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DISCLAIMER

IDILI is a 0.1. Dev Build (Alpha prototype) that's still under development and does not represent the final quality of the game. We will continuously work to improve it and update with new content.

THE STORY

John accompanies Nora to Sardinia for her temporary assignment at the Isili Archaeological Park.

During the summer solstice, she and a colleague are sent on a special mission by Lithus Corporation, but they never return.

Worried, John enters the park. Darkness closes in. Something is moving in the shadows.

To survive, he must stay quiet as a sound-hunting creature stalks him. To save Nora, he must face his fears and uncover the secrets tying her to Lithus’s hidden origins.

DIEGETIC GAMEPLAY

Experience full immersion with diegetic gameplay. Manage the Backpack Inventory, use the Park Map, and conserve power from the essential Flashlight Battery System.

AI FREE-ROAMING MONSTER

Evade a predator driven by a free-roaming AI. Utilizing a Stimuli Detection system based on sight, sound, and flashlight use, the monster features an Adaptive AI Behaviour that evolves its hunting tactics based on your actions.

REAL-LIFE INSPIRED

IDILI aims to bring the evocative landscape of Sardinia to life. The Archeologic Park of Is Paras is inspired by a real place in the village of Isili in the heart of south Sardinia (you can visit it, for real!).

The assets that make up the game map, like all of the other elements of the game, are 100% original, except for a part of the vegetation. For this we are very proud as the archaeology and the places of culture and tradition shown in the game try to be a faithful reproduction of the original counterpart.

IMMERSIVE VISUALS AND SOUND DESIGN

Experience life-like graphics enhanced by Lumen and cutting-edge technical improvements. New immersive soundscapes (including MetaSounds) and dynamic/adaptive composition heighten the eerie atmosphere and transport you straight into the horror.

THE TEAM

Megalith Interactive Studios is a new studio that was founded in 2024. We are passionate, independent and zero budget. IDILI is the result of a common effort and with it we want to show our skills and try to enter the world of video games with a project that comes out in Early Access to help us validate the game.

IDILI
Megalith Interactive StudiosDeveloper
Megalith Interactive StudiosPublisher
2024-10-23Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
IDILI - Patch 0.1.8.

HERE WE ARE, NEW PATCH 0.1.8 IS FINALLY AVAILABLE!

Since the last patch, we worked a lot on IDILI, trying to optimize and add more content. Now we can finally announce that our new 0.1.8 Patch is online and available to test!

During the last 2 months we did a loooot, starting from First Playable, where we talked with a lot of publishers, and the (not) last one was Gamescom; I mean, GAMESCOM!!! Can you believe it? Yes, believe it, because that's what actually happened =) We just came back from Gamescom and it was an incredible experience! We talked with a lot of professionals from the industry (Ubisoft, CD Projekt Red and more), and we received a lot of good advice about level design, gameplay, optimization, narrative etc.

Before jumping into our improvements, we'd like to remind you that we're still working hard on IDILI. We're now releasing a new patch with tons of improvements, but it wont be the last one; it will be the first of many new ones because we finally found a new programmer after our first one left the team earlier this year. We know our presence here on Steam wasnt very active. But believe us, it's hard to make a game with no budget. Imagine managing the community as well =) Anyway, we're so excited to share this new patch with you, and we can't wait to hear your opinion; so please write a comment below if you have anything to say (even bug reports or personal opinions).
And now let's go into our improvements:

Graphical Improvements:

- Added small paths in the forest to provide more guided traversal
- Improved rendering performance across the board
- Improved overall lighting
- Added new toilet building
- Improved visibility slightly (still not too much because the flashlight should still be useful)
- Improved shadow behaviour in many cases (we still have some problems that seem to be on the engine side)
- Added world-building objects that also help with puzzles
- Added collectible statues based on real-world counterparts
- Improved animation behaviour
- Added more environment assets
- Replaced a lot of materials from the first "placeholder" iterations
- Improved landscape material blending
- Replaced the monster mask to be more in line with the originals
- Reworked street area
- Improved overall UI
- Changed color and assets of grasses to better reflect Sardinia in the summer

