Havendock is a cozy colony sim set in the heart of the ocean, where you’ll build a thriving town from the ground up. Welcome new settlers, manage resources, explore new lands, and live your best life. Lead your humble settlement into a high-tech society.
Create your own character. Collect resources from floating debris. Build facilities to become self-sufficient. Arrange your settlement the way you want and at your own pace.
Build farms to grow food and cook delicious meals. Raise and feed animals – make adorable new friends, some of them will help make your settlement work more efficiently!
Welcome new survivors – manage tasks and production to keep everyone happy and healthy. More settlers means more needs to be met, but don't worry. You'll teach your new pals how to work, and they'll help you automate the tasks you like less.
Master mad science – push past the limits of modern engineering and common sense. From basic devices like water distiller or coffee maker to robots that help you further automate your work, power plants, submarine, and even… a rocket.
Build boats and discover islands looming on the horizon. Jump into your submarine to explore the depths of the ocean, look for ores and oil, or build an underwater farm.
Hey, Settlers!
Im very happy to share our next step for Havendock. On December 4, were launching the Wizard Island DLC! It's a magical detour beyond the edge of the map that you know. You can add it to your wishlist already
https://store.steampowered.com/app/4156780/Havendock__Wizard_Island_DLC/
Sail to Asteria, a mysterious isle where wizards experiment with Mana and everyday chores become enchanted! Befriend mages, brew Mana, cast spells, and slowly build an arcane outpost that supports your whole settlement.
Whats included
New island: Asteria - a self-contained sandbox with its own research and production chains.
[/*]Befriend 5 wizards - earn their trust, level them up, and unlock stronger spells and passives.
[/*]20 castable spells - buff settlers, buildings, and animals; boost productivity, regen, drop rates, and more.
[/*]6 passive abilities - long-term upgrades for your magical economy.
[/*]10 new buildings - Mana Shrooms, Mega Mana Shrooms, Mana Extractor, Mana Converter, Mega Mana Converter, Mana Storage, Mana Crystal, Mana Pillar, plus Stone Lantern and a Mysterious Statue.
[/*]New resource & currency - gather Mana, forge it into Mana Essence for wizard upgrades and late-game boosts.
[/*]New NPC: Wisps - speedy helpers that ferry items between Asterias buildings.
[/*]
My hope is that Asteria feels like a little side garden you can wander into when you want a change of pace! Or you can just... make it rain ducks~

What's next
This isnt the end for Havendock! I still have another free update lined up for the base game, which includes the New Game Plus update with plenty of new player traits to experiment with.
FAQ
Q1: Are the changes purely visual?
No, the DLC contains new content in the form of a new island. It contains new buildings, resources and a few new research in the workshop. It even unlocks new equipment in the Forge.
Q2: Is it only for Windows?
No, the DLC follows the same platforms as the base game. If you can play the base game, you will be able to unlock this content with the DLC.
Thank you!
Thanks for sticking with Havendock and giving me the courage to try something new. It's the first time I'll be releasing a DLC. Feel free to share your thoughts or ask questions here or on Discord ! I hope Wizard Island brings a bit of sparkle to your settlement.
YYZ
Hey, Settlers!
I'm super excited to share that my new game, https://store.steampowered.com/app/3959050/Siegeturtle/"" style="color:#bb86fc;text-decoration:none;">Siegeturtle , releases on November 10!

To celebrate Siegeturtle's upcoming release, I prepared two turtle-themed surprises for you
Giant Turtle Head Accessory
How does it feel to be a turtle? Find out by wearing this new accessory! Just... don't get carried away and siege your settlement~

Bring Your Siegeturtle to Havendock
When you start playing Havendock, you're all alone. But, if you've played Siegeturtle Demo (and later the full version too), your turtle will spawn with you, exactly how you customized it - so you're not alone anymore!

https://store.steampowered.com/app/3960270/Siegeturtle_Demo/" style="button"" style="color:#bb86fc;text-decoration:none;">Play the Demo to get your turtle!
Hope you enjoy these surprises, and give Siegeturtle a try! If you want to share your feedback, please let me know on Discord . Thank you for your support!
YYZ
Hey, Settlers!
Its spooky season, so heres a fun (and a little creepy) Havendock update to sink your fangs into:
Pizza & Vampires
New food: Pizza
You can now make and eat pizza.

