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At the start of each round, players must uncover the Don's killer by finding Clues. Delivering enough Clues to the Clue Processing Unit reveals a Traitor. Traitors conspire against the Innocents, Detective, and Doctor. Traitors win by eliminating all Innocents, while Innocents win by identifying and eliminating the Traitors.

Classes:

Slim Class: Quick but weak.
  • Adrenaline - Boosts movement speed temporarily
  • HP: 80
  • Movement Speed: +10%
  • Damage Bonus: Medium and Shotgun ammo deal 15% more damage
Medium Class: Balanced.
  • Heal - Restores 25 HP
  • HP: 100
  • Damage Bonus: Medium and Sniper ammo deal 7% more damage
Heavy Class: Slow but strong.
  • Shield - Reduces incoming damage by 30% temporarily
  • HP: 110
  • Damage Bonus: Light ammo deals 10% more damage

Role Abilities & Gadgets:

Innocent: Find Clues to snuff out Traitors.
  • Class Ability - Varies by class
  • Clue Locator - Shows positions of all active clues
  • Doctor Locator - Shows position of the Doctor
  • Detective Locator - Shows position of the Detective
Traitor: Eliminate all Innocents.
  • Class Ability - Varies by class
  • Radar - Reveals player locations
  • Revival - Resurrects a dead player
  • Bomb - Plants explosive traps
  • Silenced Pistol - Fires silent shots
  • Spiked Bat - Delivers lethal melee strikes
  • Disguise - Conceals your identity
  • Bear Trap - Immobilizes players
  • Poison Dart - Slows targeted players
Detective: Scan bodies to confirm deaths publicly.
  • Heal - Restores 25 HP
  • Shield - Reduces incoming damage
  • Detective Radar - Reveals player locations
  • Doctor Resuscitation - Revives an unconscious Doctor
  • Scanner - Identifies the killer of a body, or the planter of a bomb
  • Stunning Taser - Stuns and disarms a player
Doctor: Resuscitate unconscious players.
  • Range Heal - Heals you and nearby players
  • Range Adrenaline - Boosts your and nearby players' movement speed temporarily
  • Resuscitation - Resuscitate an unconscious player
  • Body Radar - Locates unconscious players
  • Health Station - Allows players to restore HP
Zombie Traitor: Help Traitors.
  • Adrenaline - Boosts movement speed temporarily
  • Radar - Reveals player locations
  • Bomb - Plants explosive traps
Zombie Don: Help Innocents.
  • Heal - Restores 25 HP
  • Shield - Reduces incoming damage
  • Adrenaline - Boosts movement speed temporarily

Clue Processing Unit (C.P.U.):

At the start of each round, the Don's body appears. When a player discovers it, Clues spawn across the map for players to collect. Delivering enough Clues to the C.P.U. reveals a Traitor. Beware: Traitors can sabotage the C.P.U. by shutting off its power supply!


Join our Discord community!

Treason is a hobby project with a small but active and friendly community. Use the Discord server to look for players, if the game servers are empty.

Klaus Veen's Treason
Tomorrow SoftwareDeveloper
Klaus VeenPublisher
2023-01-31Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Treason Update #7 (24.03.2024)

We're back with another update! This time, we've got quite some interesting stuff for you to look at. Please share your feedback with us!

Some of you might've already noticed it on our Steam Store page, but we added Steam Achievements! With that, we've also added some new Steam Stats for them! Playing Treason now has more reward than ever.
Game Description Image Game Description Image

We've added a C.P.U. Power Supply. Traitors are now able to turn it off to shut down the C.P.U. and all electric lights around the map. You can use it to stop clues from being processed altogether.
Game Description Image Game Description Image

One more big thing to talk about is our addition of the Zombie Don! Whenever there's only one innocent left, an event triggers that says there's only one innocent left. Now, with that event you will see a special syringe spawn somewhere on the map, that only the Innocent would be able to locate and pick up. After doing so, they can walk up to the Don's body and revive it by pressing their use button. The Zombie Don will be played by the first killed Innocent that round and will have t_zombie_don_health health (default: 150) with no Heal ability.
Game Description Image

Full list of changes

Stability

  • Fixed the remaining graphical glitches when setting texture quality lower than "Very High"
  • Fixed potential crash when a player that is defusing a bomb disconnects from the server

