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Hey hey hey! We’re back at it again with the updates and this one will seriously improve the fluidity of the Bricktrons.
We’ll jump right into the big change; we’ve adjusted the Bricktrons’ pathfinding AI to allow them to calculate paths through each other! No more traffic jams, bumping and switching resources, which tended to slow things down.
Besides the obvious increase in speed and fluidity when they’re building, this change will affect other things; Bricktrons will now actively try to path through each other when there is no other path, or if the detour is slower. Also, they won’t switch their load anymore when bumping into another Bricktron. They’ll just keep walking towards their goal without pausing.
Any unit can pass through any unit now, making it much easier to manage your archers on one-brick-thick walls. Haha, one-brick-thick, sounds like a rap album. ˢᵒʳʳʸ⋅
You may be worried that stacking units will allow players to stack a quadrillion Knights on the same voxel and make Stacks of Doom à la CIV 4? No worries – Bricktrons will smoothly swoop outside of each other if they’re stacked on the same voxel. They may communicate in oofs and aahs, but Bricktrons have a pretty solid notion of personal space. Oh and combat units can’t stack while fighting and your Bricktrons can’t pass through enemies. B A L A N C E.
But wait, there’s more! Download now and enjoy these extra great updates, for the low low cost of whatever you’ve already paid for the game:
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