But wait. Whats the catch? Settlers who eat pizza temporarily transform into Vampires or Ghouls and gain a Trait!

New equipment: Pizza Necklace?

In future, a new equipment, the Pizza Necklace, will also be able to be forged. It unsurprisingly gives you a high amount of cooking stat. This equipment requires an ingredient from Wizard Island so it will be released with it.
Have fun experimenting with your freshly turned settlers and their late-night cravings!
I also want to wish everyone a Happy Halloween!
Slime Pudding changes
In a review, a player commented that slime pudding was tedious to collect, and I understand that not everyone enjoys hunting for its ingredients in the cave, so I have reduced the quantity required to craft it from 10 to 2 slimes. I hope this makes the game more enjoyable.
Who will help this smol turtle
Im also cooking up something cozy on the side: an idle-incremental-roguelike-RPG https://store.steampowered.com/app/3959050/Siegeturtle/"" style="color:#bb86fc;text-decoration:none;">Siegeturtle , an idea born from my love of turtles. The demo is live, so if you get to try it out, I'm active on Discord and would like to hear your feedback on it!
Launch is coming very, very soon!
https://store.steampowered.com/app/3960270/Siegeturtle_Demo/" style="button" buttoncolor="#3782fb"" style="color:#bb86fc;text-decoration:none;">Try the demo
Whats next?
Up next for Havendock: a new island update. More details soon!
Full v1.3.1 changelog:
Add new food: Pizza,
[/*]Settlers who consume Pizza temporarily turn into Vampires and Ghouls, and gain a Trait,
[/*]Slime pudding slime bubble required: 10 -> 2
[/*]
Fixes:
Fix wizard island questline activating in builds with no wizard island
[/*]Fix an issue where wizard island buildings could be prematurely seen or built
[/*]
- YYZ
Hey settlers!
Pizza Vampires have been released in the experimental branch! It will be released in the main branch later this week around Thursday.
This was a whacky idea suggested by JackyDOS .
It was pretty silly, and I thought it would be great for the Halloween Update!
New food: Pizza!

You will be able to cook a new type of food: Pizza!
...and Pizza Vampires?

But there is just something a little suspicious about these pizza... they seem to transform your settlers in a way normal food does not.
Pizza Necklace?

In future, a new equipment, the Pizza Necklace, will also be able to be forged. It unsurprisingly gives you a high amount of cooking stat. This equipment requires an ingredient from Wizard Island so it will be released with it.
I have also fixed a bug reported regarding to a leaked questline related to Wizard island being made prematurely visible. Sorry about that!
Here's the full changelog for v1.3.0 experimental.
Changelog:
Add new food: Pizza
[/*]Settlers who consume Pizza temporarily turn into Vampires and Ghouls, gaining a temporary Trait
[/*]Slime pudding slime bubble required: 10 -> 2
[/*]Fix wizard island questline activating in builds with no wizard island
[/*]
- YYZ
https://store.steampowered.com/app/2020710/Havendock/
Join the Havendock community:
v1.2.6 has been released
This update removes some items that are not in the game from the storage box.
It also fixes a bug where drones were not delivering items to buildings. This was caused by them trying to grab or deliver items from or to another island.
So I've changed the AI logic to fix this bug. Incidentally, this also fixes a bug where drones could sometimes travel across islands, despite them not being able to fly across water.
Full changelog:
Remove purple melon, potion lv 3, nightbook, orb, tiny equipment from storage box
[/*]Remove gear item from storage box
[/*]Fix bug where drones/NPCs did not deliver items due to other island buildings reserving items
[/*]Fix missing turtle accessory icon
[/*]Fix unable to see objective #10 if it unlocks
[/*]Fix drones able to fly across islands
[/*]
-YYZ
Hi all,
I've fixed some issues with deleting drones.
Drones are also not meant to fly underwater, so underwater buildings are now prevented from being upgraded with drones to prevent confusion.
Changelog:
Underwater buildings can no longer be upgraded with drone kits
[/*]Fix bug where you were unable to delete buildings with maxed drone kits
[/*]
Thank you to those who reported these issues!
-YYZ
v1.2.3 is released!
I realise drone kits were not refundable, which I felt was unforgiving as these are expensive and difficult to craft. So you now get 100% refunded materials if you delete a building with drone kits.
I also fixed other confusing and outdated texts that said certain items were not available, even though they were.
Deleting a building now refunds all drone kits spent on it
[/*]Add Astro island meteorites and cosmic dusts to encyclopedia entries
[/*]Add Quark to encyclopedia
[/*]Fix encyclopedia for Hydrogen saying 'not available yet'
[/*]Fix red cosmic dust 'not available yet' wrong description
[/*]Update game to latest translations
[/*]
-YYZ

