Are you ready to ride through the land of legends, heroes, gods, and myths? Mark your calendars and get ready to hit the road, because we're excited to announce that the...
Greece DLC will be releasing on December 4th 2024
We're just as excited as you are, and to keep the anticipation going, we've released the official video trailer for the Greece DLC on our YouTube channel! Created by our talented Video Team, this trailer will give you a preview of the beautiful landscapes, natural gems, cities, islands, historic landmarks, industries and more that await you in this map expansion. Have a watch of it below! [previewyoutube=TnstEfkCYFM;full][/previewyoutube] We cannot wait for you to embark on your first journey into Greece. Our team are working in top gear to ensure everything is running smoothly for its release. From bug smashing to putting in additional polish on the map, we're on the final stretch!
There is so much to discover in this beautiful part of the world. If you missed out on any of our previous blogs showcasing the Greece DLC, we highly recommend checking them out! You can catch up with them all here!
Ready to get trucking? There's not long to wait! In the meantime, be sure to add the Greece DLC to your Steam Wishlist! It really helps support our work and notifies you of its release. We thank you for all your support! We look forward to releasing Greece on December 4th, until then, keep on Truckin'! https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Since the release of Euro Truck Simulator 2 and American Truck Simulator, the processing power of personal computers has made some serious advancements. In turn, we've continually brought updates to both our titles to introduce new technology and techniques, which has allowed us to introduce higher levels of visual fidelity to our content.
One such rework that has been happening over the last couple of years is the 'reimaging of legacy assets', which aims at enhancing the quality and optimization of game models that have started to look outdated and inconsistent with newer additions. The project team consists of two people, Pavel C and Robert P, both of whom we've had the pleasure to talk to about this project to share with you today. We will let them introduce themselves!
"My name is Pavel C. I've been working at SCS Software for about three years as a 3D Graphics Designer, and I am involved in reimagining legacy assets for our title American Truck Simulator and its DLCs."
"My name is Robert P, and I've been working as a 3D Artist at SCS Software for over three years. I've contributed to several DLCs, including Texas, Oklahoma, Nebraska, and Arkansas."
So, what is the goal behind this project? "Our goal is to create models that not only look realistic but are also well-optimized," Robert explains. "Many of the assets, although well-made, have started to show their ageespecially those in use for nearly a decade. As technology advances, theres an increasing demand for optimized assets with higher levels of visual fidelity."
Beginning a project like this can be quite challenging, especially on such a large scale, Pavel adds. "Initially, we faced many challenges as we realized we couldnt rely on our current tools and technology for this project. We therefore had to take a different approach and develop a new workflow, often involving multiple programs and new techniques. Our focus was on finding the shortest path to the best results."
"The initiative to give our older assets a facelift began about two years ago. Since then, weve organized the project and started creating newer versions of assets commonly used throughout the game world," Robert shares.
So, what is the process behind reworking older assets, and which programs are involved? "We start by analyzing the current models and planning each rework. Each asset needs to be recreated with high visual fidelity while being optimized for performance," Pavel says. "First, we analyze the assets we have and consider what can be reused." Robert adds, "Though most assets need to be remade from scratch."
The next step is gathering references, which we either handle ourselves or, if the task is large, assign to our Research Department. We then design a new logic for the asset, focusing on how it will be used and how convenient it will be for Map Designers to incorporate. Pavel explains further, "We prioritize based on each DLCs needs and the current state of existing assets, actively collaborating with other teams to ensure consistency across projects."
"We have a list of assets in need of replacement, with priority given to those required for each new DLC. Many custom depots themed for various industries are being created, and during discussions on populating them, we often identify assets in need of a remake. We work with the Map Designers since they are the ones who will place the assets into the game world. They have valuable insights on which assets are effective and easy to use versus those starting to show their age.
We work closely with the Research Department, which helps us gain insights into real-world functionality to enhance the player experience and make it even more immersive," Robert explains. "We also collaborate with external partners, like our friends at 60FPS, to manage the workload of creating numerous new assets for each DLC".
So, what challenges do you often encounter on this project? Pavel responds, "A common challenge is achieving high visual quality while keeping hardware requirements low. We aim to strike a balance between quality and optimization, which involves many iterations and testing various techniques. This is simply part of game development." Robert adds, "Primarily, its dealing with outdated technologies. Many workflows that were standard just a few years ago are becoming obsolete, so it's up to us to find an optimal workflow for each asset."
As mentioned earlier, multiple programs are used for this project, and Robert goes on to share more about them. "Our primary software is Autodesk Maya, which we use for most of our modelling, organization, and exporting to the engine. We also use a variety of other tools, such as ZBrush for virtual sculpting, Marmoset Toolbag for mesh baking, and the Adobe Substance suite (Painter and Designer) along with Adobe Photoshop for texturing."
"Modern tools and fewer limitations allow us to make new assets more detailed and varied, avoiding repetition while staying faithful to real-life references. This enhances the overall immersive experience for the player." Pavel adds, "Better quality and optimization mean that players can enjoy a smoother and more visually appealing experience. Details such as refined textures, optimized geometry, and LODs (Levels of Detail) contribute to a more realistic environment."
"It's an interesting learning experience to work with both traditional and up-to-date workflows simultaneously." Robert shares "We compare the strengths and weaknesses of each and leverage the best aspects of both. Its never the same; each asset feels unique and requires individual attention, bringing new challenges with each DLC. These assets are also used in reskins and redesigns of older areas of the map, so even if you dont play the newest DLC, theres a little something for everyone".
So next time you drive by some bales of hay or a stack of pallets, we hope you can appreciate a little more the work behind that asset. We'd like to thank both Robert and Pavel for taking the time to share their work with us, and for providing detailed information for this Under the Hood Blog! If you enjoyed today's blog, be sure to leave a comment in the replies or on our social media channels, we'd love to read about it! Until next time, keep on truckin'.
Our upcoming Greece DLC for Euro Truck Simulator 2 will feature both coastal cities and islands, and today we're excited to share a preview of some of them with you! From popular tourist destinations to key economic centres, you'll find a variety of industries, natural gems, and landmarks along the way.
With numerous islands surrounding the Greek mainland, ports and ferries are essential for transportation, especially for moving goods by truck. This DLC brings this vital network to life with new, larger, and more realistic ferry models, as well as meticulously detailed ports.
Let's take a closer look at some of the cities you'll be able to visit and deliver to on your travels in Greece.
Kalamata
Situated on the sun-soaked Peloponnese and famous worldwide for its olives, Kalamata offers visitors a perfect blend of history, stunning coastal scenery, landmarks and vibrant local culture. With its lively waterfront and charming old town, truckers will have a hard time leaving! We hope you agree with us when we say our team has beautifully recreated this area, including its narrow streets and architecture.
Kalamata is also home to a variety of industries, including the marina, olive farms, and the supermarket, offering plenty of delivery destinations and job contracts for truckers. Drivers can also take advantage of the ferry connection to travel onward to Crete, one of the largest and most populous Greek islands.
Kavala
Founded in the seventh century BC, Kavala was chosen by settlers for its strategic coastal position at the crossroads of Europe and Asia. Today, Kavala remains an important economic centre of Northern Greece. Among other industries, you'll find ones unique to the area, including a Marble processing plant, which Kavala is famous for producing.
While Kavala may not be the largest city, it is certainly picturesque! Built on a hillside, the city's most prominent feature is the Kavala Fortress, also known as the Acropolis of Kavala, which overlooks the city and harbour and has been beautifully recreated in this DLC. Drivers can also take a ferry from here to several islands in the northern Aegean Sea!
Mytilene
As one of Greece's oldest cities, dating back to ancient times, Mytilene is rich in history, from its scenic coastline to its unique architecture and historical landmarks such as the Fortress of Mytilene. As one the largest castles in the Mediterranean, this incredible landmark covers an area of 60 acres!
You can read more about this city and the industries you can find there in detail in a previous blog post, which you can find here.
Argostoli
Located in the Ionian Sea, Argostoli is the capital of Kefalonia Island. Whilst it is not the biggest city, with just a population of 10,000 residents, it is rich in beauty and history! On this island, you'll find a variety of industries, as well as landmarks like the De Bosset Bridge, which is the largest stone bridge in seawater and has existed since 1813.
On the Island of Kefalonia, you'll also find the town of Lixouri, which has become an increasingly popular spot for visitors who are looking to get away from the more popular destinations. We hope you take the time to check out this area when passing through!
Chios
This is a city you might already be familiar with! As featured in our recent Greece - Gameplay Preview video on our official YouTube channel, Chios offers a charming blend of history, culture, and natural beauty. Drivers can cruise along its picturesque seafront and navigate the citys narrow streets, taking in the stunning views that draw so many visitors.
You'll find plenty of other natural gems, as well as industries to deliver to and from on the island! We encourage you to explore it all and discover what's around the corner!
Rhodes
Arguably one of the top tourist destinations in Europe, Rhodes is home to ancient and medieval sites, including The Medieval Old Town, which is designated as a UNESCO World Heritage Site. Whilst trucks are certainly not allowed near the old town, you will certainly see it from a distance! Drivers can also enjoy views of the Zefyros Beach on their travels.
On the Island, you'll also come across other towns and settlements, including Faliraki, known for its long sandy beach and lively nightlife. Be sure to check it out as you explore Rhodes!
Heraklion and Chania
Located on the westernmost side of Crete, Chania is known for its blend of Venetian, Ottoman, and Greek influences. Here, truckers can find historical landmarks, beautiful coastal views and a strong local economy! Due to its long history and rich culture, the region of Chania has maintained its traditional architecture, which is evident throughout the city. Truckers looking to visit this city can arrive via Ferry through the Port of Souda.
Drivers can also discover the capital city of Crete, Heraklion. As a major tourist destination in Greece, it is known for historical landmarks, museums and archaeological sites. Drivers travelling to Heraklion via Ferry will arrive at the Heraklion Port Passenger Station, which has been recreated in detail. Truckers looking for work in the area can also find several depots to deliver to and from.
There is so much more to discover on your journey through Greece, and we cant wait for you to explore the upcoming DLC yourself. Our team has worked hard to authentically capture Greece's diversity, beauty, landmarks, vegetation, and industries. Show your support for this exciting expansion by adding it to your Steam Wishlist! Until next time, keep on truckin'!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Let us take you on a trip to some of Greece's most important cities featured in our upcoming map expansion for Euro Truck Simulator 2. Today, were excited to give you a preview of Thessaloniki, Patras, and the capital city, Athens - each featuring a player-ownable garage!
Athens
The capital city of Greece is generally considered to be the birthplace of Western civilization with its recorded history spanning over 3,400 years. Athens occupies a wide coastal plain that slopes down towards the Aegean, surrounded by the mountainous reliefs of Parnitha Penteli and Mount Hymettus.
Its port Piraeus is the 2nd busiest passenger port in Europe and at the same time the 13th largest container port in the world which is why it will be a centerpiece in our representation of Athens in the game along with the Ministry of Shipping & Island Policy building. You will get there through a major intersection we recreated including tollgates in the northwestern part of the city where four major routes meet.
Of course, you can look forward to plenty of industries such as a car dealership, a marble quarry, an oil refinery, a food logistics warehouse, a port logistics warehouse, and a gas station. If you want to find out more about how Athens is being developed, you can read an interview with our map designer Aartee, who is in charge of putting together the capital city.
Thessaloniki
Thessaloniki is the second largest city in Greece. It lies in the northern part of the country but is still located on the coast in the Thermaic Gulf. Its founding has been dated all the way back to the 4th century BCE.
Truckers will enter the city close to the huge Thessaloniki KTEL Intercity Bus Station with its atypical and iconic round roof. Naturally, you will be able to deliver in and out of multiple industries in this city. We already showed you the huge cement plant in Thessaloniki, but you can also haul cargo to a local gas station, cotton processing depot, logistics warehouse, container port, metal steelworks, a few construction sites, and a big oil refinery in the northern part of town.
Patras
The third largest city in Greece is located in the northern part of Peloponnese, not far south of the iconic Rio-Antirrio Bridge, which is the largest bridge in this map expansion and will feature tollgates. Accompanying this bridge are historical fortresses on both sides of the coast - Antirrio Castle and Rio Fortress.
As with the previous cities, truckers will be able to drive to the port which plays an important part in the economy of the city. Regarding industries, you can deliver in and out of a supermarket, car dealership, logistic warehouse, building materials market storage, and a nursery.
If you want to show us how excited you are for this map expansion, make sure toadd the Greece DLC to your Steam Wishlist. Remember that the content you see in this blog is still a work in progress and may change until this DLC's release. Don't forget tostay tuned and follow us on ourX/Twitter, Instagram, Facebook, andTikTokfor all the latest updates. We will see you on the road! https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
With October already behind us, we wanted to share with you an update on our Pinktober 2024 campaign. Since 2019, we are proud to have continued to raise awareness and support for this important topic. If you missed our previous blog post all about this special month, we recommend that you read about it here.
First off, we'd like to extend a heartfelt thank you to our community for actively supporting Pinktober. Whether that be through sharing #Pinktober screenshots, tuning into our live streams or hosting your own charity convoys, these seemingly small gestures play an important role in the fight against this widespread disease.
We'd also like to thank you, our #BestCommunityEver, who have helped us raise donations through the sales of our Pink Ribbon Charity Packs for Euro Truck Simulator 2 and American Truck Simulator. We're happy to share that the amount raised from this year's sales of this special Paint Job Pack is a staggering 54,000 USD! This sum is truly remarkable, and we extend our gratitude to each and every one of you. We believe that contributing the entire amount to the Alliance of Women with Breast Cancer will make a significant difference in supporting those who need it most.
Although Pinktober has ended for another year, we encourage you to continue to prioritise your health by practising self-checks, seeing your doctor regularly, and promoting healthy habits with those around you all year round! We once would like to extend our heartfelt thank you for your unwavering effort and support!
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
Settle into the passenger seat and let us guide you on your first journey through the scenic landscapes of Greece! Today, were happy to unveil a first look with gameplay footage from our upcoming Greece map expansion for Euro Truck Simulator 2.
Keep in mind that this DLC is not completely finished yet, so everything you see in the gameplay video preview is still a work in progress and does not represent the final product.
[previewyoutube=1LUWfogpDDI;full][/previewyoutube]
Get ready to be captivated by the beauty of Greece, a destination that transcends the ordinary and promises an unforgettable journey through the sun-kissed coastline and cultural wonders of this Mediterranean gem. If you would like to see more from this upcoming map expansion, you can take a look at all of our released blog posts about Greece here.
We hope you are looking forward to this map expansion finally arriving. If you are, make sure to add the Greece DLC to your Steam Wishlist. Don't forget to stay tuned for all the latest news about Greece and other projects by following us on our X/Twitter, Instagram, Facebook, and TikTok.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
The Nordic forests of Norway, Sweden, and Finland are some of Europe's most beautiful and ecologically rich areas. Today we're happy to share with you a look at some of the forests that have been virtually implemented in our upcoming Nordic Horizons DLC for Euro Truck Simulator 2! Be-leaf us, you're going to enjoy this blog.
The northern regions of Finland, Sweden, and Norway all share similar forest biomes. However, when traveling from the south to the most northern areas of these regions, you'll be able to spot some differences in how these forests have grown.
In the northernmost areas of the region, the forests are characterized by their sparse, open landscapes. The colder temperatures and shorter growing seasons limit tree height and density, resulting in trees that grow more slowly and can often live for many years.
Whereas in the south, you can find denser, taller forests, benefiting from the milder temperatures and longer growing seasons. In these areas, the tree species are more diverse, resulting in more vibrant, green, and lush forests.
Together, these forests represent a beautiful tapestry of nature, showcasing the resilience and diversity of the boreal biome. From the majestic northern taiga to the thriving southern woodlands, they are essential for local wildlife and biodiversity and provide a way of life and work for those who live in very remote areas of this part of the world.
We look forward to sharing more previews from this upcoming DLC. If you like what you've seen today, consider adding the Nordic Horizons DLC to your Steam Wishlist. It really helps support our future releases. Until next time, keep on truckin'!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Greece boasts an immensely diverse amount of nature and landscapes, from rugged mountains and lush forests to serene islands and sparkling coastlines. In our upcoming Greece DLC for Euro Truck Simulator 2, you'll have the opportunity to admire some of the gems that this country has to offer.
With a majority of the country's climate being predominantly Mediterranean, much of Greece is quite dry. However, Greece also has a wide range of micro-climates and local variations, due to its mountainous terrain. This in turn allows a wide range of vegetation to flourish in Greece, which our team has worked hard to represent in this DLC, including cypress, palm, and oleander trees and, of course, large olive orchards that exist throughout the country.
Throughout your travel across several islands, you'll come across a variety of natural landmarks, such as the Meteora Monasteries, a series of rock formations that were formed some 60 million years ago. Their distinctive and varied shapes have been sculpted over time by the weathering effects of water, wind, and extremes of temperature. Atop these formations are a prominent complex of Eastern Orthodox monasteries, which are protected and listed as a World Heritage Site.
One natural landmark we could not miss is Mount Olympus, regarded as the abode of the gods and the site of the throne of Zeus in Greek Mythology. Over the years, the seeping weather conditions have sculptured Mount Olympus, forming deep gorges, elevated plateaus, and smooth slopes with jagged peaks, giving it a uniquely shaped peak.
That's not all! There will be many other natural areas and landmarks to admire, including Lake Polifitou, one of the largest artificial lakes in Greece. You can also expect stunning coastal and island views as you travel across the country. Additionally, drivers traveling from Albania via the West Balkans DLC can take advantage of traveling to Greece through the scenic Llogara Pass
We won't spoil it all today, there is still lots to discover in our upcoming Greece DLC, which we look forward to sharing more with you about. If you'd like to support the development of this upcoming expansion, be sure to add it to your Steam Wishlist! Until next time, keep on truckin'.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Today, we are happy to share with you that the 1.53 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.53 Open Beta has in store.
Germany Rework
As part of our Germany Rework project, we are excited to present the cities of Mnchen, Mannheim, Leipzig, Dresden and Germany's largest city and capital, Berlin. Each of these cities has been completely reworked from the ground up and are included for free as part of the 1.53 update for Euro Truck Simulator 2.
With the help of advanced map techniques and technologies, our team has been able to rework each city and its surrounding area in great detail, including accurately represented industries in the area, new and improved road networks, and famous local landmarks!
We encourage you to explore each of these cities yourself, and discover what each one has to offer; you'll never know what you may find! If you're interested in learning more in more detail about each specific city, be sure to check out our dedicated blogs on the Germany rework, which you can find here.
Volvo FH Series 4 Rework
We're excited to announce that the Volvo FH Series 4 has undergone a complete rework in the 1.53 update for Euro Truck Simulator 2! We know the community has been eagerly awaiting news on this highly requested update, so without further ado, let's take a closer look at the changes made to this iconic truck.
Let's start with the cabin, which has been completely reworked both inside and out. Thanks to newly provided CAD data, we have been able to accurately improve details and the accuracy of external parts including front and rear fenders, bumpers, roof deflectors, and more.
The same goes for the interior too, which now features more accurate textures and materials that meet the new Volvo standard. Drivers will also have the option of choosing between different interior trims, as well as selectable seats and steering wheel.
The chassis of the Volvo FH Series 4 has also been completely remodeled and improved in terms of details, including new textures for a better overall appearance.
However, that isn't all! The Volvo FH Tuning Pack has also received a rework as a result of the Volvo FH Series 4 being overhauled. Owners of this DLC Pack can expect reworked tuning parts, including the front and rear fenders, bumpers, roof deflectors, and more.
Drivers can also find an option to paint their cabin in the special 25 Years of Volvo FH paint livery! It's the perfect way to celebrate the rework of the Volvo FH Series 4 in style.
We look forward to hearing your initial reactions to the rework of this iconic truck, which our team has worked hard to enhance with new details and improvements. Be sure to share your comments, screenshots, and videos with us across our social media channels!
Please note, however, that this truck is still a work in progress, with some parts and options still being finalized. Whilst we aim to have this truck fully polished and complete by the end of the Open Beta, your feedback and reports would be incredibly helpful during this final phase. You can report any bugs or issues to the relevant feedback forum here.
Options QoL improvement
We're happy to introduce a feature that we believe many players will find helpful, especially those who often adjust their settings to fine-tune what is best to their liking and setup. When changing an option with a default value, players will now have a visual indication of when a setting has been moved or changed from its default state.
Settings that have been adjusted from their default value will now appear with a small visual indicator alongside that setting. We hope this helps users find which settings have been altered from default.
Smooth and Auto Camera Centring
Another new feature that we are happy to include with this update is Smooth and Auto Camera Centring! Players can now enable this new option to return their camera to the central position automatically after moving it. When activated by the player or by moving forward, the smooth centring feature becomes noticeable as it gently transitions the camera to the central position.
This addition comes with a range of personal preference options, including three options of speed, which controls how fast or slow the camera returns to the centre; as well as the option to set how many seconds of delay there should be before re-centring occurs.
For players who use a third-party head-tracking solution or prefer to adjust the position of the camera manually, also have the option to disable this feature altogether. Happy trucking!
Changelog
Map
- Germany Rework project - Mnchen, Mannheim, Leipzig, Dresden and Berlin
Vehicle
- Volvo FH Series 4 Rework
UI
- Default settings value change indication
- Smooth and Auto camera centring
Greetings truckers, and welcome to our Happy Hauloween - World of Trucks event! The fun all starts today, Thursday 24th October...
As twilight fades and shadows grow
You realise that its time to go
And join the crowd of jolly ghosts
That beckon you, as kindly hosts,
With spooky pumpkins all in hand,
What fun awaits this merry band!
They float and glide with eerie grace,
In search of treats from place to place.
So, start your rig and take the lead,
With all the hungry mouths to feed.
Tonights the night, and youre the one
To bring to all some spectral fun!
For Hauloween is in the air,
And theres no time to flee nor dare
To hide away from all the treats
That wait for you, but not to eat,
NO, they must be hauled, delivered quick,
Then parked away, now thats the trick!
To our #BestCommunityEver, wed love for you all to join us in celebrating Halloween this year by delivering our famously delicious Halloween Treats throughout all trucking territories. This time we have a combined community goal of 1,300,000 deliveries to make. Thats 300,000 more than last year, but were sure you can smash it! Our artists have created an extremely cool, ghostly Halloween-themed trailer that will carry your special treats cargo.
This years #HappyHauloween also offers a cool new, ghoulishly good, desktop theme that matches our celebrations for the event duration we sure love it and hope you do too!
Your personal goal is to complete 13 deliveries of our yummy Halloween Treats cargo, and were offering some spooktacular event specific rewards, including a World of Trucks Achievement for this. All jobs for the event will be 100Km each (62.1 mile) or more, and be sure to check out the rules below.
Rules
Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 1,300,000 deliveries of Halloween Treats cargo, from any city in any trucking territory. When a player completes 13 deliveries of Halloween Treats cargo across any trucking territories in either game, it will complete their personal goal.
Rewards
Personal: Players that complete 13 or more deliveries of Halloween Treats cargo will gain a unique World of Trucks Achievement as well as a spooky Booing Ghost cabin item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.
Community: When the community goal of achieving 1,300,000 deliveries of Halloween Treats cargo from any city is met, and if the player has also achieved their personal goal, then they will receive a Grumpy Ghost hanging toy as a Steam inventory item for their cabin.
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday, 17th of November at 23:59 UTC. [previewyoutube=pgUpbTEWqqU;full][/previewyoutube] But that's not all! This year, we're excited to host a special SCS Hauloween Sale on Steam with big discounts on our base games, map expansions, and other DLCs in celebration of Halloween and our Happy Hauloween WoTr event. Complete your collection of ETS2 and ATS DLCs here! We've also prepared two special Halloween-themed bundles for you to mark this special occasion! So without further ado, we encourage you to take a look at what's in store in the Euro Truck Simulator 2 Hauloween Special and the American Truck Simulator Hauloween Special. The bundles and Hauloween Sale will be available on Steam on the 24th of October from 19:00 CEST.
This years event is packed with ghostly spectral fun, for both American Truck Simulator and Euro Truck Simulator 2, with deliveries counted in both games. You can even join in with the celebrations across both sides of the Atlantic, so we look forward to seeing all your pics on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles and we will share our favourite ones.
, #BestCommunityEver! We are back with more news from our upcoming Greece map expansion for Euro Truck Simulator 2. Today, we would like to show you some of the new industries and custom depots that our teams have prepared for this DLC.
Our researchers did an amazing job in finding out the kinds of new depots and industries that would be ideal for this southern map expansion. After some deliberation, we decided to add a new food factory, cotton processing factory, olive farm, marble processing factory, and a warehouse facility.
The olive processing industry is very important in Greece with a long tradition dating back thousands of years. This Mediterranean country is in fact the world's third-largest producer of olives, so naturally we could not leave out an opportunity to implement this produce into our game.
Similarly to olives, cotton also plays an important part in Greece's industry. The country is Europe's largest exporter of this commodity with more than 45 thousand cotton farmers working there. Cotton actually takes up around 10% of total agricultural land in Greece.
Marble has been a crucial resource for Greece's architecture in history and holds that place up until now. This beautiful stone is renowned for its distinctive colour and veining patterns. Again, Greece is one of the world's largest producers and exporters of marble, so you will be able to become a part of that chain and deliver in and out of two marble processing factories.
Other than that, we are also implementing a new food factory into the map where truckers will deliver food items in and out this model will also appear in our upcoming map expansions. Our asset makers also created a small warehouse model specifically for Greece and some of its islands.
Truckers can also look forward to some custom-made depots that will be brand new for Euro Truck Simulator 2! These depots are not the usual prefabricated ones made by our asset makers, which truckers often encounter in some locations. Each depot is individually designed and assembled by our map designers, making them completely unique. The Greece map expansion will feature a variety of custom depots, including quarries, farms, a shipyard, and gas stations, where you can deliver cargo. But that is not all! We have another new and unusual custom depot to reveal, which you'll find on our blog later, so stay tuned.
We hope you are looking forward to this map expansion finally arriving. If you are, make sure toadd the Greece DLC to your Steam Wishlist. Remember that the content you see in this blog is still a work in progress and may change until this DLC's release. Don't forget tostay tuned and follow us on ourX/Twitter, Instagram, Facebook, andTikTokfor all the latest updates. Safe travels!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Willkommen in Berlin! Today, we have a preview for our #BestCommunityEver of the reworked capital city of Germany. Without further ado, let's take a look at what's in store in the next phase of this rework project.
As the capital and largest city of Germany both by area and by population, Berlin is one of the largest projects completed by our rework team. Renowned for its exceptional range of landmarks, vibrant cultural scene, and its place in history, it attracts the most tourists over all other cities in Germany.
Truckers delivering to this reworked city can look forward to driving both around and through Berlin, including a new route that travels alongside the famous Brandenburg Gate, Blauer Obelisk, Victory Column, and University Island with plenty of stunning landmarks. But that is not all, as we could not leave out St. Mary's Church, the Fernsehturm (Television Tower), and Alexanderplatz, so keep an eye out for these iconic places too.
We also had to adjust and enlarge the ring road around Berlin, which is now a respectable fourteen in-game kilometres long. We also completely revamped two intersections in the city to better represent reality and added a brand-new one which will lead you to a new car factory inspired by its real-life counterpart.
For the industries represented in Berlin, we have decided to separate them into two areas. In the northern part of the capital city, you will find a chemical plant, oil storage, and container plaza which are all part of the historic buildings included in the port.
When going to the southern part of the city, you'll pass by the Messe Berlin area (Trade Fair Grounds) which has also been recreated along with the Internationales Congress Centrum, a stunning futuristic building. Apart from that, you will find a purchasable garage there as well as tranquil housing neighbourhoods located alongside the river.
Berlin was the last German city we had to rework which means that all the cities in the Germany Rework project are now done! We will keep you updated about other ETS2 news and the Germany Rework project as well on our social media (X/Twitter, Instagram, Facebook,YouTube, and TikTok), so make sure to follow us there.
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Today, we are very happy to announce that Driving Academy is now available for Euro Truck Simulator 2! A few weeks ago, we announced this new game module in this blog and showed you a preview of it in some of our live streams, and now you can finally try it out for yourself.
As was mentioned in the previous blog we released about Driving Academy, we are venturing into new territory, inspired by years of feedback from players who have told us that our games have helped them grasp the basics of truck driving. Many have used it to get a sense of handling a truck and trailer, learning how to maneuver and reverse. With this in mind, we thought we'd take it a step further with this free update which includes sets of scenarios designed to improve and expand these skills in a fun and captivating way.
We've prepared a short video just for you, explaining everything you need to know about Driving Academy. It also includes a brief yet comprehensive guide on how to get started and make the most out of the game module.
[previewyoutube=fav9uncyvYA;full][/previewyoutube]
This new game module will provide you with various scenarios of increasing difficulty inspired by instructions given to real-life students. You will go from basic driving to navigating intricate courses and complex parking maneuvers with a detailed explanation via driving instructions including diagrams, pointers, and directions. We also wanted to allow drivers to analyze their drive so we have implemented a new replay feature into this game module as well.
If we get positive feedback from our community, we would love to continue creating additional scenarios and special challenges in the future that real-life truck drivers may encounter on the road. Our dream is for this game module to offer a deeper understanding of both truck driving and the underlying systems, as well as when to use them. But that is still a long way to go.
We hope you will enjoy this new game module. Make sure to share your videos or photos with us by tagging us on social media (X/Twitter, Instagram, Facebook, andYouTube), we are really eager to see those! Also, keep your eyes on our channels so you do not miss out on more upcoming Driving Academy content.
Yes, you read that correctly! Today we're happy to share with you a preview into the next phase of the Germany Rework for Euro Truck Simulator 2, which is currently planned to be completed for the 1.53 update. This phase features several cities from across Germany, each which have been completely reworked from the ground up. Let's take a closer look, shall we?
Mnchen
Welcome to the Capital of Bavaria! Best known for its annual Oktoberfest celebrations and its numerous architectural & cultural attractions, it is the third largest city in Germany. When reworking this city, we paid close attention to the real life layout of the road network and junctions which truck drivers use to enter in and out of city, and recreated it to the best of our ability and scale limits.
Whilst truck drivers will be unable to visit the historical part of Mnchen (for now..), drivers will find a completely new industry area located north of the western junction (Roads 99/304), which features a new garage and new truck dealers. This includes a very well known car manufacturer, who has their HQ here, which is featured alongside some new and existing landmarks.
Mannheim
Mannheim is the city of inventions! As the birthplace of the car, the bicycle and the tractor, it continues to be a centre of invention and progress today. Because of this, the city has a rich cultural and economic heritage. You won't only find the city reworked, but also the whole surrounding area. This includes the addition of a part of the Bundesautobahn 6.
Industry-wise, you'll find the HQ of the largest chemical producer in the world, and a petroleum industry. We've also added in the north-west a new junction which now leads to the L527 road. With this addition, our rework team was also able to squeeze in the village of Maxdorf. You'll also find some familiar roads and industries which have been reworked, such as the R1 road which leads to the sawmill and quarry.
Leipzig
Arts, culture, music and more, Leipzig has it all! Whilst a relatively small city, there is still plenty for truckers to explore here, including a variety of historical landmarks, including the Opera House, which was opened in 1693, the University of Leipzig, which is one of the world's oldest universities and the the Leipzig Hauptbahnhof (Train Station) which at the time of its opening, was one of the largest in the world!
If you're living in Europe and received a package, chances are that it has travelled through Leipzig Airport! As one of the top four cargo hubs in Europe, thanks to its round-the-clock operations, its freight volume totals more than 1.4 million tons a year. We're happy to have the opportunity to include this major delivery point for our players in this rework.
Dresden
As the capital of the Saxony, Dresden has a variety of museums, historical relics and features some of the most fantastic Baroque architecture in Germany. Our team has reworked the city and the road network which truckers most frequently use around it. You'll find plenty of landmarks in the area, as well as art murals which can be found on the viaducts across Dresden.
Economy-wise, the team concentrated mostly on industries found in and around the Port of Dresden. This of course includes the river port too. We hope you like the work and detail that has been put into this historical, but bustling city!
We really hope you enjoyed this preview into the major rework that is being undertaken by the team, be sure to let them know what you think of their work so far on our Social Media channels, we'd love to hear from you. However, there is still one more city which we've yet to cover, BE sure to keep an eye out for a future blog, because it's gonna be big. Bis zum nchsten Mal!
Another blog from our upcoming Greece map expansion for Euro Truck Simulator 2 is here! Today, we would like to give you a sneak peek at the famous Corinth Canal which we just could not leave out when creating this DLC, so let's take a look.
First, let's go on a brief journey into the history of the place. The Corinth Canal separates the Peloponnese Peninsula and the Greek mainland - at a width of approximately 6 kilometres, it connects the Gulf of Corinth with the Saronic Gulf. Its importance is undeniable as plans to build this waterway first occurred in the 6th century BCE but it could not be built because it would be too complicated at the time. It was made possible by the invention of dynamite in the 19th century - the canal was completed in just three years between 1891 and 1893.
Building the Corinth Canal saved ships from an almost 400 kilometres detour around the entire Peloponnese. The canal itself is 84 metres deep, which makes it a spectacular sight for the many visitors that go there every year. Being a conical shape, it is 75 metres wide at the top but only 21 to 24 metres wide at the bottom with the water level rising to 8 metres.
So how will this marvel look in our representation of Greece in ETS2? Well, almost exactly the same of course! Our map designers recreated the major bridges that go across the canal, with two tailored for road traffic and one for the railroad. In the surrounding area, truckers can rest at a nearby gas station and also a rest stop. Apart from that, you will also be able to find a viewpoint so that drivers can admire this landmark in all its glory!
We hope you are looking forward to this map expansion finally arriving. If you are, make sure toadd the Greece DLC to your Steam Wishlist. Remember that the content you see in this blog is still a work in progress and may change until this DLC's release. Don't forget tostay tuned and follow us on ourX/Twitter, Instagram, Facebook, andTikTokfor all the latest updates. Safe travels!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Every October since 1985, organizations and people from around the world help raise awareness and support local charities in the fight against Breast Cancer. Known as Pinktober, this special month is marked by the iconic pink ribbon, a symbol of unity and strength. It also serves as a reminder that breast cancer impacts many lives, and that we should educate, inform, and empower individuals to make proactive choices about their health.
At the heart of Pinktober is the importance of knowledge and awareness. Recognizing the signs and symptoms of breast cancer can lead to early detection, which significantly improves outcomes. By committing to regular self-exams and professional check-ups, we can play a crucial role in safeguarding our own health. Moreover, sharing this vital information with those around us helps amplify the mission of breast cancer awareness.
Pinktober reminds us all that taking care of our health should be a top priority. Encouraging regular screenings, health check-ups, and advocating for these practices within our communities, friends and families is at the core of what this campaign stands for.
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
Since 2019, we've been proud to actively support and bring awareness to this important cause. Our community has been at the core in helping us raise funds for our local charity of choice, the Alliance of Women with Breast Cancer, by purchasing our special Pinktober DLCs for American Truck Simulator and Euro Truck Simulator 2 from which 100% of the income goes to charity every year.
We've had the pleasure of meeting with those involved in this charity organisation, as well as hosting numerous educational talks at our offices in the past. We encourage you to check out their work at their website, which you can find here.
We'd like to express our sincerest gratitude to every player who has purchased these special charity packs, your contributions have helped save lives and support those who are directly impacted by Breast Cancer.
If you're looking to make a tangible impact and add some unique flair to your trucks, now is a perfect time to purchase or gift these DLCs. By customizing your trucks with Pink Ribbon designs and sharing them online using #Pinktober2024, you can help spread awareness while supporting the cause.
We are deeply grateful to everyone who has supported Pinktober over the years. Whether through donations, awareness campaigns, or participating in educational events, your efforts have a lasting impact. Together, we continue to bring hope and change to the lives of those affected by breast cancer.
We are happy to share another piece of the puzzle from the upcoming Greece map expansion for Euro Truck Simulator 2. Today, we would like to show you some beautiful churches and shrines that are an inseparable part of the country's ancient history.
Our teams did an excellent job modelling these amazing architectural gems for the Greece DLC while taking inspiration from real-world locations like the Pantocrator Cathedral in Lixouri, the Church of Panagia and the Church of Saint Dionysius in Argostolion. Not only are the churches an incredible part of the country's architecture but they also have a long tradition and is actively in use as almost the entire Greek population is religious.
Apart from churches, there will also be plenty of shrines that can be found scattered along the roads across all of Greece. These little boxes, sometimes designed as a miniature chapel or church, usually have a burning lamp inside them, as well as images of saints and some flowers. These shrines have multiple purposes such as to commemorate victims of road accidents or invite passersbys for a prayer.
We hope you are looking forward to seeing these churches and shrines on your travels through this Mediterranean gem when it releases.
Remember that the content captured in the screenshots you see here is still a work in progress and may change before the final release. If you're excited about this map expansion,add the Greece DLC to your Steam Wishlist. Don't forget tostay tuned and follow us on ourTwitter,Instagram, Facebook, andTikTokfor all the latest updates. Safe travels!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
We are excited to share with you that a new game module for both Euro Truck Simulator 2 and American Truck Simulator will be introduced with the 1.52 update - Driving Academy. This free update will include sets of scenarios which we hope will teach our players a thing or two about driving and maneuvering a truck in a fun and captivating way.
We are venturing into new territory, inspired by years of feedback from players who have told us that our games have helped them grasp the basics of truck driving. Many have used it to get a sense of handling a truck and trailer, learning how to maneuver and reverse. With this in mind, we thought we'd take it a step further by introducing a series of challenges specifically designed to improve and expand these skills.
Driving Academy will help players learn to drive a truck, from basic driving to navigating intricate courses and complex parking maneuvers with a detailed explanation via driving instructions including diagrams, pointers, and directions. This new game module will provide you with various scenarios of increasing difficulty inspired by instructions given to real-life students. We also wanted to enable drivers to analyze their drive so we have also implemented a new replay feature into this game module as well.
As we mentioned above, we are testing the waters with Driving Academy, but if we get positive feedback from our community, we would love to continue creating additional scenarios and special challenges in the future that real-life truck drivers may encounter on the road. Our dream is for this game module to offer a deeper understanding of both truck driving and the underlying systems, as well as when to use them. But that is still a long way to go.
We also plan to explore this new game module in our live streams, create a special explanatory video, and the topic may also be explored in an Under the Hood blog post, explaining our thought process and production challenges. So you will want to be on the lookout on our channels so you do not miss out on this exclusive content that will also take you behind the scenes - follow us on ourX/Twitter,Instagram,Facebook,YouTube, andTwitch.
We hope you will appreciate this new feature, enjoy it when it is released and maybe even learn something new about trucking. Until then, happy travels!
Today, we're excited to bring innovation and modern technology to the world of virtual trucking. As you may remember, last year, KRONE Trailers invited us to be a part of their trailer technology revolution, giving us an insight into their work with Trailer Dynamics, and today we are excited to fulfill our promise by implementing it into the KRONE Trailer Pack for Euro Truck Simulator 2.
Introducing the KRONE eTrailer! This collaboration between Krone Trailers and Trailer Dynamics has resulted in special electrified trailers that reduce the diesel consumption and CO2 emissions of a semitrailer tractor by 20 to 40 percent.
The core of this is a powerful electric drivetrain, which supports the drive of the semitrailer and tractor while also recovering braking energy through recuperation. The eAxis delivers 360 kW continuously and up to 580 kW at peak.
For now, the KRONE eTrailer will only be available on the Freight Market, for shorter jobs under 350km and when hauling certain cargoes only. Players who find these job contracts will have the choice of two of these revolutionary Krone eTrailers, the eDry Liner and the eCool Liner. We look forward to having you experience how big of an improvement this provides for your fuel economy, as well as how powerful these trailers are!
We cannot thank our partners at KRONE Trailer enough for allowing us to bring their revolutionary eTrailer into Euro Truck Simulator 2, and we praise them for delivering the future and for leading the way with more economical and cleaner technology on our roads.
We'd love to see you trucking in Euro Truck Simulator 2 with KRONE eTrailers! Be sure to tag KRONE Trailers and our Twitter, Instagram, Facebook, orTikTokwith any screenshots & videos, as we'd love to repost them. If you haven't already, be sure to check out the Krone Trailer Pack below!
https://store.steampowered.com/app/933610/Euro_Truck_Simulator_2__Krone_Trailer_Pack/
We are very excited to reveal that the Kssbohrer Trailer Pack is officially available on Steam for Euro Truck Simulator 2! After a smooth collaboration with Kssbohrer, we were able to bring their iconic trailers and also some cabin accessories into the world of ETS2 for our #BestCommunityEver to enjoy, so let's take a look at what's in store!
Kssbohrer, founded in 1893 in Germany, is a leader in vehicle engineering, consistently pushing the industry with its cutting-edge designs. Using the latest technology, Kssbohrer trailers are manufactured to the highest standards, offering unmatched flexibility and precision for all your transportation needs.
And now, you can use their trailers to transport goods in Euro Truck Simulator 2! With nine new Kssbohrer trailers and an additional seven cabin accessories, you will never miss the deadline to deliver your cargo.
[previewyoutube=o7I98uf1SqU;full][/previewyoutube]
This trailer pack includes these trailers:
- K.SCS X+
- SCX HD
- SCX L
- K.SLA
- K.SLL
- K.SHG AVMH
- K.SWAU
- K.STC
- K.DOLL XS
Dont forget to decorate your cabin with some beautiful accessories! In this DLC, you will find these Kssbohrer-themed decorations:
- Kssbohrer Pillow
- Kssbohrer Blanket
- Kssbohrer Dog Bobblehead
- Miniature K.STC Trailer
- Kssbohrer Cap
- Kssbohrer Flag
- Kssbohrer Fuzzy Dice
But that is not all! Were going to launch this DLC with a special set of paint jobs for the trailers, which were created to celebrate both the release and our partnership with Kssbohrer. These celebratory designs will be available for a few weeks, after which they'll be swapped out for a fresh set which will accurately depict the authentic looks you'd spot on Kssbohrer trailers out on the roads. We hope you will enjoy this exclusive content while it lasts!
!We hope you will enjoy this new addition to ETS2 which we know many of you have requested for a long time.Make sure to get the Kssbohrer Trailer Pack on Steam right now! Don't forget to share some screenshots and videos with us using these beautiful trailers in-game and tag us on ourTwitter,Instagram, Facebook, andTikTok. Also, remember to follow our friends from Kssbohrer on theirFacebookorInstagram. Drive safe! https://store.steampowered.com/app/3034950/Euro_Truck_Simulator_2__Kassbohrer_Trailer_Pack
Exciting news coming from the world of Euro Truck Simulator 2! In cooperation with our partners from DAF, we are very happy to introduce a free update that will bring in new parts for the DAF XD, DAF XF, DAF XG, and DAF XG+ trucks with the Model Year 2025 update. Along with that, we are also rolling out an update for the Wielton Trailer Pack which will be expanded with the Wielton Scrap Master trailer.
We have improved and upgraded the New Generation DAF XD, DAF XF, DAF XG, and DAF XG+ with the Model Year 2025 update. We polished many existing parts and also added plenty of new features which we believe every DAF enthusiast will appreciate, so let's take a look at what's in store!
The Model Year 2025 update for DAF XD contains these new features:
- Updated interiors with an electronic parking brake lever and new sensors, plus a speed limit and blind spot warning displayed on the Driver Information Panel
- New front grill with updated sensor housing
- Blind spot detector along the side of the chassis
- New DAF beacons
- Rouge Flamme base colour and "Powering Your Succes" paint job for the truck and SCS Dumper and box trailers
- Downwards-facing/side exhaust option
- Various visual updates
The Model Year 2025 update for the New Generation DAF XF, DAF XG, and DAF XG+ features this:
- Updated interiors with an electronic parking brake lever and new sensors, plus a speed limit and blind spot warning displayed on the Driver Information Panel
- New front grill with updated sensor housing
- Blind spot detector along the side of the chassis
- New chassis options for all cabins: FTG 6x2, FTT 6x4 and FTM 8x4
- Updated FT 4x2 short chassis for the XF
- A new Robust bumper option for the XF
- Additional raised roof deflector option for the XF (4m height)
- New DAF beacons
- Rouge Flamme base colour and "Powering Your Succes" paint job for the truck and SCS Dumper and box trailers
- "75 Years Edition" paint job for the XG+
- Downwards-facing/side exhaust option
- Various visual updates
We cannot wait to take a ride in one of the DAF trucks with these amazing new additions and hope you feel the same! We would like to thank our friends from DAF for the smooth cooperation that enabled us to make this update possible in the world of ETS2!
On top of that, we are also excited to reveal that the Wielton Trailer Pack is getting an update! Now, it will contain one of the newest additions to Wielton's product line, the Wielton Scrap Master. This trailer is used for the transportation of bulk materials such as gravel, coal, grain, and more. It comes with two body options (12 or 13 meters long), each paired with a different chassis, plenty of configuration options on the sideboards, two bumper and light variants, and a smaller grain hatch on the rear door.
We already teased this trailer in one of our SCS On The Road episodes where we took a closer look at it at the NUFAM Trade Fair. You can watch it here if you want to see how this beauty looks in real life.
We hope you are excited about this new content! Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of Euro Truck Simulator 2. Also, make sure to follow our friends from DAF and Wielton on their social media. Drive safely!
Today, we're happy to share with you another blogpost focusing on one of the many cities which will be found in our upcoming Nordic Horizons DLC for Euro Truck Simulator 2. Today, we're headed to Norway to give you a first look at the city of Bod!
Located just north of the Arctic Circle, Bod is the second biggest city in Northern Norway after Troms. Originally established as a trading town, it has a rich history in fishing and mining, which gave the town prosperity. During World War II, much of the town was unfortunately destroyed, but it has been completely rebuilt and enlarged, with a few surviving structures preserved. These can be found in our virtual recreation of Bod as custom built buildings.
During the 1940's, due to the lack of housing, the Swedish Government helped build 107 apartments. This small area now known as Svenskebyen can be found in the heart of the city.
Today, Bod is a bustling and vibrant city, with plenty of roads, landmarks and industries for truckers in our upcoming DLC to explore and discover. From the Stormen Concert Hall to the Aviation Musuem, we are sure you'll enjoy the sightseeing opportunities!
But let's not forget that we have work to do! As a trucker, you'll be able to find job contracts and deliver to depots at the City Airport, supermarket, the Yacht builders' Shipyard and more. If you enjoy your stay in Bod, consider purchasing a garage in the city as your new headquarters or as an expansion to your current company.
We hope you enjoyed checking out the city of Bod in our upcoming Nordic Horizons DLC for Euro Truck Simulator 2. If you are excited to get trucking in this region, be sure to add to your Steam Wishlist. Until next time, keep on truckin'!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
We are excited to share with our community that the 1.51 update for Euro Truck Simulator 2 is now officially released! Packed with new content, reworked map sections, UI changes, bug fixes and more, let's dive in and take a look at what's in store.
Before that, we have to give a huge shoutout to everyone who participated in the Open Beta phase, shared feedback, and reported bugs. Your invaluable contributions have allowed us to fine-tune content and eliminate bugs that slipped through the cracks initially. We hope that you will enjoy the new features, changes, and more that come with this update!
[previewyoutube=EWXLA3oyCHY;full][/previewyoutube]
New Title Screen
One of the first and most prominent changes you will encounter in this update is a complete redesign of our Title Screen. Whilst keeping in line with our recent user interface rework, we wanted a design which is easy to navigate and understand for all players.
First and foremost, one of the main differences you can notice about the new Title Screen is the focus on a truck in the centre of the screen. On the left, you can find the menu which allows easy access to the more important features of the game, such as Options, and other sub-menus such as the DLC (formerly DLC Browser) and the Mod Manager, which displays the number of MODs active next to it if you have any installed. To access your Profile Manager, just simply click your profile widget located in the top right of the menu screen.
Functionally, we have also made navigation more comfortable with a gamepad or a steering wheel, requiring less time reaching for a keyboard from the moment you launch ETS2 or ATS. This design also leaves us space to make tweaks and changes where needed, as well as make additions in the future.
Germany Rework - Bremen, Kassel, Osnabrck and Magdeburg
As part of our ongoing Germany Rework project, we are excited to announce that the cities of Bremen, Kassel, Osnabrck, and Magdeburg have been completely re-worked and are included for free as part of the 1.51 update for Euro Truck Simulator 2.
Players checking out these areas can travel on new and improved road networks, deliver to accurately represented industries in the area, discover and explore landmarks and more! Each of these areas has been rebuilt completely from scratch, utilizing new mapping techniques and technology. Eager to learn more about each city and their update? You can read about all the changes in these cities in our individual blog posts which you can find here!
We hope you enjoy rediscovering these cities again! There is plenty to explore and we would love to hear your feedback, see your screenshots, and more. Be sure to share them with us on our official SCS Software forum, or on our social media channels!
Custom City Intros for Italia and Beyond the Baltic Sea DLCs
In this update, we have slightly reworked all of the in-game intros for every city in the Italia and Beyond the Baltic Sea DLCs with an ownable garage. With seventeen cities in the Italia DLC and twenty-four in the Beyond the Baltic Sea DLC, a total of 41 cities have received new or updated Custom City Intros!
Truck Interior Shadows Improvement
We've also taken the time to create a more realistic visualization of a truck's interior shadows through our new tool called Interior Shadow Tweaker. It allows us to create a simplified cage around the cabin of the truck blocking incoming light thus improving the realism of the lighting reflected in the interior of the cabin. No more washed-out materials in the interior when you are passing another truck, lamp or police beacon. We hope you enjoy this small but notable improvement to your trucking experience!
Options QoL Improvements
The main change is the addition of a search bar for easier navigation across all settings categories. When a search is conducted, matches are displayed in the current setting category, and sections where the search term also appears are highlighted.
We have also reorganized the existing options in the settings for better clarity. These options are now divided into subcategories within each section. Additionally, two new categories, "Interface" and "Accessibility," have been added to the bottom menu for better clarity.
We've also introduced some changes that provide ease of access when it comes to changing the Desktop Background in ETS2. You can now change your menu background directly using a shortcut from the main menu, or alternatively, you can access the same option via the interface section in your settings.
However, that's not all! We've now also made it possible to preview your backgrounds before changing them. Simply click on the background of your choice via the carousel, and you'll be presented with a short preview of how it will look, before confirming your selection.
Players will also be notified through a small widget on the main menu if they have received a new Desktop Background option as part of an event reward or update. Clicking on this will also direct you to the new settings that have been implemented in this update. As a bonus to better desktop background visualization, we've also added a new background named 'Black light studio'. We hope that you like it! Be sure to check it out.
New Controller Config
We are enhancing the controller settings system, which will enable players to control the game with ease and offer them more flexibility and control. These changes will also pave the way for exciting future projects! Not only will you now be able to control more game features while using only your controller, but we also tried to set up the controls in a way that resembles driving a vehicle in real life which we hope will be natural and more immersive for you!
Although these changes will improve the controller settings and make it easier for players using controllers to engage with the game, there may be some cases where customized control settings could be affected. Unfortunately, players who have heavily modified their control layouts through the Steam controller configuration UI and shifted them from the default settings may see their custom configurations reset to default after the update.
Automatic Differential Lock + Blind Spot Sensor
We're also happy to introduce the option to enable and disable the Blind Spot Sensor and Automatic Differential Lock.
The Automatic Differential Lock helps manage traction in difficult driving conditions by automatically engaging when needed. The Blind Spot Sensor provides visual and audible warnings to improve safety when changing lanes. We hope you enjoy these features, which ultimately allow you to tailor your trucking simulation experience based on how you enjoy it!
Changelog
Map
- Germany Rework project - Bremen, Kassel, Osnabrck and Magdeburg
- Custom city intros for Italia and Beyond the Baltic Sea DLCs
- Automatic differential lock option
- Automatic blind spot sensor option
- Enhanced interior cabin shadows in the truck cabin
- New title screen
- Search bar added to the settings menu
- Accessibility and Interface categories added to the settings menu
- Improved changing of desktop background
- New controller config
A new SCS On The Road episode has just arrived! We are reporting from Burtenbach, Germany, where we met up with Kgel Trailer at their factory, to give you an exclusive and in-depth walk-around of their Cargo Rail trailer.
We also just released the Kgel Trailer Pack for Euro Truck Simulator 2 last week, so you can already haul goods with the beautiful Kgel trailers in our game as the DLC is available on Steam! You can read more about it here.
In this episode hosted by Nemiro, we travelled to Germany to take a look around Kgel Trailer's factory. We also had the pleasure to meet with Sebastian Hnig, Kgel's product manager who has been working there for all his professional career. Of course, we could not miss out on this great opportunity and asked Sebastian to show us their amazing Cargo Rail trailer in detail. What is so special about this trailer? Let's find out!
[previewyoutube=GMkZ7mNMoLE;full][/previewyoutube]
We hope you have enjoyed this SCS On The Road episode. Remember to follow us on our social media and also follow us there (Twitter, Facebook, Instagram, andYouTube),so you won't miss out on any upcoming episodes and other Euro Truck Simulator 2 news.
https://store.steampowered.com/app/3034940/Euro_Truck_Simulator_2__Kogel_Trailer_Pack/
The 1.51 update will bring a change to the way controllers work in both Euro Truck Simulator 2 and American Truck Simulator. We are enhancing the controller settings system, which will enable players to control the game with ease and offer them more flexibility and control. These changes will also pave the way for exciting future projects!
These updates will introduce some new features designed to improve the overall gameplay experience for players using controllers. One of the key improvements is the addition of preset settings for modifiers, which will allow players to control essential game features directly through the controller and comfortably play the game without the need for a keyboard or other device.
Not only will you now be able to control more game features while using only your controller, but we also tried to set up the controls in a way that resembles driving a vehicle in real life which we hope will be natural and more immersive for you!
Although these changes will improve the controller settings and make it easier for players using controllers to engage with the game, there may be some cases where customized control settings could be affected. Unfortunately, players who have heavily modified their control layouts through the Steam controller configuration UI and shifted them from the default settings may see their custom configurations reset to default after the update.
Although issues like this can happen, we hope you will enjoy the exciting future projects that this update will enable us to develop. Until then, make sure to stay up to date on any newsby following us on ourTwitter, Facebook, Instagram,TikTok, and YouTube.
In our upcoming Greece DLC for Euro Truck Simulator 2, you'll discover a variety of unique industries throughout the country. In today's blog, we want to highlight one of the larger factories where drivers can deliver to and from. Let's take a closer look!
Located in the northern area of Thessaloniki, the second largest city in Greece, you'll find a pretty sizeable Cement Plant! Built and established in 1962, the plant supports 300+ direct and indirect jobs for the local economy and beyond. Its virtual creation in the Greece DLC has been built by our talented teams and features custom Landmark models, a detailed layout, and a recreation of one of the largest-scaled artistic mural projects in Europe, which spans across many of the buildings in the plant.
This impressive industry can be seen from across the city, including from the highway; it simply cannot be missed! You can be sure to find plenty of job contracts available to and from this plant, as it is one of the leading producers of cement in the country.
We hope you enjoyed this look into one of the larger industries you'll find in our upcoming Greece DLC, and we look forward to sharing more previews from this work-in-progress addition in the near future. Until then, if you'd like to support our development, you can do so by adding the Greece DLC to your Steam Wishlist! Thank you to all those who have done already. Until next time, keep on truckin'!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
From the 17th to the 24th of September, we will be visiting the leading exhibition for logistics, commercial vehicles, and the transport sector, the IAA Transportation 2024 in Hannover, Germany! We plan to fill the IAA week with new content releases, live streams, SCS On The Road episodes, and live updates from the event. So we are sorry if your Steam client will initiate a bit more updates than usual but we really have a lot to release during that week!
Although we will not have our own booth at the expo, we will join a few of our valued partners who have reached out to us with a request to help them at their booth. Remember to stop by if you are there!
You will find us at the Scania booth with one of our 4D motion simulators where everyone will get the chance to experience their fully electric truck Scania S BEV (amongst others) in our ETS2 recreation of the iconic Scania Demo Centre in Sdertlje. We're also teaming up with JOST, where another of our simulators will help introduce and demonstrate their cutting-edge KKS technology.
Our collaboration with Kgel will showcase the Kgel Trailer Pack DLC through a short, entertaining demo of ETS2 at their booth with another one of our 4D motion simulators. The fourth motion simulator where visitors can try out our game will be located at the booth of our partners from Wielton.
But that's not all! We are bringing some free copies of our game and some of our best and biggest trailer pack DLCs to the Schmitz Cargobull and Krone Trailer booths where you will be able to win them along with IAA 2024, ETS2 & Krone & Trailer Dynamics merchandise. We also plan to do something cool with our friends from Kssbohrer at their booth, so be sure to drop by there as well!!
It's shaping up to be an incredibly busy week for the automotive industry, and we believe it's the perfect moment for us to join the excitement and contribute as much as we can through the virtual world of Euro Truck Simulator 2. As we mentioned before, keep your eyes peeled for our social media channels (Twitter, Facebook, Instagram,TikTok, andYouTube)for some exclusive content and new releases during that time. You don't want to miss those!
Earlier this year, we published a blog post about the ongoing efforts to introduce Kgel trailers to Euro Truck Simulator 2. Now, after months of dedicated work, were excited to announce that the Kgel Trailer Pack has been released and is available on Steam as a DLC! [previewyoutube=Fy1R63TULjE;full][/previewyoutube] Every truck deserves a dependable trailer, and that's precisely what the Kgel Trailer Pack delivers to the world of Euro Truck Simulator 2! Established in 1934 and based in Burtenbach, Germany, Kgel has a rich history in the transportation industry. Known for its innovative designs and dedication to quality, Kgel produces a wide array of trailers made to suit the needs of logistics professionals across the globe. With six new Kgel trailers, five cabin accessories, wheel hubs, and nut covers, you'll always be on time for your cargo deliveries! This DLC includes the following trailers:
- Kgel Cargo
- Kgel Cool
- Kgel Tipper
- Kgel Tankplex
- Kgel Triplex
- Kgel Duplex
Remember to decorate your cabin with some beautiful accessories! In this DLC, you will find these Kgel-themed decorations:
- Kgel flask
- Kgel mug
- Kgel work gloves
- Kgel cap
- Kgel mini truck
This DLC also includes special wheel hubs and nut covers:
- Kgel Wheel Hubs
- Kgel Nut Covers
We would like to thank our friends at Kgel Trailer for the very smooth cooperation in bringing these beautiful trailers into Euro Truck Simulator 2. Their team has been incredible collaborators, always willing to share data, offer insightful feedback, and assist us with any questions we've had. We would like to thank our friends at Kgel Trailer for the very smooth cooperation in bringing these beautiful trailers into Euro Truck Simulator 2.Their team has been incredible collaborators, always willing to share data, offer insightful feedback, and assist us with any questions we've had. Make sure to get the Kgel Trailer pack on Steam right now! We would love it if you shared some screenshots and videos with us using these beautiful trailers in-game and tag us on our social media (Twitter,Instagram,Facebook,TikTok). Also, remember to follow our friends from Kgel on theirFacebookorInstagram. We'll see you on the road! https://store.steampowered.com/app/3034940/Euro_Truck_Simulator_2__Kogel_Trailer_Pack/
We have teamed up with Schmitz Cargobull to bring their renowned trailers into Euro Truck Simulator 2as a trailer pack DLC and now, we invite you to take an exclusive walk-around of one of their famous models, the Schmitz Cargobull S.KO COOL!
In today's SCS On The Road episode, Oscar interviewed Carsten Krieger, product manager at Schmitz Cargobull who has worked there since 1991. Carsten walked us around their famous reefer trailer S.KO COOL which is used to transport fresh and frozen goods, such as fruit, vegetables, meat, and even pharmaceuticals.
We would like to thank Carsten for his time and expertise in showing us this trailer as well as the whole of Schmitz Cargobull for their cooperation in bringing these works of art into Euro Truck Simulator 2! Now without further ado, let's watch the episode.
[previewyoutube=hAhcymI4wTY;full][/previewyoutube]
Don't forget that you can get this trailer along with plenty of other ones and cabin accessories as part of theSchmitz Cargobull Trailer Pack DLC on Steam right now! Remember to follow us on our social media and also follow us there (Twitter, Facebook, Instagram, andYouTube),so you won't miss out on any upcoming SCS On The Road episodes and other Euro Truck Simulator 2 news.
https://store.steampowered.com/app/2833100/Euro_Truck_Simulator_2__Schmitz_Cargobull_Trailer_Pack/
Kssbohrer is coming to Euro Truck Simulator 2 and today, we are happy to provide you with a small update on the progress of this DLC. If you haven't previously read the first blog on this announcement, you can take a look at it here.
We're happy to share that the Kssbohrer Trailer Pack is in its final stages before release! Our team has been working hard to polish a few parts before we send it for approval. We believe it shouldn't be too long before you will be able to haul with Kssbohrer yourself.
If you haven't already, be sure to follow our official Social Media Channels on X/Twitter, Facebook and Instagram to be notified when the DLC will be released! However, as you may know, IAA Transportation isn't too far away, so it wouldn't be beyond the realm of possibility that it may be released around that time.
We would like to extend our heartfelt appreciation and thanks to our contacts and the wonderful team at Kssbohrer. Their excitement and dedication to this project were evident as they even visited our new offices for a few days to assist with the creation of this DLC by addressing additional details and questions that our team had. Their work has greatly supported us, and we cannot thank them enough for all the time and effort they dedicated towards helping us.
We hope you enjoyed reading this small update, and we look forward to releasing the Kssbohrer Trailer Pack DLC in the near future. Let us know which trailer you'd like to haul first! Until then, keep on truckin'.
Papers, please! In today's blog, we would like to share some more previews of the border crossings you will encounter on your way in and out of Greece, our upcoming map expansion for Euro Truck Simulator 2. Ready to make the crossing? Let's get moving.
In total, you will come across six border crossings, each of them unique in their own way, in shape and size. If you haven't seen the first part of this blog, showcasing the first 3 crossings, you can check it out here.
Ipsala - Kipoi
The border crossing in psala is a major commercial crossing between Greece and Trkiye, and is the largest border crossing area found in the Greece DLC. In real life, this border handles an average 400 trucks a day, featuring its own dedicated road lanes splitting the traffic in half between trucks, cars & buses for the entire length of the crossing.
Whilst we don't want to make our players wait for long periods of time in traffic crossing between countries, our team has accurately recreated the crossing area, including the road network and structures built there to handle the busiest crossing points between these two countries.
Bogorodica - Evzoni
Located on the E75 Route, the Bogorodica - Evzoni border crossing connects Greece with North Macedonia. This border crossing contains the largest number of road lanes for vehicles to pass through in our Greece DLC!
Outside the main border gate on the Greek side, you can find a special lane for trucks, which helps with the flow of traffic. If you are on a Special Transport route, this will also be the dedicated Border Control crossing to pass through!
Kulata - Promachonas
Regarded as one of the key entry points between the two countries of Bulgaria and Greece, this Border Control crossing is a popular route for tourists and commercial traffic alike. Travellers passing through will go over a bridge that takes drivers over the Pirinska Bistritsa river. This crossing (like all those shown in this blog) have been custom-made to perfectly resemble its real-life counterpart.
We hope you enjoy the detail that has gone into creating these key Border Crossing points in our upcoming Greece DLC for Euro Truck Simulator 2. If you like what you see, then consider supporting us by adding Greece to your Steam Wishlist! Until next time, keep on truckin'. https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Today, we're excited to share our first blog post focusing on one of the many cities which will be found in our upcoming Nordic Horizons DLC for Euro Truck Simulator 2. Let's make the journey to our first destination in Northern Finland!
Tervetuloa to Rovaniemi, the capital of Lapland! Best known as the official hometown of Santa Claus, this northern city attracts visitors from all around the world, with its unique blend of wilderness and modern comforts. As one of the larger cities in Finland, there is plenty to explore and discover as a visiting truck driver.
Drivers visiting this city will most likely arrive by the E75, which runs right through the city. As you approach the city from the North-East, you'll discover the crossing of two majestic rivers The Ounasjoki River and Kemijoki River. Be sure to enjoy the view as you travel past them.
In the city you'll find landmarks such as the Arktikum Science Centre and Musuem, and of course, Santa Claus Village, which serves as a year-round family-focused Christmas attraction. Truckers will of course be able to enjoy seeing both of these, and more, on their travels through the city!
Did you know Rovaniemi experiences the Midnight Sun? Also known as the nightless night or polar day, the midnight sun is a natural phenomenon that occurs in locations north of the Arctic Circle. Simply put, the sun never sets between the months of June and July, as the earth is rotating at a tilted axis relative to the sun, and during summer, the North Pole is angled towards it! This has also been replicated in this DLC, so you'll experience it for yourself, virtually, no matter where in the (real) world you are.
Drivers will also find plenty of opportunities for job contracts in the south of the city, where the industry area is located. We look forward to sharing more on unique industries found in this DLC in the future.
We hope you enjoyed checking out the first (of quite a few) previews into the cities you'll find featured in the Nordic Horizons DLC for Euro Truck Simulator 2. If you are excited to get trucking in this region, be sure to add to your Steam Wishlist. Until next time, keep on truckin'!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Today, we are happy to share with you that the 1.51 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.51 Open Beta has in store.
New Title Screen
One of the first and most prominent changes you will encounter in this update is a complete redesign of our Title Screen. Whilst keeping in line with our recent user interface rework, we wanted a design which is easy to navigate and understand for all players.
First and foremost, one of the main difference you'll notice about the new Title Screen is the focus on a truck in the centre of the screen. On the left, you'll find the menu which allows easy access to the more important features of the game, such as Options, and other sub-menus such as the DLC (formerly DLC Browser) and the Mod Manager, which will display the number of MODs active next to it if you have any installed.
To access your Profile Manager, just simply click your profile widget located in the top right of the menu screen.
Functionally, we have also made navigation more comfortable with a gamepad or a steering wheel, requiring less time reaching for a keyboard from the moment you launch ETS2 or ATS. This design also leaves us space to make tweaks and changes where needed, as well as make additions in the future.
We'd like to thank the community for their feedback on the first iteration of this Title Screen, which was showcased in a recent blog. We look forward to hearing your comments on this version during the 1.51 Open Beta.
Germany Rework - Bremen, Kassel, Osnabrck and Magdeburg
As part of our on-going Germany Rework project, we are excited to present the cities of Bremen, Kassel, Osnabrck, and Magdeburg have been completely re-worked and are included for free as part of the 1.51 update for Euro Truck Simulator 2.
Players checking out these areas can expect to travel on new and improved road networks, deliver to accurately represented industries in the area, discover and explore landmarks and more! Each of these areas have been rebuilt completely from scratch, utilizing new map techniques and technology.
Eager to learn more details about each city and their update? You can read about all the changes in these cities in our individual blog posts which you can find here!
We hope you enjoy re-discovering these cities again! There is plenty to explore and we would love to hear your feedback, seen your screenshots and more. Be sure to share them with us at our official SCS Software forums, or on our social media channels!
Custom City Intros for Italia and Beyond the Baltic Sea DLCs
In this update, we have slightly reworked all of the in-game intros for every city in the Italia and Beyond the Baltic Sea DLCs with an ownable garage. With seventeen cities in the Italia DLC and twenty-four in the Beyond the Baltic Sea DLC, a total of 41 cities have received new or updated Custom City Intros!
Options QoL Improvements
The main change is the addition of a search bar for easier navigation across all settings categories. When a search is conducted, matches will be displayed in the current setting category, and sections where the search term also appears will be highlighted.
We have also reorganized the existing options in the settings for better clarity. These options are now divided into subcategories within each section. Additionally, two new categories, "Interface" and "Accessibility," have been added to the bottom menu for better distribution.
We've also introduced some changes that provide ease of access when it comes to changing the Desktop Background in ETS2 and ATS. You can now change your menu background directly using a shortcut from the main menu, or alternatively, you can access the same option via the interface section in your settings.
However, that's not all! We've now also made it possible to preview your backgrounds before changing them. Simply click on the background of your choice via the carousel, and you'll be presented with a short preview of how it would look, before confirming your selection.
Players will also be notified through a small widget on the main menu if they have received a new Desktop Background option as part of an event reward or update. Clicking on this will also direct you to the new settings which are implemented in this update.
Changelog
Map
- Germany Rework project - Bremen, Kassel, Osnabrck and Magdeburg
- Custom city intros for Italia and Beyond the Baltic Sea DLCs
- Elite Rider rim design added to the base game as trailer rim option
- New Title Screen
- Search bar added to the settings menu
- Accessibility and Interface categories added to the settings menu
- Improved changing of desktop background
Today, we're excited to release a new episode in our SCS On The Road series. Join us in Istanbul, Trkiye as we are given the special opportunity to have a walk-around of a TIRSAN SKS Tipper, which was recreated and brought into our TIRSAN Trailer Pack for Euro Truck Simulator 2.
Join Seluk (aka SiSL), our Technical Artist in Vehicle Design at SCS Software, and lken Necati Bilen, Head of Product Management at TIRSAN Treyler as they take you on a guided walk-around of the TIRSAN Tipper, and discuss the design, development and features of this trailer. We guarantee you will learn something new about this leader in the industry!
Please note, that this episode was filmed in Turkish to allow for a more natural and fluent conversation, and that subtitles in English are available by clicking on the closed caption icon, located just right of the settings cog wheel on the YouTube player.
[previewyoutube=wkn-O5DIsDc;full][/previewyoutube]
We are very grateful to the team at TIRSAN for allowing us to film and share this video with you, and for their hospitality during our visit. We hope you'll enjoy this special episode, and hope to bring similar videos in the future! If you like the video, be sure to subscribe, like, and leave a reply, as we'd love to hear your comments. We will see you soon for the next episode, until then, keep on truckin'!
https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/
Let's hit the road and explore Greece's highways and byways! In this blog, we're excited to showcase the intricate road network we've been working on for the upcoming Greece map expansion in Euro Truck Simulator 2.
Truckers will be able to get to Greece through six different border crossings. We have already shown you three of those in this blog. After arriving into the country, players will be able to travel in all directions thanks to multiple highways that we have recreated for this map expansion - the A1, A2, A3, A4, A5, A6, A7, and A8 - which will get you pretty much everywhere you need to go and will also include plenty of interesting and meticulously crafted intersections.
An important transportation hub will be the Igoumentsa ferry, which acts as a vital point of access on the west coast of Greece, connecting the country with Italy. From there, three major European roads will await drivers and lead them through the rest of the country.
The E55 starts all the way north in Sweden and continues to the south of the Peloponnese peninsula. The E90 connects Portugal with Turkey and crosses Greece from the west to the Turkish border through Thessaloniki and then along the coastline. The E92 connects Greece's west coast with its east coast and goes through many cities, including Trikala.
Hopefully, we managed to get you a little bit more excited about this upcoming map expansion. If you like what you saw here, be sure toadd Greece to your Steam Wishlist, as it really supports us and our future releases. Remember to stay tuned for more updates on the development of this DLC and other ETS2-related news by following us on ourTwitter, Facebook,Instagram,TikTok, andYouTubeUntil next time, keep on truckin'.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
With the upcoming 1.51 update for both Euro Truck Simulator 2 and American Truck Simulator, one of the first and most prominent changes players will encounter is a complete redesign of the title screen.
Whilst keeping in line with our recent user interface rework, we wanted a design which is easy to navigate and understand for all players. First and foremost, one of the main difference you'll notice about the new title screen is the focus on a truck in the centre of the screen.
On the left side, you'll find the menu which allows easy access to the more important features of the game, such as Options, your Profile Manager, or other sub-menus such as the DLC Browser or Mod Manager which are now located under the 'Extras' part of the menu. You will also find the current version of the game displayed in the bottom left corner. If an update is available for the game, text above the version of the game will appear to notify you of that.
On the right side of the menu, you can find a widget featuring your currently selected profile and current trucker level. Hovering over this widget allows you quick glance at your profile statistics. In some cases, additional widgets may appear on the right side, for example, if your current profile is not connected to World of Trucks or if you are using a 'Open Beta' version of the game.
On the bottom right, you'll find our carousel of small banners, which gives players quick and easy access to the latest news from our official blog and features graphics presenting our newest releases.
Functionally, we have also made navigation more comfortable with a gamepad or a steering wheel, requiring less time reaching for a keyboard from the moment you launch ETS2 or ATS. This design also leaves us space to make tweaks and changes where needed, as-well as make additions in the future.
We hope you that enjoy this new look and overhaul of the Title Screen in the upcoming 1.51 update. Be sure to keep an eye our on our social media channels (X, Instagram, Facebook) for more news on other changes and additions found in this update. Until then, keep on truckin'!
Over the last few months, truckers from across the globe have taken part in our World of Trucks events for Euro Truck Simulator 2 & American Truck Simulator; Cruising Nebraska & Trade Connections Switzerland. Showcasing both our latest map expansion and the reworked country of Switzerland, our #BestCommunityEver worked hard to successfully complete both of these events before their end date.
We want to thank all of you for your participation & dedication during both these events, and we hope you enjoyed exploring Nebraska, and rediscovering the beauty of Switzerland! We've especially enjoyed reading and sharing some of the messages, pictures, videos and more from you on the road in ETS2 & ATS whilst taking part in these events.
As always, we've created a small infographic which shows some of the statistics from both of these events, which include the number of jobs completed/tonnes of cargo delivered and miles travelled.
Incredible work truckers! We cannot thank you enough for your support during the release of Nebraska, and for your positive comments on the reworked area of Switzerland. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope you ride with pride with your newly acquired in-game items which you have earned. Don't forget to claim them through WorldofTrucks.com.
We look forward to bringing you more World of Trucks events in the future. Let us know in the comments or on our Social Media channels (X, Instagram, Facebook) what events you'd potentially like to see in the future! We really appreciate your ongoing support and look forward to more exciting adventures on the road together. Until then, keep on truckin'.
Today, we would like to share some very exciting news with our #BestCommunityEver. We have partnered with Schmitz Cargobull to bring their well-known trailers into Euro Truck Simulator 2! The Schmitz Cargobull Trailer Pack DLC is now available on Steam.
You can now pair your truck with this renowned German brand, established in 1892 and easily recognized by its iconic blue elephant logo. Schmitz Cargobull is known for its innovative designs and high-quality trailers, making it a trusted name in the logistics and transportation industry. With a global presence, the company continues to set standards for efficiency and reliability in trailer manufacturing.
[previewyoutube=XGsDJGvhnQQ;full][/previewyoutube]
The Schmitz Cargobull Trailer Pack includes eight new branded trailers and also five cabin accessories that you can decorate the interior of your truck with!
The DLC includes:
Trailers
- Schmitz Cargobull S.CS UNIVERSAL
- Schmitz Cargobull S.CS EcoFIX
- Schmitz Cargobull Z.CS
- Schmitz Cargobull S.KO COOL
- Schmitz Cargobull Z.KO
- Schmitz Cargobull S.BO EXPRESS
- Schmitz Cargobull S.KI SOLID
- Schmitz Cargobull S.KI LIGHT
- S.KI LIGHT trailer miniature
- Schmitz Cargobull Lunchbox
- Schmitz Cargobull Elephant plush
- Schmitz Cargobull Cap
- Schmitz Cargobull Mug
As always, each trailer offers a wide range of customization options. You can choose from various chassis, bodies, side protections, rear bumpers, rear doors, storage boxes, and water tanks.
We would also like to take this opportunity to thank our partners at Schmitz Cargobull, as they have been amazing while working with us on bringing their trailers to life in the world of ETS2 by consistently sharing data, providing feedback, and answering our questions.
So don't wait up and get the Schmitz Cargobull Trailer Pack DLC on Steam right now! We are really looking forward to seeing you on the road with the beautiful blue elephant logo, so remember to share screenshots with us on our social media and also follow us there (Twitter,Facebook,Instagram, andYouTube),so you won't miss out on any news. https://store.steampowered.com/app/2833100/Euro_Truck_Simulator_2__Schmitz_Cargobull_Trailer_Pack/
! Today we're happy to share with you a new post on our upcoming Greece DLC for Euro Truck Simulator 2. This blog focuses on the city Trikala () and what you can expect to see on your future travels to this area. Ready to take a look? !
This city certainly has a lot history! Built upon the ancient town of Trikki, founded around 3.000 BC, Trikala's centre is a labyrinth of narrow streets and historical neighbourhoods. For this reason, truckers won't be able to travel through the city. However, our team has recreated the northern and eastern outskirts of the city where drivers will find plenty of delivery contract options.
Located in the outer eastern area of the city is the industrial area, where drivers will find a range of industries including logistic depots, warehouses and a supermarket to deliver to and from. Each one of them is detailed to match their real-life counterparts. In these areas, you'll also be able to enjoy views of the nearby mountain range.
In the Northern area, you'll find the agriculture sector of the outer city, including grain silos and other related industries. You'll also find a brand new industry in Trikala, but we will keep that surprise for another blog in the future.
We look forward to featuring more of the cities, industries and even more from our upcoming Greece DLC for Euro Truck Simulator 2. If you like what you see, be sure to add Greece to your Steam Wishlist, as it really supports us and our future releases. We thank you for your support. Until next time, keep on truckin'.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Another blog where we take you behind the scenes of our work is here! This time, we're excited to introduce you to our talented map designer Pavel. He is currently working on the nature and mountains for the Nordic Horizons map expansion. So let's learn more about his creative process!
Pavel - Map Designer
"In this map expansion, I am recreating the beautiful archipelago of Lofoten. It extends from mainland Norway into the North Atlantic Ocean and despite belonging to the Arctic Circle, there is plenty of taller vegetation as well. This, combined with the majesty of the mountains surrounded by water, the colourful houses, and the many fishing harbours, creates an environment that is very satisfying to both capture and pass through," Pavel says about his project.
As with all new map expansions, we conducted field research by travelling to the country ourselves to collect references and data.
"I have had the opportunity to visit Scandinavia several times. Most recently, it was made possible by the management of SCS Software for research. The journey through Norway and Sweden was very beneficial for me as a map designer," Pavel tells us and also walks us through what needed to be done before the actual designing of the map.
"Research into shorter and taller vegetation, architecture and road networks preceded the design of the landscape. Textures, models and other functional elements were gradually created in collaboration with all departments. Their use and the representation of the landscape character in the map is preceded by a layout including the road network, depots, truckstops, gas stations, etc. On this layout with the help of Google Maps, I gradually, taking into account the limits of the virtual environment and the map editor, create a landscape with natural elements. This involves a lot of spatial imagination and sometimes a little magic."
Pavel uses his experience from his previous work, being part of the team doing the Austria and Switzerland Rework projects, where he also designed mountains and nature. "Experience from past projects featuring mountains, such as the rework of Austria and Switzerland, is certainly showing in the new Nordic Horizons DLC. I'm glad to see that the possibilities and limits of the editor are expanding," he says.
Of course, there are still limitations to the map expansions and we have to work strictly within them, as Pavel confirms. "Deviation from reality is determined by our scale, visibility, optimization and interpretation," he shared with us.
And his final message to our #BestCommunityEver? "If you love traversing beautiful landscapes with Viking history and experiencing the adventure of exploration from the comfort of your home, you'll love this DLC. Personally, I love the capital of Lofoten, Svolvr, which is a really beautiful place, so make sure to visit it," he says.
We hope you have enjoyed this little sneak peek into the making of our upcoming map expansion for ETS2. We hope you have enjoyed this little sneak peek into the making of our upcoming map expansion for ETS2. If you are as excited about the Nordic Horizons DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updates by following us on our Twitter, Facebook, Instagram, and YouTube.
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Today, we're excited to release a new episode in our SCS On The Road series. This time, we were given the special opportunity to get a close-up look at one of Scania's fully electric trucks at the Scania Demo Centre, located in Sdertlje, Sweden.
Join Oscar, our Director of Global Partnerships, and Fredrik Sundn, Expert Engineer at Scania Group as they talk about the development of the Scania 45 R, the little sister to the Scania 40 & 45 S, and give you a guided walk-around and POV from the cabin as they drive it on the test track.
[previewyoutube=CHv6B9HHj60;full][/previewyoutube]
We are very grateful to the team at Scania for allowing us to film and share with you an inside look at the work that goes into creating Scania's electrified trucks. Whilst only the Scania 40 & 45 S are available in Euro Truck Simulator 2 as quick jobs, we were thrilled to be given the opportunity to test drive and learn more about its smaller counterpart, the Scania 45 R, which shares many similarities.
We hope you enjoy watching, and learning about the fully electric Scania 45 R. If you like the video, be sure to subscribe, like and leave a reply, as we'd love to hear your comments. We will see you soon for the next episode, until then, keep on truckin'!
We have another update from the Germany Rework project for our #BestCommunityEver! Today, we would like to show you how we completely revamped the cities of Osnabrck and Magdeburg for this upcoming rework phase in Euro Truck Simulator 2, so let's dive right in.
Osnabrck
This city located in the northwestern part of Germany is also known as the City of Peace. While rebuilding Osnabrck and its surroundings, we managed to make the historic centre driveable for our players, who will now be able to admire the beautiful landmarks.
The economy has been adjusted to better reflect the real locations, so truckers will deliver to a honey factory and a scrapyard in the harbour. This change makes Osnabrck one of the most picturesque cities in Germany with a lot of smaller details making it look alive.
Magdeburg
While rebuilding Magdeburg, we had a limited amount of space to work with. With that in mind, we decided to put our focus on the industrial part of the city which turned out really great. Truckers will come across a windmill factory and a food mill in the nearby harbour.
The area around the city was adjusted too and features several landmarks such as the Magdeburg Water Bridge and the Elbe River with its accompanying bridges. We have also specifically modified the highway exit so that truckers transporting wind turbines from the windmill factory can manoeuvre their way out.
And that's a wrap for now! We will keep you updated about other ETS2 news and the Germany Rework project as well on our social media (X/Twitter, Instagram, Facebook, YouTube, and TikTok), so make sure to follow us there. https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Today, we bring our #BestCommunityEver some exciting news! For the past few months, we have been hard at work preparing another trailer pack for Euro Truck Simulator 2, and now seems like a great time to reveal that Kssbohrer trailers will be coming to our game!
Established in 1893, Kssbohrer has been developing vehicles that have pushed the boundaries of vehicle engineering. Using the world's latest technology, Kssbohrer engineers their trailers to the highest standard and it makes them more flexible in finding the right transportation solution for customers' specific needs.
In these screenshots, you can see how much progress our vehicles team has made in bringing these beautiful trailers into the world of Euro Truck Simulator 2. And our teams are still working hard to bring this trailer pack to our #BestCommunityEver as soon as possible. We will, of course, tell you the release date once we are sure these trailers are fully ready to hit the virtual roads!
We would also like to take this opportunity to thank our partners at Kssbohrer for providing support and data to enable us to recreate their amazing trailers virtually in ETS2!
We hope you are as excited as we are to try out this renowned European brand once it's in the game. Keep in mind, that these screenshots are still a work in progress, and the final product may change until the release. Until then, make sure to follow us on ourTwitter,Facebook,Instagram, andYouTubeto catch all the latest information. We will see you on the virtual roads!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Get your documents ready; border control is here! In today's blog, we would like to show you some of the border crossings you will encounter on your way in and out of Greece, the upcoming map expansion for Euro Truck Simulator 2.
You will be able to get to Greece through six border crossings, but today we will show you three of those so we don't spoil it for you all at once!
Kakavia
Kakavia is a major border crossing between Greece and Albania, meticulously modeled in our game to accurately reflect its real-world counterpart. Numerous smaller details are scattered throughout the area, capturing the true essence of the location, such as the customs regulations building situated in the middle of the crossings.
Nki - Medzhitlija
Located on the E65 Route, the Nki-Medzhitlija border crossing connects Greece with North Macedonia. This crossing has also been custom-made to perfectly resemble its real-life counterpart, as you can see in the screenshots. Historically, it was the southernmost border of Yugoslavia.
Makaza - Nimphaia
Makaza-Nimphaia is a border crossing between Greece and Bulgaria. This mountain pass stands out as one of the smallest border crossings in the game measuring only over 100 metres in length. The border and its surroundings are custom-made as well.
Keep in mind that this DLC is still a work in progress, but we hope this blog provides a peek into our ongoing efforts. If you're excited about this map expansion,add the Greece DLC to your Steam Wishlist. Don't forget tostay tuned and follow us on ourTwitter,Instagram,Facebook, andTikTokfor all the latest updates! https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Today, we're happy to share with you some new images and information from our on-going Germany rework project for Euro Truck Simulator 2; specifically from the city of Kassel. Much like the previously highlighted areas in this rework, this city was completely rebuilt from scratch! Let's take a closer look shall we?
Located in the North of Germany, Kassel is a city steeped in history and cultural heritage. The rework team has recreated some of the more prominent historical buildings that can be found around Kassel, including the museum, gallery and theatre. Be sure to capture a photo of them for your gallery!
We have also recreated the road network to a more realistic standard. Drivers will be able to travel along Bundesautobahn 7, through the city, with an exit on B251. Truckers will also find a new secondary route available which will offer views of the Hercules monument located in Bergpark Wilhelmshhe.
Of course, you'll also have the opportunity to travel on the Wilhelmshher Allee, which is one of the most important streets in Kassel, connecting the city centre from east to west. Be sure to keep an eye out of your window for some views of the river Fulda, one of two headstreams of the Weser River.
Drivers looking for job contracts in the area will find a variety of industries large and small, including logistics centres, supermarkets and a car parts factory. We also recommend checking out the location of the garage in the city, especially if you're looking to base your operations in Kassel!
We look forward to highlighting more of the Germany Rework project in the near future, and we hope you like what you've seen here! If you do, be sure to let us know in the comments or on our Social Media Channels, as our team would love to hear your thoughts. Until next time, keep on truckin'!
We're excited to announce that Scania Trucks will be joining our electric line up in Euro Truck Simulator 2 with the Scania 40 S and 45 S Battery Electric Vehicle, which are now available to drive through the Quick Jobs section in-game. Ready for some new energy? Let's take a closer look at this new addition!
[previewyoutube=kmPp6v1siy0;full][/previewyoutube]
The Scania 40 S and 45 S featured in ETS2 are based on the Scania Sseries with a 4x2 Chassis and features a six-speed transmission combined with three electric motors with a continuous power output of 400/450 kW (540/610 hp). With a battery capacity of 624 kWh, it can achieve a distance of up to 520km in a single journey, depending on the Gross Weight of the Trailer.
The interior comes with a few specific changes for the electric variant. BEV-specific gauges are introduced alongside a refreshed interior that includes Blind Spot Indicators built into the Apillars, an electronic parking brake, as well as some smaller changes to the drivers dashboard.
We're also happy to share that our team have re-created a special paintjob which will be applied to the Scania S BEV. Drivers can enjoy trucking and making deliveries with the 'Take Charge' livery, which features a 'Glacier White' & Blue gradient and the texts '100% Electric' & 'Take Charge'.
We hope that you enjoy this special and unique addition to the Electric Trucks line-up in Euro Truck Simulator 2! We eagerly await our community's feedback on its quietness, acceleration, behaviour, and smoothness and hope you will enjoy experiencing a new energy in-game.
As previously talked about, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team continues to work hard to support electric vehicles infrastructure, gas stations initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Currently, we're embarking on an experimental phase with our initial steps toward in-game electrification. That is why the Scania 40 S and 45 S BEV, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section with delivery lengths limited to 350 km. In case you run out of power while on the road, we have implemented an emergency recharging service that can help you out for a fee. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
This update will not reset the in-game economy, so it may take some time for a quick job with the new electric Scania to appear in your game. Please be patient and allow some in-game time to pass if you don't see a quick job with this new truck right away.
We hope you enjoy trucking with the Scania S BEV in Euro Truck Simulator 2! Be sure to share your photos of your first journey with us and Scania Trucks on X/Twitter, Instagram, and Facebook. Until next time, keep on truckin'.
Welcome to the city of Mytilene, where a harmonious blend of natural beauty and urban charm awaits every visitor. Today we're excited to share with you more about this city, which truckers will be able to travel to in our upcoming Greece DLC for Euro Truck Simulator 2.
As one of the oldest cities dating back to ancient times in Greece, you'll find plenty of history there, from its coastline to the architecture of the buildings, many of which reflects its diverse history, featuring a mix of neoclassical buildings, Byzantine churches, and Ottoman-era mansions.
Our team has replicated the city centre located by the waterfront with high accuracy, including the narrow roads and the many restaurants, bars, hotels that are located there. Players will also be able to spot some famous landmarks on their journey too, such as the Rouselleio Municipal Theater or the Greek Orthodox Church of Saint Therapon.
Drivers will be able to find industries to deliver to and from not only in the city, but beyond too. From small local businesses to large commerces, you won't find a shortage of job contracts on your travels throughout Greece.
We look forward to featuring more of the cities, industries and more from our upcoming Greece DLC for Euro Truck Simulator 2. If you like what you see, be sure to add Greece to your Steam Wishlist, as it really supports us and our future releases. We thank you for your support. Until next time, keep on truckin'.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
We're very excited to share with you a special SCS On The Road episode, which confirms which vehicle was seen and shared in our recent 'New Truck Spotted in ETS2' blog post. As many of you guessed correctly, we're happy to announce that the First Fully Electric Scania Truck will be coming to Euro Truck Simulator 2!
In this episode, we return to Sweden to give you a behind the scenes look at the process our team undertake to collect important reference material, and how we record audio for a new truck. This all took place at the famous Scania Demo Centre located in Sdertlje. We'd like to express our gratitude to all those involved at Scania who made this trip and project possible! We look forward to sharing the end results in the future.
[previewyoutube=f4KibLiGoIA;full][/previewyoutube]
Much like previous additions, the Scania S Battery Electric Vehicle will be accessible only through the Quick Jobs section, as we continue to work on making changes to the in-game world to fully support electric vehicles.
We hope you've enjoyed watching this special Behind The Scenes episode. We look forward to producing more episodes in the near future. Be sure to follow us on X/Twitter, Facebook, Instagram, and YouTube to be notified of all the latest news and releases. Until then, we'll see you on the road!
We have some exciting news for our #BestCommunityEver! Rumour has it, that a new truck was spotted on the virtual European roads and it's heading your way. One NPC managed to take a photo of it passing by. Let's take a look!
This new truck remains shrouded in mystery. Its quick acceleration and silence make it difficult to spot and observe in detail. As seen in the photo, no one has managed to capture a clearer image yet. Our sources report that this truck is ideal for regional and intercity deliveries. Can you help us identify this yet-to-be-named truck?
We hope you are looking forward to the arrival of a new truck to the world of Euro Truck Simulator 2! Don't forget to stay tuned for more updatesby following us on ourTwitter,Facebook,Instagram, andYouTube.
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
The work is not stopping on the Germany Rework project for Euro Truck Simulator 2. While we previously reworked the Rhine region for the 1.50 update, we are moving on to other areas. This time, we would like to share with you the progress we made in the city of Bremen and its surroundings.
Bremen is a historic city located in the northern part of Germany near the North Sea on the Weser River. The city is renowned for its picturesque medieval architecture, including the UNESCO World Heritage site of the Bremen Town Hall and Roland Statue.
In Euro Truck Simulator 2, the whole city was completely rebuilt from the ground up. As part of this transformation, we added the port of Bremerhaven to the map, located approximately 60 km to the north of Bremen, which is one of Europe's foremost car transshipment hubs. More than 2 million cars are imported or exported through this port every year.
Truckers delivering cargo in and out of Bremen will come across a completely new intersection leading into the city which was transformed to better represent its real-life counterpart. As you navigate it, you will also be able to get a peek at the vibrant historic city center and drive through some beautiful parts of Bremen.
Another part we wanted to focus on was the economy in and around the city. We made an effort to simulate a more realistic economy by incorporating industries located in this area such as a car factory, a beverage factory, and the river port situated on the Weser River.
We are eager to explore this reworked part of Germany once it is released and hope you are too! But keep in mind that everything you see here is still a work in progress and can change. Until then, don't forget to stay tuned for more updatesby following us on ourTwitter,Facebook,Instagram, andYouTube. We will see you on the road!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
With the recent release of the JCB Equipment Pack for Euro Truck Simulator 2 & American Truck Simulator we wanted to take the opportunity to talk with one of the driving forces behind the new and unique addition. In today's 'Under The Hood' blog, we spoke with George, Art Leader of Vehicles, who helped bring this DLC to life.
Renowned for their innovation and reliability, The JCB Equipment Pack includes 10 different branded construction and agricultural machinery from JCB's machinery line-up for drivers to haul and deliver across the virtual roads of Europe and America. So what was the inspiration behind creating this DLC?
"At the time, the project was entrusted to me, as I had the most experience in our party. I accepted the offer with enthusiasm and humility, and now in retrospect I have to say that working with everyone involved was a daily joy that continues. We are no longer just a bunch of enthusiasts, but also, above all, one big family that works as a team to care for this baby that we created together".
So what was your role in creating the JCB Equipment Pack? We asked George to find out. "In the middle of 2023, after a three-year break, I returned to SCS as a senior 3D artist. I spent over 7 years at SCS before leaving, so there was no need to familiarize myself with work processes and technology from scratch. The guys at SCS have come a long way in that time and have done a lot of work to improve the output quality, tools and workflows. My first assigned task was the JCB FASTRAC 4220 Icon cargo asset. I immediately fell in love with it because it is a racer among tractors".
So how many people were involved in the creation of this DLC? "At the time, 2 artists were working on JCB and gradually others, including me, joined. In total, our team of 3D graphic artists consisted of asset creators Dino iak, Lubo Gregor, and Serhii Trystan, and for cabin accessories, Wolfka. And of course many others were involved too, from production to research, QA and marketing. Over time, the project swelled and thus the need for greater control and optimization of production grew".
So how long did it take to create this DLC, and which cargoes were the most fun and/or most challenging to create? "After almost a year of hard work, nurturing, tuning and optimizing every single machine or toy, we got the green light. The final product was approved at all levels! We are delighted that there is huge interest for JCB content in both our game".
With such an extensive catalogue, how did you decide which JCB equipment and machinery to include? "Reference materials cannot be neglected, the quality of which reflects the result. These were delivered in the form of CAD models directly from JCB, which also set a preferred selection of machines that we mutually agreed upon".
George goes on to explain further "Our game also requires balanced and interesting content in this regard. As for the CAD files, they are mainly intended for the production of real machines, containing millions of polygons and are useless for the game itself. In our case, they only served as a template. These detailed templates had to be supplemented with photogrammetry, in simple terms a technology for processing several hundred walkaround photos, from which a 3D model is subsequently created using specialized software. Compared to a CAD template, such a model offers an additional level of information, such as the real surface and colors of materials. And you can easily check how a real object really looks in a real environment. This package of references was a pleasure to work with".
Did you or any of the team get to see any of the machinery for yourself in person? "Thanks to this, we were able to get to know the beautiful and in some cases giant machines face to face. In this case, huge thanks go out to the Czech companies TERRAMET and PEKASS (construction and agricultural machinery), who made this photogrammetry process possible for us".
Were there any challenges and what did you do to overcome them? "JCB is a globally recognized, leading manufacturer of construction and agricultural machinery. Therefore, much more effort had to be made to meet JCB's strict requirements, as well as a greater focus on detail and quality of workmanship. Fortunately, SCS already has extensive experience with this".
"We love how much detail was put into each of the machinery and cabin accessories too, was that an important aspect for the team?" SCS Software is a game studio with more than 25 years of experience in the field of game development. In that time, it has built up a reputation proven by a strong fan base. Therefore, our priority in this effort is to persevere and still offer interesting content regardless of the complexity of this process. But as always, everything is about people, and I can say with a clear conscience that I have always been able to fully rely on every member of the team, regardless of their previous experience". George goes onto explain more "The team members either already have the experience or just want to achieve them. Both variants are sufficient for success. The rest is just about a positive attitude, communication and team spirit. We each contributed equally and learnt from each other. Which, by the way, is the nice thing about our work, to be able to share ideas and tricks with each other and thus move forward professionally".
"In this case, it was necessary to set the imaginary bar a little higher and focus precisely on the realism of the design, while maintaining our optimization standards. Simply said, the models are at the same level as any other similar cargo assets in the game in terms of geometry complexity and texture size, with the only difference being that we spent more time on individual aspects - to get detail where it's justified, polishing individual curves or unifying texture details and colours as if all of these were the work of one individual. So there was a need to think more about sharing our workflow and know-how across the entire DLC".
"I believe that DLCs of this focus will open the way for us to other similar projects in the future. So there is definitely something to look forward to".
If you haven't already, be sure to check out the JCB Equipment Pack Bundle, which offers drivers looking to haul in both ETS2 & ATS at a discounted price! Click here for the dedicated bundle Steam Store page. If you already own this great addition and you are enjoying it, consider leaving a positive review for us too. We hope you enjoyed this Under the Hood look for this DLC, let us know if you'd like to read about some specific subjects in the future! Until then, keep on truckin'.
https://store.steampowered.com/app/2780800/Euro_Truck_Simulator_2__JCB_Equipment_Pack/
https://store.steampowered.com/app/2926440/American_Truck_Simulator__JCB_Equipment_Pack/
Do you enjoy a good challenge that puts your worldly knowledge and detective skills to the test? In this blog, we have a preview for you of the upcoming Greece DLC for Euro Truck Simulator 2. Can you identify the real-world locations depicted in each screenshot? Share your guesses in the comments and let's solve these puzzles together!
The Greece DLC showcases the breathtaking scenery of Greece's inland areas while also inviting truckers to discover the beauty of some of its islands. We already showed you a little preview of what the capital city will look like and how it's being built by our map designer Aartee in this blog. Now it is up to you to tell us where these images were taken!
We're eager to find out if anyone guessed the locations correctly! Keep in mind that this DLC is still in its early development stages, but we hope this blog provides a peek into the ongoing work. If you're excited for this DLC to come,add the Greece DLC to your Steam Wishlist,and stay tuned to our Twitter,Instagram,Facebook, andTikTokfor all the latest updates!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Exciting news! We're happy to reveal that the Renault Trucks E-Tech T is the first electric vehicle to join Euro Truck Simulator 2 and is now available to drive through the Quick Jobs section in the game! Our continued partnership with Renault Trucks allows us to bring this cutting-edge, fully electric truck to our incredible community.
Back in April, we announced that the E-Tech T would be the first EV in Euro Truck Simulator in this blog. This announcement was followed by Renault Trucks' gracious invitation for us to attend the grand reveal event of the Renault Trucks E-Tech T, fondly dubbed the Good Truck, featuring the innovative LumiLor paint job, at their headquarters in Lyon. Following the reveal, Renault Trucks is currently taking this truck on a roadshow around Europe. It was a great pleasure to share this event with our #BestCommunityEver through a live stream directly from the venue. In that live stream, we also showcased the Renault Trucks E-Tech T in Euro Truck Simulator 2 for the first time ever, and you can watch the recording below!
[previewyoutube=U7jzPioHeeo;full][/previewyoutube]
Now let's take a closer look at this electric marvel! The Renault Trucks E-Tech T features a regular Renault T cabin with a completely new interior and a 4x2 chassis. The drivetrain features three electric motors mounted alongside the gearbox in the middle of the chassis, collectively providing 490 kW of power.
The vehicle is equipped with a new fully digital dashboard computer that includes two screens. Additionally, a blind spot detector is integrated into the A-pillars. For the right-hand drive option, there is also a different interior layout. The E-Tech T also uses regenerative braking, which allows it to partially recharge using the engine brake or the service brake as much as 80 % of the energy invested in acceleration.
[previewyoutube=crGTt2-2WDU;full][/previewyoutube]
As we previously said, just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section with the delivery length for the E-Tech T limited to 300 km. In case you run out of power while on the road, we have implemented an emergency recharging service that can help you out for a fee. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
This update will not reset the in-game economy, so it may take some time for a quick job with the new E-Tech T to appear in your game. Please be patient and allow some in-game time to pass if you don't see a quick job with this new truck right away.
The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We are more than proud that Renault Trucks has given us their trust to bring the beautiful and technologically advanced E-Tech T as the very first EV to our game. We eagerly await our community's feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.
Don't forget that we've partnered with Renault Trucks for another community design, which you can still apply for! In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle, and also in Euro Truck Simulator 2. All finalists of this design contest will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!
We hope you are as excited as we are to try out this very first electric truck in Euro Truck Simulator 2! When you do, make sure to share your experience with us on ourX/Twitter,Instagram,Facebook, YouTube, andTikTok.
JCB is one of the world's top manufacturers of construction equipment, recognised globally by their signature yellow colour. Established in 1945, JCB's product line encompasses a wide range of machinery, including excavators, loaders, compactors, telehandlers, tractors and more. Renowned for their innovation and reliability, JCB machines are widely used in construction projects, agriculture, infrastructure development, and various industrial applications worldwide. [previewyoutube=iXKxtoSHQyw;full][/previewyoutube] [previewyoutube=YXjorDUFtmw;full][/previewyoutube] Today we are excited to announce the arrival of this premium brand in Euro Truck Simulator 2 and American Truck Simulator which is now available on Steam! The JCB Equipment Pack includes 10 different branded construction machinery from JCB's machinery line-up for drivers to haul and deliver across the virtual roads of Europe and America. This DLC pack will include:
4CX Sitemaster Backhoe Loader
Combining the functionality of a loader and an excavator, the 4CX is a master of all trades on the job site. Its robust design, coupled with advanced technology, ensures optimal performance even in the most demanding environments. From large-scale construction projects to intricate groundwork, the JCB 4CX Sitemaster sets the bar high as the world's best selling Backhoe Loader.
245XR Tracked Excavator
Whether it's excavation for construction projects, digging trenches, or handling heavy materials, the JCB 245XR is ready to take on the job. Powered by a high-performance engine, this machine boasts impressive digging capabilities, allowing it to tackle large-scale projects with ease; along with its durable tracks providing stability and traction to navigate challenging terrains.
457S AGRI Wheel Loader
The JCB 457S Wheel Loader is a robust and versatile machine designed for handling heavy-duty materials. Powered by a high-performance engine, it delivers impressive acceleration and efficiency, while advanced technologies like load-sensing hydraulics ensure optimal performance. With its durable build and innovative features, the 457S Wheel Loader is an essential tool for any construction or industrial operation.
540-180 Telescopic Handler
The 540-180 Telescopic Handler is a versatile and powerful machine designed for a range of lifting and loading applications. With its impressive reach and lifting capacity, it excels in handling materials in construction, agriculture, and industrial settings. Equipped with advanced hydraulics and sturdy construction, it ensures reliable performance and efficiency on the job site.
6T-2 Site Dumper
With a sturdy chassis and robust construction, the 6T-2 Site Dumper offers excellent stability and durability, even in demanding environments. Its high payload capacity and efficient transmission makes it ideal for construction, mining, and landscaping projects, enhancing productivity and efficiency on the worksite.
4220 Fastrac iCON Tractor
Renowned for its high-performance capabilities, this agricultural workhorse is equipped with a powerful engine and advanced transmission, delivering remarkable speed and torque tailored to a variety of farming applications. Crowned Sustainable Tractor of the Year 2023, the 4220 Fastrac iCON Tractor features all-wheel suspension and four-wheel steering.
G100RS Compact Generator
The G100RS is a robust and dependable power generator engineered to meet the diverse needs of industrial applications. With its powerful engine and efficient design, the G100RS delivers reliable electricity supply for a wide range of industries, including construction, manufacturing, events, and emergency backup power.
Electric Vehicles: HTD-5E Dumpster, 19C-E Mini Excavator, 1.25QE Powerpack
The JCB HTD-5E Dumpster is a compact yet powerful tool for waste handling and material transport on worksites, offering efficient manoeuvrability and a robust build. The 19C-E Mini Excavator provides versatility and precision in digging, trenching, and site preparation tasks, making it essential for construction projects, especially in areas of limited space. The JCB 1.25QE Powerpack offers a sustainable and eco-friendly power solution for smaller equipment and tools. Together, these JCB machines streamline operations and enhance productivity on worksites.
We are proud to be able to bring you one of the most known and trusted brands in construction to ETS2 and ATS and we'd like to express our gratitude to Sam Johnson from JCB for working closely with us to make this DLC a reality! We are also happy to share the JCB Equipment Pack will feature a selection of accessories for your cabin too, including a Plush Excavator, a JCB Mug, a JCB Thermos, a JCB bag and more. We hope you decorating your cab with these themed accessories.
Drivers looking to haul JCB Equipment Pack in both Euro Truck Simulator 2 and American Truck Simulator should not miss out on our special bundle, which offers both DLC's at a discounted price! Click here for the dedicated bundle Steam Store page.
We look forward to seeing your screenshots and videos of you hauling JCB Equipment Pack with your rigs! Be sure to share them with us on our social media platforms (Facebook, Twitter/X, Instagram, TikTok). Happy Hauling! https://store.steampowered.com/app/2780800 https://store.steampowered.com/app/2926440
Some time ago, part of our team travelled to the north of Scandinavia to gather references for the upcoming Nordic Horizons DLC for Euro Truck Simulator 2. Now, they would like to share with our #BestCommunityEver the experience of this journey to northernmost Europe.
Four members of our team embarked on this trip and travelled hundreds of kilometres throughout northern Scandinavia in a few days. Dominik, Ivo, Mary, and Voytek are already using the gathered information to put this map expansion together.
"Exploring northern Scandinavia was a great experience. We started from the Finnish city of Rovaniemi towards the north and it was interesting to see how the landscape was gradually changing. The forests became smaller and more sparse until they disappeared completely, gradually being replaced by open plains until we finally reached the vast fjords on the coast. We took the road back past Abisko National Park, the huge mines of Kiruna and on through the deep forests to the south. Along the way, we were impressed by the large amount of wildlife. The reindeer were walking along the roads and were not at all interested in the surrounding traffic. We visited many interesting places, such as Abisko National Park, Nordkapp, the northernmost point in Europe, and Santa's Village," says Dominik.
As you might have read in one of our previous blogs, Nordic Horizons will include reindeer appearing on the map, which, as the team confirms here, is not a rare occasion in real life.
"The most extraordinary part was reindeer walking along the main road, not really bothered by cars around them. Every day we were surrounded by changing nature: the landscape mostly consisted of forests in Finland and Sweden, stretching for dozens of kilometres between towns or villages, and fjords or hills on the northern coast of Norway. It was so remote and empty, with barely any traffic, which was a big difference from German autobahns full of travellers, where I was driving just a few days before. Even though I travel a lot, this was my first real road trip, in which we covered so much in just over a week. I think the experience we loved the most, was the Arctic Moose Farm run by a lovely, elderly couple in the middle of nowhere," says Voytek.
Journeys like these can significantly help the researchers in their work as they can absorb much more information from their visit to the countries than they would have if only researching on the internet.
"Our trip to Lapland was a great opportunity to experience the Nordic countries in a way you simply cannot achieve just by looking at images. Even with all the prior knowledge, I was still surprised by just how much water there is - thousands of little lakes and streams. Also, how common are the reindeer? Or how beautiful is the scenery? It is hard to pick the most memorable moments, but my greatest personal achievements would be feeding a moose on a farm and swimming in a river on the Arctic Circle," Ivo told us.
After coming back from this journey, researchers continue to work on collecting information for the map designers from the photos and videos they took there and also using multiple tools on the internet.
"The trip was an amazing experience. It's always a huge advantage to see the country in the pre-production stage because it helps you get the sense and feeling of the country. And when you need certain references or details, you just go out and take the pictures you need. But the best moment of the trip for me has to be a short break on a moose farm because I got the chance to feed and pet the moose," Mary shared with us.
We look forward to sharing how this research trip translates to our virtual recreation of this region in the future. Until then, we hope you enjoyed this little insight on the process of creating a new map expansion, and how our teams gain experience and knowledge of the area. Don't forget to add the Nordic Horizons DLC to your Steam Wishlist and follow us on our social media (X/Twitter,Instagram,Facebook, YouTube, andTikTok)!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Today, we bring you a special blog, in which we would like to share more about how the city of Athens is being developed for the Greece DLC for Euro Truck Simulator 2. We interviewed our map designer Aartee, who is working hard on implementing the city into our game!
Greece is a beautiful country, especially in terms of landscape. There are so many beautiful places that sometimes, I wasn't able to decide what to put into the map. Also, I don't always get the opportunity to work on something coastal. My only regret is that there are very few monuments from antiquity left in Greece. unfortunately, time has taken everything away and so we can't have those in our map, Aartee says.
The team working on the Greece DLC visited the country last year to gather references for their work as you can read about in this blog. "The research was simple. Anything I liked was immediately recorded in some way and we could move on to the next thing. I have to admit, the vastness of Athens is incredible. Any hill would show a veritable whirlwind of buildings and flats, all spilling into each other as if it were one big white lake. Right from the beginning we knew we wanted a port in Athens; Piraeus is the most famous one in Greece, so we spent a lot of time with that. It was also important to find out the locations of the depots and put them in a way that made sense," Aartee shares with us.
The team then uses these materials to model the map expansion in our game. Not only that, they also use all possible map services like Google, Mapy.cz, Yandex, or Apple. "Streetview is a tool without which it could not be done. I also occasionally use videos from people who upload them to the internet, be it dashcams, vlogs or 360 videos. On our trip, we also made our own 360 videos so I draw from those as well," says Aartee.
Aartee already has experience working on cities from our previous DLCs like Porto, Belgrade, Tarragona, Tver, and Zagreb, and while some of his colleagues preferred to work on Greeces islands, he wanted to work on this beautiful ancient gem. He also shared a step-by-step process of creating a city of this magnitude.
"Roads and depots are the cornerstone. The important thing is to connect the roads correctly and map out the overall size of the city. I also investigate any unevenness in both height and curves and fine-tune the roads to make them beautifully smooth and the curves visually pleasing. As a mapper, I tackle any optimization right from the start, as performance in our cities is very important to us. I try to plan my paths and assets so that individual views are somehow separated from each other and don't load assets that don't make sense to the player at that moment. Part of my process is also to delineate industrial, commercial, and residential zones. Every city has such a structure, and so it shouldn't be overlooked here. The rest of the mapping work is adding more and more details which is also the most fun part," he says.
Modelling a city this big can take up to six months and right now, Athens is about 75 % done. As Aartee says, the cities are done first and their surroundings are completed after that. He also tells us how we have to adjust the cities for our game and where we have to shift from reality.
"Mainly in visibility. There has to be a limit somewhere. Also, if there is a road situation that would be annoying to gameplay, then we'll tweak it a bit so we don't irritate the player unnecessarily. As for the choice of locations, sometimes we close our eyes to reality and allow trucks to go where they normally can't just because the location is nice to drive through. One last thing I'd like to note is our scale. Although we really enjoy creating cities, we can't stretch locations, everything takes its toll afterwards in space, time and optimizations."
Aartee also shared a preview of how the capital city of Greece will look like in Euro Truck Simulator 2. "Although it may not seem like it at first, Athens is a very industrial city that contains a bunch of chemical plants and logistics zones. There's certainly no shortage of sea views, and you can also look forward to narrower roads. Even though it's a big city you will also experience the beautiful surrounding nature. Athens also acts as a kind of thoroughfare, so we need a bunch of big intersections. As in real life, there will also be some landmarks in our city like some historical buildings or the Piraeus Port, which I am really looking forward to building. There are several marble mines scattered around Athens, so we had to include at least one."
And what does Aartee think players will like the most about Athens? "There will be one location in the city where you will see everything. That place has taken an incredible amount of work to create and I hope they will like it."
We cannot wait to show you more about this upcoming map expansion as it continues to be developed. Stay connected with us and all the latest information through our social media channels, make sure to follow us onX/Twitter,Instagram,Facebook, andTikTok. If you are looking forward to trucking in this map expansion, make sure toadd the Greece DLC to your Steam Wishlist!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
We have another exciting episode of the SCS On The Road series for you! This time, we will take you to the Scania Electric Battery Assembly Plant in Sdertlje, Sweden, where Nemiro and Henrik Grankvist, the Senior Project Manager at Scania Group, will tell you all about this facility.
Scania's battery assembly plant marks a significant leap forward in their quest for a more sustainable future. Tucked into the landscape of electrification and emissions reduction, this facility stands as a beacon of Scania's dedication to innovation and eco-consciousness. This episode was recorded almost a year ago when this facility was still being finished. Now come along as we take a look behind the scenes of this assembly plant and find out how Scania assembles the batteries there!
[previewyoutube=rT9-nWyK_LA;full][/previewyoutube]
We hope you've enjoyed this episode! We will surely bring you more of these in the near future so make sure to follow us on our Twitter,Facebook,Instagram, and YouTubefor all the latest news. Until then, we'll see you on the road!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Exciting news! The 1.50 update for Euro Truck Simulator 2 has officially rolled out and is ready for download on Steam. Packed with bug fixes, adjustments, and fresh content, this update promises an enhanced experience for all players. Check out the detailed features below and dive right in!
A huge shoutout to all who contributed, shared feedback, and reported bugs during the Experimental Beta phase. Your invaluable contributions have enabled us to fine-tune, refine, and eliminate bugs that slipped through the cracks initially. We hope that you'll enjoy the new features, changes and more than come with this update. Happy trucking!
[previewyoutube=Lc6WjNJ36YY;full][/previewyoutube]
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus for us lately, and although it's a project for the long run, we already have some new content available for you. So in version 1.50, we are introducing these highly requested improvements to the graphics of our games:
- A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
- Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
- Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
- Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
- Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
- Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard.
The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience.
Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.
But that's not all the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!
The team behind the huge Switzerland Rework is already engaged in another rework project; which we will share more about when the time is right.
Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Dsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.
You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!
Scania Demo Centre
The Scania Demo Centre in Sdertlje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.
In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre. Want to learn more? Read our dedicated blog all about the Scania Demo Centre!
Wielton Trailer Pack DLC Update
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.
The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.
Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
- Switzerland Rework
- Germany Rework - Rhine region
- Scania Demo Centre
Vehicles
- MAN TGX Update
- Lane assistant feature added
- Wielton Trailer Pack DLC Update
UI
- Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
- Settings options show information about what they do
Visual
- Improvements in the rendering system
- Temporal Anti-Aliasing feature added
- Cascaded shadow updates
- Soft particles
- Lit/shadowed smoke
- Far shadows
- Optimized light computation
- Frame rate limiter added
Sound
- Brake squeaking sounds added
Switzerland has undergone an amazing revitalisation with the 1.50 update, and what better way to celebrate than to take part in our latest World of Trucks event: Trade Connections Switzerland! The fun starts soon, on Tuesday the 14th of May, nearly 6 years since our last trade connections event, and we think it's the perfect opportunity to kick-start the great new Swiss economy while experiencing all the fantastic updates!
The task at hand for our #BestCommunityEver is to achieve the community goal of delivering 20,000,000 tonnes of cargo, either to or from Switzerland. The connecting country can be any. This accomplishment will boost Switzerlands imports and exports to all neighbouring countries including even those from afar.
As you help build Switzerlands international trade connections, you will begin to experience the wide array of changes and additions that were so painstakingly and lovingly worked on. In particular the reworked cities of Bern, Geneva and Zurich, their connecting roads, highways and historical areas, not to mention the magnificent Alps, with some challenging routes to discover and incredible views. And, since the Swiss consume more chocolate per capita than any other European country, it seems fitting that weve added the new Charmey chocolate industry, as part of the new and more realistic economy. The list goes on...
[previewyoutube=Ibp36dTWUkw;full][/previewyoutube]
Don't forget that you can also use your own trailer and experience the event in using the external market!
Rules
Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to deliver 20,000,000 tonnes of cargo to Switzerland from any other country or vice versa. Players will achieve their personal goal by completing cargo deliveries between Switzerland and 10 different countries. All jobs for the event need to be at least 200 km, or more. You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
Rewards
Personal: Players that complete 10 or more deliveries, of any cargo, will gain a unique World of Trucks Achievement, a Matterhorn cabin item and 3 random country pennant drops, including a rare Switzerland pennant, as Steam inventory items for Euro Truck Simulator 2.
Community: When the community goal of achieving 20,000,000 tonnes of cargo to or from Switzerland is met and if the player has also achieved their personal goal, then they will receive a Saint Bernard plush as a Steam inventory item for their cabin.
The event will be concluded on Sunday the 14th of July at 23:59 UTC. We hope you enjoy our reworked Switzerland and all that it has to offer, and we look forward to seeing all your photos from your journey's during the event. Please share them using the hashtag #TradeConnectionsSwitzerland on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!). https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
In this episode of the SCS On The Road series, we take an in-depth look at one of Tirsans flagship products, the SCS Multi Ride trailer! Todays episode is hosted by our colleague SiSL, who had the privilege of interviewing Mert Erdomu, the former Product Manager at Tirsan.
