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TITANS 1v1 Ranked Ladder Reset and Seasons Update 112305
Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.
[olist]2019-01-25 - 2019-05-02
2019-05-03 - 2019-08-08
2019-08-09 - 2019-11-14
2019-11-15 - 2020-02-20
[/olist]
The following are still in development / testing:
Hello Commanders,
The official TITANS 1v1 ranked ladder was reset on 2018-11-02 at 06:00 UTC starting a new season that ends on 2019-01-24.
The player holding the Uber #1 position at the end of this season will be shipped an Invictus Commander statue, a beautiful item that everyone should want in their trophy cabinet.
There will be new 1v1 ranked maps later this month with at least one new map every month.
TITANS Current Map Pool (11)
- Amplus
- Berg
- Blitz
- Clutch
- Crag
- Duat
- Forge
- Lock
- Meso
- Pacific
- Roc
TITANS 1v1 Ranked Seasons in 2019
Starting in 2019 each 1v1 ranked season lasts 3 months with a ladder reset at the start of every season.
TITANS 2019 Seasons
[olist]
TITANS 1v1 Ranked Fixes
- Fix for never-ending 1v1 ranked queue after a network error
TITANS 1v1 Ranked Display Improvements
- 1v1 rank and inactivity displayed in start menu (moved into base game from community mods)
- 1v1 rank display in game over (moved into base game from community mods)
TITANS 1v1 Ranked Work in Progress
The following are still in development / testing:
- Tweaks to limit highest initial placement to Gold
- Inactive 1v1 ranked ladder decay (slowly lose points if you're not active)
- Visible points display
- Penalties for disconnecting instead of surrendering
Technical Notes
Server Improvements
- Experimental multi-threading on official servers (still legacy toolchain and infrastructure)
- More performance and memory usage improvements to navigation cost cells
- Logging of server rate
- Logging of system free memory (currently windows only)
AI Improvements
- Further refinement of AI aggression
- Adjusted how the AI chooses where to expand
- Performance improvements
- Retrained neural networks
Server Fixes
- Fix for AI Platoon::numUnitsOfType server crash
- Fix for AI chooseStartLocation server crash when passed bad data
- Fix for AI attempting to transfer a unit to a planet that did not have an initial planet manager assigned
- Fix for AI getting stuck building no factories if it is modified to remove the ability for the AI to build one or more factory types
- Fix for a multi-threading crash
Client Improvements
- More visible orbital attack lines in the orbital path visualiser
Client Fixes
- Fix for particle emitter crash when emitter has an invalid fx_trail_spec
Modding
- MatchmakingUtility.getSeasonEndDate()
- New gVersion global with current build number accessible in all scenes api.game.isPTE()
- UTC start_timestamp (landing time) and end_timestamp (game over) in server control state to calculate accurate game elapsed (note that valid_time_range.min is the in-game landing time)
[ 2018-11-02 20:27:48 CET ] [ Original post ]
Planetary Annihilation
Uber Entertainment
Developer
Uber Entertainment
Publisher
2014-09-05
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Public Linux Depots:
- Planetary Annihilation - Linux [752.09 M]
Available DLCs:
- Planetary Annihilation - Digital Deluxe Bundle
- Planetary Annihilation - Original Soundtrack
Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
*Internet connection required.
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
Key Features Include:
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
- Spectate - Spectate matches with a suite of incredible viewing options.
- Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
- Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
- Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
*Internet connection required.
MINIMAL SETUP
- OS: Any Linux distribution supported by Steam. 64-bit only
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