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Hello friends! We're streaming live on Twitch & Youtube for our weekly Friday stream with your favorite bearded viking, Shatojon! Come say hi, it's not like you have somewhere to be right?! https://twitch.tv/SauropodStudio https://www.youtube.com/watch?v=HNAqm415uhI
Hello friendos! We're live for our weekly Friday stream on Twitch & Youtube! Join us now if you have questions, want to chat or maybe even play some Castle Story with us. :D https://twitch.tv/SauropodStudio or https://www.youtube.com/watch?v=O-_QGL72zu8
Hey Bricktrons! Here are the results of the latest Quick Building Challenge, in video format! Woo-hoo! Enjoy :) [previewyoutube=g0017sDpro8;full][/previewyoutube]
Hello Bricktrons! Put your hammers, pickaxes and rolls of TP aside and pay attention! We've going live on Twitch and Youtube in a few minutes and we'll be announcing the new Quick Building Challenge AND checking out a new mod made by Monotony which is actually kind of really awesome. Join us! https://www.youtube.com/watch?v=-XTLSZyD208 or https://twitch.tv/SauropodStudio See you there!
Hey friends! There's a QUICK BUILDING CHALLENGE happening on the official Castle Story Discord rrrrrright now! Want a fun Castle Story challenge and the chance to win some prizes? Head on over to the official Castle Story Discord and check out the #qbc-castlecopy channel! https://discord.gg/CastleStory See you there!
We're having a livestream on Twitch & Youtube where we'll discuss next week's Quick Building Challenge! Then we'll play some multiplayer with viewers. :D Come hang out; [previewyoutube=N-i7Y8qzm2E;full]https://youtu.be/N-i7Y8qzm2E[/previewyoutube] or https://twitch.tv/SauropodStudio See you there!
Hello friends! We're streaming live on Twitch & Youtube for our weekly community livestream and today, we'll be playing some multiplayer with fans & viewers! Come hang out with us! https://www.twitch.tv/sauropodstudio or https://www.youtube.com/watch?v=LyMiFQKFxGo
Howdy friends! We're streaming live on Twitch & Youtube! We'll be playing some Castle Story against viewers! Come hang out with us! https://www.twitch.tv/sauropodstudio or https://www.youtube.com/watch?v=hYfD_0-tx_c
Howdy everyone! It's time for our weekly Friday stream and we're picking THREE viewers to join our multiplayer game in some intense PvP! Up for the challenge? Join us! :D https://www.youtube.com/watch?v=NLwBAEiT93M or https://www.twitch.tv/SauropodStudio
We'll be live on Twitch & Youtube in a few minutes playing Castle Story! Join us and come say hello :) https://www.youtube.com/watch?v=-eN_-4FyMS8 or https://twitch.tv/SauropodStudio
Today's Deal: Save 60% on Castle Story!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Hey friends! First of all, we're streaming LIVE on Twitch & Youtube! Come join us :) https://www.twitch.tv/SauropodStudio or https://www.youtube.com/watch?v=ovqJYoSrT-A Aaaalso, we haven't posted the announcement yet, but you can FINALLY buy Castle Story themed merchandise! Check it out here; https://www.etsy.com/ca/shop/CastleStoryMerch Enjoy!
Hey friends! Come watch us stream Castle Story LIVE on the Steam store page for the very first time ever! Help us get Castle Story out there during the Winter Event by watching the stream and chilling with us on the chat. It's cold enough outside to chill, right? :) https://steamcommunity.com/broadcast/watch/76561198297404754 See you there!
Hello Bricktrons! We're live on Twitch and Youtube for our weekly stream. :) Come hang out & say hello! https://www.youtube.com/watch?v=oH8iz9IQeyE or https://www.twitch.tv/SauropodStudio Eager to see you there! :D
Hey friends! We're streaming on Twitch & Youtube for our weekly stream and we'll be playing some multiplayer with viewers! Join us if you'd like, the stream starts soon! https://www.youtube.com/watch?v=noe0pkWm80c or https://twitch.tv/SauropodStudio
Howdy friends! We're live on Twitch & Youtube, looking over the amazing entries for the recent Building Challenge. Come hang out with us! https://www.youtube.com/watch?v=LxvrRk1omo0 or https://www.twitch.tv/SauropodStudio See you there!
Hello Bricktrons! We received a bunch of amazing submissions and decided to make a video to show them off in their glory! Congratulations to the winners who win themselves some Saurogoodies. Yes, I just invented that word. Enjoy! https://www.youtube.com/watch?v=DfHOWcrYQfQ [previewyoutube=https://www.youtube.com/watch?v=DfHOWcrYQfQ;full][/previewyoutube]
Hey friends! It's time for the Friday stream! We've got something to show you & get your opinion on! Come hang out and say hello :) https://www.youtube.com/watch?v=K73Dc1bpaqY https://twitch.tv/SauropodStudio
Join us on today's livestream, starting in a few minutes and lasting who knows how long!
We'll be on Twitch & Youtube, streaming Castle Story and most likely some Mirador too. :)
See you there!
[previewyoutube=th5wRAPMCo0;full][/previewyoutube]
https://twitch.tv/SauropodStudio
IMPORTANT NOTE: Don't post your submission as a comment to this event! You have to post your submissions on this Steam Discussion: https://steamcommunity.com/app/227860/discussions/0/1642052612859677423/
Heeeeeeeeeello Bricktrons!
Its time for another much requested, much missed Castle Story Building Challenge and were ready to have our minds blown with your always impressive builds! :D
Winters Coming and the [strike]white wa[/strike] Corruptrons are probably up to no good, but thats not going to stop crafty wintery Bricktrons from building beautiful resorts to enjoy the snowy lands and thats the theme of this Building Challenge!
Castle Story is 40% off for the Steam Halloween Sale!
Now's a great time to bring your friends along for the ride, make awesome castles and fight off some enemies!
Enjoy & Happy Spooktober!
Hey y'all! We're streaming some Castle Story live on Twitch & Youtube! Come say hello, chat, maybe even play with us! If you have questions about Castle Story, Sauropod Studio or life in general, now's the time, we have the answers. Probably. https://twitch.tv/SauropodStudio or https://www.youtube.com/watch?v=Cb3YJziDrEU
We're streaming live on Twitch & Youtube! Come hang out, watch some Castle Story and chat with us. :) https://twitch.tv/SauropodStudio or https://www.youtube.com/watch?v=ZeagdH_8doY
Hey y'all!
