units (see below)
  • Lob unit / Dox launcher range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)

Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

For other recent balance changes see: https://planetaryannihilation.com/news/happy-birthday-update/

Client Improvements
Local client changes:

  • Added simple DPS calculation using damage x rate of fire x projectiles per fire to build bar and unit hover
  • Added POV camera weapons aim tracking with smoother transitions
  • Coherent UI 2.8.x with faster rendering and macOS Catalina 10.15 64 bit support
  • New download manager with HTTP/2 and multiplexing for faster mod downloads and XHR
  • Improved UI caching and loading times
  • Improved readability of top economy bar in header
  • Improved readability of build bar hovers
  • Added radius to top right planet selector details

Client Fixes
Fixed memory leak in multi-threading async parallel for.

Server / Sim Improvements
Local server and public server changes:

  • Improved saving and loading of saved game / replay times up to 2.5x faster
  • Added amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units eg Atlas titan is now targetable by any unit that target surface layers. Kestrel advanced gunships and Horsefly advanced strafer aircraft can target any unit as they appear out of water.
  • Added auto reclaim of nearby wreckage
  • Added reclaim of nearby wreckage to patrol for auto reclaim units

Server / Sim Fixes
Fixed memory leak in multi-threading async parallel for

AI Improvements
Local server and public server changes:

  • Added splash damage to DPS calculations
  • Added Phoenix advanced fighter
  • Added Piranha gunboat

AI Fixes
Local server and public server changes:

  • Fixed average mobile health including structures in its calculations
  • Galactic War Fixes
  • Fixed Phoenix advanced fighter buffs not being applied

Toolchain
Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9+
  • Latest steam linux runtime / GCC 6.2.0 (currently limited by Steam Linux runtime)
  • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only
  • Coherent UI 2.8.x with macOS Catalina 10.15 support for 64 bit only
  • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing
  • Steam Proton compatibility
  • Fonts converted to WOFF and all UI html and css updated


Note: PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year.

AI Modding
Local server and public server changes:

  • Added --al-debug for instrumentation
  • Dumps unit threat analysis on start for first AI (assumes all AIs are using the same unit list)
  • Dumps per planet influence map on pause
  • Added --ai-log and --ai-debug to client which will pass through to local server
  • Added personality.ai_path to specify a different set of AI files for side by side testing of changes eg

    Test: {
    ai_path: '/pa/ai2/',
    display_name: '!LOC:Test,

  • Added AdvancedFighter, Strafer and Gunboat / SeaScout to AI unit maps
  • Added personality.percent_open_vehicle, percent_open_bot, percent_open_naval, percent_open_air and percent_open_orbital to specify first factory percentages


Modding
Unit server mod changes:

  • Added auto_reclaim to build arm specs (same task as auto_repair)
  • Added projectiles_per_fire and dps to unit specs, build bar info and unit hover info
  • Added ignore_overshoot to nav specs to disable distanceToStartBraking warning


https://caniuse.com/#compare=chrome+28,chrome+40 (not all features in that list are supported within Coherent UI 2.8.x)

SVG fonts are no longer supported in Chromium 40.

Known Issues
Before reporting any issues please ensure you test the game without mods enabled. Defects with mods should be reported to mod authors in the PA forums thread for each mod.

  • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
  • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.8.x as a result of html, css, layout, rendering, js and font changes
  • Modern native Linux may segfault in CoherentUI_Host (try Steam Proton)


PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

Kickstarter Backers From September 2012
Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.

https://store.steampowered.com/sub/85408


[ 2019-10-06 11:20:06 CET ] [ Original post ]

Happy Birthday Update



Hello Commanders,

War never changes. At least that's what they say, yet today we celebrate one year since Planetary Annihilation Inc took over development of this mighty game, and what an exciting year of change it has been.

Modernisation of the underlying tech foundation was a big goal for us when we started. We have modernised the entire development toolchain, helping to reduce defects and improve performance. We have also upgraded the Coherent UI framework and eliminated numerous crashes. At this point if your client is crashing you probably need to update your graphics drivers. We are aware of the Linux Mesa issues so please hang tight, were working on it!

A huge amount of effort has been put into the server, given that it is responsible for most of the heavy lifting. We have spent a lot of time improving performance, both through changes to the AI and the mechanisms that underpin the simulation. That includes more multi-threading, more optimisation and of course less crashes. You can now get buttery smooth performance on systems and setups that would have been unthinkable a year ago.

Aiding this has been the migration to PAnet, our modern backend infrastructure. Better servers mean bigger and better games and a happier community.

Single player is still incredibly popular among our community so AI updates have remained a big focus. We keep making it smarter and deadlier, so if you are struggling to win more than before, it's not you its us.

Multiplayer is not forgotten either and the ranked queue is feeling more active than ever before, with seasons ensuring everyone gets their chance to shine with map rotation and balance changes keeping it fresh. Add to that a prize pool of US$4,500 per season to keep it competitive.

Of course, while it is pleasant to feast on cake and grow fat we cant just rest on our laurels, there is a lot of work we still want to do and a gift we want to give.

The Strkyer wasnt quite finished baking in time for the celebration, but well drop it off next time we swing by.

The time of the Navalpocalypse is upon us, with ships now enjoying FTL (Faster Than Land) propulsion. The person who came up with this term is very pleased with themselves, dont let it catch on or theyll become insufferable. No longer will your naval games feel like an eternal slog, instead they will be more of an elegant duel with massive guns. There has also been a significant adjustment to the Typhoon to improve its viability and enable Squall swarms to blot out the sun, as the prophecy foretold.

Finally, we have made more improvements to the AIs performance so that it will wait patiently and put its hand up, ensuring it is less demanding of your CPUs time. This may be the most significant performance improvement we have made so far in our AI.

It has been a great year and we look forward to an even better one to follow.

Recap:


  • modernised client
  • modernised server with more multi-threading and AI improvements
  • PAnet migrated from UberNet with modern servers and more regions
  • 1v1 ranked seasons with new maps, balance changes and a US$4,500 prize pool every 3 months
  • Stryker!


Technical Notes

TITANS Balance Changes

Naval speeds increased

  • Narwhal frigate speed increased to 12 from 9
  • Orca destroyer speed increased to 12 from 9
  • Stingray missile ship speed increased to 11 from 8
  • Leviathan battleship speed increased to 11 from 8

Typhoon drone carrier

  • Typhoon drone carrier speed increased to 11 from 8
  • Cost decreased to 5,200 from 6,500
  • Ammo rate increased to 30 metal per second (20 stored drones then one per second once depleted)
  • Initial launch stage decreased to 200 from 500 (shorter launch before turn)
  • Now targets sea floor

Squall drones

  • Weapons priority changed to torpedoes
  • Torpedo rate of fire increased to 0.8 from max 1 (up to 10 low damage torpedoes depending on range to target)

Client Improvements

  • --local-server-port to use a different local server port

AI Improvements

  • AI now processes path requests over time rather than all at once which should help smooth AI performance
  • Multiple small AI performance improvements

AI Fixes

  • AI platoons that fail to find a path back to base when disbanding will now try a direct move request as a last resort


[ 2019-08-18 09:00:34 CET ] [ Original post ]

TITANS 1v1 Ranked Season 4



Hello Commanders,

The sun sets on season 3 and the close fought contest for Uber #1. Only in the closing hours did a clear victor emerge. Allow us to offer our congratulations to AndreasG who took the title this time around. He walks away with US$1,000.

The winners of the prizes of US$100 for the three most active players in each league have also been determined and can be found below. If youre on the list, you should be contacted shortly to arrange payment of your prize.

Now, let us enter season four without hesitation. The format remains the same, with prizes for Uber #1 and most active players awarded at both the mid-season and end of the season. All ladder ratings have been reset to create a level playing field, so fight well and fight often!

We have got 16 maps in the pool this time around, with 8 returning classics and 8 which are completely new. All of these maps will only be available in ranked for the duration of the season. A list of the maps can be found below.

We would like to draw your attention to Shackle. This is our first multi-planet ranked map. Both players start on a planet together, but both an Annihilaser metal world and a smashable planet await you among the stars. Think of this as us experimenting with the possibilities of 1v1, as well as just injecting a little additional variety into the pool.

There are also two naval maps this time. Yes, two. Some will cheer, some will cry, but were committed making the naval experience the equal of land, so watch this space. Backbone returns from season 3, and were adding Diahyrdi with two spawns for you to choose from.

As per previous seasons, well monitor the maps to see what works and what doesnt, and any necessary changes will be made at the mid-season point. Keep that (constructive) feedback rolling in, but more importantly, go blow up a planet we mean have fun. Though blowing up a planet sounds pretty fun, right?

TITANS 1v1 Ranked Season 3 Winners

Uber #1 (US$1,000): AndreasG

Most active players (US$100 each)

Uber


  • nikolamx
  • clopse
  • metapod

Platinum

  • smurf
  • n30n
  • broom

Gold

  • cuyto
  • iban
  • bakkiz

Silver

  • muhr
  • g-force
  • neovalance

Bronze

  • cooperman
  • isolum
  • petermeffert


TITANS 1V1 Ranked Season 4 Prizes

Mid-season ends at 2019-09-06:00:00 UTC

Uber #1 US$500

  • Three most active Bronze players US$100 each
  • Three most active Silver players US$100 each
  • Three most active Gold players US$100 each
  • Three most active Platinum players US$100 each
  • Three most active Uber players US$100 each

Season 4 ends at 2019-10-25:00:00 UTC

Uber #1 US$1,000

  • Three most active Bronze players US$100 each
  • Three most active Silver players US$100 each
  • Three most active Gold players US$100 each
  • Three most active Platinum players US$100 each
  • Three most active Uber players US$100 each

TITANS 1v1 Ranked Season 4 Maps

Four maps carried over from season 3:

  • Backbone
  • District (updated)
  • Echo
  • Exeunt


Four maps returning from season 2:

  • Bulkhead (updated)
  • Niflhel (updated)
  • Riddler (updated)
  • Singe


Eight NEW maps for Season 4:

  • Diahyrdi
  • Fluviaat
  • Moment
  • Ribbon
  • Shackle
  • Surface
  • Tia
  • Threshold


https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/


[ 2019-07-25 17:40:28 CET ] [ Original post ]

TITANS 1v1 Ranked Mid-Season 3 Winners and Update 113410



Hello Commanders,

The mid-season has passed but is not forgotten. Youll find all the prize winners below, with a couple of extra players securing activity awards due to cosmic rays interfering with our computations. All winners will be contacted shortly.

One of the eternal struggles is the balance between basic (T1) and advanced (T2) units. It has become clear recently that this is still weighed too heavily in favour of T2, primarily because of the explosive nature of T2 MEXs. To combat that weve made T2 MEXs more expensive and reduced their income. Let the Ant hordes terrorise the battlefield!

Grenadiers also got a range increase to help against the number of turrets the modern Commander finds on the battlefield.

The AI got smarter. Again. Now when its giant force is reduced to one Dox while en route to a target, it will give thought to whether thats really enough to eliminate your entire base and win the game. Then when it retreats the Dox it will use a safe path rather than the most direct one. Its also looking for more opportunities to combine its forces into ultra mega death platoons. A real thing, let us assure you; check the lore.

The mod Cover the Line had become must have for many players, allowing them to easily split up units to dodge AoE and put troops into optimal formations for maximising firepower. It was also responsible for a lot of crashes. Now, let it not be said that we are not merciful, so rather than executing an immediate SXX strike upon this mod and all those who use it, we have instead added custom line formations to the game. Select some troops and get to right-click dragging that mouse to unleash the power of custom line formations.

Basic Discord support has also been implemented for ranked. Amaze your friends, not only with your skills, but also the amount of time your profile shows you as playing ranked mode. Theyll be left wondering why you havent hit Uber yet.

This, and more, can be found in the patch notes below. Feast your eyes.

Until next time.

TITANS 1v1 Ranked Mid-Season 3 Winners

Uber #1 (US$500): NikolaMX

Most active players (US$100 each)

Uber


  • NikolaMX
  • nimzo
  • kiwi

Platinum

  • n30n
  • ptasior
  • broom
  • metapod (bonus)

Gold

  • cuyto
  • alive in
  • iban

Silver

  • muhr
  • g-force
  • scotter

Bronze

  • petermeffert
  • frigoporco
  • bigbabybear
  • chancer (bonus)


TECHNICAL NOTES

TITANS Balance Changes

Grenadier

  • range increased from 125 to 135 (will out range turrets)

Advanced Metal Extractor (slowing the T2 rush in favour of expansion, map control and T1 units)

  • cost increased from 1,500 to 2,000
  • production rate decreased from 20 to 15

AI Improvements

  • Land, Fighter, and Bomber platoons will now path safely back to base to disband instead of taking a direct path
  • Land, Fighter, and Bomber platoons that lose enough of their units while enroute to their destination will re-evaluate whether they should change targets or disband
  • Platoons will now merge faster

AI Fixes

  • Fix for AI platoons getting stuck if they attempt to path and fail after a previous successful path
  • Fix for amphibious units that cannot attack while underwater getting stuck

Client Improvements

  • Added client side custom line formations for move, attack and unload (replaces Cover the Line mod)
  • Added basic Discord activity support with 1v1 ranked info (macOS / Windows only with current Discord SDK)
  • Added check for multiple copies of PA running to avoid local storage corruption (Windows only)
  • Added startpa: custom protocol handler (currently macOS / windows only with no parameter support)
  • Changed landing zones default rules max to 32 players

Note: Custom line formations will move server side in a future update with support for factory rally to custom line formation.

Client Fixes

  • Fixed macOS import / export (load / save) dialog crashes
  • Fixed recover account URL


https://planetaryannihilation.com/news/


[ 2019-06-30 09:10:58 CET ] [ Original post ]

PAnet Migration



Hello Commanders,

We all know machines are superior to organics, yet theyre only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the games server infrastructure has been such an important goal for us. The road has been long, the struggle real, but were finally approaching the date of (drum roll please)... MIGRATION. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine.

PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers.

TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times. But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader.

With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think youll find these maps a big upgrade. Ranks were wiped clean and its anyone game to win once more.

AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes

Let the great migration begin!

PAnet Features and Migration

The Planetary Annihilation servers will be offline for up to 5 hours starting 2019-05-20 03:00 UTC while we migrate data to PAnet from UberNet.

New features in PAnet:


  • modern servers with faster CPUs, more memory and increased bandwidth
  • new regions (see below)

New Regions:

  • USWest (Oregon)
  • USCentral (Ohio) - this was USEast (Virginia) on UberNet since March 2018
  • USEast (Virginia)
  • APSouthEast (Singapore)
  • APNorthEast (Japan)

The following regions have higher capacity servers for bigger games:

  • USWest (Oregon)
  • USCentral (Ohio)
  • USEast (Virginia)
  • EUWest (Ireland)


PAnet Public Test Environment (PTE)

Prior to migration on 2019-05-20 we will have a PTE build for testing PAnet.

Unlike previous PTE builds that have historically targeted the current live environment, this is a completely separate test environment with no existing data.

On first login to the PTE via Steam or PA account. a minimal set of data from UberNet will be automatically migrated to allow logins and play testing with your current inventory. All data will be discarded from the PTE once PAnet is live.

