





Mid-Month Bugfix and Polish Pass
Balance Tank Commanders -Turn In Place set to False Unit Cannon -Health increased to 9000 from 3000 Radar -Surface and Air Radar range decreased to 400 from 600 -Orbital Radar removed -Orbital Sight range increased to 500 from 300 Advanced Radar -Metal Cost decreased to 2400 from 4800 -Energy Draw decreased to 4000 from 4500 -Surface and Air Radar range decreased to 800 from 1200 -Orbital Radar removed -Orbital Sight range increased to 900 from 300 Orbital Deepspace Radar -Orbital Sight range increased to 500 from 300 Radar Satellite (ARKYD) -Energy Draw increased to 700 from 300 -Orbital Radar removed -Orbital Sight range increased to 600 from 100 Advanced Radar Satellite -Orbital Radar removed -Orbital Sight range increased to 1200 from 600 Ion Defense (Umbrella) -Surface and Air Sight range decreased to 100 from 260 -Underwater Sight range decreased to 100 from 260 -Orbital Sight range increased to 300 from 260 -Orbital Range increased to 300 from 280 -Orbital Rate of Fire increased to 2.5 from 2.0 Defense Satellite (Anchor) -Terrestrial Laser Range decreased to 100 from 120 -Orbital Laser Rate of Fire decreased to 2.5 from 3.0 Orbital Laser (SXX) -Laser is now a Beam weapon -Ammo Capacity increased to 12000 from 6000 -Ammo Per Shot increased to 12000 from 6000 -Mines can now only be seen by Combat Fabricators and Advanced Combat Fabricators Mine -Observable layer set to Mine from Surface and Air -Ignore Sight set to False Combat Fabricator -Set Mine Sight range to 100 Advanced Combat Fabricator -Set Mine Sight range to 100 Land Scout (Skitter) - Added Mine Sight vision layer - Mine Sight set to 200 Combat Fabricator - Energy Draw set to 800 Advanced Combat Fabricator - Energy Draw set to 2000 Bug fix/Polish - Planet smash work – Craters are now unpathable by naval or land (whether there is water in them or not) – Units will no longer float above the crater as if it were not there – Planets smashing into others will now kill units as they are intended to do - UI: HUD: Added control groups, ability to sub-select within control groups - UI: HUD: Added controls to select idle fabbers/factories - UI: HUD: Added quick select buttons based on unit category (bot, land, air, etc.) - UI: HUD: Updated unit selection display to show total units selected, and allow for sub-selection based on unit category - Improvements to physics update performance - Improvements to Navigation performance - Performance work on voxels - Improvements on log handling for underwater units - Updated AI to handle building on islands smarter - Unit groups of different movement types will now try to stay together – Unit groups will be split based on Land, Water, and Air/Orbital movement. - Fix for units getting stuck when pathed or pushed into invalid terrain. - Fix for units failing to path when given a move order while bordering invalid terrain. - Improvements on units spinning around when reaching goal - More improvements on AI not heading to where it knows it will be destroyed - Improvements on units avoiding running into walls - Fix for a SimPlanet crash - Minor update to Anchor ground laser effect - Changing SXX attack to a beam - Tweaks on server clean up - Fix for an invalid replay loading issue - Crash fixes - Normal AI and Hard AI are now easier - Adjustments to how landing zones are handled in the system editor - You can now confirm live game popups using the enter key - Mouse scrolling will now only work on the panel you are focused on - Fixes for some Steam Achievement bugs - Changed the default minimum radius from 100 to 250 – This only affects new planets created in the system editor - AI won’t transport commanders in an orbital lander anymore - Control group UI will now scale to number of units selected - Art pass on Idle buttons - Planet smashes no longer deal damage way outside of crater range - Air units will no longer attempt to hover below the normal ground height - Air units will no longer land on unpathable terrain - Bug fix for editor lighting issue on high height range planets - Selection UI will no longer show type filters if there is only one type - Quick select “All” buttons will no longer select fabbers unless it’s the fabber button - Fixed issues of select all advanced button selecting fabbers - Idle fabber/factory button now selects all target units on screen with single click, and all target units on planet with double click - You can now track a control group by double clicking - Fix for game resetting to FFA when you select a planet - Fix for game crashing on 11+ player games - Factory’s given rally/move/patrol points will still be idle if idle - Improvements on AI when making attack choices - Fixed a few instances of Join Game button not working
[ 2015-02-12 22:33:43 CET ] [ Original post ]
Release Build 78071
