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Genki Break! is a fast-paced 3D fighting game all about movement and stamina management!

Genki Break! features an 8-way walk, 4-way dashes, and directional-based movesets along with a unique stamina system.
Don't feel like losing? Press all 3 buttons and spend a chunk of stamina to regain a sliver of health and get back in the fight using ADRENALINE RUSH.

Avoid overspending stamina or risk becoming STAMINA BROKEN. A state in which any knockdown becomes fatal.

End in a round while STAMINA BROKEN or in ADRENALINE RUSH, you'll enter STAMINA PENALTY for the next round. STAMINA PENALTY reduces your maximum stamina.

It features a cast of 5 unique fighters: Alex, Lumber, Sho, Mike, and Waen!

Waen, a Muay Thai boxer with a mix long pokes and up-close pressure.
Lumber, a pro-wrestler with heavy hitting attacks and even heavier throws!
Alex, a boxer with evasive movement and quick strikes.

Sho, a martial artist equipped with a nice balance of powerful and fast strikes.

Mike, a street brawler with advancing strikes and brutal offense.

Modes include: Online Versus, Local Versus, 4-Player, Arcade, Survival, and Training.

Online Versus: Play versus in lobbies or quick match with ROLLBACK NETCODE!
Online Tag-Team: Play tag-team in lobbies or quick match with ROLLBACK NETCODE!

Local Versus: Duke it out side-by-side, one on one.

4-Player: A chaotic 1v1v1v1 arena battle, last one standing wins!
Tag-Team: Choose 2 fighters each and fight it out in 2v2 match with unique tag-based mechanics.

Arcade: Face all 5 fighters leading up to a climatic final boss to win the Genki Break! tournament!

Survival: Fight an endless onslaught on increasingly difficult fighters.

Training: Hone your skills, analyze the data, and lab combos! Featuring a hitbox viewer, frame data, and various other options to give you all the tools you need to practice the game!
Combo Trials: Test your skills by trying to complete increasing difficult combo trials, with 7 trials per character!
Replays: View past Local Versus and Online Versus matches. Whether it's to study up or revisit cool plays, that's up to you!


 

Genki Break!
SteamyDevDeveloper
SteamyDevPublisher
2025-07-30Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
November Patch #3 (Linux/SteamOS)

Genki Break now has a linux build, so now it should run natively on Steam Deck or any other SteamOS device!

Other than that, Waen's 6K was nerfed. It's launch height on OTG was decreased so it's not as easily loopable on a downed opponent.

[ 2025-11-29 03:06:36 CET ] [Original Post]
GENKI BREAK! TOURNAMENT!

[b]It's finally happening!

Genki Break will be hosting it's first ever official online tournament this Tuesday on November 25th, 7:00pm CST.[/b]

This tournament will be free to enter, double elimination, and has a starting $50 prize pool!

[b]
SIGN UP NOW ON START.GG: https://www.start.gg/genkibreak
JOIN THE COMMUNITY DISCORD: https://discord.gg/KE9zPegEsW [/b]

[ 2025-11-21 23:53:42 CET ] [Original Post]
November Patch #2

A lot of small bug fixes have been rolled out this past, this patch represents all of them.

Adjusted collision behavior to remove the small player bias.

"Random Block" training option now works as intended.

Changed Lumber Combo Trial 5 to make it possible after the October Update.

Mike's Lipstick Toss input is read properly on P2 side.

Sho's idle stamina regen has been fixed, making his trait function as intended.

Sho's Raging Demon now has a screen freeze effect and does 5000 damage instead of 6000.

Sho's Raging Demon puts him in Enraged state for the rest of the game. Removes his trait and his ability to Raging Demon.

"Block After" training option will now properly block one frame gaps.

Sho's Focus Step > K followup hitbox has been lowered and brought back a small amount.

A few moves in Trial mode had their Input Names adjusted to be the correct input.

Spending the last of your stamina while getting up will no longer trigger the round end count down.

Thanks to "chef" for finding most of these! Also thanks to the Discord for their suggestions!

I think that's it. Enjoy!

Join the Discord if you wanna be active in the community!https://discord.gg/KE9zPegEsW

[ 2025-11-16 03:27:05 CET ] [Original Post]
November Patch

[u]Gameplay Changes:[/u]

Universal

- New Wakeup Move: Kip-Up. Performed with P+K, it's a more evasive get-up option in-place with slightly longer recovery.

- New Mechanic: Perfect Guard. By guarding right an attack connects, a Perfect Guard with be performed. Perfect Guarding reduces the stamina damage on incoming attacks and it denoted with a unique block spark.

[u]QOL Fixes:[/u]

Bug Fixes

- All bugs related to Waen's release have been patched.

- Wait in Training option during Quick Match now works as intended.

Button Macros

- Some buttons are now assigned as macros that will input two simultaneous button presses to ease execution for some attacks. One for P+K and one for P+G.

Kara Windows

- The kara-cancel windows for Mike and Sho have been adjusted to make it easier to input P+K moves.

[ 2025-11-12 01:27:14 CET ] [Original Post]
Post October Update Patch #1

A few small fixes and additions.

Waen
- Added some missing kara windows on his normals. This makes it easier to input his Clinch throw and Scorpion Bite attack.

Reversal Options
- Added Forward Punch + Kick option to the Reversals list.
- Added Back Punch + Guard option to the Reversals list.

Bug Fix
- Fixed an oversight that allowed for a divide by zero operation.