Castle Story is at the cheapest it has EVER BEEN! For this year's Steam Summer Sale, the game is 60% OFF!
Maybe a great opportunity to get your friendos a copy and teach them the fine arts of CORRUPTRON WARFARE?!
Have fun!
https://store.steampowered.com/app/227860/Castle_Story/
Hey everyone! Hope your week's been wonderful so far. :D
If you're an active member of the Castle Story Discord, you may have seen this useful tutorial teaching you how to enable the secret Movie & Editor panels in Castle Story.
Community member Jord Studios used these tools to make an AMAZING fan short and we felt like it deserved to be spotlighted here, so check it out & consider liking the video so he knows we want more! :D
https://www.youtube.com/watch?v=OuEAoFZ--y8
While we're here, if you haven't yet, consider joining the official Castle Story Discord! Lots of awesome stuff going on there and there are always people looking for a multiplayer buddy. :)
discord.gg/CastleStory
See you there & have a great end of your week.
Hey Castle Story friends!
Sauropod Studio exists thanks to our Castle Story community (with special <3 to our Kickstarter backers) and for that, we are eternally grateful.
Today, we're proud to announce that our newest title, Mirador, is LIVE on Kickstarter! We're hoping to get as much love, support and most importantly, feedback for Mirador as we did for Castle Story. :)
Our six years of experience working on Castle Story means that we're confident Mirador is going to be the bee's knees!
Today's Deal: Save 60% on Castle Story!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Howdy folks! We just released a hotfix to the Winter Update.
Howdy everyone!
Castle Story now has brand new decorative blocks for you to spruce up your castles and help your Bricktrons make their surroundings a little more homey! On top of that, we've added two new door variations which can handle different amounts of beatings and a brand new snow-sprinkled winter biome to make maps and play in!
Check out the video below for everything that's new!
https://www.youtube.com/watch?v=kp83VpUbwDo
The Castle Story Halloween Event IS NOW LIVE!
Hop into the game for some :ghost: spooky themes!
Grab the Gems is now CAPTURE THE PUMPKIN!
Aaaaand the Bricktrons have brought out their bestest disguises, maybe they'll spook the Corruptrons away.
Don't forget, TOMORROW AT 3PM EST - super duper special stream with Aphytal Knight, Mym, Garou and Evax Meor !
Happy Halloween everyone!
VIDEO DEMONSTRATION BELOW!
Hello everyone!
We’re really excited to release this new feature to you! The Blueprint Library is an evolution of the blueprints management tool that might change how you play Castle Story entirely.
The Blueprint Library allows you to save blueprints you’ve designed locally onto your disk to use later on, on any map or gamemode, even in multiplayer! So that really snazzy tower you worked on for an hour is no longer exclusive to your current game – you can save it and reuse it later!
Better yet, you can even share blueprints you’ve saved onto the Steam Workshop for others to marvel in your architectural prowess. It’s okay to toot your horn every now and then, don’t worry.
Since other players will be sharing their blueprints too, you can subscribe to them via the Steam Workshop and use them in your own sessions! By mixing other players’ blueprints and your own, the possibilities for different builds are LITERALLY ENDLESS*. *[spoiler]I didn’t do the math.[/spoiler]
Anyways! Here’s a little video demonstration to show off your new superpowers. Use them responsibly!
https://www.youtube.com/watch?v=P1IeoZbXmBI
Hey everyone!
We’re pretty excited to put today’s update into your hands! Conquest has been one of the most played gamemodes since the recent major updates but it was designed in a way where you could end up with a tremendous amount of Corruptrons on your island, roaming around, pathfinding and eating up all of your computer-juices, causing major loss in performance, which is the top complaint we’ve received for Castle Story.
Additionally, the gamemode had some issues with balance and difficulty – easy wasn’t always easy enough and hard was sometimes too easy for the pros.
All in all, you should see some major improvements in performance in shorter and longer Conquest games!
Also! A few of you expressed concerns over the Bricktrons looking a bit.. indifferent! Well, Bricktrons will now spawn with random expressions, from super-furious to suspiciously-happy. It has no relation to their current actions, so it’ll inevitably lead to some hilarious situations à la Alchemist blowing everything and everyone up with a big, beaming smile! Send funny screenshots pls.
Today’s update aims at addressing both these issues. Gameplay and performance have both been considerably improved in the Conquest mode.
Anyways, here’s the changelog. Note that all Corruptrons-related changes are mostly for the Conquest mode.
Heeeeeello peoples! We’re happy to ship a small but useful update to the catapult today making its use considerably easier than it was before. Hoping this’ll encourage players to make use of it as a viable defensive (and with a bit of creativity, offensive) measure for your base.
In the past, ordering a catapult to fire didn’t immediately fire it. You had to wait for a Bricktron to make their way over there and trigger it. This could mean waiting a fairly long time or, if you had the good measure to assign a worker to the catapult, a shorter waiting time, but one none the less. A Bricktron was also needed to rotate/aim the catapult, causing the player to encounter these same delays.
As of today, Bricktrons will automatically load catapults with a barrel without any intervention, as long as you have a reachable catapult and a stockpiled barrel. Once you order your catapult to fire, though, it will immediately fire without the need of a worker being nearby. Magic. Aiming will also not require workers. This makes the catapult considerably easier to use and much more efficient as a defensive structure.
Oh, also, we removed the catapult’s randomized inaccuracy. It’s dead on where you want it to shoot now.
In addition to that, we have several bug fixes;
- Fixed an issue where selecting dynamic structures could break if you quit the game while typing a save game’s name.
- Fixed an issue where typing the name of your map in the World Editor would move the camera around when using the letters W A S and D.
- Fixed an issue where ranged units would focus their attacks on crystals instead of nearby enemy units.
- Fixed an issue where sometimes, a ghost barrel would be stuck in the catapult and caused the catapult to misfire.
- Fixed the Home Crystal’s HP bar being too small.
Enjoy! :D
https://store.steampowered.com/app/227860/Castle_Story/
Don't own Castle Story or know a friend who doesn't? Now's the perfect time. :D
Enjoy & have a warm, fuzzy summer (or winter for our friends from down under!)
