It's impossible to be "satisfied" in game creation. No matter how much time you out into it, you end up thinking, "But it could be even better..." I'm worried about some data that was created way back when. But it's almost time for release. Over ten years have passed since we started NIGORO. Observing the speed at which both the internet and the original La-Mulana spread, I thought, "I may be able to do this professionally." That was followed by hardship after hardship. While the game was well-liked, sales were passable at best, and "indies" weren't really even a thing in Japan yet. We had to find a way to sell the game overseas. The game has gradually become more well-known, but I can't shake the feeling that we're still just a step short of success in this regard. I guess getting negative sometimes is just something that happens, I mean, it's been over five years since we've released anything new. It's been so long that I've forgotten how to do a few things here and there, and I feel like a newbie again. We at NIGORO live in Japan, work in Japan, and have worked hard to get more fans in Japan. We've participated in streams of gameplay, spoken at events, requested test plays, stuff like that. We'd meet and hang out with people who have become fans of ours, and in exchange they'd support us and our work as NIGORO even more. I feel like we should be doing the same thing overseas. While there may not be many, just where exactly are the kind of people who would be fans of games like La-Mulana? For starters, right here, of course: the people who have invested in and backed this project, and who come here to comment, and who have been waiting patiently for us this whole time. I'm sure that you guys likely have friends who like the same kinds of games as you. So I'd like to make this request: Please help get the word out about La-Mulana 2 in your own respective countries! This is to all of you reading this update or article, those of you in the Steam community and in the La-Mulana 2 Subreddit and everyone! We're gonna be going overseas. And I'm gonna try studying English so that I can express what I want to express in my own words, too. NIGORO Takumi Naramura https://store.steampowered.com/app/835430/LaMulana_2/
[ 2018-07-27 08:29:06 CET ] [ Original post ]
🎮 Full Controller Support
- La-Mulana for Linux [112.81 M]
LA-MULANA is an “Archaeological Ruin Exploration Action Game,” bringing the classic appeal of adventure with the punishing difficulty of retro-inspired gaming. Search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Unfortunately, priceless artifacts very rarely give themselves up easily.
Apart from the plethora of traps lying in wait, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps. Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become. The guardians of LA-MULANA do not take their job lightly.
LA-MULANA on Steam is the PC port version of the acclaimed remake for WiiWare. One of the first NIGORO games, LA-MULANA was originally created back in the creators’ “amateur” days and has been renown worldwide.
This game was created based on “that old-time feeling.” The creators wished to play the sort of games that enthralled them back in the day, only with more volume. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter terms.
Coming up on it's ninth birthday, LA-MULANA continues to captivate, frustrate and annihilate new and old players alike. Whether it's your first time falling into the ruins or your 900th of getting decimated by Mushussu, we thank you for donning your explorer's hat, hoisting the whip and diving into our game.
Good luck. You're going to need it.
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