That's it. Cheers!

[ 2025-10-06 01:29:00 CET ] [Original Post]
MAJOR OCTOBER UPDATE

It's finally here! The first major update and emphasis on MAJOR. A brand new playable fighter, a new mode giving online functionality to Tag-Team, and a bunch of new moves for every character!

[u]New Character:[/u]

Waen

- The Master of Muay Thai is here!

- His unique trait, Hardened, makes his knee and elbow strikes do chip damage on block!

- He also has a unique throw, Clinch. It has several followups inputted with P, K, and G.

- His character select art was done by ewak, giving the game it's first guest art and artist!

[u]New Online Mode:[/u]

Online Tag-Team

- Tag-Team can now be played online in Lobbies and Quick Match with ROLLBACK NETCODE.

[u]New Moves and Balance Changes:[/u]

Universal

- Stamina is now drained on the last frame of being knocked down.

- Getting up is considered being Downed, making moves launch as though you were knocked down.

- Non-tracking moves will adjust rotation on their first frame.

- Wall Splats are now dependent on alignment i.e. SIDE WALL COMBOS!!!!!!

Lumber

- Overhead Chop has reduced damage and active frames. It's pushback has also been increased.

- Giant Swing and Muscle Buster now drain less stamina.

- Moonsault now drains stamina.

- Rolling Sobat has reduced damage.

- Left Chop, Right Palm no longer drains extra stamina on the first frame.

- Dropkick and Power Dropkick have had their active frames reduced and hitboxes lowered.

- New Move: Power Knee Drop (P+G during Power Run, replaced Power Giant Swing).

- New Move: Clothesline (66P).

Alex

- Leaping Stike has reduced damage.

- New Move: Short Swing (6P during Back Sway).

- New Move: Impact Blow (66P).

Mike

- Right Kick has had it's hitbox raised and now launches on Counter Hit.

- Lipstick Toss now drains stamina.

- New Move: Hit Me (6P+K).

- New Move: Haymaker (66P).

Sho

- New Move: Focus Step (6P+K, can be performed as Quick Step during Left Chop, Knee Check).

- New Move: Focus Shot (P during Focus Step or Quick Step).

- New Move: Focus Crush (K during Focus Step or Quick Step).

- New Move: Shoulder (66P).

[u]Misc Changes[/u]

Menus

- Their is a waiting animation during the Quick Match screen.

- Their is a BACK button when viewing Command Lists.

Visuals

- The Stamina Bar now turns a reddish hue when low on stamina (used to turn purple).

- The end round timer now skips to 1 second when a round is ended through BREAK or TIME.

Tag-Team

- The Tag button can now be held.

- Characters regen stamina when tagged out.

- Tagging now drains stamina from both characters.

Training

- Random Block in an option in the block settings.

Combo Trials

- Added Waen's trials.

- Added Demos. They can be viewed at any time during trials and with demonstrate how to complete them. Every trial has a demo.

AND THAT'S IT. ENJOY THE UPDATE AND ALL THE NEW STUFF!

CHECK OUT THE TRAILER HERE:

[ 2025-10-05 21:01:26 CET ] [Original Post]
Genki Break Patch 1.2

This a smaller update addressing some mistakes and adding training features.

[u]Balance Changes:[/u]

Universal
- Counter hits now cause a unique hit spark.


[u]QOL Changes:[/u]

Trial Mode
- Added an option to display move inputs instead of their names.
- Fixed some move name mistakes.
- Adjusted positioning on some trials to make them more consistent.

Replay Mode
- Input displays now appear for both players.

Training Mode
- Adjusted frame advantage and attack data display.
- Added frame data display and frame meter display.

Achievements
- Achievements now trigger as soon as the requirements are met. Previously they'd only appear after the game was closed.

[ 2025-08-01 21:38:15 CET ] [Original Post]
Genki Break Patch 1.1

The first post launch update!

Most of these changes where informed by the Launch Tournament that happened yesterday!

[u]Balance Changes:[/u]

Universal
- Reduced stamina drain on knockdown (1000 > 500)
- Side step actions (including 8/2K moves) now has slight forward movement.
- Dash input window increased from 10 to 14 frames.
- Guard Crush now uses base damage to determine if it occurs.
- Throws now have priority over strikes.

Mike
- Mike's Forward Swing no longer knocks down, but has increased laugh height.
- Mike's Forward Swing follow-ups, One More and Last One, now drain more stamina.
- Mike's Right Uppercut's launch height was reduced on standing opponents.
- Mike's Under Slicer no longer knockdown, but it has increased pushback.

Lumber
- Lumber's Power Run Swing is now properly labeled as a "Throw".
- Lumber's Power Run Body Check has a kara window into Power Run Swing.


[u]QOL Changes:[/u]

Versus Modes
- The pause menu only opens after holding START for a brief second.
- The rematch cursors are reset after selection.

Trial Mode
- Dummy now automatically get ups after hitting the floor.
- New "Auto Reset" option. Will reset the trial if the combo is dropped.

New Setting
- You can now choose between "Saturated" and "Desaturated" filter options. Saturated is the default look, and Desaturated will mellow out all colors and visuals.




[ 2025-07-31 23:17:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS
  • Processor: i7-4700MQMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: NVIDIA GTX 750 MNetwork: Broadband Internet connection
  • Storage: 200 MB available space
GAMEBILLET

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8.39$ (16%)
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MacGamestore

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