P.S: We're also live on Twitch! http://twitch.tv/SauropodStudio
OH HEY! First things first, we're streaming live from the studio, today at 3PM EST (3 hours after this announcement is posted) on Twitch.tv/SauropodStudio and Youtube.com/SauropodStudio - we'll be playing this update and chatting about what's next for Castle Story!
Welcome to today’s changelogs! :D We’re pretty excited about this one because it brings something new to Castle Story that’s been requested quite often; a new biome!
Islands built in the desert biome look completely different from ones in the forest biome you’re used to. Instead of lush greenery, thick grass and comfy looking nooks and crannies, expect sandy dunes, dry shrubbery, cacti and sandstone!
The new Desert Biome is shipping with a new, official map made in the desert, allowing you to dip your Bricktrons’ feet into the sand right away! The map is named Pioneer Pass and it’s an Invasion, Sandbox and Conquest map that supports up to 2 players in multiplayer. It’s symmetrical, which makes it great for 1v1s!
In addition to Pioneer Pass, you can now select the Desert Biome when creating a new map in the world editor, allowing you to map using all the textures, plants and details we used in Pioneer Pass. Can’t wait to see your desert-y maps on the workshop! :D
Anyhoodles, here’s the nitty-gritty changelogs;
Hey folks! Check out the two winning entries from Team Corruptrons and Team Bricktrons.
Hey everyone!
The time has come! We're excited to finally announce our new upcoming indie game :D! Watch the announcement video on Youtube.
https://www.youtube.com/watch?v=Sr2Ns-Bg2HQ
Thank you for all your support across the years, this is only possible thanks to you and we love you for it.
Support for Castle Story will continue. :)
http://miradorgame.com
Show of hands, how many of you usually end up with a 85% more stockpiles filled with bricks than you need? This update’s for you!
Hey everyone! Welcome to the TRONS vs TRONS event! We have a ton of prizes to give out, ranging from Steam gift cards, to Castle Story Steam keys & IRL goodies (t-shirts, stickers and whatnot)
The event has some friendly competition between Team Bricktrons and Team Corruptrons.
The event happens entirely on the Castle Story Discord server
Hi!
This update is something we’ve wanted into the game for quite a while now, but finding a logical hotkey for every thing in a game like Castle Story has proven to be quite the headache. But we’ve done it!
Today’s update will add hotkeys to almost everything in the game and changes some of the keyboard’s usability to a more user friendly approach.
Also, we’ve slipped in some changes to the balance of military units. Here’s the full changelog;
http://www.castlestory.net/en/update/6280-114-The-Hotkeys-Update
Hope you folks enjoy and, as usual, let us know what you think. :)
Howdy! A little bird told us there was an illicit, fight-club like underground hidden tournament being organized by blood-thirsty members of the community in which Castle Story players face each other off at PvP battles in the game. Frankly, this is shocking and slightly frightening and we love it. If you’re parts crazy and parts brave and want to participate in such a tournament, join the official Discord by clicking here and fill in the participation form by clicking here. In light of this competition and considering, from what we’ve heard, that if you die in this tournament you die IRL, we’ve decided to divert some effort to fix an old bug that made multiplayer games a little unfairly biased towards the person hosting the game; - Fixed an issue where the host would see the energy lines of other players’ wards in the fog of war. Enjoy and good luck to everyone taking part in this tournament. :)
Howdy! A little bird told us there was an illicit, fight-club like underground hidden tournament being organized by blood-thirsty members of the community in which Castle Story players face each other off at PvP battles in the game. Frankly, this is shocking and slightly frightening and we love it. If youre parts crazy and parts brave and want to participate in such a tournament, join the official Discord by clicking here and fill in the participation form by clicking here. In light of this competition and considering, from what weve heard, that if you die in this tournament you die IRL, weve decided to divert some effort to fix an old bug that made multiplayer games a little unfairly biased towards the person hosting the game; - Fixed an issue where the host would see the energy lines of other players wards in the fog of war. Enjoy and good luck to everyone taking part in this tournament. :)
Hey hey hey! We’re back at it again with the updates and this one will seriously improve the fluidity of the Bricktrons.
We’ll jump right into the big change; we’ve adjusted the Bricktrons’ pathfinding AI to allow them to calculate paths through each other! No more traffic jams, bumping and switching resources, which tended to slow things down.
Besides the obvious increase in speed and fluidity when they’re building, this change will affect other things; Bricktrons will now actively try to path through each other when there is no other path, or if the detour is slower. Also, they won’t switch their load anymore when bumping into another Bricktron. They’ll just keep walking towards their goal without pausing.
Any unit can pass through any unit now, making it much easier to manage your archers on one-brick-thick walls. Haha, one-brick-thick, sounds like a rap album. ˢᵒʳʳʸ⋅
You may be worried that stacking units will allow players to stack a quadrillion Knights on the same voxel and make Stacks of Doom à la CIV 4? No worries – Bricktrons will smoothly swoop outside of each other if they’re stacked on the same voxel. They may communicate in oofs and aahs, but Bricktrons have a pretty solid notion of personal space. Oh and combat units can’t stack while fighting and your Bricktrons can’t pass through enemies. B A L A N C E.
But wait, there’s more! Download now and enjoy these extra great updates, for the low low cost of whatever you’ve already paid for the game:
Hey folks, Here's are the changelogs for a hotfix we shipped last Friday. Sorry for the delay in posting these. :) - Fixed CTRL + D hotkey not duplicating selected blueprints. - Fixed missing names when hovering tasks, bricks and structures in the left side panel. Thank you for reporting those bugs!
Heylo!
We're still on our epic quest to make Castle Story easier to play for new players and seasoned veterans alike. Today's update is yet another step in that direction.
Added a new icon that displays how many dead Bricktrons are preparing to respawn soon. It's at the bottom left, in your taskbar. It looks like a spoopy Bricktron skull.
Added a tooltip for the idle task.
Optimized the picking of buttons in the sidebar. The difference is minor, but along with other upcoming improvements, it'll add up into a noticeable difference.
Set a Bricktrons population cap to 15 and displayed it prominently in the taskbar. This helps us establish a preset on which we can further balance the game and improve performance. If you reeeeeeeaaaaaaally want to, you can change that cap in the gamemode's config.lua - but we do advise against it if you're worried about performance.
Limited tasks to 15 to resolve issues where the taskbar would get full and some tasks would break. Remember, you can remove unused tasks by opening the task and clicking on the red trashcan.