v1.2.2 is released!
There was an issue where moon statues did not produce moondust, so I have fixed it along with other issues reported.
Fix moon statues not producing moondust
[/*]Fix mice not working on Moon Island if loaded savefile on Moon island
[/*]Fix mice not working on Moon Island when Moon Island is unloaded from scene
[/*]Fix Astro Slugs having IndexOutOfException due to trying to eat biscuits
[/*]Fix renaming Havencat renaming Havendog instead
[/*]
-YYZ
Hi all!
I wanted to very quickly address some early feedback about drones as it was not clear that drones used power. I also made the trader only sell them after the submarine is built, as that is around the time you unlock power generation! Sorry for any confusion caused!

Here's the full changelog, as always let me know if you have further feedback and thank you!
Drone items and drone upgrade button now says drones make the building require power to function
[/*]Buildings with drone kit upgrades now display their power consumption
[/*]Drone Tier I power requirement reduced: 2 -> 1
[/*]Drone Tier II power requirement reduced: 4 -> 2
[/*]Drone Tier III power requirement reduced: 8 -> 4
[/*]Trader no longer sells drones tier I kit if submarine not built
[/*]Tier II and III drones no longer dive underwater, and removed the description saying it does
[/*]Remove mention of Tier III drones flying up to Air Engine to pick up resources
[/*]Fix Research {0} to unlock text on buildings that required reseach for drone kits
[/*]Translate 'Guest' name text in leaderboards
[/*]
-YYZ
Hey, Settlers!
I wanted to add an update that not just adds new content but alleviates manual labour on your docks!
There were several essential buildings in the game like the Cookhouse that required ingredients, but having the chef fetch these ingredients meant they stop cooking. Seagulls were added to alleviate this, but still, there was a need to prioritize certain buildings. So the building priority system was added. But there were still feedback on this issue as you expand and sometimes do not have enough idle settlers to keep up with demand.
I had been experimenting on a new feature which I hope will help solve some of these problems! And as such without further delay, I'd like to announce v1.2.0, the Drones Update.

Todays update brings a brand-new helper to your dock: Drones. You can now upgrade certain buildings (like the Cookhouse) with Drones. They automatically ferry items straight to them, which means less manual work in the early game, and more automation in the late game!
Whats New?
New 'Drone' upgrades - Add a Drone to supported buildings to auto-deliver its required items.

Craft & Trade: You can craft drones in Refineries, or buy them directly from traders if you want to skip the trouble!

Power Levels: Choose between Drone Tier I, II, III to match your needs.
Higher tier upgrades will give you more drones, useful for cookhouses which require multiple ingredients. Additionally, Tier II drones are 25% faster, and Tier III drones are 50% faster.

