
Genki Break! is a fast-paced 3D fighting game all about movement and stamina management!
Genki Break! features an 8-way walk, 4-way dashes, and directional-based movesets along with a unique stamina system.
Don't feel like losing? Press all 3 buttons and spend a chunk of stamina to regain a sliver of health and get back in the fight using ADRENALINE RUSH.
Avoid overspending stamina or risk becoming STAMINA BROKEN. A state in which any knockdown becomes fatal.
End in a round while STAMINA BROKEN or in ADRENALINE RUSH, you'll enter STAMINA PENALTY for the next round. STAMINA PENALTY reduces your maximum stamina.
It features a cast of 5 unique fighters: Alex, Lumber, Sho, Mike, and Waen!
Waen, a Muay Thai boxer with a mix long pokes and up-close pressure.
Lumber, a pro-wrestler with heavy hitting attacks and even heavier throws!
Alex, a boxer with evasive movement and quick strikes.
Sho, a martial artist equipped with a nice balance of powerful and fast strikes.
Mike, a street brawler with advancing strikes and brutal offense.

Modes include: Online Versus, Local Versus, 4-Player, Arcade, Survival, and Training.
Online Versus: Play versus in lobbies or quick match with ROLLBACK NETCODE!
Online Tag-Team: Play tag-team in lobbies or quick match with ROLLBACK NETCODE!
Local Versus: Duke it out side-by-side, one on one.
4-Player: A chaotic 1v1v1v1 arena battle, last one standing wins!
Tag-Team: Choose 2 fighters each and fight it out in 2v2 match with unique tag-based mechanics.
Arcade: Face all 5 fighters leading up to a climatic final boss to win the Genki Break! tournament!
Survival: Fight an endless onslaught on increasingly difficult fighters.
Training: Hone your skills, analyze the data, and lab combos! Featuring a hitbox viewer, frame data, and various other options to give you all the tools you need to practice the game!
Combo Trials: Test your skills by trying to complete increasing difficult combo trials, with 7 trials per character!
Replays: View past Local Versus and Online Versus matches. Whether it's to study up or revisit cool plays, that's up to you!
The first post launch update!
Most of these changes where informed by the Launch Tournament that happened yesterday!
[u]Balance Changes:[/u]
Universal
- Reduced stamina drain on knockdown (1000 > 500)
- Side step actions (including 8/2K moves) now has slight forward movement.
- Dash input window increased from 10 to 14 frames.
- Guard Crush now uses base damage to determine if it occurs.
- Throws now have priority over strikes.
Mike
- Mike's Forward Swing no longer knocks down, but has increased laugh height.
- Mike's Forward Swing follow-ups, One More and Last One, now drain more stamina.
- Mike's Right Uppercut's launch height was reduced on standing opponents.
- Mike's Under Slicer no longer knockdown, but it has increased pushback.
Lumber
- Lumber's Power Run Swing is now properly labeled as a "Throw".
- Lumber's Power Run Body Check has a kara window into Power Run Swing.
[u]QOL Changes:[/u]
Versus Modes
- The pause menu only opens after holding START for a brief second.
- The rematch cursors are reset after selection.
Trial Mode
- Dummy now automatically get ups after hitting the floor.
- New "Auto Reset" option. Will reset the trial if the combo is dropped.
New Setting
- You can now choose between "Saturated" and "Desaturated" filter options. Saturated is the default look, and Desaturated will mellow out all colors and visuals.
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: i7-4700MQMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: NVIDIA GTX 750 MNetwork: Broadband Internet connection
- Storage: 200 MB available space
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