This automatic on demand migration does NOT include:

  • game history
  • display name history
  • replays
  • friends list


PAnet PTE URL: https://store.pte.planetaryannihilation.net/

TITANS 1v1 Ranked Season 2 Winners

Uber #1 (US$1,000): NikolaMX

Most active players (US$100 each)

Uber

  • NikolaMX
  • Diskraip
  • nimzo

Platinum

  • Pa!nCorgi
  • Viroo
  • Sinoccence

Gold

  • Qivy
  • Alive In
  • theiban

Silver

  • muhr
  • G-Force
  • go

Bronze

  • FrigoPorco
  • TotalAnnihilator
  • MrStorm

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1v1 Ranked Season 3 Maps
Four maps carried over from season 2:

  • Aquilaris
  • Disparity
  • Centax-3
  • The Ardennes

Remaining season 2 maps have been added to the in-game map list.

Twelve new maps:

  • Backbone
  • Exeunt
  • Basilica
  • Hopper
  • Rotunda
  • ASAT
  • Hyde
  • Kelvin
  • Echo
  • District
  • Maginot
  • Bailiff

https://www.youtube.com/watch?v=i9FV3rGqkZQ

Technical Notes

Legacy builds are no longer supported and will not be updated.

Translations

  • Dutch updated as an official language

AI Improvements

  • Improved performance of AI deployment data

AI Fixes

  • Fix for platoon disbanding weirdness
  • Fix for evaluateReconNeed AI crash

Client Improvements

  • New 1v1 and shared army team vs team maps from TITANS 1v1 ranked season two
  • Updated Coherent UI with improved 4K+ support for Windows
  • Improved start menu videos feed (moved into base game from community mods patch)
  • Improved start menu streams feed (moved into base game from community mods patch)
  • mproved start menu news feed (moved into base game from community mods patch)

Client Fixes

  • Fix for 4K+ crashes on Windows
  • Fix for Coherent UI crashes
  • Fix for material library crashes
  • Fix for social bar not shown after 1v1 ranked requeue

Server Improvements

  • AI no longer directly influences sim and all commands are queued
  • AI now updates concurrently with history

Server Fixes

  • Fixes for shutdown crashes


[ 2019-05-09 06:09:20 CET ] [ Original post ]

Translations, AI and Modern Update 113044 / 113034



Hello Commanders,

With the successful launch of TITANS 1v1 ranked season 2 with new leaderboards its back to toiling away in the update mines.

In the background, work continues on our tech upgrade and the prerequisites necessary to transition to the new PAnet infrastructure. While these 2019 long-term goals remain long-term, we still want to deliver some additional improvements to the game that is currently in your hands and ensure support for the widest playerbase possible.

You should try out our modern build branch, which will eventually replace the legacy branch, if youd like to enjoy some performance and stability enhancements right now including an update to Coherent UI, the framework for our moddable user interface.

See our Happy New Year update for a reminder of the modern build details.

Translations

Weve seen an increase in the number of non-English speaking players playing our game and we want to make sure were giving you our full support. We have engaged with a new translation team to update and improve the existing translations, replace community translations, and add support for Japanese. Were also updating Community Mods to allow for mod translations.

As you can imagine this is a big job so well be doing it in a number of passes, focusing first on adding missing strings.

In this patch weve included updates for:


  • French
  • German
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Korean
  • Japanese
  • Italian
  • Spanish

Report issues with existing translations in this thread.

Work in progress:

  • Official translation support for mods

Also in the works are plans to add servers in South-East Asia (SEA) once we complete our migration to PAnet.

TITANS 1v1 Ranked Mid-Season 2 Winners

Were roughly halfway through season 2, which means its time for mid-season prizes. Congratulations to all those who fought the good fight, blew up a whole lot of robots, and are walking away with their well deserved spoils.

Uber #1 (US$500): [TNC] [Nik] NikolaMX (whew, this guy is just too good)

Most active players (US$100 each)

Uber

  • [TNC] [Nik] NikolaMX
  • [BSE] Diskraip
  • [ICARUS] nimzo

Platinum

  • [WAF] Viroo
  • PAG_Clopse
  • Sinoccence

Gold

  • [BSE] Qivy
  • [GPP] Isaac Arthur
  • Alive In

Silver

  • muhr
  • go
  • e1vis

Bronze

  • FrigoPorco
  • TotalAnnihilator


Winners will be contacted shortly to arrange payment of their prize.

Now we enter the second-half of the season, and that means theres US$1000 up for grabs for the Uber #1 spot. Weve seen the return of some big names from the past, so we expect the battle to be hard fought. There will also be another round of most active prizes for each league. You can check out the full prize details in our season 2 announcement post.

Were also making a few map adjustments based on feedback and game review. These are intended to improve the flow of play and your general 1v1 ranked experience.

AI

It wouldnt be PA if we didnt keep improving the AI. Some of you noticed it was seeming a little under the weather recently, but we found the cause and administered treatment. Now the AI should be face rolling you once more. This includes improved air and naval attacks. You may also notice its more prone to bombarding you from the coast too. Ooooo, nasty.

As many of you will know, the AIs Commander often liked to plant both feet in the soil, hold the line, and then explode in combat against forces it should never have fought. These Commanders are expensive to replace, so weve taught it that discretion is the better form of valour, leading to less unnecessary deaths, and it surviving to deliver the late game awesomeness we know you want.

Lastly, we did some work on enhancing the speed with which the AI processes all this information, making it more efficient than before.

TITANS Balance

Air has been a continuous thorn in the side of balance, often overwhelming the defences intended to stop it due to the ability for a player to commit their full strength to every engagement. In an effort to combat this we have boosted the strength of all land anti-air, including the Commander, with the intent to allow a greater diversity of play and hopefully reduce the massive fighter blobs. No longer will your Dox fight in the shade.

The Locust has also seen a further nerf, with a reduction to health. This allows for units like the Laser Defense Tower to kill them with a single shot. Theyre still devastating if undetected, but easier to stop once spotted.

The Icarus has had a minor change made to its attack behaviour so that it attacks like a gunship. Will this make it a powerful weapon of destruction? Nope. Will it make it look so much cooler before it explodes? You bet. It will also be slightly harder for Dox to hit.

Stability

We, and our community testers, have spent many hours hammering away, looking for any defects so that we could reap a bountiful harvest of logs and crash dumps. These have been used to squash a number of crash root causes, including the single largest cause of server crashes.

In our modern build we have also updated Coherent UI to resolve a defect we identified which could cause client crashes.

Stability remains a big focus going forward, and an area we will continues to work on. Thanks to everyone who helped us by running the PTE build.

tl;dr

This is an update about language and you skipped it? Are you aware of irony?

  • First pass of new and improved translations
  • South East Asia (SEA) servers planned
  • 1v1 ranked mid season 2 prizes awarded
  • Ranked maps updated
  • Improved AI
  • Balance changes
  • Improved stability and modern Coherent UI update


Technical Notes

Aww yiss, this is the good stuff.

Translations

New translation handling:

  • New prefix in literal strings that support knockout bindable HTML:
    !LOCID:locId:locText
  • New data-loc-id and data-loc-no-style attributes that support knockout bindable HTML without styling:
    locText


TITANS 1v1 Ranked Map Pool Updates

Aquilaris

  • Platforms opened to amphibious and hover units

Bulkhead

  • Removed spawn platforms
  • Added 2 metal near the base

Lost Temple

  • Reduced the amount of water metal
  • Increased the starting platform size
  • Moved metal closer to the base and into tighter clusters for defense

Riddler

  • Increased base space by shrinking lava crevasse
  • Moved some metal points at the equator
  • Lowered the CSG around the air only metal
  • Reduced crater metal from 6 to 4

TITANS Balance Changes

Commander

  • AA rate of fire increased from 1 to 2 shots per second (reducing early game air snipes)
  • Target priorities changed to equal priority for main threats:
    Air & ( Transport | Bomber | Gunship | Titan)
    Mobile & Air


Spinner Vehicle Anti-Air

  • Rate of fire increased from 2 to 3 shots per second (open up ground pushes against heavy air)
  • Target priorities changed to equal priority for main threats:
    Air & ( Transport | Bomber | Gunship | Titan)
    Mobile & Air


Locust Nanoswarm

  • Health decreased from 80 to 60 (easier to kill and will require more micro if rushed)

Icarus Solar Drone

  • Attack behaviour changed to aggressive circle-strafe (similar to Kestrel gunship)
  • Target priorities changed to:
    AirDefense | ( Land & Mobile ) | ( Naval & Mobile )
    Air
    Fabber | EnergyStorage | MetalProduction
    Land & Naval


Galata Turret Anti-Air

  • Target priorities changed to equal priority for main threats:
    Air & ( Transport | Bomber | Gunship | Titan )
    Mobile & Air


Bot / Vehicle / Air / Naval Advanced Factories

  • Cost increased from 4,500 to 4,800 (slowing the T2 rush)

Client Improvements

  • Improved sandbox mode no longer requires a mod to show user interface for units, vision and control (will also be obvious if you join a sandbox game)
  • Improved stability when marshalling data between Coherent UI and engine
  • Improved performance and stability of pushing unit specs when starting live game
  • Modern: updated to Coherent UI 2.5.9.3 which may improve rendering on Linux

Client Fixes

  • Increased maximum eco modifier to 10x
  • Fixed missing languages in Steam client
  • Fixed initial language not being set based on Steam client language setting
  • Fixed commander selection in 1v1 ranked new game lobby
  • Fixed a material library threading crash
  • Fixed windows crash handler failing triggering a Window Error Report (WER) which was also masking the material library crash
  • Modern: updated to Coherent UI 2.5.9.3 with fix for memory allocation crash
  • Modern: updated libcurl for possible fix for login failures on Windows 7

Server Fixes

  • Fixed our #1 server crash. We now know this was caused by creative use of multiple anti-entity target weapons in the Legion Expansion Rampart shield generator when encoding deltas for the ammo capacity history curve
  • Fixed a crash if a seeking projectile was fired at a unit that as it leaves the planet
  • Fixed a navigation cost cell integrator crash in pathing

AI Improvements

  • AI performance improvement pass focusing on AI data updates, build location updates and attack location selection
  • Improved the AIs ability to use naval against land targets
  • Improved the AI's use of space near it's starting base on some planets
  • Improved the AI's economy management
  • Improved the AI's handling of slow air platoons e.g. zeus + angel
  • Small improvements to the AIs nuke and Unit Cannon targeting
  • AI Commander should no longer charge the front lines to its death
  • AI platoons should spend less time stuck against terrain trying to attack something

AI Fixes

  • Fixed a math error causing the AI to only evaluate half the planet for military targets
  • Fixed an error causing the AI to underutilize its air force
  • Fixed AI not attacking on gas giants
  • Fixed AI incorrectly marking bases as unable to deploy vehicle/naval units
  • Fix for crash if a mod enables an AI controlled Unit Cannon to build fabbers
  • Hardened the Fabber and Factory manager system to prevent a crash

Crash Reporting

  • Added --enable-full-memory-minidump Windows only to be used when requested by support

Modding

  • Work in progress: new unit specs API to replace Blueprint Info Framework

Other Modern Updates

  • libcurl 7.64
  • lz4 1.8.3
  • miniz 2.0.8
  • zlib 1.2.11
  • libpng 1.6.36
  • libsquish 1.15
  • stb_truetype 1.21
  • stb_image 2.21
  • breakpad
  • libsdl 2.0.9 for Windows (macOS was already 2.0.9 and Linux is system version)

113044 reverts to libsdl 2.0.8 for Windows. 113046-legacy fixes missing unit selection ring.


[ 2019-03-08 03:46:20 CET ] [ Original post ]

TITANS 1v1 Ranked Leaderboard Update 112835



Hello Commanders,

We recently launched season 2 of the TITANS 1v1 ranked ladder along with prizes for Uber #1 and the most active player in each league.

Our ladder uses a tried and tested ranking algorithm, with numerous best practices for implementation. To oversimplify, all players have two scores: stable and volatile. The former is a rating which the system has a high confidence in and should be used for ranking, avoiding placing a player too highly based on a few good games. The latter is a lower confidence rating, but looks at the potential of the player.

Volatile and stable are used for matchmaking to find opponents of the right difficulty. Think of stable as reflecting how good we know you are, while volatile is how good you might be. Over time these two ratings will converge.

During work to migrate to PAnet we have been examining the code underpinning the ladder and identified an issue. Rather than using the stable rating for ranks the ladder had been implemented using the volatile rating, leading to wild swings in position and players being placed in high level leagues far too easily. This runs counter to the goal of the ranking system: rewarding consistency of play over time.

A fix for this has been deployed and players have had their position on the ladder updated accordingly. All games played this season remain valid, none of your results have been lost or invalidated as a result of this change. The only change is to leaderboard ranks. This does not impact the result of season 1, we reviewed the data and [TNC] [Nik] NikolaMX was the clear winner.

Players with few games in ranked will likely find they have dropped to a lower rank, or even league. The key to your rank now is consistency over a large number of games. You will no longer be able to obtain Uber status with only a few games.

We debated leaving the ranking system unchanged for season 2, but decided as it was still very early in the season it was best for the health and integrity of the ladder that an immediate fix be deployed. This will lead to a better experience for everyone, avoiding the issue of players with a small number of games camping high ranking positions, allowing players who continue to play to see an improvement over time.

You will see a significant change in the number of players within each league at first. These numbers should change over time as players play more games. Thresholds for each league have not changed and we will be reviewing the season 2 data for possible adjustments in season 3.

Accompanying this change are three much requested features. Everyones stable score is now visible on the leaderboard, along with the number of games played, and you can view the top 500 of every league instead of just the top 10 both in-game and on the web at: https://palobby.com/leaderboards/

Finally, players new to the ladder must complete 10 games before being assigned a rank. This allows the system to ensure a more accurate rating before adding people to a league.

Bulkhead has also been updated with a fix for missing metal spots that were identified.

tl;dr


  • The ladder has been updated to use the correct value for ranking players
  • The ladder UI has been updated to display your rank, games played, and 500 players per league
  • Players need to complete 10 games before being assigned a rank
  • Bulkhead updated for missing metal
  • https://palobby.com/leaderboards/


[ 2019-02-08 13:38:43 CET ] [ Original post ]

TITANS 1v1 Ranked Ladder Season 2



Hello Commanders,

Season one of 1v1 ranked has ended, so let us give our congratulations to [TNC] [Nik] NikolaMX, a player so humble he put his own name in a clan tag.

Fighting off many worthy opponents he has dominated the Uber league, holding the #1 position for most of the season. An Invictus statue will be on its way to our deserving season 1 winner.

Season 2 2019-01-25 to 2019-04-25

Its season 2!

All ranks have been reset; everything is up for grabs again.

A new season needs new maps. As you know we introduced four new maps mid-way through the previous season, and theyll be carrying over to season two. But the rest of the maps have been taken out back and retired. Sleep well old maps, youve served your time. Replacing them are eleven brand new maps.

Season 2 Map Pool (15)


  • Aquilaris (WPMarshall)
  • Bulkhead (WPMarshall)
  • Canyon (WPMarshall)
  • Centax-3 (Grand Homie)
  • Disparity (WPMarshall)
  • Enfer (Grand Homie)
  • Geonosis (Grand Homie)
  • Lost Temple (WPMarshall)
  • Lugaan (WPMarshall)
  • Niflhel (Grand Homie)
  • Riddler (WPMarshall)
  • Singe (WPMarshall)
  • Tartarus (Grand Homie)
  • The Ardennes (Grand Homie)
  • The Marne (Grand Homie)

New maps mean new strategies, and everyone is on an even footing because no one has had a chance to practice these before. We look forward to seeing what you make of them and hearing your thoughts on how they play. These maps will also be made available to play in custom lobbies in the near future.

