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Single Player Save/Load first pass

Hey all! Over the last month, we’ve been pushing on getting save/load working in the single player side of PA. We’ve also done tons of balance tweaks based on feedback and our balance folks watching replays and streams, added 2 new maps (1 for ranked play and 1 for general play), did some fairly big performance improvements for large army fights, and hit as many bugs and polish items as we could. This is the first pass of our save/load work, so you’ll see it missing items we want in the final. That being said, we are currently working on those elementsl, but since this version was working, we wanted to go ahead and get it out so you could use it. I’ve explained what is in this version below (single player AI skirmish saving), as well as what we hope to get in next (galactic war mid game saving and resume from anywhere in a replay loading). Take a look, and if you want to join the conversation, or run into any issues, please join us over on the Uber forums! Release Build 79317 Save/Load (first pass) -Very first pass on Save/Load now in game in its beta form (there will be some bugs, but we wanted to get this out for players to make use of asap) --Save/Load now works with AI Free For All skirmish ---Currently it will not remember dynamic alliances ---Currently has issues with alliances ending the game --Save/Load currently does not function for Galactic War --Spectating won’t work after you lose a loaded game --The sim will freeze while saving. This could take shorter or longer depending on amount of stuff being saved --You can also view save files as a replay ---In the future this will allow you to pick a spot in chronocam and load the game there, though it is not yet functioning -Next passes will be adding some of the missing functionality from above, including Galactic War and resume from anywhere in a replay. Balance: Orbital Deepspace Radar -Metal Cost increased to 600 from 300 -Orbital Sight Radius increased to 1000 from 500 Air Scout (Firefly) -Sight Range increased to 250 from 200 Radar -Radar Range increased to 450 from 400 -Orbital Sight increased to 600 from 500 Advanced Radar -Radar Range increased to 900 from 800 -Orbital Sight increased to 1200 from 1000 Wall -New model to better communicate that your units can shoot through it -Mesh Bounds changed to [5, 3, 14] from [5, 5, 7] (Taller, more narrow) -Metal Cost increased to 50 from 25 -Health decreased to 3000 from 5000 -Atrophy Cooldown decreased to 0.5 from 15.0 (this is the time it takes for unit being built to die if you abandon it before it is finished) -Atrophy Rate increased to 20.0 from 0.416667 Unit Cannon -Health increased to 18,000 from 9,000 Orbital Factory -Health decreased to 9,000 from 15,000 -Orbital Sight Radius increased to 250 from 100 Orbital Mining Platform (Jig) -Nuke Radius increased to 250 from 200 -Area Build Separation increased to 100 from 50 Assault Bot (Dox) -Move Speed decreased to 18 from 20 Boom Bot -Damage decreased to 600 from 700 Combat Fabricator -Can no longer build walls. Added air_pbaoe ammo (air units with this will do AE damage on death) -Damage set to 30 -Splash Radius set to 1.5 -Splash Damages Allies set to True Fighter (Hummingbird) -Added air_pbaoe as death weapon -Health decreased to 150 from 200 Bomber (Bumblebee) -Metal Cost increased to 280 from 240 -Rate of Fire decreased to 7.5 from 10.0 -Added air_pbaoe as death weapon Interplanetary Fighter (Phoenix) -Health decreased to 200 from 300 -Ammo Lifetime decreased to 2 from 5 -Added air_pbaoe as death weapon Tactical Missile Bomber (Hornet) -Added air_pbaoe as death weapon Battleship (Leviathan) -Ammo Lifetime decreased to 4 from 10 Anti-Nuke -Ammo Lifetime decreased to 5 from Infinite -Velocity increased to 500 from 400 Defense Satellite (Anchor) -Metal Cost increased to 2200 from 1800 -All radar units that require energy to see the surface layer now require energy to see the underwater layer Defense Satellite (Anchor) -Orbital Sight Radius increased to 600 from 280 Ion Defense (Umbrella) -Orbital Sight Radius increased to 500 from 300 Orbital Fabricator -Orbital Sight Radius increased to 250 from 100 -Can now reclaim features and wreckage -Can now assist and repair units and structures in the orbital layer -Can now assist and repair teleporters Orbital Lander -Orbital Sight Radius increased to 300 from 100 Orbital Fighter -Orbital Sight Radius increased to 400 from 250 Vehicle Factory -Area Build Separation increased to 6 from 3 Air Factory -Area Build Separation increased to 6 from 