Bricktrons that have been "micromanaged" will now find their next task automatically considerably quicker. That means that if you manually tell a Bricktron to drop something, go somewhere or perform an action, once they're done, they'll go back into automated mode much faster. Those of you who tend to helicopter-parent your 'trons will see this as a considerable improvement. Oh also, remember you can tell your Bricktrons to stay put and not automate themselves by selecting them and hitting H. Hit it again to automate them. Super useful in Grab the Gems.
We've updated the icons for crafting stations to make it easier to know which does what. The chopping block shows planks, the furnace shows ingots, the loom shows a roll of fabric, the workbench shows an archer kit, the forge shows a knight's kit, you get the idea.
Improved the alert when the player is out of empty stockpiles. It's a lot more HEY, LISTEN! now.
Upgraded to Unity 5.6.5f1 which we believe will resolve a multiplayer stability issue.
Fixed an issue where it was possible to place blueprints outside of construction tasks by pressing B while paused.
Fixed an issue where the game would require several requests to unpause the game with the P key when entering then exiting the main menu while the game was paused.
As always, be sure to give this update a whirl and let us know what you think about the changes!
Hey everyone,
We hope you spent a wonderful Valentine's day with your loved ones, yesterday!
As we've said before, we're focusing on Quality of Life improvements for Castle Story in the short term; making building easier, adjusting certain mechanics that may be less fun for newer players, etc.
Today's update is a good window into that endeavor. Here are all the changes:
Bricktrons can now build three layers of height without needing stairs. This should make building considerably easier and eliminates the need for some more complex maneuvers previously needed to get around certain building restrictions.
Rubble and loose resources on the ground no longer merge back into little mounds. They now just disappear into the ground, without creating bumps. While this was originally a cool sounding idea, we've come to realise with time that it wasn't ideal when it came to building cool looking castles - constantly having to clean up and flatten terrain to keep it looking tidy, or even keep walls or dynamic structures usable, wasn't fun.
Corruptrons will no longer attack quarries or tunnels' stairs and player-made stairs are now considerably lower in the list of priorities of things Corruptrons want to murder with their little gravelly hands!
Fixed an issue where Bricktrons would seemingly randomly jump off to their death. We hired a psychiatrist and they talked their problems through. We're good now.
Fixed an issue where "quit to menu" wouldn't work for clients in a multiplayer game (and it would break the scoreboard).
Enjoy this little update and keep the suggestions coming. :)
Hey everyone! The Castle Story OST now includes the .flac files, for high quality listenin'!
Hey everyone!
The deadline for the building challenge is tomorrow at 1PM EST.
Flex your architect muscles and get your Bricktrons building!
To participate in the event: http://www.castlestory.net/en/event/6272-Building-Challenge-The-Sturdy-Keep
P.S: If you need a lil' extra time, let us know and if enough of you are participating and want a bit more time, we might extend it!
Hey everybody :)
We have three announcements for you today!
Hey everyone!
In case you haven't been following our Youtube channel, we've been posting individual tracks from the upcoming Castle Story OST on the youtubes and the reception has been great.
Hi! Thank you for all your feedback on 1.1 – notably (and very loudly) the feedback on ranged units – we’re experimenting different things for these units, so don’t hesitate to let us know if you feel it’s working (or not).
I know P.S: usually goes at the end of the message, but I don't abide by such draconian dictatures, thus, P.S: Castle Story is on sale for 40% off ONLY for the next 24 hours! You snooze, you lose!
http://store.steampowered.com/app/227860/
Hello you handsome thing you!
We just released the 1.1 update, dubbed the Quality of Life Update – it has a tooooon of great improvements. Check out the video below for the whole shebang and scroll a lil’ further down to dive into the detailed changelogs!
https://www.youtube.com/watch?v=BePw5e0Y11A
Since we released the World Editor, we've added lots of great features to let your creative side shine via Castle Story mapmaking and boy did it shine!
We're going to hand-curate a collection of the nicest player made maps we find on the Steam Workshop for you to easily access and enjoy. :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1201775408
Here are some examples of the first iteration of maps that have been added to the collection.
Central BattleGround by MagicShrooms
Garrison 5 (V2) by HQDefault
Hyrule Castle - Link to the Past by swemyss
Cathedral Story by baileyboy3012
Magic Maze by Nik
And remember, even custom maps can be played in multiplayer! When the host clicks "ready", the other players in the lobby will begin downloading the custom map automatically. :)
Check out the rest of this sweet collection by visiting the item below;
http://steamcommunity.com/sharedfiles/filedetails/?id=1201775408
Heeello folks!
Halloween is unfortunately over buuuuut there’s always next year! From what we’ve gathered on social media, the forums and Discord, you peeps had a blast playing Capture the Pumpkin (and honestly, we did too). So we’ve decided to keep it, but re-skin it to match the universe of Castle Story!
Hence, Capture the Pumpkin is now known as Grab The Gems!
Pumpkins have been replaced by gems and pumpkin patches have been replaced by gem patches. Everything else is back to normal – the moon is no longer a spoopy pumpkin and your home crystal has returned to its former, crystally glory. :)
For those who haven’t had a chance to play it during Halloween, GTG for short is a multiplayer only gamemode that where the shards on the map have been replaced by gem patches! Over time, gems will appear in the gem patches and the first faction to collect 10 gems will win the game! Naturally, you’re encouraged to slice and dice enemy workers trying to collect the gems back to their home crystal and steal their gems!
The first 5 gems will appear after 12 minutes in random patches. After that, 5 more gems will appear every 8 minutes. Keep in mind that only workers can pick up gems by selecting the worker and right-clicking the gem. Right-click your home crystal with a worker carrying a gem selected to make them drop it in your home crystal!
Pro-tip: Make your workers “hold position” by pressing H or via the pie-menu to stop them from dropping the gem and going back to work if you forget about them after sending them to pick up a gem. :) Don’t forget to set them back to automated mode (H again) after they’ve dropped the gem in your home crystal though.
Keep an eye on the counter below the minimap to prepare for when the next gems will appear!
Last year’s Halloween Update was one heckin’ spooky update and you folks liked it so much it turned into a permanent preset!