Tirsan, renowned for its groundbreaking solutions in the transportation sector, has consistently raised the bar in trailer design. The SCS Multi Ride trailer stands as a testament to their commitment to innovation and efficiency. You can also get this trailer in Euro Truck Simulator 2 by owning the Tirsan Trailer Pack DLC! A huge shout-out to Mert Erdomu and our friends at Tirsan for their collaboration and support in bringing this episode to life.
[previewyoutube=4beR11GeS1o;full][/previewyoutube]
Stay tuned for more captivating journeys with SCS On The Roadby following us on our social media (X/Twitter,Instagram, Facebook,YouTube)! Don't forget to follow our friends at Tirsan on their Facebook and Instragram.Until next time, keep on truckin'.
https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/
With the development of the Nordic Horizons DLC in full swing, we would like to take the opportunity to introduce you to the hardworking team involved in the creation of this upcoming DLC for Euro Truck Simulator 2.
We hope you enjoy reading each of their messages, all of which have been written just for you, #BestCommunityEver!
Dominik - Producer
"My journey with SCS games started long before I joined the company. I worked on map mods for 18 WoS: Haulin' and Euro Truck Simulator 1. After high school, I was deciding if I wanted to try to start a career in game development with SCS and Im glad I did! My first tasks were on DLC Italia and it was a pleasure to learn from more experienced colleagues. My current role is as a producer, so my responsibility is to deliver the DLC with the highest quality possible, but also as quickly as possible. Thats not an easy task, if you consider how big an area we are trying to cover. We have a great team of talented developers, so Im confident that we wont disappoint you. I cant wait to see your reactions and reviews after the release."
Petr - Map DLC Lead
"Hi. My name is Peter and I recently celebrated my 5 year anniversary at SCS Software! I started as a junior map designer, helping to complete the Road to the Black Sea DLC. Then I worked my way up and was presented with the opportunity to be one of two leads for this huge new project, the Nordic Horizons DLC. My biggest enjoyment comes from communicating with my super talented team and with other departments to solve various issues and challenges. We hope to create beautiful and vast sceneries that the northern countries have to offer but also provide fun driving challenges for players all around the world."
Ivo - Map DLC Lead
"When I became part of the SCS Map team back in 2018, it was a dream come true for me. As I rose through the ranks and as the giant scope of the Nordic Horizons project became apparent, the opportunity presented itself for me to become one of the leads on the project, which I gladly took. This allowed me to be with the project from the preproduction phase, visiting the northernmost parts of Europe in-person, helping to shape it and balancing our urges to include every charming piece of landscape (which are innumerable) within our scale, consistency and production limitations. Our wonderful team is doing its best to capture the stunning beauty and vastness of the region. From the deep forests to the magnificent fjords, we aim to give our players the feeling of driving long distances through sparsely populated areas and thus adding a different spin to their virtual trucking experience. Mark my words: It's gonna be huge!"
Andrea - Map Designer
"I joined SCS in 2022 and since then I have gained a lot of skills, which are further enhanced with each new task. So far, I've been working mostly on Finland and after exploring reference images for my tasks, I want to visit this country in real life. Especially Lapland, where I had a lot of fun creating its beautiful landscapes, which I hope players will like. I'm so glad I can be a part of this team, knowing this DLC will be epic while admiring the creations of my talented colleagues."
Ashley - Map Designer
"At the end of 2022, I moved from my home city and joined SCS, which was one of the best decisions of my life. Back then, I was stuck in a difficult place in life and SCS gave me a chance to lift myself back up. I have always loved video games and to be able to work on one is a dream come true. All my colleagues are really cool and talented people who I enjoy working with. My job as a map designer is to create scaled-down parts of the world for a player to explore. I always try my best to make every area fun to drive through, and the environment exciting to see. So far I mostly worked on Finland which I find to be very beautiful. I wish I could write more about everything I have worked on so far, but unfortunately, that is going to have to stay a secret for now. I am looking forward to seeing everyone's reactions to the DLC when it's finished since I know how much passion everyone is putting into making it."
Michael - Map Designer
"I was a player and big fan of ETS2 long before I joined SCS Software. Now, being here for almost a year and a half, I can really say that this is a dream come true. Ive been part of the Nordic Horizons DLC since the early beginning and the countries I work on are Sweden and Norway. One of my many tasks in Sweden is to build the city Kiruna, which is known for its iron ore mine and also for the fact that parts of the city are being moved east, because the city is overmined and is slowly sinking to the ground. Its challenging city, but Im sure players will love it. This DLC is so far turning out great, I can't wait until we show you more!"
Adam - Map Designer
"I never thought I would be working on games, but here I am, four years later. Previously I worked in a sweet shop serving coffee, so this is an interesting change. I am currently working on some of the road network in Sweden, I hope I will do them justice, as the scenery is gorgeous. I also spent a few weeks learning the creation of Special Transport routes last year, so Im looking forward to working on them for Nordic Horizons DLC too."
Lucie - Map Designer
"I wanted to work on games long before I finished my education and while I haven't played many games in the simulator genre, I am incredibly happy to be a part of the SCS map designer team. After assisting with the finalization of the West Balkans DLC, namely in the south of Podgorica and north of Banja Luka, I am excited to be able to work mostly on the countries of Sweden and Norway. The infinite views over valleys and fjords are challenging in a good way and the serpentine roads of mountains are a joy to create. I am really excited to share our work with our players and I hope we'll do these countries justice."
We hope you enjoyed meeting the team members behind the Nordic Horizons DLC, who are working very hard to deliver a great map expansion. We can't wait to share more of their ongoing work with you in the future. If you are excited about this upcoming DLC, be sure to add it your Steam Wishlist! Until next time, keep on truckin'.
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
We have another sneak peek of what the upcoming Greece DLC will look like! This time, we would like to share with you some of the new assets and building models you will encounter in this map expansion.
Keep in mind that these models showcased here are not the only new assets our map designers have been working on, and that this DLC is still a work in progress. Now without further ado, let's take a look at them!
Our dedicated team of researchers, mappers, and asset designers have created over 150 brand-new Greek buildings, each one a unique gem in its own right. From cosy village cottages to bustling town shops and warehouses, the array of structures adds a splash of life and colour to the surroundings. What's more, most of these assets boast added variability, offering an array of different variations and colours.
But it doesn't end there! Alongside these architectural wonders, they've sprinkled in smaller new models like fences, walls, and delightful details such as benches, baskets, stalls, and twinkling lamps, ensuring that every corner is bursting with character and charm.
Just a friendly reminder: this DLC is still a work in progress, so there may be some changes to these models before the final release. If you are excited about the Greece DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updatesby following us on ourTwitter,Facebook,Instagram, andYouTube.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company.
Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it!
[previewyoutube=lksm6LgereU;full][/previewyoutube]
We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/Twitter,Instagram,Facebook, andTikTokso you won't miss out on any news and future episodes of SCS On The Road.
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
We have some news for our #BestCommunityEver! Today, we're rolling out the Experimental Beta for the upcoming 1.50 update for Euro Truck Simulator 2. Why do we call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.
Behind the scenes, our team is working hard on internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we know how important it is to involve our community in the development process, which is why we're making this content available to you in its current state. Your feedback at this stage is invaluable as we strive to deliver the optimal experience.
With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will assist us in identifying and addressing any issues or imperfections before the Open Beta and ultimately the full version 1.50 release. It's worth noting that this beta may cause instability in certain areas of the game. For those seeking a more polished experience, we recommend awaiting the subsequent Open Beta or the full version's release.
We are very committed to delivering high-quality updates. In the days to come, we'll continue to debug and finalize everything that's coming to ETS2 with the 1.50 update. Your patience and support during this phase are deeply appreciated as we work towards a seamless transition to the next chapter of Euro Truck Simulator 2. Without further ado, let's delve into what you can anticipate from version 1.50.
Renderer Changes - (still based on DirectX 11 API for now)
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:
- A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
- Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
- Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
- Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
- Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
- Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.
Switzerland Rework
The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot. But that's not all the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here! The team behind the huge Switzerland Rework is already engaged in another rework project; however, we will keep any additional details to ourselves at the moment. [previewyoutube=Ibp36dTWUkw;full][/previewyoutube]
Germany Rework - Rhine
For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Dsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt. You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!
Scania Demo Centre
The Scania Demo Centre in Sdertlje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles. In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.
Wielton Trailer Pack DLC Update
In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility. The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.
Options Tooltips
Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.
Lane Assistant
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.
Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.
Changelog
Map
- Switzerland Rework
- Germany Rework - Rhine region
- Scania Demo Centre
- MAN TGX Update
- Lane assistant feature added
- Wielton Trailer Pack DLC Update
- Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
- Settings options show information about what they do
- Improvements in the rendering system
- Temporal Anti-Aliasing feature added
- Cascaded shadow updates
- Soft particles
- Lit/shadowed smoke
- Far shadows
- Optimized light computation
- Frame rate limiter added
- Brake squeaking sounds added
Exciting times are ahead! We're happy to announce that the very first electric vehicle coming to Euro Truck Simulator 2 will be the Renault Trucks E-Tech T! We're proud to partner with Renault Trucks once more, honoured by their trust in us to introduce their latest state-of-the-art, fully electric truck to our #BestCommunityEver.
Make sure to read the whole blog, as there is a lot of important information about this truck and an upcoming design competition you don't want to miss!
First, let's take a few steps back and look at our past projects we did in cooperation with Renault Trucks which eventually led to bringing this truck into our game. In Autumn 2023, we were invited to Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses. While we were there, we also toured the Renault Trucks assembly plant, test-drove the E-Tech T, gathered reference materials for our vehicle department, and captured the sounds of this remarkable truck. You read more about it here or watch the video below.
[previewyoutube=FMiElfGI1b0;full][/previewyoutube]
In December, two designs were chosen for the public vote in which our community also participated. In an exciting showdown, the stunning Diamond Echo and Lightning Bolt designs went head-to-head in the vote. Ultimately, the Diamond Echo emerged victorious, making automotive history by bringing this unique paint job to life on a truck for the very first time!
Later, Renault Trucks invited us to attend and amplify the reach of the grand reveal event on April 9 at their headquarters in Lyon. We took this amazing opportunity and teased what was to come by placing a special truck model under a blue veil in front of selected Renault Trucks dealers in ETS2, which you can read about here. It was a great pleasure and experience to share that grand reveal with our #BestCommunityEver through a live stream directly from the venue which you can replay below.
[previewyoutube=U7jzPioHeeo;full][/previewyoutube]
We are incredibly honoured that Renault Trucks has acknowledged our community as a strong and desired audience to share this moment with. Having the President of Renault Trucks, Bruno Blin, the Design Director, Paul Daintree, and the Chief Designer, Vincent Froidevaux, join us in the stream was a source of immense pride. It was exciting not only to witness the E-Tech T but also their entire range of fully electric vehicles.
Meanwhile, behind the scenes, our teams were hard at work recreating this truck for ETS2, ensuring that we could bring it into the game for our community to enjoy. We are now proud to announce that this fully electric truck will be the very first EV truck in Euro Truck Simulator 2. Its arrival is close, expected not long after the release of the 1.50 update!
The Renault Trucks E-Tech T boasts impressive specifications, including a powerful 540kWh battery that enables it to cover up to 500 kilometres on a single charge when using a DC charger during a one-hour break. Equipped with a 4x2 configuration and a 12-speed Optidriver gearbox, it offers a seamless driving experience. It has a Gross Combination Weight (GCW) of 44 tons, highlighting its impressive hauling capacity. Additionally, its maximum regen rate matches its maximum output, reaching an impressive 490kW.
As we eagerly anticipate the arrival of the E-Tech T, it's crucial to address some key considerations. Just like in the real world, transitioning to electric vehicles poses unique challenges in our virtual realm. While our team has worked tirelessly to bring the E-Tech T to ETS2, our in-game infrastructure isn't fully ready to support electric vehicles. Gas stations, initially designed for traditional fuel vehicles, can't easily become electric charging stations without major modifications.
Despite these challenges, we're dedicated to promoting electrification within our game. Integrating more EV trucks into ETS2, making them fully customizable and accessible, is our goal. This process will take time as we navigate game development complexities.
Currently, we're embarking on an experimental phase, our initial steps toward in-game electrification. That is why the E-Tech T, along with a few other electric trucks planned for the future, will be introduced in a special mode and will be accessible only through the Quick Jobs section. Our cautious approach ensures a smooth experience as we gradually integrate electric vehicles into our virtual world.
The introduction of the E-Tech T is a big milestone that marks the beginning of our journey toward in-game electrification - a historic moment for our community. We're incredibly proud of the years of collaboration with various partners, and the continuous growth of our game and community. It's a testament that our game is now recognized as a platform worthy of featuring the latest projects from our partners, including their desire to introduce electric trucks into ETS2. We are happy that the beautiful and technologically advanced E-Tech T is the very first to come and we eagerly await your feedback on its quietness, acceleration, behaviour, and smoothness and hope you will have fun driving it in Euro Truck Simulator 2.
But that's not all! Renault Trucks highly values our community and enjoys collaborating on exciting projects with our ETS2 fanbase. Following the remarkable moment when the Renault Trucks team utilized LumiLor's paint technology for the first time in automotive history, and after the grand reveal of the truck adorned in this unique design, we're happy to reveal another exciting opportunity for our community.
Although, due to technical constraints, the LumiLor paint job won't be featured in the game with the E-Tech T vehicle for now, we have something special in store for our community. We're partnering with Renault Trucks for another community design contest similar to the one we did here!
In this new contest, our community is invited to assist the Renault Trucks team in designing a second paint job for the E-Tech T truck. This design will later be recreated on another fully electric and real E-Tech T vehicle! It's truly an incredible opportunity for our community. You can apply here!
Everyone is welcome to participate in this design contest. Whether you're a skilled modder with numerous paint jobs under your belt, a talented graphic artist proficient in software like Photoshop, or someone with a perfect idea for a paint job, you can join in! Simply download images of the truck, unleash your creativity with pencils or colours, and submit a photo of your proposed design. Let's make this design contest an unforgettable experience and showcase the creativity of our amazing fanbase!
We strongly recommend that participants carefully review the Terms and Conditions and the rules of the design contest which you can find here. This ensures that their design has a chance to be selected by Renault Trucks as one of the five finalists, from which the community will vote for the best design. The winning design will be revealed in the future, but it remains to be seen when and where. Remember, when creating your design, be sure to paint over the ultramarine blue colour with white, and try to incorporate elements that reflect electrification and electric powertrain.
And that's not all! As a token of our appreciation for their creativity and dedication, all finalists will receive an exclusive package of Renault Trucks and SCS Software merchandise, along with exciting gifts from another esteemed partner, Thrustmaster!
The winning design will also be included in Euro Truck Simulator 2 when the E-Tech T truck becomes available for players to own in the game!
We hope you are as excited as us to try out this electric marvel when it comes to ETS2! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us onX/Twitter,Instagram,Facebook, andTikTok.
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
A few members of our Euro Truck Simulator 2 map set on a journey to Greece a few months back. Their quest? To gather references and inspiration to create the Greece DLC for our #BestCommunityEver as accurately as possible. Now, we interviewed them about their trip and how it benefited them!
The team consisted of Ilona, Michal, Karina, Jakub, David, and Artur. In the course of eight days, they journeyed through Greece, from its southern reaches to the north, exploring islands, coastal stretches, and inland areas.
"Our first destination was the drier and rockier Crete. The climate is reflected in the architecture, which is full of balconies and loggias shaded by awnings. Greece struck us as a very diverse, culturally and historically interesting country with lots of monuments and important sites. We mapped some of them in more detail, such as the Corinth Canal, the Meteora Monasteries, and the Rio-Antirio Bridge. As part of our travels, we also visited an olive farm in the Messenia region, where we learned more about the process of olive oil production, a symbol of Greek cuisine and culture," Michal shares with us.
The majestic Meteora Monasteries were probably one of the team's favourite places, as Ilona agrees with. "What I liked most about Greece was the omnipresent smell of diverse vegetation and the distinctive landscape, which I hope we will be able to capture in the DLC. The biggest gem for me was definitely the Meteora Monasteries," says Ilona.
As the team confirms, it's a big advantage to see the country for yourself before working on implementing it into the game. "It was definitely beneficial to see the places I'm going to be doing on the map live. A lot of details that you don't notice on Google Maps, or don't stand out as much, often give a completely different dimension and feel to a place in person," says David.
Starting our expedition fueled by the expectations set during our preliminary research, Jakub unfolds the tale of the team's voyage through Greece's varied terrains, which he fell in love with.
"When we were doing our preliminary research, we saw that some of the roads we looked at weren't exactly exciting. But after travelling through the country, I can say I was pleasantly surprised. Driving through the mountainous parts of Greece, there were great views one after another. Even the roads between fields offered something nice to look at. If I were to choose one memorable place, it would be the Rio-Antirio Bridge. It stretches about 2880 metres long and is surrounded by mountains and sea, with dark ominous clouds in the sky and sun peeking through them. That was the first time it came into our view and it was a dramatic scene," says Jakub.
One of the reasons we visit the countries in person is to get a general feel of it that would be difficult to obtain through internet research. "One of our tasks was to look at what type of houses are most common, so we could choose everything that needs to be made by our 3D artists to best represent the country. And we were quite surprised how difficult that was. Its not an easy thing to do generally, as every country has different building styles etc., but what we learnt was also that almost every single house was different," Jakub shares with us.
Artur's journey through Crete not only opened his eyes to the vibrant tapestry of Mediterranean island living but also unveiled the rich landscapes and cultural flavours essential for infusing our game with genuine authenticity.
"It gave me important aspects that must not be missed in the game, that I would not have noticed otherwise if I had not seen them with my own eyes. You could see that life in Greece is very much geared towards tourism and olives, which were absolutely everywhere. I was very surprised on the trip by how different the north and south of Greece are in terms of landscape. The more southern areas were dominated by bushes and olive orchards and the north by forests and traditional rectangular fields. For me, the overall combination of sea, hills and mountains is absolutely divine and I can't wait to see what it will look like in our game," Artur tells us.
We cannot wait to bring you more news from this upcoming map expansion as it continues to be developed. Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us onX/Twitter,Instagram,Facebook, andTikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Last year, we had the pleasure of visiting the Kgel Trailer factory in Burtenbach, Germany, an experience we've shared with our followers across our blog and social media platforms. Now, in cooperation with our friends at Kgel Trailer, we're excited to announce that the Kgel Trailer Pack DLC will be coming to Euro Truck Simulator 2!
In this blog, we would like to share with you the progress that our vehicle team has made on bringing the Kgel trailers to our game. As you can see from these screenshots, our team has been working on these trailers for quite a while now.
Kgel Trailer, based in Burtenbach, has a long history in the transportation industry being established back in 1934. Renowned for its innovative designs and commitment to quality, Kgel produces a diverse range of trailers tailored to meet the evolving needs of logistics professionals worldwide.
We would like to thank our friends at Kgel for the smooth collaboration throughout the process of integrating their trailers into our game. Their team has been incredible collaborators, always willing to share data, offer insightful feedback, and assist us with any questions we've had.
We also made two SCS On The Road episodes from our visit to Kgel which we have shared with you in the past few months. If you haven't already, you can watch them both here to get a glimpse into how Kgel produces their trailers and what you can look forward to in ETS2!
[previewyoutube=ZnmUf3g0cFQ;full][/previewyoutube]
[previewyoutube=hHTMiS24FIo;full][/previewyoutube]
Stay tuned for more updates as we prepare to roll out this eagerly awaited DLC by following us on our social media (Twitter,Instagram,Facebook,TikTok). Also, remember to follow our friends from Kgel on their Facebook or Instagram. We'll see you on the road!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
While we are still working hard to bring the 1.50 update to you, we would like to share another sneak peek at what's to come with it! Teaming up with our friends from Scania, we are happy to reveal something special coming to the world of Euro Truck Simulator 2 in the 1.50 update: the famous Scania Demo Centre in Sdertlje, Sweden.
This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.
There are three different types of terrain - three kilometers of asphalt roads, two kilometers of forest roads, and three kilometers of gravel roads. Now, you will be able to navigate this meticulously crafted test track and put your truck to the test in various conditions and terrains in Euro Truck Simulator 2!
And just a friendly reminder - as the Demo Centre is located in Sweden, you need to own the Scandinavia DLC to be able to visit it.
This in-game circuit is an exact replica of the real one on a 1:1 scale. We are proud of the smooth and professional cooperation with Scania that made it possible for us to precisely reproduce every detail in this location.
Excited to visit the Demo Centre? Drivers looking for the Scania Demo Centre may need to invest some time and effort in it as this is another example of the type of content that is not visibly marked on the World Map. We encourage you to explore the city of Sdertlje in Sweden, along with its surrounding areas. Doing so may just reward you with finding the road that leads to the Scania Demo Centre!
We are looking forward to you exploring everything that the Scania Demo Centre has to offer. We would like to thank our friends at Scania and the Demo Centre who helped us greatly in bringing this special facility to life in Euro Truck Simulator 2 for our #BestCommunityEver to enjoy. Our teams have worked hard to replicate the look and feel of this area and we hope you will enjoy exploring it!
Would you like to see what this facility looks like in the real world? Check out our SCS On The Road episode we created when we visited the Scania Demo Centre last year and get another preview of what is coming.
[previewyoutube=HO_-KqPwlto;full][/previewyoutube]
We hope you are excited to discover and try out the Scania Demo Centre! Don't forget to follow us on our social media (X/Twitter,Instagram,Facebook, TikTok) and share some pictures and videos with us from the Scania Demo Centre when it's released.Also, remember to follow our friends at Scania on their social media (Facebook, Twitter, Instagram). Until then, we wish you safe and happy driving!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
https://store.steampowered.com/app/304212/Euro_Truck_Simulator_2__Scandinavia/
As part of our upcoming 1.50 update for Euro Truck Simulator 2, we're excited to bring an update to the Wielton Trailer Pack DLC. Founded in 1996, Wielton S.A. has become one of Europe's top manufacturers of semi-trailers and trailers, With a focus on quality, durability, and innovation, Wielton consistently delivers exceptional trailers.
Today we are happy to share that we have worked closely with Wielton to bring an all new trailer series from their latest catalog. Introducing the Container Master! This new generation of subcontainer trailers features a super lightweight and durable chassis. This update will contain two lengths for this particular trailer.
The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). We're especially excited for this to be our first-ever branded ADR container trailer in Euro Truck Simulator 2.
The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them, suited for your hauling needs, such as Side Protection, Rear Bumpers, Tool Boxes, Optional Spare Tire, Mud Flaps, Paintjobs and more.
We look forward to seeing you haul across Europe with these new trailers, which will come as a free update for all Wielton Trailer Pack DLC owners in the 1.50 Update. Until then, be sure to follow us on Twitter/X, Facebook and Instagram to keep up-to date with all the latest news and more.
https://store.steampowered.com/app/2455690/Euro_Truck_Simulator_2__Wielton_Trailer_Pack/
We are excited to join Renault Trucks in making automotive history with the reveal of the groundbreaking paint job design on their fully electric marvel, the Renault Trucks E-Tech T! This unique paint job will come to life for the first time ever on a truck with LumiLor technology - a cutting-edge method that allows layers of colour on any surface to be illuminated by small electric impulses.
Taking a step back, let's revisit the journey that led to this historic moment. Back in Autumn 2023, we joined Renault Trucks in Lyon for a design contest among selected influencers and truckers. Guided by specialists from Renault Trucks, LumiLor and our very own talented 2D graphic artist Annie, the group crafted designs featuring the innovative LumiLor paint job a luminescent technology capable of creating mesmerizing animations on the truck's surface. You can read more about the design process in our previous blog or watch an SCS On The Road episode from our visit to Lyon below.
[previewyoutube=FMiElfGI1b0;full][/previewyoutube]
After that, two designs were chosen for the public vote in which our community also participated. The beautiful Diamond Echo and Lightning Bolt designs faced off in this vote, with the Diamond Echo eventually taking the first place. Then, the E-Tech T made its way to the LumiLor labs near Dresden for painting.
We are honoured that Renault Trucks invited us to personally attend and amplify the reach of this grand reveal event on April 9 at Renault Trucks' headquarters in Lyon. We can't wait to be able to bring that moment to our #BestCommunityEver through a live stream straight from the venue! It's a testament to our partnership with Renault Trucks and their recognition of our community's importance.
[previewyoutube=4cQUT5-iLU0;full][/previewyoutube]
Also, in recent days, you might have noticed some teasers coming from Renault Trucks on their social media and through their newsletter. Now, we are happy to confirm that you have the chance to find something hidden under a blue veil at selected Renault Trucks dealerships in Euro Truck Simulator 2.
Who knows, perhaps if you can locate this spot, park your current Renault Trucks vehicles in front of the concealed truck, and share a screenshot or video on social media channels tagging SCS Software (X/Twitter,Instagram,Facebook)and Renault Trucks' (X/Twitter, Facebook, Instagram) main profiles along with the hashtag #ETechTrucking, you might be fortunate enough to receive some exclusive gifts from us and Renault Trucks!
We're proud to be Renault Trucks' trusted partner, ensuring that this historic moment reaches not just automotive enthusiasts but also our #BestCommunityEver. Stay tuned for more information about this project on Renault Trucks' website. Also remember to follow us on ourX/Twitter,Instagram,Facebook, andTikTokso you won't miss out on any news!
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Let's challenge your geographical expertise and detective prowess! Dive into this blog featuring selected screenshots from the Nordic Horizons DLC, our upcoming map expansion for Euro Truck Simulator 2. Guess Where We Are and pinpoint the real-world locations depicted in each of these images. Share your guesses with us in the comments section below!
We announced the Nordic Horizons DLC in January and it's still under heavy development. In this map expansion, you will be able to explore the enchanting landscapes of Northern Europe including the beautiful expansive fjords of Norway which lead up to the Arctic Ocean, Sweden's Norrland all the way to the Scandinavian mountains, and Finland's Lapland. Now let us know if you recognize some real-world locations in these screenshots!
We look forward to seeing who got the closest guesses! Although this DLC is still in the earlier stages of development, we hope this blog gives you a glimpse into the work being undertaken. If you are eager to play it, make sure to add the Nordic Horizons DLC to your Steam Wishlistand follow our social media (Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news about it!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
In December, we launched the Christmas Winterland event for Euro Truck Simulator 2 and American Truck Simulator. This ended up being one of our biggest and most successful World of Trucks events in which truckers completed over 2,600,000 deliveries. Recently, we spoke with some of the developers responsible for creating the event to bring you another "Under the Hood" blog.
As this project involved dozens of people, we couldn't interview everyone, so we selected a few of them from various departments to bring you an insight into their work on the magical Christmas Winterland! Let's take a look at how we put this exciting event together.
"It was the largest World of Trucks event we've ever produced, incomparable with anything previously attempted. We wanted something more engaging and visually stimulating than previous Christmas events, but the final result was much larger than what we initially discussed," says Gavin, our game designer.
The discussions about the Christmas event first took place in November 2022, so more than a year before its release. "The initial idea we had for this project was to create a wintery and magical depot, impressive in looks, with an environment attractive enough that you would be willing to come back to it for the duration of the event, with three portal entrances offering different routes to reach the depot," Gavin shares with us.
An event this big required everyone to chip in to make it on time so we could deliver the Winterland to our community in perfect shape. "A lot of people were involved! There were sixty people in the event channel. On the whole, the event called upon many disciplines; gameplay and event design, production, map design, asset design and research, vehicles, technical art, programming, audio design, 2D graphic design, and quality assurance. It was the incredible effort made by all the teams that made this event possible," Gavin tells us.
Lucie, our producer, managed the Christmas Winterland map and asset production, which required facilitating communication and assisting all teams in identifying and resolving issues. Her previous map designer experience was of great help in this process.
"It was my first project and it wasn't exactly a small one. Challenges were found almost every other day, from unfixed bugs to lost assets, and map hacks. All year I acted as a sort of organizational glue connecting people pushing the production forward and doing everything I could to make sure we got it done in the end and surprised our community. I'm so happy that we did it together and it was a great honor to work with everyone," Lucie reflected on her work on this project.
The magical snowy Christmas Winterland map was created by our map designer Milan who walks us through the process: "The map was done in several steps and it was a bit different from a normal production. We had to find an angle that had the reality of trucking while evoking the festive and slightly fairy-tale feeling of Winterland. We ultimately chose a world resembling old Christmas postcards. We also tackled the size and content of the map, the result was determined by the time limit we had. Also due to this, the map creation was done through the heavy use of placeholders and alternate solutions, which pushed the final testing phase a bit and led to some hectic work at the end of the project. But otherwise, it was enjoyable, thanks to the enthusiasm of everyone involved."
"Probably the most complicated part of the whole project was the fact that the map and the assets had to work for both ETS2 and ATS and since it was the first time we did such a thing, it was not without problems. But we made it," Milan says.
What makes every map come to life are the assets such as houses or cars and the surroundings. In Winterland, we had to give them a layer of snow for the first time which was quite challenging as Anna told us.
"I used procedural generators to decorate and cover most of the assets on the map with snow. The biggest challenge was to maintain a balance between beautiful visuals and performance. Due to the geometry of the snow, the 3D model polycount was significantly higher than our usual standard. We had about two hundred such models in Winterland, so there was a bit of a risk. Players could officially see snow for the first time, that's why everyone on our team was excited to give the best Christmas gift to our best community," says Anna, our artist.
The first part of work on the assets was done by our research team who gathered reference material as guidance and inspiration for our asset makers.
"This event was special for ATS & ETS2 in many ways, it was important to gather all possible references and inspiration that would help the process of creating the Christmas map. Part of that work was also the design of Christmas depots, including their brands. We made sure they felt warm, welcoming, and in the right spirit for the event. That was the fun part for us," says Mary, our researcher.
Not only did we come up with a new map, but we also made specific trailer and truck paint jobs for this event which turned out to be more difficult than one might think. Tom, our graphic designer responsible for the paint jobs, told us more about it.
"The main goal was to come up with 5 trailers, each representing a specific Winterland depot. Dealing with the paint job was complicated, as it had to be compatible with both European and American trailers, which differ in size. In the end, we created one identical frame that was the same for all the trailers, but only the inside of the frame was changed."
"The next step was to come up with a paint job for the truck that would match all the trailers. As with the trailers, we created a single paint job for the cab that was compatible with both ETS2 and ATS. Despite the initial nervousness, I ended up appreciating that the team gave me this task and I was able to be part of my first big project which allowed me to develop some new skills. I would like to thank everyone who contributed to the success of this project," Tom says.
The Character Assets department had a lot of work on their plate. They had to develop completely new characters for the Winterland map and create new animations for them. The most memorable ones were probably the ice skaters on the frozen pond.
"For the event, we have created an extensive list of new characters and their animations in winter clothes with a sufficient number of variants - 16 women and 8 men with 10 versions of each character. In addition to human characters, a group of reindeer and an animation of the crank mechanism of a steam locomotive were created for this event. Another task we participated in was the modification and creation of new particle emitters like snow coming from the truck and trailer wheels and different types of smoke from chimneys and the locomotive," says Rado, our Character Assets lead.
Another task the team had to tackle was the design and implementation of the portal tech. "Early in the project, we decided that each generated Christmas event job should have a decent selection of portals available nearby. We also did not want to place the portals at services or garages; those would not feel magical enough. In the end, we decided to use parking areas outside of cities," Sipak, our programmer, says.
"This was a challenging task since parking areas weren't designed to support the spawning of vehicles after players teleported there. We developed a set of algorithms that automatically decided which parking areas are suitable for portals, find safe spots where the player's vehicle teleports to, and decide which portals to use so it's neither too far from nor too close to the destination and also on the correct side of the highway. We also had to teach the servers about the portals to enable them to generate the event jobs, and to update the game's UI in many places to correctly support jobs where the player, not the GPS, chooses the path," Sipak shares with us.
To add as much realism as possible, we also needed to adjust the truck's physics of driving on snow and ice, which our programmer Max told us about.
"Creating the support for snow, snowy roads, and ice physics simulation was fun indeed. Since we introduced an electronic stability protocol with more precise simulation and refined physical behavior in the previous update, we could make use of that even further. The rest was just a matter of fine-tuning the ABS, ASR, and automatic gearbox shifting conditions to fit the new terrains and physical materials. Now we have another source of trucking fun, especially if you disable all those assistants," Max told us.
And we cannot forget about those beautiful cabin accessories you received if you successfully completed the event! Those cute Christmas-themed decorations were made by our graphic designer, Wolfka.
"This year, thanks to a completely new map for the Christmas event, the approach to inventing accessories was a little different than in previous years. In the past, the overall theme of the event was more of an issue, but this year it was necessary to connect the interior decorations to the individual depots the players were going to while still maintaining the connection to Christmas and the event theme. The biggest challenge in creating the Christmas toys was to make them in a short time so that they were presentable and exuded the Christmas spirit, which I think was successful and resulted in a beautiful collection that combines the classic Christmas colors. Does anyone have any idea where you can get a sweater exactly like the one I made? I'd love to wear it next Christmas," says Wolfka about her work on the project.
Of course, before we release any new content, we must test it thoroughly to ensure that our #BestCommunityEver can enjoy it without any problems along the way and this event was no different.
"Testing the Christmas event was a fascinating and challenging experience. At QA, we were aware that this big event required the utmost care as it was a Christmas gift for our community. I was excited about finally having snow in the game, and eager to see the players' reaction when they saw it. It was very interesting to tweak the behavior of the truck on the snow. Our programmers did a great job of maintaining a sufficient simulation without affecting the fun of truck control. Zigzagging on a frozen lake leaves many fond memories, especially when a flying tree suddenly appears next to you or you plummet under the roadway into an endless abyss," says Petr, our Senior Tester.
We also had a beautiful old-school steam locomotive driving around the map which gave it a more fairy-tale feeling. Our graphic designer Dino tells us about designing this locomotive. "One of the things I didn't expect to work on in our games was a steam locomotive. I didn't have any knowledge of it prior to this task, so the researching of the components was very fun. And since it's supposed to be an AI vehicle, it means it will be animated so all the logical moving parts should be there. Texturing was very fun too, and it was all very well coordinated by Lucie, the producer. She was giving quick feedback which helped to achieve the Christmas feel of the old locomotive and wagons," Dino says.
With a project this big, the teams had to overcome a lot of challenges. "Especially understanding and agreeing to the artistic vision as a team; there were many challenges in conveying and iterating the creative vision with all key stakeholders. Effort forecasting and scheduling were difficult, because of the uncertainties surrounding the new map-loading technology and the portals," says Gavin.
"Testing posed another significant hurdle, due to new gameplay mechanics, especially regarding the impact on convoys in multiplayer. The logistics and resource management were also complicated due to other competing high-priority projects. Moreover, fine-tuning assets and refining the environment presented their own set of obstacles, due to the nuances of the Christmas event lore and the information that we wanted to convey to the player," Gavin adds.
Even though there were a few last-minute concerns and challenges, we luckily resolved them and released the event in time. "When we finally saw what the event was going to be like, once it came together and was being reviewed and tested, it galvanized the teams to commit to the final level of polish to make the map and event really shine. And typically, its that last ten percent of polish that requires the greatest effort. We simply saw that the event was so good, we had to nail it for the players, and for ourselves, since we had been working on it for such a long time," Gavin concludes.
This definitely isn't the last time you're seeing the magical Christmas Winterland. We are already having discussions and design meetings on how we can improve the whole concept and technology for future events to come, so stay tuned for that!Remember to follow us on our social media (X/Twitter,Instagram,Facebook,TikTok) so you won't miss out on any news about our upcoming events. Until then, we'll see you on the road!
Are you up for a challenge that will test your knowledge of the world and your detective abilities? This blog post features sneak peeks from the upcoming Greece DLC for Euro Truck Simulator 2. Can you pinpoint the real-world locations in each image? Let us know in the comments below and let's unravel these mysteries together!
Greece DLC brings the charm of southern history, a beautiful sun-kissed coastline, and cultural wonders, making this Mediterranean gem truly unique. This map expansion not only unveils the captivating landscapes of inland Greece but also invites truckers to explore the charm of some islands. Let us know where you think these photos take place!
We're excited to see who came closest with their guesses! While this DLC is still in its early development stages, we hope this blog provides a peek into the ongoing work. If you're excited for this DLC to come,add the Greece DLC to your Steam Wishlist,and stay tuned to our Twitter,Instagram,Facebook, andTikTokfor all the latest updates!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Another SCS On The Road episode is here! This time, we take you back to last year's Solutrans expo where we talked with Vera Hunfeld from Krone about their revolutionary eTrailer.
Vera, the Managing Director from Krone France, told us everything a true trucking enthusiast would be dying to know about Krone's groundbreaking eTrailer. This special trailer is equipped with an electrified axle, a great addition that not only adds horsepower to a truck-trailer combination but also reduces fuel consumption and emissions. We're incredibly grateful to her for taking the time to chat with us and for giving us such valuable insights. So don't hesitate to take a look at the trailer yourself and get all the important information about its fascinating technology in our video!
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We have already talked about this great trailer on our blog last year as we released a very unique paint job for ETS2, so if you want to remind yourself about that, take a look here. You should also check out Krone's dedicated website to find out more about the eTrailer and their YouTube videos covering this project.
We hope you've enjoyed this episode! Be sure to follow us on X/Twitter, Instagram, Facebook and Threads for all the latest news about Krone Trailers and other upcoming projects from the world of Euro Truck Simulator 2.
Over the past couple of weeks, we have certainly felt the devotion of our community, who has been 'Haulin' Hearts' across Euro Truck Simulator 2 and American Truck Simulator. Whilst this event has quickly come to an end, we can still strongly feel the love in the air!
We'd like to thank everyone who took part and helped deliver an incredible 600,000 loads of Valentine Presents cargo across our trucking territories. It was great to receive so many screenshots and videos from all of you enjoying this event across our Social Media Pages. We hope that during this time, you were able to share your love of trucking with a friend or perhaps someone closer.
So without further ado, let's take a look at some of the statistics from the event. You managed to complete the Community Goal on the 14th of February (which we think you planned..), and in total completed 922,487 jobs by the event's end! Check out our official infographics below.
Seeing so many of you take part in this event brought a lot of joy to our World of Trucks team, who worked hard to bring this event to life so quickly after the end of the previous ones. We'd like to thank all the teams involved for their dedication, beautiful artwork and rewards, which we hope you enjoyed!
If you did manage to complete your personal goal in-time, be sure to collect your rewards via the World of Trucks website, under the 'Events' tab on your page. However, the love doesn't have to stop there! You can continue to haul with hearts any time you like with our Valentines Paint Job Packs for both ETS2 and ATS.
Once again, we are grateful for all your effort and the love you showed us during this event. We really hope you enjoyed it and we look forward to showcasing our next event to you in the future. Until then, remember love isn't just for Valentine's, but for anytime of the year. Happy Truckin'!
Previously, we shared a blog on the Industries & Intersections you can find in the Rhine-Rhur region of Germany. Today however, we are excited to share with you more specifically about the cities themselves! Our small rework team has worked hard to give this area a complete overhaul. Let's take a closer look shall we?
"All cities have been redesigned from the ground up" Iva, one of our Map Designers tells us, "We deleted the previous map, which did not represent the Rhineland region very well. Then, we created a completely new urban structure that reflects the area around the Rhine more. We tried to make the most of our spatial capabilities in the map and capture the Rhineland as realistically as possible, which includes the population density, industries and ultimately, its size. It will be a huge change from the base map."
"One of the biggest changes players will notice is the density of the road network." Iva explains "It will now be possible to look into the very heart of some of the cities and discover the contrast between the industrial zone and the centre itself. I dare say, we captured the best of each city!"
Cologne
When reworking the city of Cologne, one thing we wanted to make sure to capture was the size of the Rhine River, which passes through several cities in the area, and most famously Cologne. With this inclusion, it is now possible to drive right alongside the riverfront and admire the iconic buildings and landmarks of Kln.
This includes bridges such as the Hohenzollernbrcke, a pedestrian and railway bridge with its three charismatic wave-like arches, located nearby arguably one of the famous landmarks in the city, the Cologne Cathedral. You may have even travelled over this bridge if you have ever arrived by train (often delayed) into Kln Hauptbahnhof, the main train station of the city.
Other landmarks include Klner Dom, The Lanxess Arena and many other iconic buildings. You can also look forward to seeing trams running through the city. These trams will also be found in all the other cities mentioned in this blog too. We are also excited to announce the addition of the A3, a major autobahn route which connects Cologne to Frankfurt! We hope you enjoy re-discovering this popular city destination.
Dsseldorf
Love landmarks? Then be sure to visit Dsseldorf, as it features many of them, waiting for you to discover. From the addition of two new churches to modern architecture, there are plenty of reasons to travel on our new roads, some which travel right through the city.
If sightseeing is not your thing however, you can look forward to delivering loads to and from the Steelworks and Car Factories located near the centre of the city. If you're looking to take your delivery to new heights, you can also find the Dsseldorf Airport, which features an animated Skytrain!
Dortmund
If you prefer driving through Industrial areas, Dortmund is for you. With winding roads and large intersections, you'll find some of our biggest industry depots here which include familiar in-game companies such as IKA, LKW and ITCC.
Don't miss out on delivering to and from this busy hub, there will be plenty of job contracts available from this city. Don't forget to also sport the local football team's colours, yellow and black!
Duisburg
As many of you may be familiar with already, Duisburg is a busy city, and not just when it comes to population, but its roads! Located between several other major cities, it serves as an important hub for industries not just by land but also by water.
Located on the Rhine River, you'll find one of the World's largest Inland Port, Duisburger Hafen, which is the leading logistics hub in Europe, processing over 20,000 ships and 25,000 trains per year. The port handles a huge 3.6 million containers per year! This is one massive industrial area we could not miss.
You will also have the opportunity to drive into the centre of the city itself, where you'll find the Rathaus Duisburg (Town hall), churches and the Schwanentorbrcke, a iconic vertical-lift bridge located in the city.
Players will also be able to drive across the Ruhr Brcke, alongside two new bridges which will connect you to the other side of the city, where you can find many other landmarks. You will also be able to travel on the E-40 highway, which runs through the city, and features the iconic Kreuz Kaiserberg intersection and much more.
There is so much more to discover that we we could not fit into this blog, including some roads which are best kept hidden. Over the past 2 years, our small team of made up of mostly 2-4 people has managed to rework this area of 4 cities that can almost visually merge into one mega city in the UI. We really hope you appreciate the time and effort that has gone into this region, and we are even more excited for you to explore it for yourself. Until then, we look forward to hearing your thoughts on this mega-project and what you look forward to most.
In the last few months, our incredible #BestCommunityEver has been on a roll, diving headfirst into two fantastic World of Trucks events! First up was the #CruisingKansas event, showcasing our latest map expansion in American Truck Simulator. Following that, the festive spirit took over with the #ChristmasWinterland event, spreading joy in both ETS2 and ATS. You managed to complete both events on time before their conclusion on 5th February!
We want to thank our incredible #BestCommunityEver for their fantastic participation in both the #CruisingKansas and the monumental #ChristmasWinterland events. Your dedication truly made these experiences extraordinary!
In the Cruising Kansas World of Trucks event, you managed to complete more than 489,000 deliveries and drove over 135 million miles! In the unique Christmas Winterland event, you completed more than 2,600,000 deliveries!
Speaking of the Christmas Winterland, let's take a moment to acknowledge the immense effort that went into creating our biggest event to date. The scope of this project was enormous, and overcoming the challenges was no small feat. Yet, witnessing the overwhelming support and enthusiasm from our community since the event's kick-off reassured us that it was the right investment of our efforts.
We believe this isn't the last you've seen the magical Christmas Winterland or the technology that brought it to life including those mesmerizing portals and more. Stay tuned for more! We're planning an exclusive Under the Hood blog, featuring interviews with the developers behind the scenes of this event.
We also hope you'll enjoy the rewards from both these events and decorate your cabin with beautiful Kansas and Christmas accessories!
Your passion and excitement have not only turned these events into huge successes but have also fueled our commitment to delivering more in the future. We really appreciate your ongoing support and look forward to more exciting adventures together!
Don't forget to follow us on our social media (X/Twitter,Instagram,Facebook,TikTok) so you won't miss out on any news about them. Until then, we wish you safe and happy driving!
We're back in Burtenbach, Germany for another exciting episode in our SCS On The Road series! Join Oscar and Sebastian Hnig as they take you through a behind the scenes guided tour of the Kgel Trailer Factory where trailers are assembled from bare chassis into their final forms.
Our primary aim during this visit was to gather reference data for various Kgel Trailers, to aid our teams back in Prague in bringing them as accurately as possible to the virtual world of Euro Truck Simulator 2. We'd like to thank Sebastian and everybody at Kgel Trailer for inviting us, their hospitality during our visit and for allowing us to bring you a behind the scenes look at the hard work that is undertaken to create a variety of safe and reliable trailers for truckers around Europe.
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We hope you've enjoyed this episode of SCS on the Road! We look forward to bringing you news in the future on the development & arrival of Kgel Trailers in Euro Truck Simulator 2. In the meantime, be sure to follow us on X/Twitter, Instagram, Facebook and Threads for all the latest news.
With the Switzerland Rework project nearing the finish line, we wanted to introduce you to the hardworking team behind the revitalization of this beautiful country in Euro Truck Simulator 2.
Meet our SCS Map Designers and read about their brief messages to our incredible #BestCommunityEver! We trust you'll enjoy this behind-the-scenes look at their work on the reimagined Switzerland map.
Honza
I started working for SCS in 2020 and joined the ETS2 rework team as a Map Designer. Switzerland Rework is my first project in the role of a lead. My responsibility was to manage the team and cooperate with other departments. From a map perspective, I designed the city of Geneva. Switzerland, with its snow-capped mountains, picturesque lakes, and historical villages and cities is a beautiful country without doubt. It's also home to a couple of challenging routes. We wanted to capture them accurately and I believe our talented map designers did a great job and players will appreciate it.
Jitka
I joined SCS Software a year ago and it's been a dream come true to be a part of the rework team and finish the Alps. Coming from a film background, I had the opportunity to do some of the cutscenes as well. It was especially fun to design the viewpoints at Viamala and Furka Pass. Both of these places were designed with a viewpoint in mind and therefore they give players the option to explore the place beyond the road. There was simply not enough place on the map for such huge mountains, so we had to pull out all the tricks up our sleeves to make it possible. I really hope it will be fun to drive through the Alps and you will happily return to Switzerland to discover all its secrets.
Tom
I have been working in SCS for over three years now. My first tasks consisted of reworking German landscapes with fields and small towns around the highway, but I wanted to focus on something more urban and complex. My map lead supported my idea of adding a new airport to Stuttgart and there I found my main passion for cities. In the Switzerland Rework project, I was assigned to work on the beautiful city of Bern. It was quite challenging because Bern is a breathtaking historic city with many landmarks and I wanted to recreate its essence for our players. I have put a lot of effort into details and its historic parts, some of which may not be seen at first sight, as they wait to be discovered.
Elika
After a brief introduction to SCS on the Austria rework, I was given an amazing opportunity to work on Switzerland's biggest city - Zurich. It was a real challenge, but I enjoyed it a lot and I hope you will like the layout I made. I also got out of town and did some landscaping on roads heading towards Bern, Stansstadt and Basel. But my favourite parts are the really complicated areas like weigh stations, border crossings and truckstops. I had a lot of fun planning the borders in Basel or Oftringen's gas stations. I love my job and I hope you will enjoy my work.
Pavel
Cruising through nature to observe beautiful sceneries, tiny villages or large cities with highrise buildings and landmarks can be fun, especially with a mission and from the cabin of a powerful truck. I have been working on designing environments in ETS2 for four years. My first DLC was Iberia which was very challenging. Then I showed my love for mountains in the Austria rework, creating beautiful alpine regions which were challenging for me, as well as for any driver. Then it smoothly transferred to the Swiss Alps. I hope you'll enjoy my creations.
Jana
Having dedicated four years to my role at SCS, the beauty of certain projects continues to captivate me. An early highlight was the Austria rework, where my fascination with the Alps and nature took root. It was during this assignment that I fell in love with the breathtaking Alps and working with nature in general. That is why I was excited to work on Switzerland and its beautiful landscapes. I sincerely hope that you, too, will find enjoyment in the end result, as this project holds a special place in my heart. The highly anticipated Switzerland Rework is set to make its debut with the upcoming 1.50 update. To give you a taste of what's coming, check out our brief video trailer below. We hope you enjoy the sneak peek and get ready for thrilling trucking adventures in the beautiful Swiss landscapes! [previewyoutube=Ibp36dTWUkw;full][/previewyoutube] We hope you've enjoyed meeting the team reworking Switzerland. Remember to follow us on our social media (X/Twitter,Instagram,Facebook,TikTok) so you won't miss out on any news coming in the future. We'll see you on the reworked Switzerland roads! https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Join us as we celebrate Valentines day by taking part in our latest World of Trucks event Haulin Hearts!
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Since the 14th Century Valentines Day has been recognised as a time to embrace the chance to give something special to those we hold dear in our hearts, whether it be a letter of love, a heartfelt poem or gift, and today is no different. With all the love on offer, there is plenty miles to cover and loads of Valentines Presents to deliver this year, and every bit helps.
Today Im Haulin Hearts afar,
With nothing else in mind.
And to this task I pledge my word
For everyone in kind.
And while Im on the road out there
With fourteen loads ahead,
Ill stop at nothing til Im done,
Then rest my weary head.
But not before Im in your arms
Oh darling love of mine.
For one and all and all for one,
And you my Valentine.
So we invite you, our #BestCommunityEver, whether you have a special sweetheart of your own or simply want to help others connect during this romantic time, to complete the community goal of 600,000 deliveries of Valentines Presents to loved ones around the world! Our special Valentines themed event trailers are all loaded up and ready to roll for you!
This is, once again, a great chance for you to create a romantic matching paint job with your truck if you happen to own the Valentine's Paint Jobs Pack DLC for ATS!
Your personal goal requires 14 deliveries of Valentines Presents cargo, and as our thank you we are offering great rewards including a special World of Trucks Achievement. So, come along and join the fun!
Rules
Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 600,000 deliveries of Valentine Presents cargo, from any city in any trucking territory. When a player completes 14 deliveries of Valentine Presents cargo across any trucking territories in either game, it will complete their personal goal.
Rewards
- Personal: Players that complete 14 or more deliveries of Valentine Presents cargo will gain a unique World of Trucks Achievement as well as a Winged Heart cabin item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.
- Community: When the community goal of achieving 600,000 deliveries of Valentine Presents cargo from any city is met and if the player has also achieved their personal goal, then they will receive a Trucker's Rose hanging item as a Steam inventory item for their cabin.
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday the 18th of February at 23:59 UTC.
In celebration of this event, we are introducing the Haulin' Hearts Bundle on Steam! If you are an owner of only American Truck Simulator or Euro Truck Simulator 2, this bundle will offer you a chance to fall in love with the title you are missing out on along with exploring the roads in special Valentine-themed paint jobs. Or perhaps, in case you are already having a good time in both of the games and youre starting to feel a bit lonely, you can always gift the bundle to the special someone and set out on a journey together in the multiplayer Convoy mode. https://store.steampowered.com/bundle/30356/Haulin_Hearts_Bundle/
We hope this message finds you well and filled with excitement for all the incredible things happening in the world of SCS Software! Recently, we've noticed a significant increase in discussions across various platforms social media, forums, YouTube, and more speculating on our current and future projects as well as updates in development.
First and foremost, we are grateful for the enthusiasm and genuine interest our community displays in everything we do. Your passion is what makes our community the #BestCommunityEver, and we're truly grateful for your unwavering support!
However, we'd like to take a moment to address a small concern. With the growing amount of content circulating online, it's becoming increasingly important to distinguish between official information and speculation. We understand that excitement often leads to curiosity, and we love that! But to ensure you get the most accurate and reliable news, we encourage you to follow our official communication channels (Our blog,SCS Software Facebook, ETS2 Facebook, ATS Facebook,X/Twitter, Instagram, YouTube, Threads, and TikTok).
In this era of advanced technology, AI and voice-over applications, where creating believable fake news is becoming easier, we want to be proactive in ensuring that our community is well-informed. We may not always be able to react to every piece of misinformation or wild speculation. Following our verified communication channels is your guarantee to receive genuine information.
Your trust means the world to us, and we want to make sure you have the facts. So, join us on this journey follow our official channels, be a part of the conversation, and let's continue making our community the #BestCommunityEver! Thank you for being amazing, and here's to the exciting adventures ahead!
Today we are happy to share with you some more insights into the work being undertaken by our Germany Rework team! With roads & industries being amongst the most important and familiar aspects for a trucker, this blog focuses on the changes being made to the Industries & Intersections of the Rhine Region.
The Rhine-Ruhr region in Germany is often known as the industrial heartland of the country. Encompassing major cities such as Cologne, Dsseldorf, Dortmund and Duisburg, the region is characterized by its rich history and dynamic urban network along the banks of the Rhine River.
The team behind the Germany Rework wanted to reflect the importance of this area by boosting the in-game economy. To achieve this, cities such as Cologne now has six new depots for players to deliver to and from, a big change from the existing two!
You'll find a variety of industries from car factories to rail depots, scrapyards and river ports. Also new to the region is the addition of Germany's 4th busiest airport, located in Dsseldorf, which you will be able to deliver to and from. You may even spot the addition of the well-known airport SkyTrain when you visit. We hope that you will enjoy the range of new and reworked depots you will find in this region.
Like previous areas we've reworked, this entire region has been rebuilt from the ground up, which includes the road network. We also want to highlight some of the new intersections you'll come across on your travels through the Rhine Region.
One such addition is the Kreuz Kaiserberg, a spaghetti junction that is quite large and complicated. Our team has worked hard to represent this well-known intersection as best as possible within the size and scale limits of the area. We have also created more realistic junctions in the city, as these built up areas often feature a range of different intersections types to deal with high volumes of traffic.
As we continue to progress with this phase of the rework, we look forward to sharing more news on its development and the changes you can expect to see in a future free update! Until then, be sure to let us know your thoughts on the work undertaken here, as our team would love to hear from you.
Our fans always keep asking us what it is that we are working on. Why are there periods of time in our communication when we focus more on one game or the other? Creating a major map DLC is a process that takes several years from pre-production to optimization and release. We usually hesitate to start talking about a project too early. There is always the concern if we are able to manage expectations. At the same time, we feel that it is useful to give the players an insight into what we are working on. It's important for promotion as well as to get some early feedback.
Fortunately, we are now in a position where we dare to talk about a second map expansion that we currently have in development for Euro Truck Simulator 2. Yep, the ETS2 map team is now pushing in three directions, having more projects in the pipeline at the same time. In addition to the extensive rework efforts and the already announced Greece DLC, we are eager to reveal that one more map expansion is already in the early stages of production! You can start looking forward to exploring the enchanting landscapes of Northern Europe in the Nordic Horizons DLC!
With dozens of cities, scenic towns and beautiful landscapes awaiting exploration, Nordic Horizons promises an expansive and diverse gameplay experience. The DLC showcases typical Nordic architecture, featuring beautiful, often red, wooden houses, farms, and barns that add authenticity to the virtual landscape. Dive into Viking history as it weaves its way into the DLC, adding a historical touch to your journey.
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You can look forward to exploring the expansive fjords of Norway all the way to the Arctic Ocean, occasionally crossing breathtaking bridges or through underwater tunnels. The experience is elevated by the inclusion of a large number of narrow roads, offering a unique driving challenge. Keep an eye out for reindeer along the way, whose presence adds a touch of wildlife to your scenic route. Fishing villages dotted along the coast will further immerse players in the rich coastal culture.
Travel through Sweden's Norrland on the main E4 road along eastern settled regions, then journey westward onto the barren hills of the Scandinavian mountains along the Norwegian border. Along the way, you will encounter industrial areas featuring mines and paper mills, adding an extra layer of realism to your trucking adventure.
Finland's Lapland, with its dense coniferous forests to the expansive barren tundra, presents a stark contrast to the southern part of the country. The DLC emphasizes smooth roads, ensuring a zen-like driving experience for players to truly immerse themselves in the beauty of their surroundings.
In the realm of trucking, the DLC pays homage to the rich history of Scandinavia, home to iconic brands like Scania and Volvo. Truck enthusiasts will appreciate the authentic representation of the region's trucking legacy.
And let's not forget the sheer size of the DLC prepare for an extensive acreage with countless kilometres of roads to explore. Nordic Horizons will offer a seamless blend of nature, history, and trucking excitement. Get ready to embark on an unforgettable Nordic adventure!
Keep in mind that the photos you see here are a work in progress. There is still a very long road ahead of us and it may take about two years before we can release this DLC. We hope you are excited to see the whole map once it's released. Don't forget to follow us on our X/Twitter,Instagram,Facebook, andTikTok so you won't miss out on any news about the Nordic Horizons DLC or other projects. And if you haven't already, make sure to add the Nordic Horizons DLC to your Steam Wishlist. We'll see you on the road!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
In our latest episode of the SCS On The Road series, we embarked on a thrilling journey to the enchanting Scania Museum Workshop. Here, a team of talented individuals from Scania work their magic on the restoration of historical Scania trucks, and it's also home to their legendary show trucks.
We had the pleasure of getting ourselves an interview with one of the crucial people behind all this who took us for a tour through their workshop. Join us in taking a sneak peek at the legendary Scania show trucks, including the mesmerizing Svempas Blue Griffin, the captivating Chimera, the fiery Frostfire, and other awe-inspiring creations. The workshop is not just a place for restorations but a hub where skilled artisans bring to life these iconic show trucks, elevating them to the realm of breathtaking automotive artistry.
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We hope you enjoyed the tour of the Scania Museum Workshop. We owe this exclusive preview to the incredible people working at the workshop, who generously took the time to guide us through this extraordinary place. Don't forget to follow us on our social media (X/Twitter, Instagram, Facebook, and Threads) for all the latest news.
With the development of the Greece DLC in full swing, we wanted to introduce you to the hardworking team behind the creation of our next map expansion for Euro Truck Simulator 2.
We hope you will enjoy this presentation of these SCS Map Designers, and their short messages to you, our #BestCommunityEver.
Ilona
"I have been working at SCS Software since 2016. I originally started as a tester, where shortly after I moved to the position of map designer. Since then I have had the honour of working on a variety of map projects such as Italia, Beyond the Baltic Sea, Road to Black Sea and briefly on Iberia."
"For the last five years, I have been working as a producer, which includes the responsibility of making sure projects small & large are released without any major problems, as well as maintaining an overview of the company's annual plan. Among other things, my task is to build internal channels and create processes through which information reaches all our colleagues in our ever-growing company."
"Along with that, I continue to work on map DLCs on ETS2 projects such as the already mentioned Iberia, the beautiful Balkans and all ongoing reworks of older DLCs. I am currently responsible for the smooth running of the Greece DLC."
Prokop
"I started working for SCS Software almost eight years ago after working for a few years in different game development studio. I started as map designer, which ultimately led to me becoming a DLC lead after a few years. I successfully led and released two DLCs - Iberia and West Balkans. With the developments of maps becoming more and more complex every year, I recently moved to the position of technical lead, so that I can assist the Greece team and ETS2 team as a whole with all the functional technical aspects of map-making; everything from the correct implementation of new features to fixing economy problems. In turn, this helps our map designers to focus on visuals and the overall game atmosphere without the need to solve technical problems on top of their current workload."
Ernest
"I started at SCS Software in 2020 and worked my way up from junior map designer to DLC map lead. I started in Iberia and most recently helped build the massive West Balkans DLC. Working on Greece is my first project as a Lead. I mainly take care of the visual side of the map and assist our super talented and amazing mappers, so that they can work without any issues and have everything they need. Even though Greece is only one country, the humble goal of the whole team is of course to make the most impressive DLC ever released in Europe. I can't wait to show you more."
Michal
"I've been working in the map department for almost five years. I have worked on different parts of the game world since Road to the Black Sea. I have always been interested in environmental design. I love nature and architecture and enjoy finding ways to achieve the illusion of an impressive and detailed world. I believe in the value of beauty and hope that DLC Greece will once again be a little more beautiful than anything before. I wish players will enjoy discovering an interesting and unique DLC."
Libor
"When I was looking for a new job, one of my important requirements was that my work should make people happy. I honestly couldn't have imagined that the job of a Map designer would be the position that fulfilled that! I've been working for SCS Software since late 2022 and the first DLC I worked on was West Balkans. Even though I jumped into an already underway project and mainly helped in the finalization of it, it's a great feeling to hear the players' feedback and to receive positive responses to our work. I am proud to have worked on the beautiful area of Durmitor National Park in Montenegro. In the Greece DLC, I was tasked with creating the city of Ioannina and its surroundings, and I'm already looking forward to the final result. Players can look forward to a true summer vacation atmosphere."
Kristyna
"I joined SCS Software in 2020 and started working on Iberia DLC, which was then in the middle of production. Since then I have had the honour of working on all the following ETS2 DLCs. Gradually, I enjoyed more and more tasks that required fine detail work, such as gas station complexes, industrial areas, surrounding depots, settlements, small roads and obviously cities. Most recently, for the West Balkans DLC, I worked almost exclusively on Bosnia. Cities, small roads, lake vistas, valleys enclosed by rocks, it was all a joy to create on the map. In Greece, a couple of roads near the northern borders awaits me, and one more in the south winding along the coastline at the foot of the mountains. However, I will stay the longest on the island, creating a port town of Chania. I believe the Greece DLC will be amazingly rich and varied and that there is a lot to look forward to."
Klara
"I joined SCS Software in May of 2023. In this relatively short time, I have managed to meet many great colleagues and gain a lot of important experience from them. Greece is a wonderful, distinctive country full of beautiful nature and cities with a rich history. I'm happy to be part of the team working on the Greece DLC and I will try to capture all the beauty of this country as best as I can. Working in the game industry has always been a dream of mine and I am grateful to have been able to make it come true."
Johana
"I joined SCS Software only last November, so everything's still a bit new to me. However, as an art major, I knew from the start that I'll enjoy myself most while working on landscapes and rural areas - and I'm told that's exactly what I've been chosen to do for the Greece DLC! I'm excited for this project and hope I can capture the Greek nature as I would in a painting."
We hope you enjoyed meeting the team members behind the Greece DLC, who are working very hard to deliver a great map expansion. We can wait to share more of their ongoing work with you in the future. If you are excited about this upcoming DLC, be sure to add it your Steam Wishlist! Until next time, keep on truckin'.
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
In our latest SCS On The Road adventure, we ventured to the NUFAM Fair in 2023, a thrilling experience where we collaborated with Wielton to showcase our 4D motion simulator at their booth.
During our visit, we seized the opportunity to capture the essence of this renowned automotive fair in a short episode. Join us as we provide a glimpse into the vibrant atmosphere, cutting-edge innovations, and exciting developments within the industry showcased at NUFAM. But that's not all - stay tuned for a potential teaser of an upcoming update to the Wielton Trailer Pack DLC in Euro Truck Simulator!
[previewyoutube=KEBgsS133pw;full][/previewyoutube]
We hope you've relished this episode of SCS on the Road! Keep an eye out for potential future updates on the development of Wielton trailers in Euro Truck Simulator 2. In the meantime, be sure to follow us on X/Twitter, Instagram, Facebook, and Threads for all the latest news.
Since the release of Kansas for American Truck Simulator, drivers from around the world have been busy hauling deliveries across the Sunflower State. However, we understand that since that time, it's been quite a busy time with various other releases, as well as the start of our Christmas Winterland event, which has been hugely popular!
With all of this in mind, we realise it may have been a bit overwhelming for those who have limited time or had other commitments during the holiday period, such as spending with friends and family. This is why we have decided to extend both Cruising Kansas & Christmas Winterland Events! You will now have until February 5th, 23:59 UTC to complete these events. We hope this creates a more a comfortable timeframe for you to enjoy both events and earn all the available rewards.
Both these events offer players some unique in-game rewards to decorate your truck & cab with! So far over 112,000,000 miles have been completed in our Cruising Kansas event. We are so close to the community goal of 125,000,000 miles, so we hope this extension can help you reach this! Want to take part? Read more here or watch our live-stream recording below which includes lots interesting info about the event and its creation.
[previewyoutube=CwXMFg09YbI;full][/previewyoutube]
The Christmas Winterland event community goal has already reached its maximum potential, with all reward tiers unlocked, however you will still need to complete your personal goal to earn them. Please Note, The only thing that is not going to be extended is the presence of our in-game #ChristmasWinterland themed Desktop Background, which will disappear on the 15th of January at 23:59 UTC.
[previewyoutube=_2b5lCPc_T0;full][/previewyoutube]
You can find all the rules & details of the event here or watch our previous live-stream all about the event below!
We hope you enjoy both of these unique events to their fullest. Be sure to share your pictures with us on our Social Media channels using this dedicated hashtags (#ChristmasWinterland & #CruisingKansas). Until next time, keep on truckin'.
Today we are happy to share with you more news on the ongoing Switzerland rework project! Already being well known for its scenic beauty and mountainous terrain, the country offers travellers some spectacular and challenging driving routes, each of which have become legendary in their own right. One such stretch of road is the A9, which we are excited to further expand on this rework project.
The A9 is a picturesque motorway which weaves through the stunning landscapes of Switzerland. Renowned for its engineering marvels, the highway offers travellers breathtaking views of the Swiss Alps, making it not just a crucial transportation route but also a scenic journey for those exploring the country.
As part of the Switzerland Rework project, the team has completely reworked the A9 motorway from Bern and have expanded it all the way through the valley of the River Rhne, winding through the Valais Canton, which features vineyards and magnificent views. However, towards the end of the A9, drivers will find themselves travelling on a road which stands out above the rest.
Whilst truckers normally don't travel on this route due to the nature of its tight turns and inclines, it is by far one of the most famous in the region. We are of course talking about the legendary Furka Pass located on Route 19, which our rework team has also included as part of this project. The team decided that they couldn't miss this incredible stretch of road for players to experience and enjoy. We are sure you are skilled enough to safely travel and pass through this scenic yet challenging route.
As part of this rework, you'll also have the opportunity to visit reworked villages and new ones like Susten, Obergoms and Realp. You'll also find new industries along the way with too, such as a Farm and Sawmill. We hope you enjoy the work that has been undertaken in this part of the region.
We hope you enjoyed seeing another preview of the Switzerland Rework, which will come as a free update for all Euro Truck Simulator 2 owners. We look forward to sharing more inside looks on the development progress in the near future. Be sure to follow us on our Social Media pages to keep up to date with all the latest news. Until next time, keep on truckin'!
How swiftly time passes! With the year 2023 now in the rearview mirror, let's, as usual, take a moment to reflect on the journey of the past twelve months.
As we reflect on the progress of American Truck Simulator and Euro Truck Simulator 2, there's a lot to celebrate. Throughout the past year, we've introduced new map expansions, vehicles, events and features in various updates, enhancing the overall gaming experience. We're especially pleased with the strengthened partnerships with real brands, adding authenticity to our games. This collaboration made our games even more exciting in the past year, and we're eagerly looking forward to what the future holds. We believe these developments have raised the bar once again, contributing to a better gaming experience for all you truckers out there.
Make sure to check out this fantastic video that captures the journey of our games and our company throughout 2023!
[previewyoutube=0AnIdQ1A5LY;full][/previewyoutube]
We are so happy and proud to be making new content for our #BestCommunityEver! We can't wait for you to get your hands on all the new cool stuff that we will release for Euro Truck Simulator 2 and American Truck Simulator in the next year. If you are eager to get some hints of what is coming, check out our annual Christmas Special Live Stream.
Stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter,Instagram,Facebook,TikTok. We wish you a happy trucking in 2024!
As part of the ongoing Switzerland rework project, we're thrilled to introduce revamped weigh stations and viewpoints that promise an immersive and visually stunning experience for our #BestCommunityEver.
Weigh Stations
Switzerland's mountainous terrain is adorned with numerous tunnels, making it crucial to prioritize safety and vehicle conditions. To reflect this emphasis, players will now encounter weigh stations strategically placed across the Swiss map. These stations, including locations such as Saint-Maurice, Erstfeld, and Rothenbrunnen, serve as checkpoints where players will be invited to collaborate with local authorities for vehicle checks and weight verification.
Navigating through the Alps requires more than just driving skills; it demands a commitment to safety. The reworked weigh stations aim to enhance the realism of the gameplay by incorporating these essential elements, adding a layer of authenticity to your virtual trucking experience.
Viewpoints
Switzerland is a country blessed with natural beauty and iconic landmarks, and the rework ensures that players get an up-close and personal view of these stunning locations. The introduction of viewpoints at key spots, such as Geneva centre, Zurich centre, and Furka pass, allows players to pause their journey and take in the beautiful scenery.
Whether you find yourself surrounded by the majestic Alps or exploring the vibrant city centres, the viewpoints provide an opportunity to capture the essence of Switzerland. Take a moment to marvel at the source of the Rhone river, witness the dramatic Alpine peaks, and navigate the steep slopes around Furka pass. Explore the city centre of Geneva with its views of Geneva Lake, and experience the bustling heart of Zurich. As an added bonus, you will be able to find two secret viewpoints on hidden roads. But we won't spoil the locations for you!
Capturing the beauty of Switzerland is no small feat, but we've strived to do justice to the picturesque landscapes and iconic landmarks. We hope that players will appreciate the attention to detail and enjoy the immersive journey through the Swiss Alps. Keep in mind the work you see here is still a work in progress. Don't forget to follow us on our social media (X/Twitter,Instagram,Facebook,TikTok) so you won't miss out on any news. Safe travels! https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Dear #BestCommunityEver,
As the holiday spirit fills the air, it's a time to reflect on the year that has passed and spend time with those closest to us. No matter where you are in the world or how you observe this holiday season, we hope that you will find the time to take a pause and savour the joy and peace of this special time. Like many others, a majority of our ever-growing team here at SCS Software will take a short break to celebrate this festive season. We hope you don't mind us posting a little less than normal during this period!
Our offices are already filled with the spirit of the season, with the start of our most ambitious and festive World of Trucks Christmas event to date! Have you made your first journey through the portal to the magical #ChristmasWinterland yet? Join truckers from across the world in helping deliver supplies and gifts to and from this wonderland filled with holiday joy, snow and more! We invite you to join us in spreading cheer this holiday season.
As we reflect on the year 2023, we will undoubtedly think about the moments that brought us joy and those that brought us sadness. It has been a challenging year for many people around the globe, and we sincerely hope that the world will become a better place in 2024. If you're curious about what SCS Software has in store for the coming year, we recommend checking out the recording of our Special Christmas Live Stream which took place recently. It's packed with exciting news, glimpses of upcoming projects, and plenty of hints and teases from our development teams.
From all of us here at SCS Software, we wish you all a very Merry Christmas and a Happy New Year!
In the ever-evolving world of automotive innovation, we recently partnered with Renault Trucks to unveil their latest marvel - the fully electric Renault Trucks E-Tech T. For those who may have missed the buzz, here's an exclusive look into this captivating project.
Renault Trucks graciously invited us to the grand launch of the E-Tech T in Lyon, providing a front-row seat to witness the birth of this groundbreaking electric truck. Our journey extended beyond the launch event, allowing us to explore the Renault Trucks assembly and engine plants and even experience the E-Tech T firsthand.
But the excitement doesn't stop there. Renault Trucks presented an electrifying design project to a selected group of influencers, guided by specialists from Renault Trucks, LumiLor, and our very own 2D graphic designer Annie, renowned for the Echo Diamond paint job in ETS2. This team was tasked with crafting special paint jobs for the flagship E-Tech T. The final design will be chosen by communities worldwide, including our dear #BestCommunityEver, through a special voting event from the 15th to the 25th of December.
This unique paint job will come to life for the first time ever on a truck with LumiLor technology - a cutting-edge method that allows layers of color on any surface to be illuminated by small electric impulses. This innovation creates a captivating display, lighting up different parts of the paint job and more.
[previewyoutube=X-hMphXMft8;full][/previewyoutube]
We are thrilled and honored that our game, community, talented artists, and established reputation in the automotive industry led to an exclusive partnership invitation like this. To seize this opportunity to travel to Lyon, we also recorded some more behind-the-scenes episodes of SCS On The Road for you, our SFX crew captured sounds during test rides of the new E-Tech T and the vehicle team took reference photos of the truck.
Now, we invite our #BestCommunityEver to join the next phase of this exciting project. Vote to choose the final design for the LumiLor-painted E-Tech T. You can choose either the beautiful Diamond Echo or the epic Lightning Bolt design both of which you can see below! More information including the video of behind-the-scenes of making these designs can be found on the voting site.
By taking part in the vote, you get a chance to win fantastic prizes, including SCS Software and Renault Trucks merch, along with the exclusive Thrustmaster T248 Steering Wheel + Pedals bundle.
As a special holiday treat, we've compiled an exclusive SCS On The Road episode, offering you behind-the-scenes glimpses of our trip to Renault Trucks. It's our way of sharing bonus content exclusively made for our incredible community.
[previewyoutube=FMiElfGI1b0;full][/previewyoutube]
Don't miss your chance - cast your vote, enjoy the bonus content, and get ready for the next chapter in this electrifying adventure with Renault Trucks! Stay connected as this electrifying project unfolds. Updates, not only about this groundbreaking venture but also more exciting news, are coming your way soon onour social media channels (X/Twitter,Instagram,Facebook,TikTok).
https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
There is a story, Ive been told,
About a place thats very old,
A place that only few have seen,
A place where you have never been.
And in this land, Ill have you know,
It seems to always ever snow.
There must be something in the air,
A kind of magic everywhere.
Theres fun and laughter to be had,
And no one there is ever sad,
Especially with the time at hand!
Behold, its Christmas Winterland!
With finest arts and crafts to make,
And choccy goodies all to bake,
With mountain ranges all around
And festive markets to be found.
Its to this land that we must haul,
And bring supplies for one and all.
And dont forget the Northstar post,
Where Christmas cards are sent the most.
So, how on earth do you get there?
Well, not by land and not by air.
Instead you need to give a hand
And load supplies to Winterland.
Then once youre ready for the ride
And offering your help with pride,
A snowy portal will appear.
Just look around, youll find it near.
Then drive to it, and dont delay
Now park inside, then on your way!
Once you arrive, explore, have fun.
Its Winterland for everyone.
But wait, no wait, I tell you more,
And for this task I do implore,
That this is only half of it
And now here comes the greatest bit.
That to this land youll venture forth,
Yes to this land, its in the north,
But back youll go with gift packs bound
For all the homeland cities found.
Ah, found you say, but found oh where?
Well, through the portal if you dare,
With cargo destination known,
Else leave it to the portals own.
Then once youre back, with gift packs done,
Youll help to spread more snowy fun!
But not just fun, a legend grand,
Of magic Christmas Winterland!
So, haul for one and one for haul
And Very Merry Christmas All!
Its that special time of year again, but this time weve sprinkled a little magic around and we are delighted to offer to you something that has never been seen before, something unprecedented, and weve been working on it for a very long time. To our #BestCommunityEver, we give you our Christmas Winterland event for Euro Truck Simulator 2 and American Truck Simulator!
Join us to explore the fun and festivities of Christmas like never before as you embark on a magical journey to Christmas Winterland and deliver supplies and gift packs across the world! For this event, we challenge the community to get 200 Snowflakes awarded to cities across all trucking territories for each of the five tiers. As tier rewards, players will receive specially crafted cabin items, each representing one of the five festive depots within Winterland!
[previewyoutube=JwwaIdIiWfY;full][/previewyoutube]
Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.
Weve also created a special #ChristmasWinterland event Desktop Background Theme this year, and we like to think it sends a clear message for how to find some fun this Christmas, follow the sign post, we hope you enjoy it! It will be there for the duration of the event to raise event awareness and share the Christmas spirit for you!
Also, pencil in the 19th of December, from 18:00 CET, for our annual Christmas Stream featuring Pavel ebor! There will be some giveaways, and plenty of interesting updates as usual, there might even be some teasers for new stuff, but for sure there will be loads of fun with a touch of SCS magic! The stream will take place on our Twitch channel, so don't miss it!
Christmas Winterland Event Rules:
Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to deliver supplies and gift packs to and from Christmas Winterland using as many cities as possible. There are 5 different depots in Winterland for all deliveries, to and from, they are: [olist]
Rewards
- Personal: Your contribution of 15 or more deliveries to or from the 5 Christmas Winterland depots will gain you:
- A special World of Trucks Achievement.
- A stunningly beautiful, Winterland truck paint job
- Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the 5 amazing depots within Christmas Winterland, so let's haul!
Christmas Winterland directions
Access to Winterland is available using a portal, which materialises after you've accepted any event cargo. Find it on the map and navigate to it. Look for the sparkles! When leaving Winterland through a portal, you can either deliver a cargo to it's destination, or travel to a random city for a new job to Winterland. Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday, the 14th of January at 23:59 UTC. As always, we look forward to hearing about your Christmas Winterland adventure this year, and wed sure love to see more photos from you while you are achieving your goals and receiving your well-earned rewards this special season of giving. Share your screenshots and videos with us using the hashtag #ChristmasWinterland on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles and we will share our favourite ones.
We are happy to announce that the 1.49 update for Euro Truck Simulator 2 has been released and is now available on Steam. This update contains bug fixes, changes and new content, which are featured below, so we recommend having a read!
We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta period. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.
[previewyoutube=QqPratC4Htk;full][/previewyoutube]
HDR Skyboxes, Moon and New Weather Effects
First and foremost, after many requests, we've added the Moon (back) to our night sky! It's a subtle but remarkable touch that adds an extra layer of realism and wonder to your virtual trucking adventures. Curiously, it's worth mentioning that what might appear as a simple addition the Moon has posed some significant challenges for some time. Integrating the Moon into the night sky has required casting, rendering and calculating lunar light, proper phases, managing reflections in water bodies, dealing with wet roads, and addressing mirror effects, among other things.
In addition to that, we've also reimagined the night sky, introducing dynamic stars that gently twinkle, enhancing the overall authenticity of the night-time experience.
We are also happy to share that skyboxes will now be High Dynamic Range (HDR), which means that there will be richer, more vibrant colors in the skies and our weather visual effects have also received an upgrade. Thunderstorms now include visible lightning, offering a more immersive experience. And make sure to keep an eye on the night sky in certain regions, you might be pleasantly surprised with what you will notice.
To sum it all up, weve also prepared a special video for you showcasing all of these changes. Its definitely worth checking it out along with the dedicated blog post we published previously! [previewyoutube=A5QxMstGYzk;full][/previewyoutube]
Used Truck Dealers
We're also happy to introduce another highly requested feature. Used Trucks will be now available immediately in the main menu taking you to a selection of trucks that are more budget-friendly compared to brand new vehicles. However, these used trucks come with some mileage and wear, which is indicated by their star rating and a separate window that provides a detailed breakdown of the damage to various parts.
One of the most significant changes coming along with this feature is the enhanced damage and repair system. In the past, our approach was very simplistic - individual parts would accumulate damage, represented as a percentage, and you could repair them, resetting the percentage to zero. However, with the 1.49 update, parts will accumulate three types of damage
- Damage: This type of damage can be fixed by standard repairs, just as before.
- Parts Wear: When components accumulate significant wear and tear, you'll want to replace them.
- Permanent Wear: The permanent wear represents systemic aging and wear across the whole vehicle. It can only be nullified by Total Restoration of the entire vehicle. This is a more expensive procedure, but it's the only way to bring your truck and trailer back to pristine condition.
With the improved damage system comes enhanced control over vehicle maintenance. You can now make informed choices about which parts to repair or replace based on your judgment. Alternatively, you have the option to seek professional advice for the best repair strategy for your truck or trailer. Happy (used) trucking!
Keybind Modifiers
Another highly requested feature coming with 1.49 is the introduction of Keybind Modifiers! When previously creating a new bind in the menu, you could only assign a single key for an action. With the 1.49 update, you will now have the option to use a combination of the key and modifiers to bind an action. For example, you can now assign Shift + L to turn your lights if you so wish!
This opens up a whole new world of key bind combinations for you to use, allowing for more binding options, but that's not all! You will also now have the options to bind short press and long press key. Holding the key down will be recognised as a long press, and pressing a button as normal will be seen as a short press.
Keyboards aren't the only peripheral taking advantage of this change. Controllers will also be able use this new feature!
Automatic Headlights
Another new feature which we are happy to introduce to this update is the option of Automatic Headlights. It is a relatively straightforward feature, that turns on your headlights when the ambient light around the truck falls bellow a certain threshold. If the option is toggled, your light switch position for parking lights is replaced by automatic lights, so you can still turn your lights off or force your headlights on with the other switch positions. We have also introduced the addition of Automatic High Beams. This feature will temporally disable your high beams when there is a vehicle in front of you (both in your lane or oncoming) and turns them back on when the vehicle is far enough away. These automatic high beams are enabled if you flip the high beam switch and either your automatic headlights are turned on or you turned your headlights on manually (in case of automatic headlights option toggled off, high beams only work when headlights are manually enabled). We hope you enjoy this simple, yet useful feature for when you are travelling on the road!
Changelog
Visual
- HDR Skyboxes, Moon and New Weather Effects
- Automatic Headlights
- Used Truck Dealers
- Keybind Modifiers
Today, we're excited to present to you a first of its kind for Euro Truck Simulator 2. Setting the standard for the future of distribution, safety, and innovation, we are happy to officially announce the arrival of the DAF XD. Now available at your nearest in-game DAF Trucks Dealership, with a variety of customization options!
[previewyoutube=sjm4vy_wTEg;full][/previewyoutube]
The DAF XD truck represents a new generation of distribution and vocational vehicles. From its aerodynamic features enhancing fuel efficiency to the advanced safety systems ensuring a secure journey, it is the ideal choice for your next regional delivery on the road.
It features a compact yet comfortable and spacious cab, with great visibility thanks to features such as the Kerb view window, the DAF Vision System, low belt lines and a large windscreen. The DAF XD also has an optional foldable cinema seat and the very first day cab back window in ETS2!
Ready to get trucking? The DAF XD arrives in-game with a selected choice of configurations and customizations. Which includes:
- 3 Cabin Options: Daycab, Sleeper, Sleeper High.
- 3 Day Cab Chassis options: FT (4x2), FTN (6x2), FTT (6x4).
- 5 Sleeper Chassis options: FT (4x2), FTG (6x2), FTS (6x2), FTN (6x2), FTT (6x4).
- 5 Engine options ranging from 299 to 449hp.
- 4 transmissions options with 12 speeds
You can also find a range of interior and exterior customizations available for the DAF XD too. This includes:
- 3 Interior Trims (Hexagon, Argenta, Natura)
- Optional 'Robust Bumper'
- "International Truck of the Year 2023" badges
- Choice of Roof Deflectors for various trailer heights
- "Start the Future" Dumper Trailer Paintjob
- Optional foldable cinema seats
- A variety of other customization points for both the interior and exterior of the DAF XD.
We look forward to seeing how you customize your truck. Share your first journey with us and DAF Trucks on Twitter/X, Instagram, and Facebook using the hashtag #DAFXD and we'll be sure to share our favourites!
We'd like to once again give a massive thank you to our friends at DAF Trucks for making this addition possible! If you'd like to try out the DAF XD in Euro Truck Simulator 2 with a full motion simulator, and you happen to be near Lyon, France, then be sure to swing by the DAF Trucks Booth at the SOLUTRANS exhibition. The team would be more than happy to welcome you and let you have a drive. Read more about this expo on a recent blogpost.
It's time to Start the Future with the DAF XD! Now available as a free update for all owners of Euro Truck Simulator 2. We hope you enjoy trucking on the road with this new and exciting addition. We look forward to seeing you on the road. https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/?l=czech
This years edition of the annual Steam Awards has begun and the nominations are open, along with the Steam Autumn Sale. We will always remember with pride the honor of Euro Truck Simulator 2 winning in two categories during the very first Steam Awards back in 2016. It would be a dream come true for all our developers working on ETS2 or ATS to see any of our games being nominated for this year's awards finals once again. Over the past years, we continuously supported our games with updates and regular new content. We still have several big and smaller features, exciting and brand-new projects in development, along with a few map expansions and several new vehicles. We are always trying our best to transition the passion of our teams for our titles into the in-game environment and we cant wait to show you everything weve been cooking on for you. Because of our ongoing development, you will be able to nominate both Euro Truck Simulator 2 and American Truck Simulator for the 'Labor of Love' category which is dedicated to games that are constantly evolving with new additions. If you like our games and the love we keep bringing for them - giving us your vote in this category would be a perfect way to express that you are a member of the #BestCommunityEver! Thank you so much!
We're thrilled to announce that we are going to partner up with DAF Trucks at this year's SOLUTRANS expo in Lyon, France! Join us at DAF's booth, where we'll be showcasing our cutting-edge 4D motion seat.
But that's not all - get ready for an exclusive experience as we'll have a demo version of Euro Truck Simulator 2 on our 4D motion seat featuring something entirely new. Be among the first to witness and try it out!
SOLUTRANS isn't your typical expo - it's the heartbeat of innovation in the transport industry. This international trade fair showcases cutting-edge technologies, sustainable solutions, and the latest trends in road and urban transport. From heavy-duty vehicles to electric mobility, SOLUTRANS is where the future of transportation takes centre stage, bringing together industry leaders, experts, and enthusiasts to drive innovation in the sector.
We've got a clear mission: to show that our games are a phenomenon that the transportation industry should not overlook. We'll also be taking lots of pictures of vehicle details for future reference and, most importantly, having meetings with multiple representatives of great brands of the automotive industry. We are also going to record special episodes of SCS On The Road during the expo, providing a behind-the-scenes look at the event.
It's an event you won't want to miss, so mark your calendars and make sure to swing by DAF's booth to experience our great 4D motion seat and get a glimpse of the exclusive demo version of ETS2!Keep in mind to check out our social media profiles (X/Twitter,Instagram,Facebook,TikTok) and give them a follow to stay in touch with the latest news!
Following the recent release of the West Balkans DLC for Euro Truck Simulator 2, we've been flooded with a lot of feedback echoing from every direction. It warms our hearts to see the load of screenshots and videos on various social media platforms, showcasing the adventures of the #BestCommunityEver, along with the invaluable experiences of content creators. We relish both positive sentiments and constructive critique.
Today, we're excited to share glimpses of this feedback, starting with the visual feast of screenshots and videos that have overflowed our social media channels. The tales of our #BestCommunityEver members on the roads of the West Balkans continue to captivate us, and we've made a habit of sharing your posts internally. Keep those screenshots and videos coming by tagging us on our social media X/Twitter, Instagram, Facebook,and Tiktok.
[previewyoutube=im7DWI3W5Bk;full][/previewyoutube]
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The Steam Page for West Balkans is buzzing with positive vibes, thanks to the numerous glowing reviews it has received. A heartfelt thank you to everyone who took a moment to leave a review or provide constructive feedback about the West Balkans! Here are a few highlights. If you wish to contribute your own review, feel free to do so on the West Balkans Steam Store Page.
Our latest DLC has also managed to catch the eye of some official press coverage, for example, the Soda Game portal which gave it a great review! If you're not sure about adding West Balkans to your Euro Truck Simulator 2 map, check out the full article.
In addition, we reached out to some of your beloved content creators, who have been tirelessly recording and streaming their trucking adventures in the new map expansion. A big shoutout to these creators for sharing their insights, and allowing us to relay them to our blog readers.
"One year ago I started playing Euro Truck Simulator and since then I have been waiting for this DLC and finally its here! The new West Balkan DLC is amazing and I was excited to be driving in all the new countries. The cities that you can drive through are really well-made, and there is a lot of them! The DLC contains a lot of beautiful scenery and nice details. I really enjoyed exploring the different landmarks. I have been stopping at the viewpoints just to watch them in both day- and nighttime, which I need to confess has made me need to go a bit over the speed limit to deliver my cargo in time afterwards. I love to travel in real life, and I've been fortunate enough to visit some of the places featured in this DLC. I can wholeheartedly attest that the developers have done an outstanding job capturing the essence and appearance of these locations." - SWE_Beforewefall.
"The Western Balkans is an amazing DLC. The development team has once again managed to surpass themselves. Each of the eight countries has its own atmosphere and captures its unique character, as it is in real life. Special attention should be given to the stunning detail of the roads and, especially, the cities. The capital of Albania will linger in my heart for a long time, and I will return there again and again. The coastal cities will instantly immerse you in an atmosphere of relaxation and leisure. For those who enjoy challenging parking, there are a couple of places where you need to demonstrate all your previously accumulated experience. In a word, the Balkans are my love!" - TheAlive55.
"Whether it was the sea views from the highways in Croatia, the winding roads in Montenegro or exploring cities like Tirana and Sarajevo, there was always something to look at. I really enjoyed exploring the various secret roads, where in many places it was a real challenge to drive with a semi-trailer. My absolute favourite location is the road to the Crno Drvo warehouse - north of Niki in Montenegro. This location may look ordinary on the map, but the drive up here literally took my breath away. A winding road overlooking the mountains, with a river running along the road. With a view like that, it's hard to keep your eyes on the road. I enjoyed every single moment of exploring the new West Balkans DLC. Thank you SCS Software for the opportunity to check out this new content as part of Early Access." - Gamekeepers_cz.
"West Balkans is a DLC you have to get without hesitation! For our community, it was an exciting moment to drive through Serbia, the country of origin of our team. We really enjoyed taking photos on the coloured bridge to Belgrade. You will also find some really challenging hidden roads and some other amazing places between the mountains and the sea. Some of the smaller gas stations are perfect for chilling around and taking some photos for your album. I had fun playing solo and doing some heavy cargo deliveries on challenging roads with two pilot drivers helping me. Thank you SCS Software for including me in the early access. I enjoyed sharing this new content with my community." - SRB_Yolas.
And lastly, we want to express our sheer awe at the collective power of the #BestCommunityEver. To celebrate the DLC release, we initiated a World of Trucks event with a community goal of driving 300,000,000 kilometres while delivering cargo to or from any city in the West Balkans and/or Road to the Black Sea DLC. Astonishingly, you've surpassed this goal in less than two weeks. Kudos! Just a gentle reminder, you still have until December 19th at 23:59 UTC to claim your personal rewards, detailed in the dedicated blog post.
In conclusion, we want to reiterate our gratitude for the overall feedback and extend a humble bow before the monumental support. Our developers pour their passion into game design, and witnessing it resonate through such incredible feedback is truly heartening. Thank you all immensely!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Today marks the beginning of Czech & Slovak Games Week, an annual event that celebrates games created by studios based in the countries of Czechia and Slovakia. Our studio has been around for over 25 years, witnessing the major growth of the local games industry. During our humble beginnings, there were less than than a hundred individuals creating games on a professional basis in our countries. These days, well over 2,000 people in the region are making a living creating games, and making quite an impact on the global gaming scene. What a ride it has been!
We may not be the oldest studio, but we are proud to be a part of this growth from the early years, and we are honoured to partner up with so many fantastic and creative studios during this week-long celebration.
Many of the games participating will be celebrating by offering cool discounts on Steam and any platforms where players can find them. Unfortunately, we used up our available discount slot recently on the launch of the West Balkans DLC, and we will only be able to do a promotional sale around the time of the Kansas DLC launch (wink wink). Still, we wanted to support the CZ & SK Games week in some way on Steam and give the people exploring the vast offering of locally produced games a bargain to try our titles as well; Or to catch up, in case they already own one of our flagship truck simulators, but were looking for an excuse to try the other one. We have found a working solution on Steam - a dedicated bundle may do just the trick! We are aware that most of our readers probably know our games in and out, but it may still be a good way of growing our fanbase.
[Check out the Czech & Slovak Games Week Bundle here]
One part of Czech & Slovak Games Week that always stands out is the unique and beautiful artwork that accompanies it. Anna Vokov, one of our talented 2D artists, continues to be the main driving force behind the creation of these wonderful designs. We spoke with her to learn more about the process on creating artwork for such an event.
"This is the fourth year I've volunteered to create artwork for the event, and I feel like with each year I continue to challenge myself more and more in terms of the art's vision and composition." Annie explains "It's always my job to design everything, from start to finish, which is a very challenging job and a huge responsibility, but to see it done, see the event up and running, is such a rewarding feeling. I'm very proud of what we've accomplished together with my teammates at GDACZ."
"The theme I've chosen for this year's event is "togetherness". Czechia and Slovakia have a very warm relationship and I wanted to represent it in the artwork. The two characters - a Czech girl and a Slovak boy - play through a platformer together to reach a common goal, while munching on some popular local snacks. The platformer itself also pictures various landmarks from both Czechia and Slovakia. I really wanted the artwork to have an educational impact as well - it tells you a little about the culture of both countries."
"The cover art took around 30 hours to design, sketch, outline, colour, and polish. The details and clean, intricate lines are mostly to blame. I did most of the work on my iPad, which I like to take to cafs for a little change of scenery. And no, I really don't wanna think about the cost of all the large Starbucks coffees I had to consume to get it done!"
We are proud of the work Anna undertakes in her own time for this special event! The Czech & Slovak Games Week takes place between November 13th and November 20th and features a number of discounts for locally created games across a multitude of platforms, along with digital events and online streams. We urge you to check it out for yourself! You can find the Czech & Slovak Games Week Steam page right here.
In this episode of SCS on the Road, our journey took us to Burtenbach, Germany, where we met Kevin - a living testament to the seamless blend of virtual passion and professional reality. Kevin, an avid Euro Truck Simulator 2 player, now serves as an IT professional at Kgel Trailer, and his story unfolds as a testament to the unexpected turns life can take.
Our primary aim during this visit was to capture the essence of Kgel Trailer so we could accurately transfer them to the world of Euro Truck Simulator 2. Kevin showed us around and walked us through his remarkable transformation from enthusiast to professional. His transition from navigating digital landscapes to optimizing real-world IT solutions for trailers is a great example of the unexpected turns life can take within the gaming industry.
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We hope you've enjoyed this episode of SCS on the Road! Let us know how you liked it in the comments below. Stay tuned for the next episode! Until then, make sure to follow us on X/Twitter,Instagram,FacebookandTikTok.
As we bid farewell to the month of October, it's time to conclude the #Pinktober2023 campaign for this year. Let's take a look at its impact and success.
Over the entire month, we were dedicated to raising awareness about breast cancer. Whether through our live streams on Twitch or the reminders on our social media, we aimed to keep our community informed. A heartfelt thank you to everyone who participated in this year's campaign, whether by tuning in to our broadcasts or sharing kind messages on social media using the special paint jobs from the DLCs. These seemingly small steps play a crucial role in the ongoing battle against this dangerous disease.
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Thanks to the incredible support from the #BestCommunityEver, the total amount raised from the sales of the Pink Ribbon paint job packs is a staggering 55,000 USD! This sum is truly remarkable, and we extend our gratitude to each and every one of you. We believe that contributing the entire amount to the Alliance of Women with Breast Cancer will make a significant difference to those in need.
However, let's not forget that supporting such causes can be a year-round commitment. While donations are crucial, there are various ways to join the fight. Spreading awareness and reminding your loved ones about the importance of regular health checks matter the most. Our health should always be a top priority, and these are messages we should all keep in mind.
A heartfelt thank you for your unwavering effort and support!
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
Today, we are happy to share with you that the 1.49 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.49 Open Beta has in store.
HDR Skyboxes, Moon and New Weather Effects
First and foremost, after many requests, we've added the Moon (back) to our night sky! It's a subtle but remarkable touch that adds an extra layer of realism and wonder to your virtual trucking adventures. Curiously, it's worth mentioning that what might appear as a simple addition the Moon has posed some significant challenges for some time. Integrating the Moon into the night sky has required casting, rendering, and calculating lunar light, managing reflections in water bodies, dealing with wet roads, and addressing mirror effects, among other things.
In addition to that, we've also reimagined the night sky, introducing dynamic stars that gently twinkle, enhancing the overall authenticity of the night-time experience.
We are also happy to share that skyboxes will now be High Dynamic Range (HDR), which means that there will be richer, more vibrant colors in the skies and our weather visual effects have also received an upgrade. Thunderstorms now include visible lightning, offering a more immersive experience. And make sure to keep an eye on the night sky in certain regions, you might be pleasantly surprised with what you will notice.
To sum it all up, weve also prepared a special video for you showcasing all of these changes. Its definitely worth checking it out along with the dedicated blog post we published previously!
[previewyoutube=A5QxMstGYzk;full][/previewyoutube]
Used Truck Dealers
We're also happy to introduce another highly requested feature. Used Trucks will be now available immediately in the main menu taking you to a selection of trucks that are more budget-friendly compared to brand new vehicles. However, these used trucks come with some mileage and wear, which is indicated by their star rating and a separate window that provides a detailed breakdown of the damage to various parts.
One of the most significant changes coming along with this feature is the enhanced damage and repair system. In the past, our approach was very simplistic - individual parts would accumulate damage, represented as a percentage, and you could repair them, resetting the percentage to zero. However, with the 1.49 update, parts will accumulate three types of damage
- Damage: This type of damage can be fixed by standard repairs, just as before.
- Parts Wear: When components accumulate significant wear and tear, you'll want to replace them.
- Permanent Wear: The permanent wear represents systemic aging and wear across the whole vehicle. It can only be nullified by Total Restoration of the entire vehicle. This is a more expensive procedure, but it's the only way to bring your truck and trailer back to pristine condition.
With the improved damage system comes enhanced control over vehicle maintenance. You can now make informed choices about which parts to repair or replace based on your judgment. Alternatively, you have the option to seek professional advice for the best repair strategy for your truck or trailer. We'd love to hear your feedback about this new addition on our official forums. Happy (used) trucking!
Keybind Modifiers
Another highly requested feature coming with 1.49 is the introduction of Keybind Modifiers! When previously creating a new bind in the menu, you could only assign a single key for an action. With the 1.49 update, you will now have the option to use a combination of the key and modifiers to bind an action. For example, you can now assign Shift + L to turn your lights if you so wish!
This opens up a whole new world of key bind combinations for you to use, allowing for more binding options, but that's not all! You will also now have the options to bind short press and long press key. Holding the key down will be recognised as a long press, and pressing a button as normal will be seen as a short press.
Keyboards aren't the only peripheral taking advantage of this change. Controllers will also be able use this new feature! We look forward to hearing your feedback on this new change!
Changelog
Visual
- HDR Skyboxes, Moon and New Weather Effects
Other
- Used Truck Dealers
- Keybind Modifiers
We bet a few of you have been wondering over the past couple of days about the next move in our Euro Truck Simulator 2 adventure. Well, the suspense is over because today, we're thrilled to declare the official kickoff of our upcoming DLC endeavour. Brace yourselves, as this time, the routes will guide you through the captivating landscapes of Greece!
Get ready for the breathtaking beauty of Greece, as the DLC not only unveils the captivating landscapes of inland Greece but also invites truckers to explore the charm of some islands, with approximately 14 cities waiting to be discovered. Imagine cruising through picturesque villages, winding roads, and iconic landmarks that mirror the rich tapestry of Greek culture. The allure doesn't end there - Greece introduces a fresh dimension to your trucking adventures with the addition of hotel complexes and vibrant cotton farms as new depots. As a trucker, get ready to be captivated by the allure of Greece, a destination that transcends the ordinary and promises an unforgettable journey through the sun-kissed coastline and cultural wonders of this Mediterranean gem.
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Unlike the conventional timeline, where pre-production typically takes almost a year prior to actual production, Greece is shaking things up by embracing a faster pre-production phase. This fills the development process with a boost of speed and excitement.
Get ready for a bunch of exciting new stuff that this country has in store. Be it in terms of industry, nature, landmarks, road networks, or loads of other intriguing content!
If you're pumped up about this fresh addition to the Euro Truck Simulator 2, swing by the Steam page and add it to your Steam Wishlist. It would mean the world to us, and we'd be incredibly grateful! Also, stay tuned for any updates on this upcoming DLC, whether it's here on the blog, on our social media profiles (X/Twitter,Instagram,Facebookand TikTok), or by subscribing to our newsletter. We've got a bunch of exciting topics in the works, and we're eager to share them with you as soon as possible. Until then, catch you on the road!
https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
TIRSAN, a company based in Trkiye, has been a top player in producing trailers for businesses for more than 46 years. They're a favourite among logistics customers because they genuinely care about customer satisfaction with their quality work and tireless support. Today, we are glad to officially announce that the TIRSAN Trailer Pack DLC has been released for Euro Truck Simulator 2!
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After a collaboration that started over a year ago, we want to express our gratitude to TIRSAN, as their representatives have been amazing while working with us on bringing their trailers to life in the virtual world. Whether it is sharing data, giving feedback, or answering our questions, they've truly been able to uphold their reputation.
The content of this DLC includes the following:
- TIRSAN SCS Multiride : Curtainsider
- TIRSAN SRI: Reefer
- TIRSAN SKS: Tipper
- TIRSAN SPL: Platform with sideboards
- TIRSAN SGH: 40 feet Container Carrier
- TIRSAN SHF: 20 feet Container Carrier
- Optional parts & accessories
With many customization options, we are sure you will be exploring them in the in-game service for a while! But once you set out on the road with your beautiful new TIRSAN trailer, make sure to share your videos or screenshots with us over social media while tagging our profile (X/Twitter, Instagram, Facebook, TikTok) and using the hashtag #TirsanTrailers. We always love going over your feedback and well be keeping an eye out. https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/
Among other changes coming for Euro Truck Simulator 2 and American Truck Simulator in the 1.49 update, there will be a fairly big feature that will bring a few tweaks that are important to the immersion of the virtual trucking experience. Today, well showcase the Used Truck Dealers!
Used Trucks will be available immediately in the main menu taking you to a selection of trucks that are more budget-friendly compared to brand new vehicles. However, these used trucks come with some mileage and wear, which is indicated by their star rating and a separate window that provides a detailed breakdown of the damage to various parts.
This feature provides an excellent opportunity for players to own a truck without breaking the bank. It's particularly ideal for newcomers who want to hit the road without a hefty investment, while it also adds an extra layer of challenge for experienced players.
One of the most significant changes coming along with this feature is the enhanced damage and repair system. In the past, individual parts would accumulate damage, represented as a percentage, and you could repair them. However, with the 1.49 update, parts will be categorized into three types of damage:
Damage: This type of damage can be fixed by standard repairs, just as before.
Parts Wear: For components showing wear and tear, you'll need to replace them.
Permanent Wear: Parts with permanent wear can only be restored by Total Restoration of the entire vehicle. This is a more expensive procedure, but it's the only way to bring your truck and trailer back to pristine condition.
With the improved damage system comes enhanced control over vehicle maintenance. You can now make informed choices about which parts to repair or replace based on your judgment. Alternatively, you have the option to seek professional advice for the best repair strategy for your truck or trailer.
We cant wait for you to get your hands on this new feature and provide us with your feedback. For more information regarding when this update will be available make sure to give our social media a follow (X/Twitter, Instagram, Facebook, TikTok) and stay in touch with all the latest news.
In the 1.49 update for both Euro Truck Simulator 2 and American Truck Simulator, we're excited to introduce a range of enhancements that will further improve your virtual trucking experience. Lets take a look at the visual additions that await you on your journeys.
First and foremost, after many requests, we've added the Moon to our night sky! It's a subtle but remarkable touch that adds an extra layer of realism and wonder to your virtual trucking adventures. Curiously, it's worth mentioning that what might appear as a simple addition the Moon has posed some significant challenges for some time. Integrating the Moon into the night sky has required casting, rendering, and calculating lunar light, managing reflections in water bodies, dealing with wet roads, and addressing mirror effects, among other things. However, we're delighted that we've finally been able to incorporate something as fundamental as the Moon into our in-game night sky.
In addition to that, we've also reimagined the night sky, introducing dynamic stars that gently twinkle, enhancing the overall authenticity of the night-time experience.
Finally, the skyboxes will now be High Dynamic Range (HDR), which means there will be richer, more vibrant colours in the skies and our weather visual effects have also received an upgrade. Thunderstorms now include visible lightning, offering a more immersive experience. And make sure to keep an eye on the night sky in certain regions, you might be pleasantly surprised with what you will notice.
To sum it all up, weve also prepared a special video for you showcasing all of these changes. Its definitely worth checking out!
[previewyoutube=A5QxMstGYzk;full][/previewyoutube]
With these additions, the 1.49 update aims to enhance the realism and beauty of your trucking world, promising a more enchanting and immersive journey. We have more changes to present to you in the near future, so make sure to give us a follow on social media (X/Twitter,Instagram,Facebook,TikTok) to always be notified of any news.
We have some news for you, #BestCommunityEver! An exciting development is on the horizon. A new, yet-to-be-named truck, has been spotted navigating the tight city roads with remarkable ease.
What makes it stand out? Well, it's a perfect fit for regional deliveries, yet it can take on longer highway stretches - a unique combination that has piqued our interest. This versatile truck seems to effortlessly master the challenges of liveable cities, smoothly manoeuvring through narrow streets and busy intersections. However, its capabilities extend beyond the city limits. Reports suggest that the same truck excels on the open highway, defying expectations with its adaptability to different terrains.
One noteworthy feature is the cabin, which looks to be exceptionally spacious and provides astounding direct vision. It surely provides a surprisingly roomy and relaxing environment for those extended journeys.
The anticipation surrounding this new arrival is building, and for good reason. Stay tuned for further updates as we unravel the mysteries behind this city-savvy, highway-ready marvel. Follow us on our social media channels: X/Twitter,Instagram,Facebook,TikTok.
Welcome one and all, to another Happy Hauloween World of Trucks event! The fun will start tomorrow, Tuesday 24th October...
So once again lets grab our keys
To start our rigs. And, if you please,
Be sure to wear your jazzy shoes
To dance a jig of spooky blues.
Because tonights a special ball,
With bone and skull, and laughter all!
And, dont forget to wear a hat,
And OH, be careful of the cat.
It might just cross your path tonight
To grab a yummy nibble-bite.
For Hauloween is in the air,
And theres no time to flee nor dare
To hide away from all the treats
That wait for you, but not to eat,
NO, they must be hauled, delivered quick,
Then parked away, now thats the trick!
We are once again inviting you, our #BestCommunityEver, to join us in celebrating Halloween by delivering more delicious Halloween Treats across all trucking territories this time we are pushing for 1,000,000 deliveries in total! Our incredibly creative artists have come up with a brand new, wonderfully spooky yet jazzy, Halloween themed trailer that will carry your special event cargo.
Your #HappyHauloween also brings you a cool new desktop theme that will match our celebrations for the event duration we really hope you like it!
Your personal goal is to complete 13 deliveries of our Halloween Treats cargo, and there are some fantastic event specific rewards to be had, including a World of Trucks Achievement. All jobs for the event will be 100Km each (62.1 mile) or more, and don't forget to check out the rules.
Rules
Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 1,000,000 deliveries of Halloween Treats cargo, from any city in any trucking territory. When a player completes 13 deliveries of Halloween Treats cargo across any trucking territories in either game, it will complete their personal goal.
Rewards
Personal: Players that complete 13 or more deliveries of Halloween Treats cargo will gain a unique World of Trucks Achievement as well as cute, and purrfectly fluffy, Count Catula Plush cabin item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.
Community: When the community goal of achieving 1,000,000 deliveries of Halloween Treats cargo from any city is met and if the player has also achieved their personal goal, then they will receive a creepy, but cuddly, Spooky Spider hanging toy as a Steam inventory item for their cabin.
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Tuesday the 14th of November at 23:59 UTC. This years event is going to be full of spooky fun, for both American Truck Simulator and Euro Truck Simulator 2, with deliveries counted in both games. You can even take part in the celebrations across both sides of the Atlantic, so we look forward to seeing all your pics on our X/Twitter, Instagram and Facebook profiles and we will share our favourite ones.
Embark on our latest journey where the newest episode of the SCS On The Road video series takes you back to Wielu, Poland. Join us for an exclusive tour behind-the-scenes look of what we were up to with Wielton Trailers.
Our journey had a clear mission: to gather all the necessary bits of reference material that our vehicle department team needed. This material was crucial for them to create accurate models of Wielton trailers, ensuring attention to detail and precision in their work. Additionally, we filmed a captivating marketing video right at the core of the factory which you would have seen here. Be sure to catch every moment of this behind-the-scenes footage!
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We hope you've enjoyed this peek behind the curtains at the Wielton factory as much as we did! Let us know how you liked it in the comments below. Stay tuned for the next episode! Until then, make sure to follow us on X/Twitter, Instagram, Facebook and TikTok.
https://store.steampowered.com/app/2455690/Euro_Truck_Simulator_2__Wielton_Trailer_Pack/
Rev up your engines and hit the highways with excitement as the West Balkans DLC for Euro Truck Simulator 2 drops today, unleashing a journey through stunning landscapes and challenging roads!
West Balkans for Euro Truck Simulator 2 has now been released!
[previewyoutube=xf6O3WsUuD4;full][/previewyoutube]
Embark on an odyssey across our artistic depiction of the West Balkans, a huge playground waiting for you to uncover its wonders. Enjoy the journey, savouring each moment as you discover many features along the way:
- Travel through 8 new captivating countries, each with its unique charm.
- Discover 14 explorable cities including Split and Belgrade
- Take your truck on a drive through 30 vibrant towns (settlements)
- Experience the region's stunning nature, from Durmitor National Park to Bjeshkt e Nemuna National Park, with iconic mountains, hills, and mesmerizing sea views
- Explore unique depots for the aluminum industry, chemical factories and oil wells
- Take your cargo to 3 industrial ports along the Danube river (Belgrade, Novi Sad, Osijek)
- Marvel at the beauty of the historical city centres in Split, Mostar, Sarajevo, Pristina and more
- Cross the borders at over 20 unique crossings
- Enjoy the scenic countryside with 15 viewpoints and take a photo with your truck at 20 iconic landmarks
Starting with the release, there will also be three new ETS 2 bundles on Steam! Balkans Bundle; a thrilling road trip through the West Balkans, Road to the Black Sea, Going East DLCs; Baltic Bundle, journey through the Beyond the Baltic Sea, Going East, and Scandinavia DLCs; Mediterranean Bundle which includes the Iberia, Vive la France and Italia DLCs. All of these bundles also come with the base game and are a "Complete the set" type of bundle which means that you will be charged solely for DLCs that are not already in your library!
Starting with the release, there will be a special #CruisingTheBalkans World of Trucks event, where you can earn unique rewards by completing deliveries TO or FROM 15 cities either from the West Balkans or the Road to the Black Sea DLCs. The community goal is to drive 300,000,000 km while delivering cargoes to or from any city in West Balkans and/or Road to the Black Sea DLCs.
From cabin accessories to paint jobs with a typical West Balkans theme, take a look at what you can get for completing your deliveries!
Also, if you complete any job using external contracts TO or FROM the city of Podgorica, you will get this adorable Hermann's tortoise which you can take along on your adventures.
Join us for a special release stream on our official Twitch channel. Tune in for exclusive insights, developer interviews, and a sneak peek at what West Balkans has in store for you!
It's time to roll onto the highways of the West Balkans! Share your first journeys with us using the hashtag #CruisingTheBalkans. And remember that beyond the initial sights, this region holds hidden gems waiting to be explored. Be ready, because the next thrilling adventure might be just around the corner. Make sure to follow our social media profiles (X/Twitter, Instagram, Facebook, TikTok) to stay in touch with the latest news. Well see you on the road! https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Join us on Thursday, the 19th of October, as we celebrate the completion of the Balkans with the release of our West Balkans DLC and a special World Of Trucks event - Cruising The Balkans! In this event we are enabling players to take part using either West Balkans or Road to the Black Sea DLC, or both!
The new West Balkans DLC is offering 30 beautiful cities to discover. Together with the 30 unique cities of the Road to the Black Sea DLC, that's 60 amazing cities to explore in this event!
During #CruisingTheBalkans you'll explore beautiful landscapes and scenic routes past forests, rivers, mountains and coastlines, while contributing to the bountiful economy of both DLCs. With the region spreading so far and wide, it supports an incredibly wide variety of animals and wildlife. It is home to the grey wolf, brown bear, fallow and red deer, and the Dalmatian pelican, one of the biggest freshwater birds, which enjoys feeding on the many species of fish that can be found. Hermann's Tortoises, popular with tourists, can also be seen near many water areas and rivers.
Besides breathtaking nature, the Balkans also offers various economic regions of interest. On your journeys you'll drive through many unique cities, industrial areas, and large seaports that are crucial for its economy. Truckers can look forward to exploring new industries, like delivering Caravans to the Car Dealers where people make their travel dreams on wheels come true.
During your journey through the Balkans, you can look forward to many viewpoints and highlights of the new region of the West Balkans DLC:
- Dubrovnik, coastal city with an impressive bridge offering a stunning view
- Durrs Marina, a beautiful port
- Pristina, picturesque city with narrow streets and small shops
- Sarajevo, historic town of interesting architecture
- Tara Bridge, famous mountainous location with a zip line
Since Road to the Black Sea DLC and West Balkans DLC are part of the #CruisingTheBalkans event, with so many cities to experience, we are giving you the opportunity to complete a community goal and up to 2 personal goals, one for each DLC. Completing both personal goals will certainly be worth it since their rewards, when combined, will create an incredibly beautiful matching truck and trailer paint job combo!
Rules
Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to drive 300,000,000 km while delivering cargoes to or from any city in West Balkans and/or Road to the Black Sea DLCs. This event offers you up to 2 personal goals to complete:
- Personal goal for West Balkans DLC: Complete a delivery to or from at least 15 unique cities.
- Personal goal for Road to the Black Sea DLC: Complete a delivery to or from at least 15 unique cities.
Rewards
Community: When the community goal of driving 300,000,000 km is met, and if the player has also achieved either personal goal, they will receive a hanging Dalmatian Pelican ornament as Steam inventory item.
Personal for West Balkans: Gain a personal World of Trucks Achievement and an awe-inspiring Nature's Embrace themed, ETS2 truck paint job Steam inventory item.
Personal for the Road to the Black Sea: Gain a personal World of Trucks Achievement and a beautiful Nature's Embrace themed, ETS2 trailer paint job Steam inventory item.
Note: In order to qualify for the community reward, you must complete at least one personal goal in Euro Truck Simulator 2. Each reward will be a Steam inventory item for Euro Truck Simulator 2. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Tuesday the 19th of December at 23:59 UTC. We are eager to hear back from you about where you have been and what you have seen. With so much to explore, we think you'll be busy for some time! The whole SCS team is very proud of what has been accomplished with this release, and we look forward to seeing all your photos! So, please share your screenshots and videos with us using the hashtag #CruisingTheBalkans on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!). https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/ https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
At SCS Software, we're always happy to bring innovation and modern technology to the world of virtual trucking. Today, we're thrilled to announce a small but significant update that reflects our commitment to the future and sustainability, both in the real world and in the virtual realm of Euro Truck Simulator 2.
To sum it up, Krone Trailers and Trailer Dynamics have joined forces to pioneer an innovative electrified trailer concept that's set to transform the transport industry. This collaboration has resulted in a special trailer equipped with an electrified axle, a great addition that not only adds horsepower to the truck-trailer combination but also reduces fuel consumption and emissions. The electric axle on the trailer acts as a powerful assistant, effectively pushing the truck and trailer forward.
This advanced technology has been showcased at the Goodyear FIA European Truck Racing Championship (ETRC) races, where Krone and Trailer Dynamics have been on a mission to achieve record runs at renowned race tracks. Their goal is clear - to demonstrate that sustainability can be exciting and emotional, proving that it's not just about reducing emissions but also about embracing the future. And we think they are definitely nailing it! Just watch the latest video episode of their Mission Record Run series on YouTube below. Also don't forget to visit their dedicated website where you can find out more and also watch the previous episodes from some of the most famous European racing tracks.
[previewyoutube=Y1fAsCCMDTI;full][/previewyoutube]
Now, here's where you, our fantastic ETS2 community, come into play. Krone Trailers has invited us to be a part of their trailer technology revolution and to give you a sneak peek into this exciting partnership. We're releasing a special teaser a unique paint job for Krone Trailers. On one hand, this paint job is a hint of the electrifying future to come, and on the other, it's a symbol of our collaboration with one of the industry's biggest trailer manufacturers and a pioneer in technology. We hope that soon you'll be able to experience the eTrailer and more electrified content in our game. We will still need to further understand the technology itself and explore the potential possibilities of implementing it into the in-game world of ETS2. As of now, it would be too soon to give an estimate for when this new technology might make its way into the game, but we are ready to start working on it as soon as possible.