3 Bot Factory -Placement Size changed to [30,55] from [30,60] -Area Build Separation increased to 6 from 3 Naval Factory -Placement Size changed to [20,50] from [20,47] -Area Build Separation increased to 10 from 3 Advanced Naval Factory -Placement Size changed to [50,125] from [50,70] -Area Build Separation increased to 10 from 7 Grenadier -Firing Arc Type changed to High from Low -Max Firing Velocity increased to 68 from 53 -Min Firing Velocity increased to 65 from 50 -Range increased to 125 from 105 -Vision Range increased to 130 from 120 Heavy Tank (Leveler) -Hit points increased to 1500 from 1000 -Turn Radius decreased to 60 from 90 -Yaw Rate increased to 30 from 15 -Splash Radius increased to 3 from 0 -Full Damage Splash Radius increased to 1 from 0 Gunship (Kestrel) -Metal Cost decreased to 600 from 720 Commander -Build Energy Draw increased to 2000 from 1500 -Energy Production decreased to 2000 from 3000 -Metal Production decreased to 20 from 30 -Metal Storage increased to 1500 from 1000 -Energy storage increased to 45,000 from 20,000 -Commander and missile turret weapons now prioritize pelicans over other non-prioritized air units Metal Extractor - Metal Cost increased to 170 from 150 -Phoenix, Barracuda, Kraken and Unit Cannon enabled in Galactic War Polish/Bugfixes: -Added new ranked system Amplus to the matchmaking pool -Added new systems Amplus and Blitz to the default system list -Updated every ranked system with new iterations -Removed Battlefield and Inner Sol System from the pre-made system list -Adjusted the recommended players for all of the ranked systems and the PAX system -Fixed issues of Assisting/Repairing failing (most commonly seen from Factories with Patrol not having fabbers it built assist it) -Fixed for units under construction by orbital factory moving when factory is being assisted by orbital fabbers -Adjustments to how AI prioritizes based on planet resources -Fix for rare cases where units would not fire -Fix for a few coherent crashes -Fix for missing vision on reconnect -Beta tag added to Save/Load buttons on the main menu -Fix for build orders not loading (not factory queues, but actual build orders like from Commander or Fabber) -Fix for weird floating units after load -Annihilazer should now load correctly (unless it's mid-fire, you will need to fire it again in that case -Craters now load correctly -Alliances restored during save/load --Loaded games don't end properly when allied victory is true (upcoming) -Credits system added for our writer -Coherent fix for crashes -Fix for crash in AntiWeapon code (should fix that anti-nuke not firing issue) -AI unit cap is now adjustable via the ai_config file -Online (PlayFab) save games are found under Replays (Local saves still found in same spot, this will be better in future pass) -Save games filter added to Replay browser -Units falling behind the group will now pathfind much better -Performance improvements for large army battles and large numbers of units Steam has a character limit on posts, so more patch notes found in game or at the uber site: http://www.uberent.com/pa/2015/03/12/single-player-saveload-first-pass/


[ 2015-03-12 21:43:06 CET ] [ Original post ]

Planetary Annihilation
Uber Entertainment Developer
Uber Entertainment Publisher
2014-09-05 Release
Game News Posts: 81
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Public Linux Depots:
  • Planetary Annihilation - Linux [752.09 M]
Available DLCs:
  • Planetary Annihilation - Digital Deluxe Bundle
  • Planetary Annihilation - Original Soundtrack

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.

Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!

Key Features Include:


  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
  • Spectate - Spectate matches with a suite of incredible viewing options.
  • Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
  • Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
  • Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.

*Internet connection required.

MINIMAL SETUP
  • OS: Any Linux distribution supported by Steam. 64-bit only
GAMEBILLET

[ 5974 ]

19.99$ (20%)
25.79$ (14%)
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17.59$ (12%)
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42.46$ (15%)
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33.59$ (16%)
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12.71$ (15%)
26.69$ (11%)
3.35$ (16%)
GAMERSGATE

[ 1567 ]

4.37$ (78%)
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MacGamestore

[ 1755 ]

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