The 1.1 update is out! :D (And 40% SALE!)
[ 2017-12-15 18:08:59 CET ] [ Original post ]
I know P.S: usually goes at the end of the message, but I don't abide by such draconian dictatures, thus, P.S: Castle Story is on sale for 40% off ONLY for the next 24 hours! You snooze, you lose!
http://store.steampowered.com/app/227860/
Hello you handsome thing you!
We just released the 1.1 update, dubbed the Quality of Life Update – it has a tooooon of great improvements. Check out the video below for the whole shebang and scroll a lil’ further down to dive into the detailed changelogs!
https://www.youtube.com/watch?v=BePw5e0Y11A
NEW STUFF
- Complete rework of the UI; more intuitive buttons positioning, new icons, new crafting queue system, helpful tooltips on almost every hoverable UI and a lot more.
- Resources list below the mini map.
- 6 new stairs type bricks.
- Added a brand new 1v1/Grab the Gems oriented map: Apex.
- Double Merlon and Concave Merlon bricks.
- Back to Work: will order military units to deposit their arms at the nearest weapon rack and turn into workers.
- New tutorial docked in the right panel, with new content and more intuitive first steps.
- New localization system: translate the game and share your translation on the workshop – or download someone’s translation from the workshop! Clicky for tutorial.
- Trading Cards, Badges, Emojis & Backgrounds for Steam! Unlock them by playing. Click here for more info.
- Audio feedback when recalling workers or calling to arms.
- Audio feedback when dragging blueprints.
- New sound when multi-selecting Bricktrons.
IMPROVEMENTS
- We’ve taken the time to have a look at each Bricktron class in the game, and tweak them to clarify their intended role. Here are the sweet deets:
- Archer : The archer is a scout and a harasser. You will notice he has shorter range than before, does less damage, but fires a little faster and moves faster than some other Bricktron classes.
- Halberdier : The halberdier is a fast moving melee fighter. He now moves significantly faster and will be able to catch up to any other unit. He also does quite a bit more damage.
- Knight : The knight is now even tankier than before, with a bit more health and increased projectile resistance when he still has armor. He can now block projectiles from any angle in defense mode. Armor will now go down faster against melee and explosion damage though, but will start to regenerate faster when out of combat. He’s also a tad slower.
- Arbalist : The arbalist is a though, close range damage dealer. He has shorter range, he’s a bit slower and his damage has been significantly reduced, as he was decidedly too powerful. His melee damage has been increased as it is more likely he’ll end up brawling
- Artificer : The artificer is a supporting healer. He now has less range to fit with other ranged unit changes, and a little less movement speed.
- Alchemist : The alchemist is a demolition unit. Bombs are now cheaper to craft, and his explosions now deal extra damage to a knight’s armor. He has a little less range.
- Redesigned two of Plateau Mont-Royal’s spawn points to balance them out.
- Corruptrons in Conquest will now spawn on only two crystals, instead of half the map, and spread form there. They will defend the starting two crystals with a larger force, and will leave less Corruptrons on the others, making it easier to gain territory for the player, but harder to quickly wipe the map.
- The delay before all Bricktrons start to regenerate health has been decreased, and they regenerate faster.
- Line of sight no longer depends on map size, instead it is set at a fixed 50 voxels.
- Removed projectile inaccuracy for units and increased projectile speed to minimize misses.
- Projectile range no longer depends on the height difference between shooter and target.
- Wards are now more resistant to ranged attacks, excluding explosions.
- Bear traps now do more damage.
- Workers do slightly more damage.
- Biftron will now knockback units with every hit instead of having a 30% chance. It’s attack speed is now slower.
- Warlock’s ranged attack does more damage.
- Toolrack costs 3 planks instead of 6.
- Stockpile costs 1 plank instead of 2.
- Each plant voxel now contains 2 plant ressources instead of 1.
- Blueprints are much easier to see on snow now.
- Improved readability of the mini-map by adding some drop shadow under mountain lines.
- You can now see planks on top of chopping blocks.
- Added several new music tracks.
- Several enhancements to the environmental sounds.
FIXES
- Fixed broken character animations in bear trap.
- Fixed Warlock getting stuck in bear trap, now behaves like Biftrons.
- Fixed rope and fabric colliders so they don’t roll off the map when dropped.
- Fixed Bricktrons holding more rope and fabric than shown.
- Fixed corruptrons getting more agressive after saving and loading a conquest game.
- Fixed Biftrons attack speed being faster, and inconsistent, against knights.
- Nova and Quasar are only playable in Sandbox now.
- Fixed the spawning algorithm when playing 2v2 in Grab the Gems.
- Fixed an AI issue where Bricktrons assigned to harvest iron or brimstone would often stop in front of the crystal patch and not mine it.
- Fixed the number of waves survived and number of total kills missing on the scoreboard.
- Fixed Light’s Out not being dark enough for clientside players.
- Fixed an issue where passive workers weren’t displayed.
- Fixed the door’s blueprint not being detailed.
- Fixed severe performance drop when lots of glass ingots were on screen.
- Fixed shards’ mesh being too high above the ground.
- Fixed an issue where Bricktrons in the clean up task could teleport resources to the stockpile if the voxel under them changed.
- Fixed the explosive barrel being visually too small on the laboratory.
- Removed the legacy repair project.
- Fixed an issue where clicking on the score button would cause the sidebar to disappear.
- Fixed an issue where clicking outside of the game while in windowed mode would create selection boxes in game.
- Fixed the mute button not having visual feedback.
- Fixed flickering in the splash screen.
- Fixed an issue where deleting a save file didn’t refresh the menu.
- Fixed typo in delete confirmation window.
- Fixed an issue where the UI Compass didn’t group similar units together anymore.
- Fixed an issue where enemy names were missing from the scoreboard in PvP games.
- Fixed an issue where the current wave was offset by 1 after wave 30.
- Fixed an issue where certain tasks’ goals didn’t refresh when in edit mode.
- Fixed an issue where pressing enter didn’t close the chat in multiplayer.
- Fixed an issue where pressing “H” while typing in chat would toggle selected units’ state.
Castle Story
Sauropod Studio
Sauropod Studio
2017-08-17
Strategy Singleplayer Multiplayer
Game News Posts 125
🎹🖱️Keyboard + Mouse
Mixed
(8435 reviews)
http://castlestory.net
https://store.steampowered.com/app/227860 
The Game includes VR Support
Castle Story Linux Content [906.48 M]Castle Story Linux x64 Content [906.54 M]
Castle Story - OST
Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.
Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.
Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.
Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).
Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.
Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.
Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).
Key Features
- Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
- Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
- Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
- Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
- Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
- Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
MINIMAL SETUP
- OS: Ubuntu LTS
- Processor: Intel or AMD Dual-Core. 2.2 GHz+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GeForce 440 512MB. Radeon HD 4450 512MB. Intel HD 3000
- Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
- OS: Ubuntu LTS
- Processor: Intel or AMD Quad-Core. 2.8 GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GeForce 660 1024MB or better. AMD Radeon HD 7790 1024MB or better
- Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
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