Key Features:
- Transport a vast variety of cargo across more than 60 European cities.
- Run your own business which continues to grow even as you complete your freight deliveries.
- Build your own fleet of trucks, buy garages, hire drivers, manage your company for maximum profits.
- A varied amount of truck tuning that range from performance to cosmetic changes.
- Customize your vehicles with optional lights, bars, horns, beacons, smoke exhausts, and more.
- Thousands of miles of real road networks with hundreds of famous landmarks and structures.
World of Trucks
Take advantage of additional features of Euro Truck Simulator 2 by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2 and future SCS Software's truck simulators.
- Use in-game Photo Mode to capture the best moments and share them with thousands of people who love trucks.
- Favorite the images you like the most and return to them anytime in the future.
- Discuss the screenshots with everyone using World of Trucks.
- See the best images hand-picked by the game creators in Editor's Pick updated almost every day. Try to get your own screenshot on this list!
- Upload and use your custom avatar and license plate in the game.
- More features coming soon!
To join World of Trucks, simply sign up with your Steam account on the join page.
World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.
As you can imagine, were used to working mostly with trucks and cargo. https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/\"" style="color:#bb86fc;text-decoration:none;">Coaches , however, introduce a completely different kind of challenge, people! In our upcoming module for https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/\"" style="color:#bb86fc;text-decoration:none;">Euro Truck Simulator 2 , Passenger Satisfaction will play an important role in your job as a coach driver.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/39a85d65854d6a605e2f1439c1081206bf8e654d.jpg\"][/img]\nTo learn more about the design behind this system, we spoke with game designer Vojtch P., who has been leading the development of this feature since February. He began by sharing a little about his passions growing up and how his journey led him to SCS Software: I always loved making visual stuff. My interests eventually shifted over time, from graphic design to illustration to animation to indie games, and ultimately I found myself at SCS, where I hope Ill stay for a little longer.\n\nI work as a game designer here at SCS Software, and I enjoy my job to an almost unhealthy degree. Above all, I appreciate being able to significantly influence the shape of the game, not only visually but also in terms of game mechanics. Since joining, he has contributed to the Gallery redesign, Photo Trophies, and the Driving Academy. I really enjoyed my time working on the Driving Academy, where I also sneaked in a few extra things for players to enjoy. Today, he is focused on UX, UI, and gameplay design, including the brand-new Passenger Satisfaction system. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/1d741bbe0a1469362f8ae609da7dab70780b73a5.jpg\"][/img]\nPassenger satisfaction is a concept players may already be familiar with, Vojtch goes on to explain, You can find it in other game titles, including our own previous game, Bus Driver. Simply put, players are encouraged to drive smoothly and avoid harsh braking, sharp turns, and traffic violations to provide a comfortable ride for their passengers. While the mechanics themselves arent radically new or groundbreaking, they still meaningfully change how the game is played and introduce a new challenge. \n\nBefore we dive into the details, we want to make it clear that everything shown and discussed in this post is still a work in progress. Everything presented here may be subject to change and may not reflect the final release version. With all that said, Vojtch shares more about the current system in development. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/95683627e82d82f3545c534941089e8b2c60ee98.jpg\"][/img]\nWe calculate satisfaction for each individual passenger, each with their own sensitivity. Some hardly care what happens, while others take even mild braking very personally. Passengers also board the bus with varying moods, so the challenge for the player is to improve their mood by the next stop.As the journey continues, players will be working toward a clear goal. The main goal is to improve passengers moods as much as possible through smooth driving. If the drive between stops is perfect, the player will receive a bonus which is added to the overall passenger satisfaction. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/58df071f168d622c90640ff4adbe88c0141ccbf2.jpg\"][/img]\nIntroducing passengers fundamentally changes the feel of driving Vojtch explains, Driving with passengers really feels very different, and introduces a whole new challenge on the road. The player must stay alert and anticipate much more. Having to keep to the timetable and at the same time drive carefully are two things that naturally work against each other.