Prizes!

Of course, what season is complete without prizes? And what could possibly top an Invictus Commander statue? Like that relative that doesnt know what to get you as a present, we opted for cold, hard cash. Nice.

The player who holds Uber #1 at the mid-season point (2019-03-08 00:00 UTC) will be awarded US$500. The player who is Uber #1 at the end of the season (2019-04-26 00:00 UTC) will receive US$1,000.

But what about those of you playing in Bronze reading this and thinking, Im never going to hit Uber so what do I care? Well weve got you covered too. Well be awarding US$100 to the most active player in each of the five leagues, both mid-season and at the end of the season. Doesnt matter where you rank in the league, only how much you play.

Summary of Prizes

Mid-season at 2019-03-08:00:00 UTC

  • Uber #1 - US$500
  • Most active Bronze player - US$100
  • Most active Silver player - US$100
  • Most active Gold player - US$100
  • Most active Platinum player - US$100
  • Most active Uber player - US$100

End of season 2 at 2019-04-26:00:00 UTC

  • Uber #1 - US$1,000
  • Most active Bronze player - US$100
  • Most active Silver player - US$100
  • Most active Gold player - US$100
  • Most active Platinum player - US$100
  • Most active Uber player - US$100

All prizes are awarded at the discretion of Planetary Annihilation Inc. Players in breach of the Planetary Annihilation Community Rules and Guidelines may be disqualified. The decision of Planetary Annihilation Inc is final.

tl;dr

Seriously? We spent a lot of time writing all that. Millennials are ruining the patch note industry.

  • Ranked season 2 has begun
  • New ranked map pool
  • US$2,500 to be won this season


Let the soothing voice of WPMarshall take you on a guided tour of this seasons maps: https://youtu.be/ienE1HgwmLM


[ 2019-01-25 05:21:56 CET ] [ Original post ]

Happy New Year Updates 112595 / 112589



Happy New Year Commanders,

Our faster modern toolchain server build with multi-threading is now live on official servers! This should mean the servers perform better than ever before, especially on multi-planet systems.

The modern client with local server remain opt-in via the modern BETA in Steam and the PA launcher. If you are playing single player with a local server or hosting LAN games we encourage you try the the modern client.

To help new players pick up the game faster, the Planetary Annihilation guides section is now a one-stop shop for everything you wanted to know about Planetary Annihilation but didnt know to ask.

We have expanded the TITANS 1v1 ranked map pool with four community maps from WPMarshall and GrandHomie (for a total of 15 maps):


  • Enfer (GrandHomie)
  • The Marne (GrandHomie)
  • Lugaan (WPMarshall)
  • Singe (WPMarshall)

Your complaints about dodging in ranked have also been heard. Not only have we removed ranked queue status information from Community Chat, weve also anonymised names in the ranked lobby and removed the ability to leave the lobby. You really are trapped in there with your opponent now, so dont queue if you dont intend to play.

Weve also got AI upgrades for the single-player and comp stomp crowd. The neural networks fitness function (it sounds technical which means its impressive) has been reworked so that the AI is smarter about the way it evaluates battles.

Another long-standing AI request was the ability to select which Commander the AI uses. We promised to add this and so we have. Please feel free to admire the new Commander selection UI, making better use of your screen real estate.

Weve continued to keep an eye on crash reports and have put a lot of effort into eliminating everything we can. You should find Planetary Annihilation an even more stable experience than before. Well continue to keep an eye on things to see what else might crawl out of the woodwork. Some of these things can be pretty edgecase, but we wont stop in trying to track them all down, we hate crashes even more than you do.

Audio modding has arrived, so modders can now add whatever sounds they like to the game, either overwriting existing sounds or even adding completely new ones. Give your new unit its own style as it threatens doom to its enemies. Break subwoofers everywhere with extra bass in every shot sound effect. Replace the in-game VO with your own voice so you can literally congratulate yourself on your wins, you egotistical monster. We look forward to seeing what you come up with.

As a final thanks for continuing to play Planetary Annihilation TITANS we have added two NEW dedicated servers running the latest modern linux builds that can handle epic games of up to 32 players. A number of trusted community members have been given the keys, so keep an eye out in Community Chat and the official Planetary Annihilation Discord for announcements of big games. You havent truly won a game of Planetary Annihilation until you stand victorious on the wreckage of 31 other Commanders.

tl;dr

  • Official servers using modern toolchain builds with multi-threading
  • Two clients available (stable legacy and cutting-edge modern for testing)
  • TITANS 1v1 ranked maps expanded with four community maps from WPMarshall and GrandHomie for a total of 15 maps
  • TITANS 1v1 ranked lobby is now anonymous showing Player 1 and Player 2
  • TITANS 1v1 ranked lobby leave option has been removed
  • AI improvements with reworked and retrained neural networks
  • AI commander selection (as promised)
  • Server crash fixes
  • NEW official guides: https://planetaryannihilation.com/guides
  • NEW audio modding
  • NEW official dedicated servers with up to 32 players for big games


TITANS Balance Changes

  • Pelican cost increased to 160 and health decreased to 150
  • Locust cost increased to 260
  • Spinner range increased to 120


Technical Notes

Next year we will be moving to PAnet, which will replace the legacy UberNet infrastructure with modern server environments. Eventually all the legacy Windows servers will be replaced with faster modern Linux servers.

Toolchains

Software development toolchain: https://en.wikipedia.org/wiki/Toolchain

Legacy toolchain

  • Visual Studio 2012 / Windows 8 SDK
  • Xcode 5.0.1 / macOS Mountain Lion for macOS Lion 10.7+
  • Legacy Steam Linux runtime / GCC 4.8.4

Modern toolchain

  • Visual Studio 2017 latest / Windows 10 SDK latest
  • Xcode 10.1 / macOS 10.14.1 latest for macOS Mavericks 10.9+
  • Modern Steam Linux runtime / GCC 5.4.1 (currently limited by Steam Linux runtime)
  • Native Linux / Clang / LLVM 7.x for dedicated Linux servers


TITANS Community Maps

  • https://github.com/planetary-annihilation/pa-community-maps

Server Improvements

  • Faster modern toolchain build

AI Improvements

  • Completely reworked the AIs neural network fitness function to improve how the AI evaluates the outcome of a battle

    • Instead of being based on the difference between each and every input before and after the encounter, the fitness function now primarily looks at which side lost more metal value. Not every encounter results in a metal loss, so the fitness function also compares unit count losses as well as health losses, but they dont count nearly as much as metal losses

  • AI commander selection in new game lobby

Server Fixes

  • Fix for crash if the AI was trying to teleport a fabber or commander to a planet as the planet was destroyed
  • Fix for multiple cases where a unit could be removed from a platoon (dropping the reference) before being added to a new platoon, causing a crash later on in the game
  • Fix for crash if the commander did not have an Uber cannon spec
  • Fix for build arms not ticking in multi-threading enabled servers causing fabbers/commanders to not face their build targets
  • Fix for crash if a fabber/commander was assisting in the construction of a projectile that died
  • Fix for a crash if a projectile target died and was cleaned up by the sim
  • Improved fix for players disconnecting from new game lobby not being removed from game

Client Improvements

  • Reorganised start menu is now scrollable with more space for menu items
  • Improved commander and colour selection in new game lobby

Client Fixes

  • Fix for ESC key locking up the start menu if no video was playing
  • Fix for community videos not showing if community mods not enabled

Modding

  • NEW audio modding:

    • api.sound.playSoundFromFile(path)
    • api.sound.playSoundFromFileAtLocation(path, x, y, z)
    • api.sound.registerCueMod(cue, path)
    • api.sound.unregisterCueMod(cue)

  • NEW build.txt with original build number (will differ from version.txt for legacy clients)
  • NEW gBuild global with original build number from build.txt accessible in all scenes
  • NEW --version command line option to override version.txt for targeting a different server build

112595

  • Hot fix for TITANS 1v1 ranked

https://forums.planetaryannihilation.com/threads/happy-new-year-updates-112595-112589.73231/


[ 2018-12-31 13:59:09 CET ] [ Original post ]

Modern Toolchain Test Build 112527-pte



Seasons Greetings Commanders,

This is a call to action to help us test the start of our tech upgrade.
Planetary Annihilation is moving to tier 2.


As we enter the holiday season we bring you a little present in the form of not one, but two(!) Public Test Environment (PTE) builds. Thats right, the choice is yours. But before we get ahead of ourselves, a little reminder that PTE builds are opt-in and an opportunity for you to try out new features before we move them to stable. They may be a little unstable, a little rough around the edges, but theyre the cutting edge of Planetary Annihilation. Check this guide on how to opt-in to PTE.

Work on Planetary Annihilation started back in 2012, and it was built using the latest and greatest tooling at the time. But like the Progenitors, things have moved on and tooling has improved. This PTE comes in both legacy and modern build flavours, using either the build tools PA has been using since release, or the modern 2018 goodness. Newer tools allow us to lower RAM usage and boost performance, among other benefits. Of course this also means its less well tested and therefore possibly less stable at this time.

The PTE will be running its own servers, separate from the stable servers, and all of them running the modern build. This is the place to come for cutting edge performance. Bring your friends!

Its not just about tech though, theres a host of goodness packed into this update. In particular, the AI has once again undergone brain surgery to improve the way it evaluates battles, making it smarter about when to fight and when to ru execute a tactical withdrawal.

Modders should make sure to hop onto this PTE to take advantage of the new audio modding capabilities and get their sweet audio goodness ready to launch alongside this update when it hits stable.

We also nipped in the bud most of the major crash sources weve identified. You can help us find more by running the modern build. We salute your sacrifice, Commander.

tl;dr


  • two clients available (stable legacy-pte and cutting-edge modern-pte for testing)
  • official PTE servers using modern toolchain builds
  • TITANS 1v1 ranked maps expanded with four community maps from WPMarshall and GrandHomie for a total of 15 maps
  • TITANS 1v1 ranked lobby is now anonymous showing Player 1 and Player 2
  • TITANS 1v1 ranked lobby leave option has been removed
  • AI improvements with reworked and retrained neural networks
  • AI commander selection (as promised)
  • Server crash fixes
  • NEW audio modding


Technical Notes

Next year we will be moving to PAnet, which will replace the legacy UberNet infrastructure with modern server environments. Eventually all the legacy Windows servers will be replaced with faster modern Linux servers.

Toolchains

Software development toolchain: https://en.wikipedia.org/wiki/Toolchain

Legacy toolchain

  • Visual Studio 2012 / Windows 8 SDK
  • Xcode 5.0.1 / macOS Mountain Lion for macOS Lion 10.7+
  • Legacy steam linux runtime / GCC 4.8.4

Modern toolchain

  • Visual Studio 2017 latest / Windows 10 SDK latest
  • Xcode 10.1 / macOS 10.14.1 latest for macOS Mavericks 10.9+
  • Modern steam linux runtime / GCC 5.4.1 (currently limited by steam linux runtime)


TITANS Community Maps

  • https://github.com/planetary-annihilation/pa-community-maps

Server Improvements

  • Faster modern toolchain build

AI Improvements

  • Completely reworked the AIs neural network fitness function to improve how the AI evaluates the outcome of a battle

    • Instead of being based on the difference between each and every input before and after the encounter, the fitness function now primarily looks at which side lost more metal value. Not every encounter results in a metal loss, so the fitness function also compares unit count losses as well as health losses, but they dont count nearly as much as metal losses

  • AI commander selection in new game lobby

Server Fixes

  • Fix for crash if the AI was trying to teleport a fabber or commander to a planet as the planet was destroyed
  • Fix for multiple cases where a unit could be removed from a platoon (dropping the reference) before being added to a new platoon, causing a crash later on in the game
  • Fix for crash if the commander did not have an Uber cannon spec
  • Fix for build arms not ticking in multi-threading enabled servers causing fabbers/commanders to not face their build targets
  • Fix for crash if a fabber/commander was assisting in the construction of a projectile that died
  • Fix for a crash if a projectile target died and was cleaned up by the sim
  • Improved fix for players disconnecting from new game lobby not being removed from game

Client Improvements

  • Reorganised start menu is now scrollable with more space for menu items
  • Improved commander and colour selection in new game lobby

Client Fixes

  • Fix for ESC key locking up the start menu if no video was playing
  • Fix for community videos not showing if community mods not enabled

Modding

  • NEW audio modding:

    • api.sound.playSoundFromFile(path)
    • api.sound.playSoundFromFileAtLocation(path, x, y, z)
    • api.sound.registerCueMod(cue, path)
    • api.sound.unregisterCueMod(cue)

  • NEW build.txt with original build number (will differ from version.txt for legacy clients)
  • NEW gBuild global with original build number from build.txt accessible in all scenes
  • NEW --version command line option to override version.txt for targeting a different server build

https://forums.planetaryannihilation.com/threads/modern-toolchain-test-build-112527-pte.73222/


[ 2018-12-22 21:37:36 CET ] [ Original post ]

TITANS 1v1 Ranked Ladder Reset and Seasons Update 112305

Hello Commanders,

The official TITANS 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.

The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.



There will be new 1v1 ranked maps later this month with at least one new map every month.

TITANS Current Map Pool (11)


  • Amplus
  • Berg
  • Blitz
  • Clutch
  • Crag
  • Duat
  • Forge
  • Lock
  • Meso
  • Pacific
  • Roc

TITANS 1v1 Ranked Seasons in 2019

Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.

TITANS 2019 Seasons

  • 2019-01-25 - 2019-05-02
  • 2019-05-03 - 2019-08-08
  • 2019-08-09 - 2019-11-14
  • 2019-11-15 - 2020-02-20

    TITANS 1v1 Ranked Fixes

    • Fix for never-ending 1v1 ranked queue after a network error

    TITANS 1v1 Ranked Display Improvements

    • 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
    • 1v1 rank display in game over (moved into base game from community mods)

    TITANS 1v1 Ranked Work in Progress

    The following are still in development / testing:

    • Tweaks to limit highest initial placement to Gold
    • Inactive 1v1 ranked ladder decay (slowly lose points if you're not active)
    • Visible points display
    • Penalties for disconnecting instead of surrendering


    Technical Notes

    Server Improvements

    • Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
    • More performance and memory usage improvements to navigation cost cells
    • Logging of server rate
    • Logging of system free memory (currently windows only)

    AI Improvements

    • Further refinement of AI aggression
    • Adjusted how the AI chooses where to expand
    • Performance improvements
    • Retrained neural networks

    Server Fixes

    • Fix for AI Platoon::numUnitsOfType server crash
    • Fix for AI chooseStartLocation server crash when passed bad data
    • Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
    • Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
    • Fix for a multi-threading crash

    Client Improvements

    • More visible orbital attack lines in the orbital path visualiser

    Client Fixes

    • Fix for particle emitter crash when emitter has an invalid fx_trail_spec

    Modding

    • MatchmakingUtility.getSeasonEndDate()
    • New gVersion global with current build number accessible in all scenes
      api.game.isPTE()
    • UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time)


  • [ 2018-11-02 21:27:48 CET ] [ Original post ]

    AbleGamers Charity Tournament 2018



    The most overtly pay-to-win tournament in Planetary Annihilations history is back for its fifth incarnation!

    https://www.youtube.com/watch?v=aZ19dFfdiyQ

    We return once more to bring you the biggest, most unpredictable and most expensive event in our community calendar. With the support of the Planetary Annihilation community, we hope once again to be able to treat you to a showcase of this uniquely cataclysmic Real-Time-Strategy game.

