
Hello Commanders,
We all know machines are superior to organics, yet theyre only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the games server infrastructure has been such an important goal for us. The road has been long, the struggle real, but were finally approaching the date of (drum roll please)... MIGRATION. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine.
PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers.
TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times. But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader.
With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think youll find these maps a big upgrade. Ranks were wiped clean and its anyone game to win once more.
AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes
Let the great migration begin!
PAnet Features and Migration
The Planetary Annihilation servers will be offline for up to 5 hours starting 2019-05-20 03:00 UTC while we migrate data to PAnet from UberNet.
New features in PAnet:
- modern servers with faster CPUs, more memory and increased bandwidth
- new regions (see below)
New Regions:
- USWest (Oregon)
- USCentral (Ohio) - this was USEast (Virginia) on UberNet since March 2018
- USEast (Virginia)
- APSouthEast (Singapore)
- APNorthEast (Japan)
The following regions have higher capacity servers for bigger games:
- USWest (Oregon)
- USCentral (Ohio)
- USEast (Virginia)
- EUWest (Ireland)
PAnet Public Test Environment (PTE)
Prior to migration on 2019-05-20 we will have a
PTE build for testing PAnet.
Unlike previous PTE builds that have historically targeted the current live environment, this is a completely separate test environment with no existing data.
On first login to the PTE via Steam or PA account. a minimal set of data from UberNet will be automatically migrated to allow logins and play testing with your current inventory. All data will be discarded from the PTE once PAnet is live.
This automatic on demand migration does NOT include:
- game history
- display name history
- replays
- friends list
PAnet PTE URL: https://store.pte.planetaryannihilation.net/
TITANS 1v1 Ranked Season 2 Winners
Uber #1 (US$1,000): NikolaMX
Most active players (US$100 each)
Uber
Platinum
- Pa!nCorgi
- Viroo
- Sinoccence
Gold
Silver
Bronze
- FrigoPorco
- TotalAnnihilator
- MrStorm
If you have not received your prize contact support via https://support.planetaryannihilation.com/
TITANS 1v1 Ranked Season 3 Maps
Four maps carried over from season 2:
- Aquilaris
- Disparity
- Centax-3
- The Ardennes
Remaining season 2 maps have been added to the in-game map list.
Twelve new maps:
- Backbone
- Exeunt
- Basilica
- Hopper
- Rotunda
- ASAT
- Hyde
- Kelvin
- Echo
- District
- Maginot
- Bailiff
https://www.youtube.com/watch?v=i9FV3rGqkZQ
Technical Notes
Legacy builds are no longer supported and will not be updated.
Translations
- Dutch updated as an official language
AI Improvements
- Improved performance of AI deployment data
AI Fixes
- Fix for platoon disbanding weirdness
- Fix for evaluateReconNeed AI crash
Client Improvements
- New 1v1 and shared army team vs team maps from TITANS 1v1 ranked season two
- Updated Coherent UI with improved 4K+ support for Windows
- Improved start menu videos feed (moved into base game from community mods patch)
- Improved start menu streams feed (moved into base game from community mods patch)
- mproved start menu news feed (moved into base game from community mods patch)
Client Fixes
- Fix for 4K+ crashes on Windows
- Fix for Coherent UI crashes
- Fix for material library crashes
- Fix for social bar not shown after 1v1 ranked requeue
Server Improvements
- AI no longer directly influences sim and all commands are queued
- AI now updates concurrently with history
Server Fixes
- Fixes for shutdown crashes
[ 2019-05-09 04:09:20 CET ] [ Original post ]