Remember how last Halloween the Corruptrons came knocking on your Castle’s doors wearing ridiculous disguises and you totally kicked their stoney butts back into the ground? Well, little did you know, Bougre wasn’t going to let good costumes go to waste and secretely saved them for this year’s Halloween. Your Bricktrons will be the one wearing the disguises this Halloween.
Second, we’re introducing a time-limited, Halloween gamemode called ..
Are you feeling it? The air is getting colder. The night is coming sooner and lasting longer.. The distant screams of tortured souls is echoing through the streets.. Okay maybe not that last one, but STILL! Halloween is riiiiiight around the corner and we've been working on something for you folks to celebrate the spookiest holiday of them all with the Bricktrons! Who can guess what it is?
Hey everyone, This is a hotfix to resolve certain multiplayer lobby issues we’ve been reported – thank you to those who took the time to report these bugs on the forums, keep it up :D
Hi!
Despite the awful scorching heat burning our delicate Canadian frost-kissed skins, we’ve been enthusiastically at work on 1.0.3 with important changes to the Conquest mode.
Hey everyone, We just released a hotfix to resolve the following issues;
Hey everyone!
We've just dished out the 1.0.2 minor update and you're gonna like what's on the menu! After actively watching Youtubers, streamers and collecting intel from your bug reports and suggestions, we've realigned the focus of our work on improving the "quality of life" aspect of the game - all those little things that make the game a tad more difficult to learn, get into or just play in general is in our crosshair.
We'd also like to start releasing updates in smaller sizes, but higher frequency, to pinpoint specific issues the community is having trouble with and allow us to maintain interest in the game post-launch. We'll see how this works out!
This also means that we're very open to hearing your criticism about how the 1.0 launch feels in general. It doesn't have to be a bug report or a suggestion, but just letting us know what's on your mind when it comes to these things will be super useful to us. You can reach us, like, anywhere, really.
And now for the reason you're here, ze changelogs:
Hey hey! Here’s another small update for you guys! Once again a big big thank you for reporting these issues and keep it up! Also, a little P.S: tomorrow’s Friday livestream will be a Q&A session with the two founders of Sauropod Studio, François & Germain! Drop by on Twitch or Youtube at 3PM EST.
Hey everyone! Tomorrow's stream will be a Q&A session with Germain & François, the two founders of Sauropod Studio! We'll be taking questions in the chat tomorrow too, but we might miss them since there's gonna be tons! Instead, you can already submit your question today by posting a comment below. We'll compile them and already have some questions to start with tomorrow. The livestream is tomorrow at 3PM EST, on Youtube and Twitch. (Search up Sauropod Studio!)
Hey hey, We've just released hotfix 1.0.0c http://www.castlestory.net/en/update/6255-100c-Hotfix-Ahoy Thank you for reporting these issues and keep it up! :)
Hey everyone! We're back with a hotfix. Keep the bug reports coming. :) * Added "Pick up" button in the pie menu on wards. Oh yeah, you can pick wards up by the way. * Fixed the debug menu not toggling on. * Fixed the landscape task breaking on new ground textures. * Fixed the healing aura being stuck on the Artificer even after unequipping the kit. * Fixed an issue that broke Bricktrons if you recalled them to the Crystal while having a task open. * Fixed some multiplayer lobby crashes. * Removed the extra "Obvious" from Arecibo's description, obviously. It was obvious. Such an obvious bug. Enjoy! P.S: We're streaming live right now on https://www.youtube.com/watch?v=Q_svN93aCL8
Hey everyone! We just released a hotfix: http://www.castlestory.net/en/update/6252-100a-Hotfix-Multiplayer-Maps-And-Other-Fixes
Hey everyone!
The big day has arrived, with no lack of emotion, for us at Sauropod Studio and all the people who entrusted us with this massive project. Five years ago, almost to the week, 30,000 people fell in love with goofy, clumsy and unwittingly adorable creatures called Bricktrons. Set in a world of flying voxelized islands, bright colors and towering castles, we imagined a mix of gameplay never attempted before: a voxel-based real-time strategy game with dynamic physics and polished graphics.
Quite a daunting task, to be honest, and an uncomfortably high chance of failure. And yet, here we are. We’re announcing 1.0, with tons of pride because we were able to surpass all those challenges, and are finally able to remove the early access tag. We have so many more great ideas for Castle Story and really hope the game’s reception will allow us to keep adding content to it.
Our beginnings were humble and likely part of the appeal; Germain and Francois, our two founders, two college friends with a unique idea, joined by Benoit, the older and slightly wiser brother. Crammed into a spare bedroom of an apartment furiously coding away to prove this idea was doable, the contrast is striking. Sauropod Studio has since grown to a full-fledged studio of over twenty developers; Artists, Programmers, Communication folks and paperwork ninjas all helped make Castle Story a reality.
There is no denying that the road has been bumpy. Miscommunication, missed deadlines and crippling bugs were publicly known, but legal issues, funding problems and growing pains were kept private for various reasons. We overcame all of them, and came out much wiser, if a bit weary. We had some help, however. We happened to have 30,000 backers observing every step we took, eagerly waiting for a finished product – rightfully so! It helped us stay motivated and stay focused, but it also introduced the added challenge of community management from day 1, a task we completely underestimated.
For the most part, Castle Story’s development was filled with great moments and memories. Every single update we released improved the game drastically and was cause for a mini celebration! We saw the number of active players steadily climb as we added more and more content into the game. We met so many new faces both online and IRL during conventions and other occasions. An amazing community was built around the game and the fan art you’ve come up with always gives us a little tingly feeling.
From the very bottom of our hearts, thank you for sticking with us on this long journey, thank you for being part of this story and thank you for all your support. It means the world to us and we hope you’re eager to see what the future will bring for Castle Story and Sauropod Studio.
Alright that’s enough sappy stuff. Click on the image below to see what's new!
Did that Corruptron Warlock video worry you for the well being and future of your castle? Have no fear, The Artificer is here! In the coming 1.0 update, Bricktrons will have a new craftable kit allowing its wearer to cast magical missiles and heal nearby friendlies!
Hey everyone!
If you could help us by taking a few moments to fill this form with some information about your computer, it would help us a lot.
http://www.castlestory.net/HardwareSurvey
In exchange, here's a teaser picture of 1.0 :)
Much love. <3
Bricktrons! To arms!