    Sixteen players will battle in a series of free-for-all games for a chance to be crowned King of Chaos. The players will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:

    YOU control the carnage!

    You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a TITAN in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the explosions.

    Why?

    This tournament is in support of the AbleGamers Charity, a fantastic organization which makes gaming and computing more accessible to those with disabilities. Every cent donated goes directly to the charity via the donation page. This annual tournament has raised over $6,400 so far, with last year raising over $2,200. As ever, were hoping to beat last years total!

    How?

    Before the tournament goes live, a menu will be published, showing how many dollars you must donate in exchange for each available unit in the game. Along with your donation, you must include instructions detailing which player you wish to donate to, which units you wish to donate and where you want them to be placed. Once the donation and instructions have been received, our resident Puppetmaster will ensure they are added to the game.

    For those unable to make it live to the event, units can be donated in advance and will be added at the first available opportunity.

    Main Event

    Saturday 2018-11-24 18:00 UTC

    Qualifier Event

    Saturday 2018-11-17 18:00 UTC

    Live stream

    https://www.twitch.tv/wpmarshall


    [ 2018-11-01 22:29:38 CET ] [ Original post ]

    Multi-threading, Performance and AI Improvements Update 112176

    Greetings Commanders,

    It took us a little longer than we expected to prepare this build in light of some server issues last weekend, which are now resolved.

    This is our first new build on the legacy toolchain and will be the first of many once we stablise our modern toolchain builds.

    Our focus is on speed and stability as we work to ensure were in the best place possible ahead of upgrading the technologies which underpin the game. Weve implemented numerous server sim performance improvements, while also resolving a number of the most common causes of server-side crashes.

    You should still make sure your graphics drivers are up-to-date as out of date drivers are still the most common cause of client issues. Seriously. Go do it now!

    Over time weve seen the competitive meta settle, revealing some very visible imbalances. No one likes those. Weve introduced some small changes to fix things. Balance is as much an art as it is a science, so well continue to monitor and adjust as necessary.

    The AI has also seen some love, upgraded to be more ruthless than ever. Its in it to win it, with an upgraded neural net, along with additional behavioural improvements.

    Finally, rumour has it some kind of ladder reset is fast approaching...

    Titans Balance


    • Advanced Air, Bot, Vehicle and Naval Factory cost increased by 25% to 4,500 (minor delay to T2 rush)
    • Slammer cost increased to 500 (minor adjustment against Leveler)
    • Solar Array cost decreased to 1,600 (minor adjustment against land-based advanced power)
    • Gil-E vision increased to 220 (vision now matches weapon range)
    • Bluehawk range increase to 220 (buff as a counter e.g. Kaiju)
    • Pelican health increased to 200 with group (formation) preference set to back (increased survivability)
    • Stingray vision increased to 250 with new radar and sonar of 350 (new cruiser role as naval radar)
    • Typhoon vision increased to 250 with drone guard radius of 250 and passive health regen reduced to -2 (20 seconds)
    • Kaiju rate of fire decreased to 0.5 shots per second (minor nerf)


    Technical Notes

    AI

    • Adjusted the neural network fitness function
    • Neural networks have all been re-trained for Titans and Classic
    • Threat response platoons now see amphibious units as anti-sub threat
    • Added a couple of new target filtering options, a new neural net input, and a few new outputs
    • AI does a better job of gathering and using intel as well as caching it for later use to improve performance
    • When looking for a place to attack, the AI will now take into account neighbouring areas when determining what size of a force to use
    • The AI will now look for more fights that it can win rather than fights it can at least tie
    • Fix for AI platoons that would get stuck trying to disband
    • Adjusted how much the AI raids
    • Improved AI neural data merging
    • Adjusted AI aggressiveness


    Server / Simulation Performance

    • Adjusted how search spaces are updated in an effort to get through as many of them as possible per tick
    • During the nav update, more of an effort is made to allow as many search spaces as possible generate their high level path so units can start moving faster
    • Added a fail safe to allow nav to steal more voxel budget if it is having a tough time getting through search spaces
    • This will give nav an opportunity to fulfill a larger number of move requests over a shorter time
    • We now query a search space to ensure we have enough voxel budget remaining for the space to prevent doing a bunch of useless work
    • Added the count of updating search spaces in nav to the perf output window
    • More aggressive filtering of collision pairs to reduce the number of pairs we have to check
    • Nav now attempts to pre-allocate the cost cells it will need for the updating search spaces it has
    • Search spaces now return their cost cells to nav when they are finished so they can be reused later
    • Moved the spatial DB update for dynamic objects so that it only happens once, at most, per update


    Server / Simulation Multi-Threading

    Please note multi-threading must be enabled for your server.

    • The task scheduler now supports running the plan step of parallel tasks (such as weapon auto targeting and auto manoeuvring) at the same time, per unit
    • Entity record step now runs in parallel
    • The nav and physics updates now run alongside the economy update
    • Added multi-thread support for the heavy parts of the recon update
    • Units can now update their weapon aims in parallel
    • The physics update now supports multi-threading
    • The small island build is now multi-threaded per sector
    • This helps in-game perf as well as system loading
    • Added --max-threads command line to set the max number of background threads


    Crash Reporting

    • Improved crash reporting for all platforms
    • Crash dumps are now stored in the log folder (varies by OS) instead of a temp folder
    • On Windows, a DxDiag report (stripped of all personally identifiable info) is now automatically attached to crash reports


    Crash Fixes

    • Fix for crash if, during the same tick, a search space was marked for removal and then another search space was created for the same destination
    • Fix for rebuilding the collision geometry BVH when it wasn't needed
    • Fix for crash in swizzle tree from trying to evaluate log(0), in a rare case
    • Fix for big game crashes caused when the flood runner gets a request from a search space with an invalid goal location
    • Fix for virtual texture binding crash on the client


    Modding

    • icon atlases now use grids which increases the maximum strategic icons (52x52px) on an 8K texture (older GPUs) to 157 x 157 (24,649) and on a 16K texture (modern GPUs) to 315 x 315 (99,225) resulting in a breaking change to the following shaders:
    • particle_direct_ring_selection.vs
    • particle_direct.vs
    • particle_icon.vs
    • particle_status_icon.fs
    • particle_status_icon.vs
    • strategic icon mods should use the new utility function calculateAtlasUV (added to particle_common.vs) replacing:
      v_TexCoord = vec2(a_TexCoord.x, vUVAndExtra.x + vUVAndExtra.y * (1.0 - a_TexCoord.y));
      with v_TexCoord = calculateAtlasUV(vUVAndExtra.xy);


    Server Issues Resolved

    Our legacy infrastructure hit a 10GB limit for archived game summaries. That's a lot of games!


    [ 2018-10-17 18:30:47 CET ] [ Original post ]

    64 bit - The Future of PA and Titans

    Hello Commanders,

    Today marks the six year anniversary of the Planetary Annihilation Kickstarter, where 44,162 backers helped breathe life into the concept of a next-generation RTS, where thousands of units would clash across multiple worlds, unleashing interplanetary destruction.

    It's been a long road and we’d like to say a big thank you to everyone who backed, supported or just played Planetary Annihilation over the past six years; we couldn’t have done it without you!

    The incredibly sexy technical work continues behind the scenes. After the next major update we will be focusing on 64-bit operating systems as we continue to modernise Planetary Annihilation. If you're part of the 2% still on 32-bit Windows now would be a good time to upgrade so you can fully reap the benefits of the changes we’re making.

    Similar to Valve, Blizzard, Nvidia and many other game developers, this modernisation necessitates saying goodbye to some unsupported, end-of-life operating systems like Windows Vista, and older macOS / Linux releases. We'll confirm the details prior to our modern build going live and plan to make unsupported older builds which will continue to work in offline mode available to anyone who cannot upgrade.

    We have also performed a much needed refresh of our community rules and guidelines, after all we don’t want our little pocket of humanity to fall into discord and be overthrown by the Machine Liberation Army. There’s even a tl;dr version, because we know you want to be playing PA not reading rules. These apply to all aspects of PA: lobby names, in-game chat, official forums and the official Planetary Annihilation Discord server which is now live.

    Please feel free to use the official Planetary Annihilation Discord server to coordinate games, discuss strategies, seek out help with modding, and anything else PA related. We also hear there’s more to life than PA, and while we’re not sure we believe that, we have created an off-topic channel just in case.

    See you in Discord - https://discord.gg/qPbcxzR

    The PA Team
    https://planetaryannihilation.com/


    [ 2018-09-15 15:34:04 CET ] [ Original post ]

    planetaryannihilation.com - The Future of Titans and PA

    Hello Commanders,

    We hope you enjoyed the multithreading technical update from Sorian. The work on modernising Planetary Annihilation continues and we will bring you more of that sweet technical goodness in future posts.

    The transition to Planetary Annihilation Inc is almost complete and we have moved the website, forums and support.

    New URLs are as follows:


    • Website: https://planetaryannihilation.com/
    • Forums: https://forums.planetaryannihilation.com/
    • Support: https://support.planetaryannihilation.com/

    The support articles are being developed to provide more content relevant to issues we see reported. Like with any game though, we find most issues are caused by out-of-date drivers, especially with cross-platform OpenGL support, so please ensure you check that your drivers are up-to-date.

    We are targeting 15th September for the launch of our official Discord server, though you can already sign-up. We will also be following up later with Discord rich presence support to make it easier than ever to form a party with your friends, join a game with them, or just spectate one they’re already in.

    In looking to the future, Classic Planetary Annihilation has been removed from sale. This will not impact existing players, the game will remain in your Steam library and Classic PA players will still be able to upgrade to TITANS at the permanent 90% off discount. New players will only see TITANS in the store, which is both backwards compatible with Classic PA lobbies and also supports switching to classic mode to host classic games. Classic PA will continue to receive updates, including the new simulation performance improvements with multithreading that Sorian is working on.

    Later this month we will be releasing new PTE (Public Test Environment) builds for TITANS and Classic PA with some of those improvements for you to try out. The PTE is how you can test out new features that are still under development, and we’ll be using it to get your feedback ahead of official releases.

    See you in Discord on the 15th!
    https://discord.gg/qPbcxzR

    The PA Team
    https://planetaryannihilation.com/


    [ 2018-09-05 21:24:52 CET ] [ Original post ]

    Multithreading - The Future of PA and Titans

    Hello Commanders,

    @sorian is back working on server simulation performance with multithreading this month and we have a technical update to share on his work for the next update.

    Two years ago I was given the opportunity to continue work on my baby, Planetary Annihilation, for the 99337 Performance Update. My primary focus was attempting to improve performance by multithreading parts of the simulation. My initial focus was on areas of the simulation where I thought it would be easiest to do things in parallel. The most natural separation was based around planets.

    Since navigation and physics are typically the worst performance offenders, separating updates by planet seemed like a good plan. Their updates tend to only act on a single entity. Initial testing blew up spectacularly, as I expected it would. Fortunately, there were not many areas of contention between threads and a performance win was born.

    So, now that I am back, you may be wondering what I am working on now. I’ll be continuing right where I left off! This time I am digging further into the sim to see where I can split large groups of tasks over threads to speed things up. Early this week I was focused on the physics update. I figured, since we should only be looking at two unique physics objects at the same time, it should be possible to thread this.

    Well, I was right and wrong. There were the usual small issues to fix, but threading the physics update revealed a larger issue. The physics system utilizes an HGrid (described as a loose octree) to find potential entity overlaps using a function called buildPairs. It turns out that there is no guarantee that the vector of pairs that we get back does not contain duplicates. Under normal operation this isn’t a huge issue, as this is a single call that immediately returns and it was just being done thousands of times more than it needed to be. However, when you throw threading into the mix it gets ugly. Fixable, but ugly.

    I have also started work on restructuring the sim tick a bit to allow the navigation and physics updates to happen alongside other updates. Right now I have it running alongside the economy update, but the economy update is only a small part of the overall update, so not much of a win there yet. I am hoping to split some of the plan steps (our sim has plan, execute, and record steps for entities) out into a group that can also run at the same time as the navigation/physics update.

    For the navigation system, I have been mainly focusing on the epic number of allocations the navigation system does during voxel integration. I have a new system in place that saves off vectors of cost cells (the objects the integrator makes tens of thousands during voxel integration) for reuse. The integrator is also doing a better job of allocating in blocks instead of individually. On the multithreading front, the navigation system has proven to be quite difficult. There are so many little acceleration features and so much lazy loading that is simply prevents multithreading without a significant amount of work.

    So, what’s next? There is still more work to be done with navigation, there is still the sim tick stuff to be investigated, and some AI updates as well (of course), starting with a much needed performance pass. And that doesn’t even get into other fun stuff like modern toolchain and Coherent GT updates.

    Mike “Sorian” Robbins

    https://forums.uberent.com/threads/multithreading-the-future-of-pa-and-titans.73101/


    [ 2018-08-25 01:33:19 CET ] [ Original post ]

    Planetary Annihilation Inc - The Future of PA and Titans

    Hello Commanders,

    We have some very exciting news to share.

    We are proud to announce the creation of Planetary Annihilation Inc, a new company with a team comprised of original PA developers and long-time community contributors. Our sole focus will be Planetary Annihilation and making PA into the best game that it can be, one ready to take full advantage of the many changes in technology since development started back in 2012.

    None of this would have been possible without our dedicated community and so we will be opening up our communication to let you know what we are working on and experimenting with. No more radio silence!

    We'll be launching an official Discord server next month. This will be a place for you to connect with other players, ask for help, share your awesome strategies and where we can engage with you to keep you informed on all the cool stuff going on.

    As a thank you to everyone who purchased the original Planetary Annihilation we are permanently increasing the TITANS upgrade discount to 90% off!

    TITANS is a standalone expansion that adds new features and units, including experimental Titans, that will completely change your classic Planetary Annihilation experience.

    This is just the beginning of the journey we’re embarking on. As we ramp up Planetary Annihilation Inc there will be more announcements about the shakeup of the 1v1 ladder and some big changes we are implementing to improve performance on newer hardware.

    There are a lot of changes coming, so make sure you don’t miss anything by following us on Twitter @PA_the_game.

    We hope you’ll join us on this journey, and remember: mine the gas giant, claim the asteroids, and never, under any circumstances, let them own the metal planet.

    The PA Team


    [ 2018-08-17 19:50:06 CET ] [ Original post ]

    The Future of PA and Titans Update

    We wanted to share some of the things we’ve been working on and that are currently in the pipeline:


    • Ladder reset for 1v1 giving everyone a fresh shot at hitting the top of the ladder
    • Working on server performance and optimizations to improve player experience (some of these optimizations have already been made)
    • New 1v1 ranked maps


    We will let everyone know as these come online.

    Also, for those of you who did not see the announcement, Community Mods, the Community Dedicated Server, Community Chat and Legion Expansion support are now up and running.


    [ 2018-06-23 02:53:15 CET ] [ Original post ]

    Return of Community Dedicated Server!