But that's not all! We're planning a special SCS On The Road episode to delve deeper into this new technology and showcase Krone's eTrailer in all its glory. Keep an eye out for updates on that!
And finally, to make this announcement even more interesting, we're launching a social media sharing contest. We invite our players to apply the "Mission Record Run" livery to their Krone trailers in Euro Truck Simulator 2, take eye-catching screenshots, and share them on social media using the hashtag #MissionRecordRun and tagging us (X/Twitter, Instagram, Facebook, TikTok) and Krone (X/Twitter, Instagram, Facebook, TikTok). Who knows, you might just win some exclusive Krone and SCS Software swag and merchandise!
With the West Balkans DLC just around the corner, we are releasing the 1.48.5 Update for Euro Truck Simulator 2. We havent bumped the game version all the way up by a whole number, as this update is focused on some specific content additions as well as some under the hood maintenance with code-based improvements.
With the West Balkans DLC on the horizon, we are hard at work behind the scenes, bug-fixing and polishing; making sure everything is in place for a smooth release. This includes tirelessly iterating over multiple databases with the world economy and route access topology, and sometimes implementing related code changes and cleanups.
In addition to under-the-hood data changes, there are still some visible highlights of this update - the inclusion of new map content! Players can look forward to exploring the newly added city of Trieste, along with the updated cities of Ancona and Bari. These changes were previously described on our blog, so for more details, check out the dedicated articles here (Ancona + Bari) and here (Trieste).
As you can tell, the ETS2 1.48.5 Update is an important step in preparing for the West Balkans release, as it brings with it not only bug fixes but also exciting new map content that will allow better connection to the new part of the games universe.
However that isn't all, as there are some changes coming in this release that were not originally a part of the 1.48.5 Open Beta, including the fact that American Truck Simulator will also be receiving the 1.48.5 update later in the month too. This is because we are introducing 2 new changes which we believe players will benefit from. These are Faster Loading Times and an FPS Limiter.
Faster Loading Times
After an update, it has historically taken our titles a while to re-cache and update navigation data. Recently we were able to optimise this data and speed up the process considerably. Thanks to this update, the loading process is around 6 times faster! This also includes loading times for the company directory, which is loaded each time you start the game, which is 23 times faster than previous builds. We hope that you enjoy this small quality of life change.
Frame Rate Limiter
This was a feature that was quite highly requested by our community. This limiter is aimed mostly at those with a more powerful GPU. It was reported that when alt-tabbed outside the sim, GPUs would run at 100% since it was still trying to render the maximum number of frames possible. Because of this, we have placed a cap of 300 FPS to limit GPU usage, while not limiting most monitors. While this is still a bit experimental, we look forward to hearing your feedback.
We hope you enjoy the little features and updates that 1.48.5 offers! We'd like to thank all those who participated in the Open Beta and helped us tweak and provided feedback. Your time and reports helped our team make changes that will benefit all players. We look forward to sharing more updates and changes in the future. Until then, keep on Truckin'!
Special Transport meets West Balkans! You can look forward to hauling large cargos with your truck across Serbia, Slovenia, Bosnia and Herzegovina as well as North Macedonia.
Embarking on a journey behind the wheel of a truck laden with colossal cargo is no small feat. The enormity of the task isn't just in the size of the vehicle; it's in the responsibility that comes with maneuvering such a colossal load through highways and byways. Driving a truck with especially large cargo is a skillful dance, a delicate balance between power and precision. Only the best truckers can take on these unique missions. Are you up for it?
The following special transport routes will be available:
- Kragujevac to Novi Sad
- Beograd to Kragujevac
- Koper to Novo Mesto
- Zenica to Karakaj
- Skopje to Bitola
Make sure to add West Balkans DLC to your Steam Wishlist or follow us on social media (Twitter, Instagram, Facebook, TikTok) to be notified of the exact time this latest addition to Euro Truck Simulator 2 becomes available. We can't wait for you to get your hands on the new map expansion and see for yourself everything that it has to offer!
After the initial wave of presenting to you different parts of the upcoming Switzerland Rework, we toned the hype down a little bit and went silent for a while. However, rest assured we are still working hard on bringing you the best experience possible while upgrading Switzerland to the current standards. And while there is still quite a lot of work to be done, today, well show you something that will restart the hype train once again, as we tell you a bit about Mont Blanc!
Mont Blanc, the crown jewel of the Alps, is a breathtaking natural wonder that has captivated travelers and adventurers for centuries. Towering majestically over the border of France and Italy, it is the highest peak in Western Europe. While Mont Blanc itself is not part of Switzerland, you can see that the work of our dedicated team reaches beyond the borders and we couldnt overlook the important gateway that is the Mont Blanc tunnel.
Speaking of the Mont Blanc tunnel - this virtual rendition of the iconic tunnel connects the Chamonix Valley on the French side with the Aosta Valley on the Italian side. But, most importantly, many of you have long been awaiting the addition of the A40 and E25 roads, and we cant wait for you to travel to or from Switzerland through these new additions.
We hope to keep the hype train going in the future so keep an eye on the blog and on our social media (Twitter, Instagram, Facebook, TikTok) for any updates about the Switzerland Rework project. For now, make sure to let us know what you think about this addition. We cant wait to hear your thoughts!
Dear #BestCommunityEver! We've got some exciting news for those who are anticipating the arrival of the West Balkans DLC in Euro Truck Simulator 2. Mark your calendars and get ready to hit the virtual roads of this beautiful region.
The West Balkans DLC will be released on October 19th, 2023!
We're just as excited as you are, and to keep your anticipation high, we've released an official trailer for the West Balkans DLC. This video trailer will give you a sneak peek of the wonderful landscapes, vibrant cities, historical landmarks, and interesting new industries that await you in this map expansion. Make sure to check it out!
[previewyoutube=xf6O3WsUuD4;full][/previewyoutube]
Rest assured, our team has been working really hard to make the entire West Balkans DLC a fantastic addition. We've been fixing any problems, whether that is in the new region or surrounding areas, and making sure everything runs smoothly. Our goal is to give you an amazing virtual trucking experience, and we're committed to making that happen.
Are you ready to take on any challenges in the new region? If so, make sure to add the map expansion to your Steam Wishlist in order to be instantly notified once the project becomes available for you to download.
We want to say a big thank you for supporting us throughout the entire development period and we hope you will enjoy everything that this challenging project has to offer. Well see you on the road!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
October is a special month worldwide, marked by a collective effort to raise awareness about breast cancer, known as Pinktober. It's a time when pink ribbons make their appearance, symbolizing the solidarity in our fight against this devastating disease. Breast cancer affects countless lives, and Pinktober plays a crucial role in educating and empowering individuals to make informed choices about their health.
The heart of Pinktober lies in knowledge and awareness. Understanding the signs and symptoms of breast cancer is crucial to early detection and better outcomes. Regular self-checks and consultations with healthcare professionals are essential practices that can save lives and by educating ourselves and sharing this knowledge with loved ones, we contribute to the larger mission of breast cancer awareness.
Pinktober reminds us that our health should always be our top priority. Prioritizing regular health check-ups, screenings, and promoting these practices among our friends and family is a fundamental message of the campaign.
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
Every year, compassionate virtual truckers come together to support the battle against breast cancer. While many choose to make direct donations or raise awareness in creative ways, we offered an alternative a few years ago, as our team decided to join this noble cause with a Pink Ribbon Charity Event. In 2019, we introduced two special DLCs for American Truck Simulator and Euro Truck Simulator 2 from which 100% of the income goes to charity every year.
If you're looking for an opportunity to make a meaningful impact and add some unique paint jobs to your trucks, now is the perfect time to grab these DLCs or gift them to friends. You can also spread awareness by decorating your trucks with these paint jobs and sharing your support on social media under #Pinktober2023.
Last year, we made a slight change in our charity approach - instead of dividing the funds, we decided to direct the entire sum raised from the DLCs to a local charity, the Alliance of Women with Breast Cancer. This time we will keep the same approach, so, stay tuned to our blog at the end of the month as we'll provide an update on this year's Pinktober, including the final donation amount.
Wed like to extend our gratitude to all who have generously supported Pinktober throughout the years. Your contributions, whether through donations, raising awareness, or attending awareness seminars, make a significant difference in the fight against breast cancer. Together, we stand united in our mission to bring hope to countless lives!
On your travels in the West Balkans region, you will encounter a large variety of road signage featuring a range of different languages. Our signage, assets and research teams have been working together to create accurate and realistic signs; which we are happy to share some examples of with you today.
Each region has its own unique signage, which road users must understand and obey. These signs can indicate to drivers a range of information such as dangers on the road ahead to posted speed limits or alternative routes.
We spoke with our 'Road Sign Specialist' Voytek, and asked him if he had a rough idea of how many signs have been created for this upcoming DLC. "Over 1600 unique navigation signs have been created for the West Balkans and only a small part of them was altered to match the in-game situation, with almost all of them true to their real-life counterparts. It's again a record over our previous additions."
Along with the native languages spoken across the West Balkans, you'll also find some signs that feature bilingual texts, or two different alphabets. These can often be found on navigation signs or toll signage.
So when it comes to travelling to the West Balkans, be sure to take a good look at the signs when you pass them. They'll contain all the information you need for a safe drive on the road. If you like what you see, this is your sign to add the West Balkans DLC to your Steam Wishlist. We look forward to sharing more news in the near future, until then, keep on truckin'!
We're returning to Europe in the latest episode of our SCS On The Road series. Earlier this year, we had the privilege of taking a trip to Sdertlje, Sweden, where we were able to visit the world-famous Scania Museum!
From its early beginnings on the rails, to making their way onto the roads, this is one episode you won't want to miss. Join us as we are given a guided tour by Raul Fernndez, who taught us so much about the history, present and future of Scania.
[previewyoutube=eNSpi7xI2gM;full][/previewyoutube]
We want to give a massive thank you to him and the team at Scania who made our visit possible and that we could share it with you. We hope you enjoy the wealth of knowledge that he shares with you throughout the video and that you learn a thing or two about Scania and its history.
So what are you waiting for? Make sure to give it a watch and let us know in the comments something you found interesting. Like did you know the origin of Scania's logo?
If you haven't already, make sure to give some of our previous episodes a view too, which can all be found on our official YouTube channel. See you on the road for the next episode!
With new roads and countries comes new cargoes to haul too! Our team has created these new loads in connection with some of the new industries you'll find in our upcoming West Balkans DLC. However, these won't be limited to just the DLC area, as all Euro Truck Simulator 2 players will be able to enjoy these new options too.
The West Balkan region is home to many automakers, from where drivers can haul deliveries of new vehicles across Europe! These include cars and vans, all which are hauled on a variety of specialty trailers designed for the safe transport of multiple vehicles.
You may find that some of the van chassis you haul will be delivered to a factory where caravans are assembled, which is one of the newer industries you can find in the West Balkans. From here you can haul completed caravans from the factory line across Europe!
The aluminium sector also plays an important role for the local economy, with the production of ingots and profiles. Drivers will be able to haul these unique cargo from their point of production onwards to other industries around Europe.
We're excited to bring these new cargoes to haul into Euro Truck Simulator 2, and that they bring a new variety of contracts to your job market list! We look forward to sharing more news on the West Balkans DLC in the near future, so be sure to keep tabs on the blog and our social media channels for the latest. Until next time, keep on truckin'!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Our West Balkans team is gearing up for the highly anticipated map expansion's release. To pave the way for it, we will be rolling out the 1.48.5 Maintenance Update. We havent bumped the game version all the way up by a whole number, as this is mostly really about tidying up some data.
With the West Balkans DLC on the horizon, we are hard at work behind the scenes, bug fixing and polishing; making sure everything is in place for a smooth release. This includes tirelessly iterating over multiple databases with the world economy and route access topology, and sometimes implementing related code changes and cleanups.
In addition to under-the-hood data changes, there are still some visible highlights of this update - the inclusion of new map content! Players can look forward to exploring the newly added city of Trieste, along with the updated cities of Ancona and Bari.
We need to ensure that all the hard work and dedication poured into the new data is ready to go public, setting the stage for the map expansion's release. As you can tell, the ETS2 1.48.5 Maintenance Update is an important step in preparing for the West Balkans release, as it brings with it not only bug fixes but also exciting new map content that will allow better connection to the new part of the games universe.
Our seasoned players are welcome to help us out again in beta testing the changes. For mod creators, checking their mods against the changes to make sure there are as few compatibility issues as possible would be useful, too.
Participate in the open beta, explore the new cities, and provide feedback at the dedicated section on our forum to help the development team fine-tune the experience. Together, we can ensure that the upcoming West Balkans DLC release is a memorable and enjoyable journey for all ETS2 fans.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on Euro Truck Simulator 2 Properties Betas tab public_beta 1.48.5. No password is required. Sometimes you have to restart your Steam client to see the correct branch name there.
In the upcoming West Balkans map expansion for Euro Truck Simulator 2, you'll come across various water bodies that add to the region's scenic beauty. Let's take a deep dive into what these new digital landscapes have in store for you.
As you explore the West Balkans DLC, you'll notice a diverse range of water bodies, such as rivers and lakes, that really amp up the overall experience of driving through the region. Take the legendary Danube River, for instance. This iconic waterway flows right through the heart of the West Balkans, passing by cities like Belgrade and Novi Sad.
Then there's the charming Neretva River, passing through the city of Mostar. While its banks will offer a number of exciting views that will leave a lasting impression, make sure to not forget to keep an eye out for the Neretva hydroelectric power plant nearby - a subtle yet fascinating landmark.
In addition to other smaller hydroelectric power plants, there's another cool detail to make it all feel even more real: bridge signage. As you drive across those impressive bridges, you'll spot signs displaying the names of the rivers you're crossing. While truly a minor feature, we believe it's these little touches that add a bit of authenticity to the game, making the connection with the region even stronger.
To sum it up, the West Balkans DLC will provide a captivating lineup of water bodies, from rivers and lakes to details like bridge signage. So, get your trucks ready and add the map expansion to your Steam Wishlist to show us how excited you are. And dont forget to give our social media profiles a follow (Twitter, Instagram, Facebook, TikTok) to always stay in touch with all the latest news!
Have you been on the road looking for a new and modern look for your rig? Look no further! Introducing the Modern Lines Paint Job Pack DLC for Euro Truck Simulator 2, now available on Steam!
[previewyoutube=QzSym_6EN74;full][/previewyoutube]
Each one of the designs included in this DLC has been handcrafted and selected by our talented artist & vehicle teams for their stylish and contemporary design. This new pack includes six new matching paint jobs for both your truck and trailer(s), all of which are fully paintable and customizable to your liking!
Each paintjob is compatible with all current truck models and on all ownable paintable trailers (including cisterns, dumpers etc.) in Euro Truck Simulator 2. We can't wait to see what colour combinations you come up with for your own rig or virtual trucking company!
Included in this pack are the paintjobs:
- Line Shift
- Sport Profile
- Highway
- Electric Zap
- Cruise Liner
- Two Fold
Are you ready to hit the road and get creative with these new paint jobs? Be sure to share with us your first ride on the road, with the Modern Lines Paint Job Pack in ETS2, on our social media channels (Twitter, Instagram, Facebook, TikTok) with the hashtag #ModernLinesPack. https://store.steampowered.com/app/2579670/Euro_Truck_Simulator_2__Modern_Lines_Paint_Jobs_Pack/
A while ago we announced that the city of Trieste will be making its way to the world of Euro Truck Simulator 2. However, a couple of other changes await other areas of Italy before the release of West Balkans DLC, as Ancona and Bari will receive very important updates.
As we previously explained, every time that we are expanding the game, we have to think about how to connect the new content with its surroundings. For that reason, we have decided to add new ferries for transportation in both Ancona and Bari. From here, you can travel to the new DLC and set out on an exciting new journey!
And, as the whole nearby areas had to be reworked because of this new addition, we also went ahead and added a couple of new landmarks for you to check out. We hope these tweaks will provide for a better experience when traveling to or from the region of West Balkans. Moreover, our efforts come with added benefits for the Italia DLC owners, enriching the map expansion with new bonus content.
No matter which of these two cities you decide to visit first, were sure this update will be both practical and visually exciting. For more information regarding the exact date these changes are coming to the game, keep your eyes on the blog or follow our social media (Twitter, Instagram, Facebook, TikTok) for any immediate news.
A few months ago, we officially announced that we are working on TIRSAN trailers for Euro Truck Simulator 2. Wed like to provide you with a small update regarding how the process is going so far and hopefully get you excited about these new additions to the wide selection of trailers in the game.
TIRSAN, based in Trkiye, has been the uninterrupted leader of the Turkish trailer industry for 46 years and a manufacturer of high-quality trailers for all business needs. TIRSAN is also leading the trailer industry in patents with its engineering power and continues to be one of the favorites of logistics customers with its dedication to customer satisfaction.
We want to express our gratitude to TIRSAN; their representatives have been amazing collaborators as we've worked on bringing their trailers to life in the virtual world. Whether it's sharing data, giving feedback, or answering our questions, they've truly been able to uphold their reputation.
As you can see by the screenshots, some progress has been made ever since the initial announcement. So much in fact, that it is safe to say that we are slowly approaching the finish line with this project. Plus were already planning on further expanding the pack in the more distant future too! Now it's time for you to express your excitement by adding this upcoming DLC to your Steam wishlist.
https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/
While we are currently unable to confirm any precise release time frame, we encourage you to keep your eyes peeled on our blog or social media (Twitter, Instagram, Facebook, TikTok) profiles for any potential updates. This is an exciting collaboration and we hope you will enjoy it all once you are able to haul cargo with these new trailers.
Are you ready to embark on a journey with us? Today, we're excited to share with you the very first gameplay preview from our upcoming West Balkans DLC for Euro Truck Simulator 2. Join us as we drive through Albania on a scenic route past some mountains, into the city of Tirana, and then onto our final destination at a nearby harbour. Please keep in mind that what you see here is still a work in progress and does not represent the final product. [previewyoutube=Xf7eGa3i8v0;full][/previewyoutube] With 8 regions to explore, the West Balkans has plenty of roads yet to be discovered. If you like what you see, add it to your Steam Wishlist! We thank you for your continued support and look forward to reading your comments. Be sure to check back here soon for more updates, news, and previews. https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
The West Balkans region is characterized by its diverse and picturesque landscapes, ranging from rugged mountains to serene coastlines. Amidst this natural beauty, a network of tunnels has been carved through the challenging terrain, serving as vital transportation and infrastructure links for all drivers alike!
Our team has been hard at work creating many of these tunnels across the road network in our upcoming West Balkans DLC for Euro Truck Simulator 2. With each one being unique in their own way, we've created quite a few additional assets and models to best represent their real life counter parts in our virtual world.
Thanks to the rugged terrain, you'll be able to travel through over 60 tunnels in the West Balkans DLC. A majority of these will be located in Croatia and in Bosnia and Herzegovina. In Croatia, many of these tunnels are located on the highway, along the coastal road network; whilst in Bosnia they have been constructed through scenic hilly and mountainous terrain.
Today, many tunnels found along major road networks have very strict safety rules to help minimize any accidents. Our teams have created lots of additional assets to represent some of the signage and technology that exists in many of the Tunnels; including traffic lights, digital speed signs, emergency phones, ventilation and more!
You'll also find some well known and newer tunnels recreated in this DLC, such as the impressive Karawanks tunnel which crosses the Alpine Karawanks mountain range. Another such example is the Supava and Polakovica tunnels, which features an impressive connection known as the Ston Bridge connecting them both.
Although they look simple, tunnels are amazing feats of engineering which can sometimes take many years to create. We hope you take the time to check some of them out on your future journeys! We look forward to showcasing more from this upcoming DLC in the near future. Until then, keep on truckin'!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Trucking across Europe is demanding work, so taking ample rest is crucial for drivers, especially those on a long haul journey. Finding a suitable spot to rest can be a little challenging, but thanks to dedicated Truck Stops, drivers can unwind and sleep in peace.
In our upcoming West Balkans DLC for Euro Truck Simulator 2, you'll find plenty of places to take a quick break to refuel, relax or roll down the window for some fresh air. Fuel stations & Truck Stops, being one the most common places for drivers to take a rest, have undergone some changes in this DLC.
Our team has created a new system for gas stations which creates more spacing options, allowing them to be expanded or built differently. This give us the opportunity to make these areas dynamic for the player. Along with this change, we've also improved the visuals with some local Balkan flare!
You'll find several companies operating fuel stations in the West Balkans such as NADA, APUS OIL and BTS Petrol, which will also be joined by other non-Balkan brands. Some of these have a more modern look, while others may show their age a little but come with some unique landmarks. But of course, these aren't the only places you can stop.
From little lay-bys to larger rest areas with amenities, there is always a place to take a well deserved break from the many highways and country roads of the West Balkans. You'll never know what you'll see around the area, so take a moment to get familiar with your surroundings!
We hope you've enjoyed taking a quick break to read about the West Balkans DLC, but it's time to hit the road again! Our teams continue to work hard on this project, and we look forward to sharing more news in the future. Until next, keep on truckin'!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
It's no secret that our upcoming West Balkans DLC for Euro Truck Simulator 2 will feature quite a few different cities, which you may have seen from some of our previous blog posts. Some of our larger cities however, will not only feature lots of details and landmarks, but will also allow drivers to travel through the centre of them!
In this blog, we will showcase 3 cities from the West Balkans which feature a central road network; let's take a look!
Sarajevo
Welcome to Sarajevo, a city where centuries of history, vibrant culture, and breathtaking landscapes come together. As the capital of Bosnia and Herzegovina, it is often described as where East meets West, as its architecture often shows the contrast depending where you are in the city.
Parts of the city which we'll depict in our DLC include the area around the Miljacka River, which flows through Sarajevo. This includes the street "Obala Kulina bana", the downtown street crossing "Zmaja od Bosne", and the intersection of "Stupska Petlja".
Among the hustle and bustle of the city, drivers will also need to keep an eye out for trams which run throughout the city.
Tirana
Nestled against a backdrop of rugged mountains is Tirana, the capital of Albania. Featuring colorful architecture and a rich cultural heritage, it is often described as the gem of the West Balkans, undiscovered by the masses.
Here, not only will you find a bustling city atmosphere, but also many green areas, including the Grand Park of Tirana (Parku i Madh) which features a man-made lake and a view of the city.
Drivers visiting Tirana will be able to travel on the main road network known as "Rruga Teodor Keko", which offers a route close by to the city centre and access to other local industries.
Pristina
Pristina, the heart of Kosovo, welcomes visitors with a mix of tradition and progress. Its bustling streets features a mix of Ottoman and Balkan influences, making it a unique and dynamic city.
Here you can find a combination of architecture old and new, from historic buildings, to modern developments such as Lakrisht. Drivers will be able to pass through the city centre through busy areas like the the northern district of "Kodra e Trimave".
It's true what they say, each city has its own unique charm and character, and the cities of the West Balkans is no exception. We look forward to letting you explore these historic lands for yourself in the future; until then, be sure to add it to your Steam Wishlist! https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
You may be thinking that Street Art isnt really a primary characteristic of the West Balkans. However, theres much more to shaping the personality of a region than structures or nature. Perfection is in the details, and thats why today we will showcase a bit of awesome art you will see while roaming the local streets in the upcoming DLC.
Street art is a form of public visual expression found on urban surfaces such as walls, involving diverse techniques. Serving as a unique blend of self-expression, social commentary, and cultural engagement, street art often challenges norms and adds aesthetic value to public spaces.
Our 2D graphic designers are always happy to help out and thanks to them we were able to add cool street art to the game for vibrancy and realism, and to populate the otherwise empty walls in the region. This is mostly done in places where real street art exists, but we did not merely copy the art, rather we have created something that pays homage to the original spirit and style. For instance, in one of the harbors, there are motifs of ships and the sea. In Tirana, there's "Captain Truck", a restaurant with a large mural on the building facade. And in Fier, there's a beautiful piece of art on the facades of apartment buildings.
Our examples are just three of many and we hope you will notice as many of these stylish additions as possible while driving across the West Balkans DLC. For more information in regards to the map expansion, keep your eyes on the blog or follow us on social media (Twitter, Instagram, Facebook, TikTok) and that way never miss any important updates.
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
We are happy to announce that the 1.48 update for Euro Truck Simulator 2 has been released and is now available on Steam. This update contains bug fixes, changes and new content, which are featured below, so we recommend having a read!
We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta period. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.
[previewyoutube=Xp_Z7qBVUg0;full][/previewyoutube]
Germany Rework
As part of our ongoing Germany Rework project, we are happy to bring several reworked cities in this Open Beta. The cities of Hamburg, Travemunde, Kiel and Rostock have all received major reworks from the ground up, including an overhaul of their surrounding road networks, landmarks, industries and more.
This update also includes the highly anticipated Feldbinder factory and Winsen, where drivers will be able to take contracts from 2 new depots, one for dropping off much needed cargo, parts and more, and another area for picking up brand new trailers fresh off the factory line to deliver to businesses and customers around Europe.
We hope you enjoy the work that has gone into bringing these areas up to date with more accurate layouts and details; Happy trucking!
Cities in the Gallery
In the 1.46 update, we introduced the Gallery feature, a one-stop shop for all your images, photo trophies, and discovered viewpoints, which maintained all the legacy functionality of the older Screenshot Manager. Today, we're excited to add a new functionality to the Gallery!
As you journey through and discover the many cities of Euro Truck Simulator 2, you'll be able to collect them under the new 'Cities' tab. Once unlocked, you'll be able to view which cities you have visited, as well as watch and replay any of the city intro cutscenes; which are normally only seen when you first start your first HQ there.
We hope you enjoy this new addition to our Gallery! Let us know how many cities you've already unlocked in on our social media channels.
Reworked Vehicle Transport Trailers
We are happy to let you know that our vehicle team has found some spare capacity in between their other projects to also revisit and rework trailers that our in-game economy uses to transport various types of vehicles, such as cars, trucks, etc.
Search for these trailers and cargoes within the Freight Market and take them for a ride! Your nearest car dealer might need delivery of fresh new whips.
Per-Country map exploration
We know how many drivers enjoy the challenging task of gaining 100% map exploration. We know this isn't easy, so we've introduced a new UI window which can be accessed by clicking on your map exploration stat in the top left of the world map.
Upon clicking on this, a new window will open showing you a list of countries with their respective flag, and a breakdown of your exploration of each one. We hope that this will aid you in finding those missing roads in our ever-growing world of Euro Truck Simulator 2.
Let us know how you're getting on with your map exploration in the comments below or on social media!
Options slider ranges
We are happy to introduce a highly requested addition to your options page when tweaking with settings in Euro Truck Simulator 2. You will now find a small box next to the sliders which displays the number which it is set to.
We hope this makes it easier for you to not only set up multiple profiles with similar settings, but also share your settings with others.
Input wizard controls selection redesign
We've given our input wizard for control selection a UI overhaul! Our team has been working hard to bring a simplistic but modern design to this setup window. We hope this new UI will help guide users new and old through the selection and setup process which features new icons and a clear description for each option.
Electronic Stability Controls (Anti-Lock Braking System + Traction Control)
You can now find the addition of Anti-Lock Braking System & Traction Control in the gameplay options. These Electronic Stability Controls help assist the driver in a variety of conditions and/or scenarios. The Anti-Lock Braking System (ABS) loosens brakes on wheels that are close to locking out. Traction Control (ASR or TRC) helps prevent oversteer and understeer, as-well provide individual wheel anti-slip system applies brakes to wheels that are slipping.
Traction control also features cornering assist, which becomes active when understeer or oversteer, it brakes the inside rear wheels to prevent understeer and outside front wheel to prevent oversteer. We hope these new additions will be of use to you on your future journeys!
MOD structure changes
This change is more directed at our MOD creators in the community! We have now added the ability to create a single MOD for multiple DLCs, regardless of which DLC the user actually has.
If at least one of the subdirectories or files (*.zip) in the MOD root is named "base" or prefixed with "dlc_" then these subdirectories or files are mounted instead of the MOD root. We've also updated the SCS Workshop Uploader to reflect these changes as well. If the SCS Workshop Uploader discovers a MOD with the new structure, it performs additional checks.
We hope this new structure makes things a little easier for our talented modding community, and if you have any questions, feel free to head over to our modding wiki or forum where we can help support you.
Changelog
Map
- Germany Rework
- Electronic Stability Controls (Anti-Lock Braking System + Traction Control)
- Reworked Vehicle Transport Trailers
- Per-Country Map Exploration
- Cities in the Gallery
- Options Sliders now feature numbers
- Input Wizard Control Selection UI Overhaul
- Third-Party Mod Structure Change
Embark on a journey with us through the enchanting West Balkans, where your drive will be met by an assortment of landmarks large and small! Take a scroll with us as we share a preview of some of them recreated in our upcoming DLC for Euro Truck Simulator 2.
From historical sites to modern day wonders, landmarks have always played an important role for drivers on the road, serving as a waypoint for many travellers. Today, these sites are visited by many and protected for future generations to learn about. On your virtual journeys, you may just pass by historical sites such as Trsat Castle in Rijeka, the Captain's Tower in Biha, Stari Most in Mostar or Sokolac fort!
You can find these landmarks across country and in cities like Prishtina, where you can find The National University Library of Kosovo, the Cathedral of Saint Mother Teresa with its dominant tower and the abandoned Orthodox Cathedral.
Many sites recreated hold significant historical importance, such as the Mediana archaeological site in Ni or the Museum of Sarajevo, where in 1914 a single gunshot indirectly started World War I.
This is just a handful of the landmarks which can be found in the West Balkans region, including stadiums, television buildings, cathedrals, educational centres, and more! We hope you take the time to explore and discover these areas in the near future; you never know what you might learn! Until next time', keep on truckin!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
As promised in one of the previous blog posts dedicated to the West Balkans DLC, wed now like to showcase concepts of several industry brands created for this map expansion by two of our very talented graphic designers.
Specifically, we sat down with Karina and Adel and asked them about their motivations behind creating the brands. We hope you will enjoy reading their thoughts about the way the companies will be visually represented.
Furniture factory - JASTUK (Karina)
JASTUK, a furniture factory, will expand its presence in the Balkan countries. Since the name "Jastuk" means "pillow," I focused on incorporating pillow shapes during the logo design process.
Initially, I envisioned JASTUK as a playful brand that aims to evoke friendly associations and build trust with customers looking to furnish their homes. As you can see in the logo versions, there are fun pillow shapes, and dots have been added to the letter "U" to create the appearance of a smiling face. The first logo versions used a yellow and purple color palette.
However, I later opted for a completely different approach, giving JASTUK a luxurious touch. I switched to a monochromatic color scheme and chose an elegant font. That's when I realized JASTUK should exude gracefulness and a calming vibe rather than playfulness and vibrancy.
River port - Luka DunaVia (Karina)
This river port was specifically created for the West Balkans DLC. During the design process, my focus was mainly on giving this company a modern, premium, and simple feel. I chose a geometric sans-serif typeface for the company name and then played with the shapes of a boat and waves, as they are associated with river ports.
For the desired associations, a minimalistic approach seemed to be the best choice. Therefore, I stuck with one color to embrace the overall simplicity. The minimalistic style follows the principle of 'less is more,' which is why the boat and waves are represented as abstract forms made of lines.
The version that incorporates white space for the waves appeared to be the clearest and most eye-catching one. Of course, I couldn't resist incorporating this wave element into the totem of the river port as well. I hope you will enjoy the luxury and unique atmosphere of Luka DunaVia river port!
Food processing - Vesna (Karina)
Vesna, the food processing company in the Balkans, emerged as a brand with a long-standing history in the business. For its design, we aimed to evoke a sense of happy nostalgia, reminiscent of childhood, sweets, and family moments.
The intentionally designed logo features gradients, strokes, and various shapes that may appear outdated in the world of modern graphics. However, this was precisely the effect we wanted to achieve. As Vesna is associated with food, the logo needed to convey a friendly and ecological appearance, characteristic of many food chain companies. To accomplish this, we used a rounded and clean font for the name and incorporated leaf elements to establish a natural and ecological connection with the brand.
Building material storage - BETUNIJA (Karina)
The name of the building material storage was created by combining the word 'beton,' which stands for concrete, with the petunia flower, known as 'petunija' in some Balkan languages. Combining two elements with such contrasting vibes into one logo was not an easy task, so I'm eager to hear your feedback on the final result.
Firstly, I focused on associations related to the construction industry, as this is the area of BETUNIJA's expertise. To convey a sense of brutalism and masculinity, I selected a square geometric sans-serif font, which evokes feelings of stability, persistence, and strength. The color palette was determined based on the common color of petunias, which is purple. The petunia shape itself serves as the main symbol in the logo, but it has been modified into an abstract, angular, and even sharp form to avoid any feminine connotations. The 'flower petals' in the logo also function as symbols representing color maps commonly found in building materials shops.
Sawmill - CRNO DRVO (Karina)
The sawmill CRNO RDVO, which literally means 'black wood,' can be found in Montenegro. While browsing the internet for logo inspiration, I noticed that the most common symbols used were a saw, fir tree, or an axe, and that was it. However, I wanted to take a more original approach by focusing on the wood itself, specifically the shape of a log. My goal was to create a cool brand that takes pride in its work and wants to showcase it to the world.
To achieve this, I carefully selected a black and yellow color combination. Black is a timeless color that transcends trends and conveys power, formality, and prestige. Yellow, on the other hand, evokes feelings of joy and happiness and serves as an attention-grabbing accent color. For the logo's font, I opted for simplicity, with lines that often remain unconnected, mirroring the natural patterns found inside a wood log.
Vehicle Company - Larus (Adel)
The process of creating the "Larus" logo proved to be quite challenging and engaging. I spent a lot of time experimenting with different ideas and variations. Each logo concept was meticulously crafted to capture the essence of the company. Larus means "seagull". For that company, it symbolizes a connection with nature and imbues the company's vehicles with grace and lightness.
During the logo development process, I engaged in numerous discussions with my team lead, so we aimed to create a design that would leave an impression on players. In the picture, you can see variations of this logo and the end result that was finally approved.
Heavy Industry - Syllurgy (Adel)
When creating the logo for the company "Syllurgy which operates in heavy industry, aimed to convey a futuristic appearance and visually represent the concept of energy. The initial idea revolved around the notion of movement and dynamics, so I considered using a rotating circle as the main illustrative element.
However, during the logo development process, I decided to change the concept and visualize the idea using two pieces of metal that complement each other. This approach creates an impression of strength and stability while embodying the importance of interaction and interconnectedness within the field of heavy industry.
Overall, the "Syllurgy logo with two complementary pieces of metal represents a strong and dynamic symbol embodying the energy and interaction characteristic of a company operating in the heavy industry sector.
Supermarket Chain - Villco (Adel)
When designing the logo for the "Villco" hypermarket chain, my goal was to create a friendly design that would reflect the enjoyable experience of a family trip for groceries. I wanted the logo to evoke feelings of warmth, and comfort, and invite customers to a positive shopping experience.
One of the key elements of the logo is the yellow circle positioned at the right corner. It symbolizes a rising sun, inviting customers to visit the hypermarket in the morning and start their day with a bright and positive shopping trip. This element also represents the idea of a fresh start and the energetic approach of Villco in providing quality products and services.
It invites customers on an exciting journey to the hypermarket, filled with sunny emotions and joy. I derived immense pleasure from the process. This particular design was especially enjoyable and inspiring for me relished the opportunity to create a friendly and welcoming logo.
Railway Company - Balkan Loco (Adel)
This design is a redesign of the old "Balkan Loco logo. While creating, I drew inspiration from existing railway companies in Europe. My goal was to design a logo that would be minimalist. sleek, and suitable for printing on trains and employee uniforms.
The process of creating the logo was relatively quick. I conducted research and analyzed the market to understand which design solutions would be most effective and fitting for the railway industry. I then began creating different logo variations, experimenting with shapes, colors, and composition.
In the end, the chosen logo combines minimalism and strictness.
Shuttling Company - Shuttle Cola (Adel)
The idea of space came to me as a great concept to make the product more appealing to the American market. U thought that it would be a great idea to make an advert with an astronaut, drinking cola in orbit and longing for home. So I decided to use the space theme while creating the brand.
The main element of the logo features an illustrated space shuttle, symbolizing the nor-earth richness of flavor and the allure of the product. This element complements the overall concept of the space theme and adds visual interest.
To convey a touch of retro style, I used a font with nostalgic undertones, emphasizing the authenticity and cultural significance of the brand. This creates an association with classic colas and adds.
Shuttle Cola" is my favorite brand that I created, I really enjoy using this brand in my works.
Light Industry - Eumefa (Adel)
When creating the logo for "Eumefa, a company in the light industrial sector, I wanted to emphasize the industrial sphere and incorporate scientific motifs into the design. I came up with the idea of visualizing an atom or a crystalline lattice to convey a sense of scientific exploration and technological progress.
If youd like to know more about Karina and Adel or the concept art at SCS in general, make sure to visit our Under the Hood blog post about this very topic. That being said, we cant wait to show you more from the upcoming West Balkans DLC, so follow us on social media (Twitter, Instagram, Facebook, TikTok) to always stay in touch with all the latest news.
Please mind all the concepts are currently a "work in progress" and they might be different in the final version of the project.
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Founded in 1996, Wielton S.A. has become one of the top manufacturers of semi-trailers and trailers in Europe. With a focus on quality, durability, and innovation, Wielton consistently delivers exceptional trailers that meet the diverse needs of various clients.
Today, we are very excited to share with you that the Wielton Trailer Pack DLC is now available for Euro Truck Simulator 2!
[previewyoutube=bMN8c2b9SZ4;full][/previewyoutube]
You may have seen some of the creative teaser videos which we created with Wielton to hype up the arrival of this DLC, including one featuring a drone tour of their production plant! During that visit, our team was also able to gather references and learn about how the different types of trailers they make are produced. Since then, our vehicle team has been hard at work bringing some of their trailers to life virtually in ETS2 with great detail.
The Wielton Trailer Pack DLC includes 6 trailer types, with a variety of trailer and chassis sizes, cabin accessories, and customization options.
- Bulk Master - High Volume Dumper
- Strong Master - Steel Dumper (3 axle and 4 axle)
- Weight Master - Aluminium Dumper
- Curtain Master - Curtain Sider (with optional dropside)
- Dropside Master - Dropside
- Dry Master - Dry Van (2 axle and 3 axle)
Accessories also included with this pack feature tool boxes, side protection guards, water tank, an extinguisher, spare tire racks, mudflaps, rear fenders, and rear doors. Also included are awesome tradeshow-worthy paint jobs available for selected trailers.
We are excited to bring so many great trailers to Euro Truck Simulator 2, including our very first licensed tipper trailers. With so many options and customizations, we are sure you will be exploring them all in the garage for quite a while! We are honored to have partnered up with this fantastic company, and we would like to thank all those involved in this exciting project. https://store.steampowered.com/app/2455690/Euro_Truck_Simulator_2__Wielton_Trailer_Pack/
Today, we are happy to share with you that the 1.48 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.48 Open Beta has in store.
Germany Rework
As part of our on-going Germany Rework project, we are happy to bring several reworked cities in this Open Beta. The cities of Hamburg, Winsen, Travemunde, Kiel and Rostock have all received major reworks from the ground up, including an overhaul of their surrounding road networks, landmarks, industries and more.
This also includes the highly anticipated Feldbinder factory, where drivers will be able to take contracts from 2 new depots one for dropping off much needed cargo, parts and more, and another area for picking up brand new trailers fresh off the factory line to deliver to businesses and customers around Europe.
We hope you enjoy the work that has gone into bringing these older areas up to date with more accurate layouts and details. If you have any feedback that you'd like to share, please make sure to do so on the appropriate section of our forums. Happy trucking!
Cities in the Gallery
In the 1.46 update, we introduced the Gallery feature, a one stop shop for all your images, photo trophies, and discovered viewpoints, which maintained all the legacy functionality of the older Screenshot Manager. Today, we're excited to add a new functionality to the Gallery!
As you journey and discover the many cities of Euro Truck Simulator 2, you'll be able to collect them under the new 'Cities' tab. Once unlocked, you'll be able to view which cities you have visited, as well as watch and replay any of the city intro cutscenes; which are normally only seen when you first start your first HQ there.
We hope you enjoy this new addition to our Gallery! Let us know how many cities you've already unlocked in on our social media channels.
Reworked Vehicle Transport Trailers
We are happy to let you know that our vehicle team has found some spare capacity in between their other projects to also revisit and rework trailers that our in-game economy uses to transport various types of vehicles, such as cars, SUVs, etc.
Search for these cargoes within the Freight Market and take them for a ride! Your nearest car dealer might need delivery of fresh new whips.
Per-Country map exploration
We know how many drivers enjoy the challenging task of gaining 100% map exploration. We know this isn't easy, so we've introduced a new UI window which can be accessed by clicking on your map exploration in the top left of the world map.
Upon clicking on this, a new window will open showing you a list of countries with their respective flag, and a breakdown of your exploration of each one. We hope that this will aid you in finding those missing roads in our ever-growing world of Euro Truck Simulator 2.
Let us know how you're getting on with your map exploration in the comments below or on social media!
Options slider ranges
We are happy to introduce a highly requested addition to your options page when tweaking with settings in Euro Truck Simulator 2. You will now find a small box next to the sliders which displays the number which it is set to.
We hope this makes it easier for you to not only set up multiple profiles with similar settings, but also share your settings with others. Let us know if you think this design works well by leaving feedback in the appropriate section of our forums.
Input wizard controls selection redesign
We've given our input wizard for control selection a UI overhaul! Our team has been working hard to bring a simplistic but modern design to this setup window. We hope this new UI will help guide users new and old through the selection and setup process which features new icons and a clear description for each option.
Let us know what you think of this new UI change by heading to our forums.
Electronic Stability Controls (Anti-Lock Braking System + Traction Control)
You can now find the addition of Anti-Lock Braking System & Traction Control in the gameplay options. These Electronic Stability Controls help assist the driver in a variety of conditions and/or scenarios. The Anti-Lock Braking System (ABS) loosens brakes on wheels that are close to locking out. Traction Control (ASR or TRC) helps prevent oversteer and understeer, as-well provide individual wheel anti-slip system applies brakes to wheels that are slipping.
Traction control also features cornering assist, which becomes active when understeer or oversteer, it brakes the inside rear wheels to prevent understeer and outside front wheel to prevent oversteer. We hope these new additions will be of use to you on your future journeys!
You can also assist us by leaving any relevant feedback in the appropriate section of our forums.
MOD structure changes
This change is more directed at our MOD creators in the community! We have now added the ability to create a single MOD for multiple DLCs, regardless of which DLC the user actually has.
If at least one of the subdirectories or files (*.zip) in the MOD root is named "base" or prefixed with "dlc_" then these subdirectories or files are mounted instead of the MOD root. We've also updated the SCS Workshop Uploader to reflect these changes as well. If the SCS Workshop Uploader discovers a MOD with the new structure, it performs additional checks.
We hope this new structure makes things a little easier for our talented modding community, and if you have any questions, feel free to head over to our modding wiki or forum where we can help support you.
Changelog
Map
- Germany Rework
- Electronic Stability Controls (Anti-Lock Braking System + Traction Control)
- Reworked Vehicle Transport Trailers
- Per-Country Map Exploration
- Cities in the Gallery
- Options Sliders now feature numbers
- Input Wizard Control Selection UI Overhaul
- Third-Party Mod Structure Change
In every race driver's career, there are a few tracks that are noted as legendary on their list and the Nrburgring is one such track! Featuring 11 corners and 3.629km of track, it has been the home of racing in Germany since 1927.
Today we're happy to share with you that we have been invited to join our friends from Wielton at their booth for the upcoming FIA ETRC Grand Prix event, hosted at the Nrburgring on the 15 & 16th of July. Not only will you experience an action-packed day filled with truck racing, but also the chance to meet a small team from Wielton and SCS Software!
We will also be bringing along our legendary 4D motion simulator, for anyone wanting to give truck driving a go. However, this time around we will be featuring a very special demo version of Euro Truck Simulator 2, which will feature an exclusive first look at Wielton trailers in-game!
So, if you happen to be attending or you're thinking about visiting after seeing this blog post, be sure to stop by the booth and give us and the team from Wielton a hello, we'd love to chat with you! You can find out more info about the event at the official website. We look forward to meeting you there.
The cities along the Adriatic Sea are renowned for their stunning coastal landscapes, rich history, and vibrant culture. Stretching along the eastern coast, these cities offer a unique blend of Mediterranean charm and captivating architecture.
Today, we're happy to share with you an insight to some of the locations you'll be able to visit in our upcoming West Balkans DLC for Euro Truck Simulator 2.
Koper
Situated on Slovenia's stunning Adriatic coastline, offers visitors a perfect blend of history, culture, and natural beauty. Drivers looking for delivery work in the local area will find a port which contains a car shipping depot, where vehicles are ready to be imported or exported
Rijeka
Located on the Kvarner Bay in Croatia, is a captivating city that boasts a rich cultural heritage and a lively atmosphere. With its charming old town and proximity to beautiful islands and beaches, Rijeka offers drivers a beautiful view of the sea from the highway. Here you'll also find a logistics port to deliver to and from.
Zadar
Nestled on Croatia's Adriatic coast is Zadar, a city filled beautiful architecture, and natural wonders. With its charming old town, it offers visitors a delightful blend of culture and coastal beauty. Here drives will find a large warehouse and logistic depots as well as a Marina which you can deliver to and from.
Split
Located on Croatia's Dalmatian coast, Split is a captivating city renowned for its fascinating past and coastal views. Its vibrant waterfront promenade make it a charming place to explore. In our West Balkans DLC, drivers will be able to pass through the city centre, where you'll see landmarks and it's historical old town. You'll also find a local logistics industry to deliver to and from; as well as a ferry port.
Durrs
Situated along the coast of Albania, this city offers visitors a stunning and historic coastline. Drivers in the area will have a fantastic view of the city and it's skyline as they drive along the coastal route and deliver to the local ports and marinas. Truckers can also make use of the Ferry which is also available there!
So while there is plenty of work to do, be sure to take the time to admire the history and coastline these cities have to offer. Let us know in the comments which city you'd like to make your next destination! We look forward to sharing more previews from our upcoming West Balkans DLC for Euro Truck Simulator 2 with you in the near future, until then, keep on truckin'!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
After the last blog post about the upcoming phase of Germany Rework, weve seen many questions about whether the popular city of Hamburg will be included in this phase as well. Well, wonder no more as we can officially confirm that Hamburg will receive a completely new look in the 1.48 update for Euro Truck Simulator 2!
Founded in the 9th century, Hamburg quickly became a prominent trading hub due to its advantageous position along the Elbe River and its access to the North Sea. Throughout the centuries, Hamburg flourished as a key member of the Hanseatic League, an influential medieval trading alliance. Its success as a trading center led to economic prosperity and cultural development, attracting merchants and artists from around the world. Today, Hamburg remains a vital economic powerhouse, boasting one of Europe's busiest ports and a thriving maritime industry.
Having paid extra detail to the local port, after rebuilding Hamburg from the ground up, this bustling port city will captivate with its grandeur and magnificence, offering not only an expanded size with an addition of Maschener Kreuz but also a delightful passage over the Khlbrand Bridge. While our focus primarily lay in embracing the citys essence, the city has unveiled many new surprises when it comes to landmarks, such as the presence of towers near gas stations, where our dedicated team made pit stops during our small research expedition.
Hamburg concludes the list of German cities that will receive a new look in the upcoming 1.48 update. We are however excited for what the future might bring so remember to keep your eyes on the blog in the future or follow us on social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with any latest announcements.
The West Balkans region is experiencing a construction boom, with ambitious projects reshaping its urban landscapes. From revitalizing historic sites to constructing modern infrastructure, the region is embracing construction as a driver of economic growth.
With each building rising skyward, there is an ever-growing demand for more materials, tools and equipment to support these projects, and that's where you come in!
In our upcoming West Balkans DLC for Euro Truck Simulator 2, you'll find new construction site depots across a few different cities. From various buildings to wind farms, there'll be no shortage of jobs for truckers in this part of the world.
Just as important as the active construction sites themselves are the depots which provide the necessary equipment and materials needed for the job. Players will be able to pick up loads from material store depots, such as warehouses and shops with the necessary cargo needed for the receiver.
Our asset team has also been hard at work constructing and creating new assets for these depots, to really bring them to life. We hope you enjoy the work and detail that has been put into this booming industry in the West Balkans.
Fancy reading up on some the newest infrastructure to be completed in the West Balkans? Why not check out our recent blog on Bridges, which contains the recently constructed Peljeac Bridge. While we're still hard at work completing this upcoming DLC, you can also help out by adding the West Balkans DLC to your Steam Wishlist. It really helps support our projects, so thank you if you already have. We'll see you on the roads until next time!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Among other changes in the upcoming rework of German cities in Euro Truck Simulator 2, you will also be able to set out on a captivating journey through the reimagined city of Kiel. In this blog post, we'll dive into the details of the extensive work of our map designers and show you how they managed to bring the city up to the current standards.
Kiel is a city rich in history and enchanting charm, situated on the shores of the Baltic Sea in northern Germany. With its origins dating back to the 13th century, Kiel has a fascinating past that has shaped its present-day character. Initially a small fishing village, it flourished into a bustling maritime hub renowned for shipbuilding, trade, and naval prowess.
The reworked Kiel has undergone a complete transformation after being rebuilt from the ground up. The surrounding roads and highways have been revamped, along with the layout of the city, which provides a new driving route through a residential area that leads to a bustling shopping zone and the heart of the city. The market zone features a service station and a supermarket depot, catering to all truckers' needs.
As you continue your journey, you will reach the central area of Kiel, where the Gablenzbrcke bridge offers a breathtaking view of Kiel Central Station and the panoramic beauty of the city with a number of landmarks. Just a short distance from the historic district, you can explore the newly designed port area, featuring a shipyard depot with landmark vessels and submarines. We hope the authenticity and charm of the port area will add to the overall experience of discovering Kiel's maritime heritage.
The garage in Kiel has been relocated close to the shore, providing not only a place to stay at a convenient location but also a mesmerizing view of Kiel Central Station and the opposite shore of the city. Additionally, strategically placed depots, including an IKA depot on the outskirts and the Load Unload Plaza in the city center, ensure efficient cargo operations.
The second phase of the rework of the German cities is arriving in the 1.48 update, and we hope you are really eager to get your chance of exploring a number of cities in a new way. To stay in touch with all the latest news regarding the project or the game update itself, leave us a follow on social media (Twitter, Instagram, Facebook, TikTok and you will never miss out on anything important.
As you may know, a part of our map team have been busy reworking Germany, to bring it up to our current map standards. Today, we are happy to share with you an exciting project which we have worked closely with our friends at Feldbinder on. Let's take a closer look shall we?
Welcome to Winsen, a charming town located southeast of Hamburg, and home to the renowned Feldbinder factory; which we are happy to announce, will be available for owners of the Feldbinder DLC in the upcoming 1.48 update for Euro Truck Simulator 2. Our map team have worked together with the team at Feldbinder to recreate this facility in-game with as accurately as possible.
Its real life counterpart, covers a massive 90000 m area of industrial real estate, including a crane-accessible hall space, which hosts operations associated with the processing of aluminium for special silo trucks of any volume. Along with the vehicle production process, this facility is also home to all of the central functions associated with sales and administration of Feldbinder, as well as the central department associated with the global sales of spare parts.
Drivers in Euro Truck Simulator 2 will be able to deliver to and from 2 new depots within the factory area, one for dropping off much needed cargo, parts and more, and another area for picking up brand new trailers fresh off the factory line to deliver to businesses and customers around Europe.
A small part of the surrounding suburb of Winsen has also been recreated by our map team. Whilst this area is more a scenic pass through, we are sure you'll still find it pleasant to drive through.
We'd like to thank the wonderful team at Feldbinder for all their help on this project. Without them, it wouldn't of been possible! We can't wait for you to explore it all for yourselves. We'll be sure to let you know once its ready. Until then, keep on truckin'!
https://store.steampowered.com/app/2193220/Euro_Truck_Simulator_2__Feldbinder_Trailer_Pack/
We really appreciate the positive feedback you provided us with after the last blog post dedicated to the Switzerland Rework project. We figured we could hype you up even more by showing you even more images from the local Alps and preparing the bravest among you for a challenging trip through the alpine roads.
Despite being surrounded by wonderful nature the alpine roads of Switzerland are not for the faint-hearted. Prepare yourself for a true adventure as you navigate the winding paths at dangerous heights. We dont mean to scare you but you'll need nerves of steel and unparalleled skill to conquer these challenging routes. The hairpin turns, narrow passages, and potentially bad weather conditions will put your driving prowess to the test.
Well, will you be up to the challenge? If so, let us know in the comments here or on social media. While youll be at it, make sure to also follow our social media profiles (Twitter, Instagram, Facebook, TikTok to stay in touch with all the latest news regarding Euro Truck Simulator 2 and future projects.
For a little while now, you may have spotted a few teasers, hinting at the possibility of new content coming to ETS2. Today were excited to share with you all and announce that
TIRSAN is coming to Euro Truck Simulator 2!
TIRSAN is a leading manufacturer of high-quality trailers for commercial use, based in Turkiye. The company has been in operation for over 45 years and has built a strong reputation for its innovative designs, exceptional build quality, and outstanding customer service.
Offering the widest product range for the semi-trailer market to meet the needs of various industries, TIRSAN manufactures trailers for a wide range of industries including transportation, logistics, construction, and agriculture. Their products are renowned for their durability, efficiency, and safety features, making them a preferred choice for businesses and a leader in Turkiye.
We cant wait to show you what we have in store with TIRSAN in Euro Truck Simulator 2 and what the future holds. We had a great time meeting and talking with their team, and we thank them for giving us the opportunity to meet and work with them.
We look forward to sharing more development updates, progress pictures, and more in the near future! Until then, be sure to follow us on our social media channels (Twitter, Facebook, Instagram, TikTok) for the latest news, updates, and maybe even a teaser or two.
The wait is over! We are excited to officially announce the arrival of the highly anticipated MAN TG3 TGX, now available in Euro Truck Simulator 2 at your nearest in-game MAN trucks dealership, with a variety of customization options.
[previewyoutube=m4ROFtpTcso;full][/previewyoutube]
Made for long-haul transport, this new MAN TGX features an ergonomically optimized cabin, efficient driveline, economical fuel consumption, high load capacity, and a redesigned cab; making it the perfect partner for any job on the road.
Ready to get trucking? The MAN TG3 TGX arrives with a select choice of configurations and customizations. This includes 3 cabin sizes (GN, GM, GX), 6 chassis types (4x2, 6x2, 6x4, and 8x4), 8 transmissions, and 9 engine options up to 640hp.
There are lots of customizations available for this truck too, including the options for roof deflectors, front fender aero package, roof deflectors, headlights and rear lights, bumpers, mudflaps, and 19 official paint jobs including the grey Individual Lion S special. Inside the cabin, you'll find options to customize the interior in 3 different trims, 7 seat variants, 2 steering wheel options, and 2 carpet options, alongside the other customization points you can use to personalize your interior.
But that's not all, you will also have the option to use the MAN OptiView digital mirror system. Using exterior cameras, this technology increases the drivers field of vision on the road. This also comes with a blindspot detector accessory with new functionality as well as the option to display the front digital mirror on the infotainment screen.
We look forward to seeing how you customize your truck. Share your first journey with us on Twitter, Instagram, and Facebook using the hashtag #MANTG3TGX and we'll share our favorites.
A massive thank you to our friends over at MAN Truck & Bus SE for allowing us to work with them to bring this popular addition to the world of Euro Truck Simulator 2. Until next time truckers!
The MAN trademarks and designs are registered rights of MAN Truck & Bus SE and are used under license to SCS Software s.r.o.
Last month, we revealed the first city that will receive a new look in the second phase of the rework of German cities that is coming in the 1.48 update for Euro Truck Simulator 2. Today, we are very excited to let you know that Rostock will be a part of this phase as well, and there are many changes coming to this historic city.
The city has been rebuilt from scratch with a brand-new layout, along with the E55 and E22 roads and highways around Rostock which have also been modified and redesigned. As you enter the city from the E55, you will drive through the logistics part of Rostock, which features a garage, a service station, a truck dealer (Renault), and a supermarket depot.
As you leave the logistics part of the city, you will approach the historical part of Rostock, where you will be greeted by a stunning view of three churches: St. Peter, St. Nicholas, and St. Mary. Across from the historical part of the city is a newly constructed harbor area, where players can look forward to the new marina depot. The harbor area also features landmarks such as Mnchentor gate, houses with unique architecture, icebreaker Stephan Jantzen, as well as Circus Fantasia a little further on.
Rostock is located on the shores of the Baltic Sea and at the mouth of the Varnava River. The Varnava flows into the sea in the north of the city, and at this confluence is the port of Rostock. Players can follow the city circuit to reach the port, which has four parts that feature unique depots that copy the industry of the Rostock port. Moreover, a new wind tower factory depot is designed specifically for this port. Players can also catch ferries to Gedser and Trelleborg from the port of Rostock and there is also a new railway terminal depot just under the ferry.
So, freunde, how much are you looking forward to this phase of rework of German cities? Let us know in the comments! There are still a couple of locations wed like to show you in the future, so, to not miss out on any official news, give us a follow on social media (Twitter, Instagram, Facebook, TikTok) and keep an eye out for any updates.
Grezi, welcome to Zurich, Switzerland - a city that offers a perfect blend of modernity and tradition, set amidst stunning natural beauty. You may already be familiar with this charming compact city in Euro Truck Simulator 2, however today, we are happy to share with you a look into the transformation that has been carried out in our ongoing Switzerland Rework project.
As we've done for many cities in rework projects, the current 'old' city of Zurich in ETS2 was completely deleted so that our team could rebuild the entire area from scratch. This allows us to work with new tools and techniques that were not available or known to us previously when the base game was created.
From landmarks such as the Prime Tower, Zurich Museum, to the Hardbrucke and Limmat river, our team has been hard at work reworking the city in detail. Behind each city, you'll find numerous industries looking for drivers to transport goods and Zurich is no exception. From small local businesses to large industrial depots, truckers will have no shortage of jobs in this area. A car dealership, train loading depot, electronics factory, gas plants are just some of the industries you'll be able to deliver to and from in and around the city.
Our team have also paid particular attention to the road network in and around Zurich, bringing some of the iconic bridges, intersections and highway junctions into Euro Truck Simulator 2. Cars and Trucks are not the only vehicles sharing the road in the city however, you'll also have to keep an eye out for Trams.
There is a lot of work and attention that has gone into Zurich, so we don't want to ruin it all once! We will leave it up to you to explore when the time comes. Are you excited to visit? Let us know in the comments!
We hope you enjoyed seeing all of the progress out teams have made on the Switzerland Rework. We look forward to sharing more inside looks on the development progress in the near future. Be sure to follow us on our Social Media pages to keep up to date with all the latest. Uf Widerluege!
The oil industry in Albania has a long history, dating back to the early 1900s when the country began commercial oil production. Today, Albania has a relatively small oil industry compared to other countries in the region, but it remains an important contributor to the country's economy.
The town of Fier, located in southwest, is one of the main centres of oil production in the country; which we've recreated in our upcoming West Balkans DLC for Euro Truck Simulator 2. Here, drivers will be able to take on delivery contracts from the oil well, which is the first of its kind in ETS2.
Our team have paid particular attention to detail to this industry, which features a completely new depot with new assets which have been custom made. The surrounding area has also been built around this new industry, bringing players a more true to life experience when delivery from this area.
The oil extracted from these wells are transported to refineries and storage facilities located elsewhere in the country; so be assured there will be plenty of opportunities to haul from here and across the West Balkans region.
We look forward to sharing more in-depth development blogs in the future which will feature local industries and more. Like what you see? Consider adding the West Balkans DLC to your Steam Wishlist, it really helps support our studio and we thank those that have done so already!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
I think we can all agree that roads are pretty important to drivers, no matter where you're going (unless it's back to the future). In our upcoming West Balkans DLC for Euro Truck Simulator 2, we've paid particular attention to the road networks in the 8 countries included in this expansion.
Players can look forward to an array of various road networks including new modern highways, some of which have recently opened, or are planned to be in use in the near future. These highways are generally the fastest route to your destination, and in some places offer some unique views for drivers. One such example can be found on the coast of Crotia, where the highway (and surrounding junctions) boldly passes right through the middle of a mountainous area.
Outside of Highways, there is also the network of smaller roads that serve smaller communities, towns and villages all across the West Balkans. These range from roads at sea level all the way up to the mountains; and are a little bit more rugged than the new highways.
We've also included a few roads that lead right through the some of the larger cities, as opposed to driving around the centre where larger trucks are usually prohibited. Be careful though, some of the roads around the city may not be suited for larger vehicles. Players can also look forward to detailed road signage, if you prefer to navigate the old school way, across all countries!
There will also be plenty of bridges, roundabouts, tunnels and level crossings which we will showcase once they are a little bit more polished. Until then, we hope these work in progress shots get you excited to get trucking in new territories. If you like what you see, be sure to add the West Balkans DLC to your Steam Wishlist; Until next time, happy trucking!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
We are happy to announce that the 1.47 update for Euro Truck Simulator 2 has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!
We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the 1.47 Open Beta. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.
[previewyoutube=7kJPT-Xm5Qk;full][/previewyoutube]
Germany Rework
As part of our Revisiting Germany project, our team has recently reworked the cities of Stuttgart, Frankfurt, Nurnberg and Erfurt completely from the ground up. This includes landmarks, road networks, industries and so much more!
For those who are new to our game, the Revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game to align with our current development standards.
Each city which we have worked on in this update has its own dedicated blog, which we recommend going back and reading. Each one contains information unique to its project, and what changes you can expect to see in these areas.
We really hope that you enjoy these reworked cities as part of the free 1.47 update and we look forward to bringing you more news in the future regarding our rework project.
Ownable Gas Cisterns
Are you ready to haul your very own Gas Cisterns in Euro Truck Simulator 2? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).
The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to):
- Paintable/Chrome Boxes
- Valve boxes with additional toolboxes, sideguards etc
- Fire extinguishers
- A variety of rear fenders and rear bumper lights
- A variety of hoses
- A variety of trailer paintjobs
- and so much more!
We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.
Ownable Livestock Trailers
Gas cisterns are not the only new trailers in town, introducing purchasable livestock trailers!
Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle and pigs in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak:
- Left/right/front/rear body
- Markers
- Side protection plates/boxes
- Rear fenders
- Rear bumpers
- Rear mudflaps
We cant wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. You can read more about these unique trailers at our dedicated blogpost about the subject.
Adaptive Cruise Control & Emergency Braking System
Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.
Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks. These features have been in the works for a while and thanks to your feedback, we have made quite a few changes internally. We plan to continue to fine-tune this feature going into the future.
Uneven Surface Simulation
We're excited to introduce Uneven Surface Simulation into 1.47! These small bumps are procedurally generated to give roads and other terrains an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving. We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it!
Custom City Intros - Road to the Black Sea DLC
Carrying on from our previous update which introduced custom city intros in the Iberia DLC, we have now expanded these cutscenes to the Road to the Black DLC for Euro Truck Simulator 2! [previewyoutube=vUejqBnJMXI;full][/previewyoutube] These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!
Career History UI Redesign
This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.
This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver Experience, and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries. We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.
We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity. We really hope you like this redesign, and we hope we can expand on it in the future.
In-Game Update Log
We've now added a new UI feature to both Euro Truck Simulator 2 and American Truck Simulator which will show users the changelog of a major update or showcase the featured DLC release. This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links. We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.
Economy Reset Teleport
Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you a free quick travel to any service station of your choice after a game change was detected. We hope this feature helps continue your journey quickly and easily!
Map
- Several Cities in Germany Reworked
Vehicles
- Ownable Gas Cisterns
- Ownable Livestock Trailers
- Adaptive Cruise Control & Emergency Braking System
Gameplay
- Custom City Intros for Road to the Black Sea DLC
- Addition of Sound Direction Filter
- Uneven Surface Simulation
- Performance Improvements (night, bad weather, dense traffic)
UI
- Career History UI Redesign
- In-Game Update Log
- Economy Reset Teleport
Editor
- New Editor Features added - more details on Modding Wiki
In addition to the new content that is coming to American Truck Simulator and Euro Truck Simulator 2 in the 1.47 update, we will also be introducing two brand new special transport routes - one for each game. There is an interesting backstory behind the creation of these new routes and we are excited to tell you all about it today.
Special Transport missions have been a fan favorite since their release, providing unique challenges for players. However, revisiting and updating the content of these routes in updates or new expansions can be a significant load and commitment considering it was done by one person alone - Nemiro. But, as our team grows and our know-how is shared across the company, we are excited that more of our colleagues found interest and time to get involved in "servicing" these DLCs.
Over the past few weeks, two new small teams have formed and we have shared the knowledge with them through a few sessions. Both teams have created their first routes for the Special Transport DLCs, and they have turned out so exceptionally well that we have decided to include them in the nearest update for all the players to enjoy. We hope you will all appreciate the new routes and the fact that expanding our internal teams could mean more routes in the future.
The two new routes are:
Barcelona to Vandallos
Truckee to Oakland
To leave on a high note, we would also like to mention that something interesting related to Special Transport is currently shaping up in our vehicle department, but thats all that we can say for now. For any potential updates and news, follow our social media (Twitter, Instagram, Facebook, TikTok) and stay in touch with all the latest announcements.
Our rework team is currently working hard on bringing Switzerland up to the current standards, and there is one particular aspect of the country that is impossible to overlook - the Alps. Offering magnificent views, the newly added roads will make it worth your while to visit.
More than half of the Swiss territory lies in the Alps, which makes it one of the most mountainous countries in Europe. The Alps include stunning landscapes with snow-capped peaks, green valleys, and water bodies, and the rework of Switzerland in Euro Truck Simulator 2 will capture this beautiful essence with awesome detailed additions such as the glacier in which the river Rhone originates, which you will be able to directly pass by.
One of the main attractions of the Switzerland rework in Euro Truck Simulator 2 is the three possible routes through the Alps from north to south. These routes offer a unique driving experience, and each one has its charm.
The first route is the Great St. Bernard Pass, which is located on Route 27 and is famous for its tunnel. The second route is the Gotthard Pass, which is located on the A2 motorway and features the well-known road and rail tunnel. The third route is through the Val Mesolcina valley, which is located on the A13 motorway.
We will also add the A9 road which will be the topic of a separate blog post in the future. For now, we hope you are already looking forward to the fresh content in Switzerland and we cant wait for you to check these marvelous mountain roads out. For any updates regarding the date of when this update will be available make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest news.
Weve previously slightly touched upon the topic of what makes the West Balkans DLC unique by talking about the local culture. Today, well shape the image of the region even further by showing you screenshots representing the architecture, along with bits of brief information as well.
The West Balkans DLC will include a diverse range of architectural styles. Countries like Albania, Croatia and Montenegro have a strong Mediterranean influence mainly reflected in lots of balconies, some of them facing the sea (the balconies actually appear often in all the states located next to the Mediterranean Sea). Albania has something even more specific - a high amount of family houses that are always under construction.
Meanwhile, Serbia and North Macedonia (specifically Skopje) still have a somewhat brutalist character, with its monstrous concrete blocks of flats still standing as a reminder of its past.
Slovenia, on the other hand, has a mix of architectural styles, partly suffused with Alpine architecture with high gabled roofs. In old cities like Sarajevo, there is a lot of old architecture that has been preserved and stands as a testament to the entire region's rich history.
However, it's not just the diversity of architectural styles that makes the map expansion exciting, but also the fact that the dedicated team has produced a bunch of specific assets just for the DLC. These will eventually come in handy in some cities, where you will be able to get to the center and experience interesting landmarks up close!
All in all, architecture is always under many influences and we hope you will truly immerse in the local atmosphere while driving across West Balkans map expansion. We still have more topics in store for you, so make sure to follow our social media profiles (Twitter, Instagram, Facebook, TikTok) to always be notified of any potential news or updates.
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Today, we are happy to share with you that the 1.47 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.47 Open Beta has in store.
Germany Rework
As part of our Revisiting Germany project, our team has recently reworked the cities of Stuttgart, Frankfurt, Nurnberg and Erfurt completely from the ground up. This includes landmarks, road networks, industries and so much more!
For those who are new to our game, the Revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game to align with our current development standards.
Each city which we have worked on in this update has its own dedicated blog, which we recommend going back and reading. Each one contains information unique to its project, and what changes you can expect to see in these areas.
We really hope that you enjoy these reworked cities as part of the free 1.47 update and we look forward to bringing you more news in the future regarding our rework project.
Ownable Gas Cisterns
Are you ready to haul your very own Gas Cisterns in Euro Truck Simulator 2? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).
However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change. The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to):
- Paintable/Chrome Boxes
- Valve boxes with additional toolboxes, sideguards etc
- Fire extinguishers
- A variety of rear fenders and rear bumper lights
- A variety of hoses
- A variety of trailer paintjobs
- and so much more!
We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.
Ownable Livestock Trailers
Gas cisterns are not the only new trailers in town, introducing purchasable livestock trailers!
Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak:
- Left/right/front/rear body
- Markers
- Side protection plates/boxes
- Rear fenders
- Rear bumpers
- Rear mudflaps
We cant wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. You can read more about these unique trailers at our dedicated blogpost about the subject.
Adaptive Cruise Control & Emergency Braking System
Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.
Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks. These features have been in the works for a while, but it is still work in progress and we look forward to seeing how they perform during 1.47 Open Beta. Please share with us your feedback and comments on our official forums.
Random Road Bumps
We're excited to introduce Random Road Bumps into 1.47! These small bumps are procedurally generated to give the roads an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving. We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it! Any comments or feedback can be made over on our official forums.
Custom City Intros - Road to the Black Sea DLC
Carrying on from our previous update which introduced custom city intros in the Iberia DLC, we have now expanded these cutscenes to the Road to the Black DLC for Euro Truck Simulator 2! [previewyoutube=vUejqBnJMXI;full][/previewyoutube] These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin! Let us know your thoughts and any feedback you may have at our official forums.
Career History UI Redesign
This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.
This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver experiences, and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries. We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.
We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity. We really hope you like this redesign, and we hope we can expand on it in the future. Let us know your feedback and comments by heading to our official forums.
In-Game Update Log
We've now added a new UI feature to both Euro Truck Simulator 2 and American Truck Simulator which will show users the changelog of a major update or showcase the featured DLC release. This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links. We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.
Economy Reset Teleport
Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you to make the decision whether you want to teleported to your chosen HQ or a free quick travel to any service station of your choice.
Map
- Several Cities in Germany Reworked
- Random Road Bumps
Vehicles
- Ownable Gas Cisterns
- Ownable Livestock Trailers
- Adaptive Cruise Control & Emergency Braking System
Gameplay
- Custom City Intros for Road to the Black Sea DLC
- Addition of Sound Direction Filter
- Performance Improvements (night, bad weather, dense traffic)
UI
- Career History UI Redesign
- In-Game Update Log
- Economy Reset Teleport
The rework of several German cities in Euro Truck Simulator 2 is drawing ever closer and you should definitely get ready to explore the city of Nuremberg like never before! Lets take a look at what this beautiful city with rich history will offer once the update arrives.
The entire city was built from scratch with an addition of a newly accessible part of the city center to which you will be able to deliver construction materials. As you explore this new section of the city, you'll be awed by magnificent landmarks such as the Nuremberg Opera House, the Main Railway Station, and the Church of St. Lawrence.
Despite not being situated on a major European river, the city still plays a vital role in transportation thanks to the Main-Danube Canal, which links the North and Black Seas. Along this channel is the port of Nuremberg, which serves as a hub for river port docks and the transshipment of petroleum products.
In addition to the new features in the city center, adjacent sections of the A3 and A6 motorways have also been redesigned alongside the city. This means players will have a smoother and more realistic driving experience as they travel through Nuremberg. The Kreuz Frth/Erlangen and Kreuz Nrnberg Sd interchanges have also been updated and there will be a brand new sawmill to the north of A6!
All in all, were sure this rework will be a fantastic update to not only the local fans but everyone who loves to explore the entire in-game world. We have some cool news for you coming soon, so make sure to follow our social media channels (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest announcements.
On the 6th of February 2023, a devastating Earthquake struck southern and central Turkey, as well as northern and western Syria. This awful event has caused a catastrophic loss of life and devastation to many homes, towns, and cities, which has displaced millions of people across both regions.
To assist with the relief and rescue efforts of this terrible disaster, we have joined forces with other great game developers and Humble Bundle to release a special Turkey & Syria Relief Bundle. 100% of the proceeds from your bundle purchase go directly to helping those affected and includes 70 gaming titles worth over $1000.
Humble selected three charities to be part of the bundle. These charities have focused efforts in Turkey and Syria, in directly helping those displaced and affected by these terrible events.
Direct Relief is deploying medical supplies from its facilities in the U.S. and Europe for Turkey and Syria. More than 22 tons of medical aid has been staged or is being shipped for Turkey and Syria since the earthquake began. The organization has also committed $3 million in financial support for response efforts.
International Medical Corps responded immediately to the Disaster. They coordinated with local health authorities to address critical gaps in services and enable functional healthcare facilities to rapidly scale up their care for communities, dispatching medical supplies, consumables, pharmaceuticals, and non-food items to support healthcare facilities and people.
Save The Children is coordinating closely with local partners on the ground, including Turkish Red Crescent and Support to Life, to distribute tents, hygiene kits, clothing, heaters, blankets, and other essential items. In addition, their Emergency Health Unit (EHU) provides life-saving healthcare in emergencies.
So many great game developers have come together to help support this cause by contributing their titles to the bundle. You'll find every genre under the sun, and all for a fraction of the price (or more if you're feeling generous); which goes to directly supporting those in immediate need of medical supplies, food, water, shelter, and more.
We thank you for your support in advance if you choose to purchase this special bundle; which is helping those who need it most. You can purchase the Humble Bundle here.
It's now time to reveal one of our projects that we've been working on for some time already, and to confirm all the speculations about the very cool yet mysterious and unique video we published back in October. Yes, we're talking about the teaser in which not only members of our crew, but a real camel took part in as well!
Everyone who speculated that this teaser is related to the European trailer company Wielton was right, and we are proud to officially confirm that the cooperation is real and its happening. We got in touch with the amazing people from Wielton back in 2022 at the IAA automotive fair in Hannover, where the initial discussions and the first steps in our common interest to bring Wielton trailers into Euro Truck Simulator 2 began. We were honored to find out that the team over at Wielton was already very familiar with ETS2 and with our #BestCommunityEver, and that they were ready and looking forward to joining the truck sim universe with their famous brand.
From the very first moment, it has been nothing but joy and fun to work with Wielton, and we are grateful to be connected to such a cool and open-minded team of people working within the automotive industry. From providing us with high-quality reference data for our vehicle department to being creative in producing unusual but cool marketing content - it's been an absolute pleasure to work on this project together!
A few weeks back, we were also invited to visit their production plant in Wielu, Poland, to gather some tiny pieces of missing reference data for our 3D graphics designers, and to also take a guided tour through their facility to check out the production process. We can now confirm that we have seen with our own eyes how their teams are tirelessly making sure every single one of their trailers, every tiny detail and part is being made with a deep dedication for perfection and top quality! And weve observed their production very closely, as you can tell by the video below!
[previewyoutube=-ro-WfmOSRg;full][/previewyoutube]
We would love to use this opportunity to express our deep gratitude to everyone from the Wielton team for all the help that they have given us so far. We can't say when this project will be ready for a release, but if you'll keep your eyes on our communication platforms such as our social media channels you surely won't miss any updates related to this topic!
With the intention of celebrating the timeless tradition of Valentines day, exactly two weeks ago we introduced a brand-new thematic World of Trucks event, in which we asked the players to deliver special Valentine Presents cargo across all the trucking territories. And now, since the event was successfully concluded on Sunday the 19th, we'd like to thank and congratulate everyone for taking part and offer you some final thoughts and impressions.
The community goal which was set at 500,000 deliveries was actually completed before Valentines Day itself and we consider that to be absolutely amazing! We knew that achieving this number wouldnt be an easy task but all of you managed to surprise us with your true passion and dedication to finish the goal as quickly as possible. We also appreciate all the feedback we have received and, as we hope to return with another event next year, well make sure to take it all into consideration. For now, lets take a look at some of the final statistics from this years Sweet Valentine event.
These numbers are truly incredible and we hope you are enjoying the Trucker Cupid and Box of Chocolate rewards. We realize that Valentines Day is a really time-limited holiday, but you can now explore ETS2 or ATS with the accessories all year long. Additionally, dont forget we have also updated the Valentines Paint Job Pack for each game with the styles used for the special event cargo!
The power of our #BestCommunityEver is always one of the main highlights of any event and it was awesome to see you all sharing the love all over social media and other platforms, such as Youtube or Twitch. We really enjoyed looking at the screenshots, videos, and live streams, and it brings a lot of joy to all our teams to see how much you enjoy these World of Trucks events.
Once again, we are grateful for all your effort and the love you showed us during this event. We hope well be able to provide you with more challenges and entertainment in the future as well, and while we are unable to say right now what our plans are, keep an eye out on our social media (Twitter, Instagram, Facebook, TikTok) to always be notified of any potential announcement.
We know what you are thinking right now. Isnt the city of Trieste outside of the actual West Balkans region? Well, there is a bit more to todays blog post than the title suggests. Keep reading and you will find out!
Every time that we are expanding the world of Euro Truck Simulator 2, we have to carefully consider how to appropriately connect it to the already existing content. Quite often this means adding something new even to the countries nearby that are technically not a part of the DLC, as it gives us an opportunity to further develop the real-life representation of the given area. This is exactly the case with Trieste, which is located only about 8 kilometers away from Slovenians Koper, and which we will introduce as part of a base game update paving the way for the launch of the West Balkans DLC!
Trieste is located in northeastern Italy, and, as well as being a beautiful city with amazing architecture, it is a deep-water port and one of the most important transport hubs in Europe. Due to this role, you, as a truck driver, will be able to drive through the port area near Gulf of Trieste. However, this road will offer a view of a big part of the city, along with a chance to spot a part of a landmark church, so, whether you are visiting for work or just passing by, were sure the city will have something for everyone!
We cant wait for you to explore this new addition to the base content of ETS2. While at the moment we are unable to say when exactly it will arrive, make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest updates and official announcements.
With 8 new countries included in the upcoming West Balkans DLC for Euro Truck Simulator 2, our teams have their hands full; Especially when it comes to creating its abundant amount of wilderness and nature. With its exceptional wealth of plant and animal life, the Western Balkans is one of the richest parts of Europe in terms of biodiversity.
It is also a region that is mostly covered in mountain ranges, especially between the northwest and southeast. Drivers can expect a very diverse terrain profile when it comes to trucking, including some very scenic mountain routes.
Of course, not everywhere is hilly! You'll come across more even looking terrain as you travel inland. In these areas, you'll find that agriculture is more prominent, as conditions are more favourable for growing fruits, vegetables and livestock; especially in the warmer climates.
The West Balkans are also home to a variety of beautiful National Parks, which include everything from verdant valleys, to towering mountains, and a diverse array rivers, waterfalls and more which await visitors in this historic region.
With so much ground to cover, we are sure you'll have plenty time on the road to take it all in. We look forward to sharing more in-depth development blogs in the future which will feature specific areas. Like what you see? Consider adding the West Balkans DLC to your Steam Wishlist, it really helps support our studio and we thank those that have done so already!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Our teams are currently very busy with the upcoming 1.47 update for Euro Truck Simulator 2 and we are glad that today we are able to take a more detailed look at one of the new features arriving with this update - purchasable livestock trailers!
Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak:
- Left/right/front/rear body
- Markers
- Side protection plates/boxes
- Rear fenders
- Rear bumpers
- Rear mudflaps
We cant wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. If you wish to stay in touch with all the news about the 1.47 update, make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) and you will never miss anything important. Well share with you some more plans with this update soon!
Today, we're happy to share with you some new images and information from our Germany rework project for Euro Truck Simulator 2; specifically from the city of Erfurt. Much like the previously highlighted areas in this rework, this city was completely rebuilt from scratch! Let's take a closer look shall we?
Located in the heart of Germany, Erfurt is a city with a rich history. To ensure the preservation of the historic city, a majority of the roads in the centre are not accessible for larger LKW vehicles. Because of this, our team has been focusing on creating the northern area of Erfurt.
This area consists mainly of residential buildings and industries, where drivers frequent warehouses and logistic centres to make daily deliveries and pick ups. Part of this rework will also include a nearby rural area, where you'll find other industries such as a farm and a concrete plant.
The city's road network has also been remade to bring a more realistic road layout, which includes a new junction too.
There will be plenty of work to pick up when visiting Erfurt, so be sure to plan a visit! We hope you enjoyed this preview into what is to come in the future! We look forward to sharing more Germany rework development news with you soon. Until then, keep on trucking!
Join us today as we celebrate our latest World of Trucks event - Sweet Valentine!
All around the world gifts and romantic letters are exchanged between loved ones on February 14. The origin of Valentines Day can be traced all the way back to the 14th century when a famous English poet was the first to celebrate St. Valentines Day as a day of love through romantic poems. Shortly after real-life lovers began to send each other love poems on February 14th. Today about 145 million Valentines Day cards are sent each year, making it the largest card-sending holiday of the year.
To uphold this timeless tradition, we present our Sweet Valentine verse to you:
With trailers hitched, set out on this quest
The road is long, the task earnest
With 14 cargoes to deliver
Spread love's joy as we go together.
For we are united, in this grand endeavour
To deliver 500k presents with the #bestcommunityever.
For our effort, let us be driven
In gratitude, sweet rewards will be given
From city to city, far and wide
We'll transport presents, side by side
With a goal set high and spirits bright
Let's make this journey with love as our guide.
Thank you for joining this special time
For Valentine's day together we chime
The spirit of love, in which we praise
To cherish our loved ones in embrace.
We invite you, our #BestCommunityEver, to take part in our first ever event that celebrates the love for your sweetheart by delivering heart felt Valentines Presents across all trucking territories, with a community goal of 500,000 deliveries to make! You'll be impressed with our beautiful Valentines themed trailers that will be laiden with your special event cargo...
...and this is another a great chance for you to create a matching paint job with your truck for that extra element of romance, especially if you happen to own the Valentine's Paint Jobs Pack DLC for either ETS2 or ATS!
This time your personal goal requires 14 deliveries of Valentines Presents cargo, and we have some really attractive and lovingly crafted rewards on offer, including your special World of Trucks Achievement. All jobs for the event will be 100Km each (62.1 mile) or more, and don't forget to check out the rules.
Rules
Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 500,000 deliveries of Valentine Presents cargo, from any city in any trucking territory. When a player completes 14 deliveries of Valentine Presents cargo across any trucking territories in either game, it will complete their personal goal.
Rewards
Personal: Players that complete 14 or more deliveries of Valentine Presents cargo will gain a unique World of Trucks Achievement as well as a Trucker Cupid hanging item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.
Community: When the community goal of achieving 500,000 deliveries of Valentine Presents cargo from any city is met and if the player has also achieved their personal goal, then they will receive a Box of Chocolate cabin item as a Steam inventory item for their cabin.
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday the 19th of February at 23:59 UTC. [previewyoutube=_et5MisJKuM;full][/previewyoutube] Looking to convoy with that special someone this February? Then why not check out our Sweet Valentine Bundle; which includes the American Truck Simulator, Euro Truck Simulator 2, and the Valentine's Paint Job Pack DLC for both titles! Alternatively, this bundle will offer you a chance to fall in love with the title you are missing out on if you only own one of them. But be quick, this sweet deal is only around for a limited time!
We expect this to be a new and heart felt journey, with sweethearts on both sides of the pond, using American Truck Simulator and Euro Truck Simulator 2. Your deliveries are counted in both games, so take a trip this year using the hashtag #SweetValentine and share it with us on our ATS / ETS2 Facebook pages, Twitter, and Instagram profiles, we'd love to see your pics! https://store.steampowered.com/bundle/30356/Sweet_Valentine_Bundle/
In December, we shared a teaser, showing off some early previews of Ownable Gas Cisterns for both Euro Truck Simulator 2 and American Truck Simulator. Today, we are excited to share with you a more in-depth look at these trailers, which will arrive in the 1.47 update. Lets take a more detailed look at this trailer type, shall we?
These ownable Gas Cistern will come in a variety of lengths, chassis and customisation options, which vary depending on European or American models. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas). However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change.
The Ownable Gas Cistern for American Truck Simulator will be available as single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2 axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to):
- Paintable/Chrome Boxes
- Paintable/Chrome Valve Covers
- Customisable Side Lamps
- Paintable Wing
- A wide variety of hoses
- A variety of rear fenders and rear bumper lights
- A variety of trailer paintjobs
- and so much more!
The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to):
- Paintable/Chrome Boxes
- Valve boxes with additional toolboxes, sideguards etc
- Fire extinguishers
- A variety of rear fenders and rear bumper lights
- A wide variety of hoses
- A variety of trailer paintjobs
- and so much more!
At the end of last week, a small crew returned from an exciting and promising business trip to Sdertlje, Sweden, where both the Scania headquarters and their Demo Centre are located.
Our excellent relationship with Scania meant we were able to organize a very interesting agenda for our visit. While the main goal of our crew was to record the sounds of a few of Scania's new engines, we have also been able to spice up our schedule a bit with activities related to a few other promising projects too. These will have to remain secret for some time, but we are sure you will love what we have planned.
When it comes to the sound-recording part of our trip to Sdertlje, we are happy to have successfully gathered samples and material for three amazing engines Scania offers for their trucks - the 560HP Super (Inline 6), the 590HP V8, and the mighty 770HP V8. We would like to use this opportunity to say a massive thank you to Helene, Joar, and their teams from Scania who helped make this happen and made our team feel like honored guests. It's always great for us to see when partners like Scania take any cooperation or project with us this seriously.
We can't really promise when you can expect all this material to be processed and implemented into the game, but when they are ready you can look forward to new engine options for Scania trucks along with their authentic sounds!
Last month we officially announced our plans to rework the country of Switzerland in Euro Truck Simulator 2 and since the work is progressing really nicely, we are now ready to take a look at another wonderful city that will receive a fresh look in this challenging project - Geneve!
Due to the complicated and turbulent history that Geneve shares with France, it is safe to say that it is the most "French city" that lies beyond the actual state borders. Among many other details, this legacy is mostly noticeable in the local architecture, which we hope will be better represented after having the entire city rebuilt from scratch.
Additionally, the rework will further enhance your experience of visiting the city and its surroundings. It will be possible to drive along the beautiful Geneva lake, ride through the city center, cross the Rhne river with a view of the lake and a famous fountain, and then continue via A40 further East in the direction of France.
The economy was recreated as well in order to better reflect the real world and to have the city offer more variety. Due to this, the overall layout had to be expanded, and it will include an industrial zone, agricultural area, railway terminal, chocolate factory, and shopping mall. We truly hope many of those who are familiar with the city will instantly recognize these new additions.
While we are currently unable to say when exactly will this project be finished and available to players, make sure to let us know if you like what you have seen so far. Also, for any updates and potential announcements follow our social media (Twitter, Instagram, Facebook, TikTok) and you will never miss anything important!
Since November, truck simulation fans around the world have been celebrating the release of the Texas DLC for American Truck Simulator by taking part in our #CruisingTexas World of Trucks event. During this special event, truckers could earn Texas themed in-game rewards by completing personal and community goals whilst delivering to and from multiple cities across the Lone Star State.
It didn't take our #BestCommunityEver long to smash through the set community goal of 125,000,000 miles (201,168,000 km); in just over 2 weeks, the goal was met! We are always blown away by the work and effort put in by our players to complete these events. We really ought to up the ante in the future. To all those who took part and even contributed past the set goal, we really do appreciate you.
As always, we've put together a small infographic which shows some of the statistics from this event. That's a lot of driving (and we don't even want to imagine the money spent on fuel!), awesome work! We hope you enjoyed #CruisingTexas over the past few months.
But that wasn't the only event running. In December, we also hosted our annual Christmas World of Trucks event. This year's theme focused on Love, Peace, Hope, Care and the positivity that comes from sharing them with others. Over the holiday period we asked you to deliver Gifts to and from all cities in Euro Truck Simulator 2 and American Truck Simulator, challenging the community to get 400 Gifts awarded to cities across all trucking territories for each of the five tiers.
In a true holiday spirit, you completed our #ChristmasReflections event on Xmas Day (25th December), Santa would be proud! Once again, the collective strength of the #BestCommunityEver has produced incredible final numbers, so lets take a look at how you all faired throughout the duration of this special event.
Absolutely amazing work truckers! You really did deliver this Christmas and we hope you enjoy the unique Xmas themed accessories and paint jobs which you earned during this event. We thank you all for participating, you really did help in sharing Love, Peace, Hope and Care across the world.
No matter how much or little you delivered during these events, we hope you enjoyed them and the unique cargo and rewards that came with them. We also appreciate all those who took to our social media channels to share photos, videos and content alike during them. It really does bring a lot of joy to our teams to see how much you enjoy participating in these events.
We especially loved the positive feedback which you expressed in regards to the Xmas Desktop Theme, as this was a new edition to the event. We hope to make this a more regular feature in the future when it comes to seasonal events.
As we continue on into 2023, we look forward to bringing new events to the trucking calendar. Until then, we wish you many miles of safe and happy driving!
Last month, we shared a blogpost containing information and previews of Border Crossings in our upcoming West Balkans DLC for Euro Truck Simulator 2.With 30 crossings in total, we couldn't fit them all in just one blogpost! Today we are happy to share with you even more screenshots of unique border control points found across this in development DLC, we hope you don't mind!
In the first blogpost, we shared that our map and asset teams have constructed these crossings as realistically as possible. These regions contain some very unique and sometimes unusual border control areas which can be sometimes difficult to obtain information or references about, due to their sensitive nature.
However, we feel it is important to be able to represent these areas, even if some of the border points are part of the Schengen area and do not require stopping.
As you can see, the size of these control points varies quite drastically! From the large crossing betweenHorgos &Rszke to the small one located in the valley between Vardiste & Kotroman; but each has its own important purpose.
We are looking forward to you visiting all these wonderful and unique countries that can be found in the West Balkans DLC. Until then, keep an eye on our socials for all the latest news, and be sure to add the DLC to your Steam Wishlist if you haven't done so already.
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
Hallo, Freunde! Its time to look at another city that will receive a brand-new look in the upcoming rework of the German cities that we are currently working on. Today, well show and tell you a bit about what changes you can expect to see in the amazing city of Frankfurt am Main.
Perhaps you have already noticed the frequent pattern but reworks of individual cities are no easy feat, as once again we had to build the entire area from scratch with only a few exceptions. You will still find a familiar garage and Iveco truck dealer in the city and the city circle has mostly remained the same with an exception of a new junction in the northern part, where it connects to the Autobahn 5, so you can get extra access point to the city (the passages to enter from south and east will still be available).
Frankfurt has been through some turbulent and dynamic history but through it all, it has managed to withstand the test of time. There are currently over 750,000 inhabitants living in the metro area and the local economy is continuously growing. This is why we have expanded the city itself while also adding more depots and a part of the nearby industrial park!
The city has one of the largest airports in Europe and we had to reflect on this fact in our work as well. The local airport in the game will be expanded and you will be able to drive through some of the nearby parts, while also feasting your eyes on multiple landmark buildings, including a newly-built long-distance train station and a congress center. Additionally, there will be a new custom airport cargo depot as well!
We hope you are truly excited to set out on the roads and take a drive to the reworked Frankfurt am Main. While we still cannot provide any precise date for when this project will arrive in Euro Truck Simulator 2, we suggest following our social media (Twitter, Instagram, Facebook, TikTok) and keeping an eye out for any possible updates.
How time flies! The year 2022 is behind us and, as always, we would like to take a brief look back at everything that we went through over the last twelve months.
When we glance at the combined development and progression of American Truck Simulator and Euro Truck Simulator 2, we can say that there are certainly a lot of positives that are worth bringing up. We have managed to release several projects, such as map expansions, new vehicles and parts, in-game features, and general improvements in numerous updates. But to top it all off, we are glad that we could further strengthen some of the partnerships with real-life brands, which, as well as this being reflected in our games last year, leaves us excited for what the future holds. We hope all of these elements helped to raise the bar once again and successfully improved the gaming experience of every player.
Check out this awesome video that showcases everything that our games and we as a company went through in 2022!
[previewyoutube=IsecGO_SscQ;full][/previewyoutube]
You have once again proven that you are the #BestCommunityEver and we cant wait for you to get your hands on all the cool stuff that we are planning for ATS and ETS2 in the year 2023 (you might want to check out our annual Christmas Special Live Stream for some hints and teasers).
And as always, in order to stay in touch with all the latest information, make sure to follow and keep an eye out on our social media (Twitter, Instagram, Facebook, TikTok) this year as well. Well see you on the road!
Dear #BestCommunityEver,
as the holiday season approaches, we at SCS Software are filled with joy and gratitude, and we want to share that with you. We wish you the opportunity to spend quality time with the people you love, and that you'll find ways to show compassion and generosity to others. We hope you'll be able to take a pause and savor the joy and peace of this special time, just like our development team.
We encourage you to take some time to enjoy your hobbies and passions as well, and we would be pleased if it included playing our truck simulator games. This year, our Christmas Reflections World of Trucks event is all about celebrating the values of Love, Peace, Hope, and Care in our lives. We invite you to join us in spreading cheer this holiday season.
As we reflect on the year 2022, we will undoubtedly think about the moments that brought us joy and those that brought us sadness. It has been a challenging year for many people around the globe, and we sincerely hope that the world will become a better place in 2023. If you're curious about what SCS Software has in store for the coming year, we recommend checking out the recording of our Special Christmas Live Stream. It's packed with exciting news, glimpses of upcoming projects, and plenty of hints and teases from our development teams.
[previewyoutube=J5AWvjPX32o;full][/previewyoutube]
Merry Christmas and Happy New Year!
Christmas gifts are part of the holiday tradition and since you, our #BestCommunityEver, have been extremely good and supportive this year, wed like to show you our gratitude in the form of a small early present. The Christmas Paint Jobs Pack DLCs for both American Truck Simulator and Euro Truck Simulator 2 have received some new additions!
Last year during our annual Christmas World of Trucks event we introduced a number of uniquely painted trailers that contained gifts for transportation. After your excitement and many requests, we have decided to add these awesome-looking styles to the existing DLCs dedicated to this special holiday. That means with the start of the #ChristmasReflections event yesterday, both packs (ETS2 and ATS) received three new paint jobs for your trailers!
We cant wait for you to combine the matching paint jobs on your trucks, but feel free to experiment and mix it up a bit as well. Make sure to tag us on social media (Twitter, Instagram, Facebook, TikTok) and show us what you will come up with. We truly hope this update to the packs will cheer you up and fully evoke the holiday spirit within you!
https://store.steampowered.com/app/318520/Euro_Truck_Simulator_2__Christmas_Paint_Jobs_Pack/
It's Christmas time, the stars are bright
You turn the key and with delight
The engine roars to set you free.
Theres no place you would rather be
For Christmas is that time of year
We come together with good cheer,
To give, receive, and cherish all.
So, haul for one and one for haul.
And as youre driving down the road,
Your truck and trailer Christmas load
Reminds you what its all about,
Its not to buy the shops all out.
No! Haul for one and one for haul.
Your Christmas trailer says it all!
It shows we can perhaps reflect
On days gone by and self respect,
On Peace and Love and all those things,
Not only on what Santa brings!
Theres Hope to gain from seeing where
Your efforts have been made with Care
And lifted those who saw the light
Of you with your truck shining bright.
So, haul for one and one for haul.
Peace, Love and Hope with Care for all
Then light the way for all around
And bring to those what you have found.
Not only gifts but so much more
To leave upon their snow swept door.
For Peace and Love belongs to all,
And Hope and Care will stay the fall
Of those who are in need of you.
It may just be one thing you do.
Yes, haul for one and one for haul.
Christmas Reflections big and small!
And when it all is said and done,
Take comfort in your knowledge won
That all of this is free to you.
You only have to think it through,
And act on what you know is best
To bring about the Christmas fest!
So, haul for one and one for haul
And Very Merry Christmas All!
Our #BestCommunityEver, we present to you our Christmas Reflections event for Euro Truck Simulator 2 and American Truck Simulator! We invite you to join us to reflect on four important things - Love, Peace, Hope, and Care, as we believe that the positivity that can come from sharing them with those you hold dear or those in need is worth reflecting on.
[previewyoutube=u1H33VjwYxc;full][/previewyoutube]
This Christmas we are asking you to deliver Gifts cargo to and from all cities, we will then be awarding Gifts to those cities, based on the number of deliveries it gives or receives. We challenge the community to get 400 Gifts awarded to cities across all trucking territories for each of five tiers.
Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.
As tier rewards, players will receive beautifully crafted cabin items, each representing one of the four thoughts and Christmas reflections, as well as a stunning trailer paint job the combines them all creating a legendary combination!
Not only that, on Tuesday the 20th of December, from 18:00 CET we also have our annual Christmas Stream featuring Pavel ebor! Who knows exactly what will be revealed during the show, but one thing for sure is that there will be plenty of fun and good cheer with Steam key giveaways, and 2 awesome Thrustmaster T248s to give away, thanks to our friends over at Thrustmaster. The stream will take place on our Twitch channel, so don't miss it!
Your #Christmas Reflections event has also a new Desktop Background Theme this year, following on from the success of our Happy Hauloween event desktop theme. We thought we'd give it another go for everyone and this time we think we've created something really peaceful and calming for your Christmas gaming experience. It will be there for the duration of the event to help boost the Christmas spirit for you!
Christmas Reflections Event Rules:
Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator, or both, the community goal is to award at least 2,000 Gifts to as many cities as possible across all trucking territories.
For a city to receive 1 Gift the community needs to complete 1000 deliveries to or from it, using the provided Gifts cargo. Every city can receive up to 10 Gifts!
A unique community reward will be unlocked for each tier of 400 Gifts awarded, with 5 tiers in total.
Your personal goal is to complete at least 15 deliveries of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator or both games combined.
Rewards
Personal: Your contribution of 15 or more deliveries of Gifts cargo will gain you:
- A special World of Trucks Achievement.
- A very cool, neon-themed, truck paint job "Lines of Reflection".
- Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the themes of love, peace, hope, and care, with the final tier offering a beautiful matching trailer paint job "Lines of Reflection", so let's haul!
Track the community progress within the game using the External Contracts UI or view a full breakdown of the Event Community Goal status here. Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator, or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward on the Events page on your World of Trucks profile.
The event will be concluded on Sunday the 15th of January 2023, at 23:59 UTC.
As always, we really look forward to hearing about your thoughtful Christmas Reflections road trip this year, and we would love to see more photos from you while you are achieving your goals and receiving your well-earned rewards this special season of giving. Share your screenshots and videos with us using the hashtag #ChristmasReflections on our Facebook ATS / ETS2, Twitter, and Instagram profiles and we will share our favorite ones.
Today we are excited to announce and confirm that we are in the process of completely reworking the country of Switzerland in Euro Truck Simulator 2. As one of our older base game areas, it will be receiving a complete overhaul as part of a free update for players. Today, we wanted to highlight just one of the cities being worked in this project, the city of Bern.
Located in the heart of Switzerland, Bern is the gateway to the Alps which attracts hundreds of thousands of visitors every year. To better represent this historic part of the region, our team has reconstructed the whole city from the ground up to bring it up to our current quality standards.
Previously, Bern featured 2 logistic depots and 1 farm industry which players could deliver to and from. In this rework, our team has added 5 brand new depots and reworked 2 of the existing industries. These include a chocolate factory, a supermarket and a railway depot. Outside of the city, players can find a farm industry, a sawmill and a quarry. Drivers can also find their usual garage and mechanic services, as well as a MAN Trucks dealership!
The entire road network has also been reworked to better represent it's real life counterpart, including road junctions that lead into the city. Landmarks have also been reworked in the area and better reflect their real life locations. Some of the Landmarks that will be featured include Bern Palace, The Cathedral of Bern, a local church and a popular shopping mall.
Surrounding highway networks have also been repositioned and reworked at a more realistic standard, which will allow for easier navigation when passing by or visiting Bern!
We hope you enjoyed this look into our development into reworking Switzerland. We have quite a bit more to show in the future, so keep an eye on our blogs for more showcases and updates in the future. Until then, keep on truckin'!
With 8 countries included in the upcoming West Balkans DLC for Euro Truck Simulator 2, something drivers will be doing a lot of is crossing border controls. With 30 of them in total, we recommend having your paperwork and documentation always in reach and ready.
Each border control requires documentation checks and in some cases, the border agents or police may be required to conduct a deep inspection of your truck. This could be carried out by taking an X-Ray of your vehicle and trailer in a special building or by manual inspection. The reason behind these checks is for the security and safety of both the driver and the country, as there are many different rules and laws when it comes to what can and cannot be imported into a country.
As you can imagine when creating a DLC on this scale, border controls vary in size and complexity depending on their location. From small border crossings found high in the mountains between Bulgaria and Serbia to large scaled crossings in Horgo; each border crossing is unique in its own way. Our map and asset teams have constructed these crossings as realistically as possible. From researching how the border was constructed to recreating each lane and route, a lot of work has gone into them.
In order to create these border crossings to the best detail possible, our teams had to create a huge number of new and unique prefabs and models. Over 130 unique assets were created for this project alone! This includes new vehicle models and animated characters who patrol and work at the border controls.
Thanks to the locations of some of these border crossings, you will find some really interesting border crossings. Such as a border crossing found between Serbia and Bosnia and Herzegovina which is divided by a bridge over a river!
Part of this project also includes the creation of 10 border crossings between existing countries in Euro Truck Simulator 2 which are Hungary, Bulgaria, Romania, Austria and Italy. Three of these borders are part of the Schengen area and do not require stopping.
We are really looking forward to you visiting all these wonderful and unique countries in the future. Until then, make sure your documents are up to date and correct and keep on trucking.
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/?snr=1_5_1100__1100
Since the release of Convoy, our native multiplayer mode for Euro Truck Simulator 2 and American Truck Simulator, we have been making small updates to further improve the players' experience. Today we are excited to share that a much-requested addition has arrived and that is the option to host a dedicated server!
So what are the main differences between hosting a dedicated server and just creating a convoy session through the main menu? One of the biggest advantages of hosting a dedicated server is that your session will always be running, even without any players online (unlike a convoy that needs a host). This means players are free to join the session to continue their job and leave again freely when they need to without worry. You can also run a dedicated server without having any ownership of the game or the DLCs.
Another advantage is that you don't have to run the server on your own machine. You can run the server standalone outside of the Steam client with no user interface on a rented or paid-for server that a hosting company owns. Alternatively, it is also possible to download the tool via the Steam Console Client (or SteamCMD) which is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface.
It is also possible to host multiple instances if you so wish, however, keep in mind your server or system specs when doing this. Another important note we would like to include is that dedicated servers do not handle NAT punching. However, sessions hidden behind NAT can still be found via the direct search function.
If this is your first time setting up or using a dedicated server, we understand things may seem a bit complicated or overwhelming. That's why we've included some documentation (a readme file) in the dedicated server package, which includes information on how to get started and important commands that'll help you get the content you want on your server. We hope that this helps you when it comes to setting up for the first time.
When setting up a dedicated ETS2 or ATS server, it is also important to create a list of 'known players' in the config file, this will give the listed player admin controls, which will provide them with the option to moderate players on the server.
Ready to get going? The Dedicated Server tool is now available for both Euro Truck Simulator 2 and American Truck Simulator, which you can download for free from the Steam Client. If you don't own the game then the Dedicated Server app will not be displayed in the list of available tools. In this situation, you need to use SteamCMD for installation with the Steam IDs below.
- Euro Truck Simulator 2 Dedicated Server ID = 1948160
- American Truck Simulator Dedicated Server ID = 2239530
A while ago, at the end of our blog post dedicated to the rework of the city of Hannover, we teased you with a potential new look coming to other cities in Germany as well. Today, we are excited to let you know that our work continues with a brand-new rework of Stuttgart!
In order to represent the wonderful city of Stuttgart as best as possible, we had to tear down virtually the entire city with an exception of the recently reworked areas (airport, city circle) and build it anew. The overall layout is now larger and, in addition to exploring the industrial areas, you can look forward to taking a drive through some parts of the city as well.
The city has a rich history with discovered local settlements dating back all the way to antiquity and there are several landmarks from different eras that deserved to be featured in this project. Neue Schloss, the Staatstheater Stuttgart, and a castle in the distance are just a few examples of the amazing real-life structures that you will be able to check out.
At the moment we are unable to say which city is going to be next on our path of bringing German cities up to the current standards, but keep an eye out on the blog and our social media (Twitter, Instagram, and Facebook) to never miss anything important!
Feldbinder Spezialfahrzeugwerk GmbH is Europe's premier manufacturer of silos and liquid tankers. Founded in 1975, the company has since expanded its operations across Europe to become a leader in the trailer industry. Today, we are very excited to share with you that the Feldbinder Trailers DLC is now available for Euro Truck Simulator 2.
[previewyoutube=Pd47uVSL4qg;full][/previewyoutube]
Back in 2021, a team of our vehicle artists traveled to Germany to visit Feldbinder at two of their facilities located in Winsen and Lutherstadt Wittenberg. There, they gathered references and learnt lots of information about the types of trailers that are produced. Since then, our vehicle team has been hard at work bringing Feldbinder to life virtually in ETS2.
One of the main driving forces behind the creation of this DLC is Leon Wosnitza from Feldbinder, a long-time fan of Euro Truck Simulator 2! Leon helped us a lot throughout the entirety of the DLCs creation. From organizing the plant visit to providing references and material to help our teams during its development. A massive thank you to Leon and the team at Feldbinder who made this project a reality!
The Feldbinder Trailers Pack DLC includes 4 trailer types, 4 series variations, a wide variety of trailer and chassis sizes, cabin accessories, and customization options.
- Feldbinder EUT (Silo Trailer) with 6 body types & 3 chassis variations
- Feldbinder KIP (Silo Trailer) with 6 body types & 2 chassis variations
- Feldbinder TSA LM (Food Tanker) with 2 body types & 1 chassis variation
- Feldbinder TSA ADR (Chemical Tanker) with 4 body types & 3 chassis variation
This pack also includes a much-requested fan favorite, a double trailer configuration! Also included in this DLC Pack are 5 trailer paint jobs which include the official Feldbinder logo for all trailer variants. With so many options and customizations, we are sure you will be exploring them all in the garage for quite a while! We are honored to have partnered up with this fantastic company, and we would like to thank all those involved in this exciting project.
Feldbinder have also sent us a package full of all sorts of branded goodies including coffee mugs, playing cards, tube scarves, lanyards and thermal mugs! We're excited to give you the opportunity to receive a bundle of these items for yourselves to have at home when you're trucking. Simply tag us and share your first journey with Felbinder trailers in Euro Truck Simulator 2 with Feldbinder Spezialfahrzeugwerk GmbH on their Facebook Profile or us on Twitter, Instagram, and Facebook using the hashtag #FeldbinderTrailers and you could WIN some cool prizes from Feldbinder! https://store.steampowered.com/app/2193220/Euro_Truck_Simulator_2__Feldbinder_Trailer_Pack
This years edition of the annual Steam Awards has begun and the nominations are open, along with the Steam Autumn Sale.
We will always remember the honor of Euro Truck Simulator 2 winning in two categories during the very first year of Steam Awards in 2016, and we hope that the lightning will strike twice ranking us on top again. Both of our games can be nominated in this special event once more!
While we have continuously supported our games with updates and regular new content over the years, we still have several big and smaller features in development, along with map expansions and several new vehicles. Our developers are always doing their best to transition their passion for our titles into the in-game environment and we cant wait to show you everything were currently working on.
This ongoing development is the reason why you will be able to nominate us for the Labor of Love category, which is dedicated to games that are constantly evolving with new additions. While this category is crowded with some heavy competition, we hope that the #BestCommunityEver will judge American Truck Simulator or Euro Truck Simulator 2 worthy and cast a vote on the Steam Awards Nomination Page. Wed like to hear your thoughts about the final decision, so comment below, or tag our official profiles on social media (Twitter, Instagram, Facebook, TikTok)!
In the end, whatever the outcome will be, the most important thing is to take part, and we really appreciate your support. After all, without you, it would be unlikely to have nominations like these time and time again, so, thank you very much! Well see you on the roads!
A little over three weeks ago we invited all of you to join the special spooky festivities by taking part in our Happy Hauloween World of Trucks event. During this time, players were able to earn special rewards for completing a personal and community goal while hauling the unique Halloween Treats all over the in-game world.
As this was our first Halloween event, we were curious to know what the feedback will be, along with how much effort would the #BestCommunityEver be able to put into something fresh like this. Now, after everything is "said and done", we have to express our gratitude for the positive response that youve shown us. This view by most all of you was reflected in the amazing final stats that we would like to share with you. Great job everyone and thank you all for participating!
We truly hope you are enjoying the Swinging Bat dashboard toy and Pumpin Head hanging toy rewards. Even though Halloween itself is an extremely time-limited holiday, you can now drive across ETS2 and ATS with these accessories in your interior all year long!
Many of you also took to our social media channels to share with us photos and videos of your journeys and participation. We really enjoyed looking at them all and sharing some of them on our public profiles and our internal channels. It brings a lot of joy to our teams to see how much you enjoy these World of Trucks events.
Dont worry, our plan is to keep bringing a Halloween event for the players in the upcoming years as well. But, that being said, it is time to look to the near future, so keep an eye out on our social media (Twitter, Instagram, Facebook, TikTok), to not miss any potential announcement of what is soon to come.
one final jump scare: BOO!
We are happy to announce that the 1.46 update for Euro Truck Simulator 2 has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!
We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the 1.46 Open Beta. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruit of your work.
[previewyoutube=YLhHBCk5JeE;full][/previewyoutube]
Gallery
Theres a brand new feature for both Euro Truck Simulator 2 and American Truck Simulator. It is something that weve been working on for quite a while. Gallery is a new feature that contains a management solution for all images, photo trophies, and discovered viewpoints, while maintaining all legacy functionality of the Screenshot Manager.
Perhaps the most intriguing part awaits you with the addition of "Photo Trophies". You will be able to find these locations thanks to new map icons and capture them via Photo Mode. We have developed a new tracking system that will pop up whenever your camera will face the landmark using the mode.
Within Gallery you will also find Viewpoints, which not only offers a way for the player to be guided towards any undiscovered viewpoints but also serves as a platform for reviewing those which have already been discovered and played, allowing the player to view them again.
Finally, Gallery offers a fresh clean layout for previewing, sorting, and uploading your images to your World of Trucks Gallery and Profile truck slots. There's so many more little other features to explore and find in the Gallery, which we wrote a dedicated blogpost about recently! If you'd like to learn more, head on over to it's dedicated blogpost which can be found here.
Company Browser
An exciting new feature for both Euro Truck Simulator 2 and American Truck Simulator in the 1.46 update is the Company Browser. This new in-game browser allows players to search for specific types of companies, cargoes and/or trailer types. This means that if you are waiting for any of the examples mentioned in the previous sentence, you can easily check if such a thing even exists within the game!
So, if you are curious about which cargo you can theoretically haul for example between London and Madrid or even Calais to Duisburg, the company browser will achieve just that!
We look forward to seeing you use this new feature, as we know it will prove helpful for a lot of drivers! Let us know your thoughts and feedback on our social media channels and forums.
Ownable Cisterns - Chemical Trailers
Today we are happy to share with you the next addition to our ownable cistern collection, Chemical Trailers!
These tankers are designed to transport a variety chemicals including acidic, toxic or corrosive liquid products. These cargo types include Hydrochloric Acid, Sulfuric Acid, Pesticides, Mercuric Chloride and more; so careful driving is highly recommended.
The ETS2 Cistern includes 2 chassis types (2 axle, 3 axle, single chain) and 2 body types (chrome or paintable) along with a similar variety of customisations and accessories which include:
- Chassis type
- Paintjobs (base and DLC)
- Markers
- Rear bumpers
- Muflaps
- and other accessories such as hoses, water tanks, extinguishers etc)
Custom City Intros - Iberia
Recently, we introduced a new experimental feature in ETS2 and ATS - the custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we will further expand this feature in this update!
These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for cities of Austria and the city of Hanover in Euro Truck Simulator 2. However, in this update, this feature can now also be found in the Iberia DLC. So, what do you think? Should we keep working on the custom city introductions? If so, let us know!
Iberia Map Update
You may have noticed while driving across the Iberia DLC that there is a well-designed unreachable area near Madrid. We have decided to take the time and finish this settlement, which is inspired by the city of Arganda del Rey and it will feature the company prefab of Construcciones Elcano, a new heavy machinery service depot that made its first appearance in the Austria rework project.
While you were previously able to only drive around this zone on a nearby highway, with the addition of the settlement, we are also going to open up the closest highway exit so you can properly set out to explore this fresh piece of content.
We hope you enjoy checking out this new part of the Iberia DLC! Read more about this update at one of our previously dedicated blogposts.
Iberian Regional Signs
Traffic signs are an essential part of keeping both drivers and pedestrians using the road safe and informed with valuable information; such as where you are! In this update, the Iberia DLC will be receiving new road region signage.
Our map team has been hard at work implementing these familiar green and red region signs across the peninsula to help guide drivers in the right direction; and to assure them (and their GPS) that they are going the right way.
So whether you're heading to Madrid or Valncia, you really have no excuse of getting lost now. We hope you enjoy the new signage on your travels through this unique part of Europe. We'd love to see your screenshots and videos too! Be sure to share them with us on our social media channels.
Driveshaft Torque
We are always doing our best to make the trucking experience within our games as realistic as possible, and that is exactly the reason why this new addition, which can be turned on in the settings, is arriving into the world of ETS2. This feature simulates the spinning of the chassis during acceleration, which results in a slight lift of the front left wheel. We hope you enjoy this new and realistic addition in this update!
Changelog
Map
- New Explorable Iberian Settlement and Company
- Iberian Regional Signage
- Ownable Cisterns - Chemical Trailers
- DAF 2021 got custom infotainment implementation
- Infotainment/GPS screens on all trucks have switched off state separated from map zoom
- Cellphones and navigational devices got a custom implementation
- New Gallery Feature
- Company Browser
- Custom City Intros
- Driveshaft Torque
No matter where you travel in Europe, there is one type of art that you can consistently find. From bustling cities to small quiet villages, street art can be found anywhere from the streets to the side of buildings.
[previewyoutube=1S0e-X6rZnA;full][/previewyoutube]
These artworks we think could look pretty good on a truck (when done legally, of course). Today, we are happy to share that we are releasing a new paint job pack DLC for Euro Truck Simulator 2 which has been created by our team of talented artists; The Street Art Paint Jobs Pack!
Featuring 6 paint jobs for your truck and 3 matching paint jobs for your trailer, these vibrant liveries will be sure to make heads turn at the sight of them. Our artists got very creative on this project, and we can't wait to see them out on the roads of Europe!
We'd love to see your photos and videos featuring this new paint job pack, be sure to share them with us on our social media channels (Twitter, Instagram, TikTok) using the dedicated hashtag, #ETS2StreetArt and we will share our favorites. Until next time, keep on truckin'!
https://store.steampowered.com/app/1967650/Euro_Truck_Simulator_2__Street_Art_Paint_Jobs_Pack/
The month of October is behind us and it is now time to wrap up this years #Pinktober2022 campaign. As we promised in our previous blog post, we will provide you with some additional information along with the amount that has been raised over the year. Throughout the entire month, we were doing our best to spread awareness among our community about this terrible disease by hosting a live stream on our Twitch channel and frequently sharing reminders on our social media. Wed like to thank everybody who joined this years campaign by tuning in to the broadcast or by sharing a kind message on their social media profiles using the special paint jobs contained in the DLCs. These might be small steps, but they are an important part of the ongoing battle. Our effort was reflected internally within SCS as well by hosting an hour-long session with representatives from the Alliance of Women with Breast Cancer charity organization. We are glad that so many of our colleagues attended this lecture and we truly hope that through them the message will carry on to those who might eventually find it useful. [previewyoutube=_ZG5QDQwYXc;full][/previewyoutube] Thanks to the amazing support from the #BestCommunityEver, the total amount gathered from the sales of the Pink Ribbon paint job packs is 47,000 USD! This sum is absolutely incredible and we thank each and every single one of you. We hope that donating the entire sum to the Alliance of Women with Breast Cancer will make a great difference to those in need. But dont forget, you are free to support this, or any other organization throughout the whole year. Most importantly, however, donations are only one of the ways to join the fight. Spreading awareness, and reminding those you hold dear of the importance of regular health checks is what matters the most. Our health should always have the top priority and all of this information is something that all of us should keep in mind. Thank you very much for your effort and support! https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/ https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
Happy Hauloween, Happy Hauloween,
Happy happy...stop!