While you guys are busy gathering tons of resources, building awesome castles and crafting glorious weapons for your Bricktrons in the 0.9 update, we're busy upgrading the Corruptrons' team with a brand new unit to destroy it all in the coming 1.0 update! Mwuahaha.
Introducing ...
We've just released minor 0.9.2 - for more info, check our changelogs here: http://www.castlestory.net/en/update/6245-092-Launcher-Improvements-Fixes
Enjoy!
Hello boys ‘n girls!
The reception for 0.9 has been outstanding. It’s been the biggest, most popular update we’ve ever released – ever. It’s pretty awesome.
Many thanks to those who took the time to report issues (special mention to our early playtesters <3) – we’ve worked on resolving these issues and this pretty hefty patch shows that well.
Keep it up, by the way! You can give us your feedback, bug reports and suggestions on the forums. Also, you should definitely come and hang out on our Discord. Lots of players and devs there.
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Hey everyone! :D
Today, we’re happy to release 0.9 which is a huge milestone for us, not only because of the amount of features we’re introducing, but because the next step is – make sure you’re sitting down – the 1.0 release of Castle Story! Which is, sort of, like, a big deal for us, to say the least.
https://www.youtube.com/watch?v=stQKvaDgSLQ
This update contains far too much content to list here, so be sure to check out the full changelogs. It has juicy animated gifs! Totally worth.
SEE THE FULL CHANGELOGS HERE
Don't be shy! We'd love to know what you think about this update, drop by and say hello?
Good evening beautiful people! The 0.9 update is very close to release. Like, really close. I know you can't wait and I don't blame you, it's going to be a pretty epic update. We just need a little bit more patience while we smooth a few bumps and polish a few boots. Another very new, very neat mechanic we've developed for 0.9 are the Wards. Wards are dynamic structures that each serve a different purpose. Today, we're going to show you the Sentinel Ward. Your Bricktrons can build those using raw iron and brimstone and they have to be placed on flat surfaces, not attached to walls unlike other wards. When they spot an enemy, Sentinel Wards will charge up while taking aim, then open fire at the nearby enemy. They will, however, overheat and need to cooldown for a few seconds before they can fire again. The cooldown mechanic compounded with the fact they can only be built on flat surfaces means they won't be replacing archers.
Hey, you! Yes, you, brave little Bricktron! Have you ever wondered what lies beyond your home island? What if, behind the rows of trees and mountains, lies another island with even greater trees, mountains and precious stones? Wonder no more! The next update ( 0.9 ) will introduce a new dynamic structure; rope bridges! Super easy to use and super convenient, it'll allow your Bricktrons to build a bridge between two ledges, without needing to have Bricktrons on the other side too! It's pretty great.
Howdy! We just came back from PAX East in Boston and EGX Rezzed in London. It was pretty awesome. Lots of you came by and got to play the 0.9 demo we were exhibiting. We got tons of awesome feedback too. Yas. For those of you who haven't had the chance to, here's a continuation of the crafting system from last week's post. After turning iron and brimstone into iron ingots, you'll be able to craft Knights' kits and store them in weapon stands. Bricktrons will be able to dynamically turn into a Knight by equipping the kit, and back into a worker by putting the kit away! The same thing will be possible for archers - craft an archer's kit by using plant fibers (a new resource) and planks and dynamically turn your workers into Archers and vice-versa! How awesome is that?
Hello folks :) We know you're all eagerly waiting for the next update to come out (so are we) so we figured we'd tide you over with previews of some the cool stuff we've been working on for that update. If you've been watching our Friday streams, you've already been spoiled these goodies. ;) If you haven't been watching our Friday streams, what's your excuse? :D Friday, 3PM EST, on Twitch, Hitbox & Youtube Gaming. It's a date now. You wouldn't stand someone up on a date, would you? :) One of the neat things we're working on is the crafting system. No longer will Bricktrons magically spawn with swords, bows and shields - you'll have to craft stuff and equip 'em. One of the new resources we'll be adding is iron ingots.
Hi! We've just released 0.8.3a - check out the details here; http://www.castlestory.net/en/update/6223-083a-T-Plug-Brick-And-Fog-Of-War-Slider Enjoy :)
Hey everyone!
We've just released a snazzy little content patch.
Check out the details here;
http://www.castlestory.net/en/update/6222-083-Visual-Fog-Of-War-amp-Colibri
Oi!
Happy Monday everyone. Just a little patch to fix a bug we’ve spotted with the landscape task. Also, while we’re at it, we added a link to our Wiki in the menu.
If you haven’t had a chance to yet, you should definitely check out the new Wiki. Have we said Wiki enough in this post yet? Wiki wiki wiki.
- Fixed issue where landscape task breaks after loading a game if you try resizing it.
- Added a button to the Wiki on the website.
Hey hey hey!
We’ve cooked up a small content update for you peeps which should make building neat stuff out of wood a tad more useful!
Check out all the details of this update here: http://www.castlestory.net/en/update/6218-082-Building-On-Planks-New-Invasion-Map
Hey guys!
We&#039;re releasing an emergency hotfix to clear out two glaring issues that cropped up recently.
* Fixed issue where Steam workshop agreement window showed up behind the publishing confirmation, making it impossible to click, stopping users from publishing maps.
* Fixed issue where Bricktrons got stuck in &quot;thinking..&quot; when assigned to construction tasks.
* Rubble in stockpiles were causing performance issues - we&#039;ve fixed that.
* Fixed an issue where Bricktrons would continuously pick up resources, go to a blueprint, do nothing, return the resources to the stockpile, etc.
We&#039;re aware of the issues with performance some of you guys are experiencing and we&#039;ve got devs working on that around the clock. Sorry for the inconvenience. :(
Hey guys! You might experience issues when trying to publish your Castle Story map on the Steam Workshop. We are currently working on a hotfix. Until then, here is a temporary fix; 1- Log in to Steam. 2- Visit this page; http://steamcommunity.com/sharedfiles/workshoplegalagreement 3- Read the agreement &amp; click &quot;Accept&quot;. This will now allow you to publish maps on the workshop. Sorry for the inconvenience!
Good evening you beautiful people!
The feedback for 0.8 has been exceptional and we’re pretty hyped that you guys have been enjoying it so much :D
Thank you to everyone that’s taken the time to report bugs and issues – we’re working on resolving these and we’ve got a hotfix for some of them today.
As always, please don’t hesitate to report bugs and issues you find with the game on the forums or via our support center.