    Summertime is almost here and what better way to celebrate summer than with huge Planetary Annihilation battles? Uber Entertainment is happy to announce the return of the Community Dedicated Server. This will allow PA and Titans players to participate in games with up to 32 players. We wanted to let everyone know it's now online!


    [ 2018-06-21 20:12:10 CET ] [ Original post ]

    Official Chinese Localizations now live on build 109959

    We're happy to announce that we now included official translations in Traditional and Simplified Chinese. Enjoy!


    [ 2018-04-09 23:18:18 CET ] [ Original post ]

    The Balance and Community Servers Update 108271 is now live!

    Balance changes:
    Leveler


    • Increased Leveler build cost to 800 from 600
    • Decreased Leveler turn rate to 50 from 60

    Polish/fixes

    • Fixed sudden death mode not displayed for other players in new game lobby (patched via community mods)
    • Fixed zoom to celestial for POV camera
    • Added tooltip for POV camera button
    • Fixed attack, move attack and area attack for point / follow units to attack from max weapons range instead of rushing into and hugging target eg bots, hornets, etc.
    • Fixed multiple saves during same game corrupting config
    • Fixed missing selection_icon_diameter for classic vehicle fabber
    • Fixed missing selection_icon_diameter for classic tactical missile bot (bluehawk)
    • Community Servers Support:
    • Posting community servers beacon
    • support for 32 players with 16 alliances
    • command line option --gameover-timeout
    • command line option --community-servers-url
    • command line option --community-server-public-host
    • command line option --community-server-region
    • added missing help for recently added command line options.
    • added state to server beacon
    • added offworld support for AI only (no human players) testing


    [ 2017-11-16 23:59:56 CET ] [ Original post ]

    Enhancement Update 105067 is now live!

    A host of new custom commanders, free for everyone!


    • Added Locust, XOV, Reaver, spz58624, raizell, visionik, tykus24, mostlikely, nagasher, zancrowe, kevin4001, damubbster, commandonut, sadiga, jt00010177, vidicarus
    • Previews here!


    Balance changes:

    • Removed friendly commander reclaim
    • Changed grenadier group preference to back
    • Changed default bounty to 0.25


    POV Camera Mode, Spectator Selection, Holodeck Improvements

    • A POV camera mode that follows a unit and watches the action from their perspective! The default keybind for this is Ctrl+Shift+M.
    • More details can be found on the following thread in our forums: https://forums.uberent.com/threads/new-pov-camera-mode-testing.72119/


    Alternative Win Conditions

    • Sudden death for teams (protect your weakest player)


    Sim Speed Control for Local Servers

    • Added sim speed control for local servers with key bindings -/=


    AI Improvements

    • Added AI shared armies
    • Added resume anywhere for AI games with no human players


    Fixes

    • Fixed black screen joining game over state
    • Added social notifications when uberbar hidden
    • Fixed broken classic galactic war saves with missing combined unit_list.json for.ai and .player spec tags
    • Changed handling of look at player for spectators to use units
    • Changed label for dynamic alliances eco sharing from RESC to SHARE ECO


    Modding

    • Added Friendly_Commander reclaim type and excluded friendly commanders from default unit reclaim type. Commander reclaim can be enabled again by adding Friendly_Commander to reclaim_types.


    [ 2017-06-20 23:31:12 CET ] [ Original post ]

    The Performance Update: PA Update 99377

    With the continued support of some of our most dedicated community members, we've just released a large patch that improves performance across many areas of the game.

    Summary of Changes


    • Added Multi-threading support to both client and local servers
    • Tweaked AI
    • LZ4 compression for server mods
    • Major rework of the System Editor
    • Lots of bug fixes and polish


    Multi-threading support


    • Added option to server settings tab to enable multi-threading for local servers.
    • Added server command line option "--mt-enabled" which enables server multi-threading if present.
    • The Nav, Physics, and AI updates are now run in parallel when enabled.
    • These changes do not affect Uber hosted games, only local and private servers (if configured)



    AI changes


    • Retrained all AI neural networks.
    • Made changes to reduce AI baiting
    • Support for unit restrictions in new game lobby (work in progress)
    • Added multi-thread safety to the AI neural networks



    LZ4 compression for server mods


    • Enable LZ4 server mod compression on servers with replay version >= 2, to help reduce client load times on servers with large mods
    • Added check to enable LZ4 server mod compression only on new servers that can support compression based on replay version sent in login acceptance message.
    • Currently this also changes replays. Older builds cannot load replays created by newer builds with LZ4 compression of server mods, but newer builds can load older replays
    • Server version and buildid also sent in login acceptance message will be used for custom server checks in future.



    System Editor changes
    Refactored system_editor UI, system_editor_view and system_editor_planet


    • Fixed issues where CSG would be lost
    • Fixed lost advanced edits due to events not firing
    • Fixed resolution scaling not set causing incorrect air zoom calculation
    • Fixed unnecessary rebuilding when changing planet
    • Fixed metal spots disappearing when finished editing (invalid placement)


    Camera, camera_controller, camera_contoller_planet and camera_controller_space changes:


    • Added mouseLocationAsJson
    • Added toLatLng (was planet private)


    System_editor_view and system_editor_planet changes:


    • Fixed encodeCSGBrushListJson to encode preview brushes or builder brushes in planet
    • Fixed addMetalSpot to validate metal spot and any mirror when placed
    • Renamed senedSelectedPlanetToUI to selectedPlanetChanged and cleaned up usage in view
    • Renamed sendSystemSpecToUI to systemChanged and cleaned up usage in view
    • Renamed updateUIPlanetMetalSpots to selectedPlanetMetalSpotsChanged and cleaned up usage in view
    • Renamed updateUIPlanetLandingZones to selectedPlanetLandingZonesChanged and cleaned up usage in view
    • Added selectedPlanetCsgChanged to view
    • Moved terrain editing status from view into planet (it's per planet which fixes lost CSG and unncecessary rebuilds)
    • Moved UI interaction out of planet world into view
    • Moved UI planets ready from planet world to view and renamed to updatePlanetsReady
    • Added arePlanetsReady to planet world
    • Added basic camera lookAt support for planet mode to view (TODO: space camera)
    • Added systemEditor.convertSelectedPlanetToAdvanced for advanced editing in UI to view and planet
    • Added selectedPlanetEditingChanged and selected_planet_editing message for advanced editing in UI to view
    • Added selectedPlanetEditingAsJsonMessage to view
    • Added setLandingZoneSize to planet for advanced editing in UI to view and planet
    • Added camera_movement message for UI to view
    • Added planent_csg updates for UI with selected planet index and current CSG selection for every change when editing terrain to view
    • Added selected_csg message for UI when selectected CSG changes to view
    • Added editing mode and planet status to selected_planet_index message for UI to view
    • Added mouse location to time message for UI (to avoid spamming another UI message) to view
    • Refactored state handling to use new engine messages
    • Added handling to restore editing state when changing planets

    System Editor Advanced mode changes

    • Changed advanced edit of no preview placeholder to convert with no csg, metal spots or landing zones
    • Changed advanced edit of terrain preview to convert csg only with no metal spots or landing zones
    • Disabled advanced edit mode changes while planets are building
    • Added landing zone rules editor with camera support to look at landing zone when selected
    • Added landing zone size
    • Added display of delete key bindings when editing metal spots and landing zones
    • Added camera location
    • Added mouse location


    System_editor_view / system_editor_planet, csg_brush_preview changes

    • Added resetSystem for loading entire system
    • Added previewSelectedPlanet and updateSelectedPlanet
    • Added releaseCsg and changed grabSelectedCsg to save original position
    • Added cameraLookAt with space camera to focus on sun
    • Added cancel check to release grabbed CSG
    • Added saveUndoPosition and restoreUndoPosition to CSG brush preview
    • Renamed buildAllPlanets to previwAllPlanets
    • Tweaked setLandingZoneSize
    • Tweaked systemChanged and selectedPlanetChanged from first pass
    • Tweaked updatePlanetSpec

    Additonal changes

    • Added basic camera support to planet view in system editor via camera_movement handler and api.camera.lookAt
    • Added planet selector with sun zoom to celestial (no more accidentally changing orbits trying to select a planet)
    • Added thrusters required for attack to advanced edit
    • Added clickable CSG command bar showing key bindings when CSG selected (was key bindings help)
    • Added api.terrain_editor.releaseCsg with ESC handling to cancel grabbed CSG and restore original position
    • Added sandbox back into biomes
    • Cleaned up handling of planetCSG, metal_spots and landing_zones conversion to source > brushes, metal_spots, landing_zones
    • Cleaned up initial loading of system
    • Added buildAllPlanets to replace convertAllToTerrainPlanets with checks for existing status to system_editor_view
    • Added resize handling to system editor when editing controls section overflows screen height eg long landing zone lists
    • Added key bindings help when editing csg to system editor
    • Tweaked advanced landing zone size and selected csg updates in system editor
    • Added api.settings.title
    • Added systemEditor.set_flooded_csg and systemEditor.set_no_features_csg
    • Tweaked handling of release CSG
    • Added hasUndoPosition and checks for newly placed CSG with no undo position
    • Fixed message spam when planet or CSG grabbed
    • Fixed csg selection not cleared when ending CSG editing
    • Fixed selected csg not updated when placing new CSG
    • Fixed flooded and weight params not preserved in preview CSG


    Bug fixes/improvements
    Client_connection changes

    • Added CONNECT_TIMEOUT of 5 seconds and STATE_INITIALIZED
    • Added RECONENCT_DELAY of 0.5 seconds and STATE_RECONNECTING
    • Changed MAX_RETRIES to 2 ( best handled in UI where we can provide feedback)
    • Fix for change from list to vector in ThreadPool and TaskBatch where mTasks size is 1 (macos crash fix).

    Connect_to_game scene

    • Added cancel button visible for non Ladder1v1 games after first failure which cancels immediately if no penidng engine connection
    • Changed DEFAULT_CONNECTION_ATTEMPTS to 5 (now less in engine)
    • Added DEFAULT_CONNECT_DELAY of 2 seconds when connecting to a new local server (reduces chance of first time fail while server is still starting)
    • Added DEFAULT_RETRY_DELAY of 5 seconds
    • Added connection attempts of 15 with retry delay of 10 seconds when loading local saved games (server is non responsive when loading big saved games)

    Other fixes

    • Updated to FMOD 4.44.64
    • Attempted fix for AMD green planet bug
    • Fixed missing build bar images for Enderstryke71 and Nefelpitou commanders.
    • Fixed incorrect economy rate when new player joins an empty slot cleared by another player leaving / kicked / spectating (or an AI removed) that was an economy rate not 1.0
    • Fixed long timeouts with many retries when connecting to non existent or stealh blocked servers.
    • Fixed loading of big saved games
    • Added cancel button while connecting to server
    • Fix for planet wide patrol task not getting enough initial patrol points, causing the task to constantly reset itself and cause lag.
    • Patrol task, auto repair task, and anti entity task now filter possible targets faster. This represents a decent perf boost for later game.
    • Fixed bounty claimed by ally voice over playing in group for nuclear missle ready.
    • Removed the ?_? AI name, since it was not displaying properly on at least one platform.
    • Fixed lobbyId typo in start rejoinGame, lobbyId not set in matchmaking, ko db extender breaking systems and player guide not scrollable
    • Fixed rejoinGame not settings mods, etc due to consistent use of lobbId vs lobby_id
    • Fixed lobbyId not saved in matchmaking
    • Fixed broken systems when not initialised correctly with default value of empty array by ko db extender
    • Fixed player guide not scrollable due to incomplete white flash fix
    • Fixed server mods not uploaded during host connect for manually started local server
    • Changed community mods CDN URL
    • Removed the Mutex from swizzletree. Instead mEnumerationCount is a std::atomic.
    • Fix for an uninitialized variable that was preventing users from being able to change the playback rate of replays
    • Removed a couple of very spammy log messages
    • Fix for burnables attempting to write out to the burning curve during the shutdown call when the curve was already updated by the call to incinerate on the same tick.
    • We no longer query the order's unit's position for every pass of (is my fellow unit close enough to me). For area patrols with lots of units, this is a huge perf win.
    • Fixed the army patrol target cache to work more like it was initially intended.
    • Added sim performance percentage next to game time in live_game_options_bar.
    • Fix for agent looking at wrong move type value when determining if it should just steer towards its slot position.
    • Fix for formation looking at wrong move type value when determining grid and cushion size.
    • Fix for group moving an agents goal to its slot position when the slot position is not valid.
    • Fixed nav agent logic regarding when to steer towards their group slot position and when to use their own ground path.
    • Fix for a nav agent variable getting modified on when it wasn't supposed to be.
    • Adjusted the logic controlling what nav search spaces get updated per tick.
    • Minor adjustment to nav to prevent units from remaining stuck due to not having a flow field for an extended amount of time.
    • Adjusted nav group logic so that slots are not treated as ahead of the group when the group is not moving.
    • Added gNoMods to startupJS for better handling of --nomods by community mods.
    • Added cores, memory and nomods to getSetupInfo and UI start scene.
    • More multi-threading protection for the unit type db.
    • Fix for Collision Geometry potentially rebuilding its BVH in one thread while another thread is walking the tree. Would only occur if there were multiple AIs and multi threading was enabled.
    • Fix for uninitialized variable in nav agent.
    • Adjusted AsyncParallelForDriver to split work more evenly over threads.
    • Added getVersion to AudioWrapper, NullAudioWrapper, FmodAudioWrapper with decoding and logging of FMOD version.
    • Added getVersion / getRenderer / getShaderVersion to GLRasterizer, NullRasterizer and Rasterizer
    • Added fmod_version, opengl_version, opengl_renderer and opengl_shader_version in getSetupInfo for UI
    • Moved where feature observables are removed to prevent features from mutating the sim history during the retire entities step.
    • Fix for octree::walk deleting the FindState we are working before we were really done with it.
    • Fix for failing to parse a unit type string if one of the unit types returned an empty spec set.
    • This can happen if a spec string includes one of the Custom unit types, but there are no mods installed that makes use of that unit type.
    • Added defeated status and AI personality to army replay info
    • We are no longer allocating a string eveytime we validate a build order. We do this often enough that this is a decent perf improvement.
    • Added checkboxes for selected CSG pathable, mergable, no features and flooded flags
    • Added display of selected CSG JSON (temporary until full parameter editing is finished)
    • Added clearMergableCsg, setFloodedCsg, clearFloodedCsg, setNoFeaturesCsg and clearNoFeaturesCsg to api.terrain_editor
    • Improved and renamed respondToResize to checkResize with cleaner handling of landing zone and CSG json overflow
    • Fixed uninitialised weight, weightHard and weightScale
    • Fixed revert to standard mode while advanced editing with zero CSG, metal spots and landing zones
    • Fixed remote saved games not showing last saved time and incorrectly sorting to bottom of saved games list
    • Fixed minor scroll overflow in frame for player guide article
    • Fixed --nomods handling using new gNoMods in connect to game, new game and replay loading
    • Fixed api.net.joinGame never returning for invalid lobbyId
    • Added cancel to join game after waiting 10 seconds


    [ 2016-11-22 03:17:56 CET ] [ Original post ]

    The Community Update is here!

    After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

    Summary of Changes


    • Community Mods in-game mod manager
    • Custom Server support
    • Server improvements
    • New modding capabilities
    • Numerous UI enhancements
    • Tons of bug fixes

    Full changelog below.

