





Hello Commanders, Did you want to know what Planetary Annihilation Inc is doing to help you stay safe during COVID-19? No? Didnt think so. Instead weve spent the time adjusting the dials, tweaking the numbers and fiddling the stats, all to create the new perfect balance. Were making adjustments to make it easier to create your initial base, make tanks more viable as an early game option, and also make it easier to get into the orbital layer. For the map makers among you, we fixed metal on the equator, allowed you to quickly create backups as you work, and height adjustments are now possible for terrain. Youll need to dive into the pas files with your preferred text editor to make the changes, no fancy UI just yet, but it will allow you even more control over your creations. In return, dont create systems with planets as far apart from one another as possible and orbital travel times so long they verge on the realistic. No one likes those systems. Please stop. New support section on website (work in progress): https://planetaryannihilation.com/support/
Technical Notes
TITANS Balance Changes
Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc. eg Grenadier, Hornets, etc. Queued area load and unload can now be used to create a temporary ferry. Commander
- Build range increased to 30 from 20
- Speed increased to 50 from 30
- Speed increased to 20 from 15 (faster than Dox)
- Rate of fire increased to 0.5 from 0.4
- Range increased to 145 from 130
- Yaw ranged increased to 135 from 90
- Idle aim delay decreased to 0.5 from 1.0
- Firing standard deviation decreased to 0.75 from 1.0
- Range increased to 115 from 100
- Damage increased to 125 from 120
- Firing standard deviation increased to 0.5 from 0.35
- Range decreased to 240 from 260
- Cost decreased to 1,500 from 2,000
- Can now build Anti-Nuke Launchers and Umbrella anti-orbital defenses
- Ground weapon range reduced to 80 from 100
- Metal production decreased to 30 from 36
- Energy production decreased to 7,500 from 9,000
Client Improvements
Local client improvements:
- Added support for interplanetary area and line formations with load / unload
- Added build range preview (control)
- Added official support link to start menu (and removed community support link)
Client Fixes
Local client fixes:
- Fixed black screen issue where load event for splash image failed to fire (patched by community mods)
- Fixed strategic icons and fog of war lighting showing when units teleporting
System Editor Improvements
Local client improvements:
- Added export to system editor for fast backups while creating maps
- Added description, creator and version to system editor
System Editor Fixes
Local client fixes:
- Fixed system editor metal sport validation
- Fixed unselectable sunken CSG in system editor
Server / Sim Improvements
Local server and public server improvements:
- Added continuous area load / chase and interplanetary area load / unload (queued area load / unload orders can be used for temporary ferry)
- Added terrain height adjustments to planet builder
Server / Sim Fixes
Local server and public server fixes:
- Fixed transport / distance with teleport load / unload exploits
- Fixed death explosion damaging their own wreckage
- Fixed move sub tasks targeting a unit only targeting initial position resulting in missed air / orbital loads for moving units
- Fixed nav agent targeting of lower layers by air / orbital not excluding radius of each agent resulting in missed loads as vertical move outside of goal range
- Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc
Modding
Unit server mod changes:
- Added load_range and chase_range to transporter spec
Content Creation
Video creation improvements:
- Added --no-sun and --no-planets with hidden black biome for video capture using api.ar_system.changeSkyboxOverlayColor(0,0,0,1)
[ 2020-05-29 01:09:53 CET ] [ Original post ]
- Planetary Annihilation - Linux [752.09 M]
- Planetary Annihilation - Digital Deluxe Bundle
- Planetary Annihilation - Original Soundtrack
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
Key Features Include:
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different. Annihilation is final.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches.
- Spectate - Spectate matches with a suite of incredible viewing options.
- Advanced Command And Control - With intuitive drags and clicks, seamlessly switch between planets, mine resources, create custom unit formations, or pulverize armies.
- Dynamic Picture-In-Picture - View and interact with your units on another planet in a second window as you focus and control the action in your primary view.
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point or check out the entire match after a game ends.
- Smash Planets - Don’t just win, annihilate. End games with the mother of all weapons: an asteroid on a collision course.
*Internet connection required.
- OS: Any Linux distribution supported by Steam. 64-bit only
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