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Genki Break! is a fast-paced 3D fighting game all about movement and stamina management!

Genki Break! features an 8-way walk, 4-way dashes, and directional-based movesets along with a unique stamina system.
Don't feel like losing? Press all 3 buttons and spend a chunk of stamina to regain a sliver of health and get back in the fight using ADRENALINE RUSH.

Avoid overspending stamina or risk becoming STAMINA BROKEN. A state in which any knockdown becomes fatal.

End in a round while STAMINA BROKEN or in ADRENALINE RUSH, you'll enter STAMINA PENALTY for the next round. STAMINA PENALTY reduces your maximum stamina.

It features a cast of 5 unique fighters: Alex, Lumber, Sho, Mike, and Waen!

Waen, a Muay Thai boxer with a mix long pokes and up-close pressure.
Lumber, a pro-wrestler with heavy hitting attacks and even heavier throws!
Alex, a boxer with evasive movement and quick strikes.

Sho, a martial artist equipped with a nice balance of powerful and fast strikes.

Mike, a street brawler with advancing strikes and brutal offense.

Modes include: Online Versus, Local Versus, 4-Player, Arcade, Survival, and Training.

Online Versus: Play versus in lobbies or quick match with ROLLBACK NETCODE!
Online Tag-Team: Play tag-team in lobbies or quick match with ROLLBACK NETCODE!

Local Versus: Duke it out side-by-side, one on one.

4-Player: A chaotic 1v1v1v1 arena battle, last one standing wins!
Tag-Team: Choose 2 fighters each and fight it out in 2v2 match with unique tag-based mechanics.

Arcade: Face all 5 fighters leading up to a climatic final boss to win the Genki Break! tournament!

Survival: Fight an endless onslaught on increasingly difficult fighters.

Training: Hone your skills, analyze the data, and lab combos! Featuring a hitbox viewer, frame data, and various other options to give you all the tools you need to practice the game!
Combo Trials: Test your skills by trying to complete increasing difficult combo trials, with 7 trials per character!
Replays: View past Local Versus and Online Versus matches. Whether it's to study up or revisit cool plays, that's up to you!


 

Genki Break!
SteamyDevDeveloper
SteamyDevPublisher
2025-07-30Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Genki Break Patch 1.1

The first post launch update!

Most of these changes where informed by the Launch Tournament that happened yesterday!

[u]Balance Changes:[/u]

Universal
- Reduced stamina drain on knockdown (1000 > 500)
- Side step actions (including 8/2K moves) now has slight forward movement.
- Dash input window increased from 10 to 14 frames.
- Guard Crush now uses base damage to determine if it occurs.
- Throws now have priority over strikes.

Mike
- Mike's Forward Swing no longer knocks down, but has increased laugh height.
- Mike's Forward Swing follow-ups, One More and Last One, now drain more stamina.
- Mike's Right Uppercut's launch height was reduced on standing opponents.
- Mike's Under Slicer no longer knockdown, but it has increased pushback.

Lumber
- Lumber's Power Run Swing is now properly labeled as a "Throw".
- Lumber's Power Run Body Check has a kara window into Power Run Swing.


[u]QOL Changes:[/u]

Versus Modes
- The pause menu only opens after holding START for a brief second.
- The rematch cursors are reset after selection.

Trial Mode
- Dummy now automatically get ups after hitting the floor.
- New "Auto Reset" option. Will reset the trial if the combo is dropped.

New Setting
- You can now choose between "Saturated" and "Desaturated" filter options. Saturated is the default look, and Desaturated will mellow out all colors and visuals.




[ 2025-07-31 23:17:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS
  • Processor: i7-4700MQMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: NVIDIA GTX 750 MNetwork: Broadband Internet connection
  • Storage: 200 MB available space
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