And so it has been said, Im told,
That there are some of you so bold
To speak of one point four six woes
For goodness sake, we did not knows
That there might be, oh, such a clash!
Oh my, oh wow, now we must dash
To fix this all and do it fast
Extend our Hauloween to last
Until such time that youre all done
With testing of our beta one
Point four six, yes! That is the feat,
Then hauling treats for all to eat!
Its cool, it's great, and all will see
What fun that Hauloween can be!
To our #BestCommunityEver, we would like to offer our sincere apologies if we caused any concerns to those who are currently testing our Euro Truck Simulator 2 and American Truck Simulator 1.46 Open Beta. We now realise that for many of you, reverting back to your 1.45 game saves in order to take part in our Happy Hauloween event was far from a desirable solution and, moreover, was an avoidable consequence that should not have happened. In this way, we intend to extend the event well past the 1.46 Open Beta testing closure date, so that everyone will be able to continue to take part in the event using 1.46 also.
Thank you all for your guidance and valuable feedback!
Join us now as we celebrate our latest World of Trucks event - Happy Hauloween!
Its time to start your rigs tonight,
Begin to haul with bumps of fright,
For Hauloween is in the air,
And theres no time to flee nor dare
To hide away from all the treats
That wait for you, but not to eat,
NO, they must be hauled, delivered quick,
Then parked away, now thats the trick!
We would love for you, our #BestCommunityEver, to join the fun festivities by delivering yummy Halloween Treats for everyone across all trucking territories - a community goal of 666,000 deliveries in total in fact! We have a terrific-looking Halloween-themed trailer that will carry your special event cargo...
...and this is also a great chance for you to create a matching paint job with your truck for that extra element of fun and immersion, especially if you happen to own the Halloween Paint Jobs Pack DLC for either ETS2 or ATS.
Your #HappyHauloween has another surprise waiting for you in the form of a new Desktop Background Theme this year. It's something new, a nice short term change of scene, that we have created for the duration of the event to help you get more into the Halloween spirit - we hope you like it!
Your personal goal requires 13 deliveries of Halloween Treats cargo, and we've got some really superb rewards on offer, including a World of Trucks Achievement. All jobs for the event will be 100Km each (62.1 mile) or more, and don't forget to check out the rules.
Rules
Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 666,000 deliveries of Halloween Treats cargo, from any city in any trucking territory. When a player completes 13 deliveries of Halloween Treats cargo, across any trucking territories in either game, it will complete their personal goal.
Rewards:
Personal: Players that complete 13 or more deliveries of Halloween Treats cargo, will gain a unique World of Trucks Achievement, as well as a very cute, but spooky, Swinging Bat dashboard toy as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.
Community: When the community goal of achieving 666,000 deliveries of Halloween Treats cargo, from any city is met, and if the player has also achieved their personal goal then they will receive a scary, but happy, Pumpkin Head hanging toy as a Steam inventory item for their cabin.
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday the 6th of November at 23:59 UTC. [previewyoutube=p33xaCV1rjE;full][/previewyoutube] This is going to be a really fun event, held across both of our games, American Truck Simulator and Euro Truck Simulator 2, with deliveries counted in both games, so why not share this experience across both sides of the Atlantic this year using the hashtag #HappyHauloween on our ATS / ETS2 Facebook pages, Twitter, and Instagram profiles, we can't wait for your pics!
Religion is an integral part of society and it has been accompanying us in different shapes and forms for hundreds of years. While the West Balkans are one of the most religiously diverse regions in Europe, these beliefs became such an integral part of the local countries that our upcoming DLC has to reflect their touch in a certain way.
When you will be driving across the map expansion and observing your surroundings, the local religious architecture will most definitely stand out. Whether it is the Cathedral of Saint Mother Teresa in Pristina or King Abdullah Bin Abdul Aziz Al Saud Mosque in Tuzla, you will always feel the unique imprint the respective religion has left in the particular location.
Although sometimes the lines tend to blur, as you may find a church, cathedral, or mosque, in the same city or area, which once again hints towards the incredibly diverse and dynamic local culture.
We cant wait to show you more content from this upcoming project and we hope you're already excited enough to add West Balkans DLC to your Steam Wishlist. Also, stay in touch by following us on social media (Twitter, Instagram, Facebook, TikTok) to not miss out on anything interesting.
This October marks 10 years of Euro Truck Simulator 2 goodness, with tomorrow, October 18th, being the actual day in history we announced the release, right here on the blog. Wow, time flies when you are having fun! So starting tomorrow, to celebrate this anniversary together with the community, we have come up with an idea for a small World of Trucks event - 10 Years of ETS2!
...but first, wed like to share with you some history on the game that we all love to play and work on.
Euro Truck Simulator 2 hails from a different era of the games industry, a time when PC games were mostly released in a box onto retail shelves. Our initial retail release of ETS2 took place during the autumn of 2012. Its incredible success, during the first few days of release, was totally unexpected for us. And, as we watched the game hit the number 1 best-selling spot in the charts in Germany, the UK, Poland, and France, little did we know the game would become such a phenomenon.
Then the opportunities of digital distribution really opened up for developers, and ETS2 premiered on Steam a couple of months later, January 16, 2013, to be precise. This proved to be even more crazy for us, when it also earned the title of best selling game on Steam, for the third week of the year. Suddenly, a small truck simulation game in a niche genre made it big in the eyes of the gaming press and global player community
Today, the huge player base and community, our #BestCommunityEver, is a fantastic inspiration for us to continue the journey forward, expanding our truck simulator universe and evolving the fidelity of our games. Euro Truck Simulator 2 has proven to be a success story beyond our dreams, having sold over 13 million copies during its first 10 years, and Steam reporting over 80 million DLCs purchased, from small cosmetic packs like paint jobs to major world expansions.
We could hardly ask for more. Still, we do hope that Euro Truck Simulator 2 has at least another decade of further growth in front of it - there are so many features will still want to implement, and so much new stuff we plan to bring you, so back to the celebration!
Participation in this event is very simple, in fact, just a single delivery will do the trick. And for joining us in this small task, wed be proud to offer a very special, one-of-a-kind reward that weve had crafted here, by the team, especially for you.
Rules
Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the player's personal goal is to deliver any cargo from any city.
Reward
Personal: Players that deliver any cargo from any city will gain a personal World of Trucks Achievement and an impressive ETS2, 10th Anniversary, truck and trailer paint job as Steam inventory items.
We would be incredibly honoured to see the fans with their rigs wearing this specially crafted truck and trailer reward paint job, using our hashtag #10YearsETS2. And, to share the happy moments back with you, we are going to do a big celebration live stream on our Twitch channel with our CEO, Pavel ebor, where we will be giving away game keys and merchandise to our #BestCommunityEver.
We also have two very special gifts provided by our friends over at Thrustmaster; two Limited Edition 'Euro Truck Simulator 2' branded T248 wheels! One of these wheels will be given away during our special live-stream, and the other will be given to one lucky selected player chosen by our teams on our social media pages who uses the special anniversary hashtag #10YearsETS2.
We encourage you to use this hashtag to share your journeys with the special paint job and your best memories of Euro Truck Simulator 2! We really look forward to reading your stories and seeing your pictures and videos on our Facebook, Twitter, and Instagram profiles We hope you can join us in celebrating this momentous occasion! We can't wait to keep on trucking with you for many more years to come. https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Last year, a small team of our vehicle artists went to Germany and visited Feldbinder Spezialfahrzeugwerk GmbH to check out their amazing vehicles at two of their facilities at Winsen and Lutherstadt Wittenberg. There, they gathered a lot of information and references on the types of trailers they produce, and spoke with many from the team that work there!
Today, we are happy to share with you some progress that has been made on Feldbinder trailers which will be coming to Euro Truck Simulator 2. As you can see from these screenshots, our team has been working on these trailers for quite a while now. It's safe to say, we are near the final phases of development for these new additions!
Whilst our teams are still working hard on this project, and we are confident that these trailers could be released before the end of the year; we cannot confirm a release date just yet! We will be sure to let you know once we are 100% set on a release date.
We'd also like to take this opportunity to thank our friends over at Feldbinder, as they have been great partners throughout the production process of recreating their trailers virtually. From providing reference data to feedback and general questions, they have really lent a helping hand to our vehicles team.
We look forward to announcing the arrival of Feldbinder trailers to Euro Truck Simulator 2, so be sure to you are in the know! Follow Feldbinder on their Facebook page, and us on all our socials channel (Twitter, Facebook, YouTube, Instagram) to keep up with the latest!
The month of October is internationally recognised as Breast Cancer Awareness Month, better known as Pinktober. Often represented visually by a pink ribbon, the Pinktober campaign helps share critical information and spread awareness about this terrible disease which many are affected by.
Educating yourself and sharing information with those around you is an important part of breast cancer awareness and detection, as it helps to know what signs to look out for. Regular self-checks and visiting your local doctor, while, at the same time, reminding those closest to you to do the same is the main message conveyed during the campaign. Your health should always be the highest priority.
Every year kind-hearted supporters are doing their best to aid in the battle by sending direct donations or spreading awareness. A couple of years ago we decided to commit ourselves to the cause as well in the form of a Pink Ribbon Charity Event which came along with two special DLCs in 2019 - one for American Truck Simulator, and one for Euro Truck Simulator 2. This opened up a possibility for those who wanted to help but werent sure where to donate, as, in the end, 100% of the income from these DLCs goes to a charity every year.
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
If you wish to join a good cause and obtain some new paint jobs for your trucks, now is the perfect opportunity to get these two DLCs or gift them to a friend and contribute to the battle against Breast Cancer. And in case you and your friends already own these DLCs, you can spread awareness by decorating your trucks in these paint jobs and haul with pride while letting others know about this good cause by flooding social media with screenshots of your trucks under #Pinktober2022.
In regards to which charities we are going to donate the final amount to, this year is going to be slightly different. This time we have decided to send the final sum raised from the DLCs to a single local charity - Alliance of Women with Breast Cancer. Pay close attention to our blog at the end of the month, as we will release another blog post wrapping up this years Pinktober and announcing the final amount of money donated!
As part of Pinktober, we have also invited representatives from the Alliance of Women with Breast Cancer charity to host a Breast Cancer awareness seminar at our studios in Prague. We are very grateful to be able to offer such an informative session to our ever-increasing number of team members, and we hope to see colleagues old and new take part.
We thank you all for your gracious support in advance, and thank those who have continually supported the Pinktober cause throughout the past year.
Today, we are happy to share with you that the 1.46 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.46 Open Beta has in store.
Company Browser
An exciting new feature coming to both Euro Truck Simulator 2 and American Truck Simulator in the 1.46 update is the Company Browser. This new in-game browser allows players to search for specific types of companies, cargoes and/or trailer types. This means that if you are waiting for any of the examples mentioned in the previous sentence, you can easily check if such a thing even exists within the game!
So, if you are curious about which cargo you can theoretically haul for example between London and Madrid or even Calais to Duisburg, the company browser will achieve just that!
We are eager for you to take this new feature for a test drive during the Open Beta and to receive your feedback on the Company Browser. Any feedback or comments are welcome about this feature (or any others you are trying during the beta) at our forums. Happy trucking!
Ownable Cisterns - Chemical Trailers
Today we are happy to share with you the next addition to our ownable cistern collection which will be available in 1.46, Chemical Trailers!
These tankers are designed to transport a variety chemicals including acidic, toxic or corrosive liquid products. These cargo types include Hydrochloric Acid, Sulfuric Acid, Pesticides, Mercuric Chloride and more; so careful driving is highly recommended.
The ETS2 Cistern includes 2 chassis types (2 axle, 3 axle, single chain) and 2 body types (chrome or paintable) along with a similar variety of customisations and accessories which include:
- Chassis type
- Paintjobs (base and DLC)
- Markers
- Rear bumpers
- Muflaps
- and other accessories such as hoses, water tanks, extinguishers etc)
Custom City Intros - Iberia
Recently, we introduced a new experimental feature in ETS2 and ATS - the custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we will further expand this feature in the upcoming 1.46 update!
These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for cities of Austria and the city of Hanover in Euro Truck Simulator 2. In the 1.46 update, however, we will add this feature to the Iberia DLC as well! So, what do you think? Should we keep working on the custom city introductions? If so, let us know!
Iberia Map Update
You may have noticed while driving across the Iberia DLC that there is a well-designed unreachable area near Madrid. We have decided to take the time and finish this settlement, which is inspired by the city of Arganda del Rey and it will feature the company prefab of Construcciones Elcano, a new heavy machinery service depot that made its first appearance in the Austria rework project.
While you were previously able to only drive around this zone on a nearby highway, with the addition of the settlement, we are also going to open up the closest highway exit so you can properly set out to explore this fresh piece of content.
We hope you enjoy checking out this new part of the Iberia DLC! Read more about this update at one of our previously dedicated blogposts.
Iberian Regional Signs
Traffic signs are an essential part of keeping both drivers and pedestrians using the road safe and informed with valuable information; such as where you are! In our 1.46 update, the Iberia DLC will be receiving new road region signage.
Our map team has been hard at work implementing these familiar green and red region signs across the peninsula to help guide drivers in the right direction; and to assure them (and their GPS) that they are going the right way.
So whether you're heading to Madrid or Valncia, you really have no excuse of getting lost now. We hope you enjoy the new signage on your travels through this unique part of Europe. We'd love to see your screenshots and videos too! Be sure to share them with us on our social media channels.
Driveshaft Torque
We are always doing our best to make the trucking experience within our games as realistic as possible, and that is exactly the reason why this new addition, which can be turned on in the settings, is arriving into the world of ETS2. This feature simulates the spinning of the chassis during acceleration, which results in a slight lift of the front left wheel. We hope you enjoy this new and realistic addition in this update!
Changelog
Map
- New Explorable Iberian Settlement and Company
- Iberian Regional Signage
Vehicles
- Ownable Cisterns - Chemical Trailers
- DAF 2021 got custom infotainment implementation
- Infotainment/GPS screens on all trucks have switched off state separated from map zoom
- Cellphones and navigational devices got a custom implementation
Gameplay
- Company Browser
- Custom City Intros
- Driveshaft Torque
They say that truckers make the world go round, and considering the number of materials and other cargo being transported somewhere out there basically every second, we have to agree! That is why the topic of New Industries is the best first step into more detailed information about what you can expect in the upcoming West Balkans DLC for Euro Truck Simulator 2.
Logistics
We are starting off with a new logistic depot, which will offer you countless jobs involving different cargoes to haul. With tricky places for loading and unloading, these new areas will certainly bring you a lot of fun.
Marine Logistics
As you may know, among other states this DLC will also include the beautiful country of Croatia, which, in addition to a long coast of the Adriatic Sea on its western side, also includes many islands. Our new depot has the task, with the help of the players, to ensure their supply or the other way around - the transport of materials produced on the islands. And not only that. The sea also offers riches such as fish and seafood, so we will dedicate part of the area to their processing.
River Port
Speaking of water, a large river of great importance for transport - the Danube - flows through the local territory. Ships transport a lot of material at once, but they have one problem. They cannot bring their cargo outside the waterway. So they have to transfer their cargo, which is what ports are for. Seaports have been around for some time, but river ports are new to Euro Truck Simulator 2.
Oil Fields
Although times seem to be slowly changing, tractors on diesel still run in the real world and within our games. Diesel is produced from oil, which must be extracted from the land before use. And while the ATS players have already encountered oil extraction, for the world of ETS2 it will be a breath of fresh air.
Small Chemical Plant
Chemical plants aren't just big factories full of tall shiny equipment and huge tanks. There are also smaller plants that process chemicals contained in various products, such as drugstore goods. Deliver the chemicals, the workers will process them, and then you can take the end results to supermarket warehouses.
Bauxite Terminal
There are significant deposits of Bauxite rock within the West Balkans. This sediment is used for obtaining aluminum, with the first step being mining. Our highway semi-tractors are not exactly suited for entering mines, but they can help with other machines that can do just that. Therefore, the depot serves not only as a garage for the dedicated machines but also as a transshipment point for material.
Aluminum Foundry
So, we have successfully mined bauxite and now it needs to be further processed. This is exactly what the Aluminum Foundry is for. A difficult processing operation needs to have a lot of cargo delivered so that valuable material can be created in the final steps. Machines need spare parts, warehouse workers need new handling equipment, and out goes a shipment of fresh aluminum ingots and up for further processing.
Metal Light Factory
We have created aluminum, but it is necessary to transform it into products that are around us every day Cars, tin foil in the kitchen, electronic devices... The list goes on. And Metal Light Factory is ready to transform aluminum ingots into many such items. However, you will also meet other metals within this depot.
Car Parts Factory
You are probably aware that we have had car companies in the game economy since the very beginning. But the automotive industry does not consist of only large areas for the final assembly of vehicles. Many of the necessary parts are produced elsewhere. And these are exactly the factories that we will bring into the game with this map expansion.
Caravan Factory
As the name suggests, the new Caravan Factory specializes in the production of well... caravans. The assembly line requires the delivery of a lot of cargo that is contained across the entire economy, for example, parts from the Car Parts Factory, or entire van chassis from a car manufacturer. Heading the other way, you will pick up the fully constructed vehicles and deliver them to caravan lovers all over Europe.
Please keep in mind that everything shown and mentioned in this article is still very much a "work in progress". If you're already excited to drive to and from these industries, make sure to add West Balkans DLC to your Steam Wishlist. We have much more information to share with you about this project in the future, so stay in touch by following us on social media (Twitter, Instagram, Facebook, TikTok) to not miss out on anything interesting.
Today, we are happy to share with you a new addition coming to the roads of the Iberia DLC for Euro Truck Simulator 2 with the next 1.46 update.
Traffic signs are an essential part of keeping both drivers and pedestrians using the road safe and informed with valuable information; such as where you are! In our 1.46 update, the Iberia DLC will be receiving new road region signage.
Our map team has been hard at work implementing these familiar green and red region signs across the peninsula to help guide drivers in the right direction; and to assure them (and their GPS) that they are going the right way!
We hope that this future update to the Iberia DLC will make your drive a little more immersive. We look forward to sharing more 1.46 news in the near future, but until then, keep on Truckin'!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Recently, we introduced a new experimental feature for ETS2 and ATS - custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we will further expand this feature in the upcoming 1.46 update!
These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for cities in Austria and the city of Hanover in Euro Truck Simulator 2. In the 1.46 update, however, we will add this feature to the Iberia DLC as well!
And not only that, this feature is also evolving across the ocean in the ATS world. Therefore, once the update lands in the game, in addition to Montana, new players will also have the opportunity to watch one of these awesome cutscenes when selecting their first city that has a garage in the Colorado and Wyoming map expansions.
Also, just a heads up, the screenshots used in this blog serve only as illustrative examples. If youd like to see more, check out the posts about this topic on our social media - Twitter, Instagram, Facebook, TikTok. But you can always wait until the 1.46 update is released to try the new custom city intros on your own!
After every update release, wondering about what content is coming next is only logical, as there is always room for improvement in your experience of driving across our games by adding smaller and more complex features. Today, we are excited to start clearing up the fog a bit with the very first blog post dedicated to the 1.46 update for Euro Truck Simulator 2.
You may have noticed while driving across the Iberia DLC that there is a well-designed unreachable area near Madrid. We have decided to take the time and finish this settlement, which is inspired by the city of Arganda del Rey and it will feature the company prefab of Construcciones Elcano, a new heavy machinery service depot that made its first appearance in the Austria rework project.
While you were previously able to only drive around this zone on a nearby highway, with the addition of the settlement, we are also going to open up the closest highway exit so you can properly set out to explore this fresh piece of content.
We have much more information up our sleeves in regards to the 1.46 update for both ETS2 and ATS, so make sure to leave us a follow on our social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest news and updates!
The journey of revisiting and reworking the older parts of our base map in Euro Truck Simulator 2 continues! Shortly after we completed work on recreating Austria, our rework team got right to their next project! Today, we are excited to share with you some screenshots of their progress, which is still in development.
So you may be wondering, where exactly is our next rework? Well, we will leave that up to you to guess! We hope some of these screenshots may give you a clue. Let us know in the blog comments or on our social media channels (Twitter, Instagram, Facebook, TikTok) if you think you know where!
We look forward to sharing more images and development news from insert country here in the future! Until then, keep on trucking.
Join us tomorrow, Thursday the 1st of September, as we kick off a very special and unique World Of Trucks event - Destination Hannover! We invite you, our #BestCommunityEver, to meet us at this year's IAA Transportation show being held in Hannover Messe, Germany.
We are asking for your personal help to set up this exciting and important international event by delivering food, beverages, equipment and machinery for use by all of the IAA exhibitors, from all over Europe. This is a great chance to travel to the beautiful city of Hannover and be part of a trade show that is dedicated to the logistical transportation industry which is at the heart of our game.
Not only that, there will be a special option for players to also deliver new Krone trailers to the show, direct from the new Krone Factory in Werlte, Germany! This will be open to all players, not just Krone DLC owners, so that everyone has a chance to experience this great content during the event. Be sure to collect your Krone Cargoes to Hanover from the southern depot at entrance number 3!
This will be your personal adventure with us, and we've got some great rewards on offer, including a World of Trucks Achievement and no less than 3 special cabin items for you, including something very special and never seen before. It's our way of saying thank you for taking part in the set up.
Rules
Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, your personal goal is to complete a total of 7 deliveries of cargo to the Hannover Messe in Germany to help set up the IAA Transportation show.
At least 1 of these deliveries must be a Krone Trailer, of any type, from the Krone Factory in Werlte Germany, with the remaining deliveries being any cargo from anywhere.
All jobs for the event need to be at least 200 km or more.
Rewards:
Personal goal: Players that complete 7 or more deliveries of cargo to supply the IAA Transportation show at the Hannover Messe, will gain a personal World of Trucks Achievement along with 3 unique, show related, cabin items:
- A futuristic concept truck hologram, Driving the Future, in the spirit of the IAA Transportation show
- A neat souvenir Hannover City Mug
- A very cool looking Krone Lunch Box
- All rewards are Steam inventory items for Euro Truck Simulator 2.
Today we are excited to share with you a glimpse into the upcoming West Balkans DLC for Euro Truck Simulator 2. This large region is still very much in the early phases of development and our map teams are hard at work recreating this unique part of the world.
The West Balkans DLC consists of 8 new countries, so as you can imagine, there is alot of new ground to cover! So we thought we would put you, our #BestCommunityEver to the challenge of figuring out where the screenshots in this blog were taken.
Think you can pinpoint where the real life equivalent of these locations are? Let us know your answers in the comments or through our social media platforms (Forums, Twitter, Facebook, Instagram).
Like what you see? Then be sure to add the West Balkans DLC to your Steam Wishlist! Your addition really helps supports us and notifies you in the future when the DLC releases. We look forward to bringing you more dedicated blogpost topics on this region in the future.
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
We are happy to share with you that the 1.45 update has now been released for Euro Truck Simulator 2. This update features quite a few changes, so we recommend reading through them all!
We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.45. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included in this update.
[previewyoutube=oRYGWgkKs60;full][/previewyoutube]
Hanover Rework
The city of Hannover has been given a fresh look and has been completely reworked for 1.45! Similar to the Austria rework, we have more-or-less deleted the entire city and started from scratch. The city circle has been moved, although we have also done our best to keep as much from it as possible.
Thats not the case with the city center and southern part, however, as these areas now feature a completely different layout with a new economy, which actually consists of some unique depots in the world of ETS2.
One of the most unique areas arriving in this rework will be the very famous Hannover Messe - one of the worlds largest trade halls and also one of our biggest challenges due to the fact that the part that we are adding is almost in 1:1 scale. Dedicated to the topic of industry development, trucks and trailers always take the spotlight during the IAA event, which is an exhibition for commercial vehicles and a chance for brands to showcase their constant technological advancements and evolution.
Perhaps this area might come in handy later this year, who knows? We look forward to you exploring this reworked area in this update. Read more about it in one of our previous dedicated blogposts.
Ownable Tank Trailers
We are also happy to share with you another long-awaited addition coming to the selection of purchasable trailers - ownable tank trailers!
For now, we will be adding two different types of tank trailers to our games - Fuel Tanks and Silos (Dry Bulk trailers). Both types will have different customization options and uses. And dont worry, we plan on bringing more versions of this trailer to you in the future!
The fuel tanks in Euro Truck Simulator 2 will be used for the transportation of combustible liquids. For silos, you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. Silo trailers will feature a selection of 4 connection types (Single, Double, B-double, HCT).
We are incredibly excited to see you hauling these new cistern trailers in your company and how you will customize them! You can read more about ownable Tank Trailers and what you will be able to customize over in our previous dedicated blogpost.
Krone Trailers Pack DLC Update
Owners of the Krone Trailer Pack DLC will receive two new trailers as part of a free update, the new Profi Liner Building trailer, and the Paper Liner trailer. These new three-axle trailers will both come with lift axles. So what can be hauled with these new trailers?
The Krone Paper Liner curtainsider trailer is used to haul standard cargo and Krone's updated Profi Liner Building Material drop side trailer allows drivers to transport goods such as seed bags, fertilizer, plant substrate, outdoor floor tiles, roof tiles, and bricks. You will also find a new freight market cargo for the Boxliner, which consists of two stacked Box Liner chassis for hauling!
Both trailers also come with optional accessories including original Krone paint jobs, side skirts, pallet boxes, tire stores, and bumpers. This update also includes five new Krone accessories for your cabin including cute bear and truck toys. but that's not all!
We have also worked closely with the fantastic team at Krone to bring you a detailed representation of the Krone production plant virtually in Euro Truck Simulator 2. Drivers who own the Krone Trailers Pack DLC will have the opportunity to deliver parts to and from the factory as well as deliver brand new trailers from the Krone Trailer Point within the production plant where they are rolled off the line! You can read more details about this update at our previously dedicated blogposts on the subject.
Custom City Intros for Austria & Hanover
A new experimental feature that we have introduced for players is custom city introductions. These special cutscenes will appear when a player selects a starting city when creating a new profile.
For now, these custom city introductions will only be shown for cities in Austria and the city of Hanover in Germany. We would love to hear your feedback on this new feature and gauge your opinions if you believe this would be an interesting new addition for new players to see; be sure to let us know on our official forums, we would appreciate your comments!
JOST Fifth Wheels
JOST has been manufacturing fifth wheel coupling devices globally since 1956. They submitted the patent for the very first steel cast fifth wheel coupling, and have continued their dedication to innovation ever since.
We are excited to bring this leader in the truck industry to our simulation titles as we plan to replace all non-branded fifth wheels in Euro Truck Simulator 2 with JOST branded 5th wheels. Each truck brand will receive several different 5th wheel models (one for each chassis type). This will be done in two phases, the first of which is now available. 1.45 includes JOST fifth wheels on the MAN TGX Euro 6, Mercedes-Benz New Actros, Renault T, Scania Next-Gen S, Scania Next-Gen R, and Volvo FH 2012.
We hope you will enjoy this new addition to our upcoming 1.45 update, we can't wait to see you hooking up your trailers and trucking safely with JOST behind you.
Optional Mods Support for Convoy
One feature our teams have been working on for Convoy, our in-game multiplayer, is support for missing modifications. We recognize that many players do play with third-party modifications created by our talented community, but we also understand that not everyone would like to download all the required modifications to join a friend's convoy session.
Thus, our team have come up with a solution to allow you to join Convoy sessions without the need to have all of the required modifications of the host's session. There will be options to opt-in, both on the server's and client's side to enable this if you choose to use this. In most cases, the session will not display the modification that is missing, however in some cases, such as if a player is using a vehicle that you do not have, it will show as a coloured placeholder box instead that replicates its size. If you are a modder in our community, please note that your modification must be tagged as "mp_mod_optional" to be recognised as a MOD that can be ignored by a convoy server that allow for missing optional MODs.
Rain Sensor
When you are out travelling on the road for a while, you are bound to come across a bit of rain at times. Whether it's just a short passing rain shower or a full on storm, it's important for drivers to stay safe while driving on the road during variable weather conditions. One of the more common safety features found on vehicles today is Rain Sensors! This nifty piece of technology does exactly what it says on the box, it detects the density of the rain and in turn, adjusts the speed of the wipers for you. This feature is active when you set the wipers of your vehicle to the first position.
This new feature will be available as an option that you can choose to enable on the settings page. So next time you are driving towards some liquid sunshine, you won't have to worry about adjusting your wipers.
Option to hide inaccessible road markers
Another new UI option that we are introducing in this update is the ability to show or hide the X markers which mark inaccessible/undriveable roads for the player. This new option may make the game feel more immersive for some drivers, however we do urge players to take care and follow the correct route, as the invisible barriers which stop you from driving down these areas will still exist and appear for a short time if you hit them!
We hope that you will enjoy this small addition which we know many of you from our community have been requesting for a long time!
Changelog
Map
- Hannover Rework
- Krone Production Plant, Werlte (requires Krone Trailer Pack DLC)
- Optional MOD Support for Convoys
- Custom City Intros for Austria and Hanover
- Rain Sensor Option
- Option to hide inaccessible road markers
- Ownable Cistern Trailers (Silo and Fuel Tank)
- Krone Paper Liner, Krone Profi Liner Building, more Krone toys (requires Krone Trailer Pack DLC)
- JOST Fifth Wheel Phase 1 implementation
OST has been manufacturing fifth wheel coupling devices globally since 1956. They submitted the patent for the very first steel cast fifth wheel coupling, and have continued their dedication to innovation ever since. Today, we are excited to share with you that JOST will be coming to Euro Truck Simulator 2!
We are happy to bring this leader in the truck industry to our simulation titles as we plan to replace all non-branded fifth wheels in ETS2 with JOST branded 5th wheels. Each truck brand will receive several different 5th wheel models (one for each chassis type).
This will be done in two phases, the first phase, which is now available to try in our 1.45 Open Beta for Euro Truck Simulator 2, will include JOST fifth wheels on Mercedes Benz New Actros, Renault Trucks T, Scania Next-Gen S, Scania Next-Gen R, and DAF 2021 XG and XG+ vehicles.
The second phase will bring JOST fifth wheels to the remaining trucks in our ETS2 fleet, where all trucks will have JOST wheels as the default standard. We are happy to work with such a known company within the industry and to bring their strong core brand to our virtual roads.
We hope you enjoy this new addition to our upcoming 1.45 update, we can't wait to see you hooking up your trailers and trucking safely with JOST behind you. Thank you and as always - make sure to follow our social media profiles (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest news!
Today, we are happy to share with you that the 1.45 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. Please note, that this Beta branch has been released earlier than usual and is a work-in-progress build that contains known issues & bugs. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out.
So, without further ado, let's take a look at what the 1.45 Open Beta has in store.
Hannover Rework
The city of Hannover has been given a fresh look and has been completely reworked for 1.45! Similar to the Austria rework, we have more-or-less deleted the entire city and started from scratch. The city circle has been moved, although we have also done our best to keep as much from it as possible.
Thats not the case with the city center and southern part, however, as these areas now feature a completely different layout with a new economy, which actually consists of some unique depots in the world of ETS2.
One of the most unique areas arriving in this rework will be the very famous Hannover Messe - one of the worlds largest trade halls and also one of our biggest challenges due to the fact that the part that we are adding is almost in a 1:1 scale. Dedicated to the topic of industry development, trucks and trailers always take the spotlight during the IAA event, which is an exhibition for commercial vehicles and a chance for brands to showcase their constant technological advancements and evolution.
Perhaps this area might come in handy later this year, who knows? We look forward to you exploring this reworked area in this update. Read more about it in one of our previous dedicated blogposts.
Ownable Tank Trailers
We are also happy to share with you another long-awaited addition coming to the selection of purchasable trailers - ownable cisterns!
For now, we will be adding two different types of tank trailers to our games - Fuel Tanks and Silos (Dry Bulk trailers). Both types will have different customizations and uses. And dont worry, we plan on bringing more versions of this trailer to you in the future!
The fuel cisterns in Euro Truck Simulator 2 will be used for the transportation of combustible liquids. For silos, you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. Tank Trailers will feature a selection of 4 connection types (Single, Double, B-double, HCT).
We are incredibly excited to see you hauling these new cistern trailers in your company and how you will customize them! You can read more about ownable Tank Trailers and what you will be able to customize at our previous dedicated blogpost.
Krone Trailers Pack DLC Update
Owners of the Krone Trailer Pack DLC will receive two new trailers as part of a free update, the new Profi Liner Building trailer, and the Paper Liner trailer. These new three-axle trailers will both come with lift axles. So what can be hauled with these new trailers?
The Krone Paper Liner curtainsider trailer is used to haul standard cargo and Krone's updated Profi Liner Building Material drop side trailer allows drivers to transport goods such as seed bags, fertilizer, plant substrate, outdoor floor tiles, roof tiles, and bricks. You will also find a new freight market cargo for the Boxliner, which consists of two stacked boxliner chassis for hauling!
Both trailers also come with optional accessories including original Krone paint jobs, side skirts, pallet boxes, tire stores, and bumpers. This update also includes five new Krone accessories for your cabin including cute bear and truck toys. but that's not all!
We have also worked closely with the fantastic team at Krone to bring you a detailed representation of the Krone production plant virtually in Euro Truck Simulator 2. Drivers who own the Krone Trailers Pack DLC will have the opportunity to deliver parts to and from the factory as well as deliver brand new trailers from the Krone Trailer Point within the production plant where they are rolled off the line! You can read more details about this update at our previously dedicated blogposts on the subject.
Custom City Intros for Austria & Hanover
A new experimental feature that we are introducing for players during the Open Beta is custom city introductions. These special cutscenes will appear when a player selects a starting city when creating a new profile.
For now, these custom city introductions will only be shown for cities in Austria and the city of Hanover in Germany. We would love to hear your feedback on this new feature and gauge your opinions if you believe this would be an interesting new addition for new players to see; be sure to let us know on our official forums, we would appreciate your comments!
Optional Mods Support for Convoy
One feature our teams have been working on for Convoy, our in-game multiplayer, is support for missing modifications. We recognize that many players do play with third-party modifications created by our talented community, but we also understand that not everyone would like to download all the required modifications to join a friends' convoy session.
Thus, our team have come up with a solution to allow you to join Convoy sessions without the need to have all of the required modifications of the host's session. There will be options to opt-in, both on the server's and client's side to enable this if you choose to use this. In most cases, the session will not display the modification that is missing, however in some cases, such as if a player is using a vehicle that you do not have, it will show as a coloured placeholder box in that replicates its size. If you are a modder in our community, please note that your modification must be tagged as "mp_mod_optional" to be recognised as a MOD that can be ignored by a convoy server that allow for missing optional MODs.
Rain Sensor
When you are out travelling on the road for a while, you are bound to come across a bit of rain at times. Whether it's just a short passing rain shower or a full on storm, it's important for drivers to stay safe while driving on the road during variable weather conditions. One of the more common safety features found on vehicles today is Rain Sensors! This nifty piece of technology does exactly what it says on the box, it detects the density of the rain and in turn, adjusts the speed of the wipers for you. This feature is active when you set the wipers of your vehicle to the first position.
This new feature will be available as an option that you can choose to enable on the settings page. So next time you are driving towards some liquid sunshine, you won't have to worry about adjusting your wipers.
Option to hide inaccessible road markers
Another new UI option that we are introducing in this update is the ability to show or hide the X markers which mark inaccessible/undriveable roads for the player. This new option may make the game feel more immersive for some drivers, however we do urge players to take care and follow the correct route, as the invisible barriers which stop you from driving down these areas will still exist and appear for a short time if you hit them!
We hope that you will enjoy this small addition which we know many of you from our community have been requesting for a long time!
Changelog
Map
- Hannover Rework
- Krone Production Plant, Werlte (requires Krone Trailer Pack DLC)
- Optional MOD Support for Convoys
- Custom City Intros for Austria and Hanover
- Rain Sensor Option
- Option to hide inaccessible road markers
- Ownable Cistern Trailers (Silo and Fuel Tank)
- Krone Paper Liner, Krone Profi Liner Building, more Krone toys (requires Krone Trailer Pack DLC)
Yesterday we released the 1.45 Open Beta for American Truck Simulator and you have probably noticed that among numerous other changes, there is a massive and long-awaited addition coming to the selection of purchasable trailers - ownable cisterns! Lets take a more detailed look at this trailer type, which will also be arriving in the 1.45 update for ETS2 as well.
For now, we will be adding two different types of cistern trailers into our games - Fuel Cisterns and Silos (Dry Bulk trailer). Both types will have different customizations and use. And dont worry, we plan on bringing more versions of this trailer to you in the future!
The fuel cisterns in American Truck Simulator and Euro Truck Simulator 2 will be used for the transportation of combustible liquids. The ATS version will offer 6 connection types (Single, Double, B-double, Rocky Mountain Double, Turnpike Double, Triple) and 2 different customizable body types (Single drain pipe, 4-way drain pipes), while ETS2 side will have a single connection and single body type (Classic). Here is a detailed combined list of available customizations
- Chassis type
- Paint jobs
- Front Mudflaps
- Markers
- Left, right, rear, front body
- Rear fenders
- Rear bumper
- Rear mudflaps
In regards to silos, in ATS and ETS2 you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. ATS will have 5 connection types (Single, Double, B-double, Rocky mountain double, turnpike double) and a single body type (Classic), while ETS2 will include a selection of 4 connection types (Single, Double, B-double, HCT) and a single body type (Default). The combined list of customizations:
- Chassis type
- Paint jobs
- Front fender
- Chassis front left and right
- Markers
- Left, right, rear, front body (in ETS2 front only for Non-Semi Double Trailer)
- Rear fenders
- Rear bumper
- Rear mudflaps
We are incredibly excited to see you hauling these new cistern trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Twitter, Facebook, TikTok, Instagram) once you will get your hands on them after the 1.45 update arrives. Also, if you want to stay in touch with all the upcoming changes make sure to subscribe to our newsletter and you will never miss anything important!
Since the release of the reworked Austria and California, many of you have been wondering what the next step will be for the teams responsible for bringing in-game areas up to the current, and more realistic, standards. Today, we can reveal that we are working on giving the city of Hannover a fresh look, which we are planning on adding to Euro Truck Simulator 2 in the 1.45 update!
Similar to Austria, we have more-or-less deleted the entire city and started from scratch. The city circle has been moved, although we have also done our best to keep as much from it as possible. Thats not the case with the city center and southern part, however, as these areas now feature a completely different layout with a new economy, which actually consists of some unique depots in the world of ETS2.
One of the most unique areas arriving in this rework will be the very famous Hannover Messe - one of the worlds largest trade halls and also one of our biggest challenges due to the fact that the part that we are adding is almost in a 1:1 scale. Dedicated to the topic of industry development, trucks and trailers always take the spotlight during the IAA event, which is an exhibition for commercial vehicles and a chance for brands to showcase their constant technological advancements and evolution. Perhaps this area might come in handy later this year, who knows?
Finally, while only the city of Hannover will receive a fresh coat of paint at the moment, more is to come in the future. For now, we also have several other features and changes arriving in the 1.45 update for ETS2, so make sure to follow our social media profiles (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest news!
Today, we are excited to share with you some of the new content our teams have been cooking up for version 1.45 of Euro Truck Simulator 2 and American Truck Simulator. This time we are delighted to showcase an update for the Krone Trailer Pack plus a special addition for owners of this DLC.
You may remember that a while ago, our teams had the fantastic opportunity to visit the Krone production plant in Werlte, Germany. We took scans and references of multiple trailers and even of the factory itself using a drone, which has resulted in this exciting collaboration and update! So, what exactly does this free update hold?
Owners of the Krone Trailer Pack will receive two new trailers, the new Profi Liner Building trailer, and the Paper Liner trailer. These new three-axle trailers will both come with retractable axles. So what can be hauled with these new trailers?
The Krone Paper Liner curtainsider trailer and Krone's updated Profi Liner Building Material drop side trailer allows drivers to transport goods such as seed bags, fertilizer, plant substrate, outdoor floor tiles, roof tiles, and bricks. You will also find a new freight market cargo for the Boxliner, which consists of two stacked boxliner chassis for hauling!
Both trailers also come with optional accessories including original Krone paint jobs, side skirts, pallet boxes, tire stores, and bumpers. This update also includes five new Krone accessories for your cabin including cute bear and truck toys. but that's not all!
We have also worked closely with the fantastic team at Krone to bring you a detailed representation of the Krone production plant virtually in Euro Truck Simulator 2. Producing approximately 30,000 vehicle units a year, this factory is a hub of activity and is in constant need of logistics. Drivers who own the Krone Trailers Pack DLC will have the opportunity to deliver parts to and from the factory as well as deliver brand new trailers from the Krone Trailer Point within the production plant where they are rolled off the line!
We can't wait for you to visit the Krone factory for yourself, virtually of course! Also, this special area may hold some surprises in the near future, which may require the help of our #BestCommunityEver! Keep an eye out in the future on our social media pages (Twitter, Facebook, TikTok, Instagram) for the latest 1.45 development updates and a teaser or two of what is to come.
https://store.steampowered.com/app/933610/Euro_Truck_Simulator_2__Krone_Trailer_Pack/
Some of you have probably been wondering for the last couple of days what are the next steps on the journey through Euro Truck Simulator 2. All of that changes today, however, as we are excited to officially announce our upcoming DLC project. This time, the roads will take you to the West Balkans!
Perhaps the most observant of you already saw this coming, since you may remember weve created an "egg hunt" challenge with thematically colored eggs for this years Easter Holiday. We had a lot of fun watching you explore every corner of our social media channels and your collective effort has not come to naught, as you managed to find all the secret eggs successfully!
[previewyoutube=LmAAdvTh7jQ;full][/previewyoutube]
As it is with our big map expansions and overlapping development periods, planning and research for this work-in-progress DLC commenced well over a year ago. The project lead with a core group of veterans have already started prototyping specific locations last autumn. The same goes for 3D model creation; the work on all the various unique landmarks, buildings, bridges, etc. (we call them 3D assets) must start well over half a year before the map designers need them. But still, practically we are only in the early phase of development, with the majority of the map design team getting on board just a couple of months ago. We are now full speed in production, finally able to start showing you the interesting bits as they are finished. We'll be working hard to bring this expansion to you as soon as possible, while still making sure it will get released when it's fully ready and properly polished.
When it comes to the countries you will be able to see in this DLC, it will be quite a challenge for us, as we are bringing in several of them! Namely, they are Albania, Bosnia and Herzegovina, Croatia, Kosovo, Montenegro, North Macedonia, Serbia, and Slovenia. Phew, that is quite an exhaustive list indeed!
You can look forward to many new things that these countries have to offer. Whether in terms of the industry, nature, landmarks, road networks, or a lot of other interesting content!
If you want to show us how excited you are for this new addition to the world of Euro Truck Simulator 2, make sure to visit the Steam page and add it to your Steam Wishlist. It would help us a lot and we would greatly appreciate it! Also, be on the lookout for any news related to this upcoming DLC, whether it is here on the blog, on our social media profiles (Twitter, Instagram, Facebook), or by subscribing to our newsletter. We have a lot of topics up our sleeves and we plan on bringing them to you as soon as we can. Until then, well see you on the road!
https://store.steampowered.com/app/2004210/Euro_Truck_Simulator_2__West_Balkans/
It feels like the hype train for todays announcement has been so loud it could probably be heard by astronauts in space. And while wed like to say that sky is the limit for this new content, it will be much better to keep your wheels on the ground. After all, how else would you enjoy everything that is arriving in the Renault Trucks T Tuning Pack DLC?!
[previewyoutube=OnJY0zU6tRw;full][/previewyoutube]
With a wide range of tuning options, this pack will make sure you will always stand out while on the roads of ETS2. Featuring paint jobs, cabin accessories, and many exterior tuning parts, such as sideskirts, chassis covers, bumpers, fenders, mudflaps, exhausts, sun visors, stoneguards, trims, deflectors, front masks and grilles, bull bars, light bars, headlight guards, and much more! But this is not all, since, in case you missed it, we have added a new interior variant into the game in the 1.44 update, which is a free update that does not require the DLC pack.
While this DLC consists of mostly aftermarket parts, we are also going to bring you some items officially licensed by Renault Trucks. In order for you to be able to tell which category an item belongs to, we have decided to add a unique in-game UI feature as well in the recent update, which shows you a special icon indicating whether the item of your choice is Licensed or Aftermarket. We have already introduced this change in the 1.44 update and you can learn more details in the dedicated blog post.
We cant wait for you to show us all the combinations of customizations that this DLC pack is offering. The best way to do so is via social media by tagging our official account (Twitter, Facebook, Instagram, TikTok) under the hashtag #TuneMyT, and make sure to include Renault Trucks as well (Twitter, Facebook, Instagram). Were sure their social media profiles are also excited to see what the #BestCommunityEver will come up with!
https://store.steampowered.com/app/1967640/Euro_Truck_Simulator_2__Renault_Trucks_T_Tuning_Pack/
We are happy to share with you that the 1.44 update has now been released for Euro Truck Simulator 2. This update is packed with new features and changes, so we recommend reading through them all.
We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update, including some new ones that may not have made it during the beta!
[previewyoutube=mIwyvCyGQxc;full][/previewyoutube]
Austria Rework
We are excited to bring the highly anticipated Austria Rework as part of this free update for all owners of Euro Truck Simulator 2. Our rework team have been diligently working on updating this magnificent country and today we are excited for you to explore this beautiful country for yourselves.
The entire country of Austria has been reworked to bring it up to a true to life standard, as previously this was one of the older original areas of Euro Truck Simulator 2 when it released in 2012. All cities, surrounding areas, and road networks has been given a complete overhaul including the famous Alps!
We are sure drivers will face quite the challenge when trucking over these winding roads which travel along the valleys.
Companies Logos Revision
As some of our eagled eye players might have noticed from some our previous blogposts and social media video clips, some of our in-game companies logos featured in the base of game of Euro Truck Simulator 2, have received a rework! These new modern logos, still stay true with their colour schemes but bring a modern and fresh take on these old-school companies. Keeping modern and up-to date is important for companies, even our virtual ones! We hope you enjoy spotting these new logos on company trailers and industries across Euro Truck Simulator 2 in the 1.44 update!
Mod Refund Feature
Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications. We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.
It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime. So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!
Licensed vs Aftermarket Customization Options in UI
Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:
- Factory part - A stock part sold by the manufacturer (including interiors)
- Licensed part - Anything that is officially licensed that is not produced by truck factory
- Aftermarket part - Any additional accessory that is not related to the brand.
- Unknown part - A part that is not recognised or in some cases, a third party modification
This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!
Accurate Mileage System
Mileage signs are now present in Euro Truck Simulator 2, which add an extra layer of realism. They show the "in-game" distance to a displayed city or landmark. For cities this is normally a central location within the central business district (major intersection, city hall, post office etc).
They're particularly handy for players who turn the GPS off and like the challenge of following road signs for their destination. It also gives you an idea of when you should stop for fuel and/or rest breaks etc. We hope you enjoy this new addition to the roads of ETS2, we are sure many of you will find them useful and immersive on your travels!
Unmarked Roads Exploration
With the 1.44 update, we are bringing into ETS2 and ATS a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.
On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.
Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new featurehere.
Force Feedback Upgrade
This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience. These upgrades include:
- New gearbox grind effect simulating vibration of missed gear when using manual shifting.
- New understeer slip effect simulating tyre slip when vehicle is understeering
- Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
- Revisited internal friction force giving better feedback depending on the speed of steering.
Smart Sequential Shifting
Smart Sequential Shiftingis now available to truckers, if they wish to enable it via the options.So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.
For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.
Interior Camera Horizontal Lock
This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.
With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.
Adjustable Suspension Height
Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking up to sometimes problematic trailers or in difficult pick up/delivery area.
Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.
We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!
Changelog
Map
- Austria Rework
- Unmarked Road Exploration
- Distance Signs with Accurate Mileage System
- Some older border crossings reworked in Beyond the Baltic Sea
- Italian Tollgates Update
- Companies Logo Revisions
- UI Road Numbers in Corsica/Sardinia
- Other Map Improvements
- Mod Refund Feature
- Licensed vs Aftermarket UI in browsers
- Force Feedback Upgrade
- Adjustable Suspension Height
- Interior Camera Horizontal Lock
- Smart Sequential Shifting
- New 2022 Interior option for Renault T
- Exterior Interior Models reworked for Renault T
Today, we are happy to share with you that the 1.44 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. Please keep in mind that this branch is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
So, without further ado, let's take a look at what the 1.44 Open Beta has in store.
Austria Rework
We are excited to bring the highly anticipated Austria Rework as part of this free update for all owners of Euro Truck Simulator 2. Our rework team have been diligently working on updating this magnificent country and today we are excited for you to explore this beautiful country for yourselves.
The entire country of Austria has been reworked to bring it up to a true to life standard, as previously this was one of the older original areas of Euro Truck Simulator 2 when it released in 2012. All cities, surrounding areas, and road networks has been given a complete overhaul including the famous Alps!
We are sure drivers will face quite the challenge when trucking over these winding roads which travel along the valley.
Companies Logos Revision
As some of our eagled eye players might of noticed from some our previous blogposts and social media video clips; Some of our in-game companies logos featured in the base of game of Euro Truck Simulator 2 have received a rework! These new modern logos, still stay true with their colour schemes but bring a modern and fresh take on these old school companies. Keeping modern and up-to date is important for companies, even our virtual ones! We hope you enjoy spotting these new logos on company trailers and industries across Euro Truck Simulator 2 in the 1.44 update!
Mod Refund Feature
Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications. We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.
It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime. So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!
Licensed vs Aftermarket Customization Options in UI
Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:
- Factory part - A stock part sold by the manufacturer (including interiors)
- Licensed part - Anything that is officially licensed that is not produced by truck factory
- Aftermarket part - Any additional accessory that is not related to the brand.
- Unknown part - A part that is not recognised or in some cases, a third party modification
This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!
Accurate Mileage System
Mileage signs are now present in Euro Truck Simulator 2, which add an extra layer of realism. They show the "in-game" distance to a displayed city or landmark. For cities this is normally a central location within the central business district (major intersection, city hall, post office etc).
They're particularly handy for players who turn the GPS off and like the challenge of following road signs for their destination. It also gives you an idea of when you should stop for fuel and/or rest breaks etc. We hope you enjoy this new addition to the roads of ETS2, we are sure many of you will find them useful and immersive on your travels!
Unmarked Roads Exploration
With the 1.44 update, we are bringing into ETS2 and ATS a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.
On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.
Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.
Force Feedback Upgrade
This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience. These upgrades include:
- New gearbox grind effect simulating vibration of missed gear when using manual shifting.
- New understeer slip effect simulating tyre slip when vehicle is understeering
- Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
- Revisited internal friction force giving better feedback depending on the speed of steering.
For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.
Interior Camera Horizontal Lock
This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves moves more independently from the position of the cabin.
With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.
Adjustable Suspension Height
Sometimes, when you are driving a big rig, trailer picks up can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.
Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.
We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!
Changelog
Map
- Italian Tollgates Update
- Austria Rework
- Distance Signs with Accurate Mileage System
- Companies Logo Revisions
- Unmarked Road Exploration
- UI Road Numbers in Corsica/Sardinia
- Some older border crossings reworked in Beyond the Baltic Sea
- Other Map Improvements
- Mod Refund Feature
- Licensed vs Aftermarket UI in browsers
- Force Feedback Upgrade
- Adjustable Suspension Height
- Interior Camera Horizontal Lock
- Smart Sequential Shifting
- New 2022 Interior option for Renault T
- Exterior Interior Models reworked for Renault T
From all of us here at SCS Software, we want to wish you all a very happy Easter!
For those who celebrate it, Easter is an important holiday observed by millions around the world. It is also a time when many come together with family and friends to spend quality time together. A popular Easter-themed activity that many take part in is an Easter Egg hunt. For those who are unfamiliar with this game, eggs which are usually painted colorfully are hidden around an area for those participating to find, each of which contains a sweet treat for the finder to enjoy!
This year, for a limited time, we are egg-cited to announce our very own Easter Egg hunt, with a twist! Instead of a sweet treat as a reward, these eggs will contain some clues regarding future content coming to Euro Truck Simulator 2.
So where can you find these eggs and how many will there be? To save you from driving for hours in ETS2 or ATS, we will specify that these eggs will be hidden around various SCS Software related websites & social media pages. We will leave the rest of the hunting to you!
We urge you to get hunting quickly, as they will only be around for a short time; We hope you have fun and good luck!
A lot has changed in the world of Euro Truck Simulator 2 over the years. The project has seen many additions and updates, and we figured that the current video trailer dating back to 2012 barely represents the evolution and improvement process that is now clearly visible within the game. We are excited to let you know that we have been working on an updated version of a video trailer for ETS2!
In detail, there are a couple of reasons for us to upload a new video. First of all, the game is celebrating its 10th anniversary later this year, and just as our teams frequently revisit some parts of the in-game content and world by reworking it to today's quality standards, we also wanted to create a nice video trailer that would better represent today's look and features of the game.
This brings us to the second reason, which is the recently added new lighting system. This update, which was released last year, has changed the look of our games in so many ways that we felt the current version of the video trailer, that people find on YouTube and see on Steam, is not reflecting what the game really looks like now. The same can actually be said for all the features and content that came into the base game ever since we released it.
[previewyoutube=5uvwfskYwl0;full][/previewyoutube]
For the fans of our previous trailer, there is good news as well since we are not planning on removing that one, as we want to keep it as a legacy and a sort of memory token. After all, the same fate may be awaiting this new one in the upcoming years, because we are planning to bring a lot of content into the base game of ETS2 with future updates and therefore this new trailer will eventually need a refresh again. However, it is nothing we would be particularly sad about because we are proud of creating a game that we constantly update and bring new content for.
We also have something special in store for all of our players for the occasion of the 10th year anniversary of ETS2. There are already plans on amplifying this amazing milestone, so this updated trailer can be looked at as the first chapter of the celebration!
We are always trying to improve every aspect of our games and sometimes this progress paves the way for brand new realistic features that will solve any potential issues. One such addition is coming in the 1.44 update for both American Truck Simulator and Euro Truck Simulator 2. Adjustable Suspension Height is on the horizon!
The process of creating models for our games is constantly improving, as nowadays we are receiving extremely detailed reference materials (sometimes CAD files directly), and with it comes the need to make sure that the combinations of trucks/chassis/trailers will all work together without any problems such as visual glitches. That is why we have decided to introduce this new feature which is based on real-life suspension systems, which are important for keeping the vehicle stable and safe. This will solve any difficulties with attaching trailers in our games by allowing the players to adjust the height with a special key.
Please mind that this feature is a realistic addition that the players do not have to necessarily have turned on. However, if you will want to give it a try and start using this new system, make sure to assign the hotkey in the bindings settings, as by default the option will be unassigned.
We hope that many of you will rise up to the challenge and give the Adjustable Suspension Height feature a try. This change that is coming with the 1.44 update represents another step toward our games being much more realistic and we cant wait to hear your thoughts about it on our forum or social media, where you can tag our profiles and tell us what you think (Twitter, Instagram, Facebook).
Salzburg, Austria, is a city best known as the beautiful backdrop to Academy Award winning musical, The Sound of Music and as the birthplace of one of the greatest composers in history, Mozart. As a city steeped in tradition and surrounded by nature, it is a modern cultural centre in the heart of Europe.
Salzburg, Austria, is a city best known as the beautiful backdrop to Academy Award winning musical, The Sound of Music and as the birthplace of one of the greatest composers in history, Mozart. As a city steeped in tradition and surrounded by nature, it is a modern cultural centre in the heart of Europe.
The layout of Salzburg and its surrounding road network has changed quite a bit, when compared with the current version in ETS2. While this city was one of the more challenging reworks for our team, especially due to scale limitations, they have managed to bring many new details into this area. From a brand new industry area featuring a beverage factory, to the Knoten Salzburg motorway junction; which is an important addition to Salzburg!
We are happy to bring updates on this rework project and we know many of you are itching at the wheel to travel to Austria again; and we will be sure to let you know closer to the time when it is ready! Until then however, keep on trucking and we will see you for the next exciting blog topic.
Today, we'd like to announce the release of the Ukrainian Paint Jobs Pack. A DLC featuring several Ukraine-themed paint jobs of which 100% of the income made from the sales will be donated to the People in Need (lovk v tsni) charity involved directly in helping people affected by the war.
This paint job pack features 4 designs including various designs of the country's flag and the coat of arms (officially known as the Princely State Symbol of Volodymyr the Great).
The timing of the release of the DLC is not arbitrary, of course. Last week, Europeans have woken up to a new sad reality of a major war on their continent. A sovereign country was attacked by its much bigger neighbor. Something that we held as unthinkable in the 21st century, while the loss of millions of lives in World War 2 is still a living memory. The world is responding, showing resolve as well as compassion to those in need.
With so much human suffering, our mission of providing a sandbox for a relaxing driving simulation hobby seems suddenly so unimportant and vain. We can hardly claim that equipping a truck with yellow and blue colors and driving it around inside a computer simulation can alter the course of history. But as we are all looking for ways to express our concern and support, we are humbly offering another means.
We believe that our games should provide an idealized world that is friendly and open to the global community of our fans of all ages, where countries coexist in harmony. And this has always been our vision, we do not want the content of our games to communicate global politics. Our creations should not be seen as divisive or controversial.
At the same time, as creators, as real human beings with genuine feelings, we have a voice that we should be allowed to use. And our voice should be loud and clear we consider the attack on Ukraine to be unjust and inexcusable.
If you decide to purchase the DLC, you can rest assured that all proceeds will be donated to charity. It's a tiny drop in an ocean that's needed currently with millions of people displaced and refugees pouring into neighboring countries, but drops are what an ocean is made of. Today, ahead of the release of the DLC, SCS Software has donated another 20,000 Euro to the same charity.
We feel that it would be unthinkable for our Ukrainian player base to have to pay for this DLC at this time. Therefore, we are also making it possible to get a key to unlock the DLC for free. You can use the widget below to request it.
We believe that on a personal level, we would easily get along with anybody in our fan base, no matter which part of the planet they come from. We would share good stories about the peculiarities of driving on the roads of our respective countries, offer some tips on how best to maneuver the semi-trailer in confined spaces, and generally have a good time. Would we expect many war-mongers among them? Not really. Universally, kids want to grow up and do something interesting with their lives, while mothers and fathers want their families to prosper and see their kids grow in peace.
War is a terrible thing. Any war. It always brings unimaginable suffering to the common, innocent people. We wish, from the bottom of our hearts, that the world can be a place of peace where everyone can live safely and without fear.
Click here for the Gleam.IO
Seeing the screenshots of your trucks driven while wearing the Ukrainian colors would make us proud. If you want to share them through social media, we kindly propose to include the hashtag #TruckingForPeace. This way, the world can see our convoy for Peace in Ukraine clearly.
https://store.steampowered.com/app/1918370/Euro_Truck_Simulator_2__Ukrainian_Paint_Jobs_Pack/
Is there anything that could possibly be even better than presenting the changes of a single city in the upcoming Austria Rework for Euro Truck Simulator 2? Thats right, presenting two locations in one blog post instead! Lets take a look at what you can expect when driving through the updated cities of Linz and Innsbruck.
Linz is the third-largest city in Austria and as such, it had to change quite drastically. The bridge across Donau has been replaced with another one a bit farther, and a completely new bridge will be located on the citys ring. Apart from that, you can look forward to a new scrapyard, magnificent new factory district, and overall inclusion of an industrial heart of the city, which, among other edits, meant moving some depots to more suburbian parts of the city. The final mentioned change will hopefully help the in-game Linz and its industry live up to the real-life counterpart and also enable players to drive through the beautiful small nearby villages.
Innsbruck is an internationally renowned winter sports center located in a broad valley between high mountains. That is exactly why the most important, and the most "invisible" change at the same time, is the integration of the junction of A12 and A13, which lies inside of a hill with Bergiselschanze - a ski jumping areal - on it. Moreover, the entire citys ring has been reworked with an addition of numerous junctions and a beautiful view from the ring on the whole layout of the city with the Alps in the background.
The economy has also been tweaked a bit by removing a sawmill and adding Quarry and railway depot instead.
We hope you have enjoyed a "double-peek" into more changes that are coming with the Austria Rework project for ETS2! Will one of these two cities be your go-to location once you will get your hands on this new update?
On February 24, 2022, Russian military forces attacked the free country of Ukraine, which is located very close to the country of the Czech Republic, where our studio and team are based. We have all been left shocked and with very deep pain in our hearts since that day. All our thoughts are with those people and their families suffering the terrible effects of all that is happening over Ukraine during the past days. We would like to announce our company statement: we stand against the invasion of Ukraine. We deeply condemn this act of aggression for which there is no reason, nor excuse.
Even though our teams are multinational, the core of the company has its roots in the city of Prague in the Czech Republic. The history of our country carries a memory of sad happenings that resonate in very similar ways with what has been happening in Ukraine in the recent days, weeks, and months. We see a very close parallel with what happened here back in 1938 and 1968, and it leaves us deeply concerned and full of emotions and pain that the modern world has to witness such horrific times again.
As soon as we learnt about this disastrous news, the whole company has immediately turned 100% of its focus and energy into finding ways in which we can provide help and support to those in need, towards those affected the most by the sad impacts of war.
We are in close touch with multiple charities to which we have already sent over 20,000, and more of such direct financial help from our side will come in the upcoming days and weeks. We have also relocated a part of our team to immediately start working on a much needed DLC - the Ukrainian Paint Jobs Pack, which we are racing to bring to the Steam Store as soon as possible and from which we are going to donate 100% of the income towards those in need.
Besides all this, we are also doing our best to support our team members in any way we can. Several of our colleagues are from Ukraine. We have bound ourselves to give them and their families all the support we can, whether it is financial support for any extra costs they might have during these hard times; early salaries; mental health support; extra days off, or special and flexible working times; or even providing them the company spaces and facilities for accommodation. We are not only doing this as a company, as we are getting multiple messages from almost all of our team members, that they are joining and supporting charities, providing blankets, clothes, hygiene, medical supplies, and other items to charity collections, and more.
Dark and difficult times are here and we know that now is the time for all of us to stick together and help in any way we can, no matter if as a single person, or as a collective, team, or company. The world responded and there are multiple avenues in which every single one of us can join in and support those affected by this terrible war. We, as the SCS Software team, plan to keep on supporting and providing help in the upcoming future too, whether it would be a direct financial donation from the sales of our games or any other way we will discover.
Our prayers and hopes are with you, Ukraine.
We are just one day away from the release of Valves Steam Deck, which means that this is the perfect time to bring you up to speed in regards to the support of Euro Truck Simulator 2 and American Truck Simulator on this new gaming system.
Our developers were extremely excited to work on this interesting project and they have done everything it takes for players to enjoy the smoothest possible experience. In addition to making some tweaks necessary to support this handheld gaming PC, our games will include several special bindings, along with a basic version of touchscreen support (clicking on the screen to select menu buttons). Moreover, wed like to point out that by choosing to play on Steam Deck you will not be left behind when you will want to drive along with your friend in the Convoy mode, as "cross-platform" gameplay will be supported.
The development of the Steam Deck support went hand in hand with overall gamepad support, which, apart from resulting in general small improvements, adds a new mini-feature into our games - the description of gamepad mapping. Simply put, this means you will have a bindings legend on the screen to always be sure which button has what purpose. This addition represents another step-up in our continuous support of gamepads and steering wheels, and we hope we will be able to push it further in the future.
We hope you will enjoy playing ETS2 or ATS on the Steam Deck and we cant wait for your feedback on your experience. If you get your hands on this device, make sure to let us know about how your trucking journeys went by tagging our social media accounts (Twitter, Instagram, Facebook). And if you find something that still needs a bit of a tweak, leave us a report over at our forum. Finally, if you will enjoy playing with a gamepad much more after this update, leave us a positive review on the ETS2 or ATS Steam page.
While trucking should mainly be about striving to achieve excellent performances and getting the job properly done, the size of the maps of our games tends to bring out a desire to explore every corner of every accessible area. And in the upcoming 1.44 update, this aspect of the game is going to receive a very important change!
The most observant amongst you may be aware of the fact that during your journey, you can sometimes stumble upon a passage that is not shown on the map and which leads to something... interesting. Afterward, once you leave the area, the unmarked passage is still not visible on the map. This will however be slightly different in the future!
With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in gray. On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.
Well, it looks like once the new update is available, it will be the perfect time to awaken your inner explorer and always be wary of any suspicious turns that could lead to something unique. Once you get your hands on our games with this new feature, make sure to let us know via social media or on the forum what interesting thing you managed to find!
In the heart of Europe lies Vienna, the capital of Austria and a historic imperial city. With a population of almost 2 million people, it is home to people from numerous nations and cultures. Whether you are visiting for tourism or business reasons, Vienna has something for everyone!
As one of the older parts of our base map in Euro Truck Simulator 2, we are giving its virtual counterpart a much needed update. We are excited to share with you a range of screenshots showcasing the work which has been undertaken in Vienna and its surrounding road networks by our Austria rework team. Let's take a look at the changes that are to come in this rework, shall we?
As the largest city in Austria, recreating this historic capital and important truck routes was by no means an easy task. Since the release of ETS2 in 2012, time, tools, skills and technology have changed significantly, allowing our teams to create a more realistic and detailed recreation. Some of the detailed parts of Vienna you will be able to see and drive past include the The Wiental and Danube Canal which was a challenging addition for our map team.
Drivers will also be able to enjoy many sights including the famous Schnbrunn Palace, one of Europe's most beautiful Baroque complexes, which dates back to the 1700's; as well as other landmarks such as the Uniqa Tower, and the Bundesministerium fr Klimaschutz, Umwelt, Energie, Mobilitt, Innovation und Technologie; which is a very very long name for a building.
Truckers will also find a new industry area south of Vienna near the A2 Highway featuring several industries including an oil refinery, warehouses and a supermarket. We can't wait for you to see and explore it all!
We look forward to you re-visiting Austria again in the future, but until then, be sure to keep an eye out on our socials and blog posts for updates on reworks, DLC's in development and more.
Youve already seen several beautiful screenshots from the upcoming Heart of Russia DLC for Euro Truck Simulator 2. Inevitably, now comes the time to put it all together and present to you the very first gameplay video. Please relax, get some snacks or a drink to accompany you on this journey, and enjoy this short ride-along, covering a drive from Vyazma to Kaluga. Please keep in mind, that everything you are about to see in this gameplay video is still very much in the 'WORK IN PROGRESS' phase. [previewyoutube=QAc8ywOonq8;full][/previewyoutube] It seems like the Heart of Russia DLC is shaping up great and our dedicated team is doing impressive work! If you agree, make sure to add the expansion to your Steam Wishlist, and eventually, you will be able to drive through the same roads as shown in the video yourself. Until then, we have many more interesting topics to cover so keep an eye out for any updates in the future! https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
While previously talking about the sculpture monuments of Russia on our blog, we have purposefully left out a very specific type of these structures. Lets take a look at why you should always be on the lookout for any interesting entrance monument in the upcoming Heart of Russia DLC for Euro Truck Simulator 2!
Entrance monuments are unique structures most often made of concrete, or they can be variously decorated signs or inscriptions. Their main purpose is to indicate the entrance of a city, which is a type you will most commonly pass by in this expansion. Every city will make its best effort to let you know you are officially entering their administrative area. Speaking of which, these monuments also serve as markers of three important Russian administrative divisions - oblast, okrug, raion.
Perhaps the most important one out of the three is the structure indicating the border of a so-called oblast (province/region), which is a type of federal subject of Russia, that serves as a first-level administrative division. Another use includes marking an administrative okrug (district), which involves outlining a district inside a city, which is sometimes divided into smaller units - raions.
It looks like even with a slight GPS malfunction, no trucker should get completely lost in the Heart of Russia map expansion. And if you cannot wait to pass by numerous of these entrance monuments and signs, make sure to add the DLC to your Steam Wishlist to show us how excited you are to be able to drive through this fascinating country!
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
Time goes by so fast and our Christmas Toys of Yesteryear event must now, just like the most wonderful time of the year, unfortunately, come to an end. In true holiday fashion, drivers from all across the world have tirelessly participated in delivering gifts in both Euro Truck Simulator 2 and American Truck Simulator.
With brightly-decorated Christmas gift trailers and festive painted trucks, you set out on December 16th to deliver Christmas cargo and hit milestones with the help of our in-game tracking icons or deliveries tracker at WorldofTrucks.com. We hope the theme of vintage toys and our desire to share the magic with you by offering them as nostalgic gifts have brought out the best possible memories and the sense of the true holiday spirit.
Once again, the collective strength of the #BestCommunityEver has produced incredible final numbers, so lets take a look at how you all faired throughout the duration of this special event.
Absolutely amazing work truckers! We are truly impressed by your effort. After all, apart from showing individual willpower by earning the special decorative lighting for truck cabs, the power of the#BestCommunityEverhas prevailed in a very short time, unlocking all the reward tiers for unique cabin accessories. Thank you all for participating, you can all be proud of yourselves and your fellow truckers!
You have also flooded our social media with hundreds and hundreds of posts using the hashtag#XmasToysOfYesteryear. It was great seeing truckers from every corner of the world take part in the event and share their experience with us. We are grateful for you letting us know about your progress via screenshots, videos, or simply by writing a couple of kind sentences!
We also appreciate you taking the time and visiting our special Live Stream dedicated to this event. We have enjoyed hanging out with you all and seeing your excitement in the live chat over at Twitch and Youtube, and we hope our game designer Gavin will grace us with his presence once again with something unique and new sometime in the future!
[previewyoutube=DIeDCd98mJM;full][/previewyoutube]
To every driver who took to the roads and delivered gifts in this event, once again, thank you! It brings a lot of joy to our team to know how much you enjoy these events, and we will do our best to always make them feel unique and memorable. But until the next one is ready for you, well see you on the road!
As the worlds largest country, Russia has vast and various landscapes to explore. Driving there is an experience in itself too, as youll encounter all types of road, from slick highways to bumpy dirt roads. In our upcoming Heart of Russia DLC for Euro Truck Simulator 2, our team has been hard at work to replicate some of these road networks.
During the early research phase of Heart of Russia, which has been on-going since the release of 'Beyond the Baltic Sea', many of the roads highlighted for the road network of this DLC were quite old and very well used. However since that time, local map sources were updated which allowed us to bring in some recent changes, which we have replicated virtually to bring the most up-to date road network possible.
Our teams have also taken a new approach for a lot of road assets in the 'Heart of Russia' DLC, such as bridges, railings and curbs; which are bigger and denser. Traffic signage have also been a particular focus for our teams too, as there is quite the variety of them in Russia. Besides the standard road signs on poles, we encountered new challenges, such as hanging signs, dynamic warnings, new horizontal signage, unique railway crossings and many more.
Whilst Russia maybe known for its very well-used roads, the truth is that most of the major road connections intended for truck transport are in good condition; especially around major cities such as Moscow, which are very well maintained. One type of Highway that drivers will often find themselves driving on are Russian federal highways, which are owned and maintained by the government as they are of regional and intermunicipal importance for the country and economy.
This does not mean, however, that we have not encountered completely different situations in other areas. Prefabs, textures and assets have been especially adapted to the various roads conditions found across this vast country. Our teams have also focused on creating a better ratio between local roads and highways too. Drivers will find themselves often routing onto local roads rather than on a highway, as smaller roads make up a majority of the road network in Russia. You can also expect to find quite a few dirt roads too! Just be sure to keep an eye out, as these tricky roads are often used by local traffic too.
Our teams have focused on bringing lots of unique and small details to the road network in Heart of Russia, which we hope is evident from the screenshots in this blog. We cannot wait for you to explore them all for yourselves! We hope you enjoyed this first look at some of the roads that will be featured in the Heart of Russia DLC. If you did, then consider adding to add Heart of Russia to your Steam Wishlist. !
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
Time flies and the 2021 is slowly coming to an end!
There are certainly some positives from our point of view that we can focus on when looking back on 2021, especially the work on new map expansions, new vehicles and parts, new game features, and general improvements for our games in new updates. Hopefully, we have succeeded in our goal to remain productive and, thanks to that, raising the bar yet again on the gaming experience in American Truck Simulator and Euro Truck Simulator 2.
Lets take a look in the rearview mirror and explore the content and features we have released throughout 2021!
[previewyoutube=PV_b9NXch8s;full][/previewyoutube]
Due to the worldwide pandemic, this year was not as great as we were hoping for, but we believe that science and everyone cooperating together towards better days is the answer for the right direction next year. Once again, wed like to stress the importance of staying optimistic and keeping your health in mind. Stay safe and act towards others with care. Sometimes there are those around us who require support, which can be as simple as hearing some encouraging words.
Moreover, there were quite a fair amount of teases and hints in our special Christmas live stream. Our teams are already working hard on several new and exciting projects, and we are looking forward to bringing you more specific information in the future.
And of course, theres you, our #BestCommunityEver! Youve all been tirelessly supporting us throughout the whole year and we greatly appreciate that. You all deserve a big THANK YOU.
Happy New Year 2022!
Today, we are happy to share with you the first look at one of the many cities that will be featured in our upcoming Heart of Russia DLC for Euro Truck Simulator 2. Introducing Ryazan, the3rd largest city by population in Central Russia after Moscow and Yaroslavl.
Located near the Oka River, Ryazan is a bustling industrial centre and transport hub. Despite the city's size, Ryazan is not usually on a tourist's list of places to visit in Russia. If you do choose to visit however, you will find many beautiful historic landmarks, such ascathedrals, as well as other interesting attractions such as museums that attract residents and visitors alike.
Ryazan is home to the one of the oldest museums in Russia,The Ryazan Kremlin.Located on the top of a steep hill, it is surrounded by rivers and a dry moat. This monument of architecture and nature reserve of federal importance is included in the State Register of Especially Valuable Objects of the People of the Russian Federation.
Truck drivers travelling to Ryazan for work can find a variety of industries, including a refinery and oil storage facility, a sawmill, warehouses and car dealerships. All of these which are located in around the city's main ring road, where you will also find shopping malls and many apartment complexes.
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So whether you are just passing through or staying the night in Ryazan, we hope you will decide to take a few moments out of your driving schedule to admire this unique and historical city. We hope you enjoyed this first look into one of the many cities that will be featured in the Heart of Russia DLC. If you did, then consider adding to add Heart of Russia to your Steam Wishlist. !
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
We have already shared with you details and screenshots about the industrial areas of Heart of Russia DLC previously on our blog. However, the team of map designers is producing so much content, we actually decided to split the topic into two parts to avoid overwhelming our #BestCommunityEver with too many beautiful pictures. We hope you don't mind getting a second portion of beautiful screenshots related to this topic!
In the first part, you had the opportunity to see some of the new models arriving in these industrial areas. Can you tell if there is anything original in these screenshots as well?
If you managed to spot anything interesting let us know in the comments! Also, make sure to add the Heart of Russia DLC to your Steam Wishlist, which, apart from being a great way to show us how excited you are for the new map expansion, will also keep you in touch with all the latest news.
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
Dear #BestCommunityEver,
The most wonderful time of the year is knocking on the door, and most of the SCS team is taking a bit of time off to enjoy beautiful moments with their families and to recharge their batteries. The pace of our social media posts and blog updates will be slowed down a little, but don't worry, because we still have a few more blog posts, screenshots, and social media videos ready to be released for you till the end of this year. And then well return to our usual form in January with a lot more exciting news.
In the meantime, you can keep working on your progress towards achieving all the goals in our new special Christmas Event, which offers some incredible rewards and fun!
Even though we all would love to see the world around us back in better times, its impossible to deny that the global pandemic is still causing problems. We encourage all of you to stay safe and care for everyone around you responsibly. Only with mutual care will all of you be able to find a way to create a good mood in your families, and hopefully, you will spend these upcoming festive days with health and joy.
So, make yourself a cup of hot chocolate, coffee, or tea, put on some warm and cozy clothes, grab some nice holiday sweets, and just lean back and relax while watching some classic movies. Or, grab a steering wheel, a game controller, or your trusty keyboard and mouse, and play the games you love, including American Truck Simulator and Euro Truck Simulator 2.
Additionally, if you missed our Special Christmas live stream, you may want to watch the recording as well. Maybe it will put a smile on your face and put you in the right mood!
[previewyoutube=PgiBPhQNw2o;full][/previewyoutube]
We all have different ways in which we enjoy spending our holidays, therefore, no matter which activity you choose, we sincerely hope you will have a wonderful time.
Merry Christmas!
The vast woodland territories of Russia account for more than a fifth of the world's forests, which means it holds more forest area than any other country in the world. This is why we would certainly be guilty of "treeson", if we were describing the content you can expect in the upcoming Heart of Russia DLC without mentioning a couple of their most interesting tree species along with some related industry information.
We have already slightly touched on the topic of Russian birch trees in our blog post dedicated to nature. But why exactly are these trees so famous all over the country? Well, as you may have noticed, quite often we call Russia "mysterious". Thats because its history and folklore are filled with myths and legends. And according to one of those legends, ancient pagan Slavs considered hugging a birch tree as a sign of good luck. Moreover, it seems that birch trees are generally considered to be magical.
From a more practical point of view, another important tree species you will be able to spot in this map expansion is the pine tree. Their lumber is well known for its texture, warm feel, and how easily it can be shaped. The wood is perfect for construction, components, millwork, and other products.
Due to this industry being so important in the country, there will also be a new prefab related to logging arriving with the DLC. This means that you will be able to deliver and haul for some of the forest harvesting areas and see the beauty of the local nature for your own eyes!
Whether you believe in myths or you are a driver that is focused on delivering cargo, hopefully, we've managed to strike the right note for you. If we did, be sure to add the Heart of Russia DLC to your Steam Wishlist and who knows, maybe once the expansion is released you will pass by a birch tree and it might just bring you some luck.
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
As part of the 1.43 update, we introduced new level of support for the controller in the game UI. Unfortunately, due to our mistake, the Steam Input configuration files were not properly updated and required manual update from our players. The fix for this just rolled out, but it will reset Steam Input configurations for those of you who already did it manually and made some custom changes for the configuration since the 1.43 update. This fix doesn't require any game update but we advise restarting the Steam client to automatically get the configuration change from Steam's servers. We are sorry for the inconvenience! Now, go enjoy the Christmas event! winter2019happyyul https://steamcommunity.com/games/227300/announcements/detail/5973460047022476916
There are some things in life that are timeless, where the memory remains as strong today as the feeling was in the past. Perhaps like the first time you were given your most favourite Christmas toy. If you agree then you may also concur that some toys from bygone days retain a charm and magic that makes them irresistible, even today, to both young and old alike. Moreover, we feel there is something incredibly rewarding when you get the opportunity in life to share such a toy with someone else. Its a chance to offer something special and personal, something from your past.
So, without further ado, may we present to you our Christmas Toys of Yesteryear event, for Euro Truck Simulator 2 and American Truck Simulator! We would like to share with you, our something old & something new, take on Christmas this year.
For this challenge, we are asking you to deliver Gifts cargo across all trucking territories. We will be awarding Gifts to cities, based on the number of deliveries it gives or receives. The more a city gives or receives, the more Gifts that city gets, to a maximum of 10.
Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.
We will be rewarding the players each time the community reaches a new tier with a specially hand crafted truck-interior vintage toy, created with fond memory and love, right here by our very own developers at SCS.
Along with this nostalgic event we also have our annual Christmas Stream featuring Pavel ebor! We'll be revealing some exclusive content from upcoming projects, speaking about the past year including all that we did for our games, and we'll be hosting a massive giveaway sponsored by HyperX, DAF Trucks, Krone Trailers, Thrustmaster, and also us. This is not a stream to miss, and it will take place tonight, Thursday, Dec 16 from 18:00 CET on our twitch and youtube channels.
Then, on the following day the 17th of December from 18:00 CET, we'll host our own special Christmas Toys of Yesteryear developer stream, with game designer Gavin, where together we will join in on the event by contributing to the community goal, while discussing, among other things, the magic in the toys of yesteryear. You might even see some vintage toys that are owned and cherished by our very own developers.
Toys of Yesteryear Event Rules:
Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to get as many Gifts as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 10 Gifts!
For a city to gain 1 Gift the community must make 1000 deliveries to or from it, using the provided Gifts cargo.
Each tier of 350 Gifts assigned, will unlock a unique community reward for both games.
For a Personal goal, complete at least 15 deliveries of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator or both games combined.
Rewards
Personal goal: Your contribution of 15 or more deliveries of Gifts cargo will gain you:
- A special World of Trucks Achievement
- A beautiful array of decorative lighting for truck cabs in each game, at least 1 for each truck brand, as a truck accessory item.
One final tip, if you haven't already figured it out and you would like to add just that extra special Christmas touch, then if you have our Christmas Paint Jobs Pack DLCs (ETS2, ATS), you will find that you can perfectly match your truck paint job with the Gifts cargo event trailer paint job that you're about to haul!
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday the 16th of January at 23:59 UTC. We're looking forward to hearing from you during your nostalgic Christmas journeys and convoys, and we are especially looking forward to seeing more of your photos as you meet your goals and receive your toys of yesteryear, this season of giving! Share your screenshots and videos with us using the hashtag #XmasToysOfYesteryear on our Facebook, Twitter, and Instagram profiles and we will share our favorite ones.
Today we are happy to reveal something which we've been working on for quite a while in cooperation with DAF Trucks and NVIDIA. We have joined forces with these big names in the technology, gaming, and automotive industry, and together we've created quite a unique project!
Earlier this year, while we were celebrating the release of the DAF XG and XG+ trucks for Euro Truck Simulator 2 via our blog and stream, we have also shown a cool platform created by DAF - the DAF Virtual Experience. On there, anyone can visit DAF's facility, museum, and much more, in a virtual 3D world served through your web browser.
Back then, in addition to working hard on bringing both the DAF XG and XG+ trucks to Euro Truck Simulator 2, we were also focused on a new ambitious project with DAF Trucks and NVIDIA. Today, we can finally reveal that this project is formally known as DAF Drive. This feature will be implemented and set available in the DAF Virtual Experience platform later today; a tailored demo version of our truck simulator has been created, allowing any visitor of the website to hop into one of the DAF Trucks vehicles and take a virtual drive through a short and scenic route. No login requested, no purchase required, no download needed.
The demo itself relies on the amazing streaming technology utilized by NVIDIA GeForce NOW platform, and we believe that collectively we have all created a unique and important cooperation showcase between the automotive and gaming industries. We believe that this pioneering effort could be a promising kick-off of a feature that will show other brands and automotive companies that there is a way to offer an exclusive experience to their customers from the comfort of their own homes/workplaces, whether it is checking out a 1:1 scale virtual model of their vehicles, their interiors, functionality, or taking it to a virtual test drive. Such a low-friction web-based application might contribute a lot in helping potential customers decide which vehicle they might be interested in, and which one will be perfect for their business or for themselves.
We at SCS Software are proud that our Euro Truck Simulator 2 game was recognized as a strong partner for such a project and that we are now able to let you, our fans, know about the part we are playing in this exciting project. However, what kind of a celebration would it be without something cool for the players of the game as well, right?
Therefore we are happy to announce that today we are also adding the amazing 2021 DAF XF truck for all of you to enjoy in ETS2 for free on Steam, whether you're playing on your computer or streaming with NVIDIA GeForce NOW to nearly any device you own!
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Heres everything you can expect from this new truck addition:
- Kerb View Window through which the driver can clearly see potential cyclists, motorbikes, or other vehicles positioned next to the truck
- 2021 DAF XF cab option
- New door handle option (half painted)
- 6x2 FTN and FTS chassis are available for all cabin sizes (XF, XG, XG+). The FTN chassis is unique as it is the first chassis with a steered trailing axle in the game!
- An additional shorter FT (4x2) chassis is available for the XF
We hope you're curious to check out the DAF Drive demo along with the new 2021 DAF XF in ETS2. To celebrate this release with us, spread the cool news, and test your luck, we are hosting a special social media sharing campaign in which you can eventually win some nice and exclusive rewards! To participate, all you need to do is to visit the DAF Drive app, do a test drive in one of the new DAF XF, XG, or XG+ vehicles, and share a screen capture from it over Twitter, Instagram, or Facebook under the hashtag of #RideDAF along with tagging our, DAF Trucks' (Twitter, Instagram, Facebook), and NVIDIA GeForce NOW's (Twitter, Instagram, Facebook) official profiles. Later, we will pick a few of those posts that will steal our hearts and reward them with a very exclusive prize! We can't wait to see all the posts!
It has only been a short time since we last released an update for our truck simulator titles, however, we are happy to share with you that the 1.43 update is now ready to be fully released for Euro Truck Simulator 2.
We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.43. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update, including some new ones that may not have made it during the beta!
[previewyoutube=Q1-LKikq1hU;full][/previewyoutube]
So, without further ado, let's take a look at what 1.43 has in store!
Lyon Revamp
As previously mentioned in a dedicated blog, we are happy to share with you one of our latest revamp projects in Euro Truck Simulator 2. The city of Lyon in France will be receiving a major revamp, giving it a fresh and up-to-date look. So what exactly has been changed? Let's take a closer look!
As you can see from these shots, a lot has changed! In fact, a majority of the city layout has been reworked to make it more realistic and true to life. We have now also updated these areas to include the routes that truckers actually use to enter and exit Lyon and its surrounding industrial areas. We have also added 3 new Landmarks significant to the city.
Many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. While many of the major changes are quite obvious, we will leave it up to you to explore Lyon for yourself to spot them all!
You can read the full dedicated blog on the Lyon Revamp here.
MAN TGX EfficientLine 3
This update features new parts and customization options which will allow you to upgrade your current MAN TGX to the current production version of the TGX.
[previewyoutube=djvSai7bnp4;full][/previewyoutube]
The MAN TGX EfficientLine 3 features an improved cab interior and economical exterior changes including a new front grille design. The MAN TGX EL3 option will be made available at the in-game MAN dealership or as an upgrade at your nearest repair shop.
We believe all MAN trucks fans will be happy about this small, but important update. Read more about it here.
Tollgate Updates
Tollgates will also be receiving a revisit in this update. Our teams have revisited a majority of the tolls throughout Euro Truck Simulator 2 to update and apply fixes to speed limits, road signage and other minor adjustments. While this isn't a complete overhaul or redesign, we hope that this update (and future ones too) will bring a smoother experience when passing through the many of them that can be found across Europe.
Unfortunately, we didn't make it around to all of the tollgates in time for this update, so expect this update to be continued in future game versions too.
Viewpoints
As previously announced in a previous blog post, we are happy to share those viewpoints arriving in Euro Truck Simulator 2!
[previewyoutube=ufcHunsYkQI;full][/previewyoutube]
There will be a total of 35 new viewpoints added across already released ETS2 locations in this update.
From cities and ports to industrial areas, there will be a lot of reasons to revisit some of the older locations and see them from a different perspective. If youd like to know a couple of more precise examples, you will be able to find new viewpoints focused on landmarks such as Cernavod Bridge or Viaduct Poiana Teiului.
We cant wait for you to take a look at these new additions to the ever-expanding world of ETS2. Once the 1.43 update will be available, you can let us know which of these viewpoints you prefer the most by tagging our social media accounts on either Twitter, Facebook, or Instagram, and be sure to attach a beautiful screenshot or a clip!
You can read the full dedicated blog on the viewpoint addition to ETS2 here.
New Iberia Roads
From the scorching temperatures of the Tabernas Desert to the bustling city of Madrid, Iberia has been a popular destination for truckers since its release in April. Based on feedback from our community since its launch, our map team thought it'd be good to revisit the map expansion and bring some new additional content.
1.43 for ETS2 brings new country roads alongside the many highways of Iberia for you to use and explore. So where will be these new roads located? The first new addition can be found north of Madrid, linking together the A-1 and A-2 highways. The second new road can be found in the south of Portugal, starting near the city of Sines, passing by the city of Beja and ending in Spain, just above Seville.
These new roads will not only provide truckers with alternative routes whilst out on delivery, but also more beautiful scenery and areas to explore in Iberia! We hope you'll enjoy this new and free additional content that is coming to the Iberia expansion!
You can read more about the addition of these new roads here.
New Special Transport Routes
We are happy to announce that the small team responsible for the Special Transport DLC has found the time to bring new routes across previously released map expansions in Euro Truck Simulator 2.
All in all, there will be an addition of 8 new Special Transport routes and each will feature multiple missions. The new routes are:
- Daugavpils to Rezekne
- Soria to Teruel
- Galati to Iasi
- Cagliari to Sassari
- Gothenburg to Helsinborg
- Brest to Rennes
- Bremen to Travemunde
- Warszawa to Katowice
In Euro Truck Simulator 2, Dumper Trailers will have 2 customizable body types. These are aluminum and steel. Both of them are available in two different lengths (9m or 10m) and with 2 or 3 axles. Short dumpers are best for 'heavy cargoes' such as soil gravel, sand. Long dumpers are best for light cargoes such as barley, wheat, wood bark, and metal scrap.
Want to customize your Dumper Trailers? You will be able to add and modify some of the accessories on them including, markers, rear bumpers, front and rear mudflaps, front and rear fenders and paint jobs.
We can't wait to see you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels, (Facebook, Twitter, Instagram) Michelin Tyres Fan Pack DLC update [previewyoutube=SPxt0vDtjfQ;full][/previewyoutube] The Michelin Tyre Fan Pack DLC will also be receiving a much-requested update along with some new content too! This update will be free to all owners of the DLC and features:
- 4 New Front Tyres
- 4 New Rear Tyres
- 4 New Trailer Tyres
- New and Revisited Cabin Accessories
- New and Revisited Paint Jobs
We look forward to seeing your images on our social media channels (Facebook, Twitter, Instagram) so be sure to share them with us! New Loading Screen Images This update will also display new images to the loading screens alongside our Editor Picks from the user gallery at WorldofTrucks.com. These new shots will showcase scenic locations from across Euro Truck Simulator 2 featuring the new visual lighting system.
However, that is not all! These new loading screen images will also come with a short description on where the photo was taken in-game and from which DLC (if applicable). We look forward to showcasing many of beautiful landmarks and sceneries from across the states with these new images. Interior Cabin Sound Update In this update, we have also implemented a new sound effect that simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. Since each truck has different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects. Put simply, interior truck cab sounds have been updated to better simulate how engine, tyre, and other exterior sounds are dampened when driving from a first-person view. This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. This update has been applied to all trucks in both Euro Truck Simulator 2 and American Truck Simulator New SDF Fonts Another new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or distance.
Instead of fonts being displayed like a picture, which can become distorted when on a smaller resolution or zoomed in on from a far distance, SDF fonts can be adjusted to any size and remain perfectly clear and sharp for the user. In the first iteration of this update, we are bringing this new font technique to Convoy name tags, the GPS, License Plates, Truck dashboard displays, and in the UI. At first glance, it might not appear that much has changed and in most cases, the difference will be quite subtle, however, when looking at more prominent or larger text (such as the UI or Convoy name tags) the difference is crystal clear! We hope you can clearly see the difference when you see them. World Map Legend Filters Are you looking for somewhere specific to visit? Maybe a city that you haven't discovered or the nearest fuel station? Introducing our World Map Legend Filters! You can now easily filter out specific icons on our world map.
Simply choose which icons you would like to filter on our world map and you'll be shown just them. Now navigating to unexplored areas, rest stops and dealerships is easier than ever! We hope you enjoy this small yet useful feature. Improved Controller Support We are happy to share with you that 1.43 will also include a major update for the support of controllers in Euro Truck Simulator 2. The main aim of this update is to allow gamepad users to navigate the UI, without having the need to have input from a secondary device such as a keyboard. However, as you can imagine, this was quite a large challenge for our teams to undertake with the number of different controls and keys which are utilized in-game. While this update is just the first iteration, let's walk through some of the changes you can experience. Some of the more notable changes include being able to use the D-pad of your controller to move or select any part of the on-screen UI, alongside using the already implemented 'virtual mouse' to navigate. Combing these two features ultimately enhances the user experience for controller users. Each individual screen has also been revisited and streamlined for gamepad users. A lot of work has gone into each area so it feels great and intuitive on a controller. We plan to continually make changes and implement new features according to user feedback and more. We still have quite some work ahead of us, including revamping the driving in such a way that you can do everything from your controller. Plus the UI will receive more polish and additions too. You can help us report back your user experience with the improved controller support at our forums. We greatly appreciate your help in ironing out any bugs or problems during this time. This update for controllers is extensive, however, we are confident that this will bring a more seamless experience for those who use them as their main controller. This also paves the way for future platforms which utilize similar controls. Changelog: Map:
- Lyon City Revamp
- Viewpoints Addition
- Tollgate Update
- New Special Transport Routes
- New Iberia Roads
- General Bugfixes
- Ownable Dumper Trailers
- Michelin Tyre DLC Update
- MAN TGX EfficientLine 3
- New Loading Screen Images
- World Map Legend Filters
- Improved Controller Support
- Implemented Sound Attenuation
- MSDF Font Implementation
Today, we are happy to share that with the 1.43 update we are going to tick off a "debt" we've had towards all the MAN TGX truck lovers for some time.
[previewyoutube=djvSai7bnp4;full][/previewyoutube]
In this upcoming update for Euro Truck Simulator 2, along with all the other new content, we bring new parts and customization options that will allow you to upgrade your current MAN TGX to the long-requested EfficientLine 3 version. We believe that this addition will put some happy smiles on many faces from our #BestCommunityEver!
The MAN TGX EfficientLine 3 features an improved cab interior, a new dashboard, and various exterior changes including a new front grille design. The MAN TGX EL3 option will be made available at the in-game MAN dealership or as an upgrade at your nearest repair shop.
We know that many of you have been requesting this update for a while now. We appreciate your feedback and patience with us and we hope you'll enjoy these new options for your mighty MAN truck while our vehicle artists are already working hard on multiple new vehicles for both ATS and ETS2! So, be sure to keep an eye out here on our blog to not miss any of the latest news.
A while ago we teased our #BestCommunityEver with a little "Guess Where We Are" blog post. Today, we are glad to reveal that the screenshots featured in the mentioned post were (as many of you noticed) from Austria! Our revamp team is diligently working on updating this magnificent country and today we will show you what changes you can expect in the city of Graz.
Graz is the second-largest city in Austria and therefore to properly recreate this greatness, the citys area in ETS2 will get slightly larger. While the original layout was reminiscent of reality, in the update we are going to try to get even closer to it. This will be achieved by changing the two western crossroads, adding a tunnel, and overall reshaping the citys economy, which will see the garage location being moved with an addition of a new economy prefab in the outskirts industrial zone.
Apart from changing the overall layout, there will also be an addition of numerous new landmarks. A stadium, a historical administrative building, a castle on the hill, and much more! Are you looking forward to visiting the city in a fresh coat of paint?
However, while we have stated there will be more information coming out over time in regards to the 1.43 update, this is unfortunately not part of it. Austria revamp is a large and a bit more long-term project that is being handled by a small team of experienced map designers and it still needs some time to be finished. But after we saw so many of you really excited with our previous blog post mentioned above, we don't want to keep you hungry for more news related to this project for way too long.
We hope you have enjoyed the look at the improved city of Graz. Since there is much more coming to Austria revamp, keep an eye on our social media and our blog to never miss out on any news regarding this upcoming new update.
The nominations for the annual Steam Awards are opening, along with the start of the Steam Autumn Sale. Our games are once again featured in these special events. You may remember (we definitely do, thank you!) that our Euro Truck Simulator 2 managed to win in two categories during the first year of Steam Awards in 2016.
Since then, we have continuously supported our games with multiple updates that brought tons of new content and our developers are always passionately doing their best to bring our #BestCommunityEver all that it likes to see. Apart from having multiple big and smaller features in development, we are working on multiple map DLCs and several vehicles, and we are curious to see how happy the community will be once all of these features are released for ETS2 or ATS.
Like years previous, you will be able to nominate us for the Labor of Love category, which is dedicated to games that constantly receive updates and new content even years after their initial launch. This category will be crowded and there will be some tough competition, but if you feel like either Euro Truck Simulator 2 or American Truck Simulator deserves this award, you can cast your vote over on the Steam Awards Nominations Page.
No matter the result, we want to once again let you know that we appreciate your support, and your happiness will always be our measuring scale when developing new updates. Until we have some more news to share about that, well see you on the road!
The history of Russia is incredibly rich. The largest country in the world used to be a land of tsars and colorful family sagas. And since the state stretches over an enormous landscape, the land is logically filled with numerous monuments referencing the rich past. Lets take look at some of these historically important creations that you will be able to see in the upcoming Heart of Russia DLC for ETS2!
There are many monuments you will be able to see on your journey through this map expansion. Ranging from statues to unusual structures and locations, no shortage of history and art is guaranteed. After all, its difficult not to be in awe when seeing the Rzhev memorial statue.
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The heritage of the past is also visible on a great amount of large memorial stones, which will be quite a common occurrence in the country. However, the word "monument" reaches further, and the great art of theVeliky Novgorod airplanefalls into this category as well.
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In addition to all that was mentioned, Russia is also very proud of its military history and it is no surprise that there will be numerous opportunities to notice some army vehicle monuments along the roads.
Despite where your trucking story takes you, will you pay any of these a visit?
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Whether your job will take you through city roads or country ones, you will most certainly be able to witness at least some of the unique Russian monuments. And if this blog has taught us anything, it is important to remember our past, therefore make sure to add the upcoming Heart of Russia DLC to your Steam Wishlist so you will always have it in mind until it will be available.
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
We are working hard on the 1.43 update for Euro Truck Simulator 2 and American Truck Simulator, as it is shaping up to be a fairly big update. There are many additions that require further information and while we have already announced it in our previously released ETS2 and ATS Open Beta blog posts, today well take a more detailed look at one of the new features arriving with this update - purchasable dumper trailers!
This type of trailer in ETS2 will be used for materials such as barley, coal, excavated soil, granite cubes, gravel, ore, rye, sand, metal scrap, stone dust, wheat, wood bark, and wood shavings. In addition to having 2 different customizable body types (aluminum and steel) and 2 different lengths (9m and 10m), here is a detailed list of everything you will be able to customize:
- Chassis type
- Paint jobs
- Front ladder
- Markers
- Side protection plates/boxes
- Rear fender
- Rear bumper
- Rear mudflaps
- Rear banners
In American Truck Simulator, these trailers will be used for soil, gravel, limestone, sand, metal scrap, stones, and wood shavings. You will be able to choose from 3 customizable body types - end dumpers, side dumpers, and bottom dumpers.
Each of them is available in different lengths, and in two or three-axle configurations. Side dumpers are available as b-double, turnpike, or single trailers; bottom dumpers can be used in double, rocky mountain double, turnpike double, and single configurations, and all other body types come with just a single trailer configuration. Apart from the mentioned above, here comes an exact list of the customizable parts:
- Body type
- Chassis type
- Front fenders
- Front mudflaps
- Markers
- Trailer rear types
- Rear bumpers
- Rear mudflaps
We are extremely eager to see you hauling these new dumper trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Facebook, Twitter, Instagram) once you will get your hands on them.
In 2017, we introduced a set of truck tyres and truck accessories, officially licensed from Michelin for Euro Truck Simulator 2. Michelin is one of the largest tyre manufacturers in the world and we are proud to be able to work with Michelin to bring recognizable real-world content to ETS2.
[previewyoutube=SPxt0vDtjfQ;full][/previewyoutube]
Today we are happy to share with you that theMichelin Fan Pack DLC has received a free update in version 1.43, which includes an addition much requested by the community - official Michelin tyres are now also applicable to trailers. So what will owners of the Michelin Fan Pack find in this update?
If that list hasn't got you excited, here is a showcase of shots of the new content in action on the roads of Euro Truck Simulator 2!
But this isn't the end, as our team are further revisiting the older content of the Michelin Fan Pack as well as creating new additions too! Keep an eye on our social media channels as we will be announcing these additions when they are ready.
We can't wait to see what further customizations you will make to your truck and trailer with Michelin Tyres! Be sure to share your images with us on our social media platforms (Facebook, Twitter, and Instagram!)
https://store.steampowered.com/app/388471/Euro_Truck_Simulator_2__Michelin_Fan_Pack/
It has only been a short time since we last released an update for our truck simulator titles, however we are happy to share with you that a new testing cycle for the Open Beta branch for Euro Truck Simulator 2 has started.
This first iteration of the Open Beta only has a few of the handful of updates we wanted to bring with 1.43. Because of busy production schedule before Christmas, quite a few of the other features and/or updates did not make it in time for this first release. However, we plan on bringing these later on during the Open Beta. We will be sure to let you know when they do arrive.
Please keep in mind that this Open Beta is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
So, without further ado, let's take a look at what the first iteration of the 1.43 Open Beta has in store!
Lyon Reskin
As previously mentioned in a dedicated blog, we are happy to share with you one of our latest reskin projects in Euro Truck Simulator 2. The city of Lyon in France will be receiving a major reskin, giving it a fresh and up-to-date look. So what exactly has been changed? Let's take a closer look!
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As you can see from these comparison shots, a lot has changed! In fact, a majority of the city layout has been reworked to make it more realistic and true to life. We have now also updated these areas to include the routes that truckers actually use to enter and exit Lyon and its surrounding industrial areas. We have also added 3 new Landmarks significant to the city.
Many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. While many of the major changes are quite obvious, we will leave it up to you to explore Lyon for yourself to spot them all!
You can read the full dedicated blog on the Lyon Reskin here.
Tollgate Updates
Tollgates will also be receiving a revisit in this update. Our teams have revisited a majority of the tolls throughout Euro Truck Simulator 2 to update and apply fixes to speed limits, road signage and other minor adjustments. While this isn't a complete overhaul or redesign, we hope that this update (and future ones too) will bring a smoother experience when passing through the many tollgates that can be found across Europe.
Unfortunately, we didn't make it round to all of the tollgates in time for this Open Beta, so expect this update to be continued in future game versions too.
Viewpoints
As previously announced in a blogpost,we are happy to share that viewpoints arriving in Euro Truck Simulator 2! There will be a total 35 new viewpoints added across already released ETS2 locations in this update.
From cities and ports to industrial areas, there will be a lot of reasons to revisit some of the older locations and see them from a different perspective. If youd like to know a couple of more precise examples, you will be able to find new viewpoints focused on landmarks such as Cernavod Bridge or Viaduct Poiana Teiului.
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We cant wait for you to take a look at these new additions to the ever-expanding world of ETS2. Once the 1.43 update will be available, you can let us know which of these viewpoints you prefer the most by tagging our social media accounts on either Twitter, Facebook, or Instagram, and be sure to attach a beautiful screenshot or a clip!
You can read the full dedicated blog on the viewpoint addition to ETS2 here.
New Iberia Roads
From the scorching temperatures of the Tabernas Desert to the bustling city of Madrid, Iberia has been a popular destination for truckers since its release in April. Based on feedback from our community since its launch, our map team thought it'd be good to revisit the map expansion and bring some new additional content.
1.43 for ETS2 brings new country roads alongside the many highways of Iberia for you to use and explore.So where will be these new roads located? The first new addition can be found north of Madrid, linking together the A-1 and A-2 highways.The second new road can be found in the south of Portugal, starting near the city of Sines, passing by the city of Beja and ending in Spain, just above Seville.
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When we first wrote about these new additions, one road was not yet finished, so we were unable to share it with you; however, it is now ready for the Open Beta! We are happy to share that a small stretch of the A-52 connecting Vigo and Leon has now been completed and is ready for you to travel on. Be sure to take a drive and take in the beautiful views of the local region.
These new roads will not only provide truckers with alternative routes whilst out on delivery, but also more beautiful scenery and areas to explore in Iberia!We hope you'll enjoy this new and free additional content that is coming to the Iberia expansion!
You can read more about the addition of these new roads here.
New Special Transport Routes
We are happy to announce that the small team responsible for the Special Transport DLC has found the time to bring new routes across previously released map expansions in Euro Truck Simulator 2.
All in all, there will be an addition of 8 new Special Transport routes and each will feature multiple missions. The new routes are:
- Daugavpils to Rezekne
- Soria to Teruel
- Galati to Iasi
- Cagliari to Sassari
- Gothenburg to Helsinborg
- Brest to Rennes
- Bremen to Travemunde
- Warszawa to Katowice
In Euro Truck Simulator 2, Dumper Trailers will have 2 customizable body types. These are aluminium and steel. Both of them are available in two different lengths (9m or 10m) and with 2 or 3 axles. Short dumpers are best for 'heavy cargoes' such as soil gravel, sand. Long dumpers are best for light cargoes such as barley, wheat, wood bark and metal scrap. [td]
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[/td] Want to customize your Dumper Trailer? You will be able to add and modify some of the accessories on them including, markers, rear bumpers, front and rear mudflaps, front and rear fenders and paintjobs.
We can't wait to see these you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Facebook, Twitter, Instagram) Interior Cabin Sound Update In this update we have also implemented a new sound effect which simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. Since each truck has a different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects. Put simply, interior truck cab sounds have been updated to better simulate how engine, wheel and other exterior sounds are dampened when driving from a first person view. This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. This update has been applied to all trucks in both Euro Truck Simulator 2 and American Truck Simulator. New SDF Fonts Another new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or from any distance.
Instead of fonts being displayed like a picture, which can become distorted when on a smaller resolution or zoomed in on from a far distance, SDF fonts can be adjusted to any size and remain perfectly clear and sharp for the user. [table][tr][td]
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[/td][/tr][/table] In the first iteration of this update, we are bringing this new font technique to the game's UI. This also in turn improves the clarity and resolution of the Convoy name tags, GPS, License Plates, and Truck Dashboards. We hope you canclearlysee the difference when you see them. Changelog: Map:
- Lyon City Reskin
- Viewpoints Addition
- Tollgate Update
- New Special Transport Routes
- New Iberia Roads
- General Bugfixes
- Ownable Dumper Trailers
- Implemented Sound Attenuation
- MSDF Font Implementation
We are happy to announce that the small team responsible for theSpecial Transport DLChas managed to find the time to delight our #BestCommunityEver by designing a bunch of new routes across the previously released map expansions. The additions will arrive with the upcoming 1.43 update for Euro Truck Simulator 2!
All in all, there will be an addition of 8 new Special Transport routes and each will feature multiple missions. The new routes are:
Daugavpils to Rezekne
Soria to Teruel
Galati to Iasi
Cagliari to Sassari
Gothenburg to Helsinborg
Brest to Rennes
Bremen to Travemunde
Warszawa to Katowice
We know you are excited but keep in mind that these unique missions will be without a doubt a real challenge as well. Therefore, until the 1.43 update is here, you should try to achieve maximum focus and practice, so you can be ready for anything once these additions to the Special Transport DLC are out.
https://store.steampowered.com/app/558245/Euro_Truck_Simulator_2__Special_Transport/
Did you know that Russia possesses one-fifth of the worlds freshwater reserves? Knowing this information, the motivation for todays blog becomes quite clear. Hold your breath for a moment and dive with us into the interesting topic of water bodies in the upcoming Heart of Russia DLC.
Russia is a country exceptionally wealthy in water, boasting approximately 2 million lakes and about 210,000 rivers. Some of the rather famous rivers will be featured in the upcoming map expansion and truckers will pass them by, or travel over them by bridges, fairly often. These include rivers such as Volha or Oka. Additionally, reservoirs are also a must; for example, theVyshnevolotsk Reservoirwhich has a history dating back to Peter I and has an important social value due to fishing and water energy generation.
Quite uniquely, there will also be a ferry dedicated to transporting you to the other side of the river Svij. Even though this ferry is not used for trucks in real life, we figured that due to the map layout and to boost the gameplay experience a little bit, it would be a good idea to allow trucks to be transported as well.
Its difficult to express with words the beauty of the charming and magnificent water bodies in Russia, but we hope the short description and screenshots have done the job! If they did, dont forget to add Heart of Russia to your Steam Wishlist, so you can always keep your "head above the water" and stay in touch with the latest updates.
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
The month of October is now behind us and so is #Pinktober2021. As we mentioned in ourprevious blog post, this time we are here to inform you about the amount that has been raised over the past year.
Thanks to the continuous support from the #BestCommunityEver, the total amount is60,000 USD! That sum is truly exceptional and we thank each and every single one of you. This final sum will be evenly split into 15,000 USDand donated to the following 4 charities:
- Alliance of Women with Breast Cancer
- Brustkrebs Deutschland e.V.
- Breast Cancer Now
- Breast Cancer Research Foundation
Keep in mind, you are free to support these, or any other organizations throughout the whole year. However, during this entire period donating money is not the primary way that you can join the fight! Spreading awareness, or making sure that those you hold dear will get their regular doctor and self-checks done is what matters the most! If you or anyone around you feels that something is not right, not being shy and seeking help is always strongly suggested! [previewyoutube=4Q3O5wDau0g;full][/previewyoutube] And finally, we greatly appreciate the collective effort to raise awareness for this issue. Apart from the support on our special #Pinktober2021 live stream, we have also noticed numerous social media posts that were spreading the word about the fight against Breast Cancer, and about health overall. Thank you very much!
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/ https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
We are excited to announce the arrival of update 1.42 for both Euro Truck Simulator 2 and American Truck Simulator!
We'd like to thank all those who took part in the 1.42 Open Beta, made bug reports, and provided general feedback on this new version.Whilst our updates usually feature many new changes, this update is focused more on introducing a new and substantial feature to our Convoy online multiplayer mode alongside some smaller updates and general fixes.
So without further ado, let's take a look at what the 1.42 update has in store!
Convoy MOD Support
Support for third-party modifications in Convoy was a very frequent request from our community when we first released our multiplayer mode. Since then, our teams have made it a high priority on their list to support the use of MODs.
However, this was not an easy task for our team, especially when it came to the challenge of profile recovery when a crucial MOD is removed or changed, and visualizing what MODs are missing from the Steam Workshop when players join a server that contains modifications. We have done our best to overcome these hurdles; however, there may be a few things that might need tweaking and changing before we are fully satisfied with the results.
We have also created a completely new UI to accommodate MOD support. When you enter the session browser, you will see a new section on the right side listing the MOD compatibility requirements for the server. We have also included new icons for servers to let you know which servers have MODs enabled and which do not.
Session names in screenshots are blurred for privacy reasons.
Previously, next to the server session, we indicated if you could or could not join the server using a red or green icon depending on if the session was full or due to problems with map compatibility or even with different game version numbers. We have now introduced an orange icon, which indicates you cannot join the server now, but via the new MOD synchronization UI, you can download the missing modifications and join then!
If a modification is missing and it is available via the Steam Workshop, you will be able to download it via the Steam browser which will be overlaid in-game, so you do not need to exit the game to subscribe to it. This will be accessible via a new window that opens when you try to join a session where you have some missing MODs. This window will show you all your currently active modifications on the left side and all the modifications the server is using on the right side.
Session names in screenshots are blurred for privacy reasons.
If the server is using a modification that is NOT available on the Steam Workshop and downloaded via a third-party site, then you will need to source the modification yourself. Unfortunately, our system will not be able to check what version of the modification the server has or where it is sourced. Once you have everything required by the server, the confirm button will become available and you will be able to join the session.
We expect a majority of popular modifications to work from the get-go with this update, however, there may be some compatibility issues with others.
At this time, a convoy session will only allow for a maximum of 70 modifications during a session. We understand that a smaller percentage of our community may use more than this number and we will continue to monitor feedback made across our social media channels to tweak and make adjustments in the future if we see it necessary.
MOD authors please be aware that some modifications will require some adjustments to work properly in Convoy. Sound modifications will be heard locally by the user, but other players will not hear them as remote trucks use a simpler soundbank (or they may just hear default truck sounds) if the modification is not configured to do so. Vehicles, Trailers, and Cargo modifications must also include proper traffic models for other players to see and interact with.
Our teams will continue working hard to overcome the difficulties that may come with using third-party modifications in the convoy mode. Your help and contributions during the Open Beta have been extremely valuable to our teams, so please continue to submit your bug reports and feedback onto the appropriate sections of our forums (ETS2/ATS).
We look forward to seeing the many wonderful and creative MODs that will be used whilst convoying together with friends! We also plan to release a new FAQ in the future with more up-to-date information as we continue to work on the Convoy feature. You can find our first Convoy FAQ blog here, which answers the community's most popular questions!
Third-party modifications were used to create illustrative screenshots for this blog article. By choosing these publicly available MODs to make such screenshots we make no claim or endorsement of any kind thatthese MODs or their authors are officially supported, recognized, preferred, or recommended by SCS Software.
Force Feedback Update
1.42 also brings an update to our Force Feedback profiles for steering wheels and controllers which are compatible with Euro Truck Simulator 2 and American Truck Simulator.
The new FFB has been written from scratch and utilizes a 120 Hz refresh rate, independent from the main game loop. It combines some of the old artificial effects with the new centering and tire friction force feedback, which is based on real calculations from forces on the first steering axle and simulates the behavior of a hydraulic steering gear system used in most of today's trucks. This brings a more realistic and immersive feedback experience for our players!
We highly recommended resetting your Force Feedback settings to their new defaults.
We recently released a detailed FAQ blog about this update which answers some of your most asked questions about this update and goes more into depth about the topic of this update. If you missed that, you can take a read of thathere!
Changelog
Gameplay
- Initial MOD support for Convoy multiplayer
- Convoy session modification UI added for MOD compatibilityand downloads.
- Force feedback improved and available for more controller types on more systems (Linux)
- Steering wheel animation range setting
Today is a very special day for us here at SCS Software, as Euro Truck Simulator 2 celebrates its 9th Birthday! Since its 8th anniversary a year ago, ETS2 has continued to grow and develop with the release of updates and content throughout the past year.
Our progress since the release in 2012 would not have been possible without the tremendous support from our #BestCommunityEver, which keeps us going every day! With many years ahead of us in ETS2, we look forward to bringing you more updates, developments, content, and more. We have lots of exciting things in the pipeline and we cannot wait to tell you about them when the time is right.
We'd love to hear your stories and memories of when you first started playing Euro Truck Simulator 2, so be sure to send us a tweet, comment, or message on our social media channels (Twitter, Facebook, Instagram). We thank you for your continued support and we look forward to spending many more years on the road with you!
Staying on topic with Euro Truck Simulator 2, last month we announced that we would be printing 5 exclusive posters featuring the original artwork of one of our artists, Annie, and that we would be signing and giving away 3 of them.
To choose a winner, we asked you to send us your best screenshots of the Renault Trucks Evolution in Euro Truck Simulator 2 and tag us on social media with the hashtag #RenaultTrucksEvolution.
Today we are excited to announce to you the 3 winners of the signed Renault Trucks Evolution artwork! Without further ado, here are our chosen winners of this special giveaway:
1. @__Huskie__
We really love the colors and landscape captured in this photo!
2.Istvn-Fekete
We like the contrast between the old historic buildings and the new Renault Evolution!
3.4brotrans
We love the yellow paint job on this rig. Clean, eye-catching, and modern!
Congratulations to our 3 winners, these pictures really impressed us! We will contact you shortly to ask for your details so we can ship the prize to you! We really hope you display these unique pieces of artwork with pride as they really are one of a kind.
However, it was not easy to pick just 3 winners, as there were many images that came close to taking the top spots; so we wanted to share some of these as well! You really do know how to take some incredible photos in-game!
And of course, there were hundreds of more like these posted across the social media channels. You really impressed us with all your creativity!
We thank you all for taking part in this special giveaway! We hope you had a lot of fun getting creative when taking photos of the new Renault Trucks Evolution in-game. However, this isn't the end for Renault Trucks, we look forward to bringing you more content in the future. Keep an eye out on our social media channels and here on the blog as always!
Also, be sure to join us for a Convoy Chill, Chat & Nostalgia Live Stream tonight as we drive together in Euro Truck Simulator 2 andreminisce the past 9 years since its release. While we don't have any plans to share any big news there today, we thought it'd be a nice opportunity to join us as we take a trip down memory lane. We will be live on Twitch and YouTube from 6pm CEST onwards, be sure to join us there!
Each October, many charities around the world organize various events in support of Breast Cancer Awareness Month. Due to the support and consequential impact of these activities, "Pinktober" has become an immensely important tradition. This idea is usually represented by the Pink Ribbon, which has become a symbol of hope and a reminder to promote and share the necessary health information.