Balance Tank Commanders -Turn In Place set to False Unit Cannon -Health increased to 9000 from 3000 Radar -Surface and Air Radar range decreased to 400 from 600 -Orbital Radar removed -Orbital Sight range increased to 500 from 300 Advanced Radar -Metal Cost decreased to 2400 from 4800 -Energy Draw decreased to 4000 from 4500 -Surface and Air Radar range decreased to 800 from 1200 -Orbital Radar removed -Orbital Sight range increased to 900 from 300 Orbital Deepspace Radar -Orbital Sight range increased to 500 from 300 Radar Satellite (ARKYD) -Energy Draw increased to 700 from 300 -Orbital Radar removed -Orbital Sight range increased to 600 from 100 Advanced Radar Satellite -Orbital Radar removed -Orbital Sight range increased to 1200 from 600 Ion Defense (Umbrella) -Surface and Air Sight range decreased to 100 from 260 -Underwater Sight range decreased to 100 from 260 -Orbital Sight range increased to 300 from 260 -Orbital Range increased to 300 from 280 -Orbital Rate of Fire increased to 2.5 from 2.0 Defense Satellite (Anchor) -Terrestrial Laser Range decreased to 100 from 120 -Orbital Laser Rate of Fire decreased to 2.5 from 3.0 Orbital Laser (SXX) -Laser is now a Beam weapon -Ammo Capacity increased to 12000 from 6000 -Ammo Per Shot increased to 12000 from 6000 -Mines can now only be seen by Combat Fabricators and Advanced Combat Fabricators Mine -Observable layer set to Mine from Surface and Air -Ignore Sight set to False Combat Fabricator -Set Mine Sight range to 100 Advanced Combat Fabricator -Set Mine Sight range to 100 Land Scout (Skitter) - Added Mine Sight vision layer - Mine Sight set to 200 Combat Fabricator - Energy Draw set to 800 Advanced Combat Fabricator - Energy Draw set to 2000 Bug fix/Polish - Planet smash work – Craters are now unpathable by naval or land (whether there is water in them or not) – Units will no longer float above the crater as if it were not there – Planets smashing into others will now kill units as they are intended to do - UI: HUD: Added control groups, ability to sub-select within control groups - UI: HUD: Added controls to select idle fabbers/factories - UI: HUD: Added quick select buttons based on unit category (bot, land, air, etc.) - UI: HUD: Updated unit selection display to show total units selected, and allow for sub-selection based on unit category - Improvements to physics update performance - Improvements to Navigation performance - Performance work on voxels - Improvements on log handling for underwater units - Updated AI to handle building on islands smarter - Unit groups of different movement types will now try to stay together – Unit groups will be split based on Land, Water, and Air/Orbital movement. - Fix for units getting stuck when pathed or pushed into invalid terrain. - Fix for units failing to path when given a move order while bordering invalid terrain. - Improvements on units spinning around when reaching goal - More improvements on AI not heading to where it knows it will be destroyed - Improvements on units avoiding running into walls - Fix for a SimPlanet crash - Minor update to Anchor ground laser effect - Changing SXX attack to a beam - Tweaks on server clean up - Fix for an invalid replay loading issue - Crash fixes - Normal AI and Hard AI are now easier - Adjustments to how landing zones are handled in the system editor - You can now confirm live game popups using the enter key - Mouse scrolling will now only work on the panel you are focused on - Fixes for some Steam Achievement bugs - Changed the default minimum radius from 100 to 250 – This only affects new planets created in the system editor - AI won’t transport commanders in an orbital lander anymore - Control group UI will now scale to number of units selected - Art pass on Idle buttons - Planet smashes no longer deal damage way outside of crater range - Air units will no longer attempt to hover below the normal ground height - Air units will no longer land on unpathable terrain - Bug fix for editor lighting issue on high height range planets - Selection UI will no longer show type filters if there is only one type - Quick select “All” buttons will no longer select fabbers unless it’s the fabber button - Fixed issues of select all advanced button selecting fabbers - Idle fabber/factory button now selects all target units on screen with single click, and all target units on planet with double click - You can now track a control group by double clicking - Fix for game resetting to FFA when you select a planet - Fix for game crashing on 11+ player games - Factory’s given rally/move/patrol points will still be idle if idle - Improvements on AI when making attack choices - Fixed a few instances of Join Game button not working
[ 2015-02-12 22:33:43 CET ] [ Original post ]
Planetary Annihilation
Uber Entertainment
Developer
Uber Entertainment
Publisher
2014-09-05
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Public Linux Depots:
- Planetary Annihilation - Linux [752.09 M]
Available DLCs:
- Planetary Annihilation - Digital Deluxe Bundle
- Planetary Annihilation - Original Soundtrack
Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
*Internet connection required.
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
Key Features Include:
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
- Spectate - Spectate matches with a suite of incredible viewing options.
- Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
- Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
- Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
*Internet connection required.
MINIMAL SETUP
- OS: Any Linux distribution supported by Steam. 64-bit only
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