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Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.


Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!


Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.


*Internet connection required.
Planetary Annihilation
Uber EntertainmentDeveloper
Uber EntertainmentPublisher
2014-09-05Release
🎹🖱️ Keyboard + Mouse
( reviews)
VR Support
Public Linux Depots:
  • Planetary Annihilation - Linux [752.09 M]
Available DLCs:
  • Planetary Annihilation - Digital Deluxe Bundle
  • Planetary Annihilation - Original Soundtrack
Mid-Month Bugfix and Polish Pass

Release Build 78071


Balance
Tank Commanders
-Turn In Place set to False

Unit Cannon
-Health increased to 9000 from 3000

Radar
-Surface and Air Radar range decreased to 400 from 600
-Orbital Radar removed
-Orbital Sight range increased to 500 from 300

Advanced Radar
-Metal Cost decreased to 2400 from 4800
-Energy Draw decreased to 4000 from 4500
-Surface and Air Radar range decreased to 800 from 1200
-Orbital Radar removed
-Orbital Sight range increased to 900 from 300

Orbital Deepspace Radar
-Orbital Sight range increased to 500 from 300

Radar Satellite (ARKYD)
-Energy Draw increased to 700 from 300
-Orbital Radar removed
-Orbital Sight range increased to 600 from 100

Advanced Radar Satellite
-Orbital Radar removed
-Orbital Sight range increased to 1200 from 600

Ion Defense (Umbrella)
-Surface and Air Sight range decreased to 100 from 260
-Underwater Sight range decreased to 100 from 260
-Orbital Sight range increased to 300 from 260
-Orbital Range increased to 300 from 280
-Orbital Rate of Fire increased to 2.5 from 2.0

Defense Satellite (Anchor)
-Terrestrial Laser Range decreased to 100 from 120
-Orbital Laser Rate of Fire decreased to 2.5 from 3.0

Orbital Laser (SXX)
-Laser is now a Beam weapon
-Ammo Capacity increased to 12000 from 6000
-Ammo Per Shot increased to 12000 from 6000
-Mines can now only be seen by Combat Fabricators and Advanced Combat
Fabricators

Mine
-Observable layer set to Mine from Surface and Air
-Ignore Sight set to False

Combat Fabricator
-Set Mine Sight range to 100

Advanced Combat Fabricator
-Set Mine Sight range to 100

Land Scout (Skitter)
- Added Mine Sight vision layer
- Mine Sight set to 200

Combat Fabricator
- Energy Draw set to 800
Advanced Combat Fabricator
- Energy Draw set to 2000

Bug fix/Polish
- Planet smash work
– Craters are now unpathable by naval or land (whether there is water in them or not)
– Units will no longer float above the crater as if it were not there
– Planets smashing into others will now kill units as they are intended to do
- UI: HUD: Added control groups, ability to sub-select within control groups
- UI: HUD: Added controls to select idle fabbers/factories
- UI: HUD: Added quick select buttons based on unit category (bot, land, air, etc.)
- UI: HUD: Updated unit selection display to show total units selected, and allow for sub-selection based on unit category
- Improvements to physics update performance
- Improvements to Navigation performance
- Performance work on voxels
- Improvements on log handling for underwater units
- Updated AI to handle building on islands smarter
- Unit groups of different movement types will now try to stay together
– Unit groups will be split based on Land, Water, and Air/Orbital movement.
- Fix for units getting stuck when pathed or pushed into invalid terrain.
- Fix for units failing to path when given a move order while bordering invalid terrain.
- Improvements on units spinning around when reaching goal
- More improvements on AI not heading to where it knows it will be destroyed
- Improvements on units avoiding running into walls
- Fix for a SimPlanet crash
- Minor update to Anchor ground laser effect
- Changing SXX attack to a beam
- Tweaks on server clean up
- Fix for an invalid replay loading issue
- Crash fixes
- Normal AI and Hard AI are now easier
- Adjustments to how landing zones are handled in the system editor
- You can now confirm live game popups using the enter key
- Mouse scrolling will now only work on the panel you are focused on
- Fixes for some Steam Achievement bugs
- Changed the default minimum radius from 100 to 250
– This only affects new planets created in the system editor
- AI won’t transport commanders in an orbital lander anymore
- Control group UI will now scale to number of units selected
- Art pass on Idle buttons
- Planet smashes no longer deal damage way outside of crater range
- Air units will no longer attempt to hover below the normal ground height
- Air units will no longer land on unpathable terrain
- Bug fix for editor lighting issue on high height range planets
- Selection UI will no longer show type filters if there is only one type
- Quick select “All” buttons will no longer select fabbers unless it’s the fabber button
- Fixed issues of select all advanced button selecting fabbers
- Idle fabber/factory button now selects all target units on screen with single click, and all target units on planet with double click
- You can now track a control group by double clicking
- Fix for game resetting to FFA when you select a planet
- Fix for game crashing on 11+ player games
- Factory’s given rally/move/patrol points will still be idle if idle
- Improvements on AI when making attack choices
- Fixed a few instances of Join Game button not working

[ 2015-02-12 22:33:43 CET ] [Original Post]

Minimum Setup

  • OS: Any Linux distribution supported by Steam. 64-bit only
GAMEBILLET

[ 6402 ]

7.07$ (12%)
16.57$ (17%)
34.59$ (42%)
24.99$ (58%)
24.87$ (17%)
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4.95$ (17%)
24.87$ (17%)
41.47$ (17%)
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42.45$ (15%)
24.87$ (17%)
16.57$ (17%)
4.95$ (17%)
31.10$ (11%)
41.47$ (17%)
16.96$ (15%)
12.42$ (17%)
24.87$ (17%)
7.44$ (17%)
8.27$ (17%)
33.17$ (17%)
12.59$ (16%)
49.77$ (17%)
16.57$ (17%)
7.54$ (16%)
5.03$ (16%)
12.42$ (17%)
12.42$ (17%)
17.75$ (11%)
GAMERSGATE

[ 1928 ]

1.91$ (87%)
8.0$ (60%)
12.0$ (70%)
0.68$ (91%)
1.11$ (91%)
8.5$ (66%)
1.05$ (85%)
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0.85$ (83%)
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0.89$ (87%)
1.28$ (91%)
1.91$ (87%)
2.7$ (86%)
5.95$ (83%)
0.6$ (91%)
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25.0$ (50%)
5.09$ (49%)
16.0$ (60%)
2.55$ (87%)
6.8$ (66%)
0.68$ (91%)
10.49$ (65%)
14.87$ (40%)
8.0$ (80%)
7.2$ (64%)
3.4$ (66%)
2.55$ (91%)
0.64$ (87%)
MacGamestore

[ 4310 ]

1.99$ (90%)
7.79$ (40%)
13.99$ (22%)
2.99$ (70%)
2.24$ (85%)
15.89$ (21%)
2.29$ (77%)
13.99$ (7%)
1.99$ (80%)
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15.99$ (20%)
1.99$ (80%)
1.19$ (88%)
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2.49$ (75%)
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13.99$ (7%)
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21.49$ (14%)
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1.99$ (85%)
1.19$ (88%)
1.49$ (85%)
4.99$ (83%)
2.49$ (75%)

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