Gameplay Programming:

- Added new checkpoints and improved stability of save system
- Improved smoothness of Gameplay and Controls
- Reduced technical debt: optimized and generalized Blueprints for better maintainability and scalability
- Improved crouch behavior, made it more smoother and more responsive
- Added new flashlight shake mechanic to emergency recharge
- Fixed numerous bugs and improved overall stability

AI & Gameplay Improvements:

- Enhanced Teleport Logic: The AI now anticipates the players movement, increasing challenge and tension
- Improved Perception: The monster now reacts differently depending on player states such as crouching, walking, or running with the flashlight on
- Enhanced Monster Spawning: Monsters now spawn in bushes more visibly, and their spawn sounds have been improved for clearer audio feedback
- Reduced Door Clipping: The monster now clips through doors less often, reducing immersion-breaking moments
- Enhanced Monster Animations: Added new monster animations to increase tension and immersion
- Improved Monster Perception
- Enhanced Monster Spawning & Audio
- Reduced Monster Door Clipping
- Enhanced MonsterAnimations

[ 2025-09-09 15:37:44 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS Holo - Arch Linux
  • Processor: Quad-Core Intel/AMD CPU. 2.5 GHzMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1070
  • Storage: 5 GB available spaceVR Support: No
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: SteamOS Holo - Arch Linux
    • Processor: Hexa-Core Intel/AMD CPU. 3.0 GHzMemory: 16 GB RAM
    • Graphics: RTX 3070
    • Storage: 5 GB available spaceVR Support: No
    GAMEBILLET

    [ 6425 ]

    7.54$ (16%)
    24.59$ (18%)
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    15.11$ (24%)
    8.39$ (16%)
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    13.02$ (13%)
    1.57$ (92%)
    4.00$ (80%)
    12.59$ (16%)
    7.97$ (80%)
    13.48$ (78%)
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    4.18$ (16%)
    8.78$ (12%)
    16.34$ (18%)
    2.36$ (84%)
    2.50$ (90%)
    8.67$ (71%)
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    4.14$ (17%)
    3.75$ (75%)
    5.97$ (80%)
    16.34$ (18%)
    3.95$ (87%)
    8.67$ (71%)
    3.60$ (80%)
    4.73$ (84%)
    1.75$ (82%)
    GAMERSGATE

    [ 3675 ]

    2.5$ (75%)
    9.45$ (68%)
    0.6$ (91%)
    4.5$ (85%)
    1.5$ (85%)
    0.85$ (91%)
    1.28$ (91%)
    3.83$ (62%)
    1.36$ (83%)
    1.19$ (40%)
    1.7$ (83%)
    2.4$ (70%)
    2.55$ (91%)
    0.43$ (91%)
    1.5$ (81%)
    3.87$ (70%)
    1.49$ (79%)
    1.11$ (91%)
    5.1$ (74%)
    1.15$ (87%)
    0.83$ (92%)
    3.3$ (78%)
    1.66$ (76%)
    4.4$ (78%)
    1.28$ (91%)
    10.91$ (22%)
    1.5$ (70%)
    3.13$ (83%)
    4.75$ (76%)
    0.43$ (91%)
    MacGamestore

    [ 2899 ]

    9.59$ (84%)
    5.99$ (85%)
    1.49$ (94%)
    0.99$ (75%)
    9.49$ (5%)
    1.99$ (80%)
    42.49$ (15%)
    17.49$ (20%)
    1.19$ (88%)
    1.19$ (76%)
    9.49$ (5%)
    0.99$ (90%)
    0.99$ (75%)
    1.99$ (89%)
    4.99$ (88%)
    1.49$ (85%)
    4.99$ (83%)
    13.99$ (7%)
    0.79$ (89%)
    11.99$ (80%)
    9.49$ (5%)
    7.49$ (70%)
    1.19$ (76%)
    6.24$ (75%)
    1.19$ (76%)
    1.19$ (88%)
    8.99$ (10%)
    1.28$ (87%)
    3.99$ (73%)
    3.99$ (80%)

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