Info
This game requires two players and uses in-game voice chat for communication. No additional software is needed.
Two Locations, Connected by You
Work together in separate locations, each filled with unique puzzles that only your partner can help solve. Every move depends on sharp communication through in-game voice chat. Can you crack the code and escape before time runs out?
Features
Two-Player Co-Op: Work together from separate locations, using items and puzzles to help each other progress.
Engaging Storyline: Immerse yourself in a unique, fully voiced heist narrative.
In-Game Voice Chat: Communicate like true professionals using an old-school walkie-talkie on a special, unhackable frequency.
Atmosphere? Explore a mysterious secret bunker that holds anything but the ordinary.

Patch Notes
Version 0.1.3
Gameplay/Visual changes:
Added a new secret Achievement.
[/*]Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)
[/*]Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.
[/*]Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.
[/*]Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)
[/*]Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)
[/*]Renamed "Voices" to "NPC Voices" to reduce confusion.
[/*]Add Text Labels to the generator instruction table.
[/*]Add Symbol to pit to show directions.
[/*]Add a third color to the pit way back. This will show the fields that are always on.
[/*]When a zone was not able to load, retry up to 3 times to make sure it loads without any problems. This scenario should never happen, but did. therefore we have now a fallback.
[/*]Add own voip solution text.
[/*]Improve battlefield central dark room.
[/*]Continues with development of further puzzles which are not part of the Demo, but may inpact the size of the demo since new Assets were added.
[/*]
Bug Fixes:
Fix a bug where the plaforms in the pit would not go up when pressing the second button too fast. (Thanks @PS | Sl1me_y from Discord)
[/*]Wrong translations were adapted.
[/*]Fixed some errors of leaked memory on closing game.
[/*]The game was trying to load an asset which did not exist yet. This has been removed.
[/*]There was a bug where you were able to put in multiple bottles into the generator. Now you will remove the old bottle once you try to put in a new one. (Thanks @Taliko from Steam)
[/*]
If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)
Have a nice day.
Minimum Setup
- OS: Linux with Vulkan 1.0 compatible hardware
- Processor: Intel Core i3-3225Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 or Radeon HD 7870Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended Setup
- OS: Linux with Vulkan 1.0 compatible hardware
- Processor: Intel Core i5-7300U or Ryzen 3 3300UMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or Radeon R9 280Network: Broadband Internet connection
- Storage: 5 GB available space
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