To help spread awareness of this cause, we hosted the Pink Ribbon Charity Event which came along with two special DLCs in 2019 - one for American Truck Simulator, one for Euro Truck Simulator 2.
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/?snr=1_5_1100__1100
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
The purpose of these DLCs has been clear from the very beginning and it remains the same to this day. We want to donate 100% of the income generated from the sales of these two DLCs to the charities and organizations dedicated to the fight against Breast Cancer.
Throughout the whole year, we have been collecting the income from these DLCs and now we are getting everything ready to donate the final amount to some of the Breast Cancer charities, just like we did last year and the year before.
At the end of the month, we will release another blog post, in which we will announce how much money has been collected. This amount will be donated to the following 4 charities:
- Alliance of Women with Breast Cancer
- Brustkrebs Deutschland e.V.
- Breast Cancer Now
- Breast Cancer Research Foundation
And finally, you can catch us live on Thursday 14th of October on our Twitchand Youtube for a special stream dedicated to #Pinktober2021. Come hang out with us in the chat and help us spread the word!
Given the historical and cultural importance of religion in Russia, it is only fitting to present to you one of the main architectural highlights that the country is known for. Whether your journey is currently going through villages or cities, there will always be a high probability of seeing churches, cathedrals, or chapels. Lets take a look at some of them, so you know what you should look out for once youll get your hands on Heart of Russia DLC.
The Russian church architecture is unlike any other and it is truly rare to find a style so aesthetically complex anywhere in the world. Most of the churches are distinguished by their verticality, bright colors and multiple domes. A couple of perfect examples will be present in the city of Rybinsk, which is a home to not one, but two such beautiful structures - Ascension Church and Transfiguration Cathedral.
However, sometimes theres more than the architecture itself, that makes these buildings stand out among their surroundings. The Transfiguration Cathedral in Ivanovo and Church of the Smolensk Icon of the Mother of God in Arzamas will both catch your eye due to their brightly colorful rooftops and patterns on the outside walls.
And for those who are fans of a more humble style, we promise you will not be disappointed when passing by the wooden chapels in local villages.
If you are in absolute awe after taking a look at these marvelous screenshots, make sure to add the upcoming Heart of Russia DLC to your Steam Wishlist. Dont worry, no prayer is required. Just have a little bit of patience and eventually, you will be able to see some of these structures in the game yourself!
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
We love to bring you new game updates, especially ones that have been highly requested by our community! Today, we are happy to share with you that the 1.42 update is now in Open Beta for both Euro Truck Simulator 2 and American Truck Simulator and is ready to be tried and tested by you, our #BestCommunityEver.
Please keep in mind that this Open Beta is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
Whilst our updates usually feature many new updates and changes, this update is focused more on introducing one new and big feature to our Convoy online multiplayer mode alongside some smaller updates and general fixes. With that in mind, let's take a look at what the 1.42 update has in store!
Convoy MOD Support
Support for third-party modifications in Convoy was a very loud request from our community when we first released our multiplayer mode. Since that time, our teams have made it a high priority on their list to support the use of MODs.
However, this was not an easy task for our team, especially when it came to the challenge of profile recovery when a crucial MOD is removed or changed, and visualizing what MODs are missing from the Steam Workshop when players join a server that contains modifications. We have done our best to overcome these hurdles, however, there may be a few things that might need tweaking and changing before we are fully satisfied with the results.
We have also created a completely new UI to accommodate MOD support. When you enter the session browser, you will see a new section on the right side listing the MOD compatibility requirements for the server. We have also included new icons for servers to let you know which servers have MODs enabled and which do not.
Previously, next to the server session, we indicated if you could or could not join the server using a red or green icon depending on if the session was full or due to problems with map compatibility or even with different game version numbers. We have now introduced an orange icon, which indicates you cannot join the server now, but via the new MOD synchronization UI you can download the missing modifications and join then!
If a modification is missing and it is available via the Steam Workshop, you will be able to download it via the Steam browser which will be overlaid in-game, so you do not need to exit the game to subscribe to it. This will be accessible by a new window that opens when you try to join a session where you have some missing MODs. This window will show you all your currently installed modifications on the left side and all the modifications the server is using on the right side.
If the server is using a modification that is NOT available on the Steam Workshop and downloaded via a third-party site, then you will need to source the modification yourself. Unfortunately, our system will not be able to check what version of the modification the server has or where it is sourced. Once you have everything required by the server, the confirm button will become available and you will be able to join the session.
We expect a majority of popular modifications to work from the get-go with this update, however, there may be some compatibility issues with others. Also, in some rare situations, using MODs in Convoy sessions during Open Beta might lead to corrupted profile saves. It is recommended to backup your profile data before switching to this beta branch. However, may you encounter a situation where your saves or profile gets corrupted or damaged, we really need you to report this to us with as detailed feedback as possible on our forum (ETS2/ATS).
MOD authors please be aware that some modifications will require some adjustments to work properly in Convoy. Sound modifications will be heard locally by the user, but other players will not hear them as remote trucks use a simpler soundbank (or they may just hear default truck sounds) if the modification is not configured to do so. Vehicles, Trailers, and Cargo modifications must also include proper traffic models for other players to see and interact with.
Our teams will continue working hard throughout the Open Beta and beyond to overcome the difficulties that may come with using third-party modifications in the convoy mode. Your help and contributions during the Open Beta will be extremely valuable to our teams, so please submit your bug reports and feedback on the appropriate sections of our forum (ETS2/ATS).
We look forward to seeing the many wonderful and creative MODs that will be used whilst convoying together with friends! We also plan to release a new FAQ in the future with more up-to-date information as we continue to work on the Convoy feature. You can find our first Convoy FAQ blog here, which answers the community's most popular questions!
Third-party modifications were used to create illustrative screenshots for this blog article. By choosing these publicly available MODs to make such screenshots we make no claim or endorsement of any kind thatthese MODs or their authors are officially supported, recognized, preferred, or recommended by SCS Software.
Force Feedback Update
1.42 also brings an update to our Force Feedback profiles for steering wheels and controllers which are compatible with Euro Truck Simulator 2 and American Truck Simulator.
However, our QA doesn't have access to all the various controllers on the market, so during this Open Beta, we ask that you help us by submitting your feedback along with information about the wheel you are using. This will significantly help us make tweaks and changes so that all wheel users can benefit from this update.
Changelog
Gameplay
- Initial MOD support for Convoy multiplayer
- Convoy session modification UI added for MOD compatibilityand downloads.
- Force feedback improved and available for more controller types on more systems (Linux)
- Steering wheel animation range setting
From the scorching temperatures of the Tabernas Desert to the bustling city of Madrid, Iberia has been a popular destination for truckers since its release in April. Based on feedback from our community since its launch, our map team thought it'd be good to revisit the map expansion and bring some new additional content.
Their main focus is to bring new country roads alongside the many highways of Iberia for you to use and explore. For those who prefer to take the more scenic routes while trucking, we know how much you'll appreciate it!
So where will be these new roads located? The first new addition can be found north of Madrid, linking together the A-1 and A-2 highways. This new road (N-234) passes alongside the city, which also happens to be located by the River Douro, the mouth of which can be found in Portugal!
The second new road can be found in the south of Portugal, starting near the city of Sines, passing by the city of Beja and ending in Spain, just above Seville! These new roads will not only provide truckers with alternative routes whilst out on delivery, but also more beautiful scenery and areas to explore in Iberia!
This content is being created by our new map designers as a part of their training program. However, we have been impressed by their work so much that we decided to use it and bring it to the Iberia expansion in the future, most probably still this year. We always try our best to have some extra capacity to occasionally revisit/reskin some parts of the older in-game worlds, that's something you already know about us. Maybe you'll start seeing more of these extra additions across our released DLCs from time to time as well.
We hope you'll enjoy this new and free additional content that is coming to the Iberia expansion!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Volvo Construction Equipment is among the worlds leading manufacturers of articulated haulers and wheel loaders, and one of the worlds foremost manufacturers of excavation equipment, road development machines, and compact construction equipment. With over 180 years in the business, Volvo CE continues to lead in their field and in technology and safety.
[previewyoutube=K3K6lN-ywJE;full][/previewyoutube]
[previewyoutube=6H2KtSajdLs;full][/previewyoutube]
Today we are excited to announce the arrival of this premium brand to both Euro Truck Simulator 2 and American Truck Simulator! The Volvo Construction Equipment DLC (ATS, ETS2) includes 5 different branded construction machinery from Volvo CE's line-up for drivers to haul and deliver across Europe and the USA. This DLC pack will include:
A25G (Articulated Hauler)
The Volvo A25G is a medium-sized articulated Dump Truck, weighing in at over 22 tons and measuring at over 3.3m (11ft) in height and 10m (33ft) in length! This machine is most commonly used in agriculture, mining, construction, and highway maintenance.
SD160B (Soil Compactor)
The SD160B is a Soil Compactor that weighs 16 tons and measuring 3m (10ft) in height and 6m (20ft) in length! This machine is perfect for working on foundations, buildings, pavements, and other structures.
EC220E (Crawler Excavator)
The EC220E Crawler Excavator is the ultimate digging tool. Weighing up to 25 tons, 3m (10ft) in height, and 9.7m (32ft) in length, it is used in mining, road building, civil engineering, general construction, and more!
EW240E Material Handler (Excavator)
The EW240E Material Handler is made for all jobs large and small! At over 9.4m (31ft) in height and weighing 28 tons, it is the ultimate machine for the job at hand.
L250H (Wheel Loader)
The L250H Wheel Loader is a heavy-duty machine weighing 34 tons, 3.6m (12ft) in height, and 7.3m (24ft) in length! It is the perfect machine to dig, move, load, and more at any job site.
We are proud to be working with the Volvo Group to bring you these new additions to both of our trucking titles which also includes 2 new cargoes for drivers to deliver to and from construction sites; a large excavator bucket and large machinery tires.
https://store.steampowered.com/app/1704460/Euro_Truck_Simulator_2__Volvo_Construction_Equipment/
https://store.steampowered.com/app/1662380/American_Truck_Simulator__Volvo_Construction_Equipment/
For those who plan on hauling Volvo Construction Equipment in both ETS2 and ATS, be sure to check out our special sale bundle, which will contain the DLC for both games at a special 50% discount (essentially receiving content for both games for the price of one!)
Looking for a show to watch today in the evening? Then join us on our Twitch and YouTube channels where we will host a live stream in which we plan to showcase and haul some of these new mighty machines!
We look forward to seeing your screenshots and videos of you hauling Volvo Construction Equipment with your rigs! Be sure to share them with us on our social media platforms (ETS2 Facebook, ATS Facebook, Twitter, Instagram). Happy Hauling!
As we mentioned in our recent live stream, we have prepared an exclusive and unique giveaway for our #BestCommunityEver. Annie is giving the final touch to her design of the Renault Trucks T Evolution carrying that butterfly paint job she painted on a live stream a few months ago, and we have decided that once everything will be finished, we will host a giveaway for a number of prints.
To be precise, we have 5 copies of this artwork, we'll get them signed by as many SCS people as possible, and then we will give away 3 of these limited edition artwork posters to the community (1 will stay in the office, 1 will be sent over to our friends over at Renault Trucks headquarters in Lyon, France).
To participate, you will have to hop in the Renault Truck T High Evolution vehicles in ETS2 and take a screenshot of your mighty trucks at some of your favorite scenic locations. Then, share it across Twitter, Facebook, or Instagram, under the hashtag #RenaultTrucksEvolution with tagging our and Renault Trucks' (Twitter, Instagram, Facebook) social media profiles.
After two weeks we will pick the 3 winners whose screenshots stole our hearts the most and ship these exceptional artwork posters to their addresses. Good luck!
We are excited to partner up with Thrustmaster to join the launch of their all-new T248 steering wheel! Being invited as a launch partner is a confirmation of the high status of our truck sim games in the driving simulation genre. In practice, this means that our programmers have had a chance to get their hands on pre-production units before they hit the market, to make sure that our games will support the wheel's new features at launch.
For active members of our #BestCommunityEver, this partnership brings a chance to benefit, too. As a part of a cross-promotion plan, we are to receive a bunch of shiny new steering wheels to give away!
As we are talking cross-promotion, both companies are trying to help each other's products gain more visibility. While Thrustmaster is going to showcase American Truck Simulator and Euro Truck Simulator 2 to their audience, we agreed to try to create a little buzz on our social media too.
Starting today, anyone who logs in to their World of Trucks account will automatically receive a free gift - the Thrustmaster T248 Mini Wheel cabin accessory item.
Decorate your truck cabin with it and take an interior screenshot at a location in #ETS2 or #ATS you like. Then just share your images on Twitter, Instagram, or Facebook under the #T248 hashtag along with tagging our and Thrustmaster social media profiles!
Twitter: @TMThrustmaster
Facebook: @ThrustmasterOfficial
Instagram: @TMThrustmaster
Twitch: @TMThrustmaster
Youtube: @Thrustmasterofficial
Later in September, we'll randomly pick 5 lucky winners who'll get one of these new steering wheels when they're publicly available!
We are proud to be joining forces with Thrustmaster to help them bring this new wheel to the market, and that our games have been recognized as launch titles among other notable driving games.
You can join us tonight from 18:00 CEST on our Twitch & YouTube channels, where we will host a special Wyoming & Thrustmaster T248 Live Gameplay Stream. You can bet that our hosts Alex & Nemiro will surely not come empty-handed to this session.
And if you're a fan of Thrustmaster, then you might also want to keep an eye on our communication channels. We are already planning more fun and more content for our #BestCommunityEver together with Thrustmaster coming later this year!
We know our #BestCommunityEver loves to see sneak-peeks behind the scenes and we have something very special for you today. A small team of our vehicle artists went to Germany recently and visited Feldbinder Spezialfahrzeugwerk GmbH to check out their amazing vehicles at two of their facilities at Winsen and Lutherstadt Wittenberg. Lets take a look at the information our team has managed to gather and the overall experience of this interesting visit!
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Our contacts at Feldbinder were so kind that they invited us to their facilities and provided our team with an all-inclusive package of premium care and hospitality. The idea behind this invitation was actually conceived by one of Feldbinder's employees, Leon (in the image below), who is a passionate ETS2 player with over 1500 hours of game time. Not only did our team get the opportunity to meet this passionate fan in person, they were also fortunate enough to meet technical managers at the facilities, who provided us with plenty of information about their trailer configurations.
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The topic of configurations brings us to the simple but important mission our team was entrusted with. Apart from simply shaking hands, making contacts and strengthening our relationship right from the start, the goal was also to gather reference data and scans for some of their vehicles which we would like to bring for our players to ETS2 via 3D reconstruction using photogrammetry (as shown in the image below).
Please keep in mind that this is only the start of an extremely interesting and promising cooperation, and we cannot provide any more information on what the future will bring for ETS2. We will, however, do our best to keep you updated as our teams continue in the process of modelling these vehicles.
We are truly grateful to Feldbinder for this opportunity and their efforts to make our team feel at home during the visit, from which we have gathered over 10,000 reference photos totalling over 275GB. Make sure to check them out on their Facebook page and give them some love!
Hey, psst! Something cool seems to be under development by the SCS vehicle team. We have glimpsed some real heavy machinery being valiantly pulled at locations in both Euro Truck Simulator 2 and American Truck Simulator. Could this be a new DLC in the works? Take a look at these pictures and let us know what you think!
For now, we are unable to confirm nor deny any suggestions regarding the precise date when this "thing" will be ready. Keep your eyes on our social media - Facebook, Twitter, Instagram - and youll be instantly informed once something new comes up.
In our latest 1.41 update for Euro Truck Simulator 2 and American Truck Simulator, we introduced Convoy! Convoy is a new multiplayer game mode where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. With synchronized AI traffic, time and weather, and the ability to take the same job as other players, lots of you have been enjoying trucking together.
However, we know that many of you still have questions about Convoy, which is why we are bringing this blog post with answers to the most frequently asked questions across our social media channels.
Will the maximum players limit be increased?
Eventually, yes. Convoy currently allows you to create and host an online session with up to 8 players. We expect to be able to raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. There are important performance optimizations as well as better moderation tools under development that we would like to have in place first before increasing the limit.
Will there be MOD support in Convoy?
Eventually, yes. We are looking into supporting third-party modifications in Convoy multiplayer sessions. While it's not technically so difficult to connect players with an identical set of mods, there are many potential problems to handle when it comes to coming up with a safe and robust way to synchronize sessions of players joining in with different mods, and then back again when they wish to revert to the previous state to continue playing with their regular player profile.
How do I add someone to my friends that I enjoyed driving with?
You can add someone you played with recently on Convoy via the Steam client or overlay. Just click on the view tab (or view players in the Steam overlay), then on players. This will bring up a list of players you recently played with and a link to their profiles.
Another alternative way of adding them would be to ask for their Steam friend code, which allows you to add them with ease! Simply open your friends list and click on the 'Add Friend' located on the right-hand side of the top bar. This will take you to you a page that will show your unique Friend code and a space to enter another person's code, which will send them a friend request!
I can't see my friend's hosted session.
Make sure you are friends on Steam and that you both have the latest version of the game updated and that you are all set to online on your Steams friend list.
A possible reason you may not see a friend's hosted session is that you can only see sessions that are hosted in the same region as you. This means you may not be able to see a friend's hosted session if they live very far away from you. To join a distant friend's session, you may need to change your Steam download region to match theirs, which will allow you to view hosted sessions in that region. To do this, follow this handy guide!
If you know your friend's sessions name, you can search globally for the session by using the search bar found above the session list. This should bring up your friend's session no matter their region. Make sure to search for the session name exactly as it is written, including any symbols, numbers, punctuation, and abbreviations.
Additionally, you may not be able to see full sessions.
Dedicated servers, can we host them?
There is no option to host a dedicated server yet, however it is something we are looking into providing potentially in the future.
What about map DLCs, do all players need to own the same ones?!
No! Players do not need to own any DLC in order to join the Convoy multiplayer mode. However, just remember that you will not be able to see or drive in DLC map areas if you do not own them yourself.
Can I turn off the nametags of other players?
Yes! You can use the default hotkey of 'Z' to enable and disable nametags in Convoy! If you wish to change this hotkey, you can do so in the options found in your main menu. It even works when using the photo studio to take a group photo together!
Is there a speed limit in Convoy mode?
Convoy sessions have the option of setting a speed limit ON for the entire session by default. However, hosts have the option of turning this off, if they so wish to. In that case, the speed limiter will follow your local settings. Just remember that World of Trucks contracts enforce the speed limit on all jobs, regardless of the option set by the host.
Do I have to download the Convoy update if I am not planning on playing it?
Convoy is a game feature available since version 1.41, it is not a separate update line. Of course, it's totally up to you whether you use the feature or not.
There may be valid reasons for players to stay with an older version of the game, perhaps temporarily until a mod important to them catches up, and for this reason, we are providing branches of important previous updates of our games on Steam. By default, Steam updates the games automatically, so you may consider opting out of these automatic updates if this is a concern. However, please note that all further updates to both Euro Truck Simulator 2 and American Truck Simulator will contain the Convoy multiplayer feature. This means that if you do not plan on updating, you will not get any further updates, content, and fixes and that version 1.40 will be your final stop.
If you want to use and play on the Convoy multiplayer mode, you MUST be on the latest version of the game (1.41 or higher).
I am constantly having FPS problems in Convoy mode only.
The Convoy multiplayer mode is more demanding than single-player because it renders a higher number of player trucks. Because of this, it is normal to experience a lower frames per second (FPS). However, if your FPS numbers are suspiciously low, reach out to our support email at support@scssoft.com with a detailed description of your problem.
Our programmers are pursuing several lines of optimizations to improve performance overall and also in multiplayer-specific context, but it may take several more game updates until these code improvements are ready.
Does the session have to end if the hosting player leaves?
Yes, as soon as the host of the session leaves, the server will be closed and this will disconnect all players from the server. If this happens unexpectedly, do not panic, as you will be greeted with options to proceed with the progress you've made in the session, or to revert it if you so wish to (for reasons such as the loss of in-game currency, damage, or other progress reasons).
Note that if you accept the progress, you will remain wherever you were when the session ended, effectively finding yourself back in singleplayer mode. From there, you can once again create a new session and continue with either the same or a different group of people if you wish to do so.
How can I unban someone who I banned in the Convoy session?
If you wish to unban players, you need to go into your "profiles" folder in the respective ATS/ETS2 folders in documents, select the exact profile where the ban happened and find a text file called "banlist". Open the file with a text editor and remove the line with the banned user. You will have to restart the Convoy session afterward.
Is Convoy a form of peer-to-peer gaming?
While the Convoy sessions are hosted by the players themselves, one player always works as a server and therefore acts as a junction for other players. Everyone else communicates with this particular server in the end. More specifically it is the usual client-server communication layout with all clients having authority over specific objects.
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We hope this answers the majority of the most frequently asked questions by our community about Convoy! We love seeing you drive and deliver together and we hope to see more of your photos & video content shared with us on our social media channels (Facebook, Twitter, Instagram). Happy Trucking!
Today we are happy to share with you some more screenshots from Heart of Russia, our upcoming DLC expansion for Euro Truck Simulator 2. We know our community are pretty good when it comes to guessing locations from our images, so we are going to let you do just that!
Think you know where these shots were taken from? Let us know in the blog comments or any of our official social media channels (Facebook, Instagram, Twitter) and you could win a free Steam key for Heart of Russia when it releases! Sounds good? Winners with the correct answers will be randomly chosen and contacted, so keep an eye out on your inboxes or notifications!
Please keep in mind, however, everything you see here is still very much in a 'work in progress' state and may not represent the final product at the time of release. Also, if you like what you see, be sure to add Heart of Russia to your Steam Wishlist! It really helps to support us with releases of our future content.
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
Back in June, we were honored to team up with DAF Trucks to #StartTheFuture by releasing the New-Generation DAF trucks, the brand-new DAF XG and XG+ in Euro Truck Simulator 2! Our teams worked very hard and under extreme time pressure to bring you these new models just a day after the official reveal. The time constraints meant that we were unfortunately not able to also get the new DAF ready at the same time. We did not forget about this iconic model, and we knew that we had to bring it to ETS2 for you too, just a little bit later.
Today, we are happy to share with you our progress on the creation of the new DAF XF, which focuses on efficiency, driver comfort, and safety. If everything goes according to plan, we look forward to bringing the new DAF XF to the roads of Euro Truck Simulator 2 this Autumn! Whilst this truck model is still being worked on by our teams, we wanted to share with you some development shots of its creation.
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We look forward to getting our #BestCommunityEver behind the virtual wheel of the DAF XF! Until then, however, continue to share your journeys in the new generation of DAF trucks using the hashtag #StartTheFuture on our social media channels (Facebook, Twitter, and Instagram). We love seeing your images and videos!
We hope you enjoyed this small preview of one of many additions in the pipeline for ETS2. We look forward to sharing more development news with you in the future and we thank you for your continuous support.
While our teams are busy working on multiple future map expansions for both ATS and ETS2, we are working so diligently we still managed to find some time to compose a small team that handles the task of bringing older regions of our game world closer to the current state-of-the-art quality as seen in new DLCs. Today we want to show you a small tease of what we are currently working on. Can you guess what, and moreover where it is?
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Although that may be all we have for now for you, if you are impatient to find out whether your assumptions are correct, follow our social media profiles on Facebook, Twitter and Instagram, and once we reveal more information about this project, you can be one of the first to have your questions answered there!
With the recent release of the Convoy feature for ATS and ETS2,our social media channels have witnessed an avalanche of absolutely incredible photos and videos from your first multiplayer journeys, in which you and your friends were taking on the same jobs and delivering cargo together. Its difficult to simply express with words how much we appreciate this kind of feedback, since in the end, whatever we do we are doing for the happiness of our #BestCommunityEver. What you will see here is just a small selection of videos we have laid our eyes on and there is much more here and here. Feel free to keep sending us pictures and videos on our social media - Facebook, TwitterandInstagram,and well make sure to check them out as well! [previewyoutube=yyqbv3ZSsDQ;full][/previewyoutube] [previewyoutube=mAUDohnTuLo;full][/previewyoutube] [previewyoutube=YJVwHyt7A9c;full][/previewyoutube] [previewyoutube=kB-hSIioIeM;full][/previewyoutube] [previewyoutube=a_4XUkKhXyQ;full][/previewyoutube] [previewyoutube=r4GDMTv_0Ec;full][/previewyoutube] [previewyoutube=5u-7xFTrkqk;full][/previewyoutube] In addition to screenshots and videos, quite often there are developers who are watching the ETS2 and ATS categories on Twitch, so the streamers certainly do not have to feel left out. We also immensely value the amount of positive feedback we have received for the update in comment sections and on our forums. We know you have been waiting to drive together with your friends for a long time, so do not be afraid and start a Convoy session yourself or jump into an already created one and work together with your fellow truckers in this awesome new multiplayer experience!
With lots of testing, feedback, fixing, and fine-tuning, we are excited to announce the highly anticipated arrival of update 1.41 for Euro Truck Simulator 2.
We'd like to thank all those who took part in the 1.41 Open Beta, made bug reports, and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update.
So, what can you find in the 1.41 update for ETS2? Let's take a closer look!
[previewyoutube=ozlTrGwb25I;full][/previewyoutube]
Convoy Multiplayer
Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.
Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.
You can also see, filter, browse and eventually join any of the available sessions that have already been created by your friends or other truckers.
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So what options and features will players be able to use and experience in Convoy?
- Any player can host and create their own private sessions for up to 8 people
- Ability to haul the same contracts/jobs together from the same company and to the same destination
- Synchronized AI traffic (random events included)
- Synchronized time and weather
- Synchronized paint jobs, truck accessories, cabin accessories, cargoes and more
- Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)
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[/td][/tr][/table] We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road! Notable issues / not yet implemented:
- Mods in Convoy mode are not supported in the initial release.
- AI vehicles might disappear when a player disconnects.
- Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
- Steam invites work only through the Steam overlay.
- CB radio broadcast (hotkey "X") interferes with the text input line.
A24 Iberia DLC Addition Today, we are happy to bring a new piece of the road network to the latest map expansion for ETS2. This update to Iberia includes the Autoestrada A24which runs north to south across the Douro river valley, connecting A7 and A25. It passes through a very scenic region of Portugal, famous for its many vineyards.
Originally, this road was considered for release with Iberia DLC, but we did not manage to complete it in time. We decided to finish A24 anyway and bring it to you in an update, as we did not want to leave this beautiful part of Portugal behind! [table][tr][td]
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[/td][/tr][/table] Our teams are listening to feedback and making changes accordingly for upcoming updates and beyond. We look forward to bringing you similar development news in the near future, be sure to keep your suggestions and feedback coming as it really helps motivate us to improve our content. Photo Mode: Time & Weather options We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!
Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!
Changelog: Gameplay:
- Convoy Multiplayer
- Time and weather adjustments in photo mode
- Quick Travel
Map
- A-24 Duoro Road Addition to Iberia DLC
- Iberia map fixes
- Various road signs reskinned across Europe
- Navigation sign reflection fix
- New icons on the map legend
Since April, drivers across the world have been taking part in the #CruisingIberia World of Trucks event. This special event was to celebrate the release of the Iberia DLC in Euro Truck Simulator 2, where drivers had the opportunity to earn rewards by completing personal and community goals whilst discovering cities across this giant Peninsula.
In just over a week, you smashed the community goal of 250,000,000km! Wow! We couldn't believe how fast the goal was met; it just goes to show the amazing power of our #BestCommunityEver. Whilst the community goal was completed, there were still many truckers who did not have the time to complete their personal goal to deliver cargo to or from 20 cities in Iberia. So we decided to extend the event, just to make sure everyone got a chance to gain their rewards.
However, with new events on the horizon, #CruisingIberia must, unfortunately, come to end, but let us take a moment to take a look at some of the stats that you achieved whilst exploring our newest addition to ETS2!
Incredible work truckers! We cannot thank you enough for your support during the release of Iberia. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope you ride with pride with your newly acquired Iberian-themed paint jobs & cabin accessories which you have earned.
Iberia wasn't the only place where our community made themselves known! You also took to our Twitter, Facebook, and Instagram pages with the hashtag #CruisingIberia and shared photos and videos of your journeys across Iberia. We absolutely loved seeing all of your reactions to the many unique locations, landmarks, and industries this part of the world has to offer.
We cannot wait to get trucking again with you soon in a future World of Trucks event, which may be arriving sooner than you think.
An interesting couple of weeks full of testing is behind us and we have been making great improvements largely thanks to your feedback, our #BestCommunityEver. The time to switch gears and drive forward into the future is almost here and we believe now is the right time for another teaser! In case you have missed our coverage of experimental and open betas and want to learn more about our upcoming Convoy gameplay mode, you can read more about it in the 1.41 Update Open Beta blog articles (ETS2, ATS). Apart from celebrating your fellow truckers on International Friendship Day, which is this month (how convenient, right?), you will also have a chance to join them on the road, taking the same job and delivering cargo together, navigating through synchronized traffic, braving the weather along the route and much more! But before all this will come with the 1.41 release, let us put you in the right mood with this video: [previewyoutube=Md8F1ZPRyIw;full][/previewyoutube] The full release of the 1.41 update is coming soon, hopefully in a matter of days. So now is the best time to let your friends know whats happening so everyone is ready for its arrival. We hope to see you doing some deliveries on the roads of ETS2 and ATS together!
In April, we teamed up with Renault Trucks and Thrustmaster to introduce the new Renault Trucks T Evolution truck through Euro Truck Simulator 2. With it, we also launched the #RenaultTrucksEvolution Design Contest to give you the exciting opportunity to create a paint job design for the newly-released vehicle. In this competition, for the first time in the history of the synergy between virtual truckers and the real automotive industry, the ultimate winner would see their design featured in-game and on a REAL truck!
During the contest, we received hundreds of unique design entries from around the world. To everyone who entered, we cannot thank you enough, we loved seeing all your original and creative liveries! However, the team over at Renault Trucks had to make the tough decision to choose just 5 finalists to progress to the final round.
And this is where we left the decision in your hands, our #BestCommunityEver! We asked you to vote for your favorite design, which would ultimately appear in Euro Truck Simulator 2 as a paint job and on an actual Renault Trucks T High!
Well, today we are incredibly excited to reveal the final winning design which you voted for! Please welcome the Diamond Evolution!
A HUGE congratulations to Bolat Enes who is our Ultimate Renault Trucks Evolution Winner! Your design has been chosen by the community to be featured in-game on a virtual Renault Truck T Evolution as well as on a real production truck which the team at Renault Trucks have sent us some amazing photos of!
As of now, this design (slightly adjusted by the Renault Trucks' team of designers) is now available as part of a free update for all owners of Euro Truck Simulator 2 on Steam, so make sure you take a moment to check it out for yourselves. We think it looks great! Renault Trucks' team also managed to do a very nice interview with Bolat Enes about his design and other topics. Make sure to watch it in the video below.
[previewyoutube=ehlo8U20CYs;full][/previewyoutube]
Those who tuned into our live stream today were with us when the winning design was revealed on the real truck by our friends from Renault Trucks, accompanied by Nemiro and mr.cenda in Lyon! What a special and amazing moment, right? We hope you enjoyed the stream! If you've missed this special live broadcast, don't fret because you can re-watch it below!
[previewyoutube=9o4KaJuipEY;full][/previewyoutube]
We'd like to once again thank the team over at Renault Trucks for making this contest a reality! It really has been been an amazing ride and it wouldn't have been possible without them. Please make sure to follow their social media channels (Facebook, Twitter, Instagram) and share with them your Renault trucking adventures in ETS2!
For all of us in SCS Software, the automotive industry, and for the #BestCommunityEver, this project has been a huge and very important milestone; and a first of its kind as well! We hope that we will be able to bring more cool cooperations and projects like this in the future.
Hello there! If you are closely following our social media profiles, you may have already noticed us sharing Renault Trucks' announcement regarding the new Evolution model range reveal event that is taking place on July 8th. We are very excited to let you know that our colleagues Nemiro and mr.cenda will be personally present at the event in Lyon, France, and that they'll do their best to join our special live stream from there and bring some exclusive footage, info, giveaway and content to our #BestCommunityEver!
So be sure to tune in to our broadcast when it goes liveonTwitch, Steam,and YouTubeon the 8th of July from 18:30 CEST! Aside from covering the show and the reveal event, you can also look forward to a studio session with Alex, Raven, and Pavel Sebor. Plus - if everything goes according to a plan, we'll release the winning design for ETS2 together at the end of our stream!
We hope you are as thrilled as we are for this extraordinary evening and that you are prepared to have a good time not only with us but with your fellow community members as well! Keep a close eye on our or Renault Trucks' social media channels, or watch the countdown HERE.You can also register for the event on the same page if you want.
The sheer size of Russia means that it hosts a vast array of nature and wildlife. The country is home to various landscapes and almost every habitat imaginable including forest, rivers, seas and more. In our upcoming Heart of Russia DLC for Euro Truck Simulator 2, you will be able to journey through some of these beautiful but sometimes tricky country roads.
Russia contains the largest expanse of forest in the world with some 8 million square kilometers of mixed woodlands, including larch, pine, spruce, oak and the country's national tree birch, which is an important part of Russia's folklore and history; but more about that in a future blogpost!
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As Russia is so huge, its no surprise that this incredible country is also home to a large number of ecosystems and habitats. From remote rugged wilderness to picturesque countryside,Russia is bound to surprise you at every turn with its rich history and abundance in natural beauty.
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We look forward to sharing more development news about Heart of Russia in the future, and the beautiful landscapes and new road networks that will arrive with it. Until then, however, be sure to check out the official Heart of Russia Steam store page with early-development screenshots, and if you wish to support us, be sure to add it to your Steam Wishlist!
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
We love to bring you new game updates, especially when they contain features that have been requested for a long time! Today, we are happy to share with you that Update 1.41 Open Beta for Euro Truck Simulator 2 is now ready to be tested by our community!
However, please keep in mind that this is the first iteration of the open beta, which is still very much a work-in-progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forum. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
Please bear in mind that this update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend that you use a profile without any third-party modifications if you wish to participate in the 1.41 Open Beta.
So, let's take a look at what the 1.41 update has in store!
Convoy Multiplayer Open Beta
Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.
During this open beta phase, Convoy will allow you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.
You can also see, filter, browse and eventually join any of the available sessions that have been already created by your friends or other truckers.
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So what options and features will players be able to use and experience in the open beta of Convoy?
- Any player can host and create their own private sessions for up to 8 people
- Ability to haul the same contracts/jobs together from the same company and to the same destination
- Synchronized AI traffic (random events included)
- Synchronized time and weather
- Synchronized paint jobs, truck accessories, cabin accessories, cargoes and more
- Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)
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[/td][/tr][/table] We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road! Convoy is in a beta phase, which means you may potentially run into some bugs, imperfections, or unexpected problems whilst driving. Notable issues / not yet implemented:- Mods in Convoy mode are not supported in the initial release.
- When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
- AI vehicles might disappear when a player disconnects.
- Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
- Steam invites work only through the Steam overlay.
- CB radio broadcast (hotkey "X") interferes with the text input line.
- The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.
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[/td][/tr][/table] A-24 Iberia DLC Addition Today, we are happy to bring a new piece of the road network to the latest map expansion for ETS2. This update to Iberia carries the Autoestrada A24 which runs north to south across the Douro river valley, connecting A7 and A25. It passes through a very scenic region of Portugal, famous for its many vineyards.
Originally, this road was considered for release with Iberia DLC, but we did not manage to complete it in time. We decided to finish A24 anyway and bring it to you in an update, as we did not want to leave this beautiful part of Portugal behind! [table][tr][td]
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[/td][/tr][/table] Our teams are listening to feedback and making changes accordingly for upcoming updates and beyond. We look forward to bringing you similar development news in the near future, be sure to keep your suggestions and feedback coming as it really helps motivate us to improve our content. Photo Mode: Time & Weather options We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!
Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!
Changelog: Gameplay:- Convoy Multiplayer
- Time and weather adjustments in photo mode
- Quick Travel
Map- A-24 Duoro Road Addition to Iberia DLC
- Iberia map fixes
- Various road signs reskinned across Europe
- Navigation sign reflection fix
- New icons on the map legend
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section. Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on Euro Truck Simulator 2 Properties Betas tab public_beta Public Beta 1.41. No password required.
Since 2018, we have been happy to work closely alongside Krone to bring drivers in Euro Truck Simulator 2 a range of trailers that leads the market in terms of innovation and quality. From Profi Liner to Box Liner trailers, Krone produces a variety of trailers for jobs large and small.
One trailer, however, stands out above the rest! The Cool Liner, which celebrates its 25th birthday this year, is a refrigerated semi-trailer which was first introduced by Krone in 1996 under the product name "Krone-Wabash". Today, the Cool Liner can now be found with numerous updates including an innovative lighting concept, a new optimized door seal, a redesigned baffle plate, and more.
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To celebrate this amazing milestone, we have teamed up with Krone to deliver a special "KRONE Cool Liner 25th Anniversary" paint job for the Cool Liner Trailer, which Krone themselves has built in the real world! With this free update, owners of the Krone Trailer Pack DLC for Euro Truck Simulator 2 will also find a new option to add the Celsineo cooling unit for the Cool Liner Trailers. This won't be all, as we are already planning other equally cool content additions together with our friends over at Krone Trailers for later this year, and also for 2022!
We look forward to seeing you celebrate this special birthday by sharing photos of you hauling a delivery with the 25th Anniversary Krone Cool Liner trailer on Twitter or Instagram using the hashtag #25YearsCoolLiner. Make sure to tag us (@SCSSoftware) and Krone Trailer (@KroneTrailer) on Twitter, Instagram, and Facebook. You will have a chance to win some cool items kindly provided from Krone Trailers' merchandise shop!
https://store.steampowered.com/app/933610/Euro_Truck_Simulator_2__Krone_Trailer_Pack/
Also, we would love to have you join us this Friday, from 17.00 CEST time on our official Twitch & YouTube channels, where we will host a very special Cool Liner 25 Years Anniversary live stream! Featuring not just our well-known duo of Alex and Nemiro, but also joined by a special VIP guest from Krone Trailers! You can expect an interesting interview to learn more about Krone Trailers, free DLC keys giveaway, and more!
Two weeks ago, we posted a few shots from Euro Truck Simulator 2 about an upcoming truck that was covered in a camouflage wrap. We hope that you have had as much fun guessing (granted, it was quite obvious) as we did creating the special livery.
Today, we are proud and excited to bring to you, just a day after DAF's official revealof the New-Generation DAF trucks, the brand-new
DAF XG and XG+
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The New-Generation DAF represents a new era in trucking. As DAF says, Start the Future. The new line of trucks focuses on efficiency, driver comfort, and safety. The new XG and XG+ cab is yet another revolution since DAF's previous cab was introduced in its earliest form on the 95 XF back in 1987. DAF is literally reinventing the game with the XG/XG+, by being the first-to-market with its new super-sized cabs made possible by the reformed EU Weights & Dimensions law, which allows for truck cabs to be increased in length by up to 80cm.
A rounder and longer front overhang not only improves fuel economy, but improves driver safety in the event of a frontal collision. The increased cab space also allows for a much wider bunk and a more spacious driving position.
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New to Euro Truck Simulator 2 is the introduction of optional digital mirrors replacing the conventional side, wide-angle and front mirrors. These mirrors improve side visibility as the conventional mirrors which normally create a blind-spot at roundabouts/junctions are replaced with displays that sit cleanly on the interior A-pillar. The mirrors also feature exposure correction for better night-time visibility.
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Another first for Euro Truck Simulator 2 with the new DAF is its fully-digital dashboard display, or Driver Information Panel (DIP), as DAF calls it. The DIP features modern graphics and a unique design which is bound to make the truck stand out from its competitors, and make your driving experience more interesting and informative.
The New-Generation DAF is initially available in Euro Truck Simulator 2 with the XG and XG+ cab options, with the XF coming at a later date. Only the 4x2 chassis option will be available for now,as is the same with the trucks initially offered to customers.
Last but not least, we have also added a special launch paint job for the new trucks, to go with the Tuscan Yellow launch colour that you should definitely use!
We would like to thank DAF Trucks N.V., especially their marketing and design teams, for this amazing opportunity of a next-day launch of the truck for ETS2, for trusting us with all the confidential data (they even provided us with material swatches!) involved, and for assisting us along the way during the creation of the in-game truck. We hope this collaboration opens up even more opportunities with the PACCAR group and the wider trucking industry as a whole!
And finally, thank you, our #BestCommunityEver, for continuing to believe in us, for supporting us, and for being the awesome community that you are! We promise that there is more where this came from, so keep sticking around and playing our games, especially with Convoy mode around the corner!
What are you waiting for? Go take a spin in the new DAF XG/XG+ and Start the Future! Don't forget to share a screenshot or video of your new DAF XG/XG+ on Twitter or Instagram under the #StartTheFuture hashtag! Tag both SCS Software and DAF Trucks (Twitter, Instagram) and you might win something cool kindly provided from the DAF Trucks merchandise shop!
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You may have noticed that Steam is currently running the Open World sale. We consider ourselves pioneers of the open-world exploration genre with our truck sims, and we are happy that both Euro Truck Simulator 2 and American Truck Simulator have been included in such an offer among other great titles.
We had a really fantastic time with our #BestCommunityEver on our developer stream yesterday. It was a pleasure to present our progress on Convoy, our take on implementing multiplayer support into our games Euro Truck Simulator 2 and American Truck Simulator.
[previewyoutube=yW6psWF3zbY;full][/previewyoutube]
Currently, this new feature is still under testing in Experimental Beta for American Truck Simulator. But as of the upcoming Update 1.41, Convoy will give you a chance to enjoy both games with your friends! We thought that this is a great opportunity for us to make it a no-brainer for loyal fans of either of our games to pick up the other title if they are still missing it in their game library. We have created a special time-limited Open World Trucking Bundle through which anyone can easily grab ETS2 and/or ATS. No excuses, everyone will be ready to join their friends' convoys!
The sale is already underway and it will end on May 31st at 10:00AM PDT (5PM UTC). Besides both of the games being on sale individually, the whole bundle will be a part of the sale too. Also, don't forget to check out some of our other games and DLC as they are receiving a discount as well.
https://store.steampowered.com/bundle/21260/Open_World_Trucking_Bundle/
This bundle isn't available in Argentina as the average price for each item is lower than Steam's minimum price.
Our office received some interesting material this morning. Coming from a professional truck spotter, who wanted to remain anonymous, we received some very exciting photos of a never-before-seen truck.
As photographed, the vehicle was covered in a special camouflage wrap typically used by manufacturers to obscure a vehicle's shapes, lines and unique elements, to make it hard to discern exactly how a new vehicle model will look like before its official reveal.
For now, further details are still unknown to us, but one thing is clear, there will be a new truck for any trucker or fan of Euro Truck Simulator 2 to look forward to.
Since the release of Iberia for Euro Truck Simulator 2, truckers from around the world have been taking part in the #CruisingIberia event! In just over a week, you've smashed the community goal of 250,000,000kms! That is incredible!
So far, more than 30,000 truckers in Euro Truck Simulator 2 have achieved their personal goal of completing delivery to or from any 20 unique Iberian cities, with thousands more already working towards their goal. Not to mention our social media profiles are still receiving a lot of amazing posts and photos under the #CruisingIberia hashtag!
So, in an effort to give players more time to finish their personal goal and to explore Iberia at a more leisurely pace, we've decided to extend the #CruisingIberia event until Sunday, July 11th 23:59 UTC!
If you would like to take part and earn free in-game rewards, make sure to read all the requirements and rules at our previous dedicated blogpost by clicking here or at WorldofTrucks.com.
We know how much our players love to take photos! From rest stops to landmarks, our social media channels receive hundreds of photos each week of drivers on their virtual travels in ETS2 and ATS!That is why we are happy to share with you a peek at one of our upcoming features in development for the in-game photo mode in 1.41.
We understand that lots of you take your time to get the perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!
Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!
Be sure to let us know in the comments your thoughts on this new feature. We look forward to sharing more upcoming 1.41 development news with you in the future!
The unique and innovative community design contest we've started with our friends over at Renault Trucks is reaching its final phase! After gathering all the creative and cool contest entries, we are now coming to you with an announcement of the 5 finalists, who'll try to steal your heart and your vote!
These 5 participants should already feel like a star, as their submitted designs have impressed the team of judges comprising of designers from Renault Trucks and a few consultants from SCS Software too! Plus, as was promised in some of the previous articles we've published during this campaign, these 5 creative members of our #BestCommunityEver have just won the amazing T150 steering wheel kindly provided by Thrustmaster, the exclusive sponsor of the contest!
If you see your name/design amongst these 5 finalists, then make sure to keep an eye on your email inbox, as we will get in touch with you very soon to get your shipping details for the delivery of your prize!
HetriX
SabR
Junnky
Kriistof
Stefan
But here's where the race for everlasting fame begins! Because now, we will all decide together who the ultimate winner of the #RenaultTrucksEvolution community contest design will be; who'll become a real legend, whose design will not only be implemented into ETS2, but also recreated on a real truck as a monument to this close collaboration between the automotive and gaming industry!
Please visit this special landing pageand cast your votes, to help us decide who the star of the show is, the chosen one, the person who designed the most impressive and unique design out of these 5 finalists. You can take some time to closely inspect and browse the designs. The community voting is now active and ends on the 2nd of May, 2021, at 23:59 CEST. Also, we highly suggest you read the full regulations here.
The winner, along with the winning design, will be revealed later this year in the summer at a very special event in Lyon, France. This is where the winning designer will be invited by Renault Trucks, to be the star of the night, to reveal the truck and to test-drive it as well!*
*The planned reward of an expenses-paid trip to the launch event in Lyon might be subject to change, as neither SCS Software nor Renault Trucks can guarantee that future COVID-19 travel and safety restrictions will allow such an event to take place.
Through rain and shine, there's been a driving force that has kept our team in top gear throughout our company's history of game development. From earlier game titles such asHard Truck: 18 Wheels of Steel to our well-known titles of today, we've been lucky to have YOU,our #BestCommunityEver as our co-driver every mile of our journey so far.
From modders to content creators to virtual trucking companies, we are lucky to have what we believe is THE best community a game studio could ask for. For us, you are so much more than just an average fan base! You are a never-ending fountain of ideas, suggestions, research, feedback, constructive criticism and so much more. We also see daily examples of drivers helping each other on various social media platforms which in turn creates a better driving experience for everyone. You have become our driving force throughout the years and because of you, we have recently reached some amazing milestones!
From 300,000 subscribers on our official YouTube channel, through nearly 180,000 followers on our Instagram profile, 120,000 followers on our Steam Developer Hub, more than 235,000 followers on the American Truck Simulator Facebook page, nearly 220,000 followers on our official and finally verified SCS Software Facebook Page, almost 110,000 followers on our Twitter profile, to the enormous 1 MILLION FOLLOWERS on our Euro Truck Simulator 2 Facebook page, we wanted to reward all our drivers with a special gift to recognize our trucking family.
We couldn't think of a better gift than one that you can proudly adorn whenever you are on the road! So we've created a special #BestCommunityEver Truck + Trailer paint job for both Euro Truck Simulator 2 & American Truck Simulator; this can be earned by taking part in our World of Trucks micro-event!
Rules:
Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2 or American Truck Simulator, deliver 1 external contract cargo (any cargo) with a minimum of a 500km distance.
Players will be rewarded the #BestCommunityEver paint job in the game which they completed the delivery in (Euro Truck Simulator 2 or American Truck Simulator)
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Thank you for being our #BestCommunityEver! We really believe we have a wonderful family of ETS2 & ATS truckers and we appreciate all that you do to support us and the continued development of our trucking titles. We can't wait to spend many more miles on the road with you!
We've teamed up with the amazing team over at Renault Trucks to give you the incredibly exciting opportunity to create a paint job design for the new Renault Trucks T High Evolution, which could feature in-game in Euro Truck Simulator 2 and on a REAL Truck!
With limited time left until your entry must be submitted, let us run you through how YOU can get creative and take part in this amazing opportunity, and what prizes are up for grabs.
You have until the 25th of April to create and submit your own originally created design and this can be done in a number of ways!
- If you have experience in modding, you can create your paint job and transfer it in-game. Then take a screenshot of the T High Evolution truck with your "skin" in the game and send it.
- If you are good at editing, you can paint/draw/overlay your design onto images of the truck
- Not great with software? Print out the template images provided, draw on them and scan/capture them and send them to us!
Everything you need to know is on this special landing page developed especially for this contest! We highly suggest you read the rules, plus terms and conditions very carefully!
So what exactly is up for grabs in terms of prizes? All of the 5 finalists will receive very cool rewards kindly provided by the exclusive sponsor of this campaign, Thrustmaster. Winners will receive the amazing T150 steering wheel!
And what about the ultimate winner? Well for that person we have prepared something very special. Their design will actually be recreated by the team at Renault Trucks on one of their production trucks and revealed in a special event around Summer 2021 at Renault Trucks' headquarters in Lyon, France. The creator of this design will get an expenses-paid VIP invitation to this special celebration, to be the star of the night, to see the truck, to test-drive it, and to enjoy a good time with people from SCS Software and Renault Trucks*. Plus, we will bring this design into the game as an exclusive paint job as well! With so many exciting prizes up for grabs, you have zero reasons not to enter! Get creative and you could see your original artwork on a Renault truck! We have received so many great submissions so far and we look forward to seeing so many more! Here are just a few of them so far (this doesn't mean you won't be picked as a finalist, we are simply just showing some of the ones we personally like!) [table][tr] [td]
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[/td] [/tr][/table] If you are looking for some inspiration, have a watch of our previous streams where you can find tips and tricks not only from one of our own artists here at SCS Software but also from Paul Daintree, Design Director for Renault Trucks! Watch them below! (we apologize for the technical difficulties with audio during our stream with Annie!): [previewyoutube=H-XYgkeu7G8;leftthumb][/previewyoutube][previewyoutube=F3bVKIuIcTs;rightthumb][/previewyoutube]
With the recent release of Iberia for Euro Truck Simulator 2, our social media channels have been filled to the brim with photos & videos from your first journeys through this enormous peninsula. We love looking through them during the workday and we even share them with each other across our internal channels. It really does bring a lot of positivity among our colleagues as we love seeing drivers getting creative with video content and sharing some really cool snaps!
We'd love to share a selection of content created by you, our #BestCommunityEver! What you see here is really just the tip of the iceberg; you can watch a lot more or find your favorite creators here. You can also continue to send us your screenshots and videos from Iberia on our Facebook, Twitter and Instagram using the hashtag #CruisingIberia.
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Our #BestCommunityEver have also been busy in our #CruisingIberia event! In just 8 days, you completely smashed the community goal of 250,000,000 km! WOW! Looks like we are going to have to check your logbooks to make sure you have been taking regular driving breaks, as even we weren't expecting you to reach this goal so quickly!
So what does this mean for the event? This means everybody who has completed their personal goal will receive aPlush Iberian Lynx toy and an Iberian Mask Bobblehead ornament as Steam inventory items via the World of Trucks site. If you haven't already completed your personal goal, don't worry! You still have plenty of time participate and we urge you take things slow, as you continue #CruisingIberia. Find all the details on how you can take part at our dedicated blogpost.
We have also received a large amount of reviews on our Iberia Steam Page. To everyone who takes the time to write reviews and give constructive criticism about Iberia, thank you! If you have enjoyed your travels through Iberia thus far, it would support us a lot if you could leave us a Steam review.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
The BIG day is here! Preparations to release Iberia for Euro Truck Simulator 2 are in top gear! So what time will Iberia be releasing?
Iberia for Euro Truck Simulator 2 will be releasing today at 10am PDT / 12pm CDT / 1pm EST / 6pm BST / 7pm CEST / 9pm GST 1am SST / 3am AEST / 5am NZST
[previewyoutube=MVEBdGZ7UcM;full][/previewyoutube] So what exactly does our Iberia DLC have to offer for truckers? These are just a few of the things we think you will love!
- Travel through the Tabernas Desert, often nicknamed 'mainland Europe's only desert'
- Take a rest at truck stops and gas stations crafted to match their real-life counterparts as closely as possible
- See landmarks of all shapes and sizes, from medieval castles to statues of historical figures
- Enjoy the spectacular view of the coast and even the famous 'The Rock of Gibraltar' located on the other side of the bay from the coastal city of Algeciras
- Immerse yourself in new ambient sound, from the subtle sound of wind through the valleys to the tweeting of birds
- Explore mountainous areas with a wide range of colorful rocks
- Visit landmarks like the Guadiana International Bridge and get a bird's-eye view on it with the viewpoint feature
- And much more!
And that shouldn't be the only reason to explore Iberia for yourself! As an added bonus will also have a World of Trucks event for all new visitors to Spain and Portugal with unique rewards to be earned as you visit each city and deliver jobs. Learn more about the rules in yesterday's blog post and take part in #CruisingIberia at WorldofTrucks.com. We'd love to see your photos across our Social Media channels using the hashtag!
So let's go #CruisingIberia while contributing to its impressively large industry! We've only scratched the surface of what this latest DLC brings to Euro Truck Simulator 2. As always, we cannot wait to hear your thoughts about this vast, beautiful, colorful, varied, culturally rich, and historic peninsula.
We will also be hosting a special Iberia release live-stream across our official YouTube & Twitch & Steam channels starting at 17:00 CEST. Don't miss out on this broadcast as we talk with members of the developers involved in the creation of Iberia and a special guest appearance from Pavel ebor CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC, and of course, releasing the Iberia DLC LIVE on stream!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Please join us as we celebrate our new Iberia DLC releasing tomorrow, April 8th, by participating in our latest World of Trucks event - Cruising Iberia! Experience this vast, beautiful and historic peninsula, while on the job. Originating from the Ancient Greek word (Ibr), used by Greek geographers, the Iberian Peninsula is over 580,000 km in size, so it's our largest DLC yet, with 49 cities available to choose from, each offering a wide array of cargoes.
We are inviting you all, our #BestCommunityEver, to take up the challenging community goal of driving 250,000,000 km while delivering cargoes to or from any city in Iberia. While you are #CruisingIberia, we encourage you to visit the many beautiful coastal cities on the north, east, and southern coasts. Iberia's two largest industrial powerhouses are Portugal and Spain. Their combined exports include, but are not limited to, textiles and apparel, food and beverages, metals, chemicals, wood products, oil refining, fish canning, rubber and plastic products, electronics and telecommunications, rail transportation and aerospace equipment, ship construction, and of course tourism.
Drivers will also have the opportunity to transport and deliver a variety of equipment and produce within the important fresh fruit and vegetable industry sector across Spain and Portugal. Newly created prefabs represent a wide variety of different farms that can be found in Iberia including large commercial farms and vineyards.
Of the 49 cities, we really want you to see at least 20 of them. So, we're offering a special reward for completing your personal goal, which will require you to deliver cargo to or from your chosen 20 cities. All jobs for the event need to be 200 km or more, so please be sure to read the rules.
And, of course, you can use your own trailer during all of this in the external market!
Iberia also features viewpoints! For the very time in Europe, you can enjoy handcrafted cinematic views, highlighting the many attractions that can be found. A sample of them are:
- Visit the ancient port of Santander, the capital of the autonomous and historical region of Cantabria.
- Drive over the impressive Guadiana International Bridge, the southernmost land crossing on the PortugalSpain border.
- View the striking Solar Power Tower of Andalusia, the world's first commercial concentrating solar power tower that took four years to build.
- Cruise through the Port of Valencia to smell the fresh sea air in the busiest port in the Mediterranean and the fifth busiest in Europe.
- Experience the beautiful City of Barcelona, the capital and largest city of Catalonia, known for its art and architecture.
Rules
Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to drive 250,000,000 km while delivering cargoes to or from any city in Iberia. When a player completes delivery to or from any 20 unique Iberian cities, they will achieve their personal goal. All jobs for the event need to be at least 200 kmor more. You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
Rewards
Personal goal
Players that deliver cargo to or from 20 unique Iberian cities will gain a personal World of Trucks Achievement and an impressive, Iberian Lynx-themed, ETS2 truck paint job Steam inventory item.
Community goal
When the community goal of driving 250,000,000 km during deliveries to or from any Iberian city is met, and if the player has also achieved their personal goal, then they will receive a Plush Iberian Lynx toy and an Iberian Mask Bobblehead ornament as Steam inventory items.
Note: In order to qualify for the community rewards, you must complete at least your personal goal in Euro Truck Simulator 2. Each reward will be a Steam inventory item for Euro Truck Simulator 2. Once completed, claim your reward on the Events page on your World of Trucks profile. The event will be concluded on Tuesday the 11th of May at 23:59 UTC. We can't wait to see you all out there exploring Iberia, there's so much to see, and we're really looking forward to seeing your photos as you cruise through this brand new map area! Share your screenshots and videos with us using the hashtag #CruisingIberia on our Facebook, Twitter, and Instagram profiles and we will share our favourite ones (we may even feature some of them in an upcoming blog post!).
Last week, we started a short "hype-building" social media campaign by adding the new Renault Trucks model under a red cover in front of a few Renault Trucks dealerships in Euro Truck Simulator 2. We called for our community to share their screenshots of it under the #RenaultTrucksEvolutionIsComing hashtag on Twitter, Instagram, and Facebook. As always - you guys and girls did not disappoint! In these few days, there were more than 2500 tweetsand700Instagramposts. A few lucky winners have already been selected and rewarded by the Renault Trucks team with some really cool items from their merchandise shop! Congratulations!
Now it's time to imaginarily pull off the red sheet! Lights on! Cameras are rolling, and the paparazzi have their quick fingers on their camera shutters. Are we all ready to welcome the Renault Trucks T Evolution and Renault Trucks T-High Evolution to the game, in a trucking industry first-of-its-kind through a video game before the real event? Let's do this! We are happy to announce that it is now available for everyone in ETS2 on Steam!
[previewyoutube=8_QW0nwzLNQ;full][/previewyoutube]
It is a very remarkable milestone for us, and we are honoured and proud that our track record, alongside the importance of our #BestCommunityEver, have helped create so strong a position for us in the automotive industry that we are able to work on a cooperation like this. We believe that our fanbase will love the new design and that many of you will head straight to the closest Renault Trucks dealership in the game to buy a new model, or three.
But the addition of this new evolution of Renault Trucks is not where it all ends! After some deep discussions with our friends over at Renault Trucks, we devised a novel idea to recognize and memorialize this awesome cooperation and connection between the automotive industry and our virtual trucking community.
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Yes! You the fans of Euro Truck Simulator 2 will have the incredible opportunity to create and vote for your favorite community-created design for the new Renault Trucks T High Evolution. A design that will be created and showcased across both realms - in the real world and in our game!
Starting from tomorrow, the 7th of April, and lasting until the end of the 25th of April, 2021, everyone can get creative and participate in our very special Renault Trucks Evolution Design Contest! You can wrap your design on a truck in ETS2, like a modder, or download images of the Renault Trucks T High Evolution and use your favorite software to paint/draw/compose on it. You can even print these images, draw on them and scan them/send the final images of your application!
Everything you need to know is on this special landing page developed especially for this contest! We highly suggest you to read the regulations, and terms and conditions very carefully!
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After the 25th of April, 2021, a jury team comprising of people from Renault Trucks & SCS Software will browse all valid entries and pick the 5 best and most suitable designs. These designs will then be voted on by our community to decide the ultimate winner from the 30th of April to the 2nd of May, 2021 on a special website created by Renault Trucks.
Now a few words about the rewards, shall we? All of the 5 finalists will receive very cool rewards kindly provided by the exclusive sponsor of this campaign, Thrustmaster. Winners will receive their amazing T150 steering wheel!
And what about the ultimate winner, the one and only design that will win the community's final vote? Well for that person we have prepared something very special. Their design will actually be recreated by the team at Renault Trucks on one of their production trucks and revealed in a special event around Summer 2021at Renault Trucks headquarters in Lyon, France. The creator of this design will get an expenses-paid VIP invitation to this special celebration, to be the star of the night, to see the truck, to test-drive it, and to enjoy a good time with people from SCS Software and Renault Trucks.*
The real truck in the winning design will thereafter be displayed as prominently at the Renault Trucks dealership in Lyon, France, as a monument to this amazing cross-over between virtual truckers and the automotive/trucking industry! Plus, we will bring this design into the game as an exclusive paint job as well!
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We have probably just put a lot of pressure on everyone wanting to participate in this contest, right? This is definitely something worth taking part in, as the winner will literally become a legend of the ETS2 virtual world!
Would you like to ask some questions about the truck, or get to know more details about the design contest? We've got you covered! Join us today from 18:00 CEST time on Twitch, YouTube, or Steam as we will do a very special stream on this topic. And we won't be alone because we will have a very special and VIP guest joining us directly from France - Mr. Paul Daintree, Director of Design at Renault Trucks! We can't wait to introduce him to our amazing fans!
*The planned reward of an expenses-paid trip to the launch event in Lyon might be subject to change, as neither SCS Software nor Renault Trucks can guarantee that future COVID-19 travel and safety restrictions will allow such an event to take place.
With the final touches being made to the Iberia DLC, we are excited to announce a release date for this highly anticipated addition to Euro Truck Simulator 2.
Iberia will be released on April 8th, 2021 at 7pm CEST
And if that announcement date hasn't got you excited enough, then we are sure that this video trailer showcasing the Iberian Peninsula will!
[previewyoutube=MVEBdGZ7UcM;full][/previewyoutube]
That is not all however, prior to Iberia's release, we will be hosting a very special release live-stream on April 8th, starting at around 16:50 CET. This stream will feature a variety of special guests involved in the creation of this DLC along with the possibility of a few extra surprises too. You can watch along live on the day on our official Twitch channel, YouTube channel, or on Steam, so don't miss out!
We will also be bringing a special World of Trucks in-game event with the release of Iberia. Be sure to keep an eye out in the near future for more information on how you can take part and how you can earn unique in-game rewards!
If you are ready to visit Iberia, then make sure to add it to your Steam Wishlist! Even this close to its release it still really supports the development and release of our upcoming content. We thank you for your patience and continued support for the release of this highly anticipated addition to Euro Truck Simulator 2!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
In the past few days the internet, and especially the automotive side, has received some very interesting and cool news bringing together Euro Truck Simulator 2 and Renault Trucks. Those with sharp eyes and attentive ears probably already heard and read about what the CEO of Renault Trucks, Bruno Blin, has announced at a very special press conference.
Today we can also confirm that this is not just a dream, but it's really happening. The latest, and as of now still officially unrevealed Renault Trucks T and T-High facelifted models, will arrive in the Euro Truck Simulator 2 universe on the 6th of April, 2021 in a free update.
This is going to be the very first time in the automotive industry that a new truck model is revealed exclusively through a videogame before any real-life event. We are honoured and proud that thanks to our excellent relationship with Renault Trucks and their recognition of the importance of our #BestCommunityEver, this amazing milestone will actually be achieved!
But before we put this evolutioninto ETS2, let's first play a small game with you, shall we? You may have noticed that ETS2 has just received a very small update on Steam; what was in it? Well, hop into your current Renault Trucks vehicle, drive to the closest major Renault Trucks dealership and find out! The new T-High is parked there!
Yes, it's currently hidden under a red cover, but that will change very soon. Let's show our friends over at Renault Trucks how excited we all are. Just take a screenshot of the new vehicle under the red cover and post it on Twitter, Instagram, or Facebook with the hashtag #RenaultTrucksEvolutionIsComing. Plus don't forget to tag both SCS' and Renault Trucks' profiles so we won't miss it. Later on, we will randomly pick 5 lucky winners who'll receive a special gift selected from the Renault Trucks merchandise range!
The Iberian hype train is reaching its maximum speed and we are not sure if its engine can continue building pressure. Yet, we still are going to work it a little bit harder with today's blog post.
We are in very close touch these days with the teams working on the final tasks for Iberia DLC, and with each passing day, we are getting increasingly confident statements from their side. Some time back, we dared to announce that this upcoming, and by far the biggest map expansion to-date for Euro Truck Simulator 2, will be released in April 2021.
If everything goes at the same pace and in the same positive direction, we think we'll be ready to announce the exact release date next week. And it might even be sooner than you think. Plus we also think that the first waves of early-access Iberia keys for our most loyal and trusted influencers may depart our mailboxes next week as well! Be sure to keep an eye on your inbox, if you're a creator or gaming media representative, as you might receive an invitation soon.
With the actual release of the Iberia DLC, we are also preparing a few special things for you. First, you can look forward to (and we hope that you'll accompany us for) the special Iberia release live stream full of developer Q&A, some cool behind-the-scenes info of this map expansion, and also featuring Pavel Sebor who will hit the release button at the end of the stream with us!
For those who'll be in the mood to cruise in Iberia, we will have a treat! But no more spoilers on that now!
Through the development of Iberia, we asked you many times to add this DLC to your Steam wishlist. You might not see this as an important thing, but it really helps us a lot with the development of any of our bigger projects. So far more than 576 000 Steam users have added Iberia to their wishlist! That's amazing! Thank you for your support!
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Now we think it's a good time to reward you for that. Post an image of your Steam wishlist with the Iberia expansion in it under the #ReadyForIberia hashtag on Twitter or Instagram, and tag us in. In the following days, we'll randomly pick 5 lucky winners who'll receive a free Iberia Steam key 3 hours before its release!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Hot on the heels of yesterday's ATS update, we are excited to announce the highly-anticipated arrival of update 1.40 for Euro Truck Simulator 2 as well!
We'd like to thank all those who took part in the 1.40 Open Beta, made bug reports, and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.40 update for ETS2?
[previewyoutube=BqkVSMLMmww;full][/previewyoutube]
Let us give you a quick recap of the most significant changes.
New Visual Lighting System
One of the biggest changes you'll notice when you first hop into your truck cab is the implementation of our new visual lighting system.
[previewyoutube=glv8ONotnKM;full][/previewyoutube]
To prepare for this new lighting system, our teams had to make a lot of changes not only to our graphic renderer, its code, and other functionalities, but also to existing in-game world objects; including a majority of the in-game assets, textures, and materials to better work with the new physical model of the new lighting system. Want to get an in-depth look into what we had to revisit to make this major graphical change happen? Read more about ithere.
We are very excited for you to be able to experience and immerse yourself in driving in the new light. The result is the culmination of a ton of hours by our programmers and visual effect artists and many other teams involved in the creation process of this new system. And even after this tremendous amount of work already spent in this area we are still not completely done. You can expect further changes and improvements to be done in the future. So while the open beta is done, we are still open and more than happy to get your feedback and opinions about this new graphics upgrade for our games.
Revisiting Germany
1.40 also brings the final phase of our Revisiting Germany project which a small team of mappers has been working on.
For those who are new to our game, the Revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.
The biggest change that comes with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which was not retouched in previous updates.
Additionally, the areas around Dortmund, Kln, Dusseldorf, and Duisburg have not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 is now available in this update.
Vive La France ! New Cities
With the upcoming release of the Iberia expansion for Euro Truck Simulator 2, we know that many drivers will be excited to progressively make their way down Europe to cross into the peninsula for the first time. With France being mainland Europe's gateway to Spain and Portugal, our team has developed 2 new French locations which are a part of a free update to the Vive La France ! DLC coming with 1.40.
The first of these is the city of Bayonne, located in the southwest of France; it is the capital of the French Basque Country and an important connection for drivers heading to Spain as it is located close to the border.
The second location is the smaller commune of Lacq, which is located in the Arrondissement of Pau. While this small village is going to be just a scenic drive-through for most, Lacq is home to the largest refinery in France.
Both of these areas plus two new connecting junctions in Toulouse and Bordeaux come as a free update to the Vive La France ! DLC for Euro Truck Simulator 2, which we originally announced would arrive with the release of Iberia. However, with them being ready now, we thought it would be a nice surprise to include them early in this update.
Super Stripes Paint Jobs Pack Update
Our latest ETS2 DLC is also about to get an update - two of the amazing designs in the Super Stripes Paint Jobs Pack have been expanded and are now applicable on owned trailers! And believe it or not, there was a small social media experiment behind the choice of the two paint jobs that were picked for this upgrade.
Back in November 2020, we wrote several short and seemingly insignificant posts on our Euro Truck Simulator 2 and SCS Software Facebook pages, where we called upon our community to cast votes on which DLC designs you liked the most. Today we are happy to share with you that the two most popular designs are getting an upgrade so that everyone can match these designs on both trucks and trailers!
Your engagement and activity on our social media channels really do matter! We can't wait to see all the beautiful matching combinations on your vehicles. This may be a good opportunity for some VTCs to redesign their virtual corporate identity!
Changelog
Visual
- New Visual Lighting System
- Germany Reskin
- New French Cities (Vive La France ! DLC)
- Two new paint jobs (from the Super Stripes Paint Jobs Pack) for owned trailers
- UI
- Full-text city/company search in the job selection screen
- Improved vehicle adjustment menu (F4)
With the upcoming release of Iberia for Euro Truck Simulator 2, we know that many drivers will be appropriately customizing their trucks in celebration. With that in mind, we couldn't think of a more suitable time to bring new content to the Spanish and Portuguese Paint Jobs Packs; which will arrive as an update upon Iberia's release!
Portuguese Paint Jobs Pack
The Portuguese Paint Jobs Pack will receive a new truck paint design inspired by famous Azulejo tin-glazed ceramic tilework art!
You will also be able to decorate the interior of your truck cabin with new cabin accessories, the Barcelos Rooster. More commonly known as the Portuguese Rooster, it is said to be the embodiment of the Portuguese love of life and the unofficial symbol of Portugal. Today you can find the Rooster's image used across Portugal, from restaurants to gift shops.
Spanish Paint Jobs Pack
The Spanish Paint Jobs Pack will also receive a new truck paint job, one which depictsprehistoric paintings of bison and human handprints, discovered by cave explorers in Altamira, Northern Spain around the 1800s. These extraordinary cave paintings are thought to be over 20,000 years old and serve as an important reminder of the history of the region!
This pack will also receive a new cabin accessory, a miniature version of iconic Consuegra windmills, which were thought to be built around the 16th century and are located in the region of Castilla-La Mancha. Today, they continue to be a popular landmark and attraction for visitors from all around the world.
We hope this free update to both the Spanish and Portuguese Paint Jobs Packs upon Iberia's release will bring a piece of the peninsula's history and culture to your truck cabin! Fancy seeing them in-game early? Join us on Thursday the 18th of March as we live-stream with these new accessories and paint jobs on our official Twitch and YouTube channels.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
The changes that we are introducing with the 1.40 update for both American Truck Simulator and Euro Truck Simulator 2 have been visible to the public for some time now, in the currently still ongoing Open Beta builds. By far the most visible change is the new lighting system, which has turned out to be the largest graphical rework for us in years. In today's blog post we would like to reveal more about what we have been through to make this change happen; let's take a look under the hood once again.
[previewyoutube=glv8ONotnKM;full][/previewyoutube]
Let there be light!
Our 3D engine's approach to representing light and color in scenes - and in the rendering buffers that end up being displayed on-screen - has been established over a decade ago. It was an era when the state of the art was to represent all RGB values in the 0-255 numerical range, to fit inside a byte of information. That's how all values were defined, whether in a texel of a texture map (the "skin" of a 3D object, a tree, vehicle, or skybox), or in the encoding of a light source's intensity (from a vehicle's tail lights to street lamps, all the way to the sun intensity), and combining all these in the rendering stage into a pixel; it was again the representation in the display buffer to be shown on the screen, with only 256 shades of each base color. In recent years, the explosion of available memory in 3D accelerators, the progress in computational power, and flexibility in shading languages for programming 3D cards' operations on fragments have opened the way to store and compute color and light values at much higher precision and range - with floating-point numbers. Instead of just layering color filter operations, which was, essentially, all the tricks that we had available in the 8-bits per color component era, the switch to using real numbers is quite a revolution in how a game engine can truly represent light sources in realistic ranges and ratios. In the real world, the difference between a light bulb's intensity and the sunlight is many orders of magnitude. If we are able to store the intensity values of light sources properly, and more importantly to perform all the light vs. surface operations at their proper ranges of values, without a major loss of precision, we can do true high dynamic range(HDR) light in the graphics pipeline. When we started experimenting with the new technique some 18 months ago and saw the first results, there was no way back for us, we knew we wanted this in the engine. [table][tr][td]
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What's new?
We had to start with the light sources (and for a while, we were hopeful that this will suffice). Each and every light source is now defined with a realistic value gleaned from real-world measurements (we have done a ton of sampling with a light meter over various daylight and weather settings) and reference tables. In reality as well as in the game world now, tens of thousands of lux units now brighten day scenes, while at night the ambient brightness approaches just a few lux units. Basing all light source values on reality gives us way more confidence as opposed to the old days when a new light would just fit into the system. It's no longer a question of should it be a 150 or 170 with no actual meaning to the values. Now we know and have tables to pick for a street lamp or a neon light at a gas station. In light computation formulas, we can now go with proper quadratic drop attenuation, to have lights behave in a physically-correct manner. With the higher precision, we can even go as far as introducing a small random variation in light intensity to otherwise identical light sources, to simulate a street's night feeling better, without having unnaturally-identical lamps. [table][tr][td]
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[/td][/tr][/table] When all the internal light computations are done, we have to adjust the resulting values for the screen by emulating camera exposure. Much like a modern camera in your mobile phone, we need to take all the rich values and variety of incoming light - sun or shade, early morning, high noon, dusk, or deep night - and "squish" or "expand" the values into the range appropriate for the screen. Our exposure emulation system has a critical impact on the final look and feel of the game - it's partly physics, but also partly about a subjective artistic feeling too. It has to be adjusted dynamically not just based on incoming light from the game world, but it also has to take into account the difference between the light inside and outside of a vehicle's cabin, to allow dashboard instruments to be legible. The human eye is an incredible creation, able to adjust and adapt to a vast range of light intensities as focus switches between objects. We had to use a lot of smart math when analyzing the light histogramfor each frame and between frames to fit all these values into the screen's inevitably limited dynamic range and color gamut, in order to make everything that's portrayed both believable and discernible. Some improvements were a cherry on top, like the fact that with the internal range of floating-point buffers of cube maps, we can have much shinier reflections off of glossy surfaces, such as water bodies, glass, or car paint. We have followed this development path in a small team happily until the realization that while the intermedia results were promising, we won't be able to pull this off without re-balancing ALL the existing materials/textures on all game objects. When a ray of light is cast on the surface of any object, what is reflected or refracted depends not just on the properties of the incoming light, but largely on the properties of the object's surface. Over the many years of development, we have accumulated tens of thousands of textures, some from photographic sources at various settings, some painted by hand, some through the process of procedural generation in various smart tools. As the years went by, the authoring of these sources has been subject to various schools of thought, or different creation pipelines, but the "old light" system was held together by the proverbial duct tape and was in any case imprecise enough to reveal certain imbalances that were present. The new exposure emulation system is way more sensitive and simply requires physically correct brightness albedo values. Our concrete surface can no longer be some sort of grey, and a tree cannot just be nice and green. And that was when a vast majority of our art team had to be involved for a major overhaul. [table][tr][td]
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What had to be changed?
Once our small pioneering cross-discipline team implemented all of the necessary code and GPU shader changes, which took many months of experimentation, we had to involve a lot more people. First, we had to readjust all the light sources in the world and any vehicle lights to the new logic. In some cases, it was a relatively trivial numeric conversion somewhere in a table. In others, it may have required a map designer to revisit a particular location to make the manual adjustment. In many cases, it meant that a game object like a whole factory or delivery yard with pre-defined light sources had to be re-opened, adjusted, and re-exported again in a 3D tool like Maya. We are talking thousands and thousands of such retouches, in some cases involving not just a few dozen "numbers" defining lights, but also major changes to lightmaps of the objects, where fake shadows and light effects were "baked in" for a better look in the old light system. Finally, for some weeks, the majority of all our teams had to stop working on anything else related to our future projects, and go over all the game objects, vegetation, vehicles, and effects; re-balancing things, again and again, to sync them on a shared agreed-upon albedo reference table. We had to revisit the fundamentals of many sub-systems, very notably the vehicle lights and bulbs taking many iterations and fine-tuning to make them look good at various daylight settings. We have a new set of skyboxes at a higher resolution, and a slightly richer variety of weather, too. Ultimately, no stone was left unturned, as we had to evaluate and adjust every single element of the games. [table][tr][td]
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What does this all mean?
The new light system and the start of our new physical light model is a critical step towards a complete and better physical model of the whole world in our games. We are not quite there yet with true physically based rendering, but the 1.40 update represents a major step in the right direction. Cleaning up the old art and basing all light intensities and operations on fundamental physics make future systemic work in this area finally possible. As with many things in long-term development, while this step is a minor revolution, it is at the same time only a milestone towards a bigger vision. [table][tr][td]
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[/td][/tr][/table] From the graphics artists' point of view (but this applies to mod authors, too!), we are introducing a new concept of creating and keeping all game art "in check" and in balance with the rest of the art. Materials based on photos, frequently used as sources of in-game art, now have to go through a calibration process before they are applicable, otherwise one may end up with a surface that is either too dark or too bright, affecting the exposure and the perception of the general scene. Often, it's worth exploring alternate material creation methods, like the high-resolution procedural generation in tools like Substance Designer. More trust is placed into the engine's rendering system now; rather than faking and baking subtle shadows and light effects into models. Between new light and SSAO, our shader code now plays a greater part in creating the final look; this results in a bit less responsibility, control, and possibly work from the artist. This may be both good and bad depending on what one is trying to achieve in each particular case. [table][tr][td]
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[/td][/tr][/table] As with each major change, there were a ton of teething problems, a lot of dead-ends to reverse from, and the amount of effort we have been through far exceeded the expectations we had a year ago. We still have a bit of Open Beta ahead of us to iron out the last few wrinkles. But even now, we are very confident that the changes are worth all the hard work. Just wait until you drive your truck in the early morning hours along with the coast of Italy, or on a nice late afternoon in Sweden, in a drizzle in Washington state, during scorching noon in Spain, or pulling into a well-lit truck stop deep into the night. Through all the process of changes, we tried our best not to cause any major increase in the load on the CPU or GPU. A few of the new effects have a slightly higher performance cost, but overall we believe the changes are very well balanced, or allow for sensible trade-offs in game options, to keep the performance acceptable. We definitely do not want to lose players and fans that play our games without the newest hardware by pushing too hard on graphical effects. We are looking forward to bringing you further improvements and new features, so hold on to your steering wheels! More of a fan of changelogs? Let's look at: The major internal changes
- The scene is lit using real-life intensities (illumination: tens of thousands of lux for the daytime, tens of lux at night)
- To get light ratios into play - the rising sun overpowering street lamp lights and truck headlights, etc. This means we had to adjust all light sources and also readjust every emissive material in the game.
- We have a new display mapping function for better artistic control (exposure, contrast, toe, shoulder)
- We needed to get those real-life intensities onto the computer screen in a similar way as a camera's exposure works.
- Improved and more sensitive histogram for exposure selection
- This is due to the actual exposure being selected differently in every scene, and this varies also with differing light levels and the current weather type.
- Light source (street lamps, vehicle lights) changes.
- We have switched light sources to a more physical attenuation ('inverse square falloff').
- We are in the process of switching to a physical-unit-based configuration to reduce guesswork. But also many smaller visual tweaks
- Relightable reflection
- Reflections in shop windows and smooth surfaces better matches the time of day and weather
- Improved reflection behavior
- On truck paint, shop windows, and glass in general
- Sun horizon shadow
- Visible when the sun rises or sets
- And a zillion other small tweaks, fixes, and changes.
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[/td][/tr][/table] The new light system, just as the implementation of FMOD support for the SFX part of our games, is still under further development, polishing, and tuning. And there is still a lot of work ahead of us. At this juncture, we feel that it's already more or less in a presentable shape, and you may experience it too if you decide to give it a try in an open beta build right now on Steam. [table][tr][td]
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[/td][/tr][/table] So please, if you'd like to help us - put on your favorite sunglasses and help us catch the perfect sunrise! We're looking forward to reading your thoughts and opinions on the new light system. Thank you very much!
Today, we are taking a closer look at the Portuguese city of Porto. Located in the beautiful Douro valley surrounded by famous vineyards, it's a place with rich history dating back to the 4th century. For drivers, however, it is best known as the central commercial and industrial hub for the north of the Mondego River. So what can drivers discover in the city of Porto in our upcoming Iberia DLC for Euro Truck Simulator 2? Let us show you around!
Porto is the second-largest city in Portugal and the capital of its Northern Region.Located along the Douro River (River of Gold), the city is characterized by cobblestone streets, centuries-old churches, and historical landmarks.
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The fishing industry plays an important role in the local economy of Porto. Some of the most common fish that are caught off the coast are sardines and hake, which are then sold at local markets across the city. Other food produce grown locally include beans, oranges, olives, and olive oil, which are also exported from nearby ports to countries around the world.
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Are you ready to visit Porto? And what about other cities? In past articles, we already travelled together through Barcelona, Lisbon, and Madrid, plus a short visit to some of the newly-added French cities coming as a free update for Vive la France ! DLCas part of the 1.40 update.
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But we know that you are so excited to see more. We hear you loud and clear, from your posts on our forum to our social media channels, and as a massive spam wave of the letter "M" during our Iberia gameplay live stream, trying to convince us to open and show you the entire Iberia map. Here it is!
Just look at that! Better fill your tanks, because the amount of new content to explore is going to be massive! While giving us a bit more time to get everything ready for you, you can still consider adding Iberia for Euro Truck Simulator 2 to your Steam Wishlist; this helps us a lot!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Over the past few months, we have started teasing the next next map expansion for Euro Truck Simulator 2, the next major map DLC that will come after Iberia. You may remember seeing a few screenshots in the ETS2 8th-anniversary blogpost, or you may have spotted something in our Christmas Special stream. The community has been abuzz with speculation on what we are going to ultimately reveal. As it turns out, most of your tips were actually spot-on. We are excited to reveal today that you can look forward to driving in the Heart of Russia.
(placeholder title graphics)
After focusing on the southwest of Europe, our eyes are set in the very opposite direction. Our roads will continue to expand into the world's largest country by area, Russia. Home to a rich cultural heritage and history, drivers will be able to deliver to the very heart of Russia - Moscow, and beyond.
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To manage expectations, it's important to explain our ambition for the project. Russia is so vast that we cannot expect to include the whole country, we do not even dare to cover the whole of the European part in one project. Our current goal is to reach the upper Volga river, but if you know Russian geography, perhaps think of the Oka river rather than the lower parts of Volga or Don. The size of the territory we plan to cover is huge anyway, comparable to the previous, as of now still upcoming Iberia map expansion.
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Over the past few years, you may have gotten accustomed to a certain rhythm of map expansion releases coming towards the end of a year. The pattern has obviously been interrupted now with Iberia taking longer to complete. This affected how we could communicate about our upcoming DLC plans. Typically, starting in January, we would already begin to shower you with various details and work-in-progress pictures from a new map DLC. But with the exception of a few teases, we have kept mostly silent on the Heart of Russia project so far, as we did not want to confuse the community by promoting two upcoming expansions with very different release time frames. Now, with Iberia in the final stretch and a release period already indicated, we think it's time finally to give Heart of Russia a chance to be seen. The project (and the team) deserve to finally come into its own spotlight; the motivation is certainly higher when the team can hear the voice of our fan community's support.
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It should be emphasized that we are still very early in development for this project. We cannot commit to a release date at all yet. Even internally, there are many questions on how fast we can progress from where we are now. The core of the Heart of Russia team has been in place since mid-2020. In fact, the project lead, the research team, and the art asset team have all started their work even earlier. The preparatory ramp-up phase for a new ETS2 map DLC usually starts about a year ahead of full production. However, as of now, the team still hasn't been bulked up to the final size, as a dozen or so people who were supposed to migrate over from the Iberia project are still finishing their commitments there. So it's fair to admit that we have not yet achieved the full productivity we have expected to reach at this stage. On the plus side, several new team members hail from Russia, so there is a good chance that we'll avoid losing time iterating on any authenticity errors, as it sometimes happens when we build places we have limited hands-on experience in the team. How much is this all going to affect the usual release pattern? It's still too early to tell. We are making excellent progress on some areas of the project, so we may remain hopeful, but please set your expectations accordingly. You already know us well - we release a new map expansion only when we feel that it's really done, not earlier!
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With that said, we look forward to sharing more information and updates on this exciting addition to the Euro Truck Simulator 2 world. Looking forward to exploring the Heart of Russia already? Be sure to add it to your Steam Wishlist! It really aids us with the development and release of our content and we thank you for your ongoing support!
https://store.steampowered.com/app/1536500/Euro_Truck_Simulator_2__Heart_of_Russia/
When traveling across the many roads and highways in our upcoming Iberia DLC for Euro Truck Simulator 2, you'll be sure to see a large variety of road signs in different languages spoken across both Spain and Portugal.
The most common road signs you will see will be written in Spanish and Portuguese, which are the 2 most spoken languages across the Peninsula. From informational tollgate signage to speed restriction warnings, our teams have created new and unique designs local to different areas of Iberia.
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However, Spanish and Portuguese aren't the only languages spoken in Iberia. Drivers making deliveries in our upcoming DLC for Euro Truck Simulator 2 can also expect to see signage assets written in Basque (spoken around Northern Spain) and Catalan (spoken in the North-eastern parts of Spain). Many of these informational signs that are written in the local languages are often accompanied by a second sign in Spanish, for those who may be traveling from outside the region.
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So make sure to keep an eye out for these unique signs around Iberia, which will relay important information to you, the driver!
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We know that most of you are on the lookout for a sign of when this upcoming map expansion will be released and today we are happy to share some news with you. Our teams are now polishing and optimizing the map full-time, and finishing the DLC as a whole. The best estimate is that the Iberia DLC may be ready for release in April.
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We are not yet ready to set an exact date for you to look forward to, but we wanted to let you know that the finish line is already in-sight!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
While our teams dedicated to the Iberia DLC project are still tirelessly working, polishing, and putting some final touches in, we also wanted to inform you that something special is getting ready to be released with this map expansion as well. And by "special", we really mean special.
Hints and jokes aside, we are talking about content for the Special Transport DLC here. With each new map DLC, we always work hard to bring new routes and missions for the new map as part of a free update to the Special Transport expansion. Today we are happy to announce that Iberia's release will be no different!
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Coming with the long-anticipated and largest map expansion we've ever created so far, there will also be some additional content for those who like to haul huge and oversized cargoes. Five new routes for Special Transport missions will be available on the Iberian peninsula, featuring:
Lisbon to Ponte de Sor
Gijn to Navia
Olho to Setbal
Madrid to Puertollano
Huelva to Seville
Do not panic, but be ready as each of these new routes & missions will bring new challenges that will put your driving skills to the test. We suggest getting some practice, setting your seat position, mirrors, and choosing the right drivetrain before departing with any of these massive cargoes attached to your mighty truck. You should also follow the escort vehicles and their instructions, as they will be there to make sure the job goes smoothly.
Can you tell that the Iberia hype is becomingOVERSIZED? Better buckle up because we plan to bring more news about this upcoming map DLC soon! Meanwhile, please consider supporting its release by adding it to your Steam Wishlist, if you haven't done that already.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Want to see more from Iberia? Then check out this short gameplay video below, too. It was recorded by Michal, also known as MTCougar, our QA Department Lead, as a fun experiment intended for internal use. Using TrackIR, it realistically emulates a driver's perspective. We found the video so cool that we thought it is worth sharing it with you. Please keep in mind that everything shown here is still in a 'work in progress' stage and as we are still tweaking the lighting and fixing map bugs, the final look may be slightly different.
[previewyoutube=5ibzQRyrVxM;full]
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Back in September of last year, two members of our team, Matej & Irenej, travelled to Spain & Portugal to record new sounds for the upcoming Iberia DLC for Euro Truck Simulator 2. Today, we are excited to showcase how these new sounds have been implemented into our sim by them and Filipkooo, who is another one of our colleagues.
[previewyoutube=F33KXUnI-R8;full][/previewyoutube]
Our sound experts travelled across the Iberian Peninsula to capture realistic sounds from industrial and scenic environments alike. Some of the stops along their journey included capturing sounds from ports, industrial zones, truck stops, and a variety of different environments such as coastlines and city streets. We hope you like what you hear!
Want to see and hear more of our upcoming Iberia DLC? Then mark tomorrow (18th February 2021) down in your calendar and join our exclusive Iberia gameplay live stream on Twitch, Steam, or Youtube. Starting from 18:00 CET with your favourite duo Alex and Nemiro, you won't want to miss out!
Also, please do not forget to add the upcoming Iberia DLC into your Steam Wishlist, if you haven't done so already. It means a lot to us and really helps with the continued development and releases for our trucking titles. Thank you!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Towards the end of January, we introduced to you #HaulingHope, a World of Trucks event focused on recognizing the selfless drivers and support crews that are working hard to deliver COVID-19 vaccines around the world. Today, after an event extension and over a month later, hundreds of thousands of truckers from our Euro Truck Simulator 2 and American Truck Simulator community have participated in this special and memorable event.
The task was to complete 7 deliveries, undamaged, using our special #HaulingHope trailers, which many of you achieved in the first few days of the event! For us, this was an inspiration, as we always love to see how the community comes together for these special events, especially when centres around such an important subject. We thank you for joining us in paying tribute to those around the world working hard, day and night, to deliver everything from important life-saving equipment to our groceries, during this challenging time.
So, how far did our drivers travel during this unique event? Let's take a look at some of the stats!
Incredible work truckers! We cannot thank you enough for your support. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope you ride with pride with your newly acquired and well-deserved Hope Trucker Hanging Accessories.
From semi-arid southeastern deserts to the green coniferous forests, the Iberian Peninsula is home to rich and diverse landscapes. To best represent the climates and biomes in Spain and Portugal, our dedicated research, vegetation, and graphics teams have worked closely together to create an accurate variety of Flora in our upcoming Iberia expansion for Euro Truck Simulator 2.
As you may have guessed, the majority of the Iberian Peninsula consists of a much drier climate than we are used to seeing across the rest of mainland Europe. To best represent the drier and warmer climates, our graphic artists have created new grass textures, dry variants of these, rock textures, and desert materials.
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New models of trees including cypresses, palms, pines, dry shrubs, (as mentioned in previous blogs) olive trees, orange trees, and cork trees were also created for the upcoming DLC, to bring a variety of vegetation that exists across Spain and Portugal.
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However, Iberia isn't just all desert and flat land! It may come as a surprise to some of you to find out that the peninsula is actually very rocky, so our team has created both new rock textures and models.Map designers are taking advantage of our new tools and the fantastic work of the art team on procedurally generated rocks. This allows them to create varying rock faces along a defined curve,which will be showcased for the first time in our upcoming DLC.
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You will also find that Iberia is very colourful! Much like you would see in various U.S states, Spain and Portugal feature different coloured soil and rocks. From red, yellow, and even sometimes grey, our team has done their best to capture the unique colours of each area across this enormous peninsula.
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We also wanted to provide the community with a short update regarding Iberia for Euro Truck Simulator 2. Our map teams are still working hard on adding details and more to this enormous expansion, which will then need to go through various testing phases before its release. Once we reach this stage, we will be more confident in announcing a release date for this highly anticipated DLC.
We know that many of you are very excited for the release of Iberia, so make sure to keep an eye on our social media platforms (Twitter, Facebook and Instagram) for our live-stream announcements, as we plan to hopefully visit this region in the near future. Until that point however, we thank you for your patience and support for Iberia.
We hope you enjoyed learning more about the vegetation and rocks that will feature in Iberia and we look forward to sharing even more development updates in the near future. Are you looking forward to driving in Iberia? Help support the release of this upcoming DLC by adding it to your Steam Wishlist. We thank you for your on-going support.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Lunar New Year is almost here! This sees the transition from the Year of the Rat to the Year of the Ox on February 12th. Traditionally, we have always released a new paint job for our Chinese Paint Jobs Pack DLC for Euro Truck Simulator 2 with the current year's zodiac animal. However, this year we decided to create a new DLC pack, as the Lunar New Year is not just celebrated in China, but also in many other countries and by people around the world.
Introducing the Lunar New Year Pack DLC!
The Lunar New Year Pack DLC will include paint jobs for all 12 zodiac animal signs in the traditional red and gold colours, so no matter the year, you can always be ready to celebrate on the road! [table][tr][td]
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[/td][/tr][/table] With the introduction of this new DLC, we will be making some changes to the existing Chinese Paint Jobs Pack for Euro Truck Simulator 2. All of the current existing Lunar New Year paint jobs will be moved from their current home in the Chinese Paint Jobs pack to the new Lunar New Year Pack DLC. [table][tr][td]
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[/td][/tr][/table] To accommodate this change, all current owners of the Chinese Paint Jobs Pack will receive the Lunar New Year Pack DLC absolutely free! https://store.steampowered.com/app/526950/Euro_Truck_Simulator_2__Lunar_New_Year_Pack/ We hope you enjoy this new addition to Euro Truck Simulator 2, and we wish you all a very happy and prosperous Lunar New Year 2021!
Dear #BestCommunityEver, we trust you all gained some well earned relaxation this weekend, and with today being Monday, we thought wed kick it off with some good news. Although the fight against COVID-19 continues, the worldwide vaccine rollout is now entering full swing, and so is our #HaulingHope event!
So far, almost 100,000 American Truck Simulator and Euro Truck Simulator 2 truckers have reached their personal goal of 7 deliveries in our special #HaulingHope event, with thousands more already past the halfway mark - so close. Not to mention our social media profiles are still receiving a lot of amazing posts under the #HaulingHope event.
So, in an effort to give those players some more time to finish their personal goal, and continue our salute to the real truckers and support crews out there on the front line, weve decided to extend the #HaulingHope event until Monday 15th February 23:59 UTC!
With all of the excitement surrounding the upcoming updates for our trucking titles, we are happy to share with you that the 1.40 Open Beta for Euro Truck Simulator 2 is now ready to be tested and tried-out by our community!
Please do keep in mind that this is the first iteration of the open beta, which is very much still a work in progress build. We anticipate that several weeks of further tweaking will be needed to get things stable. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
Please bear in mind that this huge update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend you use a profile without any third-party modifications if you wish to participate in the 1.40 Open Beta.
So, let's take a look at what the 1.40 update has in store!
New Visual Lighting System
One of the biggest changes you'll notice when you first hop into your truck cab is the implementation of our new visual lighting system. While still not perfect, it's a solid step in the direction we need to take to improve our games' look. The new light system has full HDR internals, and it can adapt much better to changes of daylight around the clock or under various weather conditions.
Our art teams had to make a lot of changes across the whole catalogue of our in-game world objects; including a majority of the in-game 2D/3D assets, textures, and materials to better work with the new physical model of the new light system. Some of the textures, including our new skyboxes, have a bit higher resolution, but for now, we are still keeping things in limits to maintain reasonable performance on mid-range GPUs and below. We plan to bring a more in-depth article to our 'Under the Hood' series focused on this major graphical rework soon, with more info and comparison images.
We are very excited for you to be able to experience and immerse yourself in driving under the new light. The result is the combination of thousands of hours by our programmers and visual effect artists and many other teams involved in the development and implementation of the new system.
During this open beta, your feedback is incredibly important and valuable to us, so we ask that you please submits yours to us in the 1.40 section for Euro Truck Simulator 2 on our forums which you can find here.
1.40 will also bring the final piece of our revisiting Germany project which a small team of mappers has been working on.
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For those who are new to our game, the revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.
The biggest change that will come with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which was not retouched in previous updates.
Additionally, the areas around Dortmund, Kln, Dusseldorf, and Duisburg have not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 will also be available in this update.
Vive La France ! New Cities
With the upcoming release of the Iberia expansion for Euro Truck Simulator 2, we know that many drivers will be excited to progressively make their way down Europe to cross into the peninsula for the first time. With France being mainland Europe's gateway to Spain and Portugal, our team is currently developing 2 new French locations which will be a part of a free update to the Vive La France ! DLC in the future. [table][tr][td]
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[/td][/tr][/table] The first being the city of Bayonne, located in the southwest of France; it is the capital of the French Basque Country and an important connection for drivers heading to Spain as it is located close to the border.
The second location will be the smaller commune of Lacq, which is located in the Arrondissement of Pau. While this small village will just be a scenic drive-through for most, Lacq is home to the largest refinery in France.
Both of these areas plus two new connecting junctions in Toulouse and Bordeaux will come as a free update to the Vive La France ! DLC for Euro Truck Simulator 2, which we originally announced would arrive with the release of Iberia. However, with them being ready now, we thought it would be a nice surprise to include them early in this update.
Super Stripes Paint Jobs Pack Update
Our latest ETS2 DLC is also about to get an update - two of the amazing designs in the Super Stripes Paint Jobs Pack have been expanded and are now applicable on owned trailers! And believe it or not, there was a small social media experiment behind the choice of the two paint jobs that were picked for this upgrade. [table][tr][td]
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[/td][/tr][/table] Back in November 2020, we wrote short and seemingly insignificant posts on ourEuro Truck Simulator 2andSCS SoftwareFacebook pages, where we called upon our community to cast votes on which DLC designs you liked the most. Today we are happy to share with you that the two most popular designs are getting an upgrade so that everyone can match these designs on both trucks and trailers! [table][tr][td]
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Changelog:
Visual: New Visual Lighting System Map: Germany Reskin New French Cities (Vive La France ! DLC) Vehicle Two new paint jobs (from the Super Stripes Paint Jobs Pack) for owned trailers So enjoy all the new additions, but please remember: It's only an experimental open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on Euro Truck Simulator 2 Properties Betas tab public_beta 1.40. No password required.
It's time we take a closer look at our next upcoming DLC for Euro Truck Simulator 2, Iberia. We are starting off slow here, as we do not want to spoil the enjoyment of discovering the beauty of the peninsula for yourself. Take a seat in the position of the driver and join us as we drive from the port of Algeciras to Malaga! This gameplay video will also give you a first look at our new visual lighting system that is still a work-in-progress from a first-person view; let us know what you think! [previewyoutube=Jzsd6m4BHXg;full][/previewyoutube] If you like what you see, then be sure to add Iberia to your Steam Wishlist. It really helps support us and our upcoming expansions. Gracias! https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Spain and Portugal have an excellent and fast motorway network which spans the entire peninsula, and in comparison to other European countries, it has very few motorway tolls. However, you may still find yourself travelling on a toll road or coming across a toll plaza when driving across our upcoming Iberia DLC for Euro Truck Simulator 2.
Any driver and their wallet traveling across Europe would be very familiar with paying tolls, especially in countries such as France, but there is a good reason behind them. Toll roads give road users the option to drive on a better maintained, less busy, and more often than not, a faster route to their destination. However, these roads can rack up quite the bill when you're doing a lot of driving in a day.
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The Iberia DLC will feature an array of different toll booth designs and technologies, from the slower traditional tolls with barriers, to the latest in toll road technology; overhead cameras reading every vehicle's tags without them needing to slow down!
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We look forward to sharing more about Iberia with you soon, but until then, please keep in mind that the images and visual lighting you see featured in this post are still in a work in progress state and may not represent the final released product.
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Whilst the tolls may hurt your wallet virtually, one thing that is free is adding Iberia to your Steam Wishlist! It really helps supports us and our upcoming releases and we thank those who have already done so!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Virtual Truckers of the world, we are all still enduring hard times, as the world continues to battle COVID-19. The fight is not over, but we can see light at the end of the tunnel, we see hope in the creation of the COVID-19 Vaccines and their rapid worldwide roll-out. We would like to, once again, recognise the selfless drivers and support crews working so incredibly hard to achieve this goal. So, we are inviting you to take part in personally delivering these vaccines, across any and all trucking territories in the World of Trucks Hauling Hope[ event!
Last year, in March, we asked you all to respond in the way we thought best, which was to take part in the unprecedented #TruckAtHome event. The community effort was incredible, it was at a level of participation that we had never seen before. We celebrated with you all further, by delivering financial support and supplies directly to those on the front line, for each new milestone that the community reached.
This time, it will be your own personal journey. Our slogan is #HaulingHope, and the goal is for you to deliver this fragile and precious cargo undamaged, so you will need to be extra careful when making your delivery. The cargo will have a zero-damage tolerance and will require a Fragile Cargo skill, level 1, to be carried.
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This event is a chance to take part in delivering something more than just a cargo, it's a chance to deliver hope to the world, if only virtually.
Where you go and how far you haul will be up to you. What is important is that you enjoy the event, spread the word so that others can share the hope, and stay safe and healthy.
#HaulingHope Event Rules:
Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, your Personal goal is to complete at least 7 undamaged deliveries of COVID-19 Vaccine cargo across any trucking territories. To be able to see and carry this cargo, you need to have a Fragile Cargo skill of at least level 1.
Reward:
Personal goal: Your contribution of 7 or more deliveries of COVID-19 Vaccine cargo will gain you:
- A World of Trucks Achievement.
- A prestigeous, Hope Trucker Insiginia, cabin item to hang in your truck.
The event will be concluded on Sunday 7th February 23:59 UTC.
The holiday season is a time of rest for most people, but for the logistics industry, it is the busiest time of the year! Over the past couple of months, drivers from across the world have united to deliver gifts wisely on both sides of the Atlantic in our Christmas Wise Giving Event.
Thousands of deliveries needed to be made for cities across both Euro Truck Simulator 2 and American Truck Simulator and our #BestCommunityEver delivered! We thank you for all the hard work and time each of you put in to help unlock rewards for all drivers to enjoy in-game.
In less than 24 hours, drivers have already completed their personal goals of completing 15 deliveries across Europe/USA and 75 of the 350 hearts and gifts needed to receive the first tier of the community rewards. By the end of the first day of the event, Osnabruck became the first city to max out on both given and received gift deliveries and you, the community, reached the first tier!
With that kind of momentum, it was no wonder that the final tier of the community goal was achieved on the 27th of December, just 10 days after the beginning of the event! The rate of deliveries completed even had Santa in the North Pole shocked!
We want to thank every single driver who contributed to the event, and to those who really went the extra mile. It really brings a huge smile to the faces of the SCS team to see how much you enjoyed these events, and how you managed to complete them quicker every year, despite the many deliveries we challenge you with. We hope you enjoy the unique Christmas accessories and paint jobs that you have so rightfully earned and use them as a reminder of this year's event.
However, the #XmasWiseGiving event wasn't the only event you could take part in during the festive period. For the first time ever, we had 2 consecutive World of Trucks events running alongside each other!
On November 12th, with the release of Colorado for American Truck Simulator, we began the #CruisingColorado event. We set a goal for truckers to drive 60,000,000 combined miles whilst delivering to or from any of the 13 cities in the state of Colorado. With Colorado themed rewards to be earned, it only took our community 7 days to reach the goal of 60 million miles, incredible!
This really does go to show the strength and power of our community when we work together. We thank you for your support and we look forward to sharing more development news with you in the future.
A trip to Spain is not complete without a visit to the country's capital city, Madrid! Located practically near the geographic center of the peninsula, Madrid is home to the Spanish Royal Family, lots of historical architecture, and two world-famous football clubs.
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Today we are happy to share with you these new images from our upcoming Iberia DLC for Euro Truck Simulator 2, which will also feature our new visual lighting implementation. Please keep in mind, however, both the lighting and map expansion seen in these shots are still 'work in progress' and may not represent the final product at the time of release. However, we hope you enjoy them!
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So what awaits drivers who visit Spain's most populous city? The city of Madrid will feature accurately-created highways, famous stadiums such as the "Coliseum Alfonso Prez" and a range of industries for drivers to discover and deliver cargo to. From food markets to railway terminals and truck factories, drivers will find no shortage of contracts to help contribute to the local economy.
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With sunshine, beautiful city views, and deliveries to be made, we are sure Madrid will be one of the top destinations on your list to visit when Iberia releases. Do you recognize any of the areas featured in these images? Let us know!
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Excited about the release of Iberia? Then don't forget to add it to your Steam Wishlist! It really helps support us for future releases for our trucking titles.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
With the upcoming release of the Iberia expansion for Euro Truck Simulator 2, we know that many drivers will be excited to progressively make their way down Europe to cross into the peninsula for the first time. With France being mainland Europe's gateway to Spain and Portugal, our team is currently developing 2 new French locations which will be a part of a free update to the Vive La France ! DLC in the future.
The first being the city of Bayonne, located in the southwest of France; it is the capital of the French Basque Country and an important connection for drivers heading to Spain as it is located close to the border. Bayonne will also feature local industries from which drivers can deliver to and from.
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The second location will be the smaller commune of Lacq, which is located in theArrondissement of Pau. While this small village will just be a scenic drive-through for most, there is one major industry that is located there.The industrial complex was built after the discoveryof one of the greatest natural gas fields in the world. TodayLacq is home to the largest refinery in France and is one of the worlds largest sulfur producers and exporters.
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Both of these areas plus two new connecting junctions in Toulouse and Bordeaux will come as a free update to the Vive La France ! DLC for Euro Truck Simulator 2 when the Iberia DLC is released. Please keep in mind that all of these screenshots you see here today are work in progress, both in terms of development and the new visual lighting system present.
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If you haven't already, check out the Vive la France ! DLC for Euro Truck Simulator 2; and add the Iberia DLC to your Steam Wishlist. It really helps support the development of our DLC's and we thank you for your support if you have chosen to already.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
https://store.steampowered.com/app/531130/Euro_Truck_Simulator_2__Vive_la_France/
Happy New Year! We hope you found time to enjoy the festive period and time to relax and settle down with a cup of your favourite hot drink. However, we know that many of you continued to work hard over the Christmas period as you took part in our #XmasWiseGiving World of Trucks event!
With brightly-decorated Christmas gift trailers and festively-painted trucks, drivers from across the world came together to help deliver gifts across the Euro Truck Simulator 2 and American Truck Simulator with a goal to achieve, and on the 27th of December you, our #BestCommunityEver, completed the community goal!
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Thanks to all your deliveries and hard work, you have unlocked the final tier of the community goals! If you have completed your personal goals, you will be able to claim your rewards under the Events tab on the My Page section of WorldofTrucks.com.
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If you still have not found the time to complete all your deliveries or have yet to start, don't panic! You will have until 23:59 UTC on the 17th of January 2021 to complete the event with the special gift trailers, using the World of Trucks external contracts and earning festive rewards for your truck exterior and cabin. If you have only just found out about our event, you can find more information about how to take part here.
Another event that has been running since early November is the #CruisingColorado event, in which you can earn free rewards for delivering to and from cities in our latest expansion for American Truck Simulator. Even though the community goal was reached within a week, we wanted to make sure that drivers could complete at their own pace. This event will also end on the 17th of January 2021 at 23:59 UTC, you can read the rules and find out how you can participate in this event
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We look forward to bringing you lots of exciting content for Euro Truck Simulator 2 and American Truck Simulator in this new year and we look forward to sharing development news in the near future.
The year 2020 is coming to an end in a few hours. It's been a very hard year for most of the world, but we want to focus on something positive here. Despite some setbacks and hard decisions to make, the work on new map expansions, new vehicles and parts, new game features, and our 3D engine improvements continued at a solid pace. We have managed to keep our chins up and remain productive, and both American Truck Simulator and Euro Truck Simulator 2 keep getting better.
Allow us to reminiscence and review the content and features we have released throughout 2020!
[previewyoutube=S1zs_fmu1pE;full][/previewyoutube]
Let's all hope that the new year will be way better than the one we are leaving behind. As teased and hinted in our Christmas Special stream (recording here), our teams are already working on a big pile of very exciting projects and updates, including quite some game-changers. We're looking forward to bringing you more specific news as we develop and release the new features.
lunar2019piginablanket
Our dearest #BestCommunityEver,
The festive end of the year is fast approaching, and the team at SCS Software is taking a bit of time off to enjoy the holidays and to recharge our batteries. We will slow down the pace of news updates and social media posts over the next couple of weeks, but we'll be back in January with new energy and lots of new topics to cover.
Meanwhile, we trust that all the automated systems we have put in place will keep on working only with a bit of monitoring needed. So you should be able to enjoy our new Christmas Wise Giving event on World of Trucks...
https://steamcommunity.com/games/227300/announcements/detail/4043634620703939516
... as well as still being able to catch up on the Cruising Colorado event if you are thinking of getting the new map expansion for American Truck Simulator.
https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2908724255320776527
To say that this year has been difficult is an understatement. A lot of us have been through really rough times. There is a glimpse of hope on the horizon now with news that the world may have a cure next year, but we need to be patient and keep ourselves and the ones dear to us as safe as possible now. We are proud that our games are a part of life for so many of our fans, and we will be happy to provide you with company again if need be in the coming weeks. Ours is a hobby that fits the limitations of Stay at Home very well - or rather Truck at Home in our case!
So, make yourself a cup of hot chocolate, coffee or tea put on some warm and cozy clothes, get yourself some good and tasty food, watch some classic movies, and let these stories pull you into fantasy worlds where everything is possible. Or grab a steering wheel, a game controller, or just your trusty keyboard and mouse, and play the games you love, including American Truck Simulator and Euro Truck Simulator 2.
Additionally, if you have missed our Christmas Special live-stream on Monday, you can watch the recording now, too. Maybe it can put a smile on your face as we reflect on the good stuff we managed to pull off in 2020, while also teasing and hinting at the future of our games in the years to come.
[previewyoutube=8M1vBAIwz0w;full][/previewyoutube]
No matter how you are going to spend the holidays, have a wonderful time, and please stay safe.
Merry Christmas! winter2019happyyul
Last year we asked the community to spread the spirit of Christmas giving across all trucking territories in the Christmas Grand Giving event of 2019. The response was outstanding and we all did ourselves proud.
So, you may ask, what could top such a momentous effort? What is better than giving during Christmas time? The answer, this year, is not just giving, but giving wisely! In this way, we bring you the Christmas Wise Giving event of 2020 for Euro Truck Simulator 2 and American Truck Simulator!
We are not only asking you, our #BestCommunityEver, to match the Grand Giving reputation that you earned last year, but we are further challenging everyone to beat it by giving wisely, and we are going to help you do this!
We have fresh trailer loads of much-needed gifts to deliver. It is going to be your kind heart and wise decisions that deliver them to who needs them most. For carrying out this noble deed your actions will be noted twofold, in that we will award Hearts to each city, based on the number of deliveries it gives, and Gifts to each city based on the number of deliveries it receives. It will be the sum total of Hearts and Gifts that will be counted towards the community goal.
The more a city gives or receives, the more Hearts or Gifts that city gets, with a maximum of 5 Heart icons and 5 Gift icons per city.
Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface:
We'll be jump-starting this great event with a special Christmas Wise Giving developer stream on the 17th of December, starting at 18:00 CET. It will be loads of fun, delivering jobs during the event, giving away steam keys, and we'll provide more information on our social media sharing campaign, in which those who'll share an image or video from their participation in the event, under the #XmasWiseGiving hashtag, will have a chance to win some cool gifts.
Wise Giving Event rules
Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the goal is to get as many Hearts and Gifts as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 5 Hearts and 5 Gifts! For a city to gain 1 Heart the community must make 1000 deliveries from it, using the provided Gifts cargo. For a city to gain 1 Gift the community must make 1000 deliveries to it, using the provided Gifts cargo. Each tier of 350 Hearts/Gifts combined, will unlock a unique community reward. For a Personal goal, complete at least 15 deliveries of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator. In quick summary, using Euro Truck Simulator and/or American Truck Simulator:
- To get a Personal goal: 15 deliveries from any cities in either game.
- To get a Heart for a city: 1000 deliveries from that particular city.
- To get a Gift for a city: 1000 deliveries to that particular city.
- Unlock a unique community reward: Every tier of 350 Hearts/Gifts combined, collected from both games.
Rewards
Personal goal
Your contribution of 15 or more deliveries of Gifts cargo will gain you:
- A World of Trucks Achievement
- A Christmas-themed, Winter Blast, paint job to help you carry out more Gifts deliveries during the event.
Community goals
Each tier of 350 Hearts/Gifts combined, will unlock unique community rewards. There will be 6 tiers in total, so after 2100 Hearts/Gifts are achieved all community goals will be completed, so let's do this!
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward on the Events page on your World of Trucks profile. The event will be concluded on Sunday the 17th of January at 23:59 UTC.
We don't want to leave drivers of Euro Truck Simulator 2 without some of the cool items and designs that U.S drivers can now have in their truck cabs with the recent release of Cabin Accessories for American Truck Simulator.
https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2892963558044980589
We are happy to share with you that if all goes as planned, we intend to release an update tomorrow for the Cabin Accessories DLC for Euro Truck Simulator 2. It should become available just as we update both games to give the community access to a new seasonal event (hint hint!). All the new content for Cabin Accessories DLC will of course be free for its current owners. The update will contain equivalents of several practical and decorative items introduced to ATS, with a few designs exclusive to ETS2.
From coffee cups to air fresheners and laptops, the possibilities for cab customizations are (almost) endless! For owners of the Goodyear Tyres Pack, you will also find a bonus Goodyear-branded pillow for your truck's interior.
We are excited to see what items you'll choose to bring into your cab. Be sure to share with us your newly decorated cabs with us on our Facebook, Twitter, and Instagram!
https://store.steampowered.com/app/388470/Euro_Truck_Simulator_2__Cabin_Accessories/
Today, we'd like to share with you more news about the Germany reskin project. As mentioned in our recent 'Good News & the Mixed News' blog post, the team behind the reworking of Germany in Euro Truck Simulator 2 has made good progress and today, we'd like to share with you some screenshots from their work, which is planned to be released with the next 1.40 update.
For those who are new to our game, the revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.
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We are also happy to share that these screenshots were taken with the new light system that is being implemented into our game engine. However, bringing new and updated lighting into the virtual world isn't an easy task. A majority of our in-game assets and objects have had to be optimized and updated to work with the new visual style that is being actively developed. The hard work and effort our teams are putting into this update are really beginning to shine and we can't wait to share more with you about it in the future.
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So what changes can you expect from this update? We won't share all the nitty-gritty details in this blog post, however, we can share that the city of Stuttgart will include a new area for the airport (which you may have spotted in the previous blog post image) and the city of Dortmund has been relocated to the correct side of the Autobahn; but that isn't all!
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The biggest change that will come with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which haven't been reskinned in previous updates. Additionally, the area around the cities of Dortmund, Kln, Dusseldorf, and Duisburg has not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 will also be available in this update.
We hope this upcoming Germany update will keep you content until our next big release. Please keep in mind that these screenshots were taken in the new visual light implantation which is still under heavy development and is subject to change. We look forward to sharing with you more development news in the future!
When we were making our plans for 2020, the world was a very different place. Our internal goals were very ambitious; we wanted to get through one of the most extensive technology changes in our engine since the release of Euro Truck Simulator 2, all the while not interrupting production work on map DLCs, new vehicles, and new game features. But then reality intervened. We have spent some three months working from home in the spring, shutting down our office for health concerns. After a couple of months during the summer that seemed to pass too quickly, we have once again switched to working from our homes in early September, and it looks like we may not make it back to our offices until spring 2021.
We have managed to keep our spirits high, we have managed to continue production and even hire new colleagues during these difficult times. But switching the teamwork to a distributed model was not without a price to pay - some of the projects are taking longer than we anticipated. We are doing our best to remotely coordinate and synchronize the effort of over 200 developers contributing to our projects, but you can imagine that managing the creative process in such a way is very demanding.
(screenshot taken at around 9 AM, at approx 43 deg latitude)
The good news is that we are on the verge of very visible improvements in how our games look. Working remotely, chatting over Discord, some of us using kitchen tables for lack of alternatives with the kids home-schooling for months as well, the team is pulling off incredible things. The second stage of changes to our lighting system is a massive project. Intensities of all the light sources in the games are now representative of real-world values, with the appropriate difference of orders of magnitude between the sun and the lightbulb. All internal rendering is fully taking place in HDR, with a series of post-processing steps during the camera exposure stage making sure that the result is crisp and believable. Whether you are under full sunlight, or in a dark tunnel, at sunset, or in heavy rain, the new unified system always makes sure to produce consistent visuals. As part of the rework, we have to touch up pretty much all game assets that we have created over the years, all the skyboxes, vegetation, rocks, buildings, all the vehicles, every texture, and of course, any related light hookup for that lamp on a loading ramp need to be manually adjusted for the new system. It's an incredible amount of changes to the art, and man-years of work of our programmers to change the graphics pipeline, shaders, and tools, using all the tricks in the book so that we do not drastically increase the games' technical requirements.