- Fixed the save updater breaking 0.7 saves – they will now work, but are converted to sandbox. There have been lots of changes and additions to 0.8, it’s impossible to make 0.7 saves fully compatible with 0.8. Now you have an excuse to build a new, fresh castle. It’s like spring cleaning in January.
- Fixed an issue where the clients always had to download the map when joining a multiplayer lobby, even if it was an official map that all players owned.
- Clients no longer need to download UGC / Workshop maps if they already have the map! Woop! Go nuts on these workshop maps, folks!
- Fixed an issue where the Bricktrons would get stuck in a strange, mutant-like position after a fight. It was funny, but a little too creepy to keep around.
- Fixed an issue where there would be way, way, waaaaaay too many blue wisps buzzing around your home crystal.
- Fixed an issue where you couldn’t make Bricktrons “look at” while they were in defend position.
- Fixed an issue where the scoreboard displayed the wrong numbers for energy in Conquest Multiplayer.
- Fixed an issue where the World Editor’s checkboxes in the gamemodes tab didn’t update properly as your map met the requirements.
Thank you for your patience, guys. We’re working on getting fixes out for the other issues you’ve reported!
We released 0.8 last night and of course, the hivemind found a few bugs that slipped under the net. Thank you for that! Here's a first patch! There are some more we'll be working on - if you find any more bugs, please report them on our forums! * Fixed an issue where pathfinding was causing lag in the World Editor. * Fixed an issue where the scoreboard (ui) in Conquest was showing the wrong amount of available energy. * Fixed an issue where a bricktron would stop working if there was resource in the blueprint it was working on. * Fixed an issue where the timer on the client side in multiplayer wouldn’t show the right time. * Fixed an issue where to save and load a map would break Lights out. * Attempted to fix an issue with older saves not working properly. * Fixed an issue where the harvest project toggles would all be on after a save and load. * Fixed an issue where the chat wouldn’t show a player leave sometimes. * Fixed an issue where the fog wouldn’t properly track the equipment of a bricktron making them pop in and out. * Fixed an issue where the client would not be re-downloading a map if its version is outdated. * Fixed an issue where extending a quarry sideways did not extend the volume upwards properly. * Attempted a fix where players would see no maps when clicking new game.
Hey everyone!
We've just released the long awaited 0.8 Update. Boom!
It's jampacked with some really awesome content that we hope you enjoy.
https://www.youtube.com/watch?v=o1J2zeeVNfU
For a full list of the goodies, check out the changelogs here; http://www.castlestory.net/en/update/6214-UPDATE-Version-08
Hey everyone! The Halloween update is over, but we kept the sweet darkness preset since you guys requested it so much!
It's now known as "Lights Out"! Enjoy this challenging, fun new preset.
Read all the details for this update here; http://www.castlestory.net/en/update/6212-0711-Lights-Out-Preset-Multiplayer-Hotfix
Enjoy! :D
https://www.youtube.com/watch?v=J82MWRecyeA
BoooooOooohhh! That means "Woo! The Halloween Update is here!" in ghost.
For all the juicy, spooky details, check out this link ; http://www.castlestory.net/en/news/6210-The-Halloween-Update-0710
Enjoy!
Hey everyone!
We've just released a hotfix. Read more details here ; http://www.castlestory.net/en/news/6209-079-Hotfix-Mac-Linux-Issue
Enjoy :)
Hey hey heeey!
This took a little longer than usual, sorry, but we've finally released the next patch fixing more bugs :)
Check out the juicy deets here; http://www.castlestory.net/en/news/6208-078-Hotfix-Various-Nasty-Bugs-Squished
Enjoy!
Hey hey heeeey! HEY!
We got the answers from Marytron about 3D animations!
Read the article there, it's super interesting and there were some awesome questions (and some not so awesome questions, please, stop asking us how can mirrors be real if our eyes aren't real, we don't know.)
Enjoy!
http://www.castlestory.net/en/news/6207-Marytron-Answers-3D-Animation
Hey, YOU! Yeah, you! Hi.
Last update accidentally broke maps newly created in the World Editor. We found the programmer that caused this bug and no one else will ever find him. Mwuahaha.
We also fixed the bug, so that's nice.
Also! We fixed several icky little explosive barrels bugs!
Read all the details here;
http://www.castlestory.net/en/news/6206-077-Hotfix-World-Editor-Maps-amp-Barrels-Fixed
Enjoy! :D
Hey guys! We're aware that some players are having a hard time loading user-made maps since the latest update (0.7.6). Very sorry about that, we're investigating and will come up with a fix ASAP! Thank you for your patience and understanding.
Hey everyone!
We've just released a patch with several hotfixes. See the changelogs here; http://www.castlestory.net/en/news/6205-076-Patch-Various-Fixes
Enjoy :)
Hey everyone! Just wanted to give you a heads up, our usual Friday Stream event won't be happening today; everyone at the studio is super busy working on a patch we'd like to release ASAP. Really sorry about that, hope you understand :) Have a spectacular weekend, though. Full of good weather, fun stuff and things you don't hate. :D
Whaaaat’s up lasses and lads! Recorders, notebooks and pens out, it’s time for another Ask A Dev session, this time with our skillful 3D animator, Marytron. We’ll be gathering your 3D animation/art related questions, picking the best and getting answers from her!
Hey everyone! We just released a small hotfix to resolve an issue where several users joining a Lobby through Steam may cause the lobby to stop functioning properly. Oh yeah, in case you didn't know, you can now right-click someone's name on your Steam friends' list and "Join Game" if they're in a lobby, or "Invite to Game" if you're in a lobby and want them in. :) As always, if you're experiencing any issue, please don't hesitate to contact me personally on Steam, or open a ticket at http://support.castlestory.net Thank you and have fun. :D
Hey everyone!
We`ve just released a considerable update!
Visit this link for more info!
http://www.castlestory.net/en/news/6202-075-Update-Steam-Workshop-Multiplayer-Steam-Integration
We’ve been having a small issue with players struggling to connect to multiplayer games since 0.7.2 – we’re pretty sure we pinpointed the issue and it’s fixed for good now. Although keep in mind that we’re also actively working on developing NAT punch-through to allow players to connect instantly without the need to forward ports and all these shenanigans!
- Fixed an issue where the game would ignore network adapter priorities and try to connect via the wrong adapter, especially if the player had VPNs such as Hamachi and EvolveHQ installed.
