
Gather your friends for Lunars, the zodiac party game where cute chaos meets fierce competition! Customize your characters, dive into hilarious mini-games, and outplay your friends with items and power-ups across three exciting game modes:
🎲 Classic Mode – Roll the dice in classic party board game style, competing in mini-games at the end of each turn.
⚡ Blitz Mode – No waiting, just non-stop action as everyone takes their turns simultaneously! Race to strategize, collect power-ups, and compete in mini-games at the end of each round for extra rewards.
🎮 Mini-Game Mode – Get ready for a non-stop mini-game marathon! Knocked out? Not really! Come back as a mischief-maker and shake things up for the remaining players.
🔥 MULTIPLAYER MAYHEM
Play with up to 4 players in couch co-op, 8 online, or mix both with online couch co-op—where two groups of up to 4 local players can team up online for an 8-player experience!
🗺️ EXPLORE DYNAMIC GAME BOARDS
From mummy-infested deserts to a cardboard kingdom with a cranky dragon, each board is its own adventure! Play through 4 wildly different locations, each packed with quirky characters, unpredictable challenges, and a unique spin on the game!
🎉 MINI-GAMES, MAXIMUM FUN
Brace yourself for 30+ over-the-top mini-games! Work together, battle it out, or throw strategy out the window—anything goes! And if you’re knocked out? No worries! Come back as a troublemaker to keep the fun going!
🌟 STYLE YOUR ZODIAC PLUSHIE
Choose from 12 cuddly zodiac-themed plushies, each with its own unique personality, and dress them up with an ever-expanding library of outfits, accessories, pets, and styles. Mix, match, and express your vibe as you play with your favorite zodiac and claim the top spot!
🚀 FAST, FUN, AND FOR EVERYONE
Casual fun or high-stakes competition? Lunars strikes the perfect balance between easy-to-learn gameplay and deep strategy, so everyone can jump in and enjoy!
Minigames

In todays Devlog, we want to talk about the Minigames our thoughts, ideas, and inspirations. We hope that after reading this, you'll understand our take on development!
When it comes to inspiration for *Lunars*, weve drawn from every game weand the Lunars communityhave ever played. Weve got influences from party games like *Mario Party* and *Fall Guys*, console classics like *Pilotwings*, and yes, even *Minesweeper*! The beauty of working on a game like *Lunars* is that its like being a kid in a candy storeyou can mix and match game concepts, and suddenly, youve got a brand-new mini-game or a fresh twist on an old classic.

Looking back, its hard to pinpoint our first mini-game. From day one, we had so many ideas bouncing around that it felt (and still feels) like a brainstorming session with a hundred caffeinated squirrels. If I had to choose, we mightve started tinkering with Water Wheel first, but it could have just as easily been Penguin Posse or Slice of Life. Honestly, its all a bit of a blur!
One thing weve learned from playtesting with the Lunars community is that different players excel at different genres, which makes some mini-games feel easier for some than others. We wanted the basics to be accessible enough for anyone to pick up and play, but we also built in higher-skill ceilings so hardcore players could get their fix. Were always listening to player feedback, and weve got the option for mini-game variants. So, if a particular mini-game difficulty is driving people nuts, we can split it into a harder and easier version. Our goal is to make sure everyones having a blast, even if it means tweaking the challenge level.
When it comes to team mini-games, weve explored a bunch of ideas. Weve got 2-player teams cooperating to reach a goal, 4v4 setups like in Soccer Punch, asymmetrical setups where one group is more powerful but has fewer players, team captures where one team starts off smaller but can convert the other teams players, and elimination teams where eliminated players come back with the goal of taking out the remaining players. Its all about variety and keeping things fresh and exciting!

As we head into early access, were aiming to have at least 25 mini-games in *Lunars*, and by launch, well be in the 30s. Well continue to add more based on what you, the players, think. Being a small team has its challenges, but it also gives us the creative flexibility to respond to our players and explore some of the more unconventional ideas. And trust me, if theres one thing we have plenty of, its fun mini-game concepts just waiting to come to life.
Now, about a scoreboard at the end of mini-games, showing the best scores of last week or monthwhile we dont have that built into the game yet, its something were definitely considering. We see the value in it, but it needs careful handling since *Lunars* is a party game, and your score could be heavily impacted by your co-players helping you outor, you know, sabotaging you. We want to keep the fun and competition balanced.
One last thing before I gowere making *Lunars* the kind of game you can enjoy with friends, family, or even that random group you meet online. Whether youre playing online or in person, were all ears when it comes to feedback. Were committed to making *Lunars* as fun as a barrel of monkeys, even if that means tweaking a mini-game after launch. So, keep those suggestions comingwere here for it!

Minimum Setup
- OS: Proton 9
- Processor: Intel Core i5 / AMD Ryzen 5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 280X / Intel HD Graphics 620 or better
- Storage: 20 GB available spaceAdditional Notes: Limited Testing on Linux. If any issues please contact us via contacts listed on main store page.
Recommended Setup
- OS: Proton 9
- Processor: Intel i7-6700 / AMD Ryzen 5 3600 or equivalentMemory: 16 GB RAM
- Graphics: NVIDIA Geforce GTX 1080 / AMD Radeon RX 5500M or equivalent
- Storage: 20 GB available spaceAdditional Notes: Limited Testing on Linux. If any issues please contact us via contacts listed on main store page.
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