(both screenshots taken at around 6 PM, at approx 43 deg latitude)
The not so good news is that we will not be able to wrap it all up before the end of the year. We have already committed to a particular trajectory, and now we have to stay the course until we reach the destination. And it's time to go ahead and rip the band-aid off - Iberia DLC for Euro Truck Simulator 2 will not be out this year. Our fans have no doubt got used to the pattern that we have managed to keep in recent years, and you can bet that we have tried as hard as possible to stick to it once again, and get you a new map expansion in December. The scope and scale of Iberia production were challenging even for a normal year, but even with over 20 map designers working full-time on the DLC, this year proved to be too much. We have found ourselves with the timelines of Iberia and the new light project colliding and realized that there was only one proper way to sort it all out. We had to base Iberia on the new light system to minimize long-term complications for future game updates and production.
(screenshot taken at around 6 AM, at approx 39 deg latitude)
We have managed to release Colorado DLC with the current light, and there are some not-so-small additions about to be unleashed from our production pipeline soon, still based on version 1.39. However, both ATS and ETS2 teams are now full steam ahead in reworking and retooling all the models and textures of both games, with no chance to release more updates on legacy code and assets. Iberia will be our first major release to benefit from the new light at launch. Before that happens, Update 1.40 will actually bring new light to both our games, changing the way they look thoroughly; base game content as well as any DLCs.
(both screenshots taken at around 9 AM, at approx 42 deg latitude)
Iberia was not the only internal project affected by the need to unify the development cycle. The team reworking Germany is reporting major progress as well, but they too have to wait until we stabilize the changes in 1.40. See the images below.
(screenshot taken at around 10 AM, at approx 49 deg latitude)
(screenshot taken at around 3 PM, at approx 49 deg latitude)
(screenshot taken at around 4 PM, at approx 49 deg latitude)
Inevitably, we have to brace ourselves now for the big question - when are we going to be ready to release Update 1.40, when is Iberia coming? As has been our mantra for years, we are going to make sure things are solid before we get a new update out. Our best current estimate is that we should reach a closed beta of 1.40 in January. Closed beta takes a while to iron out any problems that we manage to catch ourselves. We will definitely need to spend some weeks in open beta after that, to make sure all potential issues are spotted and addressed, and to give a chance to mod makers to catch up. We do not like to commit to a particular date until we are pretty much sure we can make it, but if you do the math, we are looking at a late-Winter timeframe, hopefully still in the first quarter of 2021.
(screenshot taken at around 8 AM, at approx 38 deg latitude)
We were very careful not to communicate any promises of when Iberia would ship, but we understand that some of you may be sad or disappointed not to see a new ETS2 map expansion to pass the winter with. We apologize for the long wait that we are asking you to endure. But ultimately, we are sure that this is a healthy decision for the long term viability of our games. There are map teams working on yet another generation of map DLCs for both ATS and ETS2 already, and they too need to be sure to work on a well-defined code base and asset base. Everybody will benefit after we reach the new stable build, we just need to push through to reach it.
(both screenshots taken at around 7 AM, at approx 38 deg latitude)
(both screenshots taken at around 9 AM, at approx 43 deg latitude)
We are going to keep showing you more of the changes that are on the horizon with the new light, there will be more screenshots, we actually plan to show you some moving picture of Iberia with new light enabled very soon. It may be a bit buggy yet, we are not through with the process by far, but we feel that we need to communicate how promising it is already.
(screenshot taken at around 5 PM, at approx 39 deg latitude)
Hopefully, the screenshots we are sharing with you today are proving that the changes are really worth it, that the new looks, and the new content and map updates, are really something to look forward to. Rebasing all lighting on the new system is a crucial step. Among other things, it will allow us to present a wider variety of weather conditions and more epic HDR skyboxes. But it's not the end of the road, it's only a milestone. Our programmers have more internal projects underway for additional engine optimizations and speedups, and we expect to see more improvements over the next year. Reaching the new stable point of version 1.40 will allow the art department to pursue their vision of a fully PBR-enabled pipeline in the future, so the visual quality should and will keep on improving further.
It's been a hard time for both us and the community, and we are not yet through. Your continued support over the years gives us the motivation to keep pushing the game to the new frontiers with each update and DLC. We would not be here if not for all of our fans. Thank you for your patience.
Pavel Sebor, CEO, SCS Software
Today, the nominations for the annual Steam Awards are opening, along with the start of the Steam Autumn Sale. You may still remember that back in 2016, our incredible #BestCommunityEver was so active during the first year of Steam Awards, that our Euro Truck Simulator 2 managed to claim victory in two categories.
However, time flies, a lot of fantastic games have been added to the Steam library over the years, and many of them have rightfully accumulated massive fan-bases as well. Meanwhile, Valve adjusted the rules such that titles launched before 2019 can now be nominated in only one category - The Labour of Love, a category that reflects that a game still gets new updates and active support years after launch. This category will surely be very crowded! But still, we may give it a collective try, what do you think?
If you feel that either Euro Truck Simulator 2 or American Truck Simulator deserves the Labour of Love award, or possibly at least some buzz and visibility for being nominated and in the category, we will appreciate your vote and support. You can cast your vote by heading to this year's Steam Awards Nomination Page.
With nearly 5,000 km of coastline, a majority of Iberia's largest cities and population are located near or next to the sea. With temperatures soaring into the 40's during the height of summer, the coastal breeze is nature's air-conditioning, keeping residents cool during the hottest months.
Today, we are happy to share with you a selection of images from some of the coastal cities that will be featured in our upcoming Iberia DLC for Euro Truck Simulator 2. We won't be naming all the locations of the screenshots shown below, so we encourage you to work together and comment below if you can guess the other locations featured in this blog.
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Malaga
Located on the Mediterranean coastline, Malaga is Spain's fifth-largest city. It is best known internationally for its sunny weather, attractive beaches, and the cultural city center with towering apartment blocks. The city also features a large seaport,Puerto de Malaga, which is the oldest continuously-operated port in Spain, and one of the oldest in the Mediterranean region. From visiting cruise ships tofreighters, this port works around the clock to send and receive shipments from around the world.
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Algeciras
On the subject of ports, Algeciras is home to one of the largest ports in Europe and in the world in three main categories: container, cargo, and transshipment. It also serves as an important gateway for industries shipping to mainland Europe from North Africa. This beautiful coastal city offers drivers a spectacular view of the coast and even the famous 'The Rock of Gibraltar' located on the other side of the bay.
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Olho
If you are looking to get away from the hustle and bustle of a large city, thenOlho may be the destination for you. Titled as one of one the calmest destinations in Portugal, it is one of the few coastal towns within the Algarve region where the primary focus of the economy is not tourism. Just like many of the coastal towns and cities across Iberia, fishing is one of the main industries of the town.
Bilbao
Bilbao is the capital of Biscay and the economic, social and cultural centre of the Basque region. Combining a stylish vintage district, industrial heritage, and modern architecture, it is one of the largest cities in northern Spain. This may just be one of your first destinations on a drive when crossing the border into Iberia.
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These are just a few of the highlighted coastal towns and cities that you will be able to explore and deliver to and from around the Iberian peninsula. If you like what you sea,don't forget to take a moment to add Iberia for Euro Truck Simulator 2 to your Steam Wishlist, which really helps supports us and our upcoming releases.Gracias/Obrigado!
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https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
As we approach the end of the year, we wish to remind you that our Official SCS Software E-Shop will be closing on November 30th at 23:59 UTC, as previously announced. From that time onwards, there, unfortunately, will be no official way to purchase our Euro Truck Simulator 2, American Truck Simulator, and SCS Software merchandise.
However, for the last month of the E-Shop's operations, we are hosting a variety of special offers across our whole range of merchandise. So whether you are looking for that perfect Christmas gift for your co-driver or just wanting to own your own piece of trucking swag, you won't want to miss out on this sale!
Since our original blog announcement, we have received thousands of orders from across the world, with more popular items selling out quickly. Today we have replenished some of these sold-out items as we found more stock in some of our storage areas; however,this stock is in limited supply,so be sure to check whether an item on your Wishlist is now back in stock.
We have also introduced a new special offer! If you spend20 or more (including shipping), you will receive a freesecret gift. What is this special gift? It could be anything! Hoodies, lanyards, shirts, an ETS2 mug... you will only find out what it is when it arrives at your door.
However, that is not all! To spice up the last month of our E-Shop, we've had members of the SCS Software team sign dozens of items such as the Enchanted Edition of American Truck Simulator, Mugs and Posters. So, there is a chance you could receive some of these limited signed items as part of your regular order or for the secret gift!
As winter approaches, we encourage you to consider ordering one of our extremely comfy and warm ETS2 or ATS hoodies, especially as they are on-sale at their lowest price ever starting from only 19.90! Also if you decide to buy 2 hoodies, you will receive a free copy of the Enchanted Edition of American Truck Simulator, what a bargain!
We'd also like to remind customers that due to the current on-going situation around the world and here in the Czech Republic, postal services and shipping companies are working under a limited capacity. For this reason, we are unfortunately unable to give you an ETA on your order. Please know that our e-shop team is working hard to fulfill and ship all orders as quickly as possible.
So that is all folks, once they are gone they are gone! So be sure to order quickly to secure the items you want. We thank you all for the continued support and patience during this time, and we hope you will enjoy any items or special gifts you may receive.
With lots of testing, feedback, fixing and fine-tuning, we are excited to announce the arrival of update the 1.39 for Euro Truck Simulator 2!
We'd like to thank all those who took part in the 1.39 open beta and made bug reports and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.39 update for ETS2?
Lets us give you a quick recap of the most significant changes.
[previewyoutube=3jBRYoZy2QI;full][/previewyoutube]
LAUNCHPAD UPDATE
One of the first things you may notice when you launch Euro Truck Simulator 2 with the 1.39 Open Beta is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for a future addition, which will introduce new features to our games that are accessed through the launchpad.
Until then, however, you can see that the design has changed quite significantly. The profile selected at the top now affects all other options and managers found on the launchpad. This applies not only to the Mod Manager but especially to the new addition which we have placed here, Game Options.
This allows you to change your game settings without even having to load the game. So if you're just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.
LOW-BED & LOW-LOADER TRAILERS
As we previously announced in a recent blog, new Lowbed & Low-Loader Trailers will be arriving at Euro Truck Simulator 2. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs
includingHigh Power Cargo Pack, and the Heavy Cargo DLC's.
Low-bed and low-loader trailers now come in two main versions - short and extended, plus they now have customizable chassis which can affect their suitability for heavy cargoes. You will now also be able to adjust and tune them up with multiple new options like colors, rear bumpers, and banners, markers, lights, ramps, side protectors, multiple versions of side/toolboxes, beacons, strobes, mud-flaps, and more! Every single one of these new options had to be adjusted properly for each of these new trailers, to be sure that they fit perfectly!
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This major update affects not only the base game of ETS2, but also a lot of other DLCs such as the Heavy Cargo Pack, High Power Cargo Pack, Schwarzmller DLC, and Special Transport.
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CITY OF CALAIS RESKIN
Introducing the port of Calais, the fourth-largest port in France and the busiest for passenger traffic. Its industry accounts for more than a third of economic activity in the local area. As many of you may know, Calais is one of our base game cities which was released with Euro Truck Simulator 2.
As such, a dedicated part of our map team has taken time to give the city and port a major reskin, giving it a fresh and up-to-date look for 1.39.The biggest change you will notice is how the port is now represented in-game. In reality, Calais port is huge and so our map team has worked hard to best reflect that reality within the confines of our map scale. This newly recreated port will feature new assets including gates, terminals, ramps for ferries, and fences.
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Other changes include updates to the port entrance and surrounding city areas which have been redesigned to correspond more correctly to reality now. You can read more in detail about this free update to Calais inthis blogpost.
GENERAL BUG FIXES/SOUND CHANGES
1.39 also features various bug fixes, improvements, and an update to sounds. This includes, but is not limited to, improved interior cab sound mixing and other changes in preparation for new and upcoming content.
One of the changes you can find is the addition of the Turbo sound slider in the game's Options screen. When we introduced a separate channel for turbo sound some years back, it was hailed as a crucial enhancement to the simulation. We did our best to tune it properly based on actual in-cabin recordings. Indeed, many players commented very positively on it. However, over the years we have also been receiving feedback that the whistling sound may be too difficult to bear for some players. The new slider continues the trend of giving you more control over your simulation experience. We hope you enjoy this new addition plus a few other sound tweaks which come with it.
While a majority of the changes in 1.39 are not seen visually in this version, we look forward to bringing you more content and changes in the near future.
CHANGELOG
MAP
- City of Calais re-skin
- Launchpad redesigned
- Lowbed and low-loader trailers (ownable)
- Schwarzmuller low-loader (ownable) for theSchwarzmuller DLC
- DAF XF 2017 Facelift added to AI vehicles
- MAN TGX Euro 6 added to AI vehicles (with 6x2/4 variants as well)
- Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
- Trailer browser & lister shows all valid cargo variants
- Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)
The month of October is coming to an end and so is our #Pinktober campaign. We thought this might be a good opportunity to thank our #BestCommunityEver for your amazing support. We also wanted to remind you about the importance of the core message of Breast Cancer Awareness Month and that the lessons don't just end because the month is over.
Each October, many charities around the world organize events, fundraisers, meetings, and speeches to support Breast Cancer Awareness Month. With the cooperation and support from hundreds of thousands of companies and individuals worldwide, it has become an important tradition. Often also referred to as "Pinktober" it is usually represented by the Pink Ribbon. It has become a symbol of hope and a reminder to promote and share important health information.
To promote this awareness campaign, we took upon ourselves to emphasize how important regular doctor visits and self-examinations are. You will probably remember our last year's extensive Pink Ribbon Charity event, in which we too threw a few punches at breast cancer along with the ETS2 and ATS community. At the start of the event, we introduced two very special DLCs, one for each of our games, in which we promised to give 100% of the money received to multiple charities focusing on this topic. And we are in this for the long haul.
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
During the event and through the sales of these two DLCs, together we raised more than 40,000 USD dollars last October, which we later equally divided and donated to three chosen charities. We promised to continue to donate the money raised to charity from these packs every October, even long after our first initial event last year.
And here we are! If follow our social media or have watched our most recent live-streams, you may already know the news which we are about to share as we continued to raise awareness of #Pinktober during this past month on our Twitch and Steam live broadcasts.
Between the period of October 2019 and October 2020, thanks to the support continuously coming from our #BestCommunityEver, we've been able to raise another 50,000 USD, which we plan to donate in the upcoming days once again. This amazing pile of support and love will be divided into 4 equal amounts of 12,500 USD and given to 4 charities who are in the front line of fighting breast cancer. Three of the 4 are the same as last year, with the addition of a new charity based in the United Kingdom.
Alliance of Women with Breast Cancer (Czech)
Brustkrebs Deutschland e.V. (Germany)
Breast Cancer Now (UK)
Breast Cancer Research Foundation (USA)
Thanks to you, we are able to send much-needed support to these wonderful charities to help people across the world. With the difficult times at hand, we feel the support may be needed now more than ever. Thank you, everyone, who has continued to support the good cause through the purchase of our special charity packs, participated in live-streams, and community fundraisers!
When creating new areas in an upcoming DLC, landmark models play an important role in adding to the authenticity and immersion of a driver's experience. For many, these points of interest are important locations, especially when you want to confirm your location. Today, we are happy to share with you a gallery of iconic landmarks from our upcoming Iberia DLC for Euro Truck Simulator 2.
Landmarks can be found in all shapes and sizes, from medieval castles to statues of historical figures, and Iberia is full of them! Heading to the south-east of Spain, you may come across theAlcazaba of Almera, one of the largest castles in the country constructed in955AD. Standing high on a hill, this fortress serves as an important monument to the city.
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Aqueducts and viaductsare landmarks that one might not consider interesting, but some of these bridges have been standing for hundreds of years and continue to serve as an important landmark for travellers.
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While it is not easy to decide on a list of landmarks to include in our upcoming DLC (from the hundreds or thousands that exist across the peninsula of Iberia in reality), we hope you will be able to recognize and admire the ones chosen and recreated in detail by our talented art team.
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These are just some of the areas of Iberia that feature prominent landmarks, do you recognize any of them?If you do, let us know where you think they might be located in the comments. Oh, and don't forget to take a moment to add Iberia for Euro Truck Simulator 2 to your Steam Wishlist, which really helps supports us and our upcoming releases. Thanks for your support!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Today is a very special day not only for the Czech Republic, our home country, but also for our friends in Slovakia. On this very day 102 years ago (October 28th 1918), Czechoslovakia declared independence. Many things have changed since that time - most importantly, in 1993, former Czechoslovakia split into 2 separate countries: The Czech Republic and the Slovak Republic. But the year 1918 still remains the most significant milestone in the recent history of both countries to this date.
To commemorate this special day, Tom "Timmy" Duda, a producer here at SCS Software, came up with an idea that would bring together game developers from across Czechia and Slovakia - to feature their games in a special Steam event. It all started recently when Timmy noticed and was inspired by a similarly-styled Swiss Developer Sale on Steam. Says Timmy, "I liked the idea of a national sale showcase a lot, it felt like something which would make an impact for the Czech and Slovak game industry... I wanted to highlight not only the best-known games, but also indie games because they need the most support; indies always have to try hard to be visible and have their games discovered."
As arepresentativeof SCS Software, Timmy went ahead to share the idea with theCzech Game Developers Association. "I suggested doing this sale together, as it's something I love doing, and several other developers we probed got back to us supporting the notion". It gained so much positive attention that Pavel Bark, The Chairman of the Czech GDA, went on to contact the Slovak Game Developers Association to ask if they would like to join in for such an occasion. In the next 3 days, the GDA received an overwhelming response from 50 different developers registering their interest in this idea.
Still, this was only a start, we had to get Steam/Valve aboard with the idea. It took a while, but we have been fortunate to do so thanks to the united voice of the biggest Czech game developer studios. Many weeks have passed as we were trying to arrange the sale. Finally, with the confirmation in-hand and a looming deadline, this final element was required - artwork for the Steam sale page.
Enter Anna Vokov, a talented artist here at SCS Software. "I fell in love with the idea right away," she said. "I thought it was amazing and I had to be a part of this project!" Immediately, Anna started sketching up ideas for the artwork that would eventually be featured in front of the massive Steam userbase. She goes on to explain her ideas behind the final featured design... "I knew I wanted to make something cute, playful, and eye-catching, but at the same time, I wanted it to have a homely, familiar feeling to it. I figured placing different video game characters and objects on a gamer's desk and have them interact with each other would be the right idea! And since I like to use unnatural colours in my work, I decided to go for a palette full of bright pinks and purples, inspired by the LED lights that often frame gaming setups".
The final artwork features vibrant colours, objects, and characters from a whole host of games from both countries, as featured in the Steam sale event. "It's been a huge honour for me to have had the opportunity to represent both the Czech & Slovak game industries in my artwork." Anna says "I'm really proud of what we've managed to create together, considering how tiny our team was, and how little time we had. I had a lot of fun creating graphics for the event, it's been a truly unique experience and I really hope I get to be a part of something similar again in the future!"
Thanks to the hard work of Timmy and Anna, today you can find over 160 games on sale from 72 developers. We encourage you to explore and check out the wide array of games available, created by studios large and small, as well as individual developers. We are proud to see that our small region in Central Europe has produced so many fantastic games played by people all over the planet.
The sale only runs until November 2nd, so make sure to check out all the amazing games and the original featured artwork on Steam's Czech & Slovak Games Week page HERE.
As a historical footnote, you may find this recentarticle at Ars Technicaof interest. It's a well-researched piece exploring the ancient history of Communist-era illicit text-based games produced by kids in Czechoslovakia as a way to protest against the oppression of the regime - pioneers and to a large extent forgotten heroes at the dawn of what is now the Czech and Slovak games industry.
Last year on this date we released a blog post celebrating the 7th anniversary of Euro Truck Simulator 2. It feels like it hasn't been that long since we wrote that article, and yet here we are with another year passed, milestones reached, tons of content created and another anniversary to celebrate. While the world experiences a difficult time, we know that many of you use Euro Truck Simulator 2 as an escape from reality to relax.
[previewyoutube=xlTuC18xVII;full][/previewyoutube]
On the 18th of October 2012, Euro Truck Simulator 2 was released to the world. Since then, it truly has been an amazing ride from the very first km in our in-game world, and we definitely could have not wished for a better community.
Even though the world is currently going through a challenging period, we wanted to take a few minutes of our time to say thank you to our #BestCommunityEver for all the wonderful support, for being our motivation and for helping us make our games even better as time goes on.
And because we are in a celebration mood, we thought it would be nice and appropriate to "reward" you with a slice of the birthday cake. Hence we decided to show you something yet unrevealed, still in a pre-alpha stage, but already cool and promising. A few screenshots from the next map expansion for Euro Truck Simulator 2, which is already in the making and planned to be the next release afterIberia!
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How do you like them? Do you have an idea on the location of these shots? For now, we can't share any more info with you as we have switched our focus back to Iberia, but know that we will bring you more info about this project in the future!
Happy 8th Anniversary!
Our #BestCommunityEver is full of many wonderful and talented individuals, teams and groups who bring a variety of projects, modifications, and more for everyone to enjoy. Today, we are bringing a special blog post on one of the more unique communities who are celebrating their 5th Anniversary this weekend.
On the 16th of October 2015, Truckers.FM, a dedicated online radio station for Euro Truck Simulator 2 and American Truck Simulator drivers, began broadcasting on-air with a small team of friends. Today, Truckers.FM is the largest radio station dedicated to the Truck Simulation community and one of the biggest in the gaming radio genre.
With a strong team of 40+ volunteers consisting of management, presenters, production, Discord moderators, and even a dedicated event street team from around the world, TFM has grown into a fully-fledged independent radio station that is popular among a wide array of simulation gamers.
Every day, Truckers.FM broadcasts to thousands of unique listeners with a variety of radio shows, keeping truckers in-game entertained and informed on the latest news whilst on the road. We are happy to see how this part of our fanbase has grown in the past 5 years, and we wish TFM many more years of success! We are proud to have such amazing team on-board with us through all these years and we really appreciate all the support and extra promotion for our newest content, events, releases, and all other hot news that they've always been ready to voluntarily promote. Plus, thanks to these guys and their project we were also able to meet and later welcome to our internal team one of our best community managers we've ever had - Alex a.k.a London!
This weekend they are hosting #TFM5, a celebration of their 5th anniversary, and the individuals who help support them with a virtual truck fest and convoy being hosted on the TruckersMP servers & special on-air programming. That is not all, however, as they have teamed up with HyperX, Fanatec & many more great developers and teams to giveaway over 2000 euros in prizes on their Twitter, Instagram, Facebook, and on-air at Truckers.FM. And we have pledged ourselves to not only support their celebration by spreading the word about it but also providing them a bunch of free Steam keys for multiple DLCs, to spice-up the pool of gifts a little bit. So make sure to give them a follow and to tune-in this weekend!
Find out all the details on how you can attend and take part in their virtual celebrations on TruckersMP at their dedicated blogpost here.
Following up on the announcement of the Experimental Open Beta for American Truck Simulator, we are happy to announce the arrival of the 1.39 Open Beta for Euro Truck Simulator 2 which includes various improvements, fixes, and new content.
It will still take at least several weeks before the full 1.39 release, so please keep in mind that this is the first open beta iteration and it is very much still a work-in-progress build that will receive updates throughout the open beta period. The initial release of this beta is rather raw and only recommended for consideration for seasoned testers.
Please note that users who operate on Linux or MacOS may experience a more unstable version of the 1.39 Open Beta and is considered more experimental at this time.
If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
So, what can you expect to find in the 1.39 Open Beta for ETS2? Let's take a closer look!
LAUNCHPAD UPDATE
One of the first things you may notice when you launch Euro Truck Simulator 2 with the 1.39 Open Beta is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for future additions, which will introduce new features to our games that are accessed through the launchpad.
Until then, however, you can see that the design has changed quite significantly. The profile selected at the top now affects all other options and managers found on the launchpad. This applies not only to the Mod Manager but especially to the new addition which we have placed here, Game Options.
This allows you to change your game settings without even having to load the game. So if you're just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.
This is just the first iteration of the Launchpad design which is subject to changes and tuning throughout the Open Beta period. If you have any feedback to give about this design, please let us know at our official forum category.
LOW-BED & LOW-LOADER TRAILERS
As we previously announced in a recent blog, new Lowbed & Low-Loader Trailers will be arriving at Euro Truck Simulator 2. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs includingHigh Power Cargo Pack, and the Heavy Cargo DLC's.
Low-bed and low-loader trailers now come in two main versions - short and extended, plus they now have customizable chassis which can affect their suitability for heavy cargoes. You will now also be able to adjust and tune them up with multiple new options like colors, rear bumpers, and banners, markers, lights, ramps, side protectors, multiple versions of side/toolboxes, beacons, strobes, mud-flaps, and more! Every single one of these new options had to be adjusted properly for each of these new trailers, to be sure that they fit perfectly!
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This major update affects not only the base game of ETS2, but also a lot of other DLCs such as the Heavy Cargo Pack, High Power Cargo Pack, Schwarzmller DLC, and Special Transport.
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CITY OF CALAIS RESKIN
Introducing the port of Calais, the fourth-largest port in France and the busiest for passenger traffic. Its industry accounts for more than a third of economic activity in the local area. As many of you may know, Calais is one of our base game cities which was released with Euro Truck Simulator 2.
As such, a dedicated part of our map team has taken time to give the city and port a major reskin, giving it a fresh and up-to-date look for 1.39.The biggest change you will notice is how the port is now represented in-game. In reality, Calais port is huge and so our map team has worked hard to best reflect that reality within the confines of our map scale. This newly recreated port will feature new assets including gates, terminals, ramps for ferries, and fences.
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Other changes include updates to the port entrance and surrounding city areas which have been redesigned to correspond more correctly to reality now. You can read more in detail about this free update to Calais inthis blogpost.
GENERAL BUG FIXES/SOUND CHANGES
1.39 also features various bug fixes, improvements, and an update to sounds. This includes, but is not limited to, improved interior cab sound mixing and other changes in preparation for new and upcoming content
While a majority of the changes in 1.39 are not seen visually in this version, we look forward to bringing you more content and changes in the near future.
CHANGELOG
MAP
- City of Calais re-skin
- Launchpad redesigned
- Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
- Trailer browser & lister shows all valid cargo variants
- Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)
- Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
- Trailer browser & lister shows all valid cargo variants
- Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)
We asked you to get creative and get snapping with THE BOSS Edition paint job for the Renault Range Truck in Euro Truck Simulator 2, and disappoint you did not!
With 4cool scaled models up for grabs from our friends over at Renault Trucks, you flooded both our and Renault Trucks' social media channels with photos of THE BOSS Edition paint job in action. From pulling heavy loads to taking a leisurely cruise down a country lane, you showed off your new paint job in style; just take a look at the amount of hype you generated on social media!
With over 2500 submissions made using the hashtag #ImTheBoss across our social media profiles (Twitter, Instagram, and Facebook combined), it would be extremely hard to pick just 4 winners, as from what we've seen so far, pretty much all of the entries are amazing! Hence, we've decided to pick the 4 lucky winners randomly from the list of all by using this special website.
Lloy61 on Twitter
ets2est on Instagram
AlexDeTrucker on Twitter
mr.truck.meganouv on Instagram
A BIG congratulations to our 4 chosen winners, each of whom will receive a scale model of the Renault Range T High with THE BOSS Edition paint job! And as a small surprise from our side, we've decided to spice-up the reward a little bit by adding a promise of a Steam key for Iberia DLC after it's released! We hope that you will feel like a real boss now.
To everyone who took part in this creative contest, thank you! We hope you enjoyed it as much as we did. We look forward to potentially bringing you some more exclusive contests and content in the future with Renault Trucks, as they too were amazed by the effort our #BestCommunityEver provided, and the attention you guys and gals brought/will bring to their vehicles and brand. Watch this space ;)
We'd love to host similar competitions in the future, so if you happen to brainstorm any ideas for a future contest, let us know in the blog comments below, we'd love to hear it!
The growing of fresh fruit and vegetables is an important industry for Spain and Portugal, so much so that both countries are among some of the largest producers and exporters in Europe. From oranges to avocados, Iberia provides the ideal growing conditions and space for farms to grow a wide variety of crops, fruits, and vegetables.
In our upcoming Iberia DLC for Euro Truck Simulator 2, drivers will have the opportunity to transport and deliver a variety of equipment and produce within this important industry sector across Spain and Portugal.
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Iberia will also feature newly created prefabs to represent the wide variety of different farms that can be found in Iberia including large commercial farms and vineyards. However, there is one type of farm that may catch your eye on your travels.
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Found largely concentrated in the south-east of Spain, are areas of farmland largely covered by white plastic greenhouses. This type of intensive farming has become increasingly popular across Iberia, as farmers can create ideal growing conditions in otherwise very dry and hot areas of the peninsula to grow vegetables and fruit.
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We hope you enjoyed taking a closer look at this important industry in Iberia and we look forward to sharing even more images and development updates in the near future. Ests emocionado por Iberia? Help support the release of this upcoming DLC by adding it to your Steam Wishlist, we thank you for your support!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Today we're happy to bring you something new, cool, fun, rewarding, and entertaining together in cooperation with our friends over at Renault Trucks! After a very successful and impressive Trucks World Cup 2020 contest, we've been thinking if we can create something similar and reward our #BestCommunityEver once again!
You might have noticed that a few moments ago, your Steam client started downloading a small update for Euro Truck Simulator 2. And with it comes something special and new; a brand new paint job for the Renault Range T truck - THE BOSS Edition!
It's beautiful, right? Initially, Renault Trucks planned to use this paint job as a special and exclusive 2020 paint for their trucks in the real world, but due to all the difficulties that covid19 has brought they were not able to make this idea happen. So together we decided to honor this piece of amazing art at least in the way of adding it for the community of Euro Truck Simulator 2.
Consider it a nice gift from Renault Trucks. It's also a small proof that when our fanbase shows some love and attention to a big brand like Renault Trucks on social media, they usually like it a lot! There are real fruits of labor for your passion for our games. It always helps us a lot in communications/negotiations when companies in the automotive industry see the strength of our games' community.
But getting this amazing piece of art for free is not all! Our friends from Renault Trucks are also ready to send 4 cool scaled models to four lucky winners, who will be randomly picked on various social media platforms. What do you have to do to get a chance to be one of them?
It's super easy. Just get this new paint job, and apply it to your mighty Renault Trucks Range T in ETS2, and take a nice screenshot of it. Then, upload it to at least one of the social media platforms we use (Twitter, Instagram, Facebook) under the #ImTheBoss hashtag, alongside tagging our
(Facebook, Twitter, Instagram) and Renault Trucks' profiles (Facebook, Twitter, Instagram).
Screenshots can be taken from anywhere in the game you want, it can be with or without a trailer, tuned up or not. There are no limits or requirements, except for those written above. Plus make sure you do so by the 12th of October 2020, 23:59 CEST as we will pick the winners shortly after! We can't wait to see all your amazing entries! Be creative!
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We are always excited to show our community what changes and updates we are currently working on. Today we are focusing on one of the more noticeable changes that drivers in Europe can expect to see in the next 1.39 update.
Introducing the port of Calais, the fourth-largest port in France and the busiest for passenger traffic. Its industry accounts for more than a third of economic activity in the local area. From transporting goods to holidaymakers seeking sunshine, it serves as an important gateway between the United Kingdom and France.
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As many of you may know, Calais is one of our base game cities which was released with Euro Truck Simulator 2. As such, a dedicated part of our map team has taken time to give the city and port a major reskin,giving it a fresh and up-to-date look for the next update. So what exactly has been changed? Let's take a closer look!
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The biggest change you will notice is how the port is now represented in-game. In reality, Calais port is huge and so our map team has worked hard to best reflect that reality within the confines of our map scale. This newly recreated port will feature new assets including gates, terminals, ramps for ferries, and fences.
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The entrance to the port has also received a major change; as well as the road leading to the port where previously a simple roundabout was located, it has now been updated to a larger custom-made roundabout with an overhead road crossing. This isn't the only change to the road networks, however.
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Surrounding roads and highways that connect the port and the city will correspond more correctly to reality now, which includes more realistic highway exits. While the actual city of Calais will have a similar layout, it will be given a new look with updated terrain textures, road textures, new vegetation, and more. You will also find that quite a few of the industrial buildings have also been replaced with newer assets.
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While many of the major changes are quite obvious from these pictures, we will leave the rest for you to explore and find what other smaller changes have been made.We look forward to sharing more with you on what is to come in 1.39. Watch this blog and keep an eye on our Facebook, Twitter, and Instagram for the latest news and announcements.
With mountains on one side, the sea on the other, and an exciting urban hub in between, Barcelona offers so much to experience for tourists and residents alike; and the same goes for truckers too! Offering drivers sunshine, scenic views, and a large variety of industries to deliver to and from, this city seems to have it all.
Attracting around 9.5 millions visitors in 2019,Barcelona never fails to impress with its rich history, which is visible in the surrounding architecture and culture. Truckers heading in to the city, in our upcoming Iberia DLC for Euro Truck Simulator 2, can expect a wide array of industries to accept job contracts from; including car factories, glass factories, truck dealerships, and even the local airport.
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We are sure that you will find yourself returning to the city of Barcelona frequently as you explore and discover its famous landmarks and hidden gems around the city. For the most authentic experience, we highly recommend cooking up a fresh plate of paella before your journey across Iberia.
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We hope you enjoyed taking your first look at Barcelona and we look forward to sharing even more images and development updates from this beautiful part of the world. Ests emocionado por Iberia? You can help support the release of this upcoming DLC by adding it to your Steam Wishlist!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Have you been looking to freshen up your trucks paint job with an original and modern livery? Look no further! Introducing the Super Stripes Paint Jobs Pack DLC, now available for Euro Truck Simulator 2.
These new unique and colourful designs have been hand-crafted by the talented artists here at SCS Software and chosen for their stylish look. This new pack includes six new paint jobs, which will be available for all current truck models and standard chassis options in ETS2. So how do they look? Here's your first preview of these new designs:
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This will also be the very first paint job pack to feature predefined colour presets alongside a fully customizable colour palette, giving you, the driver, a wider array of options when customising your truck in the upgrade shop. Each of these colour presets have been created by our artists to suggest several alternate color combinations in addition to the default one upon choosing the paint job.
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We've been working on the colour presets feature for some time and we thought that there is no better way to introduce it than with the release of this new paint jobs pack. These new designs are among the first that can benefit from this new feature, offering having multiple predefined variations.
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Since we didn't want to make this new feature exclusive to DLC owners, we have also created a few more colour presets for some of our existing base game paint jobs as well. We plan to add more of these colour presets to upcoming or already released paint jobs in the future.
We can't wait for you to get on the road and get creative with these new paint jobs. Be sure to share with us your first ride on the road, with the Super Stripes Paint Job Pack in ETS2, on our social media channels with the hashtag #SuperStripesDLC .
https://store.steampowered.com/app/1415700/Euro_Truck_Simulator_2__Super_Stripes_Paint_Jobs_Pack/
Sound plays an incredibly important role in our simulator titles, especially in making the in-game world feel alive. With the implementation of F-MOD, we have been adding new sounds to ETS2 & ATS with each new update to make the most of this powerful sound engine. However, some of the ambient sounds we have previously implemented in-game have become a bit dated.
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So how do we bring new sounds to our games? By sending out our sound experts out into real-world of course! Recently two members of our team, Matej & Irenej, travelled to Spain & Portugal for the main purpose of recording new sounds for the upcoming ETS2 DLC release of Iberia. These new sound recordings will also be used in some areas to refresh older sounds used currently in our sim and used for upcoming future DLCs too.
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So where exactly have they been and what have they recorded? We won't spoil everything in this update, but here is just a small glimpse of what our team of two have been upto.
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Some of the locations visited include busy sea ports, cities, highways and rest stops to bring new and fresh sounds to their virtual in-game counterparts. They also visited near some of the more commonly found industries to capture some of the ambiances and sounds that these workplaces produce, some of these locations included power plants and local farms.
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Just as important as capturing the sounds of the cities and industries are the sounds of nature. From the suttle sound of wind through the valleys to the tweeting of birds, these sounds play an important role in immersing players in their virtual surroundings.
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The little details all make a difference and we cannot wait to implement these newly recorded sounds into our simulators in the future. We hope you enjoyed this brief update on the development of our current trucking titles and we look forward to sharing more with you in the near future! And don't worry, both Matej & Irenej have returned healthy, safe, and went through negative covid19 tests!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Iberia is enormous, measuring at over 580,000 square kilometers, truckers have a seemingly endless amount of road to drive on. Through mountains, cities, and forests, drivers often seek refuge from the sun and take the time to rest for the journey ahead at suitable rest areas and designated gas stations designed for truck drivers.
With Iberia being one of the leading logistic capitals of Europe, truck stops have become commonplace across the countries of Spain and Portugal. Our map and assets teams have paid special attention to the creation of gas stations and truck stops in our upcoming Iberia DLC for Euro Truck Simulator 2.
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A large majority of these gas stations have been handmade with new prefabs and assets which can be placed by our map team manually. This allows our teams to create a variety of designs that can be crafted to match their real-life counterparts as closely as possible. These rest stops also will feature other AI drivers who will pull up for fuel and for a much-needed rest in the parking area.
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From small country gas stations to large highway truck stops, drivers can relax knowing the next stop isn't too far away. While you are filling up, be sure to take a moment to add Iberia to your Steam Wishlist!It really helps support us and notifies you of its release in the future, thank you. Plus as always - check out our social media profiles (Facebook, Instagram, Twitter) because you may see there some additional and exclusive content not spotted here!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Lisbon is a historical city where the sun shines 290 days a year and the temperature rarely drops below 15C. Featuring coastal views, great food, and more, it's no wonder millions of tourists visit the capital of Portugal each year.
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Today, we are excited to share with you a gallery of work in progress screenshots from this important city which will be featured in our upcoming Iberia DLC for Euro Truck Simulator 2. As one of the few European capitals with a river and coastline, the city has a rich history of industrial maritime history.
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Lisbon also holds the title of one of the oldest cities in Western Europe; in fact, only Athens is the only other city in Europe that is estimated to be older. So what can truckers expect to see when driving in Lisbon?
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Well, we don't want to spoil it too much, but with a variety of industries such as shipyards and factories, there will be plenty of outgoing and incoming deliveries to be made. Drivers will also drive near some of the well-known landmarks, including 2 bridges that will connect travelers across the Tagus River.
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So with sunshine, stunning views, and deliveries to be made, we are sure Lisbon will be one of the top of destinations on your list to visit when Iberia releases.
If you haven't already, be sure to add Iberia to Steam Wishlist! It really helps supports us and notifies you of its release in the future. You can also find a few exclusive content not found on this blog across our social media channels, so be sure to look out for them on our Facebook, Twitter, and Instagram.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
The Iberian Peninsulais the second largest European peninsula by area; with an estimated 53 million residents, the demand for electricity is more than ever before. So what are Spain and Portugal doing to make sure that there is enough energy for everyone? One of the many ways they are achieving this is by using modern energy sources instead of using traditional ones such as coal to generate electricity.
One of the more popular modern energy sources are solar panels, which uses the sun's energy (which Iberia has plenty of) as way of creating electricity. Today, solar panels have become common place across a lot of towns and cities, but are most effective when large amounts of them are used together on a solar farm. These areas covered by thousands of solar panels provide a sizeable chunk of Spain and Portugal electricity.
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Another source of energy typical for the Iberian Peninsula is from wind captured at turbine farms found on hilltops, in valleys, and even offshore. These powerful wind turbines can produce enough electricity to power around 1,500 homes each!
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There are of course also other sources generating electricity to meet all of Iberia's demand and we are working hard to represent this important industry in the upcoming Iberia DLC for Euro Truck Simulator 2, which will include new prefabs such as the abovementioned solar power plants found across the peninsula.
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If you are abig fan of what you see, please consider adding Iberia to your Steam Wishlist! It really does help us and we thank you for your on-going support.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
After an exciting week for American Truck Simulator with the arrival of Idaho, we are happy toannounce the arrival of the 1.38 update for Euro Truck Simulator 2!
We'd like to thank all those who took part in the open beta and contributed with bug reports and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ETS2? Lets us give you a quick recap of the most significant changes.
[previewyoutube=pGY1dZkJ6xo;full][/previewyoutube]
First of all, one of the more significant changes that drivers will notice across the map at most major cities in the introduction of newly designed and unique truck brand dealerships.All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to re-discover them in-game as you drive past (it is well worth the stop!).
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The French city of Lille has also received a reskin in this update. Some of the main changes include updates to road junctions, which have been re-worked and created with more accurate layouts. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures, along with new buildings and assets. If you happen to be passing by on delivery, we recommend making some extra time to see Lille for yourself.
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We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.
Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.
This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog post here.
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We are also happy to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).
We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.
There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That's not all, however, as we also added new information for drivers using checkpoints for their journeys.
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Players will now be able to see useful information on their next checkpoint markers such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.
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The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours.
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The FH Tuning Pack for Volvo Trucks has also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options.
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This isn't the only change however, as we also have included new horn models to better reflect the reality of the design of air horns. To reflect actual truck setups properly, our vehicle team has added new "pins" on truck cabins that are specific for air horns. We did our best with the research to make sure their locations are chosen on proper references, mostly on factory defaults, of course, but also taking into account what we could find in tuning photos from truck festivals. You can read more about their addition on a previous blog post.
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We are also happy to bring 3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea.
These routes are:
Reia to Trgu Mure
stanbul to Edirne
Pleven to Sofia
Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set out for you before your departure, as there is no room for mistakes!
This addition will come as a free update for owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2.
There is much more packed into this update! If you would like a more in-depth read of other features included in this update, take a read of our previous blog post for the1.38 Open Beta.
MAP
- Lille re-skin
- Unique Truck Dealerships
- Special Transport routes in Road to the Black Sea
- Reia to Trgu Mure
- stanbul to Edirne
- Pleven to Sofia
- Automatic transmission improved (shifting points, adaptive modes)
- Paintable chassis covers for XF Tuning Pack
- New tuning parts added to the FH Tuning Pack
- Roof Horns (standalone mountable accessories)
- Renault Trucks Range T AI vehicles added (4x2, 6x2)
- Visual improvement - procedural ambient occlusion generation (SSAO)
- Route Advisor redesigned
- Navigation ETA to the next waypoint in route adviser and in world map
- Tobii eye-tracking presets
- RGB color picker redesigned
- Added RGB, HSV and hex inputs
- User defined color presets
- Update to FMOD 2.01.01
- Individual horn sounds for each truck
- Fixed the retarder sound when the engine is off
- AI - exclusion of gear-shifts for trains and electric vehicles
Fromnarrow streets to old churches and impressive castles, Iberia is home to numerous historic villages and towns. No matter where you are traveling across the peninsula, you'll be sure to see a wide array of different architecture. In our upcoming DLC for Euro Truck Simulator 2, our teams have researched and created new buildings and assets to best represent the most commonly found architectural designs in Iberia.
While it is indeed difficult to write about all of the villages and architectural history found across the peninsula, there are many common designs you can spot when you are driving in Iberia. Namely, the orange terracotta roofs are found on most villas, houses, and buildings; which have been created from the abundance of clay extracted from quarries in the local region. The most common type of design of buildings is designed with white walls, stone floors, and windows with shutters to help keep out the heat.
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However, not everything about Iberia is native. FromSpanish Colonial (a combination ofNative American and Moorish influences) toNeoclassical architecture, it is evident to see influences from around the world found in many of Spain and Portugal's buildings and landmarks.
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So, don't forget to slow down and take a moment to enjoy the history and beautiful architectural design that can be found across both Spain and Portugal.
Taking aSiesta in the sun? Then don't forget to take a moment to add Iberia for Euro Truck Simulator 2 to your Steam Wishlist!It really helps supports us and our upcoming releases. Plus you can also visit ourFacebook,Instagram, andTwitteras you can find exclusive screenshots there! No lo lamentar ;)
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Since the start of the 1.38 Open Beta for Euro Truck Simulator 2, our team has been hard at work in making various changes, improvements, and fixing bugs as reported by our community.Just like previous versions, you may find that the Open Beta branch of ETS2 has been updated multiple times during testing, to allow for any fixes to be re-tested. Sometimes, however, we include new additions that may have notmade it in the first initial release.
Today, we are focusing on an update that was made recently to the ETS2 1.38 Open Beta. It includes a featurerequested by the community for a long time, for more realism when it comes to the placement of roof air horns.
Way back when the game was released, we did not include any specific attachment points for roof horns on the truck models. Truck tuning options were much more limited than where we are now, and it's time to take care of another little debt. Placing the air horns on a roof bar, which was the only option until recently, really isn't that typical in reality. To reflect actual truck setups properly, our vehicle team has added new "pins" on truck cabins that are specific for air horns. We did our best with the research to make sure their locations are chosen on proper references, mostly on factory defaults, of course, but also taking into account what we could find in tuning photos from truck festivals.
This isn't the only change however, as we also have included new horn models to better reflect the reality of the design of air horns that you will find often on trucks across Europe.
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So while we continue to work on the 1.38 update, we hope you will enjoy this new addition for your trucks. If you do take any screenshots from the Open Beta, make sure to share with us on our Instagram, Twitter, or Facebook, as we would love to see them!
Today we'd like to explain a new graphical feature that we are introducing to our games with update 1.38. The article is very technical - we have asked our programmers to help out, and the explanation is quite complex. However, we felt that it may actually be interesting for at least some of the people in our audience to be exposed to this material - to see that what is happening under the hood of a game engine involves a lot of research and hard work of our programming team. In addition to the technical details, we thought that providing the context and explaining the performance trade-offs may be useful and important for most of the players.
Jaroslav a.k.a. Cim (one of our brave and skilled programmers working on graphics improvements)
The TL;DR summary of the text below is that Screen Space Ambient Occlusion is a cool new but performance-heavy technique to enrich the rendering of our game world. You do not have to use it if you feel it lowers performance too much for your liking, or you may like it and can afford to trade a few frames per second for improved shadow and depth perception. The effect may be subtle, it mostly works on subconsciousness level, but once you get used to it, it may be hard to go back. It is another milestone in our lighting/shadowing improvements plan that we are now executing, to be followed by new HDR light processing and introduction of more normal-mapped surfaces in upcoming updates.
The technique has its limitations and quirks. It has been used by several AAA games in recent years, and even if it's not perfect, it helps the human perception system to understand the scene better, and we hope that adding it to the technology mix of our truck sims is beneficial. We will no doubt want to introduce additional ways of shadowing computation that will improve or even supersede it.
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We are under constant pressure to improve the looks of our game by a vocal subset of our fan base. At the same time, there is always a desire to make the games run faster. On top of these sometimes competing requests coming from the playerbase, our very own art department is ever eager to get hold of new graphical toys to make our game richer and better. Whenever we introduce a new graphical feature into the game, we try to do it in a way that doesn't hurt the performance for players with older computers, we don't want to make the game incompatible for our existing customers. That's why there is an option to switch SSAO off completely, and several settings for its quality/performance.
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The work of our programmers on the new SSAO/HBAO techniques also required changes to our art and art creation pipeline. All the 3D models in our games had to be revisited by the art department, and any instances, where any fake shadows and darkening were already applied to a model by an artist, were changed. For some more complex game models, this was a simplification that actually reduced the number of triangles in them enough to improve rendering performance. To some extent, we have traded a part of tentative future manual effort that would be needed for building individual good-looking 3D models for an algorithmic rendering pass that unifies the shadowing look for the whole scene, helping to "root" objects like buildings, lamp-posts, and vegetation to the terrain.
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What SSAO stands for and how it works
Before we start - note that SSAO is a general acronym for "screen space ambient occlusion". The name encompasses all of the various ambient occlusion (AO) techniques and their variants that work in screen space (it means that they obtain all information at runtime from data that are rendered on the computer screen and into related memory buffers). There is SSAO (Crytek 2007 tech that basically gave a general name to all techniques), MSSAO, HBAO, HDAO, GTAO, and many more other techniques each using differently tuned approaches, each having its benefits and downsides. We have based our approach on a horizon-based technique called GTAO that was introduced in a 2016 paper by Activision. The ambient occlusion (AO) name part means that we evaluate how much of incoming light (predominantly sky light, but sometimes the computed occlusion gets applied also to other lights) gets occluded at a particular place in the game world. Imagine that you are standing on flat ground - you would see the whole sky above, so there is 0% occlusion, the ground gets fully lit by the sky. Now imagine that you are at the bottom of a well - you would see only a small patch of sky, that means sky gets occluded almost 100% and contributes only a little to the ambient lighting in that well, and naturally it is quite dark at the bottom of the well. A specific level of ambient occlusion at a particular place affects lighting computations and creates shadowed areas in creases, holes, and other 'complex' places. It can get anywhere between 0% and 100% based on their surroundings. [table] [tr] [td]
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[/td] [/tr] [/table] Computing the occlusion in high detail and precision is resource-intensive; basically, you would need to shoot rays from any evaluated position in all directions and test whether they hit the sky or not, and then average the result. The more rays you shoot, the better information you get but at a greater computation cost. This process could be possibly processed off-line, like when the game map gets saved by its designer. Some games and engines use this approach. But that way you are only able to bake ambient occlusion information about static non-moving objects because there are no vehicles, no animated objects present at that time. So instead of baking static information (which would also take a lot of time and storage space given the scale of our world map), we want to compute it on the fly, in run-time. That way we can compute it also for interaction with vehicles, opening bridges, animated objects, and so on. There is a catch though. For such a computation approach, we only have data that are visible on the screen (recall "screen space"), so once some part of the game world gets out of the visible frame, it can't be used for occlusion evaluation. This limitation creates various artifacts such as disappearing occlusion on a wall originally caused by an object that just got behind the edge of the screen and thus became invisible not just for you but also for the algorithm, so it ceased to contribute to occlusion computation. [table] [tr] [td]
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[/td] [/tr][/table] Ok, now we know what to evaluate (ambient occlusion) and we know what data we have (what we see on screen). What do we do? Well, for each pixel on the screen (that is 2 million pixels in HD resolution, times four(!) in 400% scaling!) our shader code needs to query the z-buffer value of its surrounding pixels trying to get a notion of the geometric shape of the area surrounding it. We can do only a limited number of these "taps" as there is a steeply increasing performance cost with increasing tap count, this is an operation that is really taxing the 3D accelerator. The limit on the number of taps, in turn, affects the ambient occlusion precision (and in certain situations may create inaccuracies and banding). Imagine that you want to evaluate your surroundings on a 2-meter straight line, and are willing to spend 8 taps to approximate it. You query the line every 25 centimeters, and any detail smaller than that may happen to be totally unnoticed unless you are lucky and hit it spot on (or unlucky, because you may miss it the next frame so the surroundings would suddenly appear to change between frames and cause flickering). The further your algorithm probes, the less precise it is. So you need to limit the size of an area you analyze around each game pixel which in turn limits how far the AO 'sees' - that is why it is not suitable for computing occlusion in large spaces like under bridge arches. [table] [tr] [td]
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[/td] [/tr][/table] We have mentioned that the technique of our choosing is horizon-based. This means that we are not probing the environment by shooting rays in the 3D world, instead, we analyze a hemisphere above/around each pixel to see how far it opens up until it is blocked, how much light is let in by the surrounding geometry using the z-buffer as our proxy. The hemisphere is actually approximated by several runs along a line rotated around the given pixel. If we can follow along this hemisphere in full, there is no occlusion. If the algorithm taps a value in the z-buffer that would block incoming light, it defines the level of occlusion. The algorithm is optimized for performance but its limitation is that once it hits anything, even possibly a small object, it stops probing any further. This may cause an "over occlusion" problem and may be spotted as a visual artifact when some relatively thin object such as a traffic sign post causes strong occlusion on a nearby wall. You can try to detect such small objects and skip them, which in turn may produce "under occlusion" on thin ledges. We have opted for the former. [table] [tr] [td]
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[/td] [/tr][/table] There is also another interesting and useful property of horizon based techniques. Depending on how much of a hemisphere above a given pixel is occluded, you can compute the direction that is least occluded. The amount of occlusion can be thought of as an ice cream cone with varying apex angle oriented in that direction. This direction is called a "bent normal" and we use it for various light computations like for occluding a reflection on shiny surfaces. The idea is that if you look at the surface and the mirror-reflected direction gets out of this cone, we consider it (at least partially) occluded, tuning down the reflection intensity. The best way to see that effect is to look at bigger and round chrome parts, like the diesel tanks, with SSAO on and off. [table] [tr] [td]
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[/td] [/tr][/table] So you see, the idea is not that hard, for an expert graphics programmer anyway ;), but there is a lot of computation involved, putting quite some strain on the 3D accelerator. So we have created several performance profiles, each using a mix of optimization techniques:
- Using less taps per direction - it is faster but lets AO miss bigger objects than with finer sampling.
- Reprojecting AO results from the previous frame - it lets us hide the artifacts from undersampling, but may create ghosting when reprojection fails (when what you see between frames changes a lot).
- Rendering in half-resolution - reduces the number of computations to 1/4 but creates less fine AO - the result may be slightly blurry shadowing
Following up from the Announcement of the ATS 1.38 Open Beta,weare excited to offer the community a glimpse of the upcoming 1.38 version's improvements, fixes, and new functionality for Euro Truck Simulator 2.
It will still take at least several weeks before the full 1.38 release; please keep in mind that this is the first raw open beta, and very much still a work-in-progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter over at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
So, what can you expect to find in the 1.38 Open Beta for ETS2? Let's take a closer look!
First off, the city of Lille has received a reskin, which includes new road networks, updates to existing junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!
Some of the main changes include updates to road junctions have been re-worked to be based on more true-to-life layouts. Road signs and roads in general have also been updated with more accurate, realistic and detailed textures.
You can find a dedicated blog post on the subject which showcases many of the changes found in and around the city.But the best way to see it all is to see the city for yourself! So be sure to make that trip to Lille and let us know what you think through our social media channels.
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Another significant change that has been made in 1.38 is to the various truck dealerships located across Europe. Each represented truck brand now has its own unique dealership design. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to re-discover them in-game as you drive past (trust us, it is well worth the stop!).
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We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.
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So what exactly does this feature mean for our players? To break it down as simply as possible, SSAO adds missing shadows where they should have been and improves shadowing in general. It also improves the look of glossy surfaces (such as paint and chrome).
SSAO improves the driving experience and overall visual look of the game, however, this comes with an impact on performance. Technically, it is a post-processing pass on the whole rendered screen at the full internal resolution, so a lot of maths for each pixel.
Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines will feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.
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The easiest way to explain to you the benefits of using SSAO is by showing you a range of comparison images, take a look! Keep an eye or two on our blog because we plan to bring you more info about the SSAO in its own dedicated article soon!
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We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use when purchasing or tuning their truck to paint it. You now have the option to input specific color codes (HSV, RGB, and HEX).
Also, in addition to saving color presets for just a single color, the color picker now supports saving a preset for all paint job colors at once. This way a player can store and easily try out a saved color set with other paint jobs. With this feature, we have also extended number of user-defined color swatches from 8 to 40, for your coloring pleasure.
We know that many drivers like to match their truck's colours across their whole fleet, so we hope this feature is useful to you.
The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours. Be sure to tag DAF Trucks and SCS Software on our social media channels with photos of your newly painted vehicles.
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There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That's not all however, as we also added new information for drivers using checkpoints for their journeys.
Players will now be able to see useful information on their next checkpoint marker such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.
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On the subject of maps, this open beta also includes a lot of bug fixes across the whole ETS2 map. Many of these bugs were reported from players from our community, so thank you for your reports! They really do help make a difference for others to enjoy a more smooth and immersive gameplay.
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The FH Tuning Pack for Volvo Trucks have also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options.
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We are also happy to bring3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are:
- Resita to Targu Mures
- Istanbul to Edirne
- Pleven to Sofia
- Lille re-skin
- Unique Truck Dealerships
- Special Transport routes in Road to the Black Sea - Resita to Targu Mures - Istanbul to Edirne - Pleven to Sofia
- Visual improvement - procedural ambient occlusion generation (SSAO)
- Route Advisor redesigned
- Navigation ETA to the next waypoint in route adviser and in world map
- Tobii eye tracking presets
- RGB colorpicker redesigned -Added RGB, HSV and hex inputs -Predefined color presets
- Update to FMOD 2.01.01
- Individual horn sounds for each truck
- Fixed the retarder sound when the engine is off
- AI - exclusion of gear-shifts for trains and electric vehicles
Next time you are cooking up a meal and you add a dash of olive oil to your pan, take a quick glance at the back of the bottle, as there is a good chance that it was produced in Iberia! Spain is renowned for producing some of the best olives in the world, which are then used for both for making olive oil and for eating as delicious table olives.
In fact, Spain produces about half the world's total olive oil, of which about 46% is exported, making them the world's leading olive oil producer and exporter. But how did olives become so prevalent and popular?
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The first olive trees were brought to Spain over 3,000 years ago by the traveling Phoenicians, the same people who supplied the country with its first grapes! Since then, the Olive industry has boomed with more than 350 million olives being grown each year on 250 different variants of olive trees.
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So it will come as no surprise that truckers in Iberia play an important role in helping export products of olive-oil and equipment for farmers who work on the vineyards across the region.
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So whether you are a fan of olives or not, we hope you will take the time to visit and be a part of this world famous industry.We are sure there will be plenty of work available for drivers to deliver this delicate and delicious cargo!
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Are you excited for Iberia? Then be sure to add it to your Steam Wishlist! You can also check out our Instagram, Twitter, and Facebook profiles for more exclusive pictures.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
The #OperationGenoaBridge event is a success and we couldn't be more proud of our community! This task was by no means small, yet drivers from around the world united in Euro Truck Simulator 2 to help complete a new state of the art bridge in Italy.
With beacons ablaze and goal in mind, you set out on June 4th to deliver materials, fuel, and construction vehicles back and forth from each of the west and east depots. Just 24 hours after the event started, you had already reached 200,000 deliveries, and 72 hours after that, our community had smashed through the halfway mark of 500,000!
[previewyoutube=41fJcx8HOow;full][/previewyoutube]
However, putting together this event was by no means an easy task. From creating cut scenes, special companies for the event to finding a road network solution that allowed everyone to take part; this was one of the more technically challenging events our team has created. We were very happy to learn that you really enjoyed the extra effort and detail that went into this event, especially the cut-scenes and the way the bridge was lit up at night in the colors of the Italian flag.
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You also flooded our social media channels with many pictures & videos, with hundreds upon hundreds of posts on Twitter and Instagram with the hashtag #OperationGenoaBridge. It was great to see virtual trucking companies, streamers, and truckers from around the world participate in completing this event. Drivers who took part in TruckersMP were among some of the more patient truckers, where traffic jams of up to 3 hours were reported!
Many drivers even went the extra mile by completing more than the required personal goal. Some individuals even achieved over 100 personal deliveries during the event, incredible! To all of you we say thank you, no matter how large or little your input, you have helped complete and bring the new Genoa bridge into the Euro Truck Simulator 2 world.
While the real-life Genoa Bridge is still set to open in July of this year, we are excited to open its virtual counterpart for truckers in ETS2 to drive on. This new state of the art bridge is self-monitoring using solar power and has a sleek and modern look.
Don't forget to claim your rewards if you achieved your personal goal for this event! You can claim your rewards from WorldOfTrucks.com by going to 'My Page' and then clicking on events. We hope you enjoy wearing your paint-job and hanging accessory with pride as a reminder of this event.
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We look forward to seeing your in-game pictures with this newly completed bridge which you can share with us across our social media channels (Facebook, Instagram, Twitter). We'd like to once again thank you, our #BestCommunityEver, for heeding the call to help take part in this special World of Trucks event.
We are always excited to show our community what changes and updates we are working on for the next version of Euro Truck Simulator 2 and American Truck Simulator. Today we want to focus on one of the bigger changes drivers in Europe can expect to see in the upcoming 1.38 update.
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Introducing the French city of Lille, an important logistics link for truckers travelling between Belgium and the Netherlands, but not as you may remember it in Euro Truck Simulator 2. Lille has received a major reskin, giving it a fresh and up to date look for 1.38. So what exactly has been changed? Let's take a closer look.
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As you can see from these comparison shots, many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. Another major change made to Lille is to its roads and junctions; many of the road junctions have been re-worked to be based on more true to life layouts.
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Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. While many of the major changes are quite obvious, we will leave it up to you to explore Lille for yourself to spot them all!
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We look forward to sharing more with you about what is to come in 1.38. Watch this space and keep an eye on our Facebook, Twitter, and Instagram for the latest news and announcements.
With the Operation Genoa Bridge eventstill ongoing and the bridge nearing completion, you may have noticed that Euro Truck Simulator 2 received a small update on Steam earlier today. Don't worry, we did not release the next update behind your back. It was actually a focused, small but important mini-update that deserves explaining.
This 'rebalance package', as we like to call it, contains numerous sound improvements and adjustments. Our SFX team keeps working hard on sound improvements, the sound revolution in the update 1.37, and switch to the FMOD library was a critical junction but not the final destination for them. We received a ton of feedback from our community, and most of these changes come as a response to this input. It is quite possible that you can see further mini-updates in the future, outside of the big "point release" update cycle, as we continue to keep addressing your reports.
Today's update carries a few SFX changes such as:
- Polished sound transitions (e.g. for both loaded and unloaded engine/rpm)
- Several new sound samples for AI vehicles
- Overall re-balanced sounds, and volumes
- And more!
There is no time to waste! Our team is continually working on bringing more content for the community to enjoy. In our next update, we will be introducing new jobs for one of our more challenging DLCs, the legendarySpecial Transportadd-on.
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We are excited to announce that we will be delivering 3 new routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Seain an upcoming 1.38 update.These routes are:
- Resita to Targu Mures
- Istanbul to Edirne
- Pleven to Sofia
[/td][/tr][/table] For owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2, this will come as a free update in our next version release. If you don't own either of these DLCs yet, don't panic! Rumors say that Steam's Summer Sales are just around the corner! [table][tr][td]
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[/td][/tr][/table] https://store.steampowered.com/app/558245/Euro_Truck_Simulator_2__Special_Transport/
Once again we're really amazed at the great efforts put in by our players for the ongoing World of Trucks Operation Genoa Bridge event!
When we launched the event on Thursday, we thought that asking for a million jobs was very ambitious and that it would take some three weeks for the event to be concluded. Just a few hours back, we posted that half of the community goal has been reached. Euro Truck Simulator 2 players from all over the world took less than four days to deliver more than 500,000 jobs to help build the new Genoa bridge!
We are really proud to see that this event has been welcomed and accepted by our fanbase so well. It was really awesome to see so many of you taking part in it, sharing your stunning screenshots under the #OperationGenoaBridge hashtag across different social media platforms. We probably couldn't find all even though we tried, but by our counting, there are now more than 1500 tweets, 1686 minutes of video content on Facebook, and more than 100 hours of YouTube content!
We love watching your videos, streams, and all kinds of other content, and especially reading the few motivating and heartwarming emails about what this event means to you; how you see it as something that honours the extremely hard-working team that has toiled away to bring the new state-of-the-art bridge to life.
There are still about 470,000 jobs remaining to be hauled to or from both sides of the construction site before the new bridge is built, but we have no doubts that our community will make light work of it. If we can maintain this high effort we will soon be able to reopen the area in ETS2!
Join the event now if you don't want to miss your chance to participate, contribute to the community spirit, and earn unique rewards. Read more about this in our previous blog post.
https://steamcommunity.com/games/227300/announcements/detail/2226414325781427331
For the last twelve months, the Italian city of Genoa has been focused on constructing a new state-of-the-art bridge. Local civil, structural, design, electrical and mechanical engineers, construction workers, logisticians, and city planners have all been working around the clock to build a bridge across the Polcevera river valley that will reconnect the city with France, the port, and surrounding areas.Their work is almost done, but there is plenty still to do.
We think that it would be fantastic to help out in our own way. The heroic people of Genoa are trying to mend more than a critical city artery, and we would like to salute their effort and dedication. We would like to give our incredible game community a chance to get this beautiful new Italian bridge built into the world of Euro Truck Simulator 2!
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We're asking the community to come together and help by delivering materials, fuel, and vehicles to the construction site by way of its two depots, one at either end of the bridge. We also need to collect excavated rubble and waste, along with used vehicles from the depots and transport them back to their respective collection points.
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Needless to say, times are difficult for many these days so let's provide a helping hand as best we can, let's pull together as one and help out as a part of our in-game Operation Genoa Bridge event.
Rules:
Using external contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, the community is to make deliveries of construction materials, fuel, equipment, and waste either to or from two new temporary depots. Each depot requires 500,000 deliveries and can be found at either end of the new bridge construction site in Genoa, Italy.
To complete your Personal Goal, completeat least 12 deliveries, 6 to/from the East Depot and 6 to/from the West Depot.
The depots are owned by the Costruzione di Edifici company (CDE for short) and are called:
- EAST bridge depot - CDE EST
- WEST bridge depot - CDE OVEST
Deliveries to be made: 1,000,000 deliveries have to be equally divided between each depot. The community must help make:
- 500,000 deliveries to/from EAST bridge depot - CDE EST
- 500,000 deliveries to/from WEST bridge depot - CDE OVEST
- Turin
- Milan
- Verona
- Suzzara
- Parma
- Bologna
- Florence
- Livorno
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[/td][/tr][/table] Community goal:Build the bridge! Once the community goal of 500,000 deliveries to/from each depot is met, we will update the game with the new bridge. So longas the player has also achieved their personal goal, they will receive a little extra gift - a hanging Plush Terra Road Roller Steam inventory item. [table][tr][td]
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[/td][/tr][/table] We look forward to seeing how our community will work together to complete this important project for Italy. The end of this event will be completely down to how quickly the goals set are achieved. However, we may allow for some extra-buffer time at the end of the event for those with a little less driving time on their hands. For new players of Euro Truck Simulator 2, remember to join our World of Trucks platform and connect your profile by registering atthis link,which will be necessaryto generate external contracts. For a limited time, we have also made available an Operation Genoa Bridge Steam Bundle which will include a copy of Euro Truck Simulator 2 with DLCs Italia, Italian Paint Jobs Pack, and the Window Flags DLC. This bundle is especially suited for new drivers who would like to assist in this event, it will be available only for a limited time. We have set up the event so that is is possible to complete it with only the base game, but it is certainly more enjoyable for owners of the Italia DLC and with more types of cargo to choose from. Be sure to share any screenshots or videos with us from this event on our Facebook, Twitter and Instagram using the dedicated hashtag #OperationGenoaBridge.
We love seeing our community customizing their trucks and the amount of time some drivers take to make sure their rig is perfect for the road. That's why today, we are excited to announce the release of a brand new tuning pack.
Introducing the FH Tuning Pack for Volvo Trucks in Euro Truck Simulator 2
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The Volvo FH is a highway legend and has been a beloved truck within the Euro Truck Simulator 2 community since our early beginnings. Offering a wide range of engine options for a variety of jobs, we know how important it is to get your rig looking just right.
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With a wide range of tuning options, this pack will allow you to personalize your Volvo FH truck just the way you want it! Featuring over 80 exterior customization options including chassis covers, rear bumpers, exhausts, sun shields, premium lights, stone guards, front fenders, side skirts, front masks and grilles, bull bars, front and rear mudflaps, door and window trims, 2 new paint jobs and various cabin accessories like curtains, mugs, LED logos, dashboard tables, and driver/co-driver plates. The possibilities are endless!
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The tuning pack isn't the only way to get your hands on new accessories for the Volvo FH however.We are also releasing an update which will include various items and tuning parts as a free update for owners of Euro Truck Simulator 2. Some of the new parts included are a front bumper, slots for small lights, engine badges, a door handle, front grille, removable deflectors, and more! You can see some of these in the picture below.
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Show us how your Volvo looks with these new customization options by sharing your photos with us on our Facebook, Twitter, and Instagram using the hashtag #FHTuningPack. We would love to see and share them with our community!
https://store.steampowered.com/app/1299530/Euro_Truck_Simulator_2__FH_Tuning_Pack/
What a competition the #TWC2020 was! There were many unexpected twists and changes that happened during the voting. The closer we got to the final round, the more tension we could feel from the participants; but the contest is over now and we have a winner!
We send our biggest congratulations to Burakref, the ultimate winner of the Trucks World Cup 2020 Renault Trucks screenshot competition! It was not an easy road from the moment he was selected as one of the 32 participants. During one of the semi-final matches, it seemed like that he would not proceed to the final round, when in his semifinal match he lost against Ilya 29 RUS. But when we contacted his competitor, he himself said that he actually thinks that Burakref's truck is better and that he should have won instead and left the final round for him! By this decision, Burakref was back on the road and on the way to the final round! What a twist, right?!
The final round was really tough and extremely close. We actually had to go into the statistics and compare the very exact numbers of votes that came to each of our finalists, because the graphics were saying it ended 50% vs 50%. But numbers do not lie and so Burakref won with a hell-of-a-number of 6666 votes vs his competitor Spring with 6574 votes!
We really enjoyed bringing you this exciting competition and we're really glad we have been able to bring it to you along with all the really cool items in the rewards pool kindly provided by Intel, Thrustmaster, Tobii Eye Tracking, HyperX, Renault Trucks and us too. We send a big thank you to our friends at these great companies!
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Our winner has made it through all levels, earning very cool prizes all the way through till the final round to claim the ultimate reward. The title of the Trucks World Cup 2020 winner, the amazing T150 Pro Steering Wheel from Thrustmaster, a very special Steam key that unlocks every DLC/map expansion we have ever released, but also ever will release for ETS2 (the second place will get one of these too!), and a secret prize provided by Renault Trucks. Unfortunately, due to the current situation around COVID19, they were unable to go through with the initial plans for this prize. However, our friends at RT are planning a new idea for the secret prize, which will be confirmed by them as soon as possible.
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Those who made it to the selection of 32 participants and further, please double-check your email inbox, because we still have no replies from some of you regarding your rightful rewards. We'd love to get in touch with you to be able to send you prizes you've won, but if we do not get any reply from you by the 10th of June 2020, then we won't be able to send you the items. We also ask that you please have some patience with us, as shipping the goods to your address might take a longer time than usual due to the current world situation.
We also want to send a BIG thank you and virtual high five to every single member of our #BestCommunityEver who sent us his or her screenshots and entry to this competition, to every one of the 32 selected participants and to all those who made it through to some upper levels of this contest. We've loved every image we received! Thank you, stay awesome and we hope that soon we'll be able to bring something similar to you again!
Last week we posted a teaser image of a construction site hard at work in an unknown location within Euro Truck Simulator 2. After thousands of comments of speculation from our community, we are excited to announce what this image represents.
We are calling on you, our community, to prepare your trucks for a very special World of Trucks event to help complete the new Genoa Bridge, located in the northwest of Italy. The construction of this bridge has become a symbol of hope for Italy; with the help of thousands of industry professionals having worked around the clock for the last seven months, even during the current coronavirus outbreak, to finish this important connection.
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With this project set to be completed in the near future, we plan to reflect that reality within Euro Truck Simulator 2, but this won't happen without the help of our community. We hope that you can all come together and assist in delivering the materials, equipment, and manpower needed to complete this very special project.
While we make final preparations for the start of this event, keep an eye out on our socials and blogs announcing the start of this event in the near future, tentatively in about a week from now.
Recently a traffic camera picked up this interesting scene. It appears that a construction site is hard at work! Rumor has it they might need a lot of drivers to assist in this project.
Let us know if you have any ideas on what might be happening!
In 2015, Spain produced 2.7 million cars which makes it the 8th largest automobile producer in the world and the 2nd largest car manufacturer in Europe. As our team continues to work on Iberia for Euro Truck Simulator 2, we couldn't miss the opportunity to represent this important industry.
Thanks to the ports across Iberia with connections to Europe, the Mediterranean, North Africa and the Atlantic, shipping across the world makes Spain and Portugal an ideal location for automobile manufacturers. Some of these operations are so large that many ports have their own dedicated car shipping terminals which are solely dedicated to the transporting of automobiles overseas.
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However, car ports are not the only new prefabs you will find around Iberia. Drivers will play a vital role in delivering parts and cars to and from the various car factories to the shipping terminals. With millions of cars rolling off the production line each, you will have no shortage of logistic jobs in this industry.
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If you wheely like the look of Iberia, be sure to add it to your Steam Wishlist and make sure to check out our Twitter & Instagram for more exclusive images not found on this blog post!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
After much testing, feedback, fixing, and fine-tuning, we are excited to announce the arrival of update 1.37 for Euro Truck Simulator 2!
We'd like to thank every single one of you for all your help with your bug reports, opinions, and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update.
[previewyoutube=DGliDcIYj64;full][/previewyoutube]
The main feature included with this update is the implementation of our new sound engine FMOD; which radically redefines the way we mix vehicle and environment sounds. This update includes revisited sounds of trucks' engines, new sounds for most of the AIs (including trains), reverb sound effects in tunnels, new train crossings sounds, the inclusion of a true Doppler effect for passing vehicles and more. This also brings an array of new sound options for users accessed from the main menu, which allows you to tweak many more individual sounds to your liking.
While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve based on feedback and implement changes throughout the year to come.
As a benefit from the new sound mixing approach, we are happy to bring you truck windows which you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.
Another addition that arrives with this update is our "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans may appreciate a new closer perspective to view their favorite machines in the upgrade shop. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.
Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, you can finally own this new type of trailer.These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!
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We are also excited to bring to you a rework of 4 French cities in 1.37.Metz, Reims, Strasbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. We hope you will take the time to check these refreshed areas and send us your snaps of your first visit on our social media channels.
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And last but not least, we're excited to announce the upcoming arrival of the official support for ASUS Aura for Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future.
To celebrate this new collaboration, we have released a very special ASUS ROG paint job for the Mercedes-Benz New Actros which is now available on the Steam Workshop for Euro Truck Simulator 2.
Euro Truck Simulator 2 - ASUS ROG Paint Job MOD
Now you can truck in style with your ASUS RGB setup, and ASUS ROG paint job! Adds a little bit extra to the immersion, doesn't it?
MAP
- 4 French cities reskinned (See here for more details)
- Food tank trailer (ownable)
- Food tank (ownable) for Schwarzmller DLC
- FMOD implementation with all existing sounds and few improvements
- Openable windows on all trucks (featuring FMOD)
- AI movement and sound behavior improved (featuring FMOD)
- Walking camera in truck or trailer configuration screen (plus new garage scene)
- Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
- Added progressive speeding fines.
- Updated hi-res loading screen pictures
- Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)
- Eye-tracking pause key function fixed
- Automatic eye-tracking pause while the game is paused/in UI
- Settings hotkey visibility in UI
- Ingame sounds completely reimplemented for FMOD
- Engine power range data (instead of boost value)
- Exhaust gas temp gauge animation
- AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
It's time to officially start the Truck World Cup 2020 incollaboration with Renault Trucks! After receiving more than 3100 entries to the competition inbox, select members from the SCS Software and Renault Trucks teams took on the daunting task of picking 32 entries to proceed into the next round.
This was by no means an easy task, as we sorted through thousands of different variations of Renault Trucks in accessorized with different custom paint jobs, modifications, and much more. We were overwhelmed by the staggering amount customizations made possible by talented modders from around the world.
So, who are the 32 participants, and what happens next? You can check the competition board, on which all these lucky players are already sorted into groups. Can you see your name/nickname there? Congratulations if you do! Want to see what screenshots were selected? Check out the video posted on our Instagram profile, Renault Trucks Instagram profile, or the dedicated Facebook page!
Every single participant will have to match against everyone in his base group, then two best of each group moves into 1/8 final rounds, from where winners move to 1/4 final rounds, then again winners gets to 1/2 final rounds and then, the grand final match between the two most successful participants will take place.
When these matches are going to happen? When you should be ready to vote for your favorite, or for yourself? See the full schedules of base groups matches below! Each of the dates listed below, starting at 13.00 CEST time, the voting will start! Or simply keep an eye on our and Renault Trucks' social media channels as everything will be posted there!
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Starting tomorrow (Friday the 1st of May, 13:00 CEST, SCS Software Instagram profile) it is up to YOU to vote for your favorite Renault Truck as they go head to head a series of voting rounds hosted on our Instagramand Renault Trucks Instagram, in Instastories section. With an amazing array of prizes to be won (see the previous blog post if you've missed it), be sure to help your fellow trucking friends by voting on each round!
After our successful#TruckAtHome event, we have been thinking about how we can bring even more fun and entertainment for our #BestCommunityEver, while we are still confined to our homes.
Together with Renault Trucks, we have come up with a contest for fans of Euro Truck Simulator 2 and the iconic Renault Trucks vehicles that are featured! Introducing the Trucks World Cup 2020, a screenshot-voting competition with amazing rewards kindly provided by our friends over atIntel, Thrustmaster, HyperX, and Tobii. What's it all about you ask? Well, let us explain how it all works.
[previewyoutube=q_fLjHKlqnc;full][/previewyoutube]
If you want to participate, please follow these steps and rules:
[olist]
Then, the second phase will start from the 1st of May and will last until the 30th of May 2020. Together with our friends from Renault Trucks, we will create voting matches to decide on who has the best looking Renault truck in ETS2, and you will be our judges! Each match will take place on theSCS Software or Renault Trucks Instagram profile; more specifically on the Instastories section, where you will be able to vote on the images posted. The rest is easy enough and totally up to you, our #BestCommunityEver. Whichever entry that gets the most votes, proceeds further through the competition and moves closer to the ultimate final reward. But don't worry if your entry doesn't make it all the way; there will be some cool gifts from the pool of rewards such as free Steam keys to our games, DLCs, items from SCS' or Renault Trucks' merchandise stores, or even cooler items such as an Intel i7-7700k CPU, HyperX Alpha Cloud S Headphones, Thrustmaster T150 Pro Steering Wheel, Thrustmaster eSwap Pro Controller or Tobii Eye Tracker 4C devices. The ultimate final prize is still a mystery, but we plan to do something really cool for the winner!
Given the unfortunate COVID-19 situation, the shipping of physical gifts may be delayed, but fret not, we will do our best to the prizes to you as quickly as possible! Are you up for this competition? Can we count on seeing your mighty beast in the pool of participants? We're sure we can! Don't forget to frequently watch our (Instagram, Twitter, Facebook Page) and Renault Trucks' (Instagram, Twitter, Facebook Page) social media profiles as new info will be regularly posted there.
With nearly 5,000km of coastline, Sea Ports in theIberian Peninsula play an incredibly important role within the economy. Shipping, fishing and ocean tourism are some of the peninsulas' largest industries, and as a result, Iberia is home over 65 ports that serve ships traveling across the Mediterranean Sea and the North Atlantic Ocean.
In our upcoming Iberia map expansion for Euro Truck Simulator 2, you will find many of these larger and smaller ports across the coastline of the peninsula.More notable seaports will includePorto de Lisboa, which is theis the largest port in Portugal, located on the Tejo (Tagus) River estuary it is both commercially and tourist-oriented when it comes to the types of ships that dock there.
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Another major port will be the Valencia Port in Spain is the 5th busiest port in Europe which ships a range of materials, products, and food. Many of its main exports include timber, textiles, footwear, agriculture, foodstuffs, fuel products, motor vehicles, and machinery and much more. The port handles around a staggering 4.7 million containers per year anddistributes goods to ports across Europe, the Mediterranean, and North Africa.
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With the ever-increasing demand for more products and shipping, drivers will be sure to find no shortage of jobs when they are near a port. With hundreds of shipments coming and going every day, you'll be a part of connecting Iberia to the world when it comes to logistics.
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Want to be alerted when Iberia sets sail on Steam? Be sure to add it to your Wishlist! Don't forget to also check out our other social media channels (Facebook, Twitter, and Instagram) for more exclusive content from today's blog!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
The #TruckAtHome event has come to end, which has made way for the highly anticipated ETS2 1.37 Open Beta; nonetheless, we couldn't be more proud of our community. Players from around the world united in driving loads in Euro Truck Simulator 2 and American Truck Simulator to help spread this important message, to stay at home.
On March 30th we began the event, setting the rules very clear and simple with no goal to reach. Our aim? To get as many people involved, in any way they can, while remaining at home and to complete as many jobs as possible. Within the first 24 hours, you had already collectively driven 120 million kilometers and by the time we released our event progress blog, you had achieved 340 million kilometers.
These are not the only stats which impressed us though, this past weekend Euro Truck Simulator 2 continued to break its own player-count record and reached it's peak at 61,081 players! This really did prove the point that thousands of more players were indeed taking heed of our message to #TruckAtHome.
Many of you also took to our Social Media pages to share photos of how you were trucking at home with our paint-job modification, your supportive live streams, and videos that further help spread our message. In the end, truckers from around the world collectively drove an astounding 584,000,000kms! It's almost like going two times from Earth to Sun and back!
For each 20,000,000 milestone reached, we shared a mix of base game and map expansions Steam keys across our social media channels which resulted in us giving away over 1,200 keys! We also made donations to a variety of charities and projects which aid those working on the front line of fighting COVID-19. Over 400,000 CZK (15,000 EUR) was donated. Alongside those donations, our SCS on the road team made deliveries of essential items to many hospitals and key workers on several days.
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Although the event may be over, we have made the commitment to continuing to promote this message to #TruckAtHome and to support the local community who help support those on the front line of fighting against COVID-19. We will continue to look at content shared with us using the hashtag (along with tagging our profiles, of course) and reward some of our home truckers with free Steam DLC keys.
The MODs containing #TruckAtHome paint jobs remain available in the Steam Workshop, so anyone can download and start using them and so joining the fleet of Home Truckers. Also, let us remind you that everyone who passed the personal goal requirements will get a nice in-game reward! This item is not ready yet, so you can imagine it as a gift coming your way for now. But we bet you'll like it!
Please continue to join us as we #TruckAtHome, as it is incredibly important to stay home to prevent further spread of the virus. We thank you for all your time, dedication and support, you truly are the #BestCommunityEver.
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We are excited to bring you the highly anticipated 1.37 Open Beta for Euro Truck Simulator 2, this update brings many new features, including a refresh of 4 French cities. Our community will play an important role during this open beta, as we invite you to actively give your feedback and report bugs through our official forums. So if you are ready to explore our latest work and lend a helping hand, please read below as we introduce to you the main features of this exciting new update.
Let's start with the first major feature, a new sound engine, which many may be already familiar with from the ATS 1.37 Open Beta (which you can find here). This is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds, as we are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified SFX set with various filters and effects applied on it during the final composition.
You can also expect new sounds for most of the AIs (including trains) and experience a true Doppler effect for the first time. Please note that any of these new sounds still might be subject to further changes according to your feedback.
[previewyoutube=VJ7JmKHbrzc;full][/previewyoutube]
As a benefit from the new sound mixing approach, we are happy to bring you a highly anticipated feature, opening your truck windows! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at some big junction.
Back to the most important thing, your help! We are releasing this open beta today with sound modders in mind. The changes are radical from their point of view, as they will need to re-learn a lot of the techniques used. We appreciate our modding communities' passion and dedication and we expect modders to be able to raise the bar again as they become familiar with the new way to implement sounds into the game. We fully understand, that even while our engines' sound were recorded by using professional tools, there will always be some members of our #BestCommunityEver who like some of the sounds MODs better. And that's ok. Everyone has a slightly different taste, right?
We are eagerly looking forward to receiving your feedback and constructive criticism to be able to iterate where needed. Because our programmers and SFX guys have already invested a huge amount of time into this feature, we understand there is still a lot of work ahead of us. If you want to read more and help us with this task, please visit the dedicated modding wiki at this link. More info will be added there with the progress.
Another addition you might have heard about is the "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.
Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!
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We are also excited to bring to you a rework of 4 French cities in 1.37. As you might remember from our previous blog, the cities ofMetz, Reims, Strassbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. You will also notice that many of the older vegetation models have been replaced with newer models, along with some of the terrain materials which have been updated.But that's not all, you will also find that some of the traffic signs have been switched with newer assets to accurately represent the area, along with one of the road intersections which has had its layout reworked.
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We're happy to announce the upcoming arrival of the official support for ASUS Aura Ready in Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. Now you can truck in style with your ASUS RGB setup! Adds a little bit extra to the immersion, doesn't it?
Changelog:
MAP
- 4 French cities reskinned (See here for more details)
- Food tank trailer (ownable)
- Food tank (ownable) for SchwarzmllerDLC
- FMOD implementation with all existing sounds and few improvements
- Openable windows on all trucks (featuring FMOD)
- AI movement and sound behavior improved (featuring FMOD)
- Walking camera in truck or trailer configuration screen (plus new garage scene)
- Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
- Added progressive speeding fines.
- Updated hi-res loading screen pictures
- Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)
- Eye-tracking pause key function fixed
- Automatic eye-tracking pause while the game is paused/in UI
- Settings hotkey visibility in UI
- Ingame sounds completely reimplemented for FMOD
- Engine power range data (instead of boost value)
- Exhaust gas temp gauge animation
- AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
We really do have the #BestCommunityEver! In less than 24 hours of the #TruckAtHome event starting, drivers in Euro Truck Simulator 2 and American Truck Simulator taking part collectively drove 120 million kilometers (about 74 million miles) using our World of Trucks contracts and external market.
60 million of those first kilometers were driven in a 6 hour period (that's 10 million kms reached every hour). At the time of posting this blog, it is over 340 million kilometers (over 211 million miles) and we still have the weekend ahead of us.
As you have been actively reaching milestones by doing your part, we made sure to uphold our part of the deal to undertake positive action to help those who are combating COVID-19. At the time of writing this blog, we have donated over 260,000CZK (around 9,400) to various charities, like Covmask, who create much needed protective gear for medical personnel free of charge, to a team of very skilled and quite famous Czech chefs preparing, cooking and delivering food to paramedics, firefighters or policemen, and ADRA CZ who provide bringing food and medicines to the elderly who are unable to leave their homes. And we plan to support financially even more targets!
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We also have made use of one of our SCS On the Road vehicles during this important time. 3 members of our team have been driving to various local hospitals delivering essential and requested items from the staff who are working on the front line every day. So far we have donated several pallets worth of food and liquids to help keep staff energized during this busy time; as well as some much-needed equipment such astwo-way radio transmitters which assist doctors & nurses in communicating when working in segregated areas of the hospital.
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We also wanted to share a thank you to you our community, who have been actively driving day and night, and sharing your kind and positive words throughout this whole event. You really have been keeping us on our toes when it comes to reaching milestones, as you seem to reach the next one quicker than the last. This was especially evident on the 2nd of April as Euro Truck Simulator 2 broke its all-time player record peaking at 55,322 players, wow!
Behind all these incredible stats and actions, there is an important message to why we have been asking you to #TruckAtHome. Staying home is the most important thing you can do prevent the spread of COVID-19 in your area, and by doing so you are saving lives. If you do need to leave the house, make sure to wash your hands regularly for 30 seconds at a time. You can find more important health advice to follow from theWorld health organization,or your local health services website.
[previewyoutube=1G7PBKqUOKQ;full][/previewyoutube]
Be sure to continue sharing your photos and videos as you #TruckAtHome with us on Twitter, Facebook and our Instagram using the hashtag. There is still time to join the event, you can find all the details at our blog post or at worldoftrucks.com.
The event will be concluded on Monday the 6th of April at 23:59 UTC.
Virtual Truckers of the world, we are all enduring a difficult time, as the world fights against COVID-19. It's time for us to respond in the best way we can.
Heroic drivers and support crew around the world are currently delivering much-needed supplies and providing life-saving services. Their work keeps the world moving and is incredibly challenging and dangerous.
When reflecting on this we might ask the question, what can we do. The scientific advice is clear, the best thing we can do is to stay at home and keep physical interaction to a minimum. So, we are calling on you, our #BestCommunityEver, as a salute to these heroes, to unite and to #TruckAtHome. Let's stand alone together, keep the world safe, and let's participate in a World of Trucks community event!
Our slogan for this event is #TruckAtHome and our goal is simple, to get as many people involved, in any way they can, while remaining at home. Complete as many jobs as you can, there is no special cargo and no minimum distance. Choose the longest jobs possible or do many short jobs, it's up to you because we are going to track the delivery distance required for all jobs completed, then add them up. You can even use your own trailers in the External Market!
We are in the middle of beta testing upcoming updates to our games, and injecting new content into the games is just not possible unless we restart the betas. So, instead of going the usual Steam Inventory route, we have had to improvise. As an incentive to get more players involved, we are providing a free Steam Workshop #TruckAtHome paint job mod for the event. We'll be handing out free Steam keys to get even more people playing. And, we also pledge to undertake positive actions to help those who are combating COVID-19, more details in the rules. The more distance covered during the event, the more keys we will give away and the more pledges we will make. Every kilometer, every mile counts! We feel that it is crucial to send the message now, when it matters most.
Event's paint job MODs can be downloaded here:
- Euro Truck Simulator 2- #TruckAtHome Paint Job MOD
- American Truck Simulator- #TruckAtHome Paint Job MOD
#TruckAtHome Event Rules:
Using External Contracts or External Market, with a World of Trucks-connected profile, in Euro Truck Simulator 2, American Truck Simulator or both, the community is to cover as much distance as possible while making deliveries. All completed jobs will have their planned route distance added to the event progress. For each milestone of 20,000,000 km reached by the community, we will be offering Steam keys in a special social media giveaway campaign. Furthermore, we pledge to undertake a positive action to help those who are combating COVID-19 for each milestone reached, and will announce these on a case by case basis. A player will reach their personal goal once they have delivered over a combined planned route distance of 2,500 km or more.
Reward:
Personal goal: An individual contribution of completed deliveries reaching a combined planned route distance of 2,500 km (ca. 1,600 miles) or more earns that player a prestigious World of Trucks Achievement. Then, after 1.37 has been released, we will further complement this with a special Steam inventory item reward, yet to be announced. Community goals: For each milestone of 20,000,000 km (ca. 12,500,000 miles) reached by the community, we will be offering Steam keys in a special social media giveaway campaign. Furthermore, we pledge to undertake a positive action to help those who are combating COVID-19 for each milestone reached and will announce these on a case by case basis. The event will be concluded on Monday the 6th of April at 23:59 UTC.
Let's get the message out there to #TruckAtHome, and make the world a safer place. Play Euro Truck Simulator 2 or American Truck Simulator during this unprecedented event. Any content under #TruckAtHome along with tagging our profileson Facebook (SCS, ATS, ETS2), Instagram or Twitter will be in the running for a special reward. Post videos, take screenshots, write reviews, create chat rooms and discuss the event and message, make artwork about it. Do whatever it takes, just stay at home and stay safe. Are you an established streamer? Get in touch with us at press@scssoft.com to obtain Steam keys to engage your audience during the event. Please make sure your message is written in English.
We have crafted this event really quickly compared to previous events. It may not offer a glorious trailer to haul and we promised a reward only after 1.37, but it was undertaken because we feel it was the right thing to do, because it was the most we can do and because we feel the message needs to be sent out loud and clear, not next week, not tomorrow but now stay home and stay safe. Thank you for understanding and enjoy the event!
Today, we are proud to bring you a new tuning pack created in close cooperation with HS-Schoch, a leading truck tuning and accessories brand. While our previous tuning DLC's have been focused specifically on certain truck brands, our partnership with HS-Schoch has allowed us to obtain detailed 3D data references to bring these high quality accessories for a majority of the vehiclesin ETS2.
Introducing the HS-Schoch Tuning Pack, Now Available for Euro Truck Simulator 2.
[previewyoutube=soSRrzd4QBE;full][/previewyoutube]
Since 1986, HS-Schoch has been a leading expert in the creation of truck styling and accessories for major truck brands across Europe.The foundations of HS-Schoch's success has been built on a high level of quality awareness, flexibility, and reliability, which we are excited to represent within our virtual trucking world.
- DAF XF105
- DAF XF
- Iveco Stralis & Iveco Stralis Hi-Way
- Mercedes-Benz Actros & Mercedes-Benz New Actros
- Renault Magnum & Renault Trucks T
- Scania R 2009/Streamline
- Scania R/S
- Volvo FH16 2009 & Volvo FH 2012
- MAN TGX & TGX Euro 6
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In this new pack, you will find an array of branded accessories, which can be used in a variety of combinations. Each of these accessories has been made according to HS-Schoch product catalogue, which they provided us for references.
We look forward to seeing how you will further customize your truck with this exciting new addition! Be sure to share your photos with us on our social media channels and with HS-Schoch on Instagram and Facebookwith the hashtag #HSSchoch. https://store.steampowered.com/app/1209461/Euro_Truck_Simulator_2__HSSchoch_Tuning_Pack/
A Fistful of Dollars, Winnetou Return and Once Upon a Time in the West; these are all famous movies that are based in wild wild west of America, featuring traditional cowboy shootouts and close-ups of squinting eyes (yee-haw!). But did you know all of these Eurowestern classics were filmed in the hot and dusty deserts of Spain?
Located in the south-east of Iberia and often nicknamed 'mainland Europe's only desert', you will find the Tabernas Desert, a dry but beautiful part of the Spanish mainland. This part of Iberia will also be the first desert climate to ever feature in Euro Truck Simulator 2; and offers a very unique contrast to the lush and green forests that dominate the rest of the continent.
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In these desert areas, the sun shines for over 3,000 hours a year and sees as little as 240mm annual rainfall (unless you turn the rain slider up) so make sure to bring plenty of drinking water, and sunscreen on your journey, as temperatures can soar up to 51C, but as low as -1C during the winter. These extreme climates make for harsh terrain, in which very little vegetation grows
So whether you are just traveling through, or taking the scenic route, be sure to look out for the locations of famous movies, tumbleweed, and cowboys... because this town ain't big enough for the two of us, partner.
Remember to check out our Instagram, Facebook, and Twitter for more exclusive images not found on this blog!
Following increased and overwhelming concerns regarding the novel coronavirus, we have had to adjust to the new situation.
As of today, all employees of SCS Software's Prague studio have switched to home office. Last week on Wednesday, we trialed a one-day test with the whole company working from home to test the waters; and on Thursday and Friday, we were already packing up computers, hardware and assisting our teams in moving them to their homes if help was required.
We are doing this to protect the health of our staff, but we also see this as our social responsibility. The fewer people there are using public transportation, the fewer opportunities will the virus have available to spread further. We all need to do our part to contain and mitigate it.
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This will inevitably affect our productivity, and we have yet to understand what kind of impact it makes on our production schedules. We need to learn a lot of new skills for team communication and planning; there are a lot of junior designers in the teams who will now require training and assistance remotely, putting strain on our seniors.
These worries are, of course, trivial compared to the massive problems that the whole of mankind will be facing in coming weeks and months. We will all need to brace for hard times. But we do understand that our fanbase expects honest communication from us, and any news we can provide on improvements and new features and content we are working on.
Our blog and our social media channels will remain our primary communication platforms, and we will do our best to keep the flow of the news regular, informative and entertaining.
We would also like to provide you with up to date information regarding our attendance of upcoming events.
Owing to the extraordinary circumstances and challenges posed by the current COVID-19 outbreak, the Mid-American Trucking Show has been cancelled; you can find more information on their homepage. Twitchcon EU has also recently released astatement, in which they announced the cancellation of their event. Anyone with bookings to TwitchCon EU or MATS 2020 should reach out directly to the organizers for more information regarding their tickets.
For the safety and well-being of our team and the community, we will be carefully consideringour plans for upcoming future events such as Truck World Canada (which has been recently rescheduled) and Truckfest Peterborough. We will post an announcement here on our blog or on our social media channels on any further changes to our travel plans.
Unfortunately we also regret to inform you that the SCS E-Shop will no longer be accepting any new orders and will be closed until further notice. Any orders that have been made and paid up until today will still be processed. If you any further questions regarding orders, please contact eshop@scssoft.com
We thank you for your understanding, and we apologise to our community who may have made plans to meet us at any of the cancelled events. We will continue to keep you posted in the coming months.
Dominik Luska is a 3D graphic artist working at the SCS Software for more than 4 years and has worked on almost all currently released map expansions. His job description consists of recording animations in motion capture, modelling, retopology of a high-resolution model, texturing and importing the model into the game. He works alongside Animator and Map Designers to create pedestrians, workers and other living characters that can be seen in our truck simulator games.
If you are interested in how are we create people and animal animations that can be found within Euro / American Truck Simulator, you've come to the right place. First and foremost, I need to emphasize that pedestrians and other characters don't play an important role as trucks and depots, not even close. However, they still play a role in our games, so we need to make sure they receive the appropriate care. At this moment, we have over 30 character models in our trucking titles. They are all characters you can see around our world. For example, you can see, security workers, police and customs officers, people taking photos of oversized cargo on their phones and more. To create a world full of life, we need to differentiate them from each other by their actions, their animations and by their looks. Some of them are universal, of course, so we use them between projects to save work and time. Besides those universal, we have specific characters for a more specific project, country or city. For each character, there are four textures, two for clothing and two for the body.
There are also additional items (or as we call them props) which our characters can hold or use, these items are included in final animation files. The amount of data for these models and animations are not insignificant, and to help us not to become confused between textures and models, we're using an absolute classic - Total Commander. Every file has a naming convention in English language to make it accessible and understandable to everyone.
When we're importing finished data into the game, we need to save exported model or animation and also a source file for these animations od models; just in case we need to make some adjustment or change in the future. We have a whole folder structure specifically for animations, models, textures, and a skeleton. Data organization doesn't end by files, folders and their naming convention though. We can't forget about the flawless management of each model in definition files that is nearly as important as previously mentioned folder structure. To give you some basic introduction to definition files, every single model has to have the correct unique designation number and a brief name for Map Designers.
At the very beginning, we create a model according to a reference file. These references are sourced from our Researchers - a special department in our company who are responsible for searching up data, pictures and information; simply anything the rest of the company needs, saving a lot of time to Modellers, Animators and Map Designers. This first model is called "LOD 0". This abbreviation means Level of Detail and this system serves to toggle between lower and higher resolution models according to the range from the point of view. We have 4 LODs in our game for characters; in which the last of them serves for 100+ meters distances. LOD has to be thoroughly checked too for drastic changes, for example, we don't want to have legs or head disappearing within 10 meters of its viewpoint. Some animated models also have a "collision model", which stops players going through a character. Such a collision model are found on non-animated and static models too. And why don't we allow people to go through buildings and characters? Because our games have received an age rating of 3, which we'd like to keep. Thanks to it, anyone can play our games, even kids.
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When we're satisfied with the model and its LODs, we will move to the UV mapping, or rather unwrapping of a 3D model on a 2D plane, so the texture can be created. This process also takes some time mainly because of the more important parts of the model get a bigger space on the texture. That means UV unwrapping must be created as effectively as possible. For example, we mirror small parts of the model like caps, helmets and other props, which spares a precious space on the following texture for this model. After this, we create a texture for this model according to the references we have received. Every character gets a normal map. A normal map is a picture, which simulates a soft geometric structure, which is used to create an illusion of higher detail on a low-resolution model. Normal maps are used for folds, buttons, embroidery, pockets and similar details.
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After we're done with the textures and model, a more interesting and yet also a little bit frustrating process begins, recording character animations. To save time and energy on NOT doing it the most time and energy demanding way, we're using an improvised motion capture (MoCap), which we use to record rough animation foundations. I'm saying "rough" because amongst the disadvantages of this type of mocap is its accuracy on important bones, such as collarbones or wrists. We're not using full-fledged mocap, but a cheaper variant built on two Kinect sensors (2nd generation). These sensors use a depth camera, and since they're standing against each other, they "see" how a man or woman moves on the scene with some accuracy. This animation method has one advantage, you don't need any special clothes or markers, so anyone can get on scene and start recording. Thanks to this technology we can take anyone in the company and put him in front of the cameras to bring the character models to life.
Before we start recording an animation, our mocap has to be prepared and calibrated. It is necessary to do a short test & calibration recording. This takes up to two hours because there may be problems on different levels, for example, the stations may encounter problems communicating with each other, operating system might be updating just in the right moment when we would like to use it and many other issues can appear. After successful calibration and recording session, we need to adjust these recorded animations "manually" in different programs. In this case, we commonly adjust noise and tremors, movements of bones in the wrong axes, or movements of the wrists that our mocap did not pick up. To understand the recording process fully in detail, we would need to create a separate article, so let's go to the final stage, importing data into our game.
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So our finished model with animation is now ready to be put into the game. To make the editor "see" our model, we need to define it correctly in a text file (definition file). In this file, both animated and unanimated models have a link to the model, to its LODs and potentially animation and collision.
When we successfully define the model, we can finally see it in the editor. The editor is our own tool, in which Map Designers build the whole map and in which our Graphic designers are checking on their own models. If there's something wrong, we'll adjust the model or animation in 3D programs like Maya or Blender and re-export it. Since the definition is already there, we can just refresh the model in Editor to see changes right away. It's similar to refreshing a website on the web browser. Models and animations are created in Autodesk Maya, and textures in Adobe Photoshop. To create a normal map, we have to import the model to Marmoset Toolbag software, which serves for "baking" details from the high-resolution model to the low-resolution model. The whole process is more complicated than what I have written here, but then this blog would be twice as long (and maybe even more).
I do hope that I've explained it well enough for you to have some insight into our work. And if you liked the article and you'd like to want more, let us know in comments - and don't be shy to say what exactly interests you.
Did you know we have a gallery where you can upload your images from Euro Truck Simulator 2 or American Truck Simulator for the world to see? You may have seen them featured on the World of Trucks homepage before, or even between loading screens; but who chooses these images and who is submitting them?
Three times a week, a few anonymous members of our team known as 'The Editor' chooses from the hundreds of thousands of images uploaded to WoTr gallery by you our community. Once a decision has been made, six images are chosen and the users are awarded the Editors Pick achievement and are featured on the front page of World of Trucks. However, this is no easy task as there are so many great pictures to choose from!
Today we are proud to be celebrating the 1000th WoTr Editor's choice to be featured within our game. Since 2013 we have been showcased over 6000 images, which in total so far have gathered over 4 million views, 3.9 million likes, and over 3 million comments! It just goes to show how big our trucking family really is.
[previewyoutube=jtBzLd_3mJU;full][/previewyoutube]
So how do you submit an image to our WoTr gallery? First and most importantly, you will need a World of Trucks account, be sure to sign up. Once you're registration, be sure to connect your ETS2 or ATS profile to your WoTr account (which can be found on the profile selection screen). Once you have successfully connected your profile, start snapping! You can use the in-game photo studio and screenshot manager to take photos and upload them directly to the WoTr gallery, which you can then view on WorldofTrucks.com.
Then it is a matter of hoping you grab the attention of one of the ever-elusive Editors. We look forward to seeing more of your amazing images every day. Be sure to link us your WoTr profile in the comments, we may just take a look and tip-off the Editor on any potential images. Just remember, don't snap and drive ;)
Due to popular demand, the return of video contest has been a success! This year we allowed you to record on Euro Truck Simulator 2 and American Truck Simulator, which brought a lot of variety to the videos submitted.
Our committee of judges really enjoyed watching all your videos, even if it did mean settling down for hours at a time to do so. We were especially surprised by the creativity and work that went into some these entries.
There was an overwhelming majority of ETS2 videos - which is somewhat surprising, considering ATS videos could've been from two states, both single and combined. So due to the ratio, 4 winning videos are from good old Europe and 1 from the States!
HetriXwith a professional trailer!
[previewyoutube=hiaNEYX2k5g;full][/previewyoutube]
Thizorac with a wonderful Twin Peaks references!
[previewyoutube=8k73iYpQLXE;full][/previewyoutube]
JekaArtz with a well-balanced video!
[previewyoutube=CGiT9gejYCY;full][/previewyoutube]
Tams Vajvoda(so epic as a whole, we expected a dragon somewhere in there!)
[previewyoutube=OiBO0NskORk;full][/previewyoutube]
Toast (European trucking with American country music!)
[previewyoutube=y0ySIpDTvfI;full][/previewyoutube]
It wasn't an easy choice to pick our winners, as some of the other videos came close to reaching a top 5 spot, however, we have decided to give some of these videos honourable mention special prize for their efforts!
- Kuba522 - this video was sooo close to hit TOP 5!
- Cinematography Gaming - with some great shots of the many landmarks and assets!
- Stasmaster - a great journey!
Sound plays a very important role in interactive games, which is why we are very excited to introduce a new sound engine to the worlds of Euro Truck Simulator 2 and American Truck Simulator in the near future.
FMOD is a proprietary sound effects engine that will allow us to make really dynamic and complex audio. We have been working on implementing it for a long time already, and our sound designer has already poured hundreds of hours into implementing new vehicle sounds. Eventually, the changes to our soundscape will be more profound as we plan to revisit ambient sound sources all around the environment, this is planned to appear in the game through a series of follow-up updates. The feedback we receive from our community will surely play an important role in how we tune and tweak the sfx in future updates, we expect it to take some iterations.
Another part of the community that might be excited (or nervous) for such a change is our modders. Honestly, they will need to start from scratch to plug their sounds back into the game, as the changes in data structures are considerable. This update will make most existing sound mods incompatible. The silver lining is that the new wealth of features in the sound library will allow for way more fidelity especially with vehicle sounds, so we hope that the deep changes we are coming with will be appreciated. FMOD offers a free application for everyone to use, so mod creators will have the some power available to them as our own sound department. To help with the transition, we also plan on releasing some useful tutorials to help you become familiar with this new software.
For those with an eye for detail, you may have noticed a picture we shared across our social media channels this past weekend to tease you. Did you spot it? A long-awaited requested feature will be made possible with this FMOD update - the ability to roll down your truck windows! Look out for a more detailed blog post in a few days!
[previewyoutube=p20ej7eh-ec;full][/previewyoutube]
While we still have a long way to go with this big new feature, we hope you will enjoy this sneak-peak of what is to come and how this new sound engine and the Doppler effect will change the way you hear things around you in ETS2 and ATS.
Sometimes driving the highway can be lonely work, you may have the radio playing, or even have the GPS Voice Navigation enabled, but nothing beats the feeling of driving together with a fellow trucker.
This Valentines Day, we want to share that same feeling with the community we love. We hope to see you out driving on the roads with us in the future.
[previewyoutube=83KuT7dyP2c;full][/previewyoutube]
Loads of Love,
SCS Software mcheart
P.S: We are also sharing the love with our weekly sale on Steam, with a variety of discounts available across the Euro Truck Simulator 2 and American Truck Simulator range. Be sure to check it out!
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From semi-arid southeastern deserts to the green coniferous forests, the Iberian Peninsula is home to a rich and very diverse ecosystem. With two dominant climates types, temperatures and weather can vary depending on where you are traveling.
However, Iberia which is best known for warmer weather and its beautiful coastlines can become quite cool during the winter, which brings out the greener vegetation found across the the peninsula.
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With Iberia being the second largest European peninsula by area, you can be sure to see a wide range of different eco-regions in our upcoming map expansion for Euro Truck Simulator 2. The variety of ecosystems makes for an interesting challenge for our map teams, who will have the task of blending and combining together the different parts of the region (as explained in more detail in our recent Under the Hood blog).
Like what you see? Be sure to check out more exclusive images found on our Twitter and Instagram account, and make sure to add Iberia to your Steam wishlist!
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
It's time for us to get ready for the SCS On The Road season 2020, and we cannot wait to get travelling again. Each visit to a different location presents the opportunity for us to meet people from our community, as-well as meet with new and existing industry representatives which could lead to potential future collaborations and releases.
We are excited to announce that for 2020, we plan to travel to a variety of industry and gaming exhibitions around the world. You can expect us to be on the show floor, however in some cases it might not be exhibiting with our SCS Sim Trailer or booth, but walking the show floor, so be sure to keep an eye out for us in our trademark ETS2 or ATS T-Shirts!
The first stop on our Calendar takes us to the Mid-America Trucking Show, which we last visited in 2016 (where did the time go?) shortly followed by our first ever trip to Truck World Canada to meet with various industry contacts, but we hope to meet many of you from our community too.
If you are planning to attend any of these events, be sure to let us know! Our team would be more than happy to say hello, have a chat, and take a selfie. You may even receive some ETS2 or ATS swag as a gift. However please keep in mind that some of these events are still being planned, and that changes may be made to our schedule, which will be sure to inform you of on our blog and social media channels.
Last year we also enlisted the help of some of our local fans willing to help us on some of these events. We think it's a great way to connect with a few of our most loyal fans and offer them a very unique (and also paid) experience.
If you would like to become a part of our crew for a weekend, please let us know. Successful candidates must be 18+, native speakers of the region of the given event, have great social skills, knowledgeable players of our games and active members of the fan community, ideally with a history of involvement with our betas, or perhaps recognised creators from the modding community.
If you are free for two days of your time, have the skill and the passion to become a "roadie" and become join our crew, please get in touch with us by mail on this address.
As you already know, we plan to focus on technical improvements in our upcoming semi-regular game updates; first sound and then graphics. However, a small part of our map team is constantly working on improvements of the existing parts of our game worlds, to help improve the overall look and feel of some of the older areas of the games.
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In update 1.37, the French cities of Metz, Reims, Strassbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. You will also notice that many of the older vegetation models have been replaced with newer models, along with some of the terrain materials which have been updated.
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But that's not all! You will also find that some of the traffic signs have been switched with newer assets to accurately represent the area, along with one of the road intersections which has had its layout reworked (can you spot which one?)
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What other surprises lie around the corner in future updates? You will just have to wait and see, but for now, we hope you will enjoy the refresh of these french cities and hope you will take the time to revisit these cities when 1.37 is ready.
Be sure to check out our various social media channels (Twitter/Instagram) for exclusive images of the reworked cities not found here.
2019 was one of the busiest years in terms of releases for our company. As you can see by the amount of blog & social posts last year; our teams worked hard throughout the year to bring you new map expansions, trucks, DLC's, updates & more. To help put things into perspective, we created a short compilation of all the major releases, events and updates from 2019 in a short wrap-up video. It's hard to believe all of this was accomplished in one year! [previewyoutube=skjoMAaNKk8;full][/previewyoutube] With a new year ahead of us, we are already working hard on many new updates, map expansions, vehicles, World of Trucks events and new public events to attend. Some of these have been mentioned in one our recent previous blog posts; however with a bit of luck, we hope to surprise you with a few more additional extras for you to enjoy around the releases you normally would be expecting from us. Be sure to keep an eye right here on the blog, and on our social media channels for news, teasers and more! What was your favourite release, update or event of 2019? Share with us your comments below!
Happy Lunar New Year 2020 from all of us here at SCS Software, we wish you all good health and good fortune!
This year marks the Zodiac sign of the Rat, which is best known for being intelligent, optimistic & adaptable. It is also the firstof the repeating 12-year cycle of animals which appear which is why 2020 is considered a year of new beginnings and renewals.
With more than 20% of the world celebrating theLunar New Year, we have also joined in the celebrations by adding a new 'Year of the Rat' paint job as a free addition for all owners of the theChinese Paint Job Pack for Euro Truck Simulator 2.
Be sure to share your New Year celebrations with us on Weibo, Twitter, Instagramor Facebook.
Happy New Year!
https://store.steampowered.com/app/461247/Euro_Truck_Simulator_2__Chinese_Paint_Jobs_Pack/
With the release of our latest and newest content, we have received a large number of screenshots, videos and more across our social media channels and forums. Last year we organized a contest that gave the opportunity to the creative film-makers of our community to show off their work. This year we're not only repeating that, but also including American Truck Simulator and Euro Truck Simulator 2 together.
So, to celebrate last year's releases, the focus of the video can be either Road to the Black Sea, Washington or Utah - featured together or alone - your choice. But you have to focus on one game, you can't mix both our simulators together.
From this point on, the contest is now live! Anyone willing to show their creative filming skills is welcome to do so by creating a trailer-like video with any of last year's map expansions as the main focus, and with the freedom to use any and all of the other DLCs for our games.
The 5 best videos will be selected by SCS Software staff and all five winners will receive a coupon allowing them to spend 100 EUR on anything in SCS Software's Merchandise e-shop, plus 1 Steam key for Euro Truck Simulator 2 Iberia or 1 Steam key for American Truck Simulator Idaho!
Shipping costs will also be covered by SCS Software, to make it fair for all of our fans around the globe, as we're aware that shipping cost might cast a shadow on the excitement of winning. In the event of a really high number of participants with quality entries, we may throw in some more rewards.
Keep in mind that your videos should be somewhat movie-like and cinematic. Normal "Let's play" videos won't be accepted. After-effects and editing is allowed.
Conditions (read carefully - you need to meet all of them):
- You must use the standard game & DLC only (SCS content) - using any 3rd party mod will disqualify you from the contest; so only the base game and any of our official DLCs are allowed
- Dev camera (free camera) can be used, as well as any other game functions (config edit is allowed completely)
- You may use any truck & trailer combination(s)
- The video must be shot primarily in locations from Road to the Black Sea, Washington and the Utah map expansion.
- The form of the video is completely up to you, but remember to keep your original video file, and of course, keep any revenue if you are a semi-pro creator (see our monetization licence).
- All videos have to be uploaded to YouTube as a publicly available video and we'll be happy to embed the worthwhile entries into our social media feeds as they reach us to help you boost the viewer numbers.
- Music featured in the video is up to you, but since the video needs to be on YouTube, it must follow YouTube content and copyright policy
- One video entry per person
- To participate you have to send the direct YouTube link together with your name/nickname to contest@scssoft.com Subject of the email has to be "SCS Video Contest 2020"
- Length: 90-120 seconds (not less than 90, not more than 120)
- Resolution: 1920x1080 or higher.
As many of you may be aware, Australia has been under a state of emergency due to the large amount of bushfires which have spread uncontrollably across approximately 103,000 square km of land. Fueled by drought and extreme heat, the bushfires have burned across much of the country since September, and have caused devastation to many homes, towns, forests and animals.
To help with the relief efforts of this devastating disaster, we have joined forces with other great game developers and Humble Bundle to release a special one-week game charity bundle which features over $400 in games for just $25 or more. 100% of the proceeds from your bundle purchase go to help wildlife and animals affected by the Australian bushfires which can be purchased here.
Many of the games included are personal favorites among our team here at SCS Software, and include some great indie titles. Let's see what our developers have to say about some of them!
Tom "Timmy" Duda, duck thief:
Assault Android Cactus+ - The best twin-stick shooter I've ever played. A very fun fast paced game with cute little android characters, amazing soundtrack (I keep singing the game over song), cool boss designs, leaderboards and a lot of unlockables.
Paradigm - Hilarious point and click adventure game with a handsome mutant, a genetically engineered sloth that vomits candy and phat beatsies.
Ondej "Duff" Dufek, ATS map DLC lead:
Tower of Guns - The name says it all. First person bullet hell shooter. Do you like quirky humour and silly guns? Play this game.
Frog Detective - Yeah, again, the name says it all. You are a frog and a detective, with a really useful magnifying glass. Use it to solve the mystery, or not. Really funny short game with great characters, deadpan humour and wicked dance moves.
Machinarium - Adventure classic. How come you haven't played it already? It celebrates its 10th anniversary. Great puzzles, magnificent art style and the soundtrack, ahh, the soundtrack...
Martin "Dirk" Haustein, ETS2 research lead:
Mr. Shifty - Another take on Hotline Miami-esque game, but by no means just a copy. The teleport mechanic makes all the difference and in the end makes this an enjoyable though short game. The story is pretty much just "someone stole some plutonium" but still manages to be witty and make you smile.
Hand of Fate 2 - If you played first one, this is pretty much the same thing, just more of it. There are new weapons, enemies, companions, quests, but in the end you are still just a card in the hand of the dealer.
Patrik Rak, programming lead:
FRAMED Collection - Hard-boiled noir detective comic book puzzle game! It's really fun to try different outcomes by rearranging the panels. Experiencing different failures is as interesting as finding out the correct solution.
Satellite Reign - Spiritual successor to the original Syndicate. A futuristic cyberpunk game focused on stealth with a lot of Blade Runner vibes.
Katerina Chatzimichalaki, World of Trucks programmer:
Hollow Knight - Cute little metroidvania game with tight gameplay, beautiful soundtrack and art style and satisfying story. It is extremely exciting that there is more to come on the next installment Hollow Knight: Silksong.
Hacknet - A terminal-based hacking simulator with a mysterious storyline, and a great soundtrack that helps you get even more immersed to the hacking contract at hand.
You can find many more great games in this bundle from Australian developers and also by developers all around the world. You can also find there our own title Euro Truck Simulator 2 bundled with the Australian Paint Job Pack which features Aboriginal art and kangaroos to paint your truck with. Be sure to share your support by using the Hashtag #HaulForAustralia on our Twitter & Instagram!
You can help make a difference by doing what many of us do best, which is play games! We thank you for your support in advance if you choose to purchase this special bundle. You can purchase the Humble Australia Fire Relief Bundle here.