Enjoy.
http://www.castlestory.net/en/news/6201-Hotfix-074
A nasty little bug sneaked its way into 0.7.2. We’ve taken care of that bug now. Don’t worry, it’s fine, it just went to live on a farm.
Fixed an issue where ports weren’t forwarding properly through UPNP, causing certain players to be unable to connect to servers without manually forwarding ports.
Enjoy! :)
Hello misters, hello madams and hello Zergs!
We're happy to announce that 0.7.2 has just hit the shelf and is available for you to play! Just restart your Steam client and the Castle Story update will kick in!
We've fixed several of the bugs you've reported to us, so thank you for that! You can see the entire list of changes right here, on our website; http://www.castlestory.net/en/news/6199-Update-072
As always, if you find bugs or issues, be sure to let us know on the forums!
We've just hit the launch button on the first 0.7 patch: 0.7.1! It contains some new stuff, several improvements and bug fixes!
Check out the full changelog here; http://www.castlestory.net/en/news/6198-Update-071
If you find bugs or issues, be sure to let us know on the forums!
http://www.castlestory.net/en/news/6197-Mapping-Challenge-The-Rocky-Canyons
Hey everyone!
Our first mapping challenge is a go!
If you've been playing around with the World Editor and think you're up to the task, check out our latest news post;
http://www.castlestory.net/en/news/6197-Mapping-Challenge-The-Rocky-Canyons
https://www.youtube.com/watch?v=QPHiHJY9jGE
For a complete changelog of the update, visit http://www.castlestory.net/en/news/6196-Update-Version-07
Hey, we`re streaming now! We're doing something pretty cool. You should really join us! www.twitch.tv/SauropodStudio
Hey everyone!
We figured it'd be fun to watch the building challenges in video format, so here's a try. What do you think? :)
https://www.youtube.com/watch?v=yIXtzH-Gzfg
Check out this silly bug we had in the development build yesterday. :P https://www.youtube.com/watch?v=9lkMWEISVrA
Hey everyone! Check out the Youtube video of 3 Knights duking it out against 1 Biftron - Watch who won!
https://www.youtube.com/watch?v=44ANrWkVlUQ
Time for a SPECIAL EDITION of Ask The Devs, cleverly renamed; Ask Devtron!
Devtron is our multiplayer & resources management programmer!
Post your questions below, we'll pick the best 3 & we'll get you answers next week! :D
http://forums.castlestory.net/discussion/196/ask-the-devtron
SCIENCE TIME! 3 Knights VS 1 Biftron!
Who do you think will win? VOTE ON TWITTER!
https://twitter.com/SauropodStudio/status/735898627751677953
Hey everyone!
Here are the answers to the last round of Ask The Devs!
Enjoy!
http://www.castlestory.net/en/news/6190-DEVS-ANSWERS
Hi everyone!
As you know, every Friday at 15:30 EST we have a developer livestream! We'll be live on Twitch from the studio, playing Castle Story, teasing upcoming updates and chatting with the viewers.
Today is no different, so be sure to be there!
www.twitch.tv/SauropodStudio
Hey everyone!
It's time for our fourth Building Challenge!
Are you feeling up to the task? Check out this link for more info. :)
www.castlestory.net/en/news/6189-Building-Challenge-The-Ruined-Temple
Hey everyone!
It's time for another Ask The Devs session! :D
If you have questions for our developers, concerning game development, Castle Story or Sauropod Studio, visit this link and ask away! :D
>> http://www.castlestory.net/en/news/6188-Ask-The-Devs <<
Wooh, what a challenge. We were a little worried the "Colossal Statue" theme might be too difficult, but once again, the community baffles us and completely blows our expectations out of the water. Seriously, I've had devs looking over my shoulder asking me "how the heck did they do that?" as I was sorting through the entries and I'm like, "well, you know, I taught them and stuff." Just kidding, seriously, you guys are great.
Visit this link to see the entries!
http://www.castlestory.net/en/news/6187-Building-Challenge-RESULTS-The-Colossal-Statue
Hey everyone! We're going live now, come join us for our weekly dev stream, hang out, chat & ask us questions! We're teasing something new. ;) Pick the platform you like best! www.twitch.tv/SauropodStudio www.hitbox.tv/SauropodStudio https://gaming.youtube.com/c/sauropodstudiogames/live
https://www.youtube.com/watch?v=NAZVjjdbO6s Are you ready to create & share your own, awesome worlds?! Soon!
Hey everyone!
Check out the answers gave to your questions in this session's Ask The Devs!
Click here: http://www.castlestory.net/en/news/6186-DEVS-ANSWERS
Woops, it slipped our mind and we didn`t post a Steam announcement for that, but here it is!
Masons, stoneworkers and architects unite! Are you ready for our third building challenge?!
Already know how this works? Click here to post your questions on our forums!
Hey everyone!
We're slowly adjusting the terminology in our community events - Ask The Devs just sounds snazzier, so we went with it.
Howdy!
Wow. Just wow! It took us several hours of arduous and vocal debate to pick the winners for the *Community Challenge #2: The Lonely Lighthouse!* All your builds were way awesome! we decided there was only one way to solve this; ROCK PAPER SCISSORS! No, seriously though; all the submissions were spectacular and we just couldn’t make our minds up, buuuut we had to, eventually and it was very difficult.
Thus, we’re happy to start announcing the results!
Hi everyone!
We’re excited to present the answers of our second Q&A session!
Hello everyone!
Hi everyone!
We are very happy to invite you to our next community challenge!
Hi everyone!
We’re happy to present the answers of our first Q&A session!
Hello everyone!
First off, let me tell you how much the team and I appreciate that you took part in our very first Community challenge! We had a fun time looking at your builds and trying to figure out how they were even made!
You demonstrated originality and creativity beyond what we could even foreseen and for that we are greatly thankful.
It was not easy to choose a winner and I'm not just saying that. Everyone, even those who created simpler structures, were able to build things "out of the box". None of the projects were alike and that was pretty impressive by itself.
For creating something completely different that is inspired by Asian design we are crowning Pagoda as the first winner of the challenge Community! Congratulations!!
You can see Pagoda's build and the constructions of the other participants right here. right here
Thank you all for participating and we will return soon with a new challenge.
See you soon and take care,
- Team Sauropod
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