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0.9.1 is out now - Fixes. Lots and lots of fixes.


Hello boys ‘n girls! The reception for 0.9 has been outstanding. It’s been the biggest, most popular update we’ve ever released – ever. It’s pretty awesome. Many thanks to those who took the time to report issues (special mention to our early playtesters <3) – we’ve worked on resolving these issues and this pretty hefty patch shows that well. Keep it up, by the way! You can give us your feedback, bug reports and suggestions on the forums. Also, you should definitely come and hang out on our Discord. Lots of players and devs there. _____________________________________________________

IMPROVEMENTS


- Added an “editor camera” toggle removing the existing constraint from the camera such as the auto-ground snap, zoom in/out padding, etc. You can toggle it in the settings menu when in a game. - Made the move attack being in the same spot in the pie menu for both Knights and Archers/ - In the keybindings menu, added a hotkey for the landscape task button. - Increased the damage Minitrons cause to voxels. _____________________________________________________

FIXES


- Fixed an issue where big savefiles were taking a huge time loading. - Fixed an issue that caused the scoreboard in Invasion not to be displayed on Linux. - Fixed an issue where a blueprint would be on your cursor if you quickly opened and closed storage management while in edit mode. - Removed tutorial markers from the world editor, those are development tools that weren’t meant to be in a public release for now. - Fixed an issue where Bricktrons working on a furnace or a workbench would frequently stop working, thinking they “can’t find what I need” when the resources were available. - Fixed an issue where saving and loading a Sandbox game would break the total-play timer. - Added icon for “Call to arms”. - Fixed an issue where a construction task’s blueprints would appear even outside of editor mode if one of that task’s structures were partially built. - Fixed certain boulders on Troubled Heaps not being diggable. - Fixed an issue in multiplayer where clients would have rubble floating around their Bricktrons. - Fixed an issue where you could assign Bricktrons to several tasks / tools at the same time. - Fixed an issue where blocking the path to the “idle beacon” (the one near your crystal at the start) would cause AI malfunctions. - Fixed an issue where Bricktrons weren’t digging the quarry layer by layer. - Fixed an issue where the repair task’s blueprints were not the correct color. - Fixed the wards looking like they’re complete if the first ingredient placed is an iron ingot. - Fixed an issue where you couldn’t remove anti-blueprints from furnaces. Anti-blueprints are the orange “to be destroyed” ones, by the way. - Fixed an issue where the selection circles broke if you hovered a structure as it got destroyed. - Fixed colliders being misaligned on certain items. - Fixed an issue where opening the pie menu on a blueprint you can’t see (because you’re not in editor mode) caused the dig voxel option to be missing. - Fixed an issue where the music would sometimes randomly stop. - Fixed an issue where Corruptrons had no defensive radius, meaning you could kill them at long range with no reaction on their part. - Fixed an issue where thought bubbles would block your clicks. - Fixed the landscape lacking a hotkey. - Fixed an issue where the text in drop down menus wasn’t visible. - Fixed an issue where Bricktrons would jump from one plank to the other on a ropebridge if it was too steep. - Fixed an issue with LOD being set to medium by default. - Fixed an issue where Corruptrons could all jump off onto the same voxel. - Fixed an issue where Corruptrons would teleport back a few voxels when chasing Bricktrons. - Fixed an issue where the operator icon on the catapult would start jumping around when a Bricktron was operating it. - Removed a Corruptrons spawn on Plateau Mont-Royal because it was way too close to the player’s spawn. Personal bubble, dude. - Fixed an issue where weaponstands couldn’t be destroyed via the pie menu. - Fixed an issue where Bricktrons would destroy a layer of “crust” when harvesting plants. - Slightly improved the issue where having too many tasks means you can’t see all of them in the taskbar. We’re still investigating a better solution. - Fixed an issue where resetting the keybindings to default would remove all the “Left Shift” keybinds. - Fixed an issue where changing keybindings while in-game could cause some unwanted behavior. - Fixed an issue where Corruptrons could sometimes spawn inside of surface boulders, iron and brimstone. - Fixed an issue where Archers didn’t consider crystals when calculating whether or not they can hit their target. - Fixed an issue where Bricktrons could spawn in the void if their spawn crystal was too close to the edge of an island. Talk about not being given a chance. - Fixed an issue where the split construction tool didn’t properly separate the two groups of blueprints. - Fixed an issue where the taskbar didn’t update properly under the storage management section if you had the taskbar open. - Fixed an issue where the radius of tasks wasn’t being saved. - Fixed Bougre’s behavioral problems. _____________________________________________________ Aaaaaaaaand that’s all. Hope you enjoyed and don’t stop sharing your suggestions, bug reports and comments on the update. :)


[ 2017-06-22 17:06:08 CET ] [ Original post ]



Castle Story
Sauropod Studio
  • Developer

  • Sauropod Studio
  • Publisher

  • 2017-08-17
  • Release

  • Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 125  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (8435 reviews)


  • Review Score

  • http://castlestory.net
  • Website

  • https://store.steampowered.com/app/227860 
  • Steam Store

  • The Game includes VR Support



    Castle Story Linux Content [906.48 M]Castle Story Linux x64 Content [906.54 M]

  • Public Linux depots

  • Castle Story - OST
  • Available DLCs

  • Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

    Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

    The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

    Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

    Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

    Key Features


    • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
    • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
    • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
    • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
    • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
    • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
    MINIMAL SETUP
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Dual-Core. 2.2 GHz+Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 440 512MB. Radeon HD 4450 512MB. Intel HD 3000
    • Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
    RECOMMENDED SETUP
    • OS: Ubuntu LTS
    • Processor: Intel or AMD Quad-Core. 2.8 GHz+Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 660 1024MB or better. AMD Radeon HD 7790 1024MB or better
    • Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
    GAMEBILLET

    [ 5951 ]

    15.99$ (20%)
    0.50$ (90%)
    12.59$ (16%)
    8.59$ (14%)
    20.19$ (42%)
    2.54$ (15%)
    16.57$ (17%)
    20.99$ (16%)
    2.97$ (58%)
    12.74$ (15%)
    4.24$ (15%)
    8.00$ (60%)
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    10.91$ (16%)
    11.27$ (68%)
    4.44$ (78%)
    4.25$ (81%)
    1.60$ (90%)
    4.12$ (17%)
    57.79$ (17%)
    49.79$ (17%)
    8.49$ (15%)
    24.87$ (17%)
    50.39$ (16%)
    24.89$ (17%)
    2.22$ (78%)
    12.29$ (18%)
    4.44$ (78%)
    12.38$ (17%)
    GAMERSGATE

    [ 3198 ]

    1.05$ (85%)
    1.8$ (85%)
    2.63$ (62%)
    12.99$ (48%)
    4.73$ (68%)
    1.13$ (92%)
    1.25$ (75%)
    0.79$ (89%)
    6.52$ (57%)
    1.5$ (62%)
    2.7$ (70%)
    3.0$ (90%)
    1.84$ (74%)
    2.0$ (75%)
    3.0$ (85%)
    14.99$ (50%)
    1.5$ (92%)
    2.0$ (75%)
    1.3$ (90%)
    2.03$ (86%)
    2.0$ (80%)
    1.8$ (70%)
    9.99$ (50%)
    0.75$ (92%)
    5.63$ (62%)
    17.99$ (55%)
    19.79$ (34%)
    21.24$ (15%)
    9.99$ (50%)
    6.0$ (70%)

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