    1. Community Mods in game mod manager
    No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.

    • added community mods in game mod manager to start menu
    • added auto updating of mods
    • added dependency tracking to automatically enable and disable dependency mods
    • replaces PAMM (PA Mod Manager) external application

    2. Custom Server support
    No mods required.

    • added game server browser support for hosting, joining and spectating custom server games
    • added game invite support for custom servers
    • added game configuration in new game support for custom servers
    • added reconnect support for custom servers to start menu
    • custom servers now advertise max players and max spectators

    3. Servers
    Applies to Uber and

    • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
    • added support for 32 colours
    • added support for custom commanders
    • added support for selecting of AI commander
    • added server mod identifiers to game beacons
    • added support for custom servers to advertise max players and max spectators in game config beacons
    • added --max-players and --max-spectators command line options
    • added --server-password command line option
    • added --default-lobby-name command line option
    • added --default-game-type command line option
    • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
    • added --replay-filename command line option
    • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
    • added support for lobby chat history
    • added support for lobby custom json messages (will also add to playing)
    • improved support for server mods status
    • added support for server mods in replays and saved games
    • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
    • added validation of secondary colour

    4. Modding
    General

    New Game

    • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
    • fixed empty spectators (playersWithoutArmies)
    • added spectatorCount observable
    • added emptySpectatorSlots observable
    • added serverModsState (uploading/downloading/mounting/mounted) string observable
    • added buildVersion string observable
    • added isLocalGame boolean observable
    • added gameModIdentifiers
    • added serverMods observable array
    • added gameCheats observable arary
    • added localChatMessage(name, message)
    • added mods lobby chat message type
    • added registerHoldReady(identifier, info)
    • added unregisterHoldReady(identifier)
    • added registerJsonMessageHandler(identifier, handler, priority)
    • added unregisterJsonMessageHandler(identifier, handler)
    • added sendJsonMessage(object)

    Live Game

    • exposed listen_to_spectators in GameOptionModel
    • fixed lobbyId not set

    Build Bar

    • improved modability of build bar (wondible)

    Icon Atlas / Strategic Icons

    • added engine support for server mods and reloading (Uber)

    Uberbar

    • updated to latest strophe (xmpp used by uberbar and PA Chat)

    APIs

    • added api.download for community mods manager (Uber)
    • added api.file.list for community mods manager (Uber)
    • added api.file.zip for community mods manager (Uber)
    • added api.memory.remount for community mods manager (Uber)
    • added api.mods.getMounted (Uber)
    • deprecated api.mods.getMountedMods (Uber)

    Engine

    • implemented watcher support for OS X / linux
    • implemented memory mounted shader reloading

    5. Polish
    Game Server Browser

    • added saving of game server browser filters with reset filters button

    Connect To Game

    • added status messages when mounting server mods
    • added busy animation
    • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)

    Galactic War

    • changed default save name to include time

    New Game

    • added lobby chat history
    • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
    • added halleys required and increased size of planet icons
    • added highlights to econ rate when not 1.0
    • moved mounting of server mods when starting game to connect to game

    Live Game

    • changed default save name to include time
    • changed global spectator chat default to team chat
    • added spectator label for spectator chat

    Live Game Planets

    • added display of metal spots count to tooltip in planets summary
    • reduced size of planets summary tooltip to minimise overlap with preview
    • added metal spots count to planet list with localised metal tooltip
    • reduced height of planets list for large systems with many planets

    Live Game Players

    • added right click look at player in PIP
    • added right click track commander in PIP

    Uberbar

    • added searching by display name
    • added lobby status to game invites
    • added cancelling of game invites if full or inviter leaves lobby
    • improved reconnect handling

    Replay Loading

    • added support for server mods in replays and saved games
    • added downloading server mods status

    6. Fixes
    GPU

    • fixed windows laptops with AMD GPUs to always use discrete (Uber)
    • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)

    Audio

    • fixed windows 10 audio issues with updated FMOD (Uber)

    Uberbar

    • fixed display names not updating
    • fixed buy missing content dialog description when a classic player is invited to a titans game
    • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
    • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
    • fixed the ubernet extender to correctly check previous and not update on refresh
    • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
    • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
    • fixed long standing issue where searches of existing friends add duplicates to friends list
    • fixed invites to private games
    • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation

    New Game

    • fixed game password lost after refresh, selecting system, settings, etc
    • fixed cannot join empty slot issue where player disconnects without leaving
    • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting

    Live Game

    • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server

    Live Game Players

    • fixed missing look at players for spectators

    Game Over

    • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc


    [ 2016-05-31 23:23:49 CET ] [ Original post ]

    PA update 89755 is now live

    AI Changes:
    AI will do a better job of keeping the Commander safe.
    **Improved the AI's use of Tesla Bots.

    Bugfix/polish:
    Bolos are now named Ants.
    Fix for an error that occurs when reconnecting to a game more than once.
    Adding new custom commanders: Raptor Enderstryke71, Raptor Nefelpitou
    Fix for audio dropping out in long/big games

    You can no longer assist non-friendly units.
    Added keybindings for the 'ammo' build group. Added the structure tag to land mines.
    Removed the 'basic' type from land mine, so that normal fabbers cannot build it. Also added the naval type, since mines can be build on water.
    Fix starting planets not being indicated in the details pane of the server browser.
    Improvements to the local server warnings:
    1) If you have set the local server setting to OFF, you will no longer see a message warning that your computer does not meet the requirements. It will still warn you that you have to either sign in or change your settings.
    2) The local server option in the server browser will be disabled if you have set the local server setting to OFF.
    Certain UI elements in the system editor would appear briefly while the JS was loading. They no longer appear before the scene is ready.
    Prevent player kill notifications from popping up at the start of a replay.
    We now wait to check if the current build version is out of date until after the user has signed in.
    Inform Windows that we are "DPI-aware" to fix Windows 10 changing the resolution of the game while in full screen mode


    [ 2015-10-21 19:35:52 CET ] [ Original post ]

    Hotfix 89528

    Our ranked match making servers are back!


    Thank you for your patience as we worked on this issue. <3


    [ 2015-10-14 23:45:56 CET ] [ Original post ]

    Hotfix 88288

    We've updated the game to fix the infinite loading bug.

    Thank you for your patience. <3


    [ 2015-09-23 21:18:43 CET ] [ Original post ]

    Hotfix 88163 Build Notes

    We've recently updated the game. Here are the build notes for the changes.

    AI changes:
    AI perf improvement to build location updates.
    Reduce how often the AI updates planet army data while not training neural networks.
    Added some new inputs to the AI neural networks.
    -These new inputs represent a more strategic view of the game. This helps the AI take planet wide information into account when deciding where to attack and when to run away.
    More work on rally point placement.
    Altered the way the AI chooses rally points.
    Improved AI threat responses.
    AI will utilize boom bot platoons a bit better.


    Bugfix/polish:
    Added starting planet indicators to the system indicator in the new game, server browser, and load system scenes.
    Fix for case were the connect to game screen would hang indefinately due to getting a PollWaitTimeMS response. The screen will now only try a fixed number of times, then give up.
    Bug fix for case where client crashed while in a lobby. The server lobby now correctly handles the case where clients disconnect without sending a leave message.
    The AI landing zone policy widget will now appear when using a multiplanet system that was not created using the advanced system editor.
    Steam users can now choose to use a display name that is different than the default Steam display name.
    Reformat keybinds in action bar, display them within tooltips for idle fab/factories, ping, pip. Also added ability to access game stats from game menu.
    Fix for issue where players could not join a lobby where the creator was spectating and all other slots were empty.
    AI perf fix for when the AI has a number of fabbers that cannot find anything to build or assist with.
    Visual tweaks to the ai landing preferences control.
    Units will no longer move extremely slowly when in from of a group that has reached its goal.
    Fix for segHitPathablePos improperly returning a voxel when the check failed.
    -This is to fix a specific case in factory build task where the rolloff position would be unitialized, causing units to roll off at odd angles and move on invalid terrain and get stuck.
    Quick pass on armory tab that upsells titans. Now shows the following:
    - price
    - video trailer
    - description (pulled from steam)
    - min reqs (isn't set to display relevant platform yet. added work needed.)


    [ 2015-09-21 23:31:46 CET ] [ Original post ]

    Hotfix 87296 - 9/9/15

    We've recently updated the game to Build 87296. Here are the patch notes for this build.

    AI Changes
    Update to the neural network for Classic mode.
    Toned down the AI's nuke happy nature.
    The AI should always be expanding its economy.
    The AI now has a shutdown path to clean stuff up better.
    AI will now create and destroy planet managers as needed.
    Adjusted AI commander behavior a bit to keep it from doing nothing.
    Improved the way the AI updates planet manager statuses.
    Improved the way the AI calculates its main economy planet.
    Improved the perf overhead of updating AI base deploy data.
    Added some new cheap build conditions to test for platoon build items before we do the more costly canFindPlaceToAttack.
    AI perf improvements to finding a place to attack.
    AI should be less flippy floppy about what fabbers are assisting.
    Improved AI Land and Orbital interplanetary assistance calculations.
    Improved the way the AI chooses where to expand.
    AI will build a bit more defenses.
    AI should no longer attempt to build Halleys or Catalysts if an ally already has one or more of them on the planet.
    AI will now use the average max range for keeping targets at range.
    -This will help the AI keep as much DPS as possible in range of the target.
    Fix for the AI getting stuck not sending out attacks due to the AI's factory rally point being inside wreckage.
    The AI will now disband units into the general squad.
    Improved AI stuck detection for air based platoons.
    More work on fixing issues preventing the AI from sending attacks.
    Minor fixes to AI threat response.
    Fix for issue in the AI where the recon gone state was not being handled.


    Bugfix/polish
    Add an #id to the Uberbar options button.
    Revamp panel ordering to ensure consistent ordering even with child panels
    -New order, starting from the top-most panel:
    --Main
    --Video Player
    --Uberbar
    --Game
    Don't accept input for the game panel until splash is dismissed.
    AI influence map perf improvements.
    Removed some variables that were no longer needed.
    Fix for AI not clearing build items when a factory dies.
    Fix for AI crash in land teleport to planet task.
    Orbital work:
    - Units that are sent as a single order arrive spread out
    - If a user made a mod that issued unique move orders across an entire planet it'd work fine and there'd be nothing we could do to stop it
    - Distribution isn't even because createCelestialMoveTask is called before all units are added to the order. But it's good enough for now.
    - orbital_arrival_radius and orbital_arrival_unit_radius are defined in nav.json. They can be tweaked to fudge things around.
    Fix for loading classic saved games.
    -The saved games browser will now show saved games for both classic and titans, regardless of current mode.
    -If you attempt to load a game that doesn't match your current mode, you will be prompted to switch to that mode.
    -The main menu 'load latest save button' will not show a save if you would have to switch modes to load it.
    Fix for resource leak related to trees and rocks.
    Fix for AI commander getting stuck if it was in danger as it teleported.
    Fixes for orbital unit damage upgrades in galactic war.
    Fix certain characters in your user name causing games to not start.
    Fix for PA owners getting error about "commander_step.pfx" failing to load.
    Fix for AI crash if the AI receives a killed unit message for a unit assigned to a planet manager that has been destroyed.
    Fix the "Architect" achievement requiring the orbital radar unit.
    Fixed a bug where time spent as a spectator was not counting towards the relevant Steam achievements.
    Fix for the bug on Linux that caused certain menus to become unclickable.
    Mesh rendering behavioral change to help track down mesh culling crash.
    Fix for units not leaving wreckage upon loading a saved game.
    Fix for the default LOD group not getting set for mesh instances that are added during the frame.
    Orbital teleports are inactive for a few seconds after entering orbit.
    Fix for client mesh instance crash caused by units transitioning between planets.
    Added kickstarter backer name to credits list and their planets names to the planet list.
    Fix issue where planes that begin a new move order after moving over CSG would do a slow vertical take off rather than move forward.
    Fix a crash that could occur on save/load due to uninitialized memory
    Fix some bad perf situations on client.
    Fix for unnecessary nav overhead on the client.
    Added a draw call limit to the virtual texture processing.
    - Helps limit the amount of time spent rendering virtual texture pages.
    - Also helps reduce the amount of memory allocated to virtual texturing in texture buffers.
    More nav perf improvements, mainly in sweep waves.
    Fix for uv scrolling behavior on units. Now materials are only updated when the unit is moving.
    Fix for AI crash in transport to planet task if a planet gets destroyed during the loading step.
    Editing landing zones will also lock in the position of metal spots (that way they will not be repositioned after you finish editing the landing zones).
    Added "anti_entity_targets_units" to weapon specs to speed up anti-entity weapons that do not target units.
    Refactored auto repair task to speed it up a bit.
    Shared armies will no longer self destruct after 10 minutes if one of the players disconnects. The army will only self destruct if all the players in the shared army disconnect.
    Added landing zone options to the AI in the lobby.
    -If a system allows multi-planet spawns, you can force the AI to spawn on the same planet as a player, or on a planet with no players.
    -If the conditions are impossible, the AI will ignore the restrictions.
    -The option should only appear if the planet supports multiplanet spawns.
    Added restrictions to the bounty mode modifier. Values must be within [0.1, 1.0]


    [ 2015-09-09 20:51:59 CET ] [ Original post ]

    Build update 86422 Hotfix 86765 Notes

    We've recently updated the game with a Hotfix and wanted to share the Build Notes with you. Below you'll find build notes for Hotfix 86765 and Build 86422.

    Hotfix Build 86765 - 08/26/15

    Bugfix/polish:
    Fix for crash when loading a save or resuming a game where an entity spawned and died on the same tick.
    Galactic War Titan cards will now properly interact with the orbital and air titan, and will not show up in Classic PA
    Fix for a crash in closestPointPlane
    Fix for a crash caused by units trying to initialize a celestial move task after their planet has been blown up but before the unit has been destroyed.
    When launching PA Classic on Steam when you own TITANS, the Quit & Install / Quit & Launch buttons on the popup now initiate the install or launch for you.
    Fix for AI crash on shutdown in the interplanetary request system
    Fix for a crash in BuildTask
    Fix for a crash when loading a save with a unit with a celestial body and no order.
    Fix for a crash when SimWeapon is verifying index in one place and not in another
    Make main.css rules a little more specific
    Fix some cursors on certain Linux drivers
    Updated Classic land neural net data.
    Sim units no longer kill the server if spawned with an invalid spec id.
    Shut down empty load_save servers.
    Set +x bit on published Linux files that need it. Fixes the Linux download not working out of the box
    Fix default parameters to panel.move.
    Fix for boolean inversion in the build task when creating the unit.
    Added a 'no-gpu' option to the panel api. This allows us to reduce the number of processes and interacting with the gpu. Enabling software-ui has been know to solve certain ui crashes, and this offers a more balanced solution.

