TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Castle Story 

 

Developer

 Sauropod Studio 

 

Publisher

 Sauropod Studio 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

Release

 2017-08-17 

 

Steam

 6,29€ 5,69£ 7,49$ / 70 % 

 

News

 125 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 43 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/227860 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1097  

Average playtime (last 2 weeks)

 268 

Median playtime (forever)

 1879 

Median playtime (last 2 weeks)

 268 

Public Linux depots

 Castle Story Linux Content [906.48 M] 


 Castle Story Linux x64 Content [906.54 M] 


DLC

 Castle Story - OST 




LINUX STREAMERS (1)
universalreflections




Update 1.1.1 - Quality of Life Fixes!



Hey everyone,

We hope you spent a wonderful Valentine's day with your loved ones, yesterday!

As we've said before, we're focusing on Quality of Life improvements for Castle Story in the short term; making building easier, adjusting certain mechanics that may be less fun for newer players, etc.

Today's update is a good window into that endeavor. Here are all the changes:

Bricktrons can now build three layers of height without needing stairs. This should make building considerably easier and eliminates the need for some more complex maneuvers previously needed to get around certain building restrictions.


Rubble and loose resources on the ground no longer merge back into little mounds. They now just disappear into the ground, without creating bumps. While this was originally a cool sounding idea, we've come to realise with time that it wasn't ideal when it came to building cool looking castles - constantly having to clean up and flatten terrain to keep it looking tidy, or even keep walls or dynamic structures usable, wasn't fun.

Corruptrons will no longer attack quarries or tunnels' stairs and player-made stairs are now considerably lower in the list of priorities of things Corruptrons want to murder with their little gravelly hands!

Fixed an issue where Bricktrons would seemingly randomly jump off to their death. We hired a psychiatrist and they talked their problems through. We're good now.

Fixed an issue where "quit to menu" wouldn't work for clients in a multiplayer game (and it would break the scoreboard).

Enjoy this little update and keep the suggestions coming. :)


[ 2018-02-15 18:18:22 CET ] [ Original post ]