Heylo!
We're still on our epic quest to make Castle Story easier to play for new players and seasoned veterans alike. Today's update is yet another step in that direction.
Added a new icon that displays how many dead Bricktrons are preparing to respawn soon. It's at the bottom left, in your taskbar. It looks like a spoopy Bricktron skull.
Added a tooltip for the idle task.
Optimized the picking of buttons in the sidebar. The difference is minor, but along with other upcoming improvements, it'll add up into a noticeable difference.
Set a Bricktrons population cap to 15 and displayed it prominently in the taskbar. This helps us establish a preset on which we can further balance the game and improve performance. If you reeeeeeeaaaaaaally want to, you can change that cap in the gamemode's config.lua - but we do advise against it if you're worried about performance.
Limited tasks to 15 to resolve issues where the taskbar would get full and some tasks would break. Remember, you can remove unused tasks by opening the task and clicking on the red trashcan.
Bricktrons that have been "micromanaged" will now find their next task automatically considerably quicker. That means that if you manually tell a Bricktron to drop something, go somewhere or perform an action, once they're done, they'll go back into automated mode much faster. Those of you who tend to helicopter-parent your 'trons will see this as a considerable improvement. Oh also, remember you can tell your Bricktrons to stay put and not automate themselves by selecting them and hitting H. Hit it again to automate them. Super useful in Grab the Gems.
We've updated the icons for crafting stations to make it easier to know which does what. The chopping block shows planks, the furnace shows ingots, the loom shows a roll of fabric, the workbench shows an archer kit, the forge shows a knight's kit, you get the idea.
Improved the alert when the player is out of empty stockpiles. It's a lot more HEY, LISTEN! now.
Upgraded to Unity 5.6.5f1 which we believe will resolve a multiplayer stability issue.
Fixed an issue where it was possible to place blueprints outside of construction tasks by pressing B while paused.
Fixed an issue where the game would require several requests to unpause the game with the P key when entering then exiting the main menu while the game was paused.
As always, be sure to give this update a whirl and let us know what you think about the changes!
[ 2018-03-01 18:25:44 CET ] [ Original post ]
- Castle Story Linux Content [906.48 M]
- Castle Story Linux x64 Content [906.54 M]
- Castle Story - OST
Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.
Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.
Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).
Key Features
- Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
- Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
- Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
- Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
- Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
- Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
- OS: Ubuntu LTS
- Processor: Intel or AMD Dual-Core. 2.2 GHz+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GeForce 440 512MB. Radeon HD 4450 512MB. Intel HD 3000
- Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
- OS: Ubuntu LTS
- Processor: Intel or AMD Quad-Core. 2.8 GHz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GeForce 660 1024MB or better. AMD Radeon HD 7790 1024MB or better
- Storage: 1700 MB available spaceAdditional Notes: Playing on large. player-made maps might affect performance.
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