Nebula Cleanup Crew is a short, roguelike bullet-hell game where you rescue your crew members by defeating waves of enemies leading up to bosses. Once a crew member is rescued you can play as them! The average session will last 3-10 minutes.
HOT AND COLD WARFARE
Each weapon alters your ship's core temperature as you pave the way to a crew member needing rescue. Superheat or Superchill your ship to use powerful special attacks!
FREEZE your enemies, then hit them with SCORCH damage to cause a FLARE blast outward from the enemy. Or, OVERHEAT them and then hit with FROSTBITE damage to create damaging ICE SHRAPNEL and more!
RESCUE THE CREW
Defeat Nebula Bosses to rescue and unlock your crew members as playable ships!
CUSTOMIZE YOUR WEAPONRY
Change what happens when in SuperTemp Zones! For example, COLD bullets can double in size when fired while you're in a SuperChill Zone!
Also upgrade fundamental stats like ammo usage, weapon effects, and your COLD and HOT abilities. Unlock all the options for over 50 total upgrades!
WHAT TO EXPECT
50+ hand-crafted maps full of enemies to defeat, including 2 bosses. Each run features different maps and each map has a touch of procedural generation to keep things fresh!
Designed to be short. Each session will last between 3 and 10 minutes.
4 original music tracks!
Stagger enemies with your hot and cold arsenal! Over 50 upgrades for your weaponry, ship stats and abilities - many of them unlocked after completing various challenges.
Single-player, fully offline close-quarters action gameplay: no internet required.
No microtransactions
ABOUT THE DEVELOPER
Just a father and son making a game in our off-hours. We’re having a blast designing, coding, and drawing it — and we hope you have a blast playing it!

Hi!
Short update while we wrap up v1 changes. We're super excited to release our game soon!
[h4]Pricing[/h4]The game is short and sweet - around 1-2 hours in most cases. We currently plan on releasing for $3.
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Demo
We are a tiny dev team - 2 people. To best focus on the full game and finishing our plans we're planning on taking the demo offline 11/14/25. Thank you to everyone who tried it out!
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Controls & UI
Supertemp Zone deploy remapped to right stick click (controller) by default
[/*]Sector report can now be dismissed with Spacebar by default
[/*]Scrollbars added to unlock screens and layout polished
[/*]
Gameplay & Balance
Rebalanced unlockable weapons
[/*]Electrical Tether now breaks on armored enemies
[/*]Auto-Drone reduced to 2 ranks (fires both hot/cold by default)
[/*]Adjusted upgrade stat pacing and shop costs
[/*]Hints can now be toggled off in the Settings menu
[/*]D.Rone tutorial text and hints have been polished up so they get right to the point!
[/*]
Zones & Maps
Added Titans Rest zone, new boss and maps. Intended to be played after Shattermist Nebula. It's challenging!
[/*]Rebalanced maps for smoother progression
[/*]Guaranteed hot/cold ammo drops in initial sector to prevent slow pacing
[/*]Updated lighting and backgrounds for a bunch of sectors
[/*]
Final Boss Updates
Complete overhaul with new attacks
[/*]Smoother animation, synced firing, improved visuals and camera feedback
[/*]Movement rebuilt for cleaner collisions
[/*]Fixed animation and bullet pooling issues
[/*]
Fixes & Polish
Corrected unstable energy region hitbox
[/*]Improved input handling and UI logic to prevent unwanted weapon swaps in menus
[/*]Fixed controller navigation and shop input issues
[/*]
Cheers!

Minimum Setup
- OS: Ubuntu 20.04 LTS. SteamOS 3.0+Memory: 1 GB RAMGraphics: 512 MB VRAMStorage: 300 MB available space
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 20.04 LTS. SteamOS 3.0+Memory: 1 GB RAMGraphics: 512 MB VRAMStorage: 300 MB available space
- Graphics: 512 MB VRAM
- Storage: 300 MB available space
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