Info
This game requires two players and uses in-game voice chat for communication. No additional software is needed.
Two Locations, Connected by You
Work together in separate locations, each filled with unique puzzles that only your partner can help solve. Every move depends on sharp communication through in-game voice chat. Can you crack the code and escape before time runs out?
Features
Two-Player Co-Op: Work together from separate locations, using items and puzzles to help each other progress.
Engaging Storyline: Immerse yourself in a unique, fully voiced heist narrative.
In-Game Voice Chat: Communicate like true professionals using an old-school walkie-talkie on a special, unhackable frequency.
Atmosphere? Explore a mysterious secret bunker that holds anything but the ordinary.

Patch Notes
Version v0.2.1:
Gameplay/Visual changes:
Added two achivements to find 10 and all coins.
[/*]Reworked the lighting.
[/*]Replaced ugly floors.
[/*]Change coin amount and buyable hint in real time when partner picks up a coin.
[/*]
Bug Fixes:
Credits had a white outline. (Thanks to DaPodato and Sl1me_y)
[/*]Buying the third hint was sometimes not possible. (Thanks to DaPodato and Sl1me_y)
[/*]Reworked the input system to avoid multiple inputs in one frame (16ms @ 60fps). (Thanks to DaPodato and Sl1me_y)
[/*]
If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)
[p align="start"][/p][p align="start"]Have a nice day.[/p]Patch Notes
Version v0.2.0: Getting Hints fast!
Gameplay/Visual changes:
Added a hint system.
[/*]Added a speedrun timer. :)
[/*]Add one more info to the geneator to help players.
[/*]Rework the central cellar a little bit to make it look nicer.
[/*]reduce the gpu memory for central by 70mb by moving textures to be streamed on demand.
[/*]Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.
[/*]

Bug Fixes:
Some puzzle parts where always loaded for calculations. Those are now loaded but not displayed untill the zone is loaded. This should also improve fps.
[/*]Demo end screen animation was not visible when the camera was not looking forward when you got teleported to the demo end room.
[/*]Fixed an issue where you can get out of bounds. (Thanks to DaPodato and Sl1me_y)
[/*]Close network connection safely after clicking the back to menu button.
[/*]

If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)
[p align="start"][/p][p align="start"]Have a nice day.[/p]Patch Notes
Version 0.1.4
Gameplay/Visual changes:
When clicking on a container which already has an item, it will switch the items and drop the one which was inserted before.
[/*]Made pit plafroms bigger so its easier to jump on them.
[/*]Add cables about jump state to pit central to make the puzzle easier, since some players got lost.
[/*]Improve central house visuals.
[/*]Continues with development of further puzzles which are not part of the Demo, but may impact the size of the demo since new Assets were added.
[/*]
Bug Fixes:
Fixed a bug where sometimes a player did not grab the window focus once the game is loaded. This resulted that the player was not able to move, this should not be the case anymore. (Thanks to @TheCoffeeSloth from youtube)
[/*]Fixed a bug where some zones would load way too early.
[/*]Fixed graphic issue where the whole screen got green. (Thanks to Exploshen on Steam)
[/*]
If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)
[p align="start"][/p][p align="start"]Have a nice day.[/p]Patch Notes
Version 0.1.3
Gameplay/Visual changes:
Added a new secret Achievement.
[/*]Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)
[/*]Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.
[/*]Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.
[/*]Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)
[/*]Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)
[/*]Renamed "Voices" to "NPC Voices" to reduce confusion.
[/*]Add Text Labels to the generator instruction table.
[/*]Add Symbol to pit to show directions.
[/*]Add a third color to the pit way back. This will show the fields that are always on.
[/*]When a zone was not able to load, retry up to 3 times to make sure it loads without any problems. This scenario should never happen, but did. therefore we have now a fallback.
[/*]Add own voip solution text.
[/*]Improve battlefield central dark room.
[/*]Continues with development of further puzzles which are not part of the Demo, but may inpact the size of the demo since new Assets were added.
[/*]
Bug Fixes:
Fix a bug where the plaforms in the pit would not go up when pressing the second button too fast. (Thanks @PS | Sl1me_y from Discord)
[/*]Wrong translations were adapted.
[/*]Fixed some errors of leaked memory on closing game.
[/*]The game was trying to load an asset which did not exist yet. This has been removed.
[/*]There was a bug where you were able to put in multiple bottles into the generator. Now you will remove the old bottle once you try to put in a new one. (Thanks @Taliko from Steam)
[/*]
If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)
Have a nice day.
Patch Notes
Version 0.1.2
Gameplay/Visual changes:
Added Linux support.
[/*]Added DirectX 12 support as a compatibility layer if Vulkan does not work.
[/*]Removed unused and useless infos about the generator.
[/*]Added "Help" button to the in game menu.
[/*]Added utm source to the wishlists buttons. This is mainly for us to see where the wishlists are coming from.
[/*]Added more infos to the log file. The log file can be sent to us if there are any bugs. It was also renamed to game.log
[/*]Removed warning symbols from the left generator to make the puzzle easier.
[/*]
Bug Fixes:
Fixed a bug where the Game would crash if one player left the lobby before starting the game.
[/*]Wrong translations were adapted.
[/*]Missing translations were added.
[/*]The Credits were cut off in some languages, reduced the font size so all is readable again.
[/*]Added collision behind the generator central table to avoid getting stuck there.
[/*]Steam translated the controller which should not happen since the game has controller support.
[/*]It was possible to continue the game after the demo end screen, this should not happen since its just a broken mess after it.
[/*]Reduced audio ranges for some sources.
[/*]When starting a game as central, too many assets were preloaded, Reduced it for faster intial loading times and performance.
[/*]Fixed a memory leak when a partner left the game and you got moved to the main menu.
[/*]
If you have any feedback or bugs, please report them in the Steam discussions or on our Discord.
We can make the game better together :)
Have a nice day.
Minimum Setup
- OS: Linux with Vulkan 1.0 compatible hardware
- Processor: Intel Core i3-3225Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 or Radeon HD 7870Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended Setup
- OS: Linux with Vulkan 1.0 compatible hardware
- Processor: Intel Core i5-7300U or Ryzen 3 3300UMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or Radeon R9 280Network: Broadband Internet connection
- Storage: 5 GB available space
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