Gameplay

  • Steam Achievements (see above)
  • C.P.U. Power Supply (see above)
  • Revivable Zombie Don (see above)
  • Fixed incorrect viewmodel arms rendering when playing with left-handed weapons
  • Made bullet impact effects server-side to make sure players don't see blood when there was no actual hit
  • Made Annihilation pre-round time longer (sv_preroundtime_annihilation, default: 15)
  • Added an option for server owners to disable voice chat during pre-round time (t_preround_voice_enabled)
  • Fixed hand snap during dryfire Remington 81 animation
  • Changed default clue glow time to 4 seconds (t_dev_clue_glow_time)
  • Changed default clue glow start delay to 1 second (t_dev_clue_glow_start_delay)
  • Changed default clue glow loop time to 10 seconds (t_dev_clue_glow_loop_time)
  • Doctor's Heal ability will now heal all players nearby in t_heal_doctor_radius radius (default: 128)
  • Added a sound when a player's pre-death state ends and they finally die
  • Updated Annihilation round start sounds
  • Added player particles when someone is defusing a bomb
  • Fixed players in pre-death state seeing chat from dead players
  • Changed material type of pot models from wood to ceramic
  • Bat hits from behind will now have t_weapon_bat_back_damage_multiplier times more damage (default: 3)
  • Doctors will now have their Adrenaline cooldown reset when resuscitating someone
  • Traitors will now have their Heal cooldown reset when reviving someone
  • Added a server-side option to disable round start music (t_roundstart_music)
  • Defusing a bomb now awards t_rating_bomb_defuse score (default: 3)
  • Planting a bomb now awards t_rating_bomb_plant score (default: 3)
  • Reviving a player now awards t_rating_revive_zombie score (default: 3)
  • Resuscitating a player now awards t_rating_resuscitate_player score (default: 3)
  • Made Sawed-Off deal more damage and reduced it's fire rate
  • Made Springfield deal more damage and reduced it's spread
  • Made Bat swings slower and have less range
  • All clues will now be removed on Last Innocent event, as it's obvious

UI

  • Fixed broken level string in main menu profile menu
  • Fixed incorrect DNA Scan event names order (victim and killer were swapped together)
  • Updated main menu rank info design in profile menu
  • Added use key bind next to item use icon on-screen
  • Moved round time next to round number on round end panel
  • Scoreboard will no longer show up on match end
  • Lowered target ID fade time (hud_targetid_fadein_time & hud_targetid_fadeout_time, default: 0.1 seconds)
  • Updated voice chat icons
  • Changed default player name reveal delay to 0.008 seconds (t_dev_player_name_reveal_delay)
  • Added text chat and AFK player icons (after t_inactivity_duration_icon seconds of inactivity, default: 20)
  • Updated HUD role icons
  • Fixed HUD kill counter not working in Annihilation
  • HUD progress bar will no longer go above 100%
  • Updated HUD progress bar design
  • Updated startup video
  • Using Don's body after clues spawn will show a message telling players to find clues
  • Round end panel will now show all players who made a kill in Annihilation

Maps

  • Made electric lights toggleable by C.P.U. Power Supply
  • Fixed double bomb plants disabling fire damage
  • Updated various textures

Castle

  • Added Power Supply room between C.P.U. area and Piano area
  • Added Syringe table on Balcony in C.P.U. area
  • Added window between Power Supply room and Passage near C.P.U. area
  • Opened up Kitchen area
  • Updated various weapons spawns
Game Description Image

City

  • Added Power Supply in Back Alley
  • Added Syringe table in Restaurant
  • Added a sewer passage from Back Alley to Bombsite A
  • Added various Sewer holes in Streets
  • Cleaned up various obstructive boxes
Game Description Image

Classic

  • Added Power Supply next to Bombsite C
  • Added Syringe table on Balcony near Bombsite A
  • Bombsite A is now a small park
Game Description Image

Clues

  • Added Power Supply near Bombsite A
  • Added Syringe table between Bombsite C and D
  • Extended various corridors
Game Description Image

Cold

  • Extended the play area to fit a full server
  • Added Power Supply near Bombsite B
  • Added Syringe table near Bombsite B
  • Updated various boxes
  • Nades are easier to pick up from trees
Game Description Image

