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Hey everyone!
We’re pretty excited to put today’s update into your hands! Conquest has been one of the most played gamemodes since the recent major updates but it was designed in a way where you could end up with a tremendous amount of Corruptrons on your island, roaming around, pathfinding and eating up all of your computer-juices, causing major loss in performance, which is the top complaint we’ve received for Castle Story.
Additionally, the gamemode had some issues with balance and difficulty – easy wasn’t always easy enough and hard was sometimes too easy for the pros.
All in all, you should see some major improvements in performance in shorter and longer Conquest games!
Also! A few of you expressed concerns over the Bricktrons looking a bit.. indifferent! Well, Bricktrons will now spawn with random expressions, from super-furious to suspiciously-happy. It has no relation to their current actions, so it’ll inevitably lead to some hilarious situations à la Alchemist blowing everything and everyone up with a big, beaming smile! Send funny screenshots pls.
Today’s update aims at addressing both these issues. Gameplay and performance have both been considerably improved in the Conquest mode.
Anyways, here’s the changelog. Note that all Corruptrons-related changes are mostly for the Conquest mode.
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[ 1481 ]
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