Just like that, the Christmas Grand Giving event has ended, where did the time go to? With drivers from across the world participating in both Euro Truck Simulator 2 and American Truck Simulator, we have seen communities unite to deliver gifts and earn stars for cities across the trucking universe.
With brightly-decorated Christmas gift trailers and festive painted trucks, you set out on December 17th to deliver Christmas cargo and hit milestones with the help of our city star tracker in-game and on WorldofTrucks.com. In less than 48 hours, you reached the first milestone of 200 stars (200,000 deliveries) and the first community reward!
It was clear from that time onwards that our #BestCommunityEver was set on working hard over the festive season, earning stars across the map. By December 28th, you had earned 1000 stars (1,000,000 deliveries), reaching a special community reward milestone! We couldn't have been more impressed with the amount of deliveries completed and how drivers came together to help cities with fewer stars reach their maximum potential.
You also flooded our social media channels with many pictures & videos, with hundreds upon hundreds of posts on Twitter and Instagram with the hashtag #XmasGrandGiving. It was great to see truckers from all around the world participate in this event. Thank you to everyone who shared their delivery progress with us!
To those who went the extra mile to earn stars for cities, your work has not gone unnoticed. Thanks to your dedication, anyone who delivered 13+ deliveries will be given one of the final rewards, The Diamond Star; those who went all-out and doubled their delivery count (24+) will be gifted the Diamond and the final Grand Star!
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To every driver who took to the roads and delivered gifts in this event, thank you! It brings a lot of joy to our team to know how much you enjoy these events, and we hope to bring more of them to you in the future. Until next Christmas!
It's the beginning of a new and exciting year for SCS Software. We decided to end 2019 with a bang during our Christmas stream, with our surprise announcement of our next map expansion for both of our trucking titles. We also shared information on what you can expect to see arriving in the next update, which we will briefly recap some of the main points here.
Idaho known for its mountainous landscape, rivers and it's world famous potatoes will be the next U.S state to be released for American Truck Simulator. Be sure to check out the Steam store page, with exclusive images.
https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/
It's time to head south to warmer climates to the Iberian Peninsula! The next map expansion to arrive for Euro Truck Simulator 2, will feature coastline roads, major cities and beautiful countryside. Don't forget to add it to your Steam Wishlist, it really helps us.
https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Although these two map expansions have been announced sooner than previous DLC's, this does not indicate they will be released at an earlier time. This is because our main focus for the first half of the year will be spent working with the technical side of our truck sims. In our next planned 1.37 update, we will be changing the way you hear, as we introduce a new sound engine, FMOD. This will allow for the inclusion of more realistic environment sounds (such as nature, city traffic and trains), as-well as an improvement to how your truck sounds on different roads.
Thereafter, update 1.38 will bring new graphical updates to our trucking titles. A re-work of lighting, assets and more are being worked on to make sure the beauty of our game can really shine this year. All of these new changes are thanks to the introduction of DirectX 11. You can find a more detailed wrap-up of all the communities hottest questions for what the future holds!
https://www.youtube.com/watch?v=tmyMzWRHz-Y
However, these aren't the only projects on our pipeline! Our teams are currently working hard on creating several new trucks that we'd like to release in the future, as well as tuning packs for existing ones. World of Trucks events are also in the planning stages for this year, with lots of exciting ideas on the table, we hope to bring the community together for more exciting scenarios and rewards.
With all of this exciting content to arrive this year, please keep in mind the size of some these projects, which may take longer than one might expect, as our teams work with new tools and technology. Be sure to keep an eye on our blog and social media channels for more news on these exciting updates in the future. We thank you for all your support, and we can't wait to show you more.
Since we started game development, we knew that having an enthusiastic modding community is a real blessing in this industry. With that in mind, years ago we decided to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds and to create mods for our titles. Blender Tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator.
During all those years not only has Blender Tools evolved, but Blender did too. The Blender 2.8 project was started several years ago and since it's release last year, it has delivered massive changes all around. Including a big UI overhaul, new EEVEE render engine and a lot of underlying data structure changes also. Thus we were put up to a big overwrite of our tools and today we are proud to announce that Blender Tools 2.0 has arrived, supporting all new Blender 2.81 features. We have rewritten our whole material setup code to work with new render engine, which brings you even more in-game like result within Blender itself.
Thanks to the more efficient rendering of our 3D elements (locators, AI traffic lines) and rewritten several internal handlers, start-up, file saving and the overall experience should be smoother than it was ever before. As a cherry on the top of the cake, we would like to mention the new SCS Tools main menu, which enables you easy access to all Blender Tools functions and properties in one place.
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These pictures show the new version in use with the truck pipeline, animations, prefab visualisation and the new SCS Main menu, in which you can find everything our Blender Tools offers.
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The limits are bound only by you and your creativity! If you want to join the more creative part of the community, download Blender 2.8 here and Blender Tools here. (additional info might be found on our modding wiki).
We will constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. Or we should say a legendary 50keda will, as he's the one doing all the work there!
Do join the Blender Tools general discussion and report the bugs you'll find, please - it's helping a lot!
Changelog:
- Ported to Blender 2.81 (this is THE big step, as half of tools had to be rewritten for version 2.8)
- Complete rewrite of viewport rendering based on EEVEE renderer
- Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
- Complete rewrite of callbacks routines (should be less CPU consuming now)
- UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
- Other changes:
- New SCS Tools main menu
- New caching system for libraries for the instant start-up of Blender
- New "Merge SCS Materials" operator
- New "Relocate Roots" operator
- Simplified lighting setup using reference lighting by default, without extra climate profile
- Improved blender file save speeds, should be instant now
- Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)
- Numerous other new features & improvements (see full changelog)
It's better to give than receive. It's a truth best learnt through experience, and it benefits all involved. Thats why this year we are doing something very new and very special for our 2019 Christmas Grand Giving event in Euro Truck Simulator 2 and American Truck Simulator.
So, we are asking the community to spread the spirit of Christmas giving across all trucking territories! We have trailer loads of big gifts to give and we will be awarding stars to each city, based on the number of deliveries it gives. The more a city gives, the more stars that city gets. A great list of rewards await you.
Let's do the cities of the world justice and prove that they can, one and all, be the grandest of givers during this season of giving! Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface:
To celebrate the beginning of this festive event, we will be broadcasting a special Christmas Grand Giving stream. Along with taking part in the event, delivering jobs and having fun, well also provide the community with more information on our end-of-year #XmasGrandGiving sharing giveaway.
Loads of awesome prizes await, including T-shirts, Steam keys, computer accessories and much more. Be sure to watch our Christmas live-stream on Thursday the 19th of December at 17:00 CET with special guests, festive fun, surprises, prizes and perhaps even a glance into the future. Watch us on either Steam or Twitch, you won't want to miss out!
Grand Giving Event Rules:
Using external contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community aim is to get as many stars as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 5 stars!
For a city to gain one star, the community must make 1000 Gifts deliveries from it, using the provided Christmas Gifts trailer. Each tier of 200 achieved stars will unlock a unique community reward, with a special reward at the 1000 stars mark.
To achieve your Personal goal, complete at least 12 deliveries of Gifts in either Euro Truck Simulator 2 or American Truck Simulator.
Rewards:
Personal goal: Your contribution of 12 or more deliveries of Gifts will gain you:
A World of Trucks Achievement
Your very own hanging Christmas Sock accessory, thats packed with goodies.
A Christmas themed, Metallic Paint job to help you carry out more Gift deliveries during the event.
Community goals:
Each tier of 200 stars will unlock unique community rewards.
At the milestone of 1000 stars the community will receive a further 2 special rewards.
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Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator.
The event will be concluded on Wednesday the 15th of January at 23:59 UTC.
Are you ready to start your engines and travel through three new unique countries in Euro Truck Simulator 2?
The Road to the Black Sea map expansion has been released!
[previewyoutube=DVfCDX64xiM;full][/previewyoutube] With 20 new major cities and many more towns and rural villages to discover on your journey, Road to the Black Sea has something for everyone. If you prefer a more scenic journey, route your GPS to avoid the highway to travel past coastal views and forested countrysides, or marvel at Europe's largest city, Istanbul.
We look forward to you sharing all your photos and videos across our Social Media channels! Be sure to tag us and use the hashtag #RoadtotheBlackSea and we will share our favourite ones. Check out the store page for Road to the Black Sea by clicking on the widget below. https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
Road to the Black Sea is approaching fast so it's time to close the Beta and move on to the next best thing! Euro Truck Simulator 2 Update 1.36 is out now! As always, we'd like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Public Beta. This time, the update brings probably the biggest system change we have ever implemented, together with some nice features. The main feature is the upgrade to DirectX 11, which allowed the complete removal of support for DirectX 9 and all its limitations. While it may need a little tweak here and there, general feedback is very positive (FPS increase, smoother gameplay, better long-range LOD behaviours) as we hoped, since listed minimum requirements for Windows already support DX11. And to spice things up a bit (as "invisible" changes aren't as appreciated as they should be), there are two bigger features and a number of smaller ones. Corsica, a beautiful island in the Mediterranean is now available to all existing and future owners of the Vive la France ! map expansion as a free addition. Detours are also coming to Euro Truck Simulator 2 after a long testing period in its American twin. Do tell us if it's ok as it is, or what adjustments you'd like us to make still. Besides that, you'll get a number of other nice features - such as a long-requested feature for drivers, trucks and trailers to be visible on the manager map, avoidance pins for your GPS and more. For those wishing to see a more detailed changelog, please read the Public Beta article, or check out our changelog video! [previewyoutube=Le8jbeJnIgA;full][/previewyoutube] To enjoy the 1.36 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.35 or an even older branch. The way to access and select them is: Steam client LIBRARY right-click on Euro Truck Simulator 2 Properties Betas tab select the version you want. Also, check our modding wiki to get details pertaining to mods for the game.
Changelog:
MAP
- Corsica (Vive la France ! DLC)
- Detours
- Avoidance navigation pins
- New AI vehicles
- Drivers / Trucks / Trailer visible on manager maps
- DX11 full support (DX9 removed)
- Chinese and other non-Latin character input (IME)
- Anti-aliasing improvements (SMAA, electrical wires)
- Improved Tobii support and configuration page
- Sun profile changes (HDR)
- LP changes for AI (data-driven types, background texture data)
- Dash display UI elements (digital gauges, fuel consumption bar)
- Map editor history (undo/redo)
- Continuous selection of nodes
We know that our community has been very eager to hear news about the upcoming map expansion for Euro Truck Simulator 2. With the final touches being made, we are ready and excited to announce a release date...
Road to the Black Sea will be released on the 5th of December 2019
We have also released our official trailer for you to enjoy, this will give you a small insight of what this map expansion features: https://www.youtube.com/watch?v=DVfCDX64xiM Road to the Black Sea will have plenty for drivers to explore, main features include:
- Over 10.000 kilometers of roads to drive on.
- Romania, Bulgaria, and European part of Turkey to explore
- Europe's largest city, Istanbul.
- 11 new local company docks and industries
- 20 new major cities and many smaller towns and settlements
- Famous landmarks and recognizable places
- Characteristic Balkan architecture
- Brand new unique 3D-assets
- Lush climate accordant vegetation
- Local AI trains, trams, and traffic cars
- Horse carts - for Bulgarian and Romanian countryside
- Border crossing - including features with various border controls
- River ferry over Danube (Dunaj)
- Black sea-region achievements to unlock
It's that time of year again where players across the world nominate their favourite games in 8 different categories in the Steam Awards! We believe this is a great opportunity for players to recognise and reward game studios and developers for creating a title they really enjoy playing.
This year, our titles Euro Truck Simulator 2 and American Truck Simulator are eligible to be nominated for the Labour of Love category which is described as "This game, to this day, is still getting new content after all these years" which we believe fits both of our games very well and with your support will continue for many years to come. If you choose to nominate us for this years awards, we will be very thankful for your vote.
As we approach the end of 2019, we thought to take a small look back on our updates for both games this year.
At the beginning of the year we announced Washington State for ATS, which was released in June. It includes many miles of new roads, unique industries, landmarks and more! We also released the Forest Machinery DLC along with the 1.35 update which included a ton of new content and updates.
https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/?snr=1_5_1100__1100
In July, we announced Utah for ATS which was a SCS Software first for releasing two maps in one year. It features many miles of road networks, cities large and small, new oil and mining industries and over 260 recognizable landmarks! Alongside it, we also introduced 1.36 which included map revamps, new ownable trailers, Direct X 11 support and more.
https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/
And just around the corner, is the release of the highly anticipated Road to the Black Sea for ETS2. Featuring the countries of Romania, Bulgaria and Turkey. As you've seen from more recently blogs, it includes more complicated border control checks, unique river ferry crossings, new industries and much more.
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/?snr=1_5_1100__1100
And there has been so much more, such as new trucks for both titles, countless updates, the Pink Ribbon Event, competitions, live-streams, RGB peripheral integration, our on the road tour, World of Trucks events, GPS voice navigation, tuning packs, Sardinia and Corsica and more!
So for those who have already decided to vote for us, thank you, and if you wish to nominate us you have until the 3rd of December at 10am PST to do so! If you also have some spare time, we would really appreciate a Steam review of our latest releases, it really helps us and other users who may be thinking of giving one of them a try.
There's a theme from Road to the Black Sea we didn't touch on yet - and you can probably guess what it is from the pictures.
The regions seen here are a beautiful mix of the old & the new, and so are the different kinds of rail transport that pass through these areas. They really give every city a different kind of living atmosphere, don't you think?
We've picked the cities of Cluj, Galati, Iasi and Timioara to show you the differences. Anyone here able to say which picture belongs to what city? :)
With Road to the Black Sea approaching fast, we're filling in one of the missing national paint jobs pack coming nicely along with this map expansion - Bulgaria!
For now, we have this batch of pictures featuring new paint jobs on Bulgarian soil, but fear not. An actual release date for our upcoming DLC is coming soon - and release itself won't be long after!
It's time we take a closer look at our upcoming expansion for Euro Truck Simulator 2, Road to the Black Sea. Featuring the countries of Romania, Bulgaria and the European part of Turkey, there will be plenty to see on your travels. We are excited to give you a glimpse behind the wheel of a driver travelling between the cities of Plovdiv in Bulgaria and Istanbul in Turkey. Be sure to keep an eye out when approaching the border, you may find that stricter searches are in place when crossing. Please note that this DLC footage features work still in progress. [previewyoutube=qvV4tqWCRa8;full][/previewyoutube] Like what you see? Then be join us for our special live stream tomorrow (20th November) from 16:00 UTC as we explore Bulgaria with a couple of special guests from the SCS development team. You will also have the chance to win yourself a steam key for this upcoming DLC, so be sure to tune in on our Twitch or Steam broadcasting channels. We also have some important information to share with you regarding release dates of upcoming DLC's you may be seeing online from third party websites. The dates given by various online stores are incorrect and are merely their own speculation. Official release announcements for our content will be found posted first here on our blog and on our official social media channels. You can find a small statement about this topic & the dangers of key reseller websites at our SCS forum here. Be sure to add Road to the Black Sea to your Steam Wishlist to be notified of its release! https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
As our SCS On The Road season comes to a close for 2019, we are excited to announce that we will be adding one more stop to our calendar!
On the 23rd and 24th of November we have been kindly invited to Gamevention 2019 hosted in Hamburg, Germany. This has been made possible by the team at HyperX and Allied Esports who have invited us to exhibit alongside their famous, Big Betty Truck.
Much like our SCS truck, Big Betty is a Kenworth W900 trucking around Europe hauling the best in HyperX gear and PC gaming rigs. They also host Esports competitions, allow players to have the opportunity to play and be coached by professionals and even win some great prizes.
We are excited to be showcasing our latest map expansions PLUS an opportunity to win prizes in our reverse-parking challenge. We hope to meet many of you from our community there, alongside HyperX and many other great developers and fun games.
You can find out more info and how to get tickets to Gamevention 2019 at their website: https://gamevention.de/ - We hope to see you there!
Inspired by truck manufacturers and truckers from around the world, this month of October we joined the international Pink Ribbon campaign and we asked you, our community, to take part and support this great cause by delivering Pink Ribbon goods across Europe and America in our World of Trucks event.
We also created a Pink Ribbon Charity Pack DLC for both Euro Truck Simulator 2 and American Truck Simulator with the intention for all the proceeds to go to reputable Breast Cancer research and awareness charities dedicated to fighting this disease, to give you an option to do a good thing and get ting a little reward for it.
The Pink Ribbon Charity event concluded on Sunday the 20th of October, and we have to say that it was an incredible success! We could not have wished for a better response from the community. The first week saw us all reach massive 730,000 deliveries and the final numbers were...well see for yourselves!
Almost 70,000 players reached their personal goal with an average of 3,314 personal goals achieved every day. Wow, thats an average of more than 55,000 deliveries per day with a final delivery count of nearly 1.2 million, well over and above our community goal of 1 million deliveries.
And, while educating and spreading the word was even more important than attending the event this time, we're happy to say the numbers were really tremendous there too! Just check them out:
So again, a big thank you to every single person from our #BestCommunityEver who joined in and shared a screenshot or video under the #PinkMyTruck hashtag!
It was also great to see other companies raising awareness like NHS England and MetLife, running unique donation campaigns, like Chevrolet or generally bringing more attention to this important theme, like Renault Trucks, MAN Trucks & Bus, DAF Trucks, Mack Trucks , Scania Group and many others.
Thanks to you, our community, we were able to collect much more than what we initially expected - over 45K US Dollars! So, we've decided to split that amount to include more than the initial two charities that were announced - Breast Cancer Research Foundation (US) and Alliance of Women with Breast Cancer (CZ). The first of the new beneficiaries is Breast Cancer Germany (DE), with more to follow from our shortlist.
[previewyoutube=Ckd9VD8-ZPE;full][/previewyoutube]
For us, one of the best parts of the event was a visit from representatives of the Czech Rep based charity, Alliance of Women with Breast Cancer (Aliance en s rakovinou prsu). They explained to us their supportive role, their experiences with patients, and the symptoms of breast cancer, including a hands-on self-examination tutorial. We learnt quite a few things that we didn't know before and it was great to hear how much our #BestCommunityEver's donation will help. We can't stress enough how important it is to do regular self-exams and to seek a full doctor check-up in case of any suspicions.
If you somehow missed the event but still want to donate, dont worry, you can! Both charity packs will stay on Steam and Humble Bundle, and their sales will remain 100% dedicated to funding reputable Breast Cancer charities. Every time a sufficient amount is collected, we're going to send it to a charity dedicated to Breast Cancer research, awareness and patient support.
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
Located in the east of Romania, you'll find the city of Brila. Built along the banks of the River Danube, it was originally best known for its fishing industry. Today, it serves as an important hub for many surrounding towns and small villages. One such small commune is located right across the River. However, you will find that there are no bridges or tunnels to travel across into the village Smrdan. So how does one exactly cross the river? By boat of course! [previewyoutube=0mO9VN8ygHI;full][/previewyoutube] The BAC river ferry will be the first of its kind to feature in our upcoming map expansion, Road to the Black Sea. Drivers using this service will be able to take a small break from driving and enjoy a 2 minute cutscene, featuring views of your journey across the Danube river in either direction. There is plenty more to explore in our upcoming DLC, so be sure to add Road to the Black Sea for Euro Truck Simulator 2 to your Steam Wishlist! https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea
In Euro Truck Simulator 2, trucks seldom venture to the historical centers of major cities. Traffic restrictions usually make it impossible, limiting trucks to the industrial perimeters of cities.
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Our focus is usually on the industries at the edge of a city. Today we can illustrate it here on a gallery of screenshots taken around Sofia and Bucharest, the capitals of Bulgaria and Romania respectively, as featured in the upcoming Road to the Black Sea map expansion.
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We hope that you will enjoy delivering cargoes to and from these locations with a wide range of industries including major airports!
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
As we were all busy with Pink Ribbon event, some of you may not have anticipated the approaching update. It brings some new treats, but the main reason is DirectX change and preparation for the Road to the Black Sea map expansion. Let's go through the list ofEuro Truck Simulator 2 Update 1.36 Open Beta together.
A word of warning first -avoid this Betaif you are planning on completing any more deliveries for thePink Ribbon Event- it's not supported on 1.36 and youWON'Tbe able to go back to any older version of the game with a profile modified by the 1.36 version of the game. There are core changes, including a different save version, so back up the profiles that you want to keep (do a manual back up just to be sure) using on 1.35 or older versions.
A big focus of the update is onDirectX 11 (11.1 to be exact). We've decided to drop support for DirectX 9 for the sake of faster and easier development. So from Update 1.36 onwards, our games won't be compatible with systems running on DirectX 9.
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However, 1.36 isn't only about system changes as there are some nice treats too. The first piece of major news is the recently announced island of Corsica, which comes as a free addition to the Vive la France! map expansion. It can be reached by ferry from either Marseille in France or Sassari on Sardinia.
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The second major addition is the addition of detours to the game. This feature is both loved and hated by players of American Truck Simulator, probably for itsunpredictability. Any moment now, your time reserve may disappear by encountering a sign about a road closure, or a cop waving you off the highway. This uncertainty is what we want in our games, as so far, it has proven to be utterly predictable. We want you to have to improvise occasionally (some stress to spice up things, right?), just as real drivers have to. But the main goal is for you to have fun, so for those who dislike this function, there's a slider to increase/ decrease the frequency of detours (with the option to turn it off completely).
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And to fulfill more wishes, 1.36 brings you the option to see your drivers, trucks and trailers on the manager map (and this map only). Besides that, you will have avoidance pins at your disposal too, allowing you to set places you don't want to go through on your GPS.
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On top of the above, there's a number of smaller additions like some new AI vehicles, Anti-Aliasing improvements, Chinese and other non-Latin character input (known as IME) and some MOD support changes.
We hope you'll enjoy all these new additions, but please remember: It's only an open beta, not a stable public version - soyou may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all your feedback on ourforumand yourbug reportsthere.
During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visitWorld of Trucks Open Betaweb for more information. Also, check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on Euro Truck Simulator 2 Properties Betas tab public_beta 1.36 public beta. No password is required.
Don't switch if you plan on completing any more Pink Ribbon deliveries as there is no going back!
OPEN BETA DOESN'T SUPPORT THEPINK RIBBON EVENT!
Changelog:
MAP
- Corsica (Vive la France! DLC)
- Detours
- Avoidance navigation pins
- New AI vehicles
- Drivers / Trucks / Trailer visible on manager maps
- DX11 full support (DX9 removed)
- Chinese and other non-Latin character input (IME)
- Anti-aliasing improvements (SMAA, el. wires item)
- Sun profile changes (HDR)
- LP changes for AI (data-driven types, background texture data)
- Dash display UI elements (digital gauges, fuel consumption bar)
- Map editor history (undo/redo)
- Continuous selection of nodes
Surrounded by the warm waters of the Mediterranean Sea between France and Italy is the island of Corsica, best known for its stunning scenery and mountainous areas. We are excited to announce that you will be able to explore this beautiful island for yourself as a free addition for the Vive la France ! map expansion in the upcoming 1.36 update. [previewyoutube=fZbbf9ZRI2o;full][/previewyoutube] The Island of Corsica in Euro Truck Simulator 2 features 6 cities (Ajaccio, Calvi, Ile Rousse, Bastia, Porto Vecchio and Bonifacio), a number of landmarks, sleepy villages and an atmosphere similar to regions surrounding. And as with other islands, the biggest road you'll find here is a motorway. So if you like meander climbs on rural roads surrounded by vineyards leading to spectacular coastal viewpoints, Corsica is the place for you! To get there, you can take a ferry from Marseille to the picturesque town of Porto Vecchio, or - if you're already an islander on Sardinia, you can jump boat in Sassari and get off in Ajaccio, the biggest city on the island, also serving as its capital. Looking forward to it? Because Corsica is just around the corner! https://store.steampowered.com/app/531130/Euro_Truck_Simulator_2__Vive_la_France/
We are only one week in with the World of Trucks Pink Ribbon Charity event and the community response has simply blown us away. So far weve reached over 730,000 deliveries of Pink Ribbon goods and theres still 12 more days to go.
https://steamcommunity.com/games/227300/announcements/detail/1604895289728391993
Our #PinkMyTruck hashtag has been used for more than 2200 tweets and 420 Instagram posts, and hundreds of hours of the video has been uploaded to YouTube and Twitch with hundreds of posts on Facebook. Weve also seen some really cool Pink Ribbon Charity paint jobs made by the community of modders, and have been inspired by the impressive online multiplayer convoy events, organised by the online Virtual Trucking Companies, in support of the Pink Ribbon Charity event you guys rock! And some of you even gifted the Pink Ribbon Charity Pack to fellow players! What a fantastic contribution and a good deed with a direct impact on both sides!
The event is far from over, yet we are already delighted and very proud to report that weve so far managed to secure more than $20,000 from the Pink Ribbon Charity Pack DLC sales and we will be sending out the first cheques to the designated Breast Cancer charities very soon.
We would like to take this opportunity to state again how much we support breast cancer awareness, research and patient support. We'd like to emphasize how important regular doctor visits and self-examinations are in fighting this terrible disease. By organising this event we have discovered many support groups around the world that all state the same message, which is to not be shy about checking yourself. Early diagnosis is the best defence.
We're proud to be part of this campaign alongside many other advocates who're bringing awareness to this important cause - such asNHS England, MetLife, Renault Trucks, MAN Trucks & Bus, DAF Trucks, Chevrolet, Mack Trucks and many others. And of course, a big thank you to every single person who have joined in and shared a screenshot or video under the #PinkMyTruck hashtag!
We hope you will join us tomorrow, Wednesday the 9th October, for our 2nd special charity stream which will be broadcast LIVE on Twitch and Steam with SCS team members, Alex (LondonLad), Nemiro, and Pavel Sebor himself from 15:00 UTC (17:00 CEST). They'll be updating you on the progress, participating with jobs from the ongoing event, and handing out some more giveaways including Steam keys and one Tobii Eye Tracker 4C device!
Last but not least, if you weren't already aware of it, our e-shop is also doing its part in the fight against breast cancer. 100% of any income from selling the "TO TRUCKERS WITH LOVE" T-shirts will also be donated to the selected Charities, starting with the Breast Cancer Research Foundation and the Alliance of Women with Breast Cancer. We will be adding to that list soon!
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
Before a time of GPS and travel maps, landmarks played an important role for travelers. These places of interest were used as a way of knowing where they are, and which way to go. Thanks to today's technology we no longer have to rely on this method of travel. However, these landmarks still stand as a unique monument of history's past and times present.
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In our upcoming map expansion Road to the Black Sea for Euro Truck Simulator 2, you will discover many landmarks on your journey. From impressive historic castles to beautiful cathedrals and remarkable bridges, you never know what you might discover next on your journey through these new lands.
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Make sure to add Road to the Black Sea for ETS2 to your Steam Wishlist to be the first to be notified of its release!
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
Pink ribbons, and the colour pink in general, are most commonly seen during the (International) Breast Cancer Awareness Month, an annual health campaign organised by major breast cancer charities every October to increase awareness and raise funds to fight the disease.
[previewyoutube=7gF3iMPedNU;full][/previewyoutube]
Inspired by truck manufacturers and truckers from around the world, this October we are proud to be joining the Pink Ribbon Breast Cancer Awareness campaign! Were asking the community to join us in supporting this great cause by delivering Pink Ribbon goods across Europe and the USA in our international Pink Ribbon Charity World of Trucks event.
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To further help spread the word, we've created our very own Pink Ribbon Charity Pack DLC for this event. We will be donating 100% of the Pink Ribbon Pack DLC proceeds to reputable Breast Cancer research and awareness charities, starting with theBreast Cancer Research Foundation and theAlliance of Women with Breast Cancer. We hope that the list of charities we contribute to will grow as we collect more money over time.
https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
We look forward to seeing your screenshots and videos of you supporting this special charity event. In whatever way you are participating, make sure to tag us and use the hashtag#PinkMyTruckacross our social media platforms (Twitter,Instagram,Facebook)
You can also join us for a very special charity stream which will be broadcasted LIVE on Twitch and Steam with SCS team members, Alex (LondonLad) and Gavin from 15:00 UTC (17:00 CEST) who will be participating with jobs from the event!
Rules:
Using external contracts, in Euro Truck Simulator 2, American Truck Simulator or both games, using a World of Trucks-connected profile, the community is to complete a combined total of 1,000,000 deliveries of Pink Ribbon goods using the provided Pink Ribbon trailer. When a player contributes a combined total 12 or more deliveries of Pink Ribbon goods, drivers will complete their personal goal. The event will be concluded on Sunday the 20th of October at 23:59 UTC.
Rewards:
Personal goal: Individual player contributions of 12 or more deliveries of Pink Ribbon goods will reward you with a personal World of Trucks Achievement and a unique pair of Pink-Ribbon embossed hanging Boxing Gloves as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator. Community goal: Once the community goal of 1,000,000 deliveries of Rink Ribbon goods is met, and if you have also achieved your Personal goal, you will also will receive an attractive pair of Pink-Ribbon-styled hanging Winning Dice as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator. Let's work together and support breast cancer awareness in the virtual world, just as it has already been and will continue to be done in the real world, as truckers everywhere, as one! https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/
Everyone probably knows what's coming - at least everyone who saw any part of our hint and tease campaign on social media coordinated with Renault Trucks. So let's say it out loud - the wait is over! There were many hurdles to overcome to get here, but from this moment on, the Renault Trucks T Range is officially available in Euro Truck Simulator 2!
[previewyoutube=AHhDt-rCJio;full][/previewyoutube]
We absolutely loved your reactions since the first teaser post and we'd like to confirm that, as many of you had wished, the T Range in the game has a wide variety of configuration options. It comes with 2 cabins, 6 chassis, 6 engines, 7 transmissions, 5 interiors and a load of accessories! The T Range will be the third member of the Renault Trucks family in our game. Just as it is a true game-changer in the real-world, we foresee many Renault Trucks fans making the T Range their primary truck right away!
The T Range comes as a free addition for every owner of the game; if you update the game on Steam (which may or may not require a restart for some users), it will automatically be downloaded. Be sure to opt-out of any beta branches first!
The screenshots and video here are just appetizers for those who can't play right away, as we're sure that those who can will be sitting in their very own brand-new T Range pretty soon! Those still not persuaded to try it out should watch our stream (on Twitch and Steam) with Alex (LondonLad) and Oscar at 15:00 UTC (17:00 CET) and they'll change your minds!
From cities filled with culture, industries, and history to tiny villages nestled in the mountains. The Trakya region of Turkey is the gateway to Istanbul, which is Europe's largest city by population, and also the largest city among our sim-games. As you travel towards the city you will begin to see a mix of past and present infrastructure, such as historical landmarks found near rising modern apartment buildings.
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With people comes the need for work and industry. With manufacturing being one of the country's biggest economies, you will be sure to find a range of interesting and unique deliveries to and from these cities.
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We are excited to bring these new regions to the world of Euro Truck Simulator 2 for you to explore. Make sure to add Road to the Black Sea to your Steam wishlist to be the first to know when it releases! But until then yolunuz ak olsun.
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https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
We know how much drivers in our community love customising their trucks. From creating company paintjobs to cabin accessories, we love seeing how you personalise your rigs!
https://www.youtube.com/watch?v=iJ_sWAbLlqs
That's why we are excited to announce the release of a brand new tuning pack for the Actros Truck. With almost an endless range of tuning options, this pack allows you to create your Actros just the way you like it.
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With this new pack you are able to customise your mud flaps, bumpers, bull bars, grilles, logos, windshields, visors, fenders, door handles, side skirts, exhausts, dashboard sets, lights and much more!
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We can't wait to see how your Actros looks using this latest tuning pack, so be sure to tag us on social media with your photos. Which parts of your truck will you tune-up first?
https://store.steampowered.com/app/1056761/Euro_Truck_Simulator_2__Actros_Tuning_Pack/
We have been super busy in the recent days. Our On The Road team had to split up to visit five different countries on three continents in the past two weeks! Finally we are back in the office today to prepare the summary of both the Goodyear event and the community screenshot contest.
It is clear that our World of Trucks events engage and entertain the player community, we have been in fact surprised by the level of participation. We were glad to see that nobody complained much when we extended the event to give people more time to complete all the event jobs. The numbers are in, and so many people finished 10 jobs and earned the achievement!
For the community screenshot contest, there were over 2,000 valid entries (and much more photos actually, as many of you posted more than one). Many of the shots were absolutely stunning! Same as with our previous competitions, judging those entries was a pretty hard task because there's always way more beautiful pictures than there are slots for the winners.
Nevertheless, it had to be done and here are the winners! Feel free to express your love for these pictures too; the names are hyperlinked, so you are welcome to click on their names and give them a like!
We are always excited and humbled at the same time when we hear that our games have profoundly and positively affected the lives of our fans. Marcus Armstrong sent us his story:
[quote=Marcus Armstrong]
To everyone at SCS Software, especially those dealing with Euro Truck Simulator and American Truck Simulator. I just wanted to say a massive thank you to everyone involved, even though you have kind of lost a player.
I use to be an avid fan of the series playing Euro Truck Simulator, UK Truck Simulator and then both Euro Truck Simulator 2 and American Truck Simulator, investing in steering wheels, Track IR and gear sticks for my PC.
Two years ago the company I worked for had been turning in a direction I was not overly comfortable with. I felt that it was moving away from its core values and what defined it as unique and I started considering an exit strategy. This exit strategy becomes more important when, out of a team of three, one of us had to take voluntary redundancy.
As the youngest team member in my mid-thirties, I decided that I would be in the best position to get started a new career, a career in different industry as I was a little burnt out doing what I was doing. I needed to be able to get into an industry where I could retrain quickly and earn what I was earning before, or more. I ended up, within a two month period, passing both HGV Class 2 and then Class 1 license. By the third month, I had a job with R.T. Keedwell which I have been doing for the last couple of years, driving a Mercedes Actros MP4 (which I am currently writing this from a truck stop for the night, good ol' Hotel Mercedes).
So why am I thanking you guys and gals at SCS? Well out of several industries I had been trained in; Web Dev, 3D Animation, Administration and Finance, it was ETS2 and ATS which I had enjoyed playing so much that I decided to take out a loan to cover the training costs and then base not just my career on, but my lifestyle as well, I am a Trucker (even grew the beard). I'm currently racking up 2500km a week driving all over the UK where no two days are quite the same and I meet countless people from the companies we haul for and other drivers.
SCS, you gave me the inspiration to venture out into a career I had never would have thought of and now love doing. So again, a huge heartfelt thank you and keep up the good work!
Marcus A.
Trucker nameplate "4 1/2 Days"
[/quote]
Thank you, Marcus, we are so happy for you! We wish you all the best and safe returns from your hauls.
Marcus is actually an Actros driver as you could notice from the text and photo. What a lucky coincidence - conveniently, we happen to have a very related project in the very final stages of development. More information will be available really soon.
https://store.steampowered.com/app/1056761/Euro_Truck_Simulator_2__Actros_Tuning_Pack/
We are back home after an exciting and exhausting marathon that is Gamescom. It was our honor and joy to meet so many of our fans in person. Thank you for stopping by! We are proud to have captured the attention of thousands of visitors, with so many people ready to stand for hours in the long queue to give a try to our truck sim motion seat setups. There was a reward there - a chance to be the first to drive through segments of the upcoming American Truck Simulator - Utah and Euro Truck Simulator 2 - Road to the Black Sea map DLC expansions. Of course, we are well aware that only a small fraction of our games' fan base can make it to any gaming expo. So if you are interested in at least getting an impression of the atmosphere of a major gaming show from our perspective, we have created a short video recap for you. We'd also like to thank all the hardware and equipment manufacturers for their support in making sure that playing our games at Gamescom has been a first-class experience. https://www.youtube.com/watch?v=ERAot4jzaWw Thank you, you're breathtaking! cozybethesda
Romania, known for its beautiful forested regions and mountain ranges, is also home to many preserved historical cities. Many of them feature buildings and landmarks that have stood there for many years, but also are home to a variety of different Soviet-era homes and apartment blocks.
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As you drive on the roads in Romania in our upcoming map expansion for Euro Truck Simulator 2, Road to the Black Sea, you will be able to explore these unique cities for yourselves.
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Many of these areas were chosen for their surrounding industries, such as steelworks or manufacturing, which plays an important part in the economy of the country.
When the time arrives, we are sure you will love exploring these cities for yourself. You never know what piece of history you may find around the corner.
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https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
It's the start of Gamescom 2019 hosted in Cologne, Germany! We are excited to be among so many different game developers and communities at this great event. We are also happy to be showcasing our games and expansions in a new and unique booth this year, which has been built in a truck garage-styled theme.
It features not only our famous SCS Motion Simulators but a range of PC setups with a variety of accessories and PC peripherals. A huge thank you to Thrustmaster, Steelseries, Tobii , Intel, Alienware and Speedseats for providing these fantastic setups.
So make sure if you are visiting this week, to swing byHall 6 at Booth B050, and say hello to our developer team and take a drive of ETS2 or ATS, which may even feature a few roads from future expansion. We'd love to also see you take plenty of photos & videos, just use the hashtag #GamescomTrucking and we will be sure to see them.
If are unable to make it, don't worry! You can keep up to date with us with what we're up to on location from our Twitter, Instagram and Facebook Pages (SCS Software, Euro Truck Simulator 2, American Truck Simulator).
Today we are happy to be able to share with you a selection of new industry prefabs, which we have created for our upcoming map expansion for Euro Truck Simulator 2, Road to the Black Sea.
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The Black Sea region is home to a wide variety of large and diverse industries. From coastal shipyards to inland mining quarries, they provide a large economy for the surrounding cities and countries. Our team involved in the process have taken inspirations and created relevant and real industrial facilities as the basis of these prefabs.
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We hope you enjoy this batch of screenshots which feature some of these upcoming industries.
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
The Goodyear Roll-Out ended up being so short that it took us by surprise honestly. Three days? For real?! We assumed that it would take over a week for you to make those 300K deliveries. We knew our fan community is very dedicated, but we still underestimated your commitment. We will know better next time.
Ultimately, over forty thousand people managed to complete the event after weadded an extra day to complete your personal goal, but it is obviousthere are still many more players driving the events for joy, or hunting for event-specific World of Trucks Achievements - and they dont want to miss out forever on this one.
After weighing the pros and cons, we decided that we should take your suggestions to heart. Today, we are reopening the event in a limited capacity for all players, especially those who were on the edge of completing their personal goal of 10 deliveries. The rules have changed slightly; since the community goal has been reached already, there is no longer a chance to win a free Steam activation key for the DLC. But, you can still earn your World of Trucks Achievement and Goodyear Blimp hanging Steam inventory item.
This also gives us an additional opportunity to push the pedal to the metal with cross-promotion, and show the kind people at Goodyear that we can treat their brand withall the attention and respect we can provide.
The Goodyear Tyres Pack DLC is available on Steam now and remains a prize for those who previously finished the event during its first run.
BOTH EXTENDED EVENT AND COMMUNITY CONTEST WILL END ON SUNDAY AUGUST 18thAT 23:59 UTC
At the same time, we're complementing the extended event with a community contest. Since there's no need to race now, why not make some cool screenshots of your Goodyear themed truck to share with others? Of course, you get a chance to win some nice prizes too!
- Tune-up your truck (and trailer optionally) using the Goodyear Tyres Pack DLC.
- Take an in-game screenshot - either of your truck (and trailer optionally) or inside the cabin of your truck featuring the new accessories.
- Use the vanilla game only (mods are not permitted this time).
- Share these screenshots either on your Twitter or Instagram profiles with the #GoodyearRollOut hashtag and tag Goodyear's and our profiles. The direct links to these profiles are as follows.
The Voice Navigation feature introduced in the1.35Update for both American Truck Simulator and Euro Truck Simulator 2has garnered a large number of positive reviews. We have also heard our community's feedback loud and clear, that they want to see more language options included. https://steamcommunity.com/games/227300/announcements/detail/1612769067161257003 Aspromisedin the announcement above, today's mini-update will see the inclusion of 6 new language options (and there will be some more in the future). In the meantime, be sure to check our Steam Workshop for the huge number of GPS voice-over mods there created by our great community (ETS2, ATS). For now, we will be focusing our time on future projects and other surprises. https://www.youtube.com/watch?v=TPsS3_wVhjk We are also excited to release this video interview with both voice talents behind the English versions of the feature -Skye BennettandDoug Cockle, both of whom have had experience voicing video game characters and in many other roles. Perhaps you can learn something new about these incredibly talented and well-known voice actors.
300,000 completed tyre deliveries, what an achievement! Our community never fails to impress us when working together to complete our World of Trucks events. The Goodyear Roll-Out event saw over 150,000 deliveries made in less than 24 hours, and we admit we were amazed to see that this event would be completed in such a small amount of time.
https://steamcommunity.com/games/227300/announcements/detail/2700389729474876279
To allow everyone the chance to complete their personal goals and earn a free Goodyear Tyres Pack DLC key, we will allow players to participate until Saturday 3rd of August 23:59 CEST (21:59 UTC) when the event will come to a close.
For those who have already completed their personal contribution, you can now claim your Goodyear Tyres Pack DLC key on the World of Trucks website by clicking onto My Page Events. This key can only be activated via Steam.
https://www.youtube.com/watch?v=NqCgehp1Thk
Make sure you continue to send us your photos and videos from the event, and share your progress on our Social Media channels (Facebook, Twitter, Instagram) with the hashtag #GoodyearRollOut and by tagging us and @Goodyear. hittheroad
https://store.steampowered.com/app/1117140/Euro_Truck_Simulator_2__Goodyear_Tyres_Pack/
Goodyear is one of the worlds largest tyre companies and well known for its premium brand. For over 120 years Goodyear has pushed the envelope with new innovations in tyres and beyond tyres setting the standard in the industry. Building on over 120 years of innovation, Goodyear just launched a full advanced range of on-road truck tyres. With the latest technologies on-board, the new KMAX GEN-2 and FUELMAX GEN-2 tyres deliver enhanced mileage and fuel-efficiency performance, while being able to cope with all kinds of weather conditions.
To celebrate their recently released new truck tyre designs along with a brand facelift that looks great; we are proud to announce that Goodyear tyres will be coming soon to Euro Truck Simulator 2!
https://www.youtube.com/watch?v=NqCgehp1Thk
However, distributing these new tyres to all of the garages and showrooms across Euro Truck Simulator 2 requires the help of our awesome community in our Goodyear Roll Out event on World of Trucks.
With this event, you will have the opportunity to receive a free activation key for the upcoming Goodyear Tyres Pack DLC (even before it is introduced to the Steam Store), if your own personal goal and the community goal is achieved.
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Be advised that the deliveries might be of long-distance, and owning a variety of map DLCs will be a crucial factor in succeeding.
Lets meet our community delivery goal! The sooner we achieve the goal, the sooner we can bring the Goodyear Tyres Pack DLC to you - available for purchase when the event closes.
The rules of the event
Using external contracts in Euro Truck Simulator 2 on a World of Trucks-connected profile, the community must reach 300,000 deliveries of Goodyear tyres using the provided Goodyear trailer. To complete your personal goal, you must make 10 or more deliveries of Goodyear tyres using external contracts on a World of Trucks-connected profile on Euro Truck Simulator 2. One or more of the following map DLCs are required (DLCs are on sale during the first 2 days of the event):
Rewards
summer2019tire Personal goal: Individual player contributions of 10 or more deliveries of Goodyear tyres will be rewarded with a World of Trucks Achievement and a hanging Goodyear blimp cabin accessory.
hittheroad Community goal: Once the community goal of 300,000 deliveries of Goodyear tyres is met, and if the player has also achieved their personal goal then they will receive a Steam code to unlock our new Goodyear Tyres Pack DLC, for free. Get ready to roll-out with Goodyear! We would love to see your photos and videos from the event, so no matter how you are taking part, make sure to share your progress on our social media channels (Facebook, Twitter, Instagram) with the hashtag #GoodyearRollOut
With over 222,000 square kilometers of forest covering the Balkans region, drivers can expect to see a wide variety of landscapes and nature across our upcoming map expansion for Euro Truck Simulator 2, Road to the Black Sea.
Home to some of the most diverse vegetation found in Europe, these mixed forest regions are a beautiful sight for any driver passing through its various landscapes.
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We are sure you will enjoy exploring what these beautiful countries have to offer, including the scenic backdrops you will find along your journey.
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Make sure to add Road to the Black Sea to your wishlist on Steam!
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
One of the major features of the 1.35 update, for both American Truck Simulator and Euro Truck Simulator 2, was the addition of the GPS Voice Navigation functionality and the welcome party was great! It felt like only minutes after we pushed the button, that almost every nation had one or more versions of their own language supported for the voice-over feature. This is thanks to the community who took full advantage of our games' mod support. Yep, that's right, on Steam Workshop (ETS2, ATS) you can find different GPS voices, ranging from funny to serious, voiced by well-known actors, comedians, celebrities and of course our very own modders. That's because adding different voice packs or even recording your own is really easy! Check out our modding wiki to see how! https://www.youtube.com/watch?v=Kqk_e1qVE-4 That said, as much as we love community-made mods, add-ons and reworks, we didn't slam on the brakes! There will soon be a total of 15 supported languages; this means that in the future update, you'll find 6 new language options in addition to the 9 that we already have. This mini-update will also bring some minor fixes and changes, which are mostly a result of your helpful feedback. Thank you for that!
Since the release of Vive la France !, you asked for more rural roads in every new map expansion. Understandably, as the sights there are much more charming than the highways views. And what completes the rural atmosphere, except nice countryside? Of course, villages!
So today we'd like to share some screenshots from a few mostly-completed villages throughout the countries of the upcoming Road to the Black Sea. And since so many of you wish for more ways to avoid highways, we plan to build a lot more of these!
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While it's still a work-in-progress, the beauty of this region begins to show itself, wouldn't you say?
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
Across most of Europe, you will find that a majority of countries share open inter-state borders as part of the Schengen Agreement. This allows for a free flow of people and an easier flow of goods between nations, which makes those long-haul journeys a little bit easier; however entry for the Balkans region from Hungary into Romania is much stricter.
After our first iteration of border crossings outside of the EU's Schengen area in Beyond the Baltic Sea, our teams have made improvements to create a more functioning border for our players to experience.
In our upcoming map expansion, you will find two border crossings between Hungary & Romania, three between Romania & Bulgaria and two of the largest and most complicated crossings between Bulgaria & Turkey.
These borders represent our first implementation of creating a more realistic border experience, which has been created using unique assets, and with new procedures in place; with plans to improve them further with future development and expansions.
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We look forward to sharing more information about this upcoming map expansion, just remember to have your truck in order before crossing the border... Glory to Arstotzka!
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
Having a fan community as great as the one we have brings many benefits. You may have noticed that there's a good number of people on the SCS team who were hired from the community. They ended up working full time on what was once only their favourite game. We're sure that names like 50Keda, SiSL, Mandelsoft, LondonLad, Natvander, Oscar and others are well known to many among you - and every single one of them has brought a unique approach to help our games grow.
We have had great experiences with modders and content creators joining our team. As we still continue to grow in the effort to improve the quality and scope of future projects, we've decided to approach you, our community about our open job opportunities. If you have ever given any thought about joining SCS Software team, now's the best time to do that!
Currently, we have 9 open positionswhich you can browse in detail on our company career page. For each of these positions, we are open to accepting more applicants. Let's introduce the 3 main openings!
World/ Map designer
We are looking for talentedJuniorandSeniormap designers. Right now we're looking for a good number of both, as we're trying to expand our map teams and speed up production. So if you already have some game design experience or better yet, experience with making/modifying maps for our games, or you simply feel you got the talent and love for our games, you're who we're looking for!
3D artist
We're also looking forJuniorandSenior3D artists. If you have working experience in Maya, Photoshop and a portfolio featuring your professional or private 3D work, do not hesitate to contact us. There's a wide variety of possible work specialisations and we'll be happy to go through them with you to find the one that interests you most!
Programmer
There are two options for you. As a "regular" programmer; you are strong in C++ and well versed with common development tasks such as debugging, profiling, and VCS management. You can focus on a specific part of our game development; one which is best suited to your skillset (see "Considerable pluses"). Or if your interest is programming and also graphics, you may be suited for the position ofMaya Specialist. You will be working in close cooperation with our graphics team to create new tools and improvements, giving them more and better options for future projects! Languages used in our office are Czech and English, so the ability to speak one of them well is needed. However, the most important part is the passion for our games. All these positions are full-time and based in our Prague studio, we'll be happy to give a hand if you need to relocate. After all, living in one of the most beautiful and safest cities in Europe while working on something you love sounds like a great idea, right? csdsmile
After our previous contests, we were sure that you won't let us down when we started the#IDriveDAF competition - and you didn't. There were over 3,000(!) valid contest entries on specified social media, and a lot more posted on the World of Trucks galleries, community sites, FB fan-sites and other places.
Judging this many entries was a very hard task. With the "semifinal" pick counting more than 100 pictures, we felt bad for every single one of those discarded as we moved towards the final selection. Pretty often a dozen of you had the same idea for the shot and having to choose only one was very difficult. Sadder still was to exclude wonderful pictures, where the author forgot to tag SCSSoftwareorDAF trucksand unfortunately didn't qualify. Nevertheless, we had to choose some winners - and here they are!
First place and winner of theDAF miniature truck(large) +SCS hoodie,T-shirtandhatis:
Michael Snippe
Second place and winner of theDAF jacket+SCS hoodieandT-shirtis:
eurotruckdriver2
Third place and winner of theDAF travel bag+SCS T-shirt setandhatis:
Fourth place and winner of theDAF polo shirt+SCS mug set de Luxeor travel mug set andlunchboxis:
ArikTheBuilder
Fifth place and winner of theDAF miniature truck(small) +SCS bagandlanyardis:
jecafm
All the winners above will be contacted shortly via the same platform they entered through; if you're one of them, do check your messages! They will also receive a Steam key from our catalogue of their choosing. --- We and DAF Trucks both are very happy that you guys have enjoyed the contest so much - and thus we've decided to reward a few more of you, in addition to the original 5 winners, so here are some honourable mentions picked from the huge number of other wonderful screenshots that didn't make it to the top. Those who submitted these selected images will receive a Steam key from our catalogue of their choosing. Perhaps you would like to express your love for these pictures too; the names are hyperlinked, so you are welcome to click on their names and give them a like! Some were really creative, especially on the start of the contests, when hunt for the locations from the video was most intensive! :)
So in no particular order, here they are:Vyacheslav88 ;transnet_group;sendlok_pl ; mrandytf ; NIHONSAKARI ; Evisson Santos ; SimlasyonTRK ;Rikard Johansson ;Christopher Stolzke ;n.anderson Despite the careful pick from bothSCSSoftwareandDAF trucks, there are still many more amazing pictures - so if you want to see more, just search for#IDriveDAF! We would like to express a massive thank you to all participants. Keep on trucking!
With players of our American Truck Simulator busy with Washington and Forest Machinery, it's time to show some more of the next expansion for Euro Truck Simulator 2. This time, Turkey!
Turkey is a pretty big country (783,356 square kilometers) with a population of more than 80 million people. However, Road to the Black Sea will feature only the European part. This part is bordered by Bulgaria and Greece. It says something about the history of this region - from Ancient Greece, through the Roman Empire, Byzantine Empire and Ottoman Empire to the modern Republic of Turkey, this land has seen it all.
Thus, you'll find a solid number of landmarks, historical buildings and remnants of the past. Edirne, for example, one of the first cities you'll encounter upon entering Turkey, was founded by the Roman Emperor Hadrian, on the place of the ancient Thracian settlement and later served as the third capital city of the Ottoman Empire.
Trucking-wise, Turkey is a great country. The profession of a truck driver is one of high esteem there so anything connected with trucking is usually of a high standard - be it truck stops, gas stations or anything else. But that is a theme for future blog posts. For now, we offer these early screenshots, but we can't wait to reveal more!
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https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
1033 You still have some time to get some great deals on both ATS and ETS2 in our Steam sale! 1033
We are excited to announce the official release of our newest map expansion, Washington for American Truck Simulator! https://www.youtube.com/watch?v=rfMXLvxqgoI https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/ We also have more surprises under the hood today, with the release of the Forest Machinery DLC. https://www.youtube.com/watch?v=RjnpFnmp6kA This brand new trailer pack offers new and unique trailers for drivers to deliver to throughout Oregon's and Washington's logging industries and includes: Towed Forest Machinery:
- Forwarder
- Log Harvester
- Log Loader
- Log Stacker
- Mulcher
- Stumper
- Tub Grinder
- Knuckleboom Loader
- Headache Racks (2 versions for each cabin type)
- Hanging Chainsaw toy
While the news this week has been dominated by the upcoming release of ATS Washington, we have not forgotten our dedicated Euro Truck Simulator 2 fans. Following the release of the 1.35 Update for ETS2, let's keep the ball rolling by talking about the Road to the Black Sea. Next on our list of country profiles; Bulgaria.
Bulgaria is a medium-sized Slavic country (110,994 square kilometers) bordered by the Black Sea to the east, and Turkey to the south. Its location at the crossroads of Europe and Asia has led it to serve as the staging ground for multiple cultural and strategic shifts over the past centuries and millennia. As the birthplace of the Cyrillic alphabet in 9th century AD, it was also part of the Byzantine and Ottoman empires, and then the Soviet-led Eastern Bloc, before finally becoming an independent parliamentary republic in 1991. Relics of this amalgamation of cultures can still be seen throughout the country as you drive along its winding country roads, bustling cities, and serene coastal roads.
While we can't wait to show you much more in the coming months, here's a collection of a few work-in-progress screenshots to whet your appetite; this time featuring some rustic localities and Soviet-era architecture.
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https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
We're happy to announce that after spending some time in internal testing, Experimental Beta and Public Beta, the Euro Truck Simulator 2 Update 1.35 is now ready for all trucking enthusiasts!
As we have said before, this update is really huge so we'd like to thank all those who helped us in testing it. Due to its size, we won't describe all the details here again (read the Public Beta article please).
Instead, we'd like to address some questions regarding a new feature that was added only a few days ago; GPS voice navigation. As with many other features, please do consider this to be the initial phase. For now, you can choose from 9 different language options (English, French, Italian, German, Spanish, Russian, Polish, Turkish and Mandarin Chinese), but we do plan to add more in the future, in addition to other improvements. The beta feedback we've received so far has been really positive, but don't be shy about adding your own on our forum. Your opinion is important to us!
And for those who like short recap videos, here's ours for this content-packed update!
https://www.youtube.com/watch?v=0spF3OFQj1U
To enjoy the 1.35update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.34 or an even older branch. The way to access and select them is: Steam client LIBRARY right click on Euro Truck Simulator 2 Properties Betas tab select the version you want.
Changelog:
MAP
- Germany improvements, stage 2
- New French roads: A10-A6 (Vive la France! DLC) and A6-N44
- Sardinia island (Italia DLC)
- Scandinavian signage improvements (Scandinavia DLC)
- New special transport routes (various DLCs)
- Purchased container trailers
- Purchased logging trailers
- Browse purchased trailers & accessories
- Double trailers in Germany and Netherlands
- Krone Boxliner for 40ft or 2x20ft containers (Krone DLC)
- Purchased Schwarzmller reefer, curtain and log trailers; also traffic (Schwarzmller DLC)
- Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
- Copy truck/trailer configuration across fleet
- Wiper settings improved
- GPS Voice navigation
- Use your own purchased trailers in External Contracts on World of Trucks
- Online garage purchase
- Emergency refuelling service
- Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
- Razer Chroma support https://steamcommunity.com/games/227300/announcements/detail/1620644023173261723
- New options: truck stability, truck suspension, cabin suspension, dual localization of names in map
- Faster job generation for hired drivers
- Lots of new drivers to hire
- Experimental DX11 support
- Curve item (new editor item)
- Walker/mover item improvement
- Multiple LODs for models
- Modded trucks support (in-game function)
- Traffic data improvement
- Vehicle data improvement (COG, wipers, transmission names, bracers sound)
- Randomized cargo model (eg. container color)
- See the modding wiki for details
We have loved sharing with you our progress on Washington, and with the final touches being made to the map, we are now ready to confirm a date...
We are excited to announce that the Washington map expansion for American Truck Simulator will be released on the 11th of June, 2019.
We hope that this short trailer will give you a small glimpse on what you will be able to experience for yourself very soon. https://www.youtube.com/watch?v=rfMXLvxqgoI And as you can see for yourself, Washington will be rich in content for drivers to explore.
- 3,800 miles of dense road network
- 16 brand new cities (Vancouver, Longview, Aberdeen, Olympia, Tacoma, Seattle, Everett, Port Angeles, Bellingham, Omak, Wenatchee, Yakima, Kennewick, Grand Coulee, Spokane, Colville)
- More than 20 landmark bridges
- 10 original truckstops
- Keystone-Port Townsend Ferry
- Spokane swing bridge
- Grand Coulee dam
- Washington's iconic mountains (Mount St. Helens and Mt. Rainier)
- Challenging logging cliff road
- Dynamic speed limits and LED signs
- New unique cargoes: aircraft engines, piggy back trucks, boat...
- Large and realistic ports (Seattle, Tacoma, Everett)
- Many unique junctions
- Distinct company docks: yacht builders, vast farms, material storages...
- Washington-specific achievements to unlock
Since you already know what our next map expansion will be, it's time to take a closer look at the countries found on the Road to the Black Sea. This time, Romania.
Romania is a large (238,397 square kilometres) and wonderful country with a unique spirit and cultural tradition. A reason for this lies in the fact that the country is at the crossroad of Central, Eastern, and Southeastern Europe. Many different influences met in Romania during its rich history, and marks of these can be seen even today - for example in the number of architectural landmarks.
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From a driver's point of view, you'll find everything you might desire - high mountains, deep forests, rivers, coastal roads and more! For now, here's a fresh batch of heavily work-in-progress screenshots, but you may look forward to more blog posts about the country's specifics - there's a lot to write about. One example would be the infamous castle which many of you might be interested to see...
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https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
You may have noticed that we have recently added a new paint-job scheme into Euro Truck Simulator 2. The Pure Excellence paint-job for the DAF XF Euro 6 truck and trailer is now available in both versions of Euro Truck Simulator 2 (1.34 and the 1.35 Open Beta) as free additional content for every owner of the base game.
Here is why! We have been discussing an idea to do a cross-promotional campaign with DAF for a while, and finally, we are ready. We are excited to start a new screenshot competition in cooperation with the wonderful people atDAF trucks!
As a lucky coincidence for this week, we are also participating in the Steam Weekly Sale on a large selection of our content; we are throwing in a special DAF Bundle temporarily with an additional discount on theDAF tuning pack.
The competition starts today (20.5.2019) and will end on the 3rd of June 2019 at 23:59 UTC, with 5 lucky winners taking home some fantastic prizes. There will also be prizes given for Honorable Mentions. So how can you enter?
The conditions are simple:
- Watch theDAF Trucks videocarefully https://www.youtube.com/watch?v=jU05sJMLrOA
- Take an in-game screenshot of your DAF truck (XF 105 or XF Euro 6) at a location similar to that in the video.
- Post your screenshot and make sure to follow and tag DAF Trucks andSCS Software on Twitter orDAF Trucks and SCS Software on Instagram, plus using the hashtag #IDriveDAF
- If you want to enter through Facebook, make sure to like the following pages:DAF and Euro Truck Simulator 2. Post your screenshot under the announcement post on both these pages with the hashtag #IDriveDAF
- Multiple entries are permitted, but each must contain a unique screenshot (on Facebook, you need to post each entry to both the ETS2 and DAF pages). Posting the same screenshot multiple times on Twitter/Instagram will disqualify you from the contest. Cross-posting is allowed.
- Mods are allowed - as long as they are of DAF content or generic branding.
- Editing/post-processing of the photo entry is not allowed.
With the number of blog posts featuring news from the upcoming update, you could see how big it's probably going to be. And now you can experience it for yourself - in the 1.35 Open Beta!
There's hardly a single part of our game that hasn't received a new addition or feature in this update, so let's go through them, starting with map developments.
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Sardinia is one of two big map additions that 1.35 brings. Most of those who helped us by entering the Experimental Beta were thrilled with how much our map designers were able to squeeze into such a small island. Sardinia is, however, the second biggest island of the Mediterranean, so there's enough room for impressive landscapes and coastal roads.
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Another huge region that has received a massive overhaul comes as part of our Germany refresh. There are over 2,000 in-game kilometres of new and reconstructed roads, two completely new highways, updated service stations, new landmarks and much more - see our dedicated article!
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Furthermore, we have addedtwo more roads in France (one in the base game and one in the Vive La France map expansion), an improved sign system in Scandinavia and a number of Special Transport jobs all over the map, including regions withinBeyond the Baltic Sea!
- St. Petersburg to St. Petersburg (Beyond the Baltic Sea)
- Pori to Helsinki (Beyond the Baltic Sea)
- Toulouse to Montpellier (Viva la France!)
- Verona to Parma (Italia)
- Odense to Hirtshals (Scandinavia)
- Krakow to Banska Bystrica (Going East!)
- Plymouth to Dover (base game)
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[/td] [/tr] [/table] Trailers alone would be sufficient content to make a standalone update, but they are also coming to 1.35. The Krone extendable Box Liner, Schwarzmller trailers (reefer, curtain and log variants), SCS Container and Logging trailers are now ready to become a part of your fleet! You'll also see Schwarzmller trailers on AI trucks. As in American Truck Simulator, new features include trailer adjustments (extendable trailers, sliding tandems), new wiper settings and the option to copy truck/trailer configurations. And to please "Long Vehicle" sign lovers, double trailers are now permitted in the Netherlands and Germany! [table] [tr] [td]
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[/td] [/tr] [/table] Other smaller improvements include some of your suggestions on our forum's community wishlist. There's a considerable number of new drivers that you can hire for your company, a localised dual-language map display and the option to buy garages online, without the need to have the city discovered. [table] [tr] [td]
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[/td] [/tr] [/table] Last but not least, there's now a reworked cabin suspension, official support for Razer Chroma and the Tobii Eye Tracker 4C, input improvements and an option for emergency refuelling. Thanks to all this, the UI had to change significantly; but according to the feedback from Experimental Beta, you shouldn't have any problems to orient yourselves quickly again. So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all your feedback on our forum and your bug reports in this section. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right click on Euro Truck Simulator 2 Properties Betas tab public_beta 1.35 public beta. No password is required.
Changelog:
MAP
- Germany improvements, part 2 (base game) https://steamcommunity.com/games/227300/announcements/detail/1651042050431842601
- New French roads: A10-A6 (Viva La France DLC) and A6-N44 (base game)
- Sardinia island (Italia DLC) https://steamcommunity.com/games/227300/announcements/detail/1651042050397872022
- Scandinavian signage improvements (Scandinavia DLC)
- New special transport routes (various DLCs)
- Ownable container trailers
- Regular owned-trailer accessory browser
- Trailer run-time adjustment (extendable trailers, sliding tandems)
- Truck/trailer configurations can be copied across a fleet
- Wiper setting improvements
- Ownable logging trailers
- Double trailers in Germany and Netherlands
- Krone extendable Box Liner for 40ft or 2x20ft containers (Krone DLC)
- Ownable Schwarzmller reefer, curtain and log trailers including AI variants (Schwarzmller DLC)
- Owned trailers usable in External contracts (WoTr)
- Online garage purchase
- Emergency refuelling service
- Input improvements (Steam controller support, Tobii eye tracker support, controller hot-swapping support, better force-feedback on Linux)
- Razer Chroma support (RGB) https://steamcommunity.com/games/227300/announcements/detail/1620644023173261723
- New options: truck stability, suspension stiffness, dual-localisation names on the map
- Lots of new drivers to hire
- Cabin suspension reworked
- Experimental DX11 support (config only, r_device "dx11")
- Modded trucks support (in-game function)
- Center-of-gravity moved from trailer defs to trailer chassis defs (for easier modding)
- New wiper delay+speed format
- Removed default sound for trailer legs (now empty by default)
- Cargo models randomized (e.g. container)
- Timezone areas (introduced in 1.34)
- Transmission mode names
- Curve item (map item)
- Mover/walker redesign
- Traffic improvements
- Dynamic Level-of-Detail for models
Where do those new roads lead to? It's the question many of you in the community have been speculating over the past few months, and today we are excited to announce our next Euro Truck Simulator 2 map expansion - Road to the Black Sea.
We are happy to confirm that this new addition will bring the countries of Romania, Bulgaria, and the European part of Turkey (Thrace) to ETS2.
https://www.youtube.com/watch?v=gsMvOcfeZOk
From the small villages found in the countryside, to the large bustling city of Istanbul, these three countries are rich with history, unique architecture and landmarks such as "Dracula's"Castle found in Romania. All of these which you will see on your travels on the road to The Black Sea.
Just as impressive as the man-made structures built in these countries are the surrounding natural landscapes. Many of your journeys may lead you through forests, coastal roads or mountain ranges such as the ones found in Transylvania, which create a scenic drive for any traveler.
So, when will you able to explore these new roads for yourself? We expect to release this map expansion towards the end of this year.
We can't wait to share more with you through upcoming blog posts and on our social media channels. In the meantime, why not add Road to the Black Sea to your Steam Wishlist?
https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/
Everything that has a beginning also has an ending. And so our #OneTruckFamily event campaign, promoting a hashtag started by our friends at FIA ETRC to unite all types of truck drivers, has come to a close, too.
A tremendous number of players have lent a hand - with a little bit of imagination - in transporting race trucks throughout Europe; from racing circuits to home bases, from testing circuits to workshops and so on. Thanks to you, the teams are now ready for a new season... and so are we!
It's said that a picture is worth a thousand words. How many words is a video worth then? Because we've prepared one - as a memento to all the kilometres you guys and gals have spent on the roads.
https://www.youtube.com/watch?v=3jdNGHCQCuM
We're happy to announce the upcoming arrival of the official support for Razer Chroma in bothAmerican Truck Simulator and Euro Truck Simulator 2. Starting with the 1.35 Update, our games will support Razer keyboards, mouses and RGB mousemats (headset will use only one colour scheme). Sure, you might think what's the big deal about some "game of lights", but take a look at our video and the list of functions below. Adds a little bit extra to the immersion, doesn't it? https://www.youtube.com/watch?v=cbaxzoKHCTw
- During the tutorial, the keys being currently explained will be distinguished by colours and the "continue" key will be blinking green
- Some keys will be active only when the truck electrics is on
- Steering left/right and throttle/brake keys are distinguished by colour (typically WASD keys)
- Key for the parking brake is lit when active and blinking when the engine is on
- Lights keys show lights state (parking, low beam, high beam)
- Blinker keys are blinking (the same goes for all speeds of flasher and wipers)
- Gear up/ down keys are active only for non-automatic gearbox
- Camera keys are distinguished by colour and the active camera key is different
- Route Advisor pages keys are distinguished by colour and the active page key is different
- Trailer connect key shows state of the trailer: green for available connect, red for connecting in progress, green blinking for job delivery
- Activation key (typically Enter) is blinking when activation possible (eg. gas station, toll etc.)
- When pumping gas, the keyboard shows tank state and there is a falling wave visualizing flowing gas. When full, the keyboard is green
- Key for the differential lock is lit when the differential is locked and it blinks when there is a differential lock warning in Route Advisor
- When the job is finished, a wave goes across the keyboard, mouse and mousepad in colour of the received medal
- Police fine keyboard blinking
- When the truck is damaged a red wave moves across the keyboard
- All keys and other accessories slowly pulse when the job's time is running out
- Mouse and mousepad's left side LEDs show current player speed in green and in red when the player is speeding
- The cruise control key is yellow when CC can be turned on, blue when it is on. Keys for CC speed up and down are lit when CC is on
- Keys for lifting axle and trailer axle are lit only when lifting is available
- Cvar g_color_feedback can be used to disable colour feedback altogether. This cvar can also be set in Options > Controls > Color feedback.
We have been teasing you over the past few weeks with lots of exciting new content for the upcoming 1.35 update, both for Euro Truck Simulator 2 and American Truck Simulator. We hope that you are as excited as we are for all the fantastic new features that you will soon get to experience!
As we are on the horizon for the release of the 1.35 Open Beta, we would like to take the opportunity to show you in greater detail the new roads that you will soon get to experience. This Thursday, on the 2nd of May, live from 16:00 UTC (17:00 CET), we will be streaming live on Steam and Twitch. As always, they will be hosted by our renowned LondonLad (Alex). Joining him will be a few different guests from around the office. They will be showing you many of the new roads coming to Euro Truck Simulator 2 in the latest update, so make sure not to miss it, as we still have plenty to reveal. As usual, we will also be giving away some game keys during the stream. For fans of American Truck Simulator, we look forward to doing a similar stream in Episode 2 very soon in the future too!
To celebrate the upcoming momentous update, Tobiihas kindly agreed to sponsor a giveaway of their amazing Tobii Eye Tracker 4C. The Tobii Eye Tracker is a revolutionary device that enhances game-play through both eye and head tracking, without the need to wear any extra paraphernalia. It will be supported in the 1.35 update for both games, and we will be streaming with it on Thursday.
The device will be shipped to 1 lucky winner. To participate, look out for the hashtag presented during the stream, and tweet/mention it on Instagram or Twitter, for the duration of the stream. The winner will be randomly selected from tweets/posts with the hashtag, and announced a few days later.
If you do not manage to win one, fret not, as there will be more opportunities to do so in the future. If you are looking to buy a Tobii tracker of your own, Thursday will be a good time to do so. In addition to sponsoring the giveaway, Tobii is running a limited-time discount of 25% off the usual price when you use the promotion code that will be displayed during the stream.
So what are you waiting for? Mark your calendars and remember to join us on Thursday to learn about the new roads coming to Euro Truck Simulator 2 in 1.35, and stand a chance to win your very own Tobii Eye Tracker 4C! Everyone is invited!
With the recent announcement of Sardinia, many from our community thought this would be the biggest addition to come in the 1.35 update. We'd like to contest that claim, as another part of the Germany rebuild is arriving in this update as well! This time, our map design team has been focusing on east and south-east areas of Germany, and they really haven't been holding back! Check out the change list to see for yourself!
- Over 2000 km in-game kilometers of reconstructed roads.
- New Autobahns with gentle curves
- Two completely new Autobahns (A38 and A71)
- Open landscapes & panoramic views
- Brand new landmarks.
- A major rebuild in Nrnberg
- Typical "Autohof" service stations
https://www.youtube.com/watch?v=RWm9wc1BDP8
https://www.youtube.com/watch?v=qgDrJhMk584
https://www.youtube.com/watch?v=SUJc_2CJq3c
When we first teased an image of this location, we received quite a number of accurate guesses from our community, with one person guessing within 2 kilometres of where it was taken. So where exactly are we talking about? We are excited to announce that the island of Sardinia will be added in the upcoming update 1.35 as a free addition for the Italia map expansion for Euro Truck Simulator 2. Sardinia is the second-largest island found in the Mediterranean Sea, which means you'll need to take a ferry to the port of Cagliari from either Napoli or Palermo to get there. https://www.youtube.com/watch?v=NxIAA_CpDns On the island, you'll find three new cities - Cagliari, Olbia, and Sassari, where you will find the famous church of Santa Maria of Bethelem, and a number of smaller villages, hidden amongst vineyards and olive-trees. As with most islands, you won't find any highways there, but many smaller rural roads. So if you enjoy a drive on curvy roads with meandering climbs and beautiful coastal views, there's a good chance you will want to relocate your company to this Mediterranean pearl. Stay tuned for more news on what's coming with the 1.35 update! https://store.steampowered.com/app/558244/Euro_Truck_Simulator_2__Italia/
Today we'd like to present another appetizerof the approaching update 1.35. Players of both American Truck Simulator and Euro Truck Simulator 2 can look forward to some (a lot, actually) new tarmac!
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Let's start in America. Newly added OR-58 will connect the cities of Eugene and Bend, and there's much to look at! For some time this road tracks Salt Creek river, which will lead you to the Odell Lake. There, far behind it in the shroud of fog, you'll see the majesticDiamond peak, the highest mountain in the region, while on the other side lays theWillamette pass resort Ski area. Pity there's no time to lose when one's working, right?
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Next comes the last part of well known and liked OR-140, so you'll be able to drive all the way from Medford to Winnemucca finally! Starting in Klamath Falls, you'll probably notice that the city centre was remade and enlarged. The new road will take you past the great Upper Klamath Lake then and through the deep woods of Fremont-Winema National Forest farther to Medford, Nevada.
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Last but not least, there's CA-299 offering the option of driving from Redding directly to Canby, Oregon, adding also a little town of Burney along the road. It's a pretty long drive, which has it all - farmlands, meander climbs, junctions, landmarks, mountains canyons, gorges... you name it!
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In addition to the new roads, there are various changes and additions. With CA-299, Redding received another city part around the junction of Interstate 5 and CA-299, a new garage and a truck dealer. Farmington (New Mexico) got also a new garage, while Yuma has anewgarage, a truck dealer and a brand new truck stop.
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And there's one more considerable improvement - we keep working hard on road signs rework to make it more realistic.If you like to navigate the world "the old way" - turn off the GPS and just watch the signs along the road closely - you should have a much easier time in more regions. The sign system in Arizona, along with several truck stops and the US-95 in California, got a complete overhaul - so the old-school trucking should feel way more natural from now on.
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Finally, let's look at the old continent! New additions here are part of ourcontinuous effort to improve the vast road network Europe has already. Let us mention here two new rural roads in France -one for the Viva la France! map expansion, and one for the base game. The first one is connecting highways A10 and A6 and you can find a beautiful city of Montargis near-by, while the second road is connectingA6 with road N44. Since the rural roads in France are very popular, we hope you'll like these too.
Not enough you say? Absolutely right! Revelations are far from over, as some region(s) aren't unveiled at all yet! Remember to check our blog and social media (FB, Twitter) and follow our Steam developer page, as more info is coming soon.
As promised, we are back for Part 2 of Trailer News, and this time we will be sharing what we have been working on for Euro Truck Simulator 2 in 1.35. We are excited to show you many new trailer types and combinations which you will be able to haul in the next update.
Similar to other types of trailers that we already have in-game (such as box and cargo trailers), we are excited to be able to bring you a large variety of container trailers.
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Log trailers have also received an update; which will see the inclusion of a large combination of them that vary in both length and size. Logging trailers will also include the variant from Schwarzmller, which will be available for purchase.
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Thanks to recent successful trials in Germany and The Netherlands, you will now be able to use Double Trailers within these countries.
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We have also received a large number of requests from our community to have the ability to purchase their own Schwarzmller trailers. We are happy to announce that they will be available for purchase in the Trailer Dealership in this upcoming update.
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You will now also be able to haul an extended Krone Boxliner Trailer which is designed for 40 feet containers.
The possibilities are endless for hauling different types of trailers in 1.35. We can't wait for you to try them for yourself.
https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1819924505115654527
Due to the appearance of mods with sets of our World of Trucks event rewards and Steam inventory items - we feel the need to clarify our policy.
Seeing countless mods for our games is great and we're happy that so many talented people are investing their time in adjusting, improving or creating new content - but there are limits of what is and isn't fine. Simply copying our content, without making any meaningful changes (and without making the mod DLC dependable in case of DLC content) absolutely isn't. Steam inventory item modifications are not either. These items are meant as, and should stay so, something special that not everyone has, while also being a part of Valve's Steam market.
This restriction isn't meant to harm our great modding community, it's strictly to protect the value of said items. Every single one of them has to be obtained as a reward for time invested into our many WoTr events, or eventually purchased or traded from someone who earned them that way.
So far we've banned a few of those mods, and some of the authors were warned. From now on, we will take these mods as a direct violation of property rights and we will react accordingly.
We've set up a topic for questions about this - if there are any - on our forum. We won't reply on questions regarding this restriction anywhere else.
Recently we released a short video showing A Road To Somewhere New...a first real taste of what major map expansion will be arriving next in Euro Truck Simulator 2.
The response we saw from the community was outstanding and many of you started to guess and create speculation of where these new roads are located. Today, we are excited to share a new gallery of more screenshots from these locations.
Which countries can be explored? Where will the roads lead? Only time will tell...
It's April Fools' Day today, but we did not want to shock you with some sort of unbelievable story. Instead, we chose to make a little light-hearted video as a tribute to the hard work of our testers and to celebrate the moment of the start of the closed beta for update 1.35. We would like to express our sincere thanks to the fan community and the volunteer tester groups. Have fun with the new content, your help is appreciated! As for the public test, tentatively we plan to start it about a month from now, you can look forward to a series of posts announcing the key new features in the coming weeks. https://www.youtube.com/watch?v=giYJ7_suWK4
Let us invite you to join latestWorld of Trucks event!
The new season of theFIA European Truck Racing Championship(FIA ETRC) is coming. Out in the real world, we plan to be a part of the roadshow again, and we are looking forward to meeting our fans in the flesh again on the racing circuits of the 2019 calendar.
We also want to do something cool in our virtual world. Last year, we asked our community to help us deliver racing components in the "Start Your Engines"event. Thousands of participants passed the event requirements and claimed their rightfully earned rewards.
Today were coming back to you with a new task. Let's imagine such a scenario; before the 2019 season, the teams have a long list of places to go, such as shows and public events to show off their fast and agile beasts. Theyalso need to travel between their home bases, testing circuits, workshops, and any other places where preparations prior to the season can take place. Theseracing trucks aren't road-legal and were going to need your help transporting them to the various destinations!
For the duration of the event, we have placed the racing beauties into Euro Truck Simulator 2 as a very special kind of cargo for you, and now they are ready to start their journey. Utilizing a special FIA ETRC trailer carrying the teams' racing trucks, let's show the world that no matter the size, number of axles, engine, type of use or even brand, all trucks can unite when it's needed.
This spirit perfectly aligns with the new #OneTruckFamily campaign initiated by the FIA ETRC to unite all types of truck drivers, regardless if on the race track, on the road or in a virtual environment.
Hop into your truck and set the course to some of the starting destinations listed below. Don't forget to show off your creative screenshots of this event under the #OneTruckFamily hashtag on your Twitter, Instagram or Facebook profiles! Tag FIA ETRC (Twitter, Instagram, Facebook), our official channels and share your participation with us!
Let's take a look at the rules and rewards of this event!
Rules
Using External Contracts on World of Trucks-connected profile, complete deliveries with all 10 ETRC cargo trailers. For an additional reward, complete a delivery to at least 5 different destinations. Cargo trailers to deliver:
- from Prague: Buggyra Racing - Adam Lacko + Oliver Janes
- from Mannheim: Team Hahn Racing - Jochen Hahn
- from Stuttgart: Team Schwabentruck - Stephanie Halm
- from Mnchen: Truck Sport Lutz Bernau - Antonio Albacete
- from Berlin: Reboconort Truck Racing Team - Eduardo Rodrigues
- from Bremen: SL Trucksport - Sascha Lenz
- from Kln: Team Reinert Racing - Ren Reinert
- from Bratislava: Tankpool 24 Racing - Norbert Kiss
- from Frankfurt am Main: Don't Touch Racing - Andr Kursim
- from Amsterdam: EK Truck Race - Erwin Kleinnagelvoort
Rewards
For the delivery of all 10 ETRC cargo trailers you will receive:
- World of Trucks achievement
- ETRC Cap interior accessory
- Special World of Trucks achievement
- Interior accessory of 1:50 truck model of one of three ETRC 2018 racing trucks (random drop)
- ETRC Mug interior accessory
- Beautiful racing-inspired paint-job
Our Euro Truck Simulator 2 map team has been busy building a new major map expansion for quite a while already. Research and pre-production have actually started over half a year before the Beyond the Baltic Sea DLC was released. A huge amount of work is still ahead of us to complete the work, but we think the time has come to start teasing you with the very first visual clue. Don't worry, in a matter of a few weeks, we want to announce the new map DLC officially, and the teasing should turn into regular project progression reveals and updates. There is so much cool new stuff to show you, we are really looking forward to sharing it with you! https://www.youtube.com/watch?v=oRYvt79bFEU
The release of Beyond the Baltic Sea brought five countries to the world of Euro Truck Simulator 2, including Estonia, which celebrates its 101st birthday on February 24th. To mark this special occasion, we have updated the Estonian Paint Jobs Pack for ETS2 with an additional national truck cabin design to wear with pride when driving across Europe. For existing owners of this paint job pack, this special design will come as a free update to your garage. Happy Birthday Estonia!
https://store.steampowered.com/app/980590/Euro_Truck_Simulator_2__Estonian_Paint_Jobs_Pack/
The Steam Awards 2018 are over and the results have been revealed. Earlier this year, it was a nice surprise to see that we had made the first round of voting. Euro Truck Simulator 2 was nominated for the Most Fun with a Machine category, among so many other fantastic and popular titles and developers nominated. We know this wasn't possible without our devoted community.
We may not have taken the title this time around, but every vote made for us by our community was in our eyes the biggest award. We appreciate every one of you for your continued support throughout the years, and to us, YOU are the champions!
We would like to congratulate all those who received awards this year, especially to the Rocket League team who won the 'Most Fun with a Machine' Category. You may still remember our cross-promo effort from a few years back rloctane
https://steamcommunity.com/games/227300/announcements/detail/704061218942797081
From all of us here at SCS Software we would like to thank you once more for your vote. We are already looking forward to this year's Steam Awards for 2019.
As a token of our gratitude for your support, and to fuel some speculation we all like so much hmm, we want to leave you with this before-and-after teaser image of a project we have currently in the works.
After the content-loaded updates from previous months, 1.34 is a relatively small maintenance update serving primarily to introduce new content prepared by our vehicle department. The next big things planned need more time in development, and we anticipate 1.35 to be a lot juicier. Still, we believe these new additions will please players of both of our games. The limited scope of this update is also the reason why there wasn't an Open Beta. So what do we have for you?
This update brings a very long awaited truck into Euro Truck Simulator 2 - The Man TGX Euro 6! It comes with 3 cabin and 6 chassis variants, all the way up to the 8x4 and thanks to the unique MAN design, all three cabins are compatible with the heavy-duty chassis!
https://www.youtube.com/watch?v=-sv0rHfuwLs
The road to implementing the new truck into ETS2 was actually very bumpy. Work on this model started several years ago based on limited references we had for the Efficient Line 2 edition. We aimed to release it with all chassis variants but spent over a year chasing various leads and sources to get them right. We are excited to have finally completed it now after obtaining important missing reference blueprints. In the future, it will be complemented by an up to date current production model, The Efficient Line 3.
To enjoy the 1.34 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
Changelog
- MAN TGX Euro 6
- Timezone areas fixed - Kaliningrad area, RU (Beyond the Baltic Sea map expansion required)
- Many little map fixes and world polish added
Mod alert
As with any update, due to the changes, a numberof mods may need some work to catch up!
The New Lunar Year is knocking on the door. The time of festivities is here and we're celebrating it with you in our own special way. We have updated theChinese Paint Job Packfor Euro Truck Simulator 2 with a brand new Year of the Pig cabin paint job! This is thesecond free addition to this DLC which follows the Year of the Dog theme from last year.
You can take the opportunity to purchase this DLC as a part of the ETS2 Lunar New Year bundle!
This isn't the only important event:
Anniversary Bundle is also available to boost American Truck Simulator Anniversary celebrations. Here you can find all the content released for ATS at a very interesting price! You can also visit SCS Software e-shop to get ATS Premium T-shirt as a part of aspecial limited Anniversary offer.
Stream
We're also currently streaming! https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1750114273485788355
A new year has started and it's time to plan a new season of our travel calendar. We would like to be even more active in traveling the world and visiting gaming and transportation industry expos and events. Ever since we built our custom SCS Sim Trailer, the impact factor that we can deliver on the various shows has grown massively! Being on the road allows us to meet many of you from our community and cross paths with a wide range of industry representatives which can lead to new and exciting opportunities.
Everywhere we visit, we are always met with positive responses. Especially if we bring along our Sim Trailer, we always have a lot of visitors interested in trying our games on our motions seats or wanting to meet up with our On The Road crew. And we love meeting you! That's why we thought it would be a good idea to inform our fan base in advance and to share with you our tentative events calendar.
And for 2019 we have a quite the list of 'to-visit' events. Keep in mind that some of these events are still being planned, and it may be that changes are made to our schedule. We cannot make it everywhere with the Sim Trailer, there are just too many places to go, packed too tightly in the calendar. We expect to organize some of the shows in partnerships with our friends from the transportation industry, but anyway, a core team from SCS should participate in all the events listed below. Keep an eye on our blog and social media profiles (Twitter, Instagram and FB) and we'll keep you updated.
Check out our current schedule below, we might be travelling to an event near you!
Last year we also enlisted the help of some of our local fans willing to help us on some of these events. We think it's a great way to connect with a few of our most loyal fans and offer them a very unique (and also paid) experience.
If you would like to become a part of our crew for a weekend, please let us know. Successful candidates are 18+, native speakers of the region of a given event, have great social skills, they should be knowledgeable players of our games and active members of the fan community, ideally with a history of involvement with our betas, or perhaps recognised creators from the modding community.
If you are free for two days of your time, have the skill and the passion to become a "roadie" and become embedded into our crew, please get in touch with us by mail on ontheroad@scssoft.com.
The holiday season is a time of rest for most people, but for the logistics industry, it is the busiest time of the year. The International Gift Delivery event on World of Trucks saw the community unite to bring much needed assistance to the North Pole and deliver gifts on both sides of Atlantic.
A large number of our fans took up the challenge and dedicated their time over the festive period to delivering Christmas cargoes. In the first 48 hours, you had delivered over 250,000 cargoes! People actually noticed quickly that with each 250K milestone, a new hanging tree accessory was granted to players who had reached their personal contributions, which provided another boost to motivation. It's no wonder that you were quick to reach the 1 million cargoes delivered community goal, and went even further. The rate of deliveries completed even had Santa in North Pole shocked! Thank you to every single driver who contributed to the event, and to those who really went the extra mile. It really brings a huge smile to the faces of the SCS team to see how much you enjoy these events.
Here are some interesting stats. By the way - the distance of in-game kilometers/miles driven as part of the event could get you from Mars to Sun and back! Pretty impressive, right? planet
We weren't sure how many of you would respond to our call, but you have amazed us once again! We have received a large number of submissions for the Beyond the Baltic Sea video contest. Our evaluation committee had a blast reviewing the entries. There were so many cool ideas there, novel camera angles, and most importantly so many cool places in the new map portrayed there, we have been impressed.
So without further ado, here are the winners in no particular order - the TOP 3 entries!
https://www.youtube.com/watch?v=NmD4WimuRf4
https://www.youtube.com/watch?v=5Snudq61T8c
https://www.youtube.com/watch?v=xitaVYcwzHk
There were several more notable entries, but unfortunately, some of the videos had problems or drawbacks which held them back or even disqualified them from the contest. Some of the videos seemed unfinished, perhaps due to time pressure, there were really creative concepts attempted but probably things didn't end up quite as planned. In the end, we decided to mention two more videos in addition to the three winners, and award them with a "special mention" prize:
https://www.youtube.com/watch?v=0nRb0y-LduI
https://www.youtube.com/watch?v=Ln0jcRIZxOo
We have also picked about 20 additional videos that we think are worth it to be featured on our social media channels. Even if they didn't make it all the way to the top, they are interesting to watch and must have taken a lot of time to produce. We have enjoyed watching them all. You can check them out on our official Facebook and Twitter accounts.
We also received a lot of different pleas and requests that we should consider for any next video contest. It was mainly concerning the length of the video and the submission window for the contest. We'd appreciate if you'd write your feedback/pleas/requests into the comments section. What would you need/ what would make it easier or more interesting for you to enter any future contests?
Big thanks to all the contest participants, we wish you all good luck next time! All winners will be notified via email.
Dashing through the snow
In a one-truck open sleigh
Through all gifts we go
And give 'em all away
We have some free codes
And some subtle hints
So come and join us in our stream
On Twitch or on Steam!
We are really proud that Euro Truck Simulator 2 has been nominated for this year's Steam Awards. We still remember the total surprise when the game was nominated in two categories back in 2016, and the even larger shock when it won the two awards. The competition is always massive, there are so many new great games appearing every year, and so many oldies but goldies still on people's minds. Fortunately, it's obviously also the case with ETS2, and it's truly great to see it nominated for the "Most Fun with a Machine" Award.
We would like to express our sincere thanks to our fans, the nomination is a true sign of the power of the fan community!
Now that the voting starts, we'll once again rely on your kind support. There are five really strong contenders in the category, but we can dream big. rlroadhog A somewhat funny aspect of it is that three of the games nominated for the "Most Fun with a Machine" Award have been developed in our home city - Prague, Czech Republic. Looks like there are a lot of geeks living here obsessed with developing games related to cool machines! :)
Anyway, the nominations are a great start, but we are far from finished. To stand a chance, we need you to vote again. We ask all truckers, drivers, and sim enthusiasts: Vote for ETS2, together we can do it!
The voting opens December 20th, and closes January 3rd. The winners will be announced in February 2019.
ETS2 is the proud holder of two Steam Awards 2016. Can we earn a third trophy?
Stream
We're also currently streaming, watch the stream on the developer page or on Twitch.
Join us on the Steam developer page or on Twitch - we're talking about the World of Trucks event, about Steam Awards (vote for us in the Most fun with a machine award here), and more.
Also, Steam sale is live, so check out our Steam developer page for discounts across our catalog!
It's that time of year again where we sit down and write down lists of presents to send to Santa. Thanks to modern technology at the North Pole, creating gifts and sending them anywhere in the world is easier than ever for Santa's team!
So it is no surprise that the demand for international gift shipping is higher than ever before. With the Christmas season fast approaching, logistic companies across Europe and the US are under pressure to take on extra drivers to deliver expected gifts internationally and on-time to those eagerly awaiting them.
Logistic companies across both continents are putting out the call to all drivers to aid in this huge effort to ship large amounts of holiday gifts across the USA and Europe, and to help sweeten the deal, offer bonus incentives for drivers who complete at least 12 deliveries to and from the major shipping hubs on both sides of Europe and America!
It won't be an easy task, but if we work together along with some much-needed festive treats, songs and truck decorations, we can all help in bringing some much-needed aid to help deliver Christmas on time!
International Gift Delivery - Rules:
For personal contribution, using External Contracts, complete at least 12 deliveries of Christmas cargoin either Euro Truck Simulator 2 or American Truck Simulator. Personal progress is counted in each game separately. Any job with the following cargo counts towards event completion:
- Christmas Candy Canes
- Christmas Ornaments
- Christmas Candles
- Christmas Wooden Gifts
- Christmas Crackers
- Christmas Chocolates
- Christmas Socks
- Christmas Tree Lights
- Christmas Traditional Cookies
- Christmas Decorations
Rewards:
For your personal contribution, you will receive: Euro Truck Simulator 2:
- World of Trucks exclusive achievement
- An exclusive paint job combo for your truck & trailer - "Starlight Burst"
- World of Trucks exclusive achievement
- An exclusive paint job combo for your truck & trailer - "Edge Tracer"
- A specialhanging accessory - "Magical Spiral"
- A stylish menu background for your game - "First Class" https://www.youtube.com/watch?v=RmmuI0tcDqI
Every time we release new content, a great number of community artworks appear all over the net. The best of those we have found, or those you have sent to us, were featured on our blog and social media occasionally. But its quite possible that there are great pieces that we and the majority of our community never saw.
We thought that we would try something new with community videos. To celebrate the release of Beyond the Baltic Sea, we decided to hold a video contest with a nice little reward for the best video makers.
Starting today, we invite the creative video makers in the truck sim community to create a video featuring the Beyond the Baltic Sea map expansion for Euro Truck Simulator 2 according to the specs below. The three best videos will be selected by SCS Software staff and all three winners will receive a coupon allowing them to spend 100 EUR on anything in SCS Software's Merchandise e-shop. Shipping costs will also be covered by SCS Software, to make it fair for all of our fans around the globe, as we're aware that shipping cost might cast a shadow on the excitement of winning. In the event of a really high number of participants with quality entries, we may throw in some more rewards.
Also, keep in mind that your videos should be somewhat movie-like and cinematic. Normal "Let's play" videos won't do. After effects are allowed.
Conditions (read carefully- you need to meet all of them):
- you must use the standard game & DLC only (SCS content) - using any mod will disqualify you from the contest; so only the ETS2 base game and any of our official DLCs are allowed
- you may use any truck & trailer combination(s).
- the form of the video is completely up to you, keep your original video file, and of course keep any revenue if you are a semi-pro creator (see ourmonetization licence).
- all videos have to be uploaded to YouTube as a publicly available video, we'll be happy to embed the worthwhile entries into our social media feeds as they reach us to help you boost the viewer numbers.
- to participate you have to send the direct YouTube link together with your name / nickname to contest@scssoft.com subject of the email has to be "Baltic Video contest"
Technical parameters:
- Length: 80-90 seconds (not less than 80, not more than 90)
- Resolution: 1920x1080 or higher
TheBeyond the Baltic Seamap expansion for Euro Truck Simulator 2,the latest and so far largest DLC we've developed, has been out for almost a week,and we're extremely happy and honored that it's been welcomed by our games' fanbase so well. We would like to share with you some of the videos created by members of the truck simcommunity, reviewing the new map DLC. Squirrel's Review https://www.youtube.com/watch?v=ZpkkjdcYV5k Daggerwin's First Look https://www.youtube.com/watch?v=TyKEkVF4gO4 Clumsy's First Look - Entering Finland https://www.youtube.com/watch?v=4N7voYOLF_A Nordrheintvplay's video (German language) https://www.youtube.com/watch?v=nXKFQzGZ6hk Burning-Gamers' video (German language) https://www.youtube.com/watch?v=okZpKx1I16Q Mark Armstrong Gaming's First Look https://www.youtube.com/watch?v=rYZ-GR5XQOg Darwen's Creative Video https://www.youtube.com/watch?v=0ijhE4Kh8NE ArturPL'sVideo (Polish language) https://www.youtube.com/watch?v=0ywC01MEtI8 There are dozens and dozens more, the newest member of our ETS2 family is getting a lot of attention on YouTube and Twitch. If you want to see more videos, there are more links appearing in the search results all the time. Meanwhile, we are working on a small patch for the game and the DLC, to address several fortunately relatively minor glitches reported by the players in the past few days. We hope to get it to you in a couple of days. https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
We'll be celebrating another important day for SCS Software today - the release of Euro Truck Simulator 2's large map expansion Beyond the Baltic Sea. We are counting the last hours and minutes to release. Here we go:
Beyond the Baltic Sea will be published today at 18:00 UTC.
https://www.youtube.com/watch?v=vTGAW3vuY0g To shorten your wait, we plan to broadcast a live-stream from our just-established studio in SCS Software's office. It's our first experiment with streaming ourselves, so it may be a bit improvised, and the equipment and room setup is still not final, but it should be fine for today. We are looking forward to it a lot!
We plan to do a couple of interviews with people from the development team, answer some of the questions that may come our way, and of course we will play the new DLC live most of the time. You can watch the stream either on our Steam developer page or on Twitch. The broadcast begins at 15:30 UTC, so don't miss it!
As mentioned in the previous blog post, we will also publish three new national paint job packs bound with this expansion. It means that the players in Lithuania, Latvia, and Estonia will get an option to get and use their own unique graphics packs.
Typically, country-specific paintjobs are purchased by the players from the given country. But we know that there are some players out there who like to collect every DLC related to our game. So we have prepared a special sweetened offer lumping together the new map DLC with the paintjob packs of all the countries in it, including Finland and Russia which have been available for some time already. You may consider checking out this bundle first before clicking any other purchase button on the Steam Store. Also, if you don't have some DLCs in your library yet, look at Steam's frontpage at 6pm UTC to get them cheaper in our upcoming publisher weekend! https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
Withthe release of Beyond the Baltic Sea just around the corner, we are excited foryou to explore three new countries that have not yet been featured in Euro Truck Simulator 2. Lithuania, Latvia,and Estonia are proudindependent countries, hometo many communities and industries, and we know that our truck sims have many eager fans there, too. Together with the upcoming mapexpansion, we have prepared national paint job packs for each of the three countries.
These new paint jobsets will contain traditional thematic graphics including the national flag and/or the coat of arms and other national motifs of these countries.
The paint job packs will become availableat the same moment we release Beyond the Baltic Sea. We're also preparing a special Steam bundle with an interesting discount covering all the countries featured in the map expansion. We wanted to give you this advanced information ahead of tomorrow's release of Beyond the Baltic Sea, as the big star "stealing the show" will be the map expansion itself.
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https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
You're probably used by now to SCS bringing a new game update just ahead of a major DLC release. This time is no different. We need to add support for new features specific for the new DLC content, but we also take the opportunity to add new gameplay and technical features that every player of the game will enjoy.
We've decided to do a little trial and released an Experimental Beta prior to the Public Beta. It proved us right with putting our trust into you, our amazing community The Experimental Beta, or rather your bug reports and general feedback, helped us a great deal in getting to the stable Public Beta, and eventually to the full 1.33 update faster than anticipated.
A huge thank you to all who participated in helping us to pinpoint all the problems the Beta builds had. This was one of the smoothest Betas weve ever had, which is interesting, considering the number of new features. So enjoy all the new additions - including our first update video! We hope you'll like it!
https://www.youtube.com/watch?v=19V0Xgx64hY
To enjoy the 1.33 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
Changelog
- Buyable HCT (High Capacity Transport) double trailers
- Finland only
- Beyond the Baltic Sea map expansion required
- Buyable double flatbed trailers
- Scandinavia map expansion required
- Buyable container and brick trailers (flatbed variants) and cargo market
- Buyable Krone Boxliner
- Krone Trailer Pack DLC required
- Steam cloud based profiles
- Reusable truck and trailer configuration templates
- Physics improvements (suspension, damping, braking, COGs)
- Rain drops behavior on glass improved
- Music shuffling
- Country and city name localization settings
- g_disable_beacons (0/ 1/ 2) - for people having issues with blinking lights (watch the video above)
- Two new port cities added - Kapellskr in Sweden and Travemnde in Germany (read more)
Mod alert
Due to the number of changes, most mods will need some work to catch up!
Just one more thing
1033 The Steam Autumn sale is ending soon and with it nominations for the Steam Awards, so please consider voting for us. squirtyay https://steamcommunity.com/games/227300/announcements/detail/1714079132214048610
The release of the Beyond the Baltic Sea map expansionis knocking on the hood! The results of the latest testing are in and are so positive that we can establish a firm release date.We can't wait for you to cross the border and to explore the countries of the Baltic Sea. We thank you for your continued patience and support of this eagerly awaited expansion.
We are happy to announce that the latest addition to Euro Truck Simulator 2 'Beyond the Baltic Sea' DLC will be released on Steam on November 29th, 2018!
https://www.youtube.com/watch?v=vTGAW3vuY0g Today we're presenting Beyond the Baltic Sea main features list for the first time.We hope that a summary of the upcoming expansion will leave you with no doubt in your mind that this is a very content-rich DLC.
- Over 13 thousand kilometers of new in-game roads
- Lithuania, Latvia,and Estonia to explore
- Southern Finland containing major cities and industry
- Russian territory including Saint Petersburg and Kaliningrad
- 23 new major cities and many smaller towns
- Characteristic Baltic architecture
- Famous landmarks and recognizable places
- Brand new unique 3D-assets
- Lush climate accordant vegetation
- Local AI trains, trams,and traffic cars
- Over 30 new local company docks and industries
- Finland-only High Capacity Transport (a tractor and two long trailers)
- Lithuanian, Latvian and Estonian achievements to unlock
https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/ You may start seeing reviews, videos, and streams appearing online early this weekend. We have allowed the media, trusted content creators and members of our senior volunteer tester group to show video footage and other visual material from the DLC today at 22:59 UTC.
The Steam Awards 2018 have arrived and we are calling on you, the community to vote! There are several different award categories this year, where you can nominate your favorite games. There are awards for games that have been continually supported since their release, games with the best-looking environment and even an award for your favorite developers!
Our fans were quick to spot the announcements of the Steam Awards, and immediately brought it to our attention with numerous supportive messages on all social media and communication channels. It's so wonderful to be a part of this fantastic truck simulation community!
If you choose to nominate us for this years awards, we will be very thankful for your vote and for your continued support of our games. You are of course completely free to in your choice, but judging from the many messages we have seen, the opinion is kind of settling on these particular choices. Synchronizing your votes is probably not a bad idea to avoid having our two games competing against each other ;)
Thanks!
A part of our hard-core fan community has been asking us for ages to involve them in thetesting of our games, to allow them to see under the lid sooner. Last week, we decided to do a little trial and released an Experimental Beta of ETS Update 1.33. This was abuild of the game which was not yet deemed stable enough for a large-scale public beta release, but having more feedback based on it would be a benefit for us to identify potential issues faster with more eyeballs on the new features. We only announced it on our forumand hoped for the best. The volume of feedback has proven that this was a successful experiment, spotting certain issues this early has definitely helped us a lot.
With this experience, we may consider adding another step to our regular testing progress. We are always starting with internal betas, and continue first through a closed beta test with our much-appreciated stable cadre of trusted volunteer testers. Now the new step may be a still-raw experimental beta for the most daring of you before we reach the widely publicized open beta release ahead of the final game update.
Thanks to everyone involved in the experimental beta, we are now able to launch the ETS2 Update 1.33 Open Beta sooner than anticipated!
This update brings some long requested features, as well as some of the most desired trailers. The double flatbed is the first of them, now with an option to be converted to a container trailer. With that also comes the Krone Boxliner, for owners of the Krone DLC. Another highly demanded addition is the brick trailer - a great white whale amongst trailers - which can be added to your fleet now. That will, of course, rob you of the joy of "hunting" this one on the freight market - the choice is yours :)
The system changes also bring certain featureseagerly anticipated for quite some time. Generally the most important is the option of Steam cloud-based profile. No more profiles lost or deleted by mistake! No more need for keeping profiles stored on a flash drive for those playing on more than one PC! While this function needs some more testing, we hope to give you a safe place to store your profiles pretty soon.
Last but by no means least on the list of requested functions, we give you reusable truck and trailers configuration templates. This feature should make life easier, or so we hope, for everybody - but especially those who like to have a completely unified fleet of heavily modified trucks. We're sure that owners of fleets consisting of dozens of trucks and trailers would agree :)
And the additions dont stop there. Rain is said to have a calming Zen effect (a lot of our players are after the soothing experience of just driving through the cool countryside in our games), so to improve this effect, we improved the graphics effect of rain.Raindrops on the glass should behave more realistic now. Speaking of the driver's point of view, you should feel (and see) the improved physics right after you start your truck. The center of gravity for almost everything in the game was tweaked, along with suspension, damping and braking. We are trying to find the right balance to make driving enjoyable for users of steering wheels and gaming controllers, as well as for players just using the keyboard. Driving your rig should feel different now, hopefully for the better. The newly added music shuffling may also help in this.
To close the list of important changes, we've added a cvar for people having issues with blinking lights. Try different settings with writing g_disable_beacons 0/ 1/ 2 in the console. We hope that one of these will suit you well.
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right click on Euro Truck Simulator 2 Properties Betas tab public_beta 1.33 public beta. No password required.
CHANGELOG:
- Double flatbed trailers (Scandinavia map expansion required)
- Buyable container and brick trailers (flatbed variants) and cargo market
- Steam cloud based profiles
- Reusable truck and trailer configuration templates
- Physics improvements (suspension, damping, braking, COGs)
- Rain drops behavior on glass improved
- Music shuffling
- Country and city name localization settings
- g_disable_beacons (for people having issues with blinking lights, 0/1/2)
- Krone Boxliner ownable (Krone Trailer Pack required)
MOD ALERT:
- Due to the number of changes, most mods will need some work to catch up!
Finland is one of themany new countries featured in the upcoming DLC 'Beyond the Baltic Sea'. You will be able to drive through the more populated southern areas, where you can explore Finland's largest cities, industrial centers and where most of the Finnish population live. At this time, Finland is one of the most northern areas you can drive in the world of Euro Truck Simulator 2.
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Some of you may know that when it comes to trucking in Finland, the HCT will be an important part of your experience. High Capacity Transport is currently one of the less common types of freight transport found within European countries. The most interesting types of HCT found consists of a truck, a semitrailer dolly, and a semitrailer. We hope that these new pieces of information about upcoming content will make you even more excited. We can't wait for you to cross the border to explore the Beyond the Baltic Sea expansion and see what lies ahead!
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https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
There were some bumps on the road, but the last few tons of the required amount have been delivered!
The number of people participating in this event was extraordinary, especially when taking into account the amount of new content introduced around the event, you managed to stay focused on the task at hand!
As you can see, tens of thousands of you participated in driving your rigs between different countries, and as the stats of the average length of jobs shows, most of you chose to drive the more scenic and longer routes rather than the shorter ones.
However, there are some who didn't manage to finish their personal goal yet, so we've decided to prolong the deadline of the event. The event system will keep registering your deliveries until November 15th, 00:00 UTC.
We hope that numbers above mean you've had some fun travelling the "old" Europe - because soon enough the borders will open and you'll have a whole new region to discover. So make sure your fleet is ready for a new expansion - you know how it is - first come, first served!
The countries which surround the Baltic Sea feature many beautiful coastlines, forests, and mountains. They are also home to many different species of wildlife such as whales, deer,and wolves, but these are not the only living creatures to inhabit these countries. Over 85 million people live around the Baltic Sea, who all come from many different backgrounds, cultures,and nationalities. In this blog post, we want to focus on the cities, towns,and villages that inhabit the countries in the upcoming DLC.
There will be many brand new cities to drive in Beyond The Baltic Sea. You could choose to explore a large bustling metropolisor visit a small historical village. Each one of them has been hand crafted from scratch and feature many famous landmarks, historic monuments and much more! We hope that when you do cross the border, you will slow down a little to see the details which have been created by our talented team. We have seen and heard how excited the community is for this upcoming map expansion, and so we are especially excited to share these new preview images with you!
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https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
The Euro Truck Simulator 2 community is doing a fantastic job delivering the World of Trucks event jobs. Hundreds of thousands of tons of cargo are transported every day.
However, we have to admit that we have underestimated the mountain of work it would take to deliver 50 million tons of cargo. In our initial assessment, we based the math on last year's Christmas event combined with the Operation Big Sur event progress. Unfortunately, we did not properly take into account the extra challenge of geography as required by having to visit 10 different countries. With the personal goal jobs on average requiring 3 or more times the kilometers driven compared to Big Sur deliveries, the progress is a lot slower than we computed. Our plan was for the event to last several weeks, but seeing where we are now, we don't want to risk that the fun will turn into a grind.
We would like to move on and focus the fanbase on new stuff that we are about to unleash. It's time to move the goal post.
We are re-scaling Trade Connections: Germany event community goal. The new goal is 15 million tons of cargo. A huge task on its own, and a lot of work is still left to do, but we feel that we are back with our feet on the ground.
The rules do not change otherwise:
To personal goal to qualify for the reward requires delivery of 10 cargoes to or from Germany, over the distance longer than 300 km, to or from 10 different countries.
The community goal is the delivery of 15 million tons of cargo between Germany and any other country, there is no distance minimum or any additional limit.
We apologize for the miscalculation and for asking too much of you. We always strive to bring you positive motivation and fun on World of Trucks, and this change is in line with our vision. See you on the road!
The ancient Halloween celebration dating back to Celtic harvest festivals and perhaps even deeper is almost here. Over centuries and especially in recent decades, it has evolved into a community-centered holiday directed mainly at the young. It is now actually the second largest commercial holiday in Northern America. As every year, Steam Store is observing the holiday with a sale, and we are no exception with our games and DLC - discounts are in place over most of our library. We aretaking advantage of having available a Halloween-themed paint job pack for both of our flagship truck simsto come up with limited-time bundles. They should be very interesting for newcomers to the genre, mixing the base games with new cool add-ons. As the bundles are of the type "complete the set," they should also be attractive for trucking game veterans who are looking to complement their existing ATS or ETS2 portfolio with new stuff.
We have a small surprise for the owners of ATS Halloween Paint Job Pack - we have added a new trailer paint jobto the DLC...Spooky scary Euro Trucks Haul candy, pumpkins, bones They won't scare your trucker souls On European roads Spooky scary US Trucks Haul skeletons and ghosts Trick-or-treat on your way to ATS' Steam store summerghost
We are very impressed with the community effort during the current Trade Connections Germany event on World of Trucks. There were 5 million tons of material delivered in under a week! This is about 3 times ton-kilometers compared to the cargo delivered in the Big Sur event. And the numbers keep climbing up. Big thumbs up for your efforts! The huge scale of the event is intentional. We wanted to provide a challenge that will take several weeks to complete so that more people have a chance to participate, as there were frequent gripes with our previous events that the duration was too short. However, it seems that some players kept missing the 300 km limit. We are getting lot of inquiries about this, so we decided to remove it from the community goal requirements (the personal goal remains the same). To sum it up, the community goal is now thus:
Deliver 50.000.000 tons of cargo in total to Germany from any other country or vice versa. There is no distance limit now.
Meanwhile, check out this little video presenting cool main menu background waiting for you as one of the community rewards... https://www.youtube.com/watch?v=-mUzRIsHkO4
A lot of work has been invested into St. Petersburg and specifically also into Western High-Speed Diameter in the upcoming Beyond the Baltic Sea map expansion. We have shown you a few screenshots already, but today we'd like to show you even more. So we sat behind the steering wheel and made a video for you. Here is the Western Diameter through the eyes of a Euro Truck Simulator 2 truck driver! https://www.youtube.com/watch?v=PFaO5TGR55k https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
Let us invite you to a join another World of Trucks event!
As you have no doubt noticed, with Update 1.32 we have started working on upgrading the territory of Germany in Euro Truck Simulator 2. We'd like to bring the community's attention to this ongoing work with the help of this event, and maybe get the right kind of inspiration for another major round of map improvements that we want to start working on right after we are finished with Beyond the Baltic Sea DLC.
Reworking Germany is no easy task! It's the core region of the ETS2 game world through which many deliveries are taking place, and we want to make sure that the results are solid. Now, at least in asort ofvirtual way, you can help us, too!
So far, we have re-touched thenorthernpart of the country, and we cordially invite you now to re-visit it with the event deliveries. But many more roads are to be rebuilt from scratch, there are new intersections coming, so many cities are waiting for a facelift and cleanup. This will take a ton of material and technology of all kind, but also various goods and supplies to sustain the hard-working construction crews on their long shifts. Therefore, we would like to ask you to start pumping up the economy of Germany in the game with deliveries to and from the country. Just to be clear, a successful wrap-up of the event doesn't yet trigger a new content drop for Germany. We are working hard on it, and this event may motivate us to work even harder ;).
The rules of the event:
- This is a communityevent - there is a personal goal for each participant, and there is also a global shared goal to complete the event.
- To earn your personal reward for participation, your goal is to complete a delivery of 10 cargoes to or from Germany, each starting or ending in different countriesin the rest of Europe. The deliveries must be longer than 300 km.
- A total of 50 million tons of material, machinery, goods, food,and supplies must be transported by the community during the event.
- In order to qualify for the community reward, you must complete at least your personal contribution.
- The community reward will be granted once 50 million tons of cargo are delivered.
- You need to be signed up and connected to World of Trucks service for the online jobs to register.
- To verify if you comply with the rule to deliver to/from 10 different countries, you can review your recent deliveries in the World of Truck's LogBook.
- Brandenburg Gate dashboard mini-replica
- 3 random country pennants, possibly including rare German Pennant
- German Shepherd bobblehead dashboard toy
- Golden Stag dashboard statue
- 'Under the Bridge' background for the game's main menu
As you probably remember from the previous events, we are taking advantage of Steam's Inventory infrastructure to "drop" the rewards to you. As a consequence, the individual items can be traded or even sold through Steam. Just remember that if you get rid of a particular Inventory item, you will no longer be able to see it in the game's Upgrade Shop and equip your truck with it.
Today we'd like to focus on the biggest city in the upcoming ETS2 game expansion Beyond the Baltic Sea. Saint Petersburg is the second largest city in Russia with over 5 million inhabitants. Its size and its location on the Neva river just at the head of the Gulf of Finland proved to be a difficult task for the map design team. With the scale of our virtual world, we need to distill the essence of real-world locations down to the most characteristic elements along the path the player will travel.
With so many huge pieces of architecture competing for our attention, both historic landmarks as well as modern transport infrastructure, we had to make some tough choices. Hopefully, the local patriots will be fine with our selection. As the main artery road passes through densely populated areas, we had to use every trick in the book to build and optimize the city for the game. In particular, the integration of the Western High-Speed Diameter was a real challenge. It's very new, and initially, we had troubles finding the necessary photo references to it. We have done our best to squeeze enough of it into the in-game city plan to make the right impression if its size and its aesthetics.
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https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
With the 1.32 game update out, today we are proud to introduce a new set of trailers demonstrating the power of the new trailer ownership feature. On our many journeys across Europe with our Simulation Trailer, we keep meeting the fine people from Krone Group. When we approached them about appearing in Euro Truck Simulator 2, they were very enthusiastic and provided all the support we could dream of to produce high-quality representations of their trailers for our game. This is the result of our cooperation: https://www.youtube.com/watch?v=3qzyC4ZMpDM Now we want to return the favor and perform another of our PR stunts as a way to say thanks, as well as to spread the goodwill coming with this new great game content. Honestly, it's also a bit of muscle flexing in front of the transportation industry in general, as we try to demonstrate that our games' fan community is quite relevant when they think of their target group. https://store.steampowered.com/app/933610/Euro_Truck_Simulator_2__Krone_Trailer_Pack/ So what's the plan? We are going to release the Krone Trailer Pack in a few hours from now, but first, we are ready to give away 10,000 keys to our players! It's not just a random giveaway though, we are asking for your engagement in exchange. First of all, only veteran players with at 100 hours registered are eligible. Furthermore, we want to make a splash on social media that would be visible not just to @KroneTrailer. All in all, we came up with the following key giveaway campaign. Of course, it's absolutely fine for you just to wait till the DLC is available for regular purchase, in this case, you will be happy to know that we are releasing it with a 20% launch discount. Join the giveaway here
It's on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now.
The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic!
CHANGELOG:
- Trailer ownership https://steamcommunity.com/games/227300/announcements/detail/1716320785470332066
- Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
- Job filters redesign
- Some of the old trailers discarded and redesigned
- Power/airlines on AI trucks added (optional)
- Rendering speedups
- Option for automatic parking brake - disabled by default
- Scania 2016 added to AI traffic
- B-double type trailers added
- Updated part of Germany map https://steamcommunity.com/games/227300/announcements/detail/1671278628863956479
- Lighting improvements (sync with ATS)
- The speed limit in France dropped to 80 KPH on some roads
- New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)
- Remade and redesigned few places (e.g. I5-I80 interchange)
- Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
MOD ALERT:
Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up! To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam. On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game. Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)
We are getting ready for a really exciting week ahead. Many things need to fall into place just right, we are stretched quite thin to pull it all off, but the outlook is positive, so keep your fingers crossed.
First, this Saturday and Sunday, we have the Zolder truck race weekend to attend and to meet our fans from Belgium. At the same time, a second crew is right now in Hannover, Germany, finalizing our booth at the IAA Commercial Vehicles 2018 Expo, which is kicking off next week.
Meanwhile, we are gearing up for a big day on Monday! We have some important releases on our radar, a new video is ready, and we are thinking of doing a Steam key giveaway for a new DLC that's coming up for ETS2. You should definitely pay attention to our social media all through Monday so that you don't miss a chance to participate. Just keep in mind that we typically target giveaways to veteran players with lots of playtime hours under their belt.
Here is a handy list of our communication channels:
- Steam Developer Page
- World of Trucks
- SCS Software blog
- Message Board
- YouTube
- Weibo (new!)
- Youku (new!)
Today, we are bringing you a sampling of various landmarks and recognizable places from the upcoming ETS2 Beyond the Baltic Sea map expansion. Unique landmark models always add a lot to the authenticity and immersion of the experience. They make the locals super happy that it was "their" place that got some love from the developers, they are a proof that we try really hard to capture the spirit of the region.
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It is not easy to decide on the list of landmarks; of out maybe tens of thousands of potentially recognizable locations along the planned routes, we have the list pruned to a couple of hundred during the research stage, and then down to a manageable level as the final locations are decided upon. Each such model represents day or sometimes weeks of work, so we need to use them carefully to spice up the game world without overloading the art team.
