





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Good evening you beautiful people!
The feedback for 0.8 has been exceptional and we’re pretty hyped that you guys have been enjoying it so much :D
Thank you to everyone that’s taken the time to report bugs and issues – we’re working on resolving these and we’ve got a hotfix for some of them today.
As always, please don’t hesitate to report bugs and issues you find with the game on the forums or via our support center.
- Fixed the save updater breaking 0.7 saves – they will now work, but are converted to sandbox. There have been lots of changes and additions to 0.8, it’s impossible to make 0.7 saves fully compatible with 0.8. Now you have an excuse to build a new, fresh castle. It’s like spring cleaning in January.
- Fixed an issue where the clients always had to download the map when joining a multiplayer lobby, even if it was an official map that all players owned.
- Clients no longer need to download UGC / Workshop maps if they already have the map! Woop! Go nuts on these workshop maps, folks!
- Fixed an issue where the Bricktrons would get stuck in a strange, mutant-like position after a fight. It was funny, but a little too creepy to keep around.
- Fixed an issue where there would be way, way, waaaaaay too many blue wisps buzzing around your home crystal.
- Fixed an issue where you couldn’t make Bricktrons “look at” while they were in defend position.
- Fixed an issue where the scoreboard displayed the wrong numbers for energy in Conquest Multiplayer.
- Fixed an issue where the World Editor’s checkboxes in the gamemodes tab didn’t update properly as your map met the requirements.
Thank you for your patience, guys. We’re working on getting fixes out for the other issues you’ve reported!
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