Hey everyone!
We've just dished out the 1.0.2 minor update and you're gonna like what's on the menu! After actively watching Youtubers, streamers and collecting intel from your bug reports and suggestions, we've realigned the focus of our work on improving the "quality of life" aspect of the game - all those little things that make the game a tad more difficult to learn, get into or just play in general is in our crosshair.
We'd also like to start releasing updates in smaller sizes, but higher frequency, to pinpoint specific issues the community is having trouble with and allow us to maintain interest in the game post-launch. We'll see how this works out!
This also means that we're very open to hearing your criticism about how the 1.0 launch feels in general. It doesn't have to be a bug report or a suggestion, but just letting us know what's on your mind when it comes to these things will be super useful to us. You can reach us, like, anywhere, really.
And now for the reason you're here, ze changelogs:
NEW STUFF
- We've added a new tooltips system that allows us to guide the players through the first few steps of a game. We recommend playing them in Sandbox to give you all the time in the world to learn the game, but they'll work in any of the modes. Those can be disabled in your options.
- We added new graphics options that will help improve FPS.
- Added the possibility to join via IP address for those who don't go thru Steam.
- Harvest tasks will now change icon depending on what's toggled on or off, which will help avoid the confusion of "why won't my harvest (which only has trees toggled on) not harvest this Brimstone?!
IMPROVEMENTS
- You can now see required ingredients by hovering a blueprint even if you're not in its construction task, which will help reduce instances of "why won't Bricktrons build my Catapult?"
- Rubble from destroying boulders doesn't fly so far away anymore
FIXES
- Bricktrons will no longer throw all their life savings at the crystal.
- Fixed several instances of multiplayer loading saved games not working properly.
- Fixed the gamemode description always saying Sandbox even if you loaded Invasion or Conquest.
- Fixed boulders not following alignment changes in world editor
- Fixed cheated military units not being able to drop their kit in a weapon rack
- Fixed radius task on some tasks not saving on the client visually
- Fixed a corner case where you could place blueprints outside of a construction task
- Fixed stockpiles exclusions not working for clients in multiplayer games.
- Fixed the Corruptron spawn points not working in the World Editor if you weren't playing in English.
- Fixed loading Conquest games always setting the game to night time even if you saved during daytime.
- Fixed an issue where overwriting a save game wouldn't update the thumbnail with a new screenshot.
- Fixed an issue where World Editor brush's affectation circle weren't there.
[ 2017-09-13 16:13:11 CET ] [ Original post ]
- Castle Story Linux Content [906.48 M]
- Castle Story Linux x64 Content [906.54 M]
- Castle Story - OST
Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.
Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.
Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).
Key Features
- Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
- Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
- Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
- Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
- Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
- Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
- OS: Ubuntu LTS
- Processor: Intel or AMD Dual-Core. 2.2 GHz+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GeForce 440 512MB. Radeon HD 4450 512MB. Intel HD 3000
- Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
- OS: Ubuntu LTS
- Processor: Intel or AMD Quad-Core. 2.8 GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GeForce 660 1024MB or better. AMD Radeon HD 7790 1024MB or better
- Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
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