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Happy New Year Commanders,
Our faster modern toolchain server build with multi-threading is now live on official servers! This should mean the servers perform better than ever before, especially on multi-planet systems.
The modern client with local server remain opt-in via the modern BETA in Steam and the PA launcher. If you are playing single player with a local server or hosting LAN games we encourage you try the the modern client.
To help new players pick up the game faster, the Planetary Annihilation guides section is now a one-stop shop for everything you wanted to know about Planetary Annihilation but didnt know to ask.
We have expanded the TITANS 1v1 ranked map pool with four community maps from WPMarshall and GrandHomie (for a total of 15 maps):
- Enfer (GrandHomie)
- The Marne (GrandHomie)
- Lugaan (WPMarshall)
- Singe (WPMarshall)
tl;dr
- Official servers using modern toolchain builds with multi-threading
- Two clients available (stable legacy and cutting-edge modern for testing)
- TITANS 1v1 ranked maps expanded with four community maps from WPMarshall and GrandHomie for a total of 15 maps
- TITANS 1v1 ranked lobby is now anonymous showing Player 1 and Player 2
- TITANS 1v1 ranked lobby leave option has been removed
- AI improvements with reworked and retrained neural networks
- AI commander selection (as promised)
- Server crash fixes
- NEW official guides: https://planetaryannihilation.com/guides
- NEW audio modding
- NEW official dedicated servers with up to 32 players for big games
TITANS Balance Changes
- Pelican cost increased to 160 and health decreased to 150
- Locust cost increased to 260
- Spinner range increased to 120
Technical Notes
Next year we will be moving to PAnet, which will replace the legacy UberNet infrastructure with modern server environments. Eventually all the legacy Windows servers will be replaced with faster modern Linux servers.
Toolchains
Software development toolchain: https://en.wikipedia.org/wiki/Toolchain Legacy toolchain
- Visual Studio 2012 / Windows 8 SDK
- Xcode 5.0.1 / macOS Mountain Lion for macOS Lion 10.7+
- Legacy Steam Linux runtime / GCC 4.8.4
- Visual Studio 2017 latest / Windows 10 SDK latest
- Xcode 10.1 / macOS 10.14.1 latest for macOS Mavericks 10.9+
- Modern Steam Linux runtime / GCC 5.4.1 (currently limited by Steam Linux runtime)
- Native Linux / Clang / LLVM 7.x for dedicated Linux servers
TITANS Community Maps
- https://github.com/planetary-annihilation/pa-community-maps
Server Improvements
- Faster modern toolchain build
AI Improvements
- Completely reworked the AIs neural network fitness function to improve how the AI evaluates the outcome of a battle
- Instead of being based on the difference between each and every input before and after the encounter, the fitness function now primarily looks at which side lost more metal value. Not every encounter results in a metal loss, so the fitness function also compares unit count losses as well as health losses, but they dont count nearly as much as metal losses
- AI commander selection in new game lobby
Server Fixes
- Fix for crash if the AI was trying to teleport a fabber or commander to a planet as the planet was destroyed
- Fix for multiple cases where a unit could be removed from a platoon (dropping the reference) before being added to a new platoon, causing a crash later on in the game
- Fix for crash if the commander did not have an Uber cannon spec
- Fix for build arms not ticking in multi-threading enabled servers causing fabbers/commanders to not face their build targets
- Fix for crash if a fabber/commander was assisting in the construction of a projectile that died
- Fix for a crash if a projectile target died and was cleaned up by the sim
- Improved fix for players disconnecting from new game lobby not being removed from game
Client Improvements
- Reorganised start menu is now scrollable with more space for menu items
- Improved commander and colour selection in new game lobby
Client Fixes
- Fix for ESC key locking up the start menu if no video was playing
- Fix for community videos not showing if community mods not enabled
Modding
- NEW audio modding:
- api.sound.playSoundFromFile(path)
- api.sound.playSoundFromFileAtLocation(path, x, y, z)
- api.sound.registerCueMod(cue, path)
- api.sound.unregisterCueMod(cue)
- NEW build.txt with original build number (will differ from version.txt for legacy clients)
- NEW gBuild global with original build number from build.txt accessible in all scenes
- NEW --version command line option to override version.txt for targeting a different server build
112595
- Hot fix for TITANS 1v1 ranked
[ 2018-12-31 12:59:09 CET ] [ Original post ]
- Planetary Annihilation - Linux [752.09 M]
- Planetary Annihilation - Digital Deluxe Bundle
- Planetary Annihilation - Original Soundtrack
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
Key Features Include:
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
- Spectate - Spectate matches with a suite of incredible viewing options.
- Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
- Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
- Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
*Internet connection required.
- OS: Any Linux distribution supported by Steam. 64-bit only
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