Hope you will like these new additions. As always, let me know what you think. If you think drones should be expanded to more buildings, or make the game too easy, let me know!
In other news, I hope you like turtles~
For those who have seen my avatar here or on Discord, which has never changed since I created my Steam account back in 2014, you'd know I love turtles. I recently got the chance to participate in the GMTK Game Jam.
I guess this was inevitable but I decided to make a quirky game about turtles!
I call it https://store.steampowered.com/app/3959050/Siegeturtle/"" style="color:#bb86fc;text-decoration:none;">Siegeturtle .
Despite its name, it's a chill idle incremental RPG where you recruit animal companions to slay sea beasts on your journey home. With some encouragement, I've decided to put it out on Steam next Friday (12th Sept)!

To celebrate, I added a new accessory in Havendock, (which is now my favourite accessory), so feel free hop in and check it out!

Whats Next?
I've already begun working on the next update, which was inspired by one of you guys who loved Vampires and Pizza. Here's a peek at the roadmap:
Autumn - Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?
Winter - A brand new island full of magic and mystery
And maybe a little something extra

YYZ
Full v1.2 changelog:
Add new items: Drone Tier I, II, III
[/*]Drones can now be sold by certain traders
[/*]Drones can now be crafted in Refineries
[/*]Remove guidebook saying SHIFT to build multiple decks
[/*]Remove 3rd equip slot
[/*]Fix seagulls sometimes getting stuck at high speeds due to XZ distance thresholds
[/*]Yellow potion icons improved
[/*]
Join the Havendock community:
Hey, Settlers!
Last year some of you shared ideas for more cool looking boats. I prototyped some of them but they never made it to 1.0, but I still wanted to have them in the game.
Thus, Im launching the first planned update since version 1.0 today: there's a boatload of decorative boats that I hope will make you smile, and first shipment of the improvements I've been working on lets dive in!
Whats New?
Get ready for a bunch of fresh additions and fixes:
14 brand new cosmetic boats added to the boatyard

All cosmetic boats use the speed of your fastest boat, so you can sail in style with zero speed penalty. Purely for fun (and flair)!
The Unicorn

The Havenduck

The Golden Fish

Also: a clam boat. It opens when you move. Its weird. Its fun. Youre welcome.

New save files now use front-facing sprinklers
I received feedback that sprinklers and cranes fight for the same spot when automating farms. So based on your feedback, sprinklers now water in front for new savefiles, allowing you have better base layouts! I've also fixed other reported bugs.
Fixes and tweaks:
Sprinklers now rotate properly in front mode
[/*]Fixed the sprinkler description
[/*]Air Engine no longer wrongly gives the "Beyond The Sea" achievement
[/*]Hydronaut NPC wont reappear after completing its quests
[/*]
Hope you enjoy these new (and maybe slightly weird and cozy?) additions - as always, let me know what you think. Your feedback means the world to me!

Whats Next?
This is just the first of several updates planned for the summer and beyond. Take a peek at the roadmap:
Autumn Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?
Winter A brand new island full of magic and mystery
And maybe a little something extra

YYZ
Full v1.1 changelog:
Add 14 new cosmetic boats to the boatyard
[/*]New savefiles now use frontal sprinklers
[/*]Fix sprinkler rotating animation wrong when in frontal mode
[/*]Fix sprinkler incorrect description
[/*]Fix Air Engine wrongly granting Beyond The Sea achievement
[/*]Fix Hydronaut NPC re-appearing after completing its quests
[/*]
https://store.steampowered.com/app/2020710/Havendock/
Join the Havendock community:
Hi all!
YYZ here, I wanted to give a preview of Havendock's summer update.
v1.1.0 is now live on the experimental branch (and will be released tomorrow in the main branch).

The update introduces new decorative boats, allowing you to customize your boat's appearance!