    Build update 86422 - Launched 08/18/15

    GW
    New difficulty ramping system
    -Ramps all AIs, including bosses
    -Difficulty is added based on distance from starting planet
    -Has a modifier for galaxy size
    Rebalanced econ modifiers for difficulty levels
    Reduce AI on easiest difficulty
    Made absurd slightly stronger

    AI Changes
    Improved AIs start a bit
    AI Should respond better to naval threats
    AI platoons will not completely lose their task when they encounter enemy forces.
    Orbital laser attack task now supports escort squads.
    AI now designates a larger area for rally points.
    AI will handle its commander better.
    If the AI commander is the only fabber on the planet, it will build things, even while heavily damaged.
    Allied AIs will be notified when a nuke is intercepted.
    AI will no longer build satellites on gas giants.
    AI will see unit cannons as more of a threat.
    AI will see anti-nukes on another planet as a higher priority target if it has nukes anywhere in the system.
    Updated land based neural networks for both Vanilla and Titans.
    Fix for AI seeming to ignore pelters as a threat.
    AI will try to protect the commander with umbrellas.
    Fix for code error in strategic manager.
    Get the AI commander to focus on building factories more.
    AI can now send orbital units between planets.
    Adjusted AI platoon composition.
    Fix for AI platoons with small vision and weapon ranges not working quite right.
    Updated fighter and bomber neural network data for classic.
    Fix for AI units not microing at all.
    Fix an issue where the AI would rush unit headlong into a fight for no reason, instead of firing from an appropritate range.
    Fix for AI platoons getting stuck against walls due to repeatedly (and unnecessarily) issuing move and attack orders.
    Some more adjustments to AI platoon keep at range and micro distance calculations.
    Fix for AI land platoons trying to attack things they are not supposed to.

    System Editor
    Explicit Planets always need a generator because we can't rely on a default
    Added option to toggle off water meshes. Default keybinding is ctrl+w.
    Changed default water depth to 100 (from 50)

    Balance changes
    Make subs a bit faster
    Fix torpedos firing at hover units
    Grenadier
    -Weapon Yaw Range decreased to 90 from 120

    Modding
    Added "memory" storage API, which is like session storage, but asynchronous and without size limits.
    - Added a KO extender to store to memory.
    - Galactic war now uses memory storage for passing the battle config.
    Fixed inconsistencies in the WorldView.fixupBuildLocation API.

    Bugfix/polish:
    Set full opacity to pause background
    Tweaked the background for sub menus
    Added in UI sound effects
    Fix for login button
    Fix unit idle effects staying on after unit dies
    Set vanilla brush spec biome colors
    Make community tabs scalable, work at min rez
    Fix for a performance issue when hovering over the planet panel.
    - The holodeck show/hide was creating and destroying the render target.
    - That's very, very bad for performance.
    - Now it only lets go of the render target when it has to.
    You can now place a build preview over an existing build preview, if the specs are the same. This is most relevant for metal extractors.
    Fix for community tab list widths showing null message when the leaderboard is empty
    Nav work:
    - Expand cmesh walls at buildVoxel time based on move type radius
    - This is roughly the same thing we do when placing cost stamps for units/structures. But mildly specialized for cmesh walls (which don't place cost stamps).
    - Place cost near edges of unpathability
    - This includes not just obvious walls but stuff like shorelines for land units. Hover/Amphibious units correctly receive no cost at shorelines.
    - For example a "puddle" on land will be and has always been fully pathable by land units. It's just a puddle. You can't built naval on it either because it's not "deepwater". However because of spheres there will be voxels that have water surface and only water surface. This voxel should be ignored by the cost layer.
    - TLDR: apply cost if ((floodable && !pathable(movetype)) || (!floodable & has_flag(avoid_flags(movetype))"
    - Fix for some group behavior issues
    - Large units always get their own groups
    - Hover and Amph constrain down to Amph.
    - Minor cleanup
    - mMergeSubGroups persists across frames. It only resets to nullptr sometimes. If it starts as null in Group::mergeSubeGroups then it's initialized to the first subgroup in the list. If it persists then it's plausibly later in the list. If that group gets merged into another group that's determined to be closer then there will be an empty subgroup while iterating. Because empty groups aren't cleared until after the full iteration
    **- Add correct cost stamp data to titan units so they lay down blocking cost for small units.
    Adding turn acceleration to all the boats. Fixes our twitchy boats.
    Update CSS and icons on uberbar
    Fix the Twitch TV wrapper covering up the close button
    Fix for Twoboots commander
    Fix for crash related to blips
    Don't expect a secondary color for blips in the world hover
    Keep single laser tower name on one line
    Fix for launching a GW game using a save from the time when commanders were in the old schema.
    - There is still some data out there using objects, which results in [Object object].ai on the server.
    Overriding build previews with other build previews is now only allowed when combined with a feature requirement.
    Added logic which excludes certain defaults systems when selecting a random start system.
    Make blips appear properly in the world hover
    Unit launcher effects
    Layout update for mini-leaderboard tab
    Adjusted the formations that units go into while navigating to a position
    Unify command bar, special icon atlas, and cursors.
    -They now all live in ui/main/shared/img/icons.
    Several game_over bug fixes.
    Remove Armory refresh button
    Adjusting the placement size of a whole bunch of structures in further efforts to reduce the amount of units getting stuck in bases.
    Matchmaking: swap original PA background to use titan default

    To view the full list of bug fixes and polish, please visit our site here: http://www.uberent.com/pa-classic/news/


    [ 2015-08-26 23:23:32 CET ] [ Original post ]

    Planetary Annihilation: TITANS is available now!

    TITANS is a stand alone expansion for Planetary Annihilation. It includes new units, including 5 new TITAN class units, new maps with new CSG to play with in the editor, a new gameplay mode called "Bounty Mode", a playable tutorial for new players, as well as new balance for Multiplayer, Skirmish, and Galactic War!

    Planetary Annihilation has changed, and grown a lot from our original pitch over the last 11 months, and honestly, we have you to thank for helping guide us into making the game what it is today! To say our thanks, players who owned PA before August 18, 2015, will be able to purchase TITANS at 66% off in the Steam Store!

    But don't worry! We will continue to update Planetary Annihilation with bug fixes and performance improvements with each new update.

    We are proud to bring you the next chapter in the PA universe, Planetary Annihilation: TITANS and we hope you enjoy it!


    [ 2015-08-18 21:36:48 CET ] [ Original post ]

    Asteroids! Now spawning in a system near you!

    We've been working on these for quite a while and are happy to announce that Asteroids are now available to add to your systems in PA! They have been added in a few of the existing systems (including ranked), so keep your eyes open for the telltale Asteroid belts and enjoy a new way to annihilate planets!

    This update also includes a ton of bugfixes, polish items, and AI tweaks for you to play against, as well as new feedback added to make placing buildings much easier!

    Take a look at the full notes below, and we hope you all enjoy the new additions to the game!

    http://www.uberent.com/pa/2015/07/31/the-asteroid-update-release-build-85138/


    [ 2015-08-01 00:56:27 CET ] [ Original post ]

    Single Player Galactic War improvements and redesigns are live!

    We've been taking notes on the feedback we've been receiving on the forums both here and on the official Uber forums and have done a massive redesign to the Galactic War!

    A few of the included in the changes:
    - Tech Discovery Redesign
    --You will now be able to choose one tech from a group of three when you explore a system.
    --You will no longer be given techs that you already have as one of the three choices.
    --You will now only be given techs that you can use--IE no bot buffs without the ability to build bots.
    - Rebalanced chances to discover various techs
    - Improved AI difficulty ramping
    - Improved system difficulty ramping
    - New and improved redesigned boss fights for all factions
    - Galactic War now defaults to a system size of Medium instead of Epic
    - You now have the option to toggle "Hardcore mode" on and off when starting a new war
    --Losing a match in Hardcore Mode will end the active Galactic War, as it did in previous Galactic War iterations.
    --Losing a match outside of Hardcore Mode will allow you to load a save from before moving into the hostile system.
    - Galactic War now has two neutral stars that always spawn next to the starting point

    We've also done a huge pass on pathfinding to fix the majority of reported cases of units getting stuck on buildings, as well as AI improvements and a bunch of bug fixes and polish items.

    We are glad to finally be able to offer the improvements so many have been asking for, and hope you enjoy the rework on the single player portion of PA!

    Head on over to the forums to see the full list of changes and bugfixes!
    http://steamcommunity.com/app/233250/discussions/0/598198173696001583/


    [ 2015-06-10 01:49:46 CET ] [ Original post ]

    Resume Anywhere hits Planetary Annihilation!

    Currently working on fix for lost connection to server issue. Will update ASAP

    In the latest update, we've added the ability to resume anywhere in PA. This means you can rewind any game you are playing or from a save game and play from that point! Lost against the AI? No problem, just rewind back and try a different strategy!

    How to use it:
    -Load or start a game
    -Open Chronocam
    -Rewind back to where you want to go. You have to rewind at least 2 seconds
    -Select the Play From Here (Beta) button and Yes when asked “Rewind history and restart battle?”
    -Wait for simulation to load
    *note* Older replays (before this update) will not support resume anywhere and the button will not appear

    Full update notes on the AI improvements, UI changes, Balance changes, and bug fixes can be found in game either on the main menu or in the patcher, or by going by the Steam PA forums!

    http://steamcommunity.com/app/233250/discussions/0/618463106377632125/


    [ 2015-05-29 01:18:08 CET ] [ Original post ]

    Midweek Madness - Planetary Annihilation, 80% Off

    Save 80% on Planetary Annihilation during this week's Midweek Madness*!

    Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

    Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

    *Offer ends Friday at 10am Pacific Time


    [ 2015-05-12 20:11:00 CET ] [ Original post ]

    Online Galactic Save/Load enabled!

    We've got Galactic War Save/Load for offline and online servers now!

    Also included in this update is a Sandbox option in the Game Lobby to enable server cheats without using a mod. (Please note, this does not work in ranked games.)

    Bugfix/Polish:

    - Fix for crash loading a saved game
    Known Issue: Saved games that experienced this crash prior to the fix will continue to crash. This will fix future saved games from crashing.
    - Added a text warning to indicate filenames restrictions
    - Fix for vision after reconnect
    - Fix for the gas giant size bug in System Designer
    - Added a sandbox option to enable server cheats without using a mod. (This does not worked in ranked games.)
    - Enable Galactic War Save/Load for PlayFab servers
    -- These save files will disappear after ~30 days.
    -- If you revert the Local Server setting, your save will still work, however you will not see the save file available until you change your Local Server setting again​.


    [ 2015-04-14 23:13:59 CET ] [ Original post ]

    Single Player Save/Load first pass

    Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could.

    This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, please join us over on the Uber forums!

    Release Build 79317

    Save/Load (first pass)
    -Very first pass on Save/Load now in game in its beta form (there will be some bugs, but we wanted to get this out for players to make use of asap)
    --Save/Load now works with AI Free For All skirmish
    ---Currently it will not remember dynamic alliances
    ---Currently has issues with alliances ending the game
    --Save/Load currently does not function for Galactic War
    --Spectating won’t work after you lose a loaded game
    --The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved
    --You can also view save files as a replay
    ---In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning
    -Next passes will be adding some of the missing functionality from above, including Galactic War and resume from anywhere in a replay.

    Balance:
    Orbital Deepspace Radar
    -Metal Cost increased to 600 from 300
    -Orbital Sight Radius increased to 1000 from 500

    Air Scout (Firefly)
    -Sight Range increased to 250 from 200

    Radar
    -Radar Range increased to 450 from 400
    -Orbital Sight increased to 600 from 500

    Advanced Radar
    -Radar Range increased to 900 from 800
    -Orbital Sight increased to 1200 from 1000

    Wall
    -New model to better communicate that your units can shoot through it
    -Mesh Bounds changed to [5, 3, 14] from [5, 5, 7] (Taller, more narrow)
    -Metal Cost increased to 50 from 25
    -Health decreased to 3000 from 5000
    -Atrophy Cooldown decreased to 0.5 from 15.0 (this is the time it takes for unit being built to die if you abandon it before it is finished)
    -Atrophy Rate increased to 20.0 from 0.416667

    Unit Cannon
    -Health increased to 18,000 from 9,000

    Orbital Factory
    -Health decreased to 9,000 from 15,000
    -Orbital Sight Radius increased to 250 from 100

    Orbital Mining Platform (Jig)
    -Nuke Radius increased to 250 from 200
    -Area Build Separation increased to 100 from 50

    Assault Bot (Dox)
    -Move Speed decreased to 18 from 20

    Boom Bot
    -Damage decreased to 600 from 700

    Combat Fabricator
    -Can no longer build walls.

    Added air_pbaoe ammo (air units with this will do AE damage on death)
    -Damage set to 30
    -Splash Radius set to 1.5
    -Splash Damages Allies set to True

    Fighter (Hummingbird)
    -Added air_pbaoe as death weapon
    -Health decreased to 150 from 200

    Bomber (Bumblebee)
    -Metal Cost increased to 280 from 240
    -Rate of Fire decreased to 7.5 from 10.0
    -Added air_pbaoe as death weapon

    Interplanetary Fighter (Phoenix)
    -Health decreased to 200 from 300
    -Ammo Lifetime decreased to 2 from 5
    -Added air_pbaoe as death weapon

    Tactical Missile Bomber (Hornet)
    -Added air_pbaoe as death weapon

    Battleship (Leviathan)
    -Ammo Lifetime decreased to 4 from 10

    Anti-Nuke
    -Ammo Lifetime decreased to 5 from Infinite
    -Velocity increased to 500 from 400

    Defense Satellite (Anchor)
    -Metal Cost increased to 2200 from 1800

    -All radar units that require energy to see the surface layer now require energy to see the underwater layer

    Defense Satellite (Anchor)
    -Orbital Sight Radius increased to 600 from 280

    Ion Defense (Umbrella)
    -Orbital Sight Radius increased to 500 from 300

    Orbital Fabricator
    -Orbital Sight Radius increased to 250 from 100
    -Can now reclaim features and wreckage
    -Can now assist and repair units and structures in the orbital layer
    -Can now assist and repair teleporters

    Orbital Lander
    -Orbital Sight Radius increased to 300 from 100

    Orbital Fighter
    -Orbital Sight Radius increased to 400 from 250

    Vehicle Factory
    -Area Build Separation increased to 6 from 3

    Air Factory
    -Area Build Separation increased to 6 from 3

    Bot Factory
    -Placement Size changed to [30,55] from [30,60]
    -Area Build Separation increased to 6 from 3

    Naval Factory
    -Placement Size changed to [20,50] from [20,47]
    -Area Build Separation increased to 10 from 3

    Advanced Naval Factory
    -Placement Size changed to [50,125] from [50,70]
    -Area Build Separation increased to 10 from 7

    Grenadier
    -Firing Arc Type changed to High from Low
    -Max Firing Velocity increased to 68 from 53
    -Min Firing Velocity increased to 65 from 50
    -Range increased to 125 from 105
    -Vision Range increased to 130 from 120

    Heavy Tank (Leveler)
    -Hit points increased to 1500 from 1000
    -Turn Radius decreased to 60 from 90
    -Yaw Rate increased to 30 from 15
    -Splash Radius increased to 3 from 0
    -Full Damage Splash Radius increased to 1 from 0

    Gunship (Kestrel)
    -Metal Cost decreased to 600 from 720

    Commander
    -Build Energy Draw increased to 2000 from 1500
    -Energy Production decreased to 2000 from 3000
    -Metal Production decreased to 20 from 30
    -Metal Storage increased to 1500 from 1000
    -Energy storage increased to 45,000 from 20,000

    -Commander and missile turret weapons now prioritize pelicans over other non-prioritized air units