\n\nDuring internal testing, finding the balance between Passenger satisfaction and keeping on time quickly became evident, The mechanics are still evolving, mainly through adding more aspects that influence satisfaction. The basic rules for satisfaction are already in place and functional, and now were mainly looking into what else we can add to the system. That can go on endlessly, really. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/5232add7972be275d7e51a3d5b67482d429c81d0.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/4c6cf52fa45683554264d6c22bff59943af15347.jpg\"][/img]\nBalancing the experience has been a priority. We dont want to reach the point where the game praises the player for using the turn signal, passengers in real life dont clap for the driver for that. We\'ve actually found it much harder to find ways of increasing satisfaction than decreasing it. Changes based on early testing have already been implemented, Vojtch tells us We increased the difficulty, satisfaction gains and losses are now much more pronounced. We also changed the way satisfaction increases. It no longer depends on elapsed time, but on distance driven, which we believe is much fairer. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/725f06944c0d5dde66750b2922c223063adb2d82.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/a4530eca3705b16b8affad7575bce873f3c8f675.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4036972/cf83e2e82ae582806793c7459a80c515181b72bd.jpg\"][/img]\nPresenting the information clearly has also been a central part of the design. Its important how satisfaction is displayed both while driving, at stops, and after the journey. Too much information and the player will be overwhelmed, unable to follow it all while driving, and the screen will get cluttered. Too little, and useful feedback will be missing. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/40b842a867c9fe0f2084a8b259ddfc3fd81f0e37.jpg\"][/img]\nThe same applies at coach and bus stops. Were figuring out how best to display boarding and disembarking passengers and their satisfaction in a clear, simple way. What I really want is for passengers to be shown as individual people, not just a progress bar. \n\nIntegrating the system into a game built around trucks has created its own set of challenges too. Everything in our game is built around trucks, all the terms, icons, interface etc. Integrating a new vehicle type, swapping modes, and allowing smooth transitions between them, thats actually far more demanding than the whole Coach DLC on its own. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/a94bc217c0ae17d0a5ab258a3bf7d83a7032ce59.jpg\"][/img]\nEven now, during its development, there are already ideas for its future growth. Whilst I want to make it clear, there\'s no guarantee these ideas will ever make it into the module, Id love to expand the system further. For example, passengers could ask the player to turn on the heating or air conditioning. A temperature change could result in more unhappy passengers. Or a passenger might request an unscheduled emergency stop, and the player would need to find a place to pull over quickly, otherwise satisfaction of this individual passenger would drop fast. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/542f154d49cbfa0c56ddef6294c0e0f932c4a234.jpg\"][/img]\nFor now, there is still a lot of work ahead on the road when it comes to Coaches, with lots of roads yet to discover for this new game type. Im both thrilled and slightly terrified by the number of players who have wishlisted Coaches. Vojtch sharesIts amusing to already see comparison videos already being made for a mode that doesnt even exist yet. Its a clich to say that we developers feel a great sense of responsibility, but some clichs are simply true. And I do feel strong support across the team in our shared goal not to disappoint players. \n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4419325/ac04d5ad5831a31acf834969d1419736327a6bc6.jpg\"][/img]\nWe hope you enjoyed this insight into one of the new features being implemented as part of our https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/\"" style="color:#bb86fc;text-decoration:none;">upcoming Coaches module for Euro Truck Simulator 2 ! We look forward to sharing more about this exciting new chapter in the future. If youre excited to hit the road with Coaches, be sure to add it to your Steam Wishlist, it really does help support our future releases. Until next time, drive safe! \n\n[dynamiclink href=\"https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/\"][/dynamiclink]
Minimum Setup
- OS: Linux Ubuntu 12.04
- Processor: Quad core CPU 3.3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 630 or similar (2GB VRAM)Hard Drive: 25 GB available space (Euro Truck Simulator 2 base game)Additional Notes: recent binary ATI or NVidia drivers (MESA may not work reliably)
Recommended Setup
- OS: Linux Ubuntu 12.04
- Processor: Quad core CPU 4.6 GHzMemory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 or similar (2 GB VRAM)Hard Drive: 25 GB available space (Euro Truck Simulator 2 base game)Additional Notes: recent binary ATI or NVidia drivers (MESA may not work reliably)
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