More info to come in a subsequent post!
Hey everyone,
I am proud to announce that Havendock has officially launched in Version 1.0 today!
It's been a crazy two years. I first started Havendock as a passion project, to capture my love for the ocean, and colony sim games.
I remember the first time I shared my game. It was just myself and a few friends playing it. But today, I am humbled to learn over 130,000 of you play it.
Through this process, I learnt so much from all of you - not just the ideas, bug reports, but also the jokes and kind messages that light up my day.
Being a solo developer is... hard. I questioned many things alone the way, but it's always heartening to have such a warm and supportive community to remind me why I make games.
You didnt just play the game, you helped shape it. Your insights helped guide the direction of development. Havendock is better because of you, and Im extremely grateful for that.
So whats in 1.0?

Astronomy Island is now available, letting you take your settlement to an entirely new, high-tech level to unlock new buildings, storylines, research & upgrades.
Unlock new research...

Build new types of research facilities to unlock end game upgrades.

Build slugs, flying robots that deliver items on the new island.

Find the mysterious new NPC...can you solve all their requests to recover their memories?

And finally...explore the world to rebuild the [spoiler]underwater wreckage and take off![/spoiler]

That's not all. The final 1.0 update also brings a big moment to your adventure: a choice. Two paths. Two endings. Two possible futures for your floating world.

The new island comes with quests and mission logs that reveal the final story behind Havendock, such as how hamburger farms came into existence. The journal feature also has several new entries.

Its meant to be a satisfying closure to your journey so far
but is it really the end?
Whats Next?
Havendock 1.0 is a milestone, not a finale. Ive already been working on whats coming next, and Im excited to share our new roadmap with you:Summer Cosmetic boats, customizable drones, and more automation tools
Autumn Pizza. Vampires. Pizza Vampires? Vampire Pizza? Both? Both.
Winter A brand new island full of magic and mystery
And maybe something extra

I just wanted you to know: Im not done. I want Havendock to keep growing in fun, weird, and cozy ways, and I hope youll stick around to be part of that.
From the bottom of my heart: thank you for playing, for caring, and for being part of this journey with me. I hope Havendock has brought you a bit of joy and calm in this wild world.
See you in the dock
YYZ
Full v1.0.0 changelog:
- Astronomy Island released
- Add new storyline and quests on Astro Island
- Add 8 astronomy island researches
- Add new high-tech items
- Add new high-tech buildings
- Add brand new game ending
- Add new journal entries
- Air Engine costs greatly reduced
- Add 10 Hydrogen as repeatable reward for building Air Engine
- Astro Island final quest mana essence requirement changed to 20 Refined Oil
- Experimental Multiplayer is now only available in experimental branch