Dust Ode

  • Added Power Supply in Middle corridors behind C.P.U. area
  • Added Syringe table near Water pool
  • Updated Middle corridors
  • Changed layout between Bombsite A and C
Game Description Image

Dust 2 Ode

  • Added Power Supply room behind C.P.U. area
  • Added Syringe table near C.P.U. area
  • Extended various corridors
Game Description Image

Hotel

  • Added Power Supply in Garage
  • Added Syringe table in Bathroom
  • Added window between Garage and Bombsite D
  • Extended various corridors
Game Description Image

Island

  • Added Power Supply in Cave
  • Added Syringe table in Middle
  • Removed various stones
  • Added lantern lights
  • Optimized map
Game Description Image

Simple

  • Added Power Supply next to C.P.U. room
  • Added Syringe table near Bombsite B
  • Added corridor between Bombsite B and Middle
  • Added passage to Sniper Tower
  • Added various hiding spots
Game Description Image

Temple

  • Added Power Supply between Green and Red bombsites
  • Added Syringe table in Middle Oven area
  • Widened up various rooms
  • Opened up Red Bombsite area
Game Description Image

Tower

  • Added Power Supply behind C.P.U. area
  • Added Syringe table in Main Tower
  • Opened up doors in Bombsite C tower
Game Description Image

Villa

  • Added Power Supply in Wine Cellar
  • Added Syringe table in Kitchen
  • Extended various corridors
Game Description Image

Voorgoud

  • Added Power Supply below C.P.U. room
  • Added Syringe table in Bombsite B area
  • Extended various corridors
  • Added more windows near Beach area
Game Description Image


Thank you for sticking with us!

[ 2024-03-24 18:18:04 CET ] [Original Post]

Minimum Setup

  • Processor: 1.7 GHz Processor or betterMemory: 1 GB RAMStorage: 4 GB available space
  • Memory: 1 GB RAMStorage: 4 GB available space
  • Storage: 4 GB available space
GAMEBILLET

[ 6486 ]

12.59$ (16%)
16.79$ (16%)
4.18$ (16%)
24.59$ (18%)
25.19$ (16%)
12.42$ (17%)
16.57$ (17%)
24.87$ (17%)
8.39$ (16%)
49.77$ (17%)
5.03$ (16%)
20.72$ (-4%)
8.28$ (17%)
24.87$ (17%)
8.39$ (16%)
16.57$ (17%)
16.79$ (16%)
8.39$ (16%)
24.87$ (17%)
8.27$ (17%)
16.79$ (16%)
5.87$ (16%)
19.15$ (23%)
8.39$ (16%)
20.72$ (17%)
13.02$ (13%)
16.39$ (18%)
33.17$ (17%)
50.39$ (16%)
41.47$ (17%)
GAMERSGATE

[ 2230 ]

1.28$ (91%)
1.5$ (70%)
1.9$ (89%)
2.55$ (87%)
0.85$ (83%)
1.31$ (81%)
1.58$ (77%)
0.68$ (91%)
3.19$ (87%)
1.58$ (77%)
0.3$ (85%)
2.76$ (91%)
2.55$ (87%)
1.13$ (62%)
0.6$ (91%)
1.5$ (62%)
1.02$ (74%)
1.19$ (83%)
4.6$ (77%)
5.31$ (79%)
0.34$ (91%)
1.58$ (77%)
5.1$ (87%)
0.85$ (91%)
4.0$ (90%)
1.91$ (87%)
2.55$ (85%)
1.05$ (85%)
3.4$ (83%)
1.58$ (77%)
MacGamestore

[ 1907 ]

53.99$ (10%)
1.24$ (75%)
38.99$ (13%)
1.99$ (85%)
1.99$ (89%)
1.09$ (82%)
27.49$ (8%)
0.99$ (75%)
1.19$ (88%)
2.49$ (75%)
1.19$ (88%)
1.71$ (91%)
1.29$ (84%)
52.99$ (12%)
4.49$ (70%)
52.99$ (12%)
1.49$ (85%)
9.49$ (5%)
21.99$ (12%)
1.19$ (88%)
3.99$ (73%)
1.19$ (88%)
13.99$ (7%)
1.19$ (94%)
2.49$ (75%)
9.49$ (5%)
0.99$ (75%)
1.39$ (90%)
1.89$ (81%)
1.24$ (75%)

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