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Update 1.0.3 - Conquest Mining changes!


Hi! Despite the awful scorching heat burning our delicate Canadian frost-kissed skins, we’ve been enthusiastically at work on 1.0.3 with important changes to the Conquest mode.

NEW STUFF


  • Added a button in the pie menu to unequip a soldier’s kit in weapon racks.
  • Added structures’ name in the requirements box.

NEW STUFF


  • Mining surface iron, brimstone and stone boulders is now much more gradual and all maps have been rebalanced to include a better amount of starting resources around crystals. To elaborate, a single voxel of brimstone crystals used to take a few seconds to break and instantly give 10 brimstone. Now, every pickaxe hit will generate 1 brimstone and each voxel will supply 40 brimstone. Same deal with boulders and iron. This limits the necessity to send your Bricktrons travelling far away to mine resources when you run out of the little ones available near your crystal.
  • In Conquest, player crystals can now be destroyed instead of captured. This solves the issue where you’d be at your enemy’s base, capturing their crystal with an Unsullied sized army, but the capture would keep getting reset because one of their workers would respawn. Now you can just destroy their Crystal, homes and everything they love.
  • You can now build rope bridges above quarries – Bricktrons won’t destroy them anymore.
  • Ctrl + Right-clicking a stockpile with a Bricktron selected will make the Bricktron drop their resources in it, instead of filling their inventory with the stockpile’s contents.
  • Halting workers no longer shows their inventory and thoughts unless you hover them or select them.
  • Improved performance when hovering blueprints to see their requirements.

FIXES


  • Fixed an issue where quarries, landscape and tunnel tasks would assign surface resources as acceptable goals.
  • Fixed issue with the landscape task’s “highest level” button picking the lower surface possible instead.
  • Added missing names to Credit Island.
  • Fixed an issue where cogs were invisible if on the ground.
  • Fixed a visual issue where multiplayer clients would see the axe on the chopping block even if Bricktrons were using it.
  • Fixed strange animations with Sentinel wards’ cool down bar.
  • Fixed an issue where the in-game screenshot tool didn’t apply visual enhancements to the image.
  • Fixed the in-game screenshot tool not removing the vertical yellow lines of task beacons.
  • Fixed the selection circle on stockpiles being too small.
  • Fixed Sentinel ward’s mesh when it’s in the Altar.
  • Fixed multiplayer clients’ crafting station animations.
  • Fixed the materials for wards in crafting stations.
  • Fixed an issue where quarries’ stairs could pop out above the ground.
  • Fixed an issue where Bricktrons kept their tools equipped when carrying stuff.
  • Hovering red blueprints no longer shows you their requirements.
Have fun :D


[ 2017-09-27 16:31:31 CET ] [ Original post ]

Castle Story
Sauropod Studio Developer
Sauropod Studio Publisher
2017-08-17 Release
Game News Posts: 125
🎹🖱️Keyboard + Mouse
Mixed (8543 reviews)
The Game includes VR Support
Public Linux Depots:
  • Castle Story Linux Content [906.48 M]
  • Castle Story Linux x64 Content [906.54 M]
Available DLCs:
  • Castle Story - OST
Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features


  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.

MINIMAL SETUP
  • OS: Ubuntu LTS
  • Processor: Intel or AMD Dual-Core. 2.2 GHz+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVidia GeForce 440 512MB. Radeon HD 4450 512MB. Intel HD 3000
  • Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
RECOMMENDED SETUP
  • OS: Ubuntu LTS
  • Processor: Intel or AMD Quad-Core. 2.8 GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce 660 1024MB or better. AMD Radeon HD 7790 1024MB or better
  • Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
GAMEBILLET

[ 6102 ]

4.12$ (17%)
1.11$ (78%)
21.21$ (15%)
41.47$ (17%)
8.89$ (11%)
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24.87$ (17%)
1.11$ (78%)
25.19$ (16%)
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12.74$ (15%)
16.54$ (17%)
GAMERSGATE

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