- Replace 'Early Access' text with 'Full Version'
- Add official language translations
- ESC now closes logbook and sub-menus directly
- Remove Cartographer from injured scientist dialogs
- Remove Cartographer from map's encyclopedia text
And as always, if you have feedback for me, feel free to share them here or on Discord. I am active there so if you simply wanna have a chat, I'm here!~
[b]Join the Havendock community:
TWITTER TIKTOK FACEBOOK INSTAGRAM REDDIT YYZ STUDIO [/b]Hey, Settlers!
Havendock is launching into 1.0 in just 5 days
Heres a little update with everything you might want to know ahead of release.
Release Time
The full version of Havendock sets sail on April 22, 2025 at:6 a.m. PST (US West)
9 a.m. EST (US East)
1 p.m. UTC
3 p.m. CEST (Europe)
9 p.m. CST (China)
11 p.m. AEST (Australia)
Pricing
The base price will stay at 19.99 USD / 19.50 EUR / 68 CNY (or the equivalent in your local currency), and to celebrate the launch, well be offering a 25% launch discount for the first two weeks.The 1.0 Update & Beyond
With the 1.0 update, youll reach a meaningful moment at the end of your journey, and from there, youll face two very different paths to shape your destiny.But this isnt the end, not even close! There's more on the horizon for Havendock, and well be sharing whats next on release day.
New Key Art
And finally, to mark this milestone, weve put together brand new key art that reflects how far Havendock has come throughout Early Access. And if you look closely it may even hint at whats still to comeThank you for all the support, ideas, feedback, and love youve shown over the past two years! We're all very excited to share this next chapter with you, and hope Havendock continues to be a cozy, creative place you enjoy returning to
See you on launch day
Alex, Project Lead @ Pretty Soon
https://store.steampowered.com/app/2020710/Havendock/
[b]Join the Havendock community: DISCORD TWITTER TIKTOK FACEBOOK INSTAGRAM REDDIT YYZ STUDIO [/b]
Improvements and fixes:
Fix sleeping bar and some tooltips mentioning Rocks instead of House
Fix being unable to enter cave after first entry
Fix 'not enough ingredients' text spam when you stop drinking from the fountain
Fix character panel text overflow and center aligned overdrive text
Fix settler priority overview panel description overlapping title of panel
Fix unable to toggle inventory via shortcut key while in the cave
Improve talk to settler dialogs
Localization:
Fix settler panel overflowing texts on certain languages
Fix Recherche text overflow in Guidebook panel
Fix farm seed UI hover tooltip research texts not translated
Fix Hope not being translated for tooltip on Hope Bar in Civilization Panel
Fix settler overdire text not translating Yes/No text
Fix Research notification tooltip not translated
Fix "Lv" text not translated
Fix settler priority overview panel copy button text overflow on some languages
Fix Research Panel help button tooltip not translated
Fix pier button text overflow on certain languages
Hey all,
This is the final content update before 1.0 goes live on Apr 22 2025! (Refer to previous announcement on 1.0)
New Journal Entries