    Metal Extractor
    - Metal Cost increased to 170 from 150

    -Phoenix, Barracuda, Kraken and Unit Cannon enabled in Galactic War


    Polish/Bugfixes:
    -Added new ranked system Amplus to the matchmaking pool
    -Added new systems Amplus and Blitz to the default system list
    -Updated every ranked system with new iterations
    -Removed Battlefield and Inner Sol System from the pre-made system list
    -Adjusted the recommended players for all of the ranked systems and the PAX system
    -Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it)
    -Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers
    -Adjustments to how AI prioritizes based on planet resources
    -Fix for rare cases where units would not fire
    -Fix for a few coherent crashes
    -Fix for missing vision on reconnect
    -Beta tag added to Save/Load buttons on the main menu
    -Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber)
    -Fix for weird floating units after load
    -Annihilazer should now load correctly (unless it's mid-fire, you will need to fire it again in that case
    -Craters now load correctly
    -Alliances restored during save/load
    --Loaded games don't end properly when allied victory is true (upcoming)
    -Credits system added for our writer
    -Coherent fix for crashes
    -Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue)
    -AI unit cap is now adjustable via the ai_config file
    -Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass)
    -Save games filter added to Replay browser
    -Units falling behind the group will now pathfind much better
    -Performance improvements for large army battles and large numbers of units

    Steam has a character limit on posts, so more patch notes found in game or at the uber site: http://www.uberent.com/pa/2015/03/12/single-player-saveload-first-pass/


    [ 2015-03-12 22:43:06 CET ] [ Original post ]

    Mid-Month Bugfix and Polish Pass

    Release Build 78071

    Balance
    Tank Commanders
    -Turn In Place set to False

    Unit Cannon
    -Health increased to 9000 from 3000

    Radar
    -Surface and Air Radar range decreased to 400 from 600
    -Orbital Radar removed
    -Orbital Sight range increased to 500 from 300

    Advanced Radar
    -Metal Cost decreased to 2400 from 4800
    -Energy Draw decreased to 4000 from 4500
    -Surface and Air Radar range decreased to 800 from 1200
    -Orbital Radar removed
    -Orbital Sight range increased to 900 from 300

    Orbital Deepspace Radar
    -Orbital Sight range increased to 500 from 300

    Radar Satellite (ARKYD)
    -Energy Draw increased to 700 from 300
    -Orbital Radar removed
    -Orbital Sight range increased to 600 from 100

    Advanced Radar Satellite
    -Orbital Radar removed
    -Orbital Sight range increased to 1200 from 600

    Ion Defense (Umbrella)
    -Surface and Air Sight range decreased to 100 from 260
    -Underwater Sight range decreased to 100 from 260
    -Orbital Sight range increased to 300 from 260
    -Orbital Range increased to 300 from 280
    -Orbital Rate of Fire increased to 2.5 from 2.0

    Defense Satellite (Anchor)
    -Terrestrial Laser Range decreased to 100 from 120
    -Orbital Laser Rate of Fire decreased to 2.5 from 3.0

    Orbital Laser (SXX)
    -Laser is now a Beam weapon
    -Ammo Capacity increased to 12000 from 6000
    -Ammo Per Shot increased to 12000 from 6000
    -Mines can now only be seen by Combat Fabricators and Advanced Combat
    Fabricators

    Mine
    -Observable layer set to Mine from Surface and Air
    -Ignore Sight set to False

    Combat Fabricator
    -Set Mine Sight range to 100

    Advanced Combat Fabricator
    -Set Mine Sight range to 100

    Land Scout (Skitter)
    - Added Mine Sight vision layer
    - Mine Sight set to 200

    Combat Fabricator
    - Energy Draw set to 800
    Advanced Combat Fabricator
    - Energy Draw set to 2000

    Bug fix/Polish
    - Planet smash work
    – Craters are now unpathable by naval or land (whether there is water in them or not)
    – Units will no longer float above the crater as if it were not there
    – Planets smashing into others will now kill units as they are intended to do
    - UI: HUD: Added control groups, ability to sub-select within control groups
    - UI: HUD: Added controls to select idle fabbers/factories
    - UI: HUD: Added quick select buttons based on unit category (bot, land, air, etc.)
    - UI: HUD: Updated unit selection display to show total units selected, and allow for sub-selection based on unit category
    - Improvements to physics update performance
    - Improvements to Navigation performance
    - Performance work on voxels
    - Improvements on log handling for underwater units
    - Updated AI to handle building on islands smarter
    - Unit groups of different movement types will now try to stay together
    – Unit groups will be split based on Land, Water, and Air/Orbital movement.
    - Fix for units getting stuck when pathed or pushed into invalid terrain.
    - Fix for units failing to path when given a move order while bordering invalid terrain.
    - Improvements on units spinning around when reaching goal
    - More improvements on AI not heading to where it knows it will be destroyed
    - Improvements on units avoiding running into walls
    - Fix for a SimPlanet crash
    - Minor update to Anchor ground laser effect
    - Changing SXX attack to a beam
    - Tweaks on server clean up
    - Fix for an invalid replay loading issue
    - Crash fixes
    - Normal AI and Hard AI are now easier
    - Adjustments to how landing zones are handled in the system editor
    - You can now confirm live game popups using the enter key
    - Mouse scrolling will now only work on the panel you are focused on
    - Fixes for some Steam Achievement bugs
    - Changed the default minimum radius from 100 to 250
    – This only affects new planets created in the system editor
    - AI won’t transport commanders in an orbital lander anymore
    - Control group UI will now scale to number of units selected
    - Art pass on Idle buttons
    - Planet smashes no longer deal damage way outside of crater range
    - Air units will no longer attempt to hover below the normal ground height
    - Air units will no longer land on unpathable terrain
    - Bug fix for editor lighting issue on high height range planets
    - Selection UI will no longer show type filters if there is only one type
    - Quick select “All” buttons will no longer select fabbers unless it’s the fabber button
    - Fixed issues of select all advanced button selecting fabbers
    - Idle fabber/factory button now selects all target units on screen with single click, and all target units on planet with double click
    - You can now track a control group by double clicking
    - Fix for game resetting to FFA when you select a planet
    - Fix for game crashing on 11+ player games
    - Factory’s given rally/move/patrol points will still be idle if idle
    - Improvements on AI when making attack choices
    - Fixed a few instances of Join Game button not working


    [ 2015-02-12 23:33:43 CET ] [ Original post ]

    Ajax Commander has arrived

    Meet Ajax



    For those that purchased Planetary Annihilation during the Steam Winter Sale of 2013, you have a new Commander in your Armory! And to all who had purchased the game prior to this sale, you have this commander as well!

    If you purchased the game prior to Jan 2, 2014 and do not see Ajax in your Armory, please contact Support at http://support.uberent.com/

    Ajax Showroom:
    https://www.youtube.com/watch?v=D7dExqfZi3M


    [ 2015-02-10 02:01:59 CET ] [ Original post ]

    New update adding Submarines and Interplanetary Fighters!

    Hey all! We’ve been working hard to get a full balance pass in place over January. You’ll notice there have been a huge amount of changes based on feedback we’ve received from our players and replays. We’ve also added in 3 entirely new units to the game, including 2 new submarines and a T2 fighter that can travel between planets!



    Take a look below for the full list of changes including the balance, bug fixes, polish, and performance improvements!

    *new unit*
    Advanced Interplanetary Fighter (Phoenix)
    -Can move between planets
    -Health set to 300
    -Metal Cost set to 720
    -System Velocity Multiplier set to 15.0
    -Gravwell Velocity Multiplier set to 6.0
    -Move Speed set to 80
    -Turn Speed set to 270
    -Surface/Air/Underwater Vision set to 150
    -Damage set to 80
    -Range set to 120
    -Rate of Fire set to 3

    *new unit*
    Submarine (Barracuda)
    -Health set to 550
    -Metal Cost set to 500
    -Spawns and moves on the Underwater layer
    -Rate of Fire set to 0.6
    -Damage set to 250
    -Range set to 150
    -Vision set to 150
    -Acceleration set to 40
    -Brake set to 120
    -Move Speed set to 12
    -Turn Rate set to 60

    *new unit*
    Stealth Submarine (Kraken)
    -Health set to 2100
    -Metal Cost set to 1800
    -Spawns and moves on the Underwater layer
    -Torpedo Rate of Fire set to 0.6
    -Torpedo Damage set to 250
    -Torpedo Range set to 150
    -Missile Rate of Fire set to 5
    -Missile Damage set to 200
    -Missile Range set to 150
    -Vision set to 200
    -Acceleration set to 40
    -Brake set to 120
    -Move Speed set to 12
    -Turn Rate set to 60
    -Cannot be detected by radar

    Destroyer (Orca)
    -Removed torpedo weapon
    -Rate of Fire increased from 0.5 to 0.6
    -Range increased from 180 to 200

    Gunboat (Piranha)
    -Move Speed increased from 15 to 20
    -Acceleration increased from 150 to 200
    -Brake increased from 50 to 75

    Frigate (Narwhal)
    -Added torpedo weapon
    -Torpedo Damage set to 250
    -Torpedo Rate of Fire set to 0.4
    -Torpedo Range set to 150
    -Shell Rate of Fire reduced from 1.5 to 1.0

    Advanced Torpedo Launcher
    -Rate of Fire reduced from 3.0 to 2.5

    Torpedo Launcher
    -Health increased from 1500 to 2000
    -Metal Cost decreased from 400 to 350
    -Rate of Fire increased from 0.5 to 0.8

    Missile Ship (Stingray)
    -Missile model changed from missile_tactical to missile
    -Health increased from 1000 to 3000
    -Missile Rate of fire increased from .2 to .25
    -Missile Range increased from 180 to 225
    -Missile Damage increased from 500 to 1000
    -May now target orbital units
    -Deals 50% damage to AT_Orbital armor types
    -Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

    All torpedoes no longer deal AOE damage

    All units with surface_or_air vision can now see underwater as well

    t1 Energy Plant
    -Health decreased from 3000 to 1000
    -Metal cost decreased from 450 to 400

    t2 Advanced Energy Plant
    -Health decreased from 13500 to 5000

    T1 Bot Fabber
    -Energy Draw decreased from 1000 to 800

    T1 Vehicle Fabber
    -Energy Draw decreased from 1000 to 800

    T1 Naval Fabber
    -Energy Draw decreased from 1000 to 800

    T1 Air Fabber
    -Energy Draw decreased from 1100 to 900

    T1 Artillery (Pelter)
    -Health increased from 500 to 1000

    T2 Artillery (Holkins)
    -Health increased from 1500 to 5000
    -Rate of Fire increased from 0.05 to 0.07

    T2 Tactical Missile Launcher (Catapult)
    -May now target orbital units
    -Deals 50% damage to AT_Orbital armor types
    -Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

    Gunship (Kestrel)
    -Health increased from 300 to 350
    -Metal Cost decreased from 960 to 720

    Tactical Bomber (Hornet)
    -Spread Fire set to True

    Anchor
    -Now has two anti-orbital guns and one anti-terrestrial
    -Metal Cost reduced from 3600 to 1800
    -Health increased from 2000 to 3000
    -Surface/Air/Underwater Vision increased from 0 to 120
    -Damage set to 65
    -Orbital Rate of Fire set to 3.0
    -Orbital Range set to 150
    -Terrestrial Rate of Fire set to 2.0
    -Terrestrial Range set to 120

    Jig
    -Explosion radius increased from 150 to 200
    -Explosion damage deals 5% damage to AT_Oribtal armor type (AKA blows up structures, but not your fighters)

    Orbital Fabricator
    -Can no longer reclaim

    Orbital Laser (SXX)
    -UNITTYPE_Important removed
    -Health increased from 1500 to 1600
    -Metal cost decreased from 24,000 to 6,000
    -Damage decreased from 2500 to 1250
    -Full Damage Splash Radius increased from 2 to 3
    -Range increased from 15 to 40
    -Acceleration increased from 10 to 25
    -Brake increased from 10 to 25
    -Ammo Capacity reduced from 40,000 to 6,000
    -Ammo Demand reduced from 20,000 to 3,000
    -Ammo Per Shot reduced from 40,000 to 6,000

    Astraeus
    -Metal cost decreased from 600 to 400
    -System Velocity Multiplier increased from 7.5 to 10.0
    -Gravwell Velocity Multiplier increased from 3.0 to 5.0
    -Vertical Speed increased from 100 to 200

    All Orbital units
    -Guard Radius increased from 50 to 100

    Assault Bot (Dox)
    -Vision Range increased from 100 to 105
    -Projectile lifetime decreased from 2.0 to 1.0

    Tactical Missile Bot (Bluehawk)
    -Range decreased from 180 to 160
    -May now target orbital units
    -Deals 50% damage to AT_Orbital armor types
    -Added anti-unit cannon drop pod weapon with range and rate of fire to match tactical missile

    Combat Fabricator
    -Cost decreased from 720 to 250

    Advanced Combat Fabricator
    -Cost decreased from 6000 to 2500

    Pelican
    -Now buildable by T1 Air Factory
    -Health decreased from 90 to 40
    -Metal cost increased from 45 to 100
    -Acceleration decreased from 45 to 30
    -Break decreased from 45 to 20
    -Move speed decreased from 90 to 70

    Teleporter
    -Metal Cost increased from 400 to 800

    Unit Cannon
    -Metal Draw decreased from 120 to 60
    -Energy Draw decreased from 4050 to 3050
    -Will now fire in a 30 meter spread around target


    Polish/Bugfix:
    - Fix for random landing spot generation not creating valid landing spots
    - Holkins art fixed
    - Can now do multi-node jumps in Galactic War instead of having to move nodes 1 at a time
    - Kickstarter credit updates
    - SpiderofMean Commander name change to Xenosentry based on backer request
    - Random fixes for non-English languages
    - Additional logging added for crash tracking improvements
    - Improvements to logging
    - Fix for Galactic War cards overlapping and obstructing buttons in some localizations
    - Adjusted AI nuke targeting logic
    - Adjusted Order Bar sizing
    - Added support for Command key on Macs
    - Metal spots now added to ocean floor
    - Fix for custom metal spots orientation
    - Layout fix for multiple chat windows styling
    - Fixed 1px shift on chat messages
    - Fix for the "Team Games" achievement
    - Remedy a very uncommon crash affecting some Mac OS X users running firewall software
    - Fix for AI getting stuck sometimes on mixed terrain planets
    - AI will now handle water maps better by not building in small lakes
    - Sound and audio work
    - AI performance improvements
    - Moved air transports to bottom of build bar
    - Fix for AI land and naval rally point selection
    - Update for naval platoons to use the new AI rallypoint work
    - AI should be less likely to transfer its commander to a planet under heavy enemy control
    - Dox ammo is set to half the lifetime to stop overshooting
    - Fix for nav related crash
    - Fixed some effects bugs that were causing lag
    - Fix for AI overbuilding fabbers
    - Fix for torpedoes exploding on hitting water surface
    - AI will look at anti-orbital thread when deciding on where to land on a planet
    - Art pass on icon sizes for sea units and orbital
    - Fixed bug where changing alliances would start multiple countdown timers
    - AI will now build factories closer together
    - Fix for crash from texture pool accessing non-existent textures in .papa files
    - Fix for disconnection errors leading to no game over screen

    New Commanders in Armory:
    - AceAI
    - Enzomatrix


    [ 2015-01-30 01:11:48 CET ] [ Original post ]