Havendock's storyline expands in the 1.0 update. This update makes the final preparations necessary to wrap it up. Since Early Access, the journal unlocks pieces of lore unlock as you explore the world. In this update, 11 new journal entries have been added - but the final 5 will only be revealed from a new island in the 1.0 update.
New Ranch research

Ranch now unlocks by a research. When it was unlocked from the beginning, it caused confusion as you could never use the eggs from ranching until much later when the incubator is unlocked. Thus, they are now put as a research behind the incubator.

New epic ending
Only on the experimental branch: When you reach the final stage of the game, you'll now be faced with two choices that shape your destiny. Each one leads to a different ending. A new ending and a new resource have been added to mark the final closure of your journey.
I would show an exciting picture here but it would be spoiler content.
This will be available on the default branch in 1.0.
Changelog
Content:- Add new Ranch research
- Add new journal entries
- Add new dialog for launching the air engine
[/list[
Improvements:
[list] - Characters panel now only shows fishermen while on fishing dock
- Rename Fairy Lights to Halloween Lanterns
- Remove Leaderboard button tooltips
- Houses now start with 1 sleeping spot, to sync with maximum population boost
- Prevent using unstuck while settler is working to prevent weird issues
Experimental branch:
- Add brand new game ending
- Rocket always costs 10 hydrogen to build
- Add 10 Hydrogen as repeatable reward for building Air Engine
- Air Engine costs greatly reduced
- Astronomy island now unlocks from Sail Boat instead of Dragon boat
Fixes:
Some issues related to NPC AI have been addressed, alongside other fixes.
- Fix spycam displaying wrong trait level on Fishing Village's recruitment panel
- Fix spycam showing wrong traits on fishing village boats
- Fix research branches to jetpack and watchtower showing unintentionally on default branch
- Fix tired settlers red notification tooltip not displaying
- Fix Setting panel glitches when loading new file
- Fix dialog wrong item displayed when giving Alf the blue chest
- Fix fat buildings not buildable on middle grids on cow island
- Fix research for Lily Pads incorrectly saying "Frog legs" instead of "Frog eggs"
- Fix havencat food variety texts swapped in hope breakdown UI, increase food variety 8 -> 16
- Fix issue where bartender never stops working at low stats
- Fix when interacting with a building player able to collect floating items
- Fix bot not going to charging station despite low power when working
- Fix error when deleting seagull from Seagulls panel, causing UI to not refresh
v0.77.1:
[list] - Fix characters showing up in wrong filters
- Fix sleep hover tooltip showing Homestead/Rock instead of 'House'
- Fix Fishing Village recruitment panel not closing with ESC
- Fix clicking on world settings background closing the entire panel
- Fix leaderboard icon inproportionately scaled
Hey all,
I'm super excited to finally share that Havendock will be launching into Version 1.0 on April 22, 2025!
Its a poetic date as it is nearly identical to April 20, 2023, the date Havendock first set sail in Early Access.
When I go to bed every night after a whole day of programming, I find myself reflecting on the past-sometimes more than Id like to admit. I ask myself so many times if I should have done certain things differently. I could never have predicted the challenges and lessons along the way, but what I also did not predict, was how awesome you guys are.
The occasional encouragement from you all kept me going. I try to respond when I can, but even if I don't, I do read them. I know I might not have been able to please everyone in every way, but I've done my best and will continue to do so. I'm incredibly grateful to those of you who have stuck with me through it all.
I came here to make games. Havendock may be my first, but it isnt my last. No matter what comes next, Havendock will always hold a special place in my heart.
But enough rambling - Im thrilled to share a brand new trailer weve put together, and I hope you enjoy the final version of the game when it launches!
As the trailer says, 1.0 isn't the end. Ideas that couldn't fit into 1.0 will be released as updates after 1.0 is stable. Thank you for being part of this epic journey with me.
YYZ
https://store.steampowered.com/app/2020710/Havendock/
[b]Join the Havendock community: DISCORD TWITTER TIKTOK FACEBOOK INSTAGRAM REDDIT YYZ Studio [/b]
Hey all,
Im happy to share that Cloud Save is now working! No more worrying about losing your progress, your saves will now be backed up automatically.
Right now, Cloud Save is only available for Windows. If you run into any issues or something isnt working as expected, please let me know!
It took a bit of testing to get this up and running, but Im glad to finally have it working. Hope this makes your experience smoother!
Edit to clarify confusion in comments: The game has two cloud save systems - Steam's Cloud save, and the existing PlayFab cloud save which has existed long before the game came to Steam - the secondary cloud save allowed players not on Steam to backup their saves. This system is optional but it has not been removed as there are people who still use it.
YYZ
https://store.steampowered.com/app/2020710/Havendock/
[b]Join the Havendock community: DISCORD TWITTER TIKTOK FACEBOOK INSTAGRAM REDDIT YYZ Studio [/b]
Hey all,
A new update has been released, adding a housing revamp and new building upgrades!
Housing Revamp!
Back when Early Access began I got plenty of questions asking why settlers sleep on rocks. It was a funny idea suggested by a player, and I loved it so I added sleeping rocks, but it ended up being weird to some. I am sad to see it go but the revamp now introduces many new houses:
In the past, I noticed how people would just stack houses at the corners of their dock as they were tall and obstructive. Also they only costed wood, which meant they were just "build and forget". I felt that was a boring way to play, but with these housing upgrades, you'll upgrade your housing with higher tier materials as you progress in the game, rather than spamming wooden houses.

This also allows you to optimize your dock space's usage as higher housing tiers increase max population further. Maybe higher tier housing can provide quality housing, but that's an idea for the future.

I also liked the visual progression - you start off with rustic tents and slowly build up to brick homes, then futuristic houses (which is where materials from the soon-to-arrive Astronomy Island come useful)

It took awhile to brainstorm and test solutions but I'm glad to have been able to work this out before 1.0. I believe this is a more interesting way to play and progress. It is a big change, so feel free to let me know your feedback!
Also, the sleeping rock makes an appearance as one of the mid-tier housing upgrades - so technically you could still have them. Settlers will even go to them and sleep so the functionality is almost identical!
You do not need to start a new savefile. Existing savefiles will be able to build the new housing types. Any existing houses and sleeping rocks will remain and still function just like they did before the update - but you will no longer be able to build the legacy rocks and houses. You can keep them and consider those structures a stamp of existence on your old dock if you wish!
New Upgrades!
Many of you wanted to upgrade your dock further. With the introduction of upcoming content, new resources will be introduced. So new upgrade tiers are added to expand your late-game possibilities!
Typical bases have lots of farms, so higher-leveled birdhouses allow you to keep up seed production while taking less precious space. Charcoal kilns will also actually be upgradable to look more like kilns, and not just work faster but also store more maximum charcoal and wood. Grills will also be upgradable using astronomy island materials if on experimental.
The refinery will also get a second upgrade path, allowing you to increase its maximum capacity.

Improvements
Uranium ore patches now start out with more ore to help kickstart your energy needs in the beginning!

Steel factory is also buffed to add +4 max capacity per level.

Final Stretch Before 1.0!
I am super excited for 1.0's launch that will be coming next month and am stoked to share more details about the upcoming Astronomy Island - a futuristic island that grants new items, as well as setting a new win condition. Stay tuned!
Lastly, I've been informed that there's a Spring Sale, during which you can get Havendock at a 50% discount. This makes it the last chance to grab it at a lower price before the March 21 price increase.
As always, please share your thoughts about the new housing, upgrades, and balance changes here or on Discord. Thank you~
Speaking of discord, we now have a new discord link and I had some awesome help from you guys, especially WaffleGames and Tao_T who helped to rebuild the server.
Full changelog details:
- Add new Birdhouse upgrades
- Add new Charcoal Kiln upgrades
- Add new Grill upgrades
- Add new Mill upgrade
- Add secondary Refinery upgrade
- Uranium ore patches give 30 more uranium
- Steel factory +4 max output per level
- Housing Revamp: House has been replaced with a new upgradable housing structure
- Old Houses can no longer be built (existing savefiles with houses remain)
- Sleeping Rocks can no longer be built (existing savefiles with rocks remain)
- Sleeping rocks research replaced
- Sleeping rocks objectives removed
- Add tooltip to storage box's assign button
- Fix broken discord link
YYZ
https://store.steampowered.com/app/2020710/Havendock/
[b]Join the Havendock community: DISCORD TWITTER TIKTOK FACEBOOK INSTAGRAM REDDIT JOIN YYZ STUDIO [/b]
Hey everyone,
With Havendock 1.0 coming, I want to share an update on multiplayer.
After some tough reflections, multiplayer will remain in experimental mode, and will not be released to the main branch in 1.0. But, if you still wish to play in multiplayer, you can still do so by switching to the experimental branch and you can play just as before.
Its been super cool to see so many people excited to play Havendock with friends, but ultimately I had to choose between creating new content versus stopping development for a long time to rewrite the game for multiplayer. Given the complexity involved, it is unfortunately not realistic to implement at this time.
That said, I dont want to rule it out completely! The reason I added multiplayer was because I myself wanted to play my own game with my friends. I even brought someone on board to work on it and sunk significant time/cost into it, but it didnt work out.
This left a difficult decision: Either I take over and stop making content altogether, or focus on what I do best. And I know whichever decision gets made, it will leave one group disappointed.
I know this may be disappointing, and Im sorry for those who were looking forward to it. If I can find the right person, ideally someone experienced with multiplayer and familiar with Havendocks systems, Im happy to revisit it in future.
For now, my focus is on expanding the game in ways that are realistic and sustainable for a solo developer, so I can continue to make cool things for all of you. I truly appreciate your patience and for being part of this journey with me!
YYZ
https://store.steampowered.com/app/2020710/Havendock/
[b]Join the Havendock community: DISCORD TWITTER TIKTOK FACEBOOK INSTAGRAM REDDIT [/b]
[ 6579 ]
[ 4472 ]
[ 5923 ]