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Like what you see? Let us know, and please don't forget to add the upcoming DLC to your Steam wishlist and follow our developer page!
https://store.steampowered.com/app/925580/Euro_Truck_Simulator_2__Beyond_the_Baltic_Sea/
Raise your eyes to the sky and marvel at the night sky - Euro Truck Simulator2: Space Paint Jobs Pack brings a touch of extra-terrestrial experience to the game. We have created 6 spacy paint jobs to decorate your trucks, plus 2 brand new cool cabin toys...
You have probably noticed that we have slowed down the introduction of new cosmetic items via DLC to our games in recent times, even though a lot of players keep asking us for new decorations. We are trying to strike a new balance with the timing, and new cool stuff is also now coming as rewards for successful participation in the various World of Trucks events.
We have quite a bunch of ideas for topics worth covering in future thematic paintjob packs, but we also enjoy working on input from the fan community, so if you have a great suggestion, we'll be happy to hear it. Then there are the country-based paint sets, we still owe the players in several large fan communities their set of truck paints. We'll need to see what we can do about it, especially as new map expansions are under development ;).
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In the previous blog posts covering the development of Euro Truck Simulator 2: Beyond the Baltic Sea (here and here), we have mostly focused on the new industry "prefabs" for industries. Today, we would like to contrast it by looking at calmer and more relaxing sights along the road, like smaller villages and nature of the countryside.
Part of the reason why we chose to extend the gameworld northeast was to increase the variety of the views along the road. We were looking for a change, and the Baltics are definitely very much unlike the previous Italia DLC. There are vast areas crisscrossed by the road network between larger cities, and we do our best to emulate the experience of driving on these roads with the local architecture and small villages.
You will need to navigate many narrow village roads, and a ton of our time was dedicated to the many natural beauties that reign in these less populated areas. We have added, adjusted, and modified many of our plants, shrubs, and tree models to get the perfect mix for the region. We have, for example, added a revised or new version of pines, birches, cherries, aspens, limes, and oaks. There are also brand new representatives of flora like silver spruce, and hogweed.
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Two winters ago, as a prize for completing the Christmas Grand Gift Delivery 2016 event, we have rewarded the participants with a time-exclusive content in the form of two pieces of DLC; one for American Truck Simulator and one for Euro Truck Simulator 2.
There was no other way to earn or buy the packs, but as time goes on, we are receiving more and more requests to make our pair of Dragon DLC available for purchase, to make it accessible to new players who have discovered the truck sim phenomenon since then. We have decided to grant this wish, and the two tuning packs are now on Steam Store:
You Are A Dragon Be A Dragon!
Open Beta of Euro Truck Simulator 2 Update 1.32 is now available as a preview of things to come. We will launch the open beta for the upcoming ATS update soon, too, once we are done fixing the first wave of reported problems from this beta.
IMPORTANT: Due to the scope and scale of the major changes to the game, in order to get as much feedback as possible, we are sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we are working on, and there may be even bigger bugs hidden there that we hope you will help us discover. If you think that the risk and possibly frustration with an unstable and unpolished beta is worth it for you, make sure to back up your player profile to have a safe way to come back to 1.31 in case you get tired of testing. Many mods may have got broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes already, but for testing at this moment, you may need to switch most mods off just to get things working.
With the disclaimer out of the way, finally, let's focus on the positives. If you thought 1.31 was big (we did), 1.32 is huge with its truckload of new content!
The first major addition is trailer ownership. A dedicated cross-disciplined team worked on this feature for more than a year, and we believe that the result will be a welcome addition to our games. Now trailers can be bought, tuned, painted and used by both you and your company drivers. So don't be surprised if you don't find a trailer in the garage you left it in. One of your employees might have taken it for a ride - that is if you didn't lock the said trailer to limit it only for yourself.
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While working on this feature, the vehicle team also discarded and recreated several of the old box trailers and adjusted the rest for trailer ownership. B-double trailers made it to the game - but their usage is limited only for specific regions. This game update is by far not our final word on trailer ownership, there are still several more classes of trailers that we need to revisit and adjust. It will take us several months of hard work to complete, but we did not want to let you wait for a game update this long.
With trailer ownership and the need to add more "icons" to access new functionality through the game's central "desktop" main menu, we decided to reorganize this central game user interface screen. You will no doubt notice that there are now two larger widgets on the right side of the screen instead of three smaller ones.
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UI changes and additions did not stop there. We have created new screens for trailer management and several existing company management screens had to be changed to handle the new feature. While we were at it, we have reviewed how our user interface code works with color gradients in sRGB color space and decided to recalibrate it, improving font clarity and color perception. We hope that these changes and the number of trailer tuning options will please everyone.
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The second big news is the start of the rebuilding effort of the old parts of ETS2 game world. It will take us considerable time to overhaul all the areas in need, but the first step has been taken. The road network in northern part of Germany has been torn out and replaced, and all German cities received a facelift. In fact, four German cities have been razed and built again from scratch.
Let's review the catalogue of other additions and changes. The new ETS2 update finally brings Scania 2016 to AI traffic, you will also be transporting them shiny new to truck dealers from the factory in Södertälje. The trucks in AI traffic now feature trailer cables, with the option to turn them off for performance reasons.
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Euro Truck Simulator 2 lighting has been readjusted and brought in sync with day/night cycle system in American Truck Simulator. New skyboxes are coming and yet more are planned, to increase the variety of environment and weather.
The programmers have made several changes to code and data related to rendering speed, and we see nice framerate improvements in some scenarios. But your experience may vary, and we are interested in your feedback on any noticeable fps improvement or change.
We continue to reflect some of the changes and events in the real world, and the speed limit in France was dropped to 80 KPH on some roads. And lastly, one of the small wishlist items – automatic parking brake is now disabled by default; so those who like this function need to turn it back on in-game options.
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. This time more than ever, due to the sheer size of the update. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.32 public beta. No password required.
CHANGELOG:
- Trailer ownership https://steamcommunity.com/games/227300/announcements/detail/1716320785470332066
- Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
- Job filters redesign
- Some of the old trailers discarded and redesigned
- Scania 2016 added to AI traffic
- B-double type trailers added
- Updated part of Germany map https://steamcommunity.com/games/227300/announcements/detail/1671278628863956479
- Lighting improvements (sync with ATS)
- Power/airlines on AI trucks added (optional)
- Rendering speedup
- Option for automatic parking brake - disabled by default
- The speed limit in France dropped to 80 KPH on some roads
MOD ALERT:
- Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
Some hints about an upcoming major new feature of our truck sim games have already been spotted by the fan community, and it's time to finally start talking about it openly. Trailer ownership has been requested for years, and it's coming at last, as a major part of the upcoming 1.32 update both for Euro Truck Simulator 2 and American Truck Simulator.
Trailer ownership may not necessarily have the same meaning for everybody, different people may have slightly different ideas of what it should include and how far it should go in depicting reality. In our games with lots of different systems, layered on top of each other, we had to figure out a way to add the feature without breaking the existing gameplay loop which has been very much ok for the majority of the millions of players who tried the game over the years, while bringing enough of a change for people eager for more depth. The core feature set had to be created in a reasonable timeframe so that the bulk of the implementation and testing can fit inside a period between two game updates. In reality, the work has been going on for over a year, employing a big cross-discipline team here, as there is a huge number of changes to gameplay logic and economy, camera work, user interface screens, there are tons of new models, artwork, textures, and paint jobs.
We had to decide on what is essential and concentrate on this core. In the upcoming update, there are still some elements left where we see an opportunity to go deeper eventually. Some trailer classes have not been refurbished yet so that they have not been made available for trailer ownership, this will have to wait for a future update, too. We are hopeful that the new feature will be accepted positively especially by the hardcore part of the truck sim players, as we have created not just a fully-fledged equivalent to the existing truck upgrade shop, but there's so much more included.
A new, separate configuration section in the form of trailer upgrade shop will let you build, configure, tune and paint your owned trailers. You can choose from multiple chassis, trailer types, and paint jobs and you’ll be able to tune your trailer with many different parts, of course, the wheels are customizable as well. Company paint jobs available in ETS2 will offer the right options for your new trailer to fit into your company's visual style. From now on your AI drivers are able to choose fitting trailers from your trailer pool and use them!
In a nutshell, we have refrigerated, insulated, curtain siders and dry cargo trailers for both games coming in the update as ready to be owned. Moreover, ETS2 will host moving floor trailer variants. For European trailer configuration, you can choose from single, double or also the newly available b-double. American Truck Simulator will host 28, 45, 48 or 53 feet trailer versions in double, triple or even Rocky Mountain double configurations - these will be based on the geographic location of your garage to comply with the law in each US state. Flatbeds will be available for both ETS2 and ATS. Addition to ATS trailers are also flatbeds with a rolling tarp system (equivalent to European curtain sider). You can see there will be many trailer lengths and types combinations to haul cargoes of all sizes. We added one more fitting feature: ADR (HAZMAT) cargoes will „spawn“ appropriate warning sign on your trailer.
The new addition of trailer ownership logically means big changes to the in-game economy. It will be much more cargo-focused, but Quick jobs and Freight market will stay around as simpler and satisfying options to get into the game. A whole new Cargo Market screen will let you search for deliveries on your own trailer. Yes, we had to create a LOT of new cargo visualizations for this new feature.
We will show you more of trailer ownership before 1.32 is out, and it's also going to be battle-tested as a part of the upcoming Open Beta, so the wait should not be overly long. We hope you’ll be just as excited for its release as we are!
After countless requests from our Euro Truck Simulator 2 Dutch fan community, finally, we are releasing a new Dutch Paint Jobs Pack DLC today.
Taking a look at the calendar, we found a day which may not be a national holiday in the Netherlands, but still, it is undisputedly an important day in the history of the country. For those of you interested in the times of the Renaissance, on July 26th, 1581 the Netherlands declared its independence in the Act of Abjuration. From now on, this day will also be marked in history as the day of release of the Dutch Paint Job Pack!
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Here we are with a recap of the most recent SCS On the Road trip plus an invitation to a new show happening in just a few days!
Our crew has just arrived from the 4th round of the FIA ETRC 2018 season held at Slovakia Ring. Even though it was a very hot weekend, the visitors there were really interested in our work and hundreds of people came to try our 4D Motions seats.
We had a great time and we'd like to send a virtual high-five to all who came to spend some time with us. A big thank you goes also to our helping hands - Czech Youtube/Twitch streamer Synecek11 of Gamekeepers_cz channel, and Viliam and Alex who reached us via email ontheroad@scssoft.com. If you'd like to become a "roadie" for one of our upcoming future events (list at the image below) too, give it a try and send us an email. You may also want to check out our recent post here.
The 4th round at Slovakia Ring was the last race weekend before a 5-week summer break in the FIA ETRC season. But that doesn't mean that we'll not be meeting our fans for such a long time.
We're packing our things as we write this, loading our SCS Sim Trailer with some merch gifts for the most dedicated fans, and very soon we'll be leaving Prague again. The destination is set to Master Truck Opole 2018 in Poland. Kudos to the team of IMGN.PRO who helped us a lot with making our participation at this event easier.
We know that our Polish fan community is huge. We hope that you'll be there with us too to witness all that this famous event has to offer. Come and visit the area of Lotnisko Opole-Polska Nowa Wieś from 20th to 22nd of July, 2018 and spend some time with us. We're looking forward to meeting you!
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In a couple of days, our SCS On the Road crew will pack again and set the compass to a new destination - the Slovakiaring - for the 4th round of the FIA ETRC truck racing championship. We can't wait to meet with all our local fans there. See you all in the Fan Village, just like usual!
Let us whet your appetite with a short photo report from the previous race at the Nürburgring circuit in Germany. It was a very busy long weekend for our team there. Three days full of trucking, with crowds of people interested in our games. We met a lot of fantastic fans and we'd like to say thank you to all who had come to visit us.
Our motion seat rigs are proving so attractive that Krone Trailers wanted an extra motion seat for their booth at Nürburgring, playing a custom version of our game with an advanced look at their trailers included. It was a pilot project, but we really like the idea that in the future the manufacturers of trucks and equipment would be keen to use our games as a demo platform for their products at public events. It would definitely raise the awareness and profile of our games even higher.
We had a really cordial meeting with Jessica Lynn and her band. Stay tuned as more info about our future cooperation is coming. It was a hectic weekend but we loved every single second of each one of those days!
Make sure to follow our live feed about what's happening at SCS Sim Trailer on our Twitter and Instagram profiles.
We'd like to share with you some in-game footage we've recently created for an experimental live developer stream. For those of you who did not join in to see the stream, here is your chance to catch up. As you may already know, for the upcoming 1.32 update of Euro Truck Simulator 2, a part of northern Germany will be upgraded to our current standard. We've already shared with you a report discussing the rework of the current map of Germany in ETS2. Please re-read to put the material below into context. It's still very much work in progress that we are previewing as an early peek. https://www.youtube.com/watch?v=_tXOtEs1cVY https://www.youtube.com/watch?v=1lV6YlPw5FM https://www.youtube.com/watch?v=IRQ1pynw0Hk https://www.youtube.com/watch?v=VTKq6eklyV4 https://www.youtube.com/watch?v=zbGOKodFYX4 https://www.youtube.com/watch?v=ybnAGktsZKI
It's time to gather the On The Road crew again and bring the SCS Sim Trailer to its next stop - the famous Nürburgring race circuit!
This event is going to be held for three days, and we'll be there for the whole duration, of course. Everyone who's going to visit this place from 29th of June to 1st of July 2018 should definitely make a stop at our trailer!
You can look forward to trying out our games on our tuned 4D motion seats, having chat with our crew, and possibly earning a bit of our merchandise for driving in our sim. If you are a dedicated player with a lot of hours under your belt spent in our games, make sure to show us your profile on World of Trucks or your Steam profile - we may have something special for you. ;)
Nürburgring happens to be located in Germany, the home of Krone Trailers. As you are by now surely aware, we are cooperating with Krone on the production of our upcoming trailer DLC for Euro Truck Simulator 2. They seem to quite like our game; with our assistance, they plan to install yet another 4D motion seat as a part of their exhibition stand (in addition to the two seats in our sim trailer). You should definitely consider stopping by their presentation area as well, we hear that they will have a limited-series edition driver cap commemorating our celebration.
As always, we'll be reporting the event through our social media channels such as our Twitter and Instagram profile.
Join us for our first experimental stream today! We'll show you and talk about some of the new stuff we are working on, driving through roads not yet seen outside of SCS Software.
Live today at 7 pm Prague time (GMT+2). Stream & chat on ETS2 Steam page or on our developer page (while you're there, don't forget to follow us to get notifications about new releases from us!)
See you soon! ːlonghaulː
Our most recent World of Trucks event is over today. Almost 82K participants finished the 12 deliveries required to complete it. That's a huge number of hours invested in the game, in addition to people staying on the regular gameplay or experimenting with the many cool mods available.
It's great to see so many screenshots and videos of you flashing the new paint job and cabin accessories earned during the event.
As promised, we are also ready to announce the two lucky participants who will get tickets of their choice to any of the upcoming FIA ETRC races of the 2018 season, plus VIP treatment at the hands of SCS Software's On the Road crew there. The random generator script has crunched all the players who have completed the event and these two nicks popped out:
- Jarniekieboy
- Gonga1967
This is a follow-up to our previous article about new industries coming to the Beyond the Baltic Sea map expansion for Euro Truck Simulator 2. We would like to share more insights into the variety of industrial installations that you will encounter while on deliveries; these are just some of the custom "prefabs" that our 3D model team is creating.
You can see parts of production chain buildings, like a material store at a concrete batching plant, or a paper mill along with a furniture factory. Advanced engineering industry is represented by the locomotive service/producing factory prefab.
Articles related to Beyond the Baltic Sea Expansion:
Beyond the Baltic Sea: New Industries, Beyond the Baltic Sea, Border Crossing Prefabs
It is clear that the truck sim fan community is enjoying our World of Trucks events a lot. The ongoing ETS2 Start Your Engines event has already been completed by over 70,000 players!
Please keep in mind that the event ends in one week, on June 17th.
Thousands and thousands of new deliveries are finished every day, and you are sending us a lot of beautiful screenshots from your journeys. We have a lot of fun retweeting your pictures on SCS Software's Twitter.
On the Editor's pick section on World of Trucks, we are also overwhelmed by the number of great pictures added all the time, thank you!
The citizens of Portugal celebrate their big day on Sunday, and we thought that it provides a nice opportunity for us to offer them something to decorate their trucks with - Euro Truck Simulator 2 - Portuguese Paint Jobs Pack.
We know that the players of Iberia would want us to give them more than just truck cosmetics. We strongly believe that Euro Truck Simulator 2 still has enough life in it that eventually, we will also get to build a new map DLC comprising Portugal and Spain. Just please have patience with us, we keep strengthening our map design teams to cover more territory in both our games faster and better, but there is no denying that creating our huge worlds is a project that will take years. With your support, we are here to make it happen.
In a few days, our SCS On the Road team will be packing and setting on a new journey. Destination: Hungaroring! We are joining the fun at the 2nd race of the FIA European Truck Racing Championship season on this famous Hungarian circuit.
We are trying something new for this event, and we are really looking forward to it. Our core team will be complemented by János and Gábor, two very experienced Euro Truck Simulator players and long-time passionate fans of SCS Software games. This should help us bridge the language barrier, and make it easier for us to deal with input and feedback from the local players.
Who knows, maybe YOU would be helping us on one of the following events? ;-)
As usual, everyone who's going to come to the races will have a chance to visit our Sim Trailer. Stop by and try our games on our tuned 4D Motion Seats or have a chat with our crew, and perhaps even get a piece of our cool merchandise to remember the day.
If you can't make it Hungaroring on 16th or 17th of June, keep an eye on our social media channels. We will be sharing some moments, pictures, and videos during the weekend.
To illustrate the atmosphere of the roadshow, here is a couple of images from two weeks ago, when our sim trailer traveled to the first race of the FIA ETRC 2018 season at Misano World Circuit, Italy. It was a really hot and sunny weekend and we all had a great time with tons of visitors interested in our work. You can find even more photos if you visit our SCS Software Facebook profile.
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A small team from Krone Trailers visited SCS Software's office to check on the progress of our work on implementing their trailers into Euro Truck Simulator 2. We have spent two days with our guests to explain and demonstrate the process of vehicle creation and discuss the challenges ahead of us when building the new DLC while aiming to push the quality bar up again. Their camera guy took the trip rather seriously and recorded a lot of footage.
During our visit to Krone manufacturing plant a couple of months ago, we have been provided with tons of high-quality reference material and access to the actual trailers in the manufacturing plant. It gives us a chance to portray them at an unprecedented level of detail. On top of it, this is going to be our pilot project into implementing new cool trailer-related features into our games! ;) As a result, we have a massive amount of work to do to make sure all the pieces of the puzzle fit together. We really hope that you will appreciate our effort eventually, even if it's a test of patience as it takes a lot of time for the team to pull this all off.
The team from Krone has created really nice video reports from the visit, and we think they may also be very interesting for our fans. There are two different versions of the videos, one in English, the other in German, but they are definitely not identical. The commentary, as well as some of the things shown, are different.
https://www.youtube.com/watch?v=sY6SKCL8bXA
https://www.youtube.com/watch?v=pJFNWWQWvl4
Our work on Krone Trailers DLC continues at full pace. We are not yet ready to announce a specific release date other than "later this year," but we hope that these videos will serve as a nice teaser for the project.
It is really exciting when major manufacturers from transportation industry pay closer attention to our games, and we certainly hope that our ties and involvement with the industry are going to further improve. Our SCS On the Road team (see their calendar) working "in the field" is helping us attract attention, not just from the numerous visitors of various events, but also from industry decision-makers in attendance. Our currently ongoing World of Trucks special event (have you given it a try yet?) is a clear indication that our games can connect the world of simulation games and truck industry really well.
Shameless plug at the end to promote the work of our friends at Krone Trailers media team: Fans of their production should consider checking out their social media channels including YouTube, Facebook, Twitter, and Instagram. They are definitely very professionally managed and full of interesting content.
We are excited by all the positive feedback coming back from the fan community regarding the comprehensive Euro Truck Simulator 2 Update 1.31. You must be wondering already what we have in store for Update 1.32, so let's take a peek!
We know that one of the items very high on the community's wishlist is that we put some attention on older parts of the game world. We are happy to reveal that a small but passionate team of map designers is already working on retouching and refreshing parts of our base game map to bring it up to or at least close to our current standard of visual quality as present in the latest map DLC. The oldest regions we built years ago need the most care, so our choice of where to start was clear: Germany.
We cannot redo the whole country in one quick step, though. The land area is huge, comparable to any newer map DLC. For comparison, we are in the process of pumping well over 30 man-years of effort into our upcoming Beyond the Baltic Sea DLC! We do not want slow down our progress on new content for ETS2 nor ATS, quite the contrary. So we need to dedicate a separate team within SCS that would be committed to refreshing the older map content. All in all, it is definitely going to take considerable time across multiple game updates to go over not just Germany but to eventually revisit the whole of core game map. And by the time we are done, we may just as well start with the older DLC ;)
As you can see in the screenshots, the touches to the German autobahns are considerable. Some cities are altered in a major way, some will only get a bit of polish for now with new textures, vegetation, and cleanups of the worst visual sins. Again, the changes in Update 1.32 should only be considered "stage 1" with several more steps to follow, as the team's focus will gradually shift from the north towards the south of the region. The results of all this work will be a part of regular game updates, available for all existing owners of ETS2 for free of course.
We have one more related cool picture for you on Euro Truck Simulator 2 Facebook page, the result of a little teaser we were doing on the page today. Make sure to check it out!
Let us invite you to join a new World of Trucks event. This time, we are looking north!
We have received a lot of rather positive feedback during the previous World of Trucks events. It is clear that a lot of players enjoy having a new challenge and a goal to fulfil, and the little rewards may also play a role. ;)
Our ambition is to arrange the events more frequently in the future, even though honestly we seem to struggle a bit to balance the production, testing, and release pipeline to process all the various projects and game updates running in parallel. It may bite us too this time - with the new event now starting, we may end up overlapping it with the planned open beta of update 1.31 for both games.
We hope that spending the time performing the event deliveries feels good on its own, but for some of you, having a little context backstory can improve the enjoyment even further, so here we are...
As you know, our ETS map design team is currently working hard on the upcoming Beyond the Baltic Sea world expansion. You can imagine how much material of all types would be needed if this was all happening in the real world. There are so many kilometers of roads to build, so many buildings, intersections, industries and landmarks, so much landscaping! Maybe we can all help shorten the world-building process by transporting any supplies that we can up north? We'll need to build a new ferry on Sweden's Baltic coast to facilitate the transport of goods over to Finland!
Now straight to the rules of this event:
- You need to own DLC Scandinavia to be able to participate.
- You need to be connected to World of Trucks service for the online jobs to register!
- To earn the reward for this event, your goal is to complete a delivery of any cargo to or from Sweden with at least 10 different other countries in the rest of Europe. You can review your recent deliveries in the LogBook if you are logged in to World of Truck.
- The event will last for one month.
- 'Viking Warrior' - dashboard statue
- 'Northern Lights' - main menu background
- 3 random country pennants
As you probably remember from the previous events, we are taking advantage of Steam's Inventory infrastructure to "drop" the rewards to you. As a consequence, the individual items can be traded or even sold through Steam. Just remember that if you get rid of a particular Inventory item, you will no longer be able to see it in the game's Upgrade Shop and equip your truck with it.
When we added the new generation Scania R and S series trucks to Euro Truck Simulator 2 recently, we have intentionally emphasized the standard factory options and avoided aftermarket tuning. The first impression of an all-new vehicle should be how the manufacturer intended it to look. When tons of screenshots and videos recorded with the new trucks in our game hit the Internet, the depiction of the vehicles should be reasonably close to how they leave the factory, that's what our licensing partners prefer.
Some months have passed now, and we can afford to venture into the realm of aftermarket at last, to take inspirations from and reflect on what we have seen at truck fests around Europe and on various tuning forums. It's time to revisit Mighty Griffin Tuning Pack and see how we can update it with yet more chrome and yet more toys for truck tuning fanatics!
Many tuning parts are completely new and the rest got a lot of love too as they needed rework to fit the new trucks' cabin shapes and dimensions. But the additions are mostly finished now and the final package is about to enter testing phase now.
From sun shields, window trim, windshield frames, stone guards, masks, masks' ribs through both front and rear mudflaps, bumpers, front grilles, bull bars, door trims, logo, badges to chassis covers, side panel, us-styled exhausts and more - this update brings a massive amount of combinations for these recently added trucks.
If you already own Might Griffin DLC, these additions will appear in your game for free, of course. If you still don't, perhaps it will be a reason to reconsider ;).
The DLC update will come live alongside the next update of Euro Truck Simulator 2.
We also have a small teaser for you of another 'work in progress' development in the picture below. Can you guess what this concept picture will be good for?
[url=https://1.bp.blogspot.com/-nWeOIYbsRK8/Wp_ckRkbhOI/AAAAAAAAO3w/ssS3JUakL-k8Uqq_mTegsfeO24hdMzLogCLcBGAs/s1600/sic.tm.png]
After our recent teaser post with screenshots, we have seen a lot of speculation and wild guessing initially. Very quickly though, the majority opinion has settled. It probably wasn't overly hard, as we have placed quite a few hints here and there to give you a chance to find out the right answer on your own. And you were right!
We are happy to confirm that the next world expansion that we are building for Euro Truck Simulator 2 is the region Beyond the Baltic Sea (working title). You can see it in the schematic map below.
This new DLC will include the whole of the three Baltic states Latvia, Lithuania and Estonia, but also southern Finland and bits of Russia including Russia's second largest city Saint Petersburg.
It's quite a lot of ground to cover with unique architecture, industry, and transport infrastructure; an area that will be very different from the rest of the world we have so far.
Keep an eye on our blog and social media channels to learn more about Euro Truck Simulator 2: Beyond the Baltic Sea map expansion in the coming weeks and months!
The traditional Chinese zodiac is repeating a 12-year cycle. Each year is represented by a zodiac animal - 2018 is the Year of the Dog. To celebrate accordingly, we updated the ETS 2 Chinese Paint Jobs Pack, and added a new cabin paint job to it. It is just a small cosmetic update which is free for everybody who already owns the DLC, of course.
To make these celebrations even more festive, we are joining Steam's Lunar New Year sale with a dedicated Lunar New Year ETS2 Steam bundle.
Happy Year of the Dog!
After our last "chef’s" post and all the wild guesses, we thought you deserve another look under the lid. Moreover, we can't resist the urge to show you a couple of pictures from another new region!
Two weeks ago, your guesses (of what was ultimately revealed as Oregon for ATS) took the comments sections on our blog, Facebook and Steam community pages by storm. We're wondering, will the new batch be as intriguing for you?
A few tiny hints are scattered here and there, which can lead you to the right answer - but it’s not that easy this time! Is there someone who can pinpoint the new area with absolute certainty?
The Grand Gift Delivery event has ended and after our summarizations, it is clear that you did it! You helped save Christmas once again! Where would Santa be without all your effort? Well, probably somewhere at the North Pole, but totally exhausted and still sorting through a pile of undelivered gifts.
It's so nice to see how many of you like our World of Trucks events which we prepare to bring some extra "late game" fun to our games. Over 300,000 players participated in the event through either ATS, or ETS2, or both games!
With the help of a random number generator, we have drawn the winners of the physical rewards. They should be receiving communication from us on how to choose their physical prizes and how to request the delivery. You can see the full list of those lucky truckers at our blog.
NOTE: Winners must contact us and claim their prize until the end of February 2018.
If you have found your World of Trucks nickname there, check out your WoTr profile page and follow the instructions which we've sent to you to claim your reward!
And for all those who didn't find their name here - we've started a 20% sale on all our clothing at our merchandise shop so if you're interested in exclusive ETS2 or ATS merch, now is the time to grab some! This discount will last only for a few days so make sure you don't miss it!
Thank you all and until next time - take care and have a great time!
Santa needs our help!
Our 'On The Road' crew has just arrived from the North Pole. Santa's logistics network is having a hard time coping with deliveries of all the gifts, and SCS Software has been summoned for help. Honestly, though, our humble sim trailer is just not enough, the motion seats just take up too much space. Way more capacity is needed. It is clear that we need to turn to players of our games for help!
There are billions of gifts around the globe waiting for delivery, and we have duly informed Santa that we may only be able to help him with a tiny fraction of the number, and only in limited territories. Even with the addition of New Mexico to American Truck Simulator and Italia to Euro Truck Simulator 2, our coverage of the two continents is still not satisfactory, not to speak about the rest of the planet. Yes, we know! Now even Santa is pushing us hard to improve the coverage for the next year already - as if he planned to depend on us again and again.
For now, let's try to do what we can do. There are rewards waiting for everyone who'll join in! Santa has some special cabin toys and accessories straight from his domain for you. He's even willing to let you park your mighty diesel beasts at the North Pole - in a new main-menu background scene. How cool is that?
This World of Trucks event is a bit more complex than what we had in the previous seasons. Players of both American Truck Simulator and Euro Truck Simulator 2 will be able to participate, but each game is counted separately and provides its own set of achievements and rewards. On top of it, each game's event actually has two levels of accomplishment, and two tiers of rewards!
The rewards are not just digital this time. At the conclusion of the event, we'll draw five lucky winners for each game and each tier (that's 20 prizes in total) and offer you a choice of merchandise from our e-shop to pick your reward from.
Rules & Rewards
We're running two events in parallel - you can choose between American Truck Simulator and Euro Truck Simulator 2, or participate in both events to earn the most goodies! Deliver gifts (that's a very specific cargo that you will only find on World of Trucks contracts now!) to at least 6 (for the 1st Tier) or 12 (to complete the 2nd Tier) different cities. Only deliveries of over 240 km / 150 miles are eligible. Receive unique rewards on each tier:
Tier 1:
- Exclusive World of Trucks achievements for event completion in each game
- Hanging cabin decorations - Xmas Ball and Plush Bear (ETS2), Polar Star and Polar Plush Bear (ATS)
- Main menu background theme - "Magic Time"
- Five people who completed this Tier have a chance of winning the physical reward: choose any amount of merchandise of your choice from our e-shop for a sum up to 50€.
Tier 2:
- Hanging cabin decorations - Polar Beast and Snowman Trucker (ETS2), Grizzly Bear and Snowman Trucker (ATS)
- Customizable paint-jobs "Crystal Dream" (ATS) and "Crystal Dimension" (ETS2)
- Main menu background theme - "On top of the world"
- Five people who completed this Tier have a chance of winning physical reward: choose any amount of merchandise of your choice from e-shop for a sum up to 100€.
Important Notes
- Latest game version is required for participating in the event.
- In-game rewards are granted as tradeable and marketable Steam inventory items
- Quadruple (x4) your chance of winning a physical reward by completing the event in both games for both event Tiers!
- Physical rewards are drawn randomly from all participants for each Tier after event completion on Monday, January 22, 2018. Winners will be announced on our blog!
We are proud to bring you the final major release of 2017 - Special Transport DLC for Euro Truck Simulator 2 is now available for everyone on Steam Store! Important: If you are a long-term fan with a larger portfolio of ETS2 expansions but little patience to read the following wall of text, make sure to check out this Cargo Bundle link first! It has been a very busy year for SCS Software, a year of major studio growth, and also a year with the record amount of content releases in our plans. We were planning to space out the releases through the autumn, but you know us, we don't release stuff until it's done. So we kept coming back to tweak, test, polish, re-test - rinse and repeat - until we are finally satisfied with the quality. We ended up with several releases all lined up for the final weeks of the year, we apologize for the avalanche. https://www.youtube.com/watch?v=-35ivRwsLZs This expansion is quite special for us and not only for its name. It's not just about a bunch of new highly detailed 3D models - as the regulations of oversize transports are very specific, we had to develop a ton of new AI code and created a sort of a game inside a game. These jobs just don't allow you the same degree of freedom to roam the continent as standard deliveries, quite the contrary, you have to adhere to very strict instructions, keep your hand steady on the steering wheel and your eyes on every centimeter of the road. We have spent over a year coding and scripting the functionality and the first batch of Special Transport jobs for the release, but it's only a start, we are committed to bringing you a wider variety of routes in the future. Your route will be secured by two escort vehicles guiding you through the transport job from its start to the place of delivery. It's not going to be a piece of cake, but if you obey the escort vehicles' advice and deliver the cargo in pristine condition, you can consider yourself a real pro, a true veteran behind the wheel who can deliver even the most enormous cargoes.
Let's take a look what the Special Transport DLC for ETS2 offers:
Key Features
- 11 huge cargoes (up to 70 tons, 6 m width, 5+ m height and 20+ m length)
- 4 new special trailers
- Unique job routes for to challenge you with Special Transport (most in the base map, some through DLC expansions, more to come!)
- A combination of over 80 Special Transport Jobs
- Custom AI escort vehicles
- Original intros for the cargoes and jobs, crowds and police cars along the routes
- New models, characters, and animations of people assisting or spectating the transport
- Curious pedestrians, journalists or transport co-workers along the routes
- A new set of warning beacons for the trucks
- Special Transport Achievements
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Gameplay Features
- Close collaboration with AI escort vehicles required
- Enhanced AI behavior: clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc.
- The risk to fail the given Job on the spot if you do not adhere to strict instructions or regulations
- New checkpoints system to keep your progress in a special transport job safe
We hope that you still have some free time left in your Christmas 2017 Calendar because these enormous cargoes will require some truly dedicated drivers to deliver them safely! http://store.steampowered.com/app/558245
Related articles:
http://steamcommunity.com/games/227300/announcements/detail/1447205432093335752 http://steamcommunity.com/games/227300/announcements/detail/1466349626695781536
If you think that we are done with new releases for our fans this year, rejoice, because the hype train is not slowing down! The Special Transport DLC for Euro Truck Simulator 2 is now in the final testing phase. In our humble opinion, it looks pretty promising so far! We feel that it's the right time to tease you a little bit with its promo trailer: https://www.youtube.com/watch?v=-35ivRwsLZs We hope that the weekend ahead - that we plan to spend on re-testing and double-checking everything - won't shatter our confidence and that we'll be able to announce the Special Transport DLC's release date next week. Stay tuned!
Related articles:
http://steamcommunity.com/games/227300/announcements/detail/1447205432093335752
We're excited to announce the release of Italia map expansion for Euro Truck Simulator 2.
This map DLC expands Euro Truck Simulator 2 with our rendition of the beautiful European country Italy with its rich history, modern industry, traditional architecture, and diverse natural environments.
https://www.youtube.com/watch?v=OtYNJ077oWA
Players will experience the typical features of Italy from behind the wheel. Explore roads leading through the Apennines, where tunnels and bridges alternate with scenic vistas and curvy segments, opening the view to distant horizons. Descend from the height of mountain passes to the shores of the seas, travel from manicured farmland to wilder and more arid places.
The geography and shape of Italy have led to a comparatively high concentration of cities in the Italia map expansion. Local industries contain, among others, famous places like Carrara marble quarries and Europe‘s largest Steelworks in Taranto.
Main features
- 11,500 km of new in-game roads
- 19 new cities, including Rome, Napoli, Palermo
- Unique new 3D-assets
- Realistic junctions including ring roads around big cities
- Many regional industries and companies
- Typical Italian toll gates and signs
- Recognizable landmarks
- Typical Italian architecture
- Improved vegetation for the Mediterranean climate
- Interesting new cargoes added
- New Italia achievements to unlock
Paving the way for next week's major map expansion release, here we are with the official Update 1.30 for Euro Truck Simulator 2. We would like to thank everyone for their participation in the Open Beta, your support was awesome as always!
The game should update automatically through Steam. If you have switched to a beta branch, don't forget to opt out now! On the other hand, if you are concerned with mod compatibility and need to stay on the older version of the game for a time, there are still branches available on Steam giving you access to previous game versions. Update for non-Steam legacy edition of the game and VR-compatible beta build of the game may take a few additional days to get ready.
MAIN FEATURES
- New Generation Scania R-Series and S-Series trucks With almost two man-years invested in building the new vehicle models and implementing them into the game since the start of the year, this is our most detailed truck ever created. https://www.youtube.com/watch?v=rbhrkHnLbB0
- Map improvements - city of Milano was completely remade, the whole northern part of Italy improved We refreshed the old part of Italy which is already present in the base game to make it fit better with the quality of the upcoming Italia DLC. Consider it a sneak-peek into what it is going to be like.
- Overhaul of navigation algorithms New navigation code has been introduced in American Truck Simulator already and it is a huge change that required major programming effort and ended up being a large improvement over the old one. The navigation is now capable of sending the driver back along the same stretch of the road if need be, which may seem trivial, but it actually required a total redesign of the underlying data structures. We are looking forward to your feedback on this.
- Time zones support ETS2 now also supports time zones, which is going to be handy for further growth of the map. For now, this change will be affecting the UK only, since other ETS2 countries are in the same time zones.
ADDITIONAL CHANGES
- ZF-16 transmission supporting upcoming DLC for all trucks that missed similar one
- Map fitted to correct projection (more exact environment behavior), map panning option
- Multi-torque engines support (used in DAF engines 2017)
- Basic engine and transmission info in quick job truck tooltip
- Trailers with country restrictions are towed only to services in given countries
- Further polish to DAF, Volvo, and SCANIA trucks
- Tons of map tweaks and fixes in the base map and older map DLCs
- New luxury yacht cargo
TOOLS / MOD ACCESS
- New interactive tool for environmental lighting and weather setting (included in the editor)
- New interactive tool for traffic behavior and rules debugging (included in the editor)
- New scene preview tool (included in the editor)
- New navigation parameters in map data
- Assistance service parameters in economy data
- Truck scale weight costs in economic data
The roads are stretched. The trees are planted. The buildings and landmarks are in place. You can hear a deep hum of engines from the garage. Minor cosmetic touches are still applied this week, but we are pretty much done, and ready to announce the release date. We cannot wait to present our work in all its beauty!
Euro Truck Simulator 2 - Italia DLC will be available on December 5th, 2017.
To be more specific, we are planning to release the DLC in afternoon hours our local time - Prague, Czech Republic (GMT+1). We are planning a pizza party in the office to celebrate the occasion! ;) Please be aware that in places ahead of us on the clock like Australia or China, it may be very late night already and the calendar may even show a new day. On the other hand, for our fans in Brazil or Canada, it will still be morning hours. https://www.youtube.com/watch?v=OtYNJ077oWA We have less than a week to orchestrate the release in the digital sphere. The DLC will also be distributed as a boxed edition in some territories and our distribution partners are doing their magic in the retail channel to be on time, too.
The ETS2 - Italia coming soon page on Steam is loaded with screenshots, video trailer, and all the other important information. Do not forget to add Italia to your wish list! http://store.steampowered.com/app/558244
Articles related to Italy DLC:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694 http://steamcommunity.com/games/227300/announcements/detail/1440445598101440933 steamcommunity.com/games/227300/announcements/detail/1462965235449621711 http://steamcommunity.com/games/227300/announcements/detail/1456211190338908276 http://steamcommunity.com/games/227300/announcements/detail/1447205432075679094 http://steamcommunity.com/games/227300/announcements/detail/2818553827436409971 http://steamcommunity.com/games/227300/announcements/detail/1456215083310227090
We are in the final stretch of fine-tuning the ETS 2: Italia DLC for release, and it's time to crank up the hype machine again! https://www.youtube.com/watch?v=OtYNJ077oWA The participants of Open Beta Update 1.30 have already been exposed to a few glimpses of things to come in the reworked parts of Italy belonging to the base game, and the feedback is very positive so far! All the reports coming our way are an opportunity to polish the new region as well fix cosmetic issues with older parts of the game world. We are very grateful for such great cooperation with the volunteers in the fan community. We hope to be able to confirm and announce the release date next week. Check out the Italia DLC Steam page, as we have uploaded a batch of new screenshots there today.
Articles related to Italy DLC:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694 http://steamcommunity.com/games/227300/announcements/detail/1440445598101440933 steamcommunity.com/games/227300/announcements/detail/1462965235449621711 http://steamcommunity.com/games/227300/announcements/detail/1456211190338908276 http://steamcommunity.com/games/227300/announcements/detail/1447205432075679094 http://steamcommunity.com/games/227300/announcements/detail/2818553827436409971
The island of Sicily lies in the south on the very tip of Italy's "shoe." Our version of the island contains three coastal cities with seaports, it is the second largest island we have created so far. Considering the scale of our game world, this relatively small piece of land surrounded by the sea required a specific approach to its design and to the creation of the distant horizon. It was quite a tough challenge to fit in all the roads, the cities, industries, and natural beauties, including Mount Etna, one of the largest natural landmarks in Italy.
Our design of the island reflects the typical Mediterranean climate and its unique architecture. The feeling of Sicily with its scorching sun is central to quite a few famous Italian movies, so we have tried to transfer this mood to our virtual world.
Articles related to Italy DLC:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694 http://steamcommunity.com/games/227300/announcements/detail/1440445598101440933 steamcommunity.com/games/227300/announcements/detail/1462965235449621711 http://steamcommunity.com/games/227300/announcements/detail/1456211190338908276 http://steamcommunity.com/games/227300/announcements/detail/1447205432075679094
Open Beta of Euro Truck Simulator 2 Update 1.30 is ready for you to try!
How come we have skipped a version number? As both our flagship truck sims were getting ready for a major DLC release relatively short time apart, we had to run two parallel testing tracks. Code and data "freeze" for ETS2 happened several weeks after ATS was already "forked" for the release of its 1.29 update. As a result, Euro Truck Simulator 2 will be skipping a version number, while American Truck Simulator will catch up to the same 1.30 codebase version shortly after the update of its older brother.
Anyway, ETS2 Update 1.30 is bringing plenty of new, cool, and, of course, free stuff that we'd like to discuss...
MAIN FEATURES
- Map improvements - city of Milano was completely remade, the whole northern part of Italy improved
- Overhaul of navigation algorithms
- Time zones support
ADDITIONAL CHANGES
- ZF-16 transmission supporting upcoming DLC for all trucks that missed similar one
- Map fitted to correct projection (more exact environment behavior), map panning option
- Multi-torque engines support (used in DAF engines 2017)
- Basic engine and transmission info in quick job truck tooltip
- Trailers with country restrictions are towed only to services in given countries
- Further polish to DAF, Volvo, and SCANIA trucks
- Tons of map tweaks and fixes in the base map and older map DLCs
- New luxury yacht cargo
TOOLS / MOD ACCESS
- New interactive tool for environmental lighting and weather setting (included in the editor)
- New interactive tool for traffic behavior and rules debugging (included in the editor)
- New scene preview tool (included in the editor)
- New navigation parameters in map data
- Assistance service parameters in economy data
- Truck scale weight costs in economic data
We are ready for the open beta and looking forward to your feedback! Positive or negative, send it our way, as we are striving to improve the game as much as we can. Your help and participation in Open Betas is highly appreciated. During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game. If you wish to take part in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.30 public beta. No password required. Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know about your findings on our forum; you can join the general discussion here, and report any bugs here. We appreciate all your feedback. Oh right, I would almost forget:
New Generation S and R Scania trucks are a part of this update!
With almost two man-years invested in building the new vehicle models and implementing them into the game since the start of the year, this is our most detailed truck ever created.
Just as the reworked northern Italy, the new Scania will be released absolutely for free. Enjoy your Open Beta and be sure to check our forums if you are having any trouble and need to report anything. Preferably, test the game both without and with your MODs, to see how the "vanilla" version behaves, as well as any interaction with the modifications you are used to using. Make a backup of your player profile to make sure you can go back in case that you do not find 1.30 ready for you yet!
Today, we'd like to provide you with a quite detailed look at a project that has been underway for well over a year - our upcoming Special Transport DLC for Euro Truck Simulator 2.
We have hinted at its existence in last year's New Year Wishes video, at that point we actually thought that we would be ready to release it in only a few months. Obviously, the project needed more time to mature. So we kept on working; you may have noticed that a few months ago a screenshot was revealed in a report from Gamescom 2017 private presentation. Recently several curious visitors were allowed to try it at Warsaw Games Week 2017 and then we've allowed local TV to come to try and record it as a little teaser.
Ultimately, a cross-disciplinary team has poured an incredible amount of time into this project, and today we are finally revealing it in full glory.
But first, a photo...
Some time ago, a couple of our colleagues were invited to become a part of a convoy for oversized transport of a huge metal tank to the city of Mělník, Czech Republic. This rare two-day experience had one goal - to gather as much data and info as possible about the whole transport and how things like this are done. Why? Because we know that our community is obsessed with realism and authenticity, you guys are always pushing us to make things more real, and want to avoid making naive mistakes. A lot our fans are very vocal about getting something new and more challenging to test your skills. We felt that it's time to try and satisfy some of this hunger!
A lot of time has passed, and now as you can see in the video below, we are testing one of these Special Transport jobs on our motion seat in the office. What's going on there? It's quite big, right? And what are those cars with flashing beacons? Are they perhaps escort vehicles?
https://www.youtube.com/watch?v=jlo-SbEzYbU
Yes, they are. Yes, the cargo is big, it's huge. And yes, the escort vehicles can affect the traffic. There will be two of these, one escorting the player in front of him/her and one in the back. Their purpose is clear, to assist the driver to get the cargo from the start to the finish line of each special transport job. But that's not all.
Let's review what this DLC is all about:
- 11 New Special Cargoes (up to 70 tons, 6 m width, 5+ m height and 20+ m length)
- 4 New Trailers
- 17 Unique Routes with the Special Transport Jobs (12 Base Map, 2 Scandinavia, 2 Going East!, 1 Vive la France !). This list will grow over time.
- A combination of over 80 Special Transport Jobs
- Escort Vehicles with a custom AI like clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc.
- Special intros and cutscenes related to the cargoes, missions or places along the routes
- New Models, characters, and animations of people around the scene
- Pedestrians, journalists or transport co-workers along the routes recognizing day, night or bad weather
- Possibility to Fail the "Mission" if you do not adhere to strict regulations
- New Checkpoints System to keep your progress in a special transport job safe
- New Warning Beacons Animations
- New Achievements
- Higher XP and Money Profit for successful completion of this type of jobs
As we were working on our Italia map expansion DLC for Euro Truck Simulator 2 (please consider wish-listing it on the Steam page!), we also reserved some time for retouching the bit of northern Italy that is already included in the core of the game's world. As a result, there is going to be a very visible change for you in the upcoming game version update, whether you hurry to get the DLC to enjoy driving all the way to the south of Italy or not.
Euro Truck Simulator 2 already contains several cities and quite a stretch of road in Po Valley. We have added considerable improvements to the whole region, but we went even further with Milano. The city was completely rebuilt from scratch.
Articles related to Italia expansion:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694 http://steamcommunity.com/games/227300/announcements/detail/1440445598101440933 steamcommunity.com/games/227300/announcements/detail/1462965235449621711 http://steamcommunity.com/games/227300/announcements/detail/1456211190338908276
Industries are the backbone of the economy and the main engine of transport business in our simulators because cargo transportation is the most important basic task we put on our players. Local industries and their demands in our games must at least partially reflect the real industry in a given country. Some of the cargoes you will be transporting include, for example, typical Italian scooters.
Carrara marble quarries are one of the largest and yet carefully constructed industries that you can find on the new map of Italy. Marble from these mines belongs to appreciated materials for buildings, monuments, and sculptures since ancient times. We hope you will enjoy plenty of turning bends on their dusty gravel roads.
Steel plant at Taranto is another of the industrial structures built directly for Italia; the largest steelworks in Europe. This giant is one of those industrial stops that you will not forget easily. It's simply huge.
We are confident that you will fall in love with the new map and its unique feel, and transportation of new cargoes will be fun and challenging to your driving skills.
Articles related to Italia expansion:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694 http://steamcommunity.com/games/227300/announcements/detail/1440445598101440933 steamcommunity.com/games/227300/announcements/detail/1462965235449621711
The choices that we have to make about the road network in our games are always difficult. With the scale of our virtual world being about 1:20 to reality, we have to be very selective about picking particular highways, cities, and parts of cities that should represent any given area.
We are always trying to pick locations that are characteristic for the regions and cities, but there is no way that we could squeeze in the whole pattern of a city's roads into the game map. In some cases, we manage to venture close to the city center with a major road artery. In most cases though, we have to pick a part of a ring road (beltway, beltline, loop) encircling the city, and a few important connecting roads there. The city skyline is only there on the horizon, but we still manage to identify and recreate a bunch of interesting landmarks up close for the players to drive by and recognize, aiming for the "Aha! I know this place!" moment.
All of the above, of course, also applies to the creation of our latest map expansion for Euro Truck Simulator 2: Italia. Our functional road network will serve us nicely there to connect industrial zones on the city ring roads, with many touches of reality, recognizable vantage points, and ambitious highway interchanges/junctions.
Articles related to Italia expansion:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694 http://steamcommunity.com/games/227300/announcements/detail/1440445598101440933
Today we'd like to give you an update on another of our projects: the next generation Scania S and R trucks. Our vehicle designers are nearly done with modeling the last details on these two magnificent vehicles. Our rendition of Scania S is already in the internal testing stage and the work on R is quite close to being completed, too. We are now working on adjusting the tuning parts and elements from the various ETS2 content DLCs to make them compatible with the new trucks. Before we'll let the S and R beasts leave our labs, we need to make all the pieces like the additional parts, paint jobs, interior options and toys all working well together when combined.
We thought that you may appreciate some fresh screenshots and info. So here it comes.
As you can see, there are several options coming with both of these new Scanias. We have several stock interiors, including the brand new style for illuminated elements and also the powerful V8 version! We'll have the standard and also the longer version of 6x4 chassis, plus many editable parts from the wheel to the roof of the truck are on the list too. Everyone will be able to tune the Scania S or R according to his/her taste.
We'd like to thank you for your patience and interest in those upcoming trucks. We hear and read all your messages and questions. While we're not sure about the exact date of release, we can confirm that their release won't be connected to any other DLC release. They should appear in the game as a free update immediately after we finish testing and polishing them, and obtain the final approval from the manufacturer.
It's really busy time for us right now, but we're pretty sure that the final quarter of this year will be absolutely fabulous. We have plenty of really cool features and content coming up for both Euro Truck Simulator 2 and American Truck Simulator, and we can't wait to see and read your reactions to them!
Related articles:
http://steamcommunity.com/games/227300/announcements/detail/1286185165370150128 http://steamcommunity.com/games/227300/announcements/detail/483414726873187304 http://steamcommunity.com/games/227300/announcements/detail/483410926969539007 http://steamcommunity.com/games/227300/announcements/detail/498045723205478430
It's always an interesting experience for our map designers to research new parts of the game world, and then see them come to life through production. We are collecting a lot of knowledge of the European countries that we would otherwise visit only as tourists. We are joking among ourselves that once the work on a new map region is completed, we know more about the country than many people born there.
Road network, nature, and typical local architecture are the bread and butter of each map. They determine the look of surroundings you find in our games. These include buildings, shops, industries, all unique road junctions or highway intersections, together with architectural landmarks. Our development team has spent a huge amount of time on research and data processing, and we hope that you will find the results worth the effort and time invested.
Articles related to Italia expansion:
http://steamcommunity.com/games/227300/announcements/detail/1438191146271728694
We would like to invite you to a new World of Trucks event.
The grand vision of World of Trucks has been keeping a dedicated team of senior designers and programmers at SCS Software fully busy for several years already, and there is still a ton of work ahead of them until they are ready to unveil the next major phase of it. Fortunately, there are smaller milestones along the way that will allow us to bring something new for you, and one of them is better support for "meta game" events. Automating more of the event infrastructure means that we can organize more events per year, and with freshly introduced support for Steam Inventory, there is also a better way to give cool little rewards to successful participants. We used to depend on the somewhat clumsy system of redeemable Steam Keys and heavy DLCs, but now with Steam Inventory drops, we can work with individual pieces of content.
To promote our "Vive la France !" map expansion, our first event of this new type is centered on the new game region.
Help us strengthen the economic relations of France with the rest of Europe! Kick the economy to a higher gear, and establish new Trade Connections! It's surely going to be a ton of work, but we have a special reward for everyone ready to help. Can we count on you?
Now straight to the rules of this event:
To get the reward for this event, your goal is to complete a delivery of any cargo to or from France with at least 10 other countries in Europe. The event will last for a whole month, giving you plenty of time to complete it until October 1.
We are introducing a new feature to World of Trucks called the 'Log Book' - it will allow you to check on your past transportation jobs. Refer to it to check on your progress in the event.
If you'll pass this requirement, you will get a special reward, which includes:
- 'Heart of France' - an interior copper statue decoration inspired by France's iconic landmark
Plus a random drop reward:
- 3 random country pennants to further customize your truck interior
As we are taking advantage of Steam's very own Inventory infrastructure, there are a couple of features that come along with it. The individual items can be traded or even sold through Steam, which may create interesting interactions. Just remember that if you get rid of a particular Inventory item, you will no longer be able to see it in the game's Upgrade Shop and equip your truck with it.
The game got updated yesterday to version 1.28. Thanks a lot to everyone who gave us feedback in open beta!
Main features
- Doubles https://steamcommunity.com/games/227300/announcements/detail/1294067099912833659 We introduced doubles in this update into Euro Truck Simulator 2 across Scandinavia where they are allowed.
- Background screen options This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. As the options for alternate background scenes will grow over time, there will be more choice for you to picking a unique atmosphere that matches your style.
- Changed light look on the player and AI vehicles https://steamcommunity.com/games/227300/announcements/detail/1335730452506903011 Light flares are a great change that sharpened the game's look quite a bit, as such, they have earned their own dedicated announcement.
- DAF XF 2017 Facelift
We have added a facelifted version of DAF XF Euro 6 as a free update for everyone!
Minor changes
- Auxiliary brakes system support (engine brake and retarder in one control element)
- Fixed licence plate change in states/countries where no city formats exist
- Fixed brake vs parking brake behavior
- Fixed tire noise of silent tires
- Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
- Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
DAF Tuning Pack
As we are touring the various truck fests and transportation industry shows, we are gathering a wealth of material as inspiration for aftermarket tuning options for various trucks. We would like to reflect this real world phenomenon in our games, as we believe that it is also close to the heart of many players.
We have refreshed our DAF models in this update and now we are ready to bring even more joy for the fans of DAF trucks - we are releasing a new content module for Euro Truck Simulator 2 - DAF Tuning Pack DLC, to Steam Store today. There are over 70 new customization options included in this pack, going from the bottom to the top of your truck.
http://store.steampowered.com/app/461249/Euro_Truck_Simulator_2__DAF_Tuning_Pack/ Also a small personal note: I'm leaving SCS Software on Monday so you'll start seeing someone else here. So keep on quackin' and truckin'! ːacduckː
We are proud to announce the Euro Truck Simulator 2: Italia map expansion. Our ETS2 map design team is working on it with maximum effort, and we are looking forward to bringing you our rendition of beautiful Italy with its rich history and modern industry.
You are most likely aware that the game already contains several cities from northern Italy. These areas of the game world will receive an extra layer of polish to coincide with the DLC release so even players who decide to wait with the purchase of the new DLC will benefit from a partial upgrade of the game map.
Our map designers have fallen in love with the new region right from the research stages - there are so many diverse environments to combine! From tall mountains to the shores of the seas, from manicured farmland to wilder and more arid places, it was clear that we are looking at quite a challenging and demanding task. We tried our best to depict the typical features of Italy from behind the wheel, like roads leading through the Apennines, where tunnels and bridges alternate with scenic vistas and curvy segments, opening the view to distant horizons. The geography and shape of Italy have also led to a relatively high concentration of cities and industries in the new DLC.
If everything goes according to the plan, we expect to release this latest Euro Truck Simulator 2 map expansion towards the end of this year. We hope that you will be as excited about our work as we are, and appreciate our efforts to show Italy for what it is: Bella Italia!
Add the expansion to your wishlist!
http://store.steampowered.com/app/558244/Euro_Truck_Simulator_2_Italia/
Here is a mysterious video hinting at what some of our developers have been working on for the past six months. Our faithful fans will surely know very quickly what's going on here! ːsteammockingː https://www.youtube.com/watch?v=LdXkngfzANA
Open Beta 1.28 for Euro Truck Simulator 2 is now ready for you to try!
This update will bring the highly desired functionality of double trailers into the game. For their initial introduction, we will make transportation jobs with double trailers only available in the countries of Scandinavia, where we know them to be legal. We will be looking into additional territories or stretches of the road around Europe where local regulations allow for them to be operated, to expand your transportation choices in the future. For those interested in the details, you should look here and here. Nonetheless, we are sure it will be amazing to drive doubles through narrow roads and steep hills of Scandinavia for now.
Another highly visible feature coming with 1.28 is the option to use alternate backgrounds for the game's main menu.
New light flares have been a big change that was worthy of its own dedicated announcement and you can take a look at it here.
We're looking forward to what modders have in store for our latest Open Beta, we're sure it will be amazing as usual. One of the reasons for providing early access to our betas is to make sure that modders can test-drive their creations and adapt to any new stuff or technology changes before the final official update hits the servers.
MAIN FEATURES
- Doubles https://steamcommunity.com/games/227300/announcements/detail/1294067099912833659
- Background screen options
- Changed light flares on the player and AI vehicles https://steamcommunity.com/games/227300/announcements/detail/1335730452506903011
MINOR CHANGES
- Auxiliary brakes system support (engine brake and retarder in one control element)
- Fixed licence plate change in states/countries where no city formats exist
- Fixed brake vs parking brake behavior
- Fixed tire noise of silent tires
- Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
- Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
We know that our fans are waiting for any new information about the status of the upcoming update for our games. We finally believe that the extensive internal testing of the new content for Euro Truck Simulator 2 and American Truck Simulator is almost complete. An Open Beta stage is planned next, but we do not want to release a build of the game with any known issues even into beta. At this point, we are still tweaking the last little things so we can invite you all to test new content as soon as possible, hopefully early next week.
In addition to new features, you can look forward to improved DAF XF 105 in the next update for Euro Truck Simulator 2. We have revisited the truck model and made quite some changes to the Exclusive and Standard interior. In the exterior, the changes touched stock sun shield for Super Space Cab and Super Space Cab Plus.
We're constantly striving not only to deliver new content but also to improve the existing one that we can proudly offer the highest standard of truck simulators to our fans.
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Related articles:
http://steamcommunity.com/games/227300/announcements/detail/1294067099912833659
http://steamcommunity.com/games/227300/announcements/detail/1335730452506903011
Welcome back to next episode of the UtH series. First of all, we'd like to thank you for all of the good feedback you've given us under previous articles dedicated to the deeper description of how things are made at SCS Software. The last article became quite a wall of text, so I'll try to grow something shorter and smaller this time.
Yes, the word grow is used as intended there, because today we're going to take a look at assets of vegetation in our games! So grab your gloves, shovels, clippers, fertilizer etc. and let's go gardening!
You need to know what you want to grow
Maybe it starts to sound quite repetitive, but the creation of vegetation assets begins at the research phase too. As we've written a few times already, when you want to make in-game content close to reality as possible, you need to gather all available information about everything you're going to recreate. And vegetation is no different. You definitely don't want to bring roads, mountains, buildings and everything else precisely created by real exemplars and then ruin the final feel of the whole new zone by adding trees, bushes, plants etc. who are totally not even from the same climatic zone. For example, just imagine desert full of deciduous trees. That'd look really foolish. Hence, as in the other realms of a creation of our games, we do deep research for vegetation too. When a new zone is being researched, we gather information and useful material about places and zones located near the roads and highways which are going to be implemented. And not only the plants, but also ground and terrain such as fields, forests, meadows and so on. For this purpose, we use every possible way of getting quality material. For example an external database of textures, photos, online photos and videos searching tools, applications similar to 'streetview', satellite shots and also our own photos and videos which we try to capture every time some of our colleagues are somewhere on the roads. Sometimes it's easier, sometimes it's not.
As you probably know, our company is located in Prague, Czech Republic. That means we're located in Central Europe. So when we create a new state or zone for ETS 2, it's much easier to get good material by our own doing than for new areas in ATS. Yes, vegetation is different in each European country too, but it's still quite similar, well known for us or at least not so far away. If you're asking that it means we sometimes simply take a camera and go into the woods then the answer is yes. For example, in the team of asset designers, it's quite normal that one of the artists dedicated to vegetation systems says something like he's not going to be available in the office tomorrow if the weather will be good for shooting. Maybe we can publicly admit, that some of the deciduous forests in France had their foundation in material captured in the nature of the Kunratice valley, a small part of Prague. Does it sound like our colleague got it too easy? Unfortunately, he didn't. Because when he was there, the weather suddenly changed from partly cloudy to quite a big storm and he came back wet and cold as an abandoned dog. But as it's said, there's no greenery without water.
Seeds, ground, and patient care, right? Or not?
But how are the vegetation assets made? When we have all the good data and material we need, the phase of creation begins. It starts with a texture and mask. You need to capture and recreate the look, colors, pattern of foliage, bark, translucence, shine, shadows and so on. Then it's time to create the whole model. To make the width, height, shapes, roots or treetops. To decide how big the vegetation asset will be, how small, how it will look dry, fresh, healthy or withered. As we've been gaining experience with every new zone we made for our games, we started to create more looks and versions of every single vegetation asset we create. The reason is probably really obvious - to have more options, to be able to create the whole forest composed of different trees and plants of the same or similar species. No one wants to make a greenery zone full of exactly the same models of vegetation.
When the models are done and the textures are put on them, the whole compositions are recreated a few times again but with different 'Level Of Detail' (as you can see on the picture below). The purpose for that is to bring even more options for map designers as they need to distinguish highly detailed assets which are placed near the roads where players are able to drive or lower detail assets which are placed on the horizon far away from the player's close range. The whole set of new vegetation is further assigned to the map designers along with new textures for ground, terrain, 2D 'walls of textured horizon' which serve as coulisses at the maximum viewed distance. And also the information and suggestions of its use and placement.
Gloves + shovel or keyboard + mouse?
Definitely keyboard and mouse. Like the other assets and models in our games, which are made in graphic applications and software, vegetation is no different. Two colleagues out of our team of asset designers are currently dedicated for vegetation systems, and they use the same or quite similar tools. It doesn't matter if they're going to make new buildings, traffic signs, or trees and plants. So if you're interested in which software they use, we can give you some tips such as Adobe Photoshop or our own SCS plugin for Blender and Maya. This plugin also includes specialized Vegetation tool. As you can see in the gif below, one of our colleagues found passion and love in vegetation asset development since one classified space program ended. Do you recognize him?
The whole process of new vegetation asset creation is really complex, comprehensive and quite difficult. As you can probably imagine, every single tree or plant, ground or terrain texture needs a different approach if you want to make it well. And even when you have enough time, material and skill, you can't capture nature's diversity exactly as it is in reality. Moreover, there are many other things which we need to keep in mind but nature doesn't. For example the impact on players' hardware, polygons, scale or texel (pixels in a meter) detail limitations, a transition between models' LODs (level of details), vegetation translucence, wind animations (set manually for each single branch) of the whole trees or in the leaves, and much more. There are so many things you mustn't forget. And our games are not located right in the middle of nature but on the roads. We can imagine how hard it must be for studios which make for example RPGs or FPS shooter games. But on the other hand, they often don't need to do everything according to reality, right?
Don't forget to water the plants
Well, it looks like I failed with my initial intention to write a shorter article than the previous one. Hope you don't mind and that you've enjoyed reading it, that it has brought new information about how another part of our games is made. As always, thank you for your time and I'm looking forward to reading your comments, criticism, feedback, and suggestions on which topic you'd like to see covered in the next article from the Under the Hood series. Until we meet again, have a great time and don't forget to water the plants. At least those you have at your flat or house. And we'll keep an eye on those which are in our games. Do we have a deal? Related articles: http://steamcommunity.com/games/227300/announcements/detail/804282250013068875
We are working hard on addressing the remaining known issues before we can start the Open Beta process for the next major updates for both Euro Truck Simulator 2 and American Truck Simulator. We thought that you may be interested in learning about one little visual improvement that we are planning to introduce as a part of the update...
We have never been quite happy with the way vehicle lights look, doing something about it was on our wishlist since the launch of Euro Truck Simulator 2. Our coders have actually improved the underlying system a while ago already, but finally, we have caught up with them and tweaked the "sprite" graphics, which in fact involved painstaking re-adjustment of a ton of various numerical constants that define light flare behavior.
The light flares in our games have always been growing too big at a short distance, masking out the entire headlight and any interesting shape and detail. Our goal for the change was to make sure that the lamp mask can be seen during both day and night without the excessive glare.
At longer distances, the new system adjusting the flare intensity still had to make sure that lights do not disappear. The eye is very good at catching the photons coming in even from a tiny source in the distance, and our system has to emulate it.
You can see the results of our effort on today's comparative series of screenshots.
A lot of fans have reminded us that the release of the Heavy Cargo DLC packs for Euro Truck Simulator 2 and American Truck Simulator respectively would make a nice opportunity to introduce some new Steam Achievements for the games.
We decided to heed the advice and just added 5 new achievements for each game, slightly different so that owners of both games can have a somewhat different experience hunting them down.
Thanks to /u/rockandrole8 on Reddit's /r/trucksim who made a nice comparison of the two sets of achievements!
The Steam sale continues and our games are on sale. Get some DLCs and surprise your friends!
We are proud to announce our partnership with the European Truck Racing Association (ETRA). ETRA has been the promoter of the FIA European Truck Racing Championship (FIA ETRC) since 2016. They have been very kind to approach SCS Software with the opportunity to show our games to the visitors of ETRC racing weekends.
Here is the plan - SCS Software will be a part of the show at several upcoming championship races in 2017, and possibly beyond!
The very first event coming up is the third round of races, held in Germany at Nürburgring, July 1 - 2, 2017.
And we are really pressed for time...
You see, we have been thinking about building some sort of demonstration platform for our games for quite a while already; something that we could deploy to the various games industry shows, as well as transportation industry events, something that would make a lasting impression on visitors. The impulse from ETRA was the final inspiration to turn the vague plans into reality. The final go-ahead was given only a couple of months ago, and we started designing and working immediately under a crazy tight deadline.
We are building something really special. The ETRC race series visitors will be the first to see it, but there are several more gaming and trucking shows in our calendar. Our team of specialists has been working on a unique exhibition platform. Its basis is a forty feet long cargo container, which is being refurbished with a custom-made interior. Our visitors will be able to experience a ride in Euro Truck Simulator 2 on an advanced 4DOF motion-sim platform with a three-display setup. We are packing in not just one of those high-tech simulators but two! We are still hard at work actually, far from finished. The special trailer will arrive at the first event still smelling of fresh paint!
SCS Software's On the Road Team is looking forward to the European Truck Racing Championship events, and we are excited to invite the fans of our games to meet us there in person. Oh, and you may happen to see a bunch of really cool racing trucks up close!
Simulation of suspension and weight distribution
For well over a year, our programmers and testers have been spending a huge amount of time and effort with the goal of bringing more interesting cargo and trailer combinations into our games, adding proper support for one of the most requested features: doubles, heavy cargo, advanced and multi-joint trailers. You may wonder why this feature, in particular, should be so difficult and demanding to pull off. After all, we had reasonably working road trains in one of our earlier sims in the 18 Wheels of Steel series games. But the fidelity and accompanying complexity of our physics simulation has increased by an order of magnitude since then. Making sure all things are in balance and in sync is getting more complex as well. Efficient physics of the trailer where many wheels are touching the road is proving to be a tough task; we had to iterate a lot, especially with cargo weight distribution and accompanied suspension loads.
Over its lifetime, a trailer will carry thousands and thousands of tons of cargo, ideally while operating with as little maintenance as possible. To withstand the harsh demands, and to deliver the load to its destination safely, it is crucial to observe the weight of the cargo. If you overload a trailer, or if you do not balance the weight right, it may cause damage to the trailer, its suspension or wheels, it may damage the road, and most importantly, it will make it unsafe to operate. With the never-ceasing demand to transport more and heavier cargo, the transportation industry has adopted new solutions to overcome the technical and legal limitations, in most cases centering around adding more length and axles to the tractor and semi-trailer. It is not just about the number of axles though, it is about where they are and how trailer as a whole behaves while under load. There are considerable differences between North America and Europe. In Europe, the legislative push is to limit the overall length of the truck and trailer combo, while making sure the total weight is distributed such that no wheel is pressing on the road surface too hard. Ultimately, this has lead to adding axles to the rear of the tractor as well as adding them generously under the relatively limited-length trailer. As engineers realized that putting more wheels next to each other causes problems with tyre scrub (due to high lateral friction, a paper about the topic here, chapter 2.1.3), a creative solution was adopted, making the wheels follow the turn or even steerable.
On the other hand, in the USA, the regulation is a bit more flexible about total truck length. There are still tough restrictions regarding weight on each axle, but there is also legislation in place making sure that the weight is not concentrated over a short length, pushing to increase the distances between the axles. The engineers, in turn, made the trailers longer to spread the weight in such way that it will comply with Federal Bridge Formula (source). To lessen tyre wear and to make it possible to make turns in reasonable fashion, trailers with multiple pivot points were adopted.
The primary duty of suspension is keeping the wheel on the road. It is effectively pushing the wheel into the ground to make sure that friction caused by wheels is sufficient to either brake or to corner. It is also in place to absorb the energy of impacts from road bumps, potholes, uneven roads or unexpected shifts of weight caused by side wind. The suspension system has to be incredibly durable, each axle has its own suspension system which takes care of the load on each wheel separately, working as a dynamic system absorbing energy from the environment. There are several types of suspensions used in cargo transportation, but this may deserve a future topic of its own. Brakes are arguably the most critical part of a vehicle. Either from standpoint of safety of others on road, or safety of the cargo, we all want them to work as intended. With multiple axles on the vehicle, each axle has to have its own brake system. By far the most complicated problem we encountered was the distribution of weight along the multiple axles and pivots of new trailers. We had to rework weight distribution algorithms in order to make it work for new trailers and to make sure that old ones wouldn't be negatively affected. Our constant battle with the numerical stability of the suspension simulation code is far from over. During testing and tuning, we encountered many issues, some quite hilarious, especially when we had to (re)learn backing and reversed steering. We had a lot of fun debugging it. In general sense, it was all about making the behavior of the trailer appear to work correctly with the player's input. That proved to be the largest challenge for us, especially with steerable trailers for ETS2. We definitely enjoyed working on them immensely. In the end, our determination, grit, and dedication prevailed, and it was a very proud moment for us to share our experience and the final product of our tireless effort with all of you! Related articles: https://steamcommunity.com/games/227300/announcements/detail/2362546845450439701 https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1336854469196981783
We're still receiving really great pictures of gaming setups and places from our fellow truck simmers and we'd like to share another batch of these photos with the rest of our fanbase. It's so motivating to see that our work can inspire some of the players to spend considerable time and effort to build so elaborate setups for virtual trucking!
If you've missed the previous sets of gaming rig pictures, you can check them at the links under this article. And if you'd like to share your awesome place where you're hauling digital cargo, please send us your photos to inboxes at any of our official facebook profiles: Euro Truck Simulator 2, American Truck Simulator or SCS Software.
Here come the pictures:
Thank you, our fellow truckers! And until next time - take care and have a great time!
Related articles: Community's Driver Seats, Community's Driver Seats #2
At SCS Software, we always have several internal projects under way, big and small, in various stages of completion - from pure concept research, to pre-production, to full-blown production. We try to keep things mostly under wraps until we gain enough confidence that a project is viable. It is always a great pleasure to finally make the announcement when we are ready to release something new! Today, we are proud to bring you a new DLC for Euro Truck Simulator 2 - the Heavy Cargo Pack is here! Along with this new pack, there is a lot of content which will be added into the base game as a FREE update for everyone. But first, let's check out the new content in the DLC: https://www.youtube.com/watch?v=wsTXfykuKLo
New Cargoes
Prepare yourself for 8 new heavy haul cargoes:
- Asphalt Miller
- Industrial Cable Reel
- Concrete Beams
- Crawl Dozer
- Locomotive
- Metal Centering
- Mobile Crane
- Transformer
New Trailers
The new DLC contains a pair of new high-tech trailers: Single Extendable Flatbed and Semi Lowloader with Drop Deck. These trailers come with steerable axles for safer navigation around tight bends. http://store.steampowered.com/app/531131 The good news today don't just stop here. We are also adding a lot of free content and a new feature into the base game!
New Truck Chassis Variants and Tuning
While working on the new heavy cargoes, we were inspired to take a look into special transport variants of truck tractors. The fan community has long been asking for 8x4 chassis options, and this is a great opportunity to finally introduce them into the game. We don't have 8x4 chassis option available for all the trucks in the game at this moment, but we hope that you will be happy to find it available for Mercedes-Benz New Actros, Volvo FH 2012, and both Scania R and Streamline trucks. The new chassis variants are a free part of today's game update, so you can try them out immediately even without buying the Heavy Cargo Pack DLC. For each new vehicle variant, we have also created a set of new paint jobs too, to make you feel real unique and anxious for the more difficult challenges. In addition, we have added several new truck tuning accessories into the game, such as wheel tuning parts.
Truck Analysis Screen
With the new heavy loads, you may find out that not all trucks are equally suitable for hauling them. There are technical as well as legal limitations and implications for transporting heavy cargo in the real wold, and while Euro Truck Simulator 2 is only a game, we felt that the players should be aware of them. All manufacturers offer a wide range of options for the trucks, and the companies that buy them try their best to optimize the configuration to best suit their needs, while making the purchase economical - both at the time of purchase and even more importantly while operating them.
The new Truck Analysis screen is our attempt to indicate the suitability of a particular truck configuration for various operational scenarios and conditions. This new feature works in the upgrade shop too, where it may help you configure your truck to best fit your goals and budget.
The Truck Analysis screen doesn't impose any restrictions on your choice of vehicle, it is only there as a guide. But we think it may be a good idea to pay attention to the advice. You may make the screen disappear with a single click, but half an hour later, you may find yourself in real trouble trying to pass a difficult spot in the world, and upset that you have not made a wiser choice of the truck to pull the heavy cargo. Well, do you have what it takes to answer the call of heavy duty? We bet you do! Related announcements: https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1301947220322658068 https://steamcommunity.com/games/227300/announcements/detail/468780659734692531
Today we have an announcement that should make many of our fans happy. After quite some years of internal discussions and frankly some frustrations and struggles to have the gameplay as well as technical side of multi-trailer physics support ironed out, we finally feel ready to reveal fresh info about our progress on doubles.
It has taken us a long time, but hope never dies! We are polishing double trailers for inclusion in the next major updates for Euro Truck Simulator 2 as well as for American Truck Simulator. We have a few pictures for you to prove that we are serious...
Our games' fans have patiently (or not so patiently) waited for double trailers for a long time, and the wait should not be that long any more. The new trailers and physics improvements will be a part of the next big "point release" update of both games. Our hope is to release the updates in early summer. It's going to be a FREE update.
Meanwhile, we are also wrapping up work on Heavy Cargo packs both for ETS2 and for ATS, which are going to be paid DLCs, comparable to our existing High Power Cargo Pack DLC. So if you are into cargo transport in particular, there is a ton of cool stuff to look forward to!
Our work on the announced models of SCANIA Next Generation trucks for Euro Truck Simulator 2 continues successfully. We're excited about reaching an internal milestone and want to share a couple of screenshots with you.
Despite some resistance from the vehicle department (they prefer to show off their creations when they are fully complete), we were able to get fresh Scania S 4x2 High Cab shots. This model is in a development phase when it can already be presented in the game environment to review and assess the implementation of its characteristic features. First look at the details of the cab interior is also possible now. Keep in mind that the presented model is incomplete and subject to further tweaks.
Both Scania S and R models are under development in parallel. There is still a ton of work left and many details to polish before we reach the finish line, but as you can see, we are giving them a lot of care!
Related announcements:
https://steamcommunity.com/games/227300/announcements/detail/483410926969539007
https://steamcommunity.com/games/227300/announcements/detail/483414726873187304
We have been spending considerable time during the recent year fine-tuning truck & trailer physics and improving power train simulation. We feel more and more confident now that we'll be soon ready to share the results of this development with you.
We are preparing new content and gameplay features for both Euro Truck Simulator 2 and American Truck Simulator. As a first, we plan to bring you a pack of new Heavy Cargo sitting on all-new trailers for ETS2. The driving experience with 50+ tons in tow is very different, so much in fact that it may tempt us to pack in new powerful chassis configurations for some of the trucks!
The wait for the final version of the 1.27 update for Euro Truck Simulator 2 and 1.6 update for American Truck Simulator is over! We want to thank all of you who contributed to our open beta test with bug reports, feedback, and suggestions. Updates for both games are available via Steam now.
MAIN FEATURES
- Country Specific Police Cars AI
This update brings a new element which synchronizes the game with ATS - cop cars in traffic. Police cars have a unique look for each country.
- Trailer Liftable Axles
- Differential Lock
- Adaptive transmission modes (power, normal, eco)
- Improved engine simulation model (friction, braking, consumption)
MINOR CHANGES
- Volvo with Allison gearbox can shift up over 4 gears.
- Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
- Coin sound tweaked.
- FOV range increased to 40-120 degrees in adjuster.
- Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
- If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
- Multiple fueling points on gas stations.
- g_force_economy_reset flag is disabled after economy reset.
- Transmission input shaft simulation (double clutch).
MODDING INFO
- Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
- All pressure units set consistently to bars (data, animation, dashboard UI).
- Nominal air_tank_pressure value added to chassis data.
- Changed interior animations: all air, oil and brake pressure (gauges, indicators).
- New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
- New engine data: resistance_torque (measured at 2000rpm).
- Coin sound made moddable in the same way as other sounds (through ogg file).
WORLD OF TRUCKS
- Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.
Today is a special day for our games' fans with Irish descent. Occasionally, we update older content in our games, and we decided to revisit the Irish Paint Jobs Pack for Euro Truck Simulator 2. We have added a few cabin decorations to the DLC, hoping that this free little gift for all owners of the paintjob set may make their March 17 a tiny bit better.
Your game installation on Steam will be updated with the new cabin toys automatically if you have the DLC already. If you tend to wear green on this day and still don't have the DLC, you may appreciate that it is now available on Steam Store at reduced price.
http://store.steampowered.com/app/297792/
We are hard at work on the 3D models of Next Generation Scania S and R trucks. There is still a ton of work left for the two-person team responsible for the interior and exterior of the vehicle, but we are seeing solid progress. In a previous announcement, we have covered the process of 3D scaning and photogrammetry, performed on a research trip to Scania Demo Centre in Södertälje, Sweden. But looks is not everything. In recent days, a small production team set out to record the truck sounds, and to photograph additional specific details of the cabin interior. Our thanks belong to Scania Czech Republic based in Chrášťany near Prague, who let us play with Scania’s new trucks range for 2017 models - V8 S580 and R450. We took four days in total for the sound recording sessions, so you can imagine that it was rather thorough.
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We recorded sounds on eight microphones simultaneously. A vehicle's sounds are recorded at once for interior as well as for selected exterior areas and important mechanical parts. We go through various driving modes and workloads to get a wide range of authentic data. We typically dedicate 3 microphones just for the engine compartment, to make sure we acquire the distinctive full sound. More microphones are reserved for the chassis and exhaust. In total, we are talking some 50 GB of raw data in 8 tracks for each vehicle.
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In addition to comprehensive sound sets for both S and R models, we also focused on photographing dozens of detailed photos, which will be handy for our vehicle department. For this purpose we had a fat list of items prepared by them for what needed to be further documented. The details were then photographed during breaks in the recording sessions.
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Today is the day to start 1.27 Update Open Beta. It took us a bit more time than we anticipated to get the release prepared; we have been busy addressing problems reported during ATS Open Beta. Most of them would also be manifested in the ETS2 builds, and it makes little sense to release anything with known issues.
No need to write about the Liftable Trailer Axles once again, but if you've missed it, you can find our previous mention about it here:
https://steamcommunity.com/games/227300/announcements/detail/483412829759546664
The fans who have already experimented with ATS Update Open Beta would of course already know about the differential lock that's coming with this wave of updates. This feature allows you to lock/unlock the differentials on the truck's wheels, to avoid wheelspin. It becomes quite handy in situations where you're hauling some really heavy cargo on an uneven road or unstable ground. The difference with differential lock on is very obvious and can save your day. We were testing it with really heavy trailers on dirty roads from the bottom of the biggest mines to the top.
This new feature is by default set to hotkey V, but keep in mind that you can turn differential lock on only when the truck is not moving fast.
For ETS2 specifically, the new version updates one element that brings the game in sync with ATS - cop cars in traffic. Police cars have unique looks for each country. It's not about just changing the colors or a texture on the same car model. We've created specific car models which we consider typical or representative for each country. They can give you fines, but they can do it only in the state where their jurisdiction belongs. So, if they happen to be lured outside of their homeland to another country, they can't take any of your hard-earned money anymore. But still, better take your feet off the pedals and obey the traffic law, because there are new sheriffs in towns!
Enough chit-chat? Ok. Here comes the full list of changes:
MAIN FEATURES
- Country Specific Police Cars AI
- Trailer Liftable Axles
- Differential Lock
- Adaptive transmission modes (power, normal, eco)
- Improved engine simulation model (friction, braking, consumption)
- Transmission input shaft simulation (double clutch)
MINOR CHANGES
- Volvo with Allison gearbox can shift up over 4 gear.
- Air pressure simulation improved (pressure buildup, cut-off sound, application pressure)
- Coin sound tweaked.
- FOV range increased to 40-120 degrees in adjuster.
- Engine brakes set to 3 positions (as most current truck have). For one-key-hold control you can still use full strength.
- If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum)
- Multiple fueling points on gas stations
- g_force_economy_reset flag is disabled after economy reset.
MODDING INFO
- Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
- All pressure unit set consistently to bars (data, animation, dashboard ui).
- Nominal air_tank_pressure value added to chassis data.
- Changed interior animations: all air, oil and brake pressure (gauges, indicators)
- New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
- New engine data: resistance_torque (measured at 2000rpm)
- Coin sound made moddable in the same way as other sounds (through ogg file).
WORLD OF TRUCKS
- Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.
A long time has passed since Polar Express Holiday Event 2014. Tons of people participated in it, and we distributed over 30 thousand free activation keys of Raven Truck Design DLC as a special reward. We made this DLC exclusive for the event, there was no other way to obtain it or purchase it.
Ever since then we keep receiving a lot of messages, questions, suggestions, pleas and wishes from our community from all corners of the world to make it available for everyone. It looks like the Raven Truck Design DLC is really desired among the game's fans.
So after two years, we have now decided to make this pack available for purchase. First though, we felt that we should revisit it and spice it up with additional goodies. The DLC was silently updated with new tuning parts a couple of weeks ago, to give the current owners a little bit of exclusivity to enjoy the new tuning options. Today, we are releasing Raven Truck Design DLC on Steam for everyone who is interested in getting it.
The new stuff in the DLC includes new cabin accessories - Raven Art Figure, Raven Emblem LED, Raven Wings LED, Raven Emblem, also new front & rear rims - Raven Revolution and Raven Claws, and a new paint job: Corvus Ex Machina.
Of course the content which has been included since the original release is still there - Raven hubs, nuts, rims and two paint jobs: Golden Raven and Raven Custom.
We hope those who earned the DLC during the event will gladly welcome new things for free, that they will feel rewarded once again. And for those of you who have desired this DLC so long, but missed the opportunity to win it during the event, we hope that you appreciate the possibility to finally get it now here on Steam.
http://store.steampowered.com/app/318521/
Recently, we've asked our fellow truckers via our Facebook profiles for ATS and ETS2 to share photos of their cool little places for relaxing and virtual trucking with us. We are always curious and excited to see the various unique gaming setups that passionate game players can come up with to enjoy their favorite truck sims.
And we must admit that you've really amazed us! We've got a lot of photos from you and all of them are awesome and very interesting. So big thank to you for sharing them with us! Also thank you for the very kind communication that was started with many of you on this topic, it was really cool to have small chats with you to learn more about your sanctuaries where you can relax and haul some cargos in ATS or ETS2.
The number of photos we have received from you is so high that it's not possible to put them all in one article on our blog. We were granted permission to show the photos from many of you, but we had to pick only a small subset. So we've chosen some of the most creative (by our personal opinion anyway) which you can see below. We will be picking some more in the future, so we'll be happy for more submissions. More driving rigs may also appear from time to time on our Instagram profile.
Yes, that's a laptop with ears.
More pictures are on our blog.
We're almost there to release the open betas of the next wave of updates for both Euro Truck Simulator 2 and American Truck Simulator. Let's keep our fingers crossed that we iron out the last few known glitches so that we are able to release the open betas next week.
Today we'd like to tease you a little with a glimpse on one of the new features - the implementation of liftable axles for trailers.
This feature was requested by the fan community for quite a while, we're glad to bring it to life for all players looking forward to improvements in simulation fidelity. Lifting a trailer axle allows you to spread the weight among the trailer's wheels to optimize fuel consumption, limit tire wear, or adjust the trailer's maneuverability while turning or reversing. As there was no default hotkey or controller key assigned for this feature as of yet, and we do not want to break players' existing configs, please remember to set this function under any key in the Key & Buttons options.
Stay tuned for more feature reveals as we wrap up the work on the updates. The full change log will of course come along with the actual releases.
Valentine's Day is almost here! For those romantically inclined among our fans, we wanted to give you a chance to transfer some of Valentine's atmosphere into our games as well. We have prepared two unique collections of themed paint jobs, one for Euro Truck Simulator 2 and the other for American Truck Simulator. Even more, we added a small bonus into each package in the form of a cabin accessory.
http://store.steampowered.com/app/588600
http://store.steampowered.com/app/558243
Express your passion, show your feelings and decorate your truck with a Valentine's paint job! Get it for yourself or as a gift for someone special.
ːgoldduckːːrainbowloveːːblueduckː
Time flies so fast! Late last year, we sent a small technical team to the Scania Demo Centre in Södertälje, Sweden, to acquire detailed reference material for Scania's new S and R trucks. The team consisted of two of our colleagues from SCS and a contractor operating a 3D scanner, as we were evaluating whether to buy this expensive piece of technology. We planned to make a short video documentary of this trip and to share it with you, but as we don't have a dedicated person for videos at the company and video editing has to always be done on top of our normal work duties, we have taken quite a while to come up with the final cut. At last, here it is...
https://www.youtube.com/watch?v=pUPTEVF_xsg
The objective of the trip was clear: to make sure that all the measurements required for modeling the new Scania S and R series trucks were accurately gathered. In addition to photogrammetry, which is needed for replicating surface materials - textures - for the vehicle models, for the first time we tried the service of a handheld 3D scanner. By using this technique, we expected much higher precision data as input for our work, allowing us to recreate yet more realistic trucks in our games.
We thought that some of you may find it interesting, so we are including a brief report of what our field team had to do during their five-day trip. The list of items to photograph and scan was quite ambitious, so we had to arrange for three days of focused work on site. Rigorous planning was required to pull it off. Fortunately, everything went smoothly, and the team certainly did not mind a short delay caused by very polite conversation with Scania's marketing team. As we were poring over the vehicles, it was inspiring that the corporate giant that is Scania actually took interest in our work and considered it newsworthy (as we mentioned in a previous announcement).
By prior arrangement with the manufacturer, we had the following vehicles at our disposal:
Day 1 - Sunday
6:00 PM - we are setting off! All equipment is prepared from Friday. We went to Vaclav Havel Airport in Prague to embark a flight to Arlanda Airport near Stockholm. Picked up a rental car and traveled to the Scandic hotel located across the street from Chassiporten - the very manufacturing plant which can be found in the Scandinavia map expansion for Euro Truck Simulator 2. Quick dinner at Burger King. Elk Whopper is not present on the menu! What a pity.
Day 2 - Monday
6:00 AM wake up, breakfast. Meet & greet with our precious contact Nils at Scania Headquarters. Quick drive to the Demo Centre to pick up Richard. At the Demo Centre, one of the big hangars was made our improvised home for the three days. The pre-arranged trucks were waiting there at our disposal. At the same time as we were photographing the exterior, we were able to work on the interiors, as we were kindly provided with access to Scania S V8 and Scania R brown/light cab interiors adapted for exhibition and presentation purposes (no chassis, but plug and play). Before the first scan we needed to take down the side skirts and cover the truck with numerous sticker markers that improve the precision for both 3D scanning and photogrammetry. Scanning and taking pictures for the rest of the day. We worked long into dark, until we were eventually escorted out of the complex and wished good night - they really insisted that they are closing the facility for the day ;).
Day 3 - Tuesday
6:00 AM waking up slowly. All around there is darkness. Again. Daylight at this elevation during this part of year is short - only between 9:00 AM and 3:00 PM. Back in the hangar everything happens quickly and efficiently. One more Scania truck version arrives, sticking it with labels, undress and re-dress side skirts. Scanning and photographing takes the rest of the day, we just switched trucks in the afternoon. Data backup of daily work and good night.
Day 4 - Wednesday
Work progress basically copied Day 3 with a nice bonus in the afternoon. We get an invitation to test drive Scania S 730 on the closed polygon. What a nice surprise from our hosts! Our work is over. In the evening, there was only packing up and preparing for the trip back home.
Day 5 - Thursday
Early morning journey back to Stockholm went smoothly, air temperature was around zero and snow at a minimum. On the way, we only stopped at Ikea (where else!) and then bought a supply of dried reindeer meat at the airport.
We're very happy with the data that we brought from Sweden. We are hard at work now on the detailed digital 3D model of the next generation of Scania trucks, creating it on the basis of the 3D scans. Having millimeter-precision 3D scan is a great reference, it can shave off precious weeks of iterative guess-work compared to only relying on photos, but there are still several hundred man-hours more to invest into the job to build the virtual representation of a truck.
The cooperation with the fantastic people at Scania was excellent as always, they were very welcoming, helpful, and super professional. We can only hope that they had the same impression of ourselves. We want to thank everyone involved for their invaluable assistance!
Did you know that January 24 is the Unification Day of Romania? While we weren't aiming for this date deliberately, the timing is fortunate, and we're glad to announce availability of the Romanian Paint Jobs Pack just ahead of this important day for our sizable fan community there.
http://store.steampowered.com/app/558241
We're going to expand our range of national paints even more. While the lands of Australia are quite far from the region covered in Euro Truck Simulator 2, the country actually sits well within the top 20 countries with the most copies sold of the game. Looks like there are a lot of truck fans down under! The winter is very cold these days here in Europe, and we can only envy Australians all the sun that they are now basking in. Our take on sunlit Australian Paint Jobs may be considered an expression of our excitement for the next summer.
http://store.steampowered.com/app/558242
Several weeks ago, we have posted a brief tweet with a couple of photographs documenting the work of a small crew sent by SCS Software to Scania's truck manufacturing plant in Södertälje, Sweden.
The guys were there to make detailed 3D scans and take plenty of photos of the new Scania's R and S series vehicles.
Even though it was an isolated mention, it became obvious that this news is of much interest to Euro Truck Simulator 2 fan community, as the tweet ended up with over 800 "likes" and 200 retweets; actually record numbers for whole of 2016.
The scanning crew has come back to Prague after three days of work, and the team has since started using the ton of acquired digital data as the basis for creation of the new vehicle 3D models.
It was a nice surprise for us today to see that Scania's press department has just issued a short video clip interviewing Hynek, our vehicle group leader, recorded back at Scania's Demo Centre facility.
https://www.youtube.com/watch?v=XhuPVrxPXgI
The video is showing a mix of material from the 3D scanning work, combined with in-game footage from our older game Scania Truck Driving Simulator - the Game, in which the Demo Centre was a drivable area that the player could experience. (The Demo Centre map has later been exported from our game and imported into the well-known ProMods mod for ETS2, so many people may know the testing circuit only from there, or even consider it a creation of the ProMods guys.)
We are in the process of preparing a video report from the trip from our own perspective, but we felt that we should comment on the just-released video and Scania's tweet.
We are working very hard to create the new models for Euro Truck Simulator 2, but our estimate is that it will take about 12 man-months of focused work to get there. The work can be to some extent split among multiple members of the team, but even taking this into account, we would not dare to guarantee that the trucks will make it into the game "before the summer" as the video and tweet above assure.
You know us already, we do not want to make promises and then disappoint you by not delivering on time, so we prefer to play it safe, and avoid committing to particular dates. You can trust us though that it's a clear priority for our vehicle team to bring you the new Scania R and S series trucks as soon as possible.
We are going to use a new technique this time, it should bring us yet more precise results and hopefully even shorten the time needed for the raw model creation work as compared to any recently created truck models, so there is still hope. But then again, sometimes things get complicated. We are sitting on several 99%-complete vehicles for both Euro Truck Simulator 2 and American Truck Simulator, however the approval process may get quite complicated and protracted. Keep your fingers crossed!
We are proud to introduce a new set of truck tyres and truck accessories, officially licensed from Michelin to Euro Truck Simulator 2. We are complementing them by several "aftermarket" goodies and paintjobs to create a mix that should bring a smile to every Michelin fan's face.
Michelin is one of the largest tyre manufacturers in the world, acknowledged as an innovator with a history spanning over 120 years. Michelin's brand identity is immediately recognizable. The symbol of the company - Bibendum, the Michelin Man - is one of the world's oldest trademarks, it has become a cultural phenomenon.
https://www.youtube.com/watch?v=ZXdy0TrDp8I
Here is the Steam Store link to Michelin Fan Pack DLC for Euro Truck Simulator 2. You can find the list of officially licensed tyres in the list below, but there is more. Just as many drivers and users of their tyres are ready to go an extra lenght to decorate their vehicles with additional adornments, we wanted to provide you with a sampling of additional cabin accessories and fan-inspired paintjobs beyond the official merchandise catalogue.
http://store.steampowered.com/app/388471
This new DLC marks another big milestone for us in our effort to introduce more transportation brands into our games' universe. It's certainly an opportunity for us to celebrate. And we want to celebrate with the most loyal players of Euro Truck Simulator 2!
If you have at least 75 hours of playtime invested into Euro Truck Simulator 2, here is your chance to grab a free Steam key for the new DLC. You just need to be ready to make a few extra clicks in your web browser - which will not only help us spread awareness of our new important game add-on release across the web, but which will also let Michelin see that our fan base appreciates their open mind.
You can find the giveaway on our blog.
We were originally planning to wrap up the Grand Gift Delivery event on the first day of the new year, but we now see that many of you would appreciate more time.
As of now, we have given away over 70 thousand keys as a reward for completing the required ten Christmas deliveries, but there are still over 50,000 players trying to complete the objective. Over 500,000 jobs were delivered since the campaign started, which was quite a stress test of our infrastructure (you may have noticed some glitches in the early days until we have boosted our database processing power). It is also a great testament of the level of involvement and passion that the fans have for our games. Right at this moment over 10 thousand Christmas deliveries are on their way! It may be a bit late to help poor Santa in time for his self-imposed deadlines, but not too late for your chances to earn the reward!
We are setting the final deadline of Grand Gift Delivery to midnight of January 15, 2017, CET. Providing you with more time is also another way of saying "thanks for your support" during the final voting for Steam Awards 2016.
But that's not all!
After a very extensive approval process, we are finally on the verge of releasing a very cool DLC for Euro Truck Simulator 2, in cooperation with a highly regarded tyre manufacturer. Could happen as soon as next week. To celebrate the occasion, we are once again planning for a key give-away. As was the case previously, it will be a chance for loyal players with tons of playtime under their belt to get a free Steam key in exchange for a bit of clicking on the Internet. Pay attention to our social media channels; the event will be announced there early next week, and we have a good reason to believe that the big batch of keys set aside for it may be gone in an hour or two.
At the very end of the year, Valve announced the winners of the first Steam Awards. And we got the most amazing gift: Euro Truck Simulator 2 is among the winners, in fact receiving both awards that it was nominated for!
We want to thank all of you who have given us a few minutes of your time to vote for our game. Our fan community is just fabulous! We are committed to improving and expanding Euro Truck Simulator 2 as well as American Truck Simulator in 2017 and beyond, you can look forward to some really good stuff!
Also, there's one hour left in the Steam Winter Sale, so go grab some DLCs you don't own yet. Or surprise your friends with a late Christmas gift.
http://store.steampowered.com/app/227300
http://store.steampowered.com/app/270880
Hello Truckers !
For us in our little corner of central Europe, and also for many of you across the globe, this part of the year is very special. It's a time to wind down and recap the past, it's a time to make plans for the future, it's also a great time to express gratitude.
This year was of huge importance in the history SCS Software. We have strenghtened our commitment to Euro Truck Simulator 2, we have a new major project to nurture in American Truck Simulator, we have grown the company by over 20 new employees. We have released solid quality projects, and we have several great new things in production. Our future is clear, and we know what we want to achieve as we enter the year 2017.
We are very proud that our games have attracted such an awesome fan community, and we would like to say thanks for all your support. Thank you for every positive appreciation, for every constructive criticism, for every encouragement, for your helpful feedback, for every single suggestion for future improvements, for every sharing of the moments of joy that you have got when playing our games.
Also thank you for staying loyal to our communication channels and social sites like our dedicated Facebook profiles for SCS Software, Euro Truck Simulator 2, American Truck Simulator, the Youtube channel, Twitter profile and newly also the Instagram profile.
And because this is a time with a touch of magical and mythical, filled with kindness and great forebodings, we thought it would be cool to wrap up the year with a little teaser video of what you may look forward to in the future.
https://www.youtube.com/watch?v=YVDi0M0IMSQ
Let us also remember the real heroes behind the steering wheels of actual trucks, who are tirelessly hauling cargoes out there day and night. We owe them a ton. Not just for an inspiration for a bunch of truck sim games, but for making it possible for us to live our lives in the comfort of modern society.
May you reach your destination, and may your journey be wonderful!
Have a great time during this awesome and peaceful part of the year. Let us step into the New Year ready for any big, heavy, and oversized cargoes that may come our way. Happy New Year!
We have heard from the kind people at Valve that Euro Truck Simulator 2 has been selected as a finalist for the 2016 Steam Awards. This is a nomination by gaming community at large, with 15 million votes coming through to suggest people's favorite games. We are humbled, even more so for actually being nominated in two categories. Here is Valve's news announcement.
We know that we owe this honor to the very active and vocal truck sim fan community.
No matter which game is going to win in the respective categories eventually, this is a very strong message for us. Truck sims are relevant, they are an important part of life for many fans. This gives us more confidence to push harder, hire yet more developers, look into more features and content to add that could make our games yet better. Thank you!
Steam has already set the rules for the final voting. If you would like to support Euro Truck Simulator 2, we invite you to mark the 23rd and 30th of December in your calendar. Each day, Steam will open the voting in the various categories at 10 am PST. With your help, we may be able to send an even stronger signal to gamers across the world, letting everybody know that truck sims are worth their attention.
Dear Truckers, today we are coming to you with something special and really important. We have received an urgent letter from Santa Claus himself, and oh dear it contained nothing good. In fact, this year's Christmas is in grave danger.
Somehow, a pair of really bad, malicious, and spiteful Christmas spirits escaped from Santa’s magical leashes, and now they are nowhere to be found. Various national legends call them different names – Grinch, Jólakötturinn a.k.a. the Christmas Cat, Hans Trapp, Belsnickel, Père Fouettard, Krampus or Grýla. Reports from around the globe suggest that this time, they’ve taken on the form of two dragons, and that they have already started doing their usual mischiefs. Unfortunately, Santa Claus is the only one wielding the power to put them on a leash again. But Santa is supposed to be loading his sleigh at this very moment with his magical cargo, he certainly does not have any time now for tracking and catching these spirits!
Unless... we all lend our helping hand!
It is up to us, dear fellow truckers. If there is anybody qualified to help with this long haul gift logistics business, it's us! Our help can provide Santa with much needed relief to hunt these “dragons” down. Will you help us save Christmas?
Together, we will prevail. And there is something to look forward to as well! Our reward will be more than just feeling proud about saving Xmas. Santa himself has promised to return the favor. Once the dragons are in chains again, he will offer to permanently decorate our mighty diesel beauties with the touch of these dragon forms.
Here come the rules of this Christmas Event:
Deliver gifts from World Of Trucks Job Offers (External Contracts) to at least 10 DIFFERENT cities across European or American continents. Log in to your World of Trucks account to begin. Event ends on January 1, 2017.
Reward:
Event-exclusive Dragon Truck Design DLC Steam keys, one for Euro Truck Simulator 2 and one for American Truck Simulator, plus a special World of Trucks achievement. Euro Truck Simulator 2:
- 2 Exclusive Paintjobs
- Front Wheel Hub Cover
- Rear Wheel Hub Cover
- Exclusive Dragon Designed Interior Backlight
- 2 Exclusive Paintjobs
- Front Wheel Hub Cover
- Rear Wheel Hub Cover
- Exclusive Steering Wheel
It's Christmas time again, and everything around us is being tuned and decorated in colors and motifs related to this special part of the year. Players of Euro Truck Simulator 2 may remember us creating a Christmas-themed paint set last year already, and we have been hearing requests from American Truck Simulator fans that they would like to have a chance to tune their trucks for Xmas, too. So today we are bringing you the American Truck Simulator Christmas Paint Job Pack, containing five exclusive paints for your metal beasts. Here is a few sample screenshots:
http://store.steampowered.com/app/566890/
While creating the new ATS paints, we decided that even ETS2 set could benefit from additional variety. So we have also silently expanded the Euro Truck Simulator 2 Christmas Paintjobs Pack with two new truck liveries as well. If you already own this DLC, it has been automatically updated with the new paints.
http://store.steampowered.com/app/318520/
Now it's up to you, do you want to let the world around recognize your Christmas spirit wherever the roads may take you?
About a week ago, we released a new truck paint job set with Belgium-themed liveries. The goal is always to make the players from a particular country happy with each paint job pack added, but this time we have realized quickly that we had not done our research properly. Our choice of stylized Belgian Lion wasn't a particularly good one, and on top of it about half of Belgian players who have bought the new DLC felt that they were not properly represented there.
With this community feedback in hand, we have decided that we can mend things so that both major ethnicity groups of Belgium can be happier. Please welcome the reworked Flemish Lion and the newly added Walloon Rooster:
The reworked paintjob pack will be automatically downloaded through Steam.
http://store.steampowered.com/app/540721/
We are proud to announce that the Vive la France ! map expansion for Euro Truck Simulator 2 is now available for purchase and activation!
You can check out the Steam Store page here:
http://store.steampowered.com/app/531130
Vive la France ! is a large map expansion add-on for Euro Truck Simulator 2.
Make your way through broad boulevards of industrial cities and narrow streets of rural hamlets. Enjoy French outdoors with its diverse looks and disparate vegetation from north to south.
Discover famous landmarks, deliver to expansive industrial areas, navigate complex intersections and interchanges, enjoy visually unique roundabouts inspired by real locations. Transport a variety of new cargo to service new local French companies as well as connecting the region to the rest of Europe.
Features
- Extensive map of France to explore
- 20,000 km of new roads and highways
- Famous landmarks, recognizable places
- 15 new cities
- Rural French villages and sceneries
- Enhanced vegetation, new forest ecosystems
- New local companies to work for
- French tollgate system
- New industries including 5 nuclear plant zones
- New cargoes to haul
Trailer
https://www.youtube.com/watch?v=xm3T-3IzigM
Useful links
- Euro Truck Simulator 2 - Vive la France ! Steam store page
- Vive la France ! press kit
- Euro Truck Simulator 2 Steam store page
Only three days are left until Monday December 5th. That's when the new map expansion for Euro Truck Simulator 2 Vive la France ! is going to be released after well over a year of hard work of our ETS2 design team. We are very excited by the reactions from people who have reviewed the DLC or had access to it as part of closed beta test. We have already started sending out press keys to media, so reviews, videos, and streams are now popping up online. There will surely be more of them over the weekend. A few of our friends helping us with beta testing have also contributed with their own opinion on what a launch trailer should look like, or started showing extensive gameplay videos. If you are curious what to expect with "Vive la France !" this post is going to collect what we have found on YouTube so far... https://www.youtube.com/watch?v=bInjQB9Bwck https://www.youtube.com/watch?v=Ldc9es2-0WQ https://www.youtube.com/watch?v=c-azqhipEKs https://www.youtube.com/watch?v=7s0bzxZg3uk https://www.youtube.com/watch?v=aiPGwPT5qe8 http://store.steampowered.com/app/531130/
We are continuing our effort to expand the range of national motifs for the Euro Truck Simulator cabs with two more paint job sets. This time we went on a trip to Finland and Belgium. We hope that especially the players from the two countries will enjoy our creative design of these two new Euro Truck 2 DLCs: Finnish Paint Job Pack and Belgian Paint Job Pack.
http://store.steampowered.com/app/540720
http://store.steampowered.com/app/540721
We would like to sincerely thank the fan community for the awesome feedback on Open Beta of Euro Truck Simulator 2 version 1.26. We have received a lot of valuable input on the new content and tons of reports for little things that we would have almost missed but that were fixed thanks to you.
We are now ready to make the 1.26 Update live for everyone.
The game will actually update itself automatically on Steam. The legacy non-Steam edition of the game will have the update ready for download in a couple of days.
If you participated in the Open Beta on Steam, please don't forget to switch back to the non-beta branch in ETS2 properties.
We have already covered the changes and improvements coming with this update extensively, in the post annoucing the Open Beta, but let's review them again so that you have all the news in one scoop.
Older Parts of France Reworked
The main star of this map refresh is the city of Paris, which actually has been completely rebuilt to make it way more elaborate than before! We have re-touched the existing region of northern France in the base game. It's not a total rework from scratch, but we believe that you will appreciate some very visible changes in the world; new models, new intersections and use of higher resolution textures in many places.
New Transmissions for all trucks
We have adjusted and added some new options for the transmissions of all the trucks tractors in the game, so now there are more options to choose - from the standard or overdrive style of transmissions or even the Allison 4500. We hope that especially the players who care for more choices and precision of the vehicle simulation will appreciate the new adjustment, now there are new opportunities to play with the ratio between engine and wheels.
Upgrade Shop & Truck Browser Search Tool
A new search line was added into the game's upgrade shop and truck browser screens, so now you will be able to look up for example a specific paintjob or a particular engine upgrade. This new feature will come handy if you own a lot of our minor DLCs or if you happen to have lots of truck tuning mods installed.
Game Changes
- Adjustable interior FOV per truck
- Added parking difficulty (preset option included)
- Truck repair/refuel performed by hired driver costs money, included in logs
- Added informational dialog showing when game detects upgrade or downgrade
- Added pounds + short tonnes as weight unit option
- Better trailer air pressure simulation
- Low air warning should only be active with running engine
- Revised rolling resistance computations
- Hired driver use the very same formulas for eco skill as the player
Info for Modders
- Changed map parameters (climate_profile, map_data)
- Moddable interior camera zoom parameters. (speed, factor)
- 1 degree rotation on Ctrl + R, 90 degree rotation on Home
- Merged editable sign and sign dialog
- Refresh sign template and its model from content browser
- Added letter-spacing to sign editor
- Store content browser navigation history
- Support for day/nigh effect switching and child hookups for lod_model_hookup_u
We're ready to let everyone know when they will be able to hop into their trucks and explore the roads of beautiful France!
https://www.youtube.com/watch?v=xm3T-3IzigM
"Vive La France !" map expansion for Euro Truck Simulator 2 is going to be released December 5, 2016. To be more specific, we are aiming at 4 pm Prague time (GMT+1) on Monday, that's when the activation keys should be enabled and the DLC will be ready for download and purchase.
We are going to price it the same as Scandinavia map add-on on the channels that are under our control (like Steam - here is the "Vive la France !" coming soon page). There may be small price and timing differences on local markets, in retail, or at places like Amazon, where we do not have the power to enforce strict pricing policy.
Everything is happening very quickly, we were still not sure about the final date a week ago, as we have been thoroughly testing and polishing the DLC pretty much until today. Now we want to give you a chance to play the expanded game as soon as possible. A week of preparations is sufficient to arrange the release on digital channels, but our retail publishing partners will be struggling with manufacturing deadlines, so some sales channels may take longer to stock the add-on.
http://store.steampowered.com/app/531130
Next week, we will make an announcement regarding the Vive la France ! expansion which we believe will make Euro Truck Simulator 2 fans very happy. Until then, we have a picture to tease you with! :) It may actually answer some of the questions that we get bombarded with...
It always makes us feel both proud and humbled when we see that there are so many brave souls out there creating mods for our games. We may not be able to monitor everything that is happening in the modding community, but we have seen a lot of incredible mods over the years.
Most mods require tons of time and hard work to create, and after that, yet more attention and patience is needed to maintain them so that they are compatible with new updates of our games. We keep trying to improve the tools available to modders, and today's topic is about another step in this direction. A new improved version of SCS Blender Tool has just been released. (If you are wondering what this is all about, here is an earlier post about how it all started.)
We've created a short video overview showing some of the changes and new additions in this update:
https://www.youtube.com/watch?v=729NTMyGaL4
We've also prepared a more extensive change-log for those who appreciate more detailed knowledge of the changes:
- Added support for one-click setup of environment lighting loaded from sun profiles SII file (eg. /def/climate/default/nice.sii). This enables the best possible preview of a model in game like environment.
- Asynchronous paths initialization on startup, resulting in faster Blender startup and faster blend files opening
- User option to load all libraries and resources from sibling "base" directories also (by default off)
- Ability to reload library on the fly beside the setting where it is used (eg. Hookup Lib can be reloaded in Model Locator Settings)
- Improved material flavors behavior, with implementation of filter for non existing effects combinations (prevents user to create non existing effect)
- Added support for creation of SCS Locators and SCS Root via standard Blender add menu (menu accessible via Shift+A in 3D viewport)
- Normal maps properly visualized in 3D view even if active UV layer on object is not the one used for normal maps calculation.
- Reloading shader presets only when cache is out-dated (again speed-up of opening blend files)
- Updated Prefab Locators flags:
- added Map Point split lanes setups,
- added Weight Station CAT Spawn Point type,
- added Traffic Semaphores types: Traffic Light (virtual), Barrier - Automatic.
- Improvements & Fixes:
- fixed unpropper UI snapping of TOBJ settings,
- ensuring same order of bone channels in PIA export (useful when working with VCS),
- negative add ambient material values supported in export and also visualized in Blender 3D viewport (more info here),
- properly reported python error on screen and in BT log while importing/exporting
- rejecting wrongly named SCS Root Object on export (more info here),
- reporting missing UV layer used for normal maps on export,
- reporting multiple animations with same name overwriting each other on export,
- properly handling none existing UV mappings aliases on import (most properly produced with ConverterPIX),
- fixed Blender crash if rapidly enabling/disabling SCS Blender Tools add-on,
- fixed error on import if no 3D viewport is found or active object is on currently hidden layer in scene.
The next major update for Euro Truck Simulator 2 will pave the way for the release of Vive la France! DLC. The plan is to get the new official game update out simultaneously with the new map expansion. After internal testing and several iterations in closed beta, we now feel good about where we are. There are still some minor issues to fix and and an extra round of polish to apply in the next few weeks, but we are not aware of any critical or show-stopping issues anymore. But we would like to be sure, and that's what our Open Betas are for! The tentative changelog for the 1.26 Update can be found below, but first we would like to point out the main features, game changes and general adjustments that are a part of this upcoming game update.
Older Parts of France Reworked
The newly-built regions of France that make up the Vive La France! DLC look gorgeous, and this inspired us to also refresh the regions that were already present in the game from the very start. In the picture above, you can see the area of France which we have retouched - the area that you will already be able to experience in this Open Beta of course. It's not a total rework from scratch, but we believe that you will appreciate some very visible changes in the world; new models, new intersections and use of higher resolution textures in many places. The main star of this map refresh is the city of Paris, which actually has been completely rebuilt to make it way more elaborate than before!
New Transmissions for all trucks
We have adjusted and added some new options for the transmissions of all the trucks tractors in the game, so now there are more options to choose - from the standard or overdrive style of transmissions or even the Allison 4500. We hope that especially the players who care for more choices and precision of the vehicle simulation will appreciate the new adjustment, now there are new opportunities to play with the ratio between engine and wheels.
Upgrade Shop & Truck Browser Search Tool
A new search line was added into the game's upgrade shop and truck browser screens, so now you will be able to look up for example a specific paintjob or a particular engine upgrade. This new feature will come handy if you own a lot of our minor DLCs or if you happen to have lots of truck tuning mods installed. A list of features coming with 1.26 Update for ETS2:
MAIN FEATURES
- Old Parts of France Were Reworked
- New Transmissions for All Trucks
- Upgrade Shop & Truck Browser Search Tool
GAME
- Adjustable interior FOV per truck
- Added parking difficulty (preset option included)
- Truck repair/refuel performed by hired driver costs money, included in logs
- Added informational dialog showing when game detects upgrade or downgrade
- Added pounds + short tonnes as weight unit option
- Better trailer air pressure simulation
- Low air warning should only be active with running engine
- Revised rolling resistance computations
- Hired driver use the very same formulas for eco skill as the player
MODDERS
- Changed map parameters (climate_profile, map_data)
- Moddable interior camera zoom parameters. (speed, factor)
- 1 degree rotation on Ctrl + R, 90 degree rotation on Home
- Merged editable sign and sign dialog
- Refresh sign template and its model from content browser
- Added letter-spacing to sign editor
- Store content browser navigation history
- Support for day/nigh effect switching and child hookups for lod_model_hookup_u
Last week, SCS participated in Game Developers Session 2016. This is a local game developer scene event similar to GDC, with two days of presentations and a small expo area to show games. It's a chance for companies in the Czech Republic and in Central Europe to discuss their projects and visions with fellow colleagues from other game dev companies and also to interact with people who want to break into games industry.
We were demonstrating our games there too, to get peer feedback on our tech as well as on upcoming stuff for Euro Truck Simulator 2.
Our colleague Hynek was one of the presenters with a speech explaining the steps of adding a new truck to the game, all the way from licensing issues through technical details of production and into the final approval step. The organizers had a pro camera crew on the spot, so hopefully we will be able to let you see it when it's processed and placed on YouTube eventually.
It was an awesome experience for our team. We were presenting our stuff on two demo stations, one with an Oculus Rift virtual reality system and the other with a three-display setup along with a steering wheel, pedals, and h-shifter. Our goal was to let the visitors try out both of these setups freely as they wanted and to gather feedback, comparing impressions and preferences from the VR vs 3-screen system.
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We have experienced a lot of very cool moments. The visitors were really kind to our stand and team, and even if some of them may have never heard about our games, they quickly found out that truck simulators can be really addictive and fun to play. It was also really exciting to meet several hardcore fans of our games on an event aimed squarely at gaming industry professionals!
We would like to thank all Game Developers Session 2016 visitors who came to our booth for all their feedback and kind words about our games. Also big thanks to the organizers of this gaming exposition - great job!
And for everyone who would like to be in touch with us right when we are sharing some pictures and info from the events like this, please follow our Instagram or Twitter profile.
Last weekend, the visitors of Poznań Game Arena 2016, a gaming expo taking place in the beautiful Polish city, had a unique chance to enjoy the very first gameplay of our upcoming Euro Truck Simulator 2 DLC - Vive La France!
SCS was represented there as well, Eryk and Piotr were there to face the crowd. The whole showcase and the visit of two of our employees was possible thanks to kind invitation of our licensing partner IMGN.PRO.
We were truly amazed with the number of people who visited the IMGN.PRO booth to see and try out this upcoming ETS2 map expansion. There was just so much positive feedback and observations that they were sharing with us! There were even some people from abroad who came to PGA 2016 specifically to check out the new DLC, we recall chatting with people for example from Austria or Russia. It's always a great motivation whenever we meet our beloved community in person. The booth was also visited by Polish Youtubers/streamers including lArturlPL, Janusz0821, and Wujek Bohun. We guess that they will share their impressions of Vive La France with you very soon.
We had prepared five different scenarios located in various parts of the new region of France included in Vive La France DLC, but the visitors had a chance to get off these prepared scenarios and freely explore the whole map of France - we had the full DLC content accessible during the presentation. While all of you who came to try out our latest and upcoming content were enjoying brand new roads of France, our employees were doing their best to answer all of your questions. Many of the questions were smart and tricky, always trying to extract more information from us than we may have been allowed to reveal yet, luckily we were prepared for this.
The most popular question, as we expected, was the release date of Vive La France DLC. The current state of the project was openly discussed at PGA 2016, so now we would like to share this information with the rest of our great community too.
As the PGA visitors has already seen with their own eyes, the world construction process is pretty much content-complete. We are now in the early stage of optimization and bugfixing. Most of you may already have heard from us that our motto is not to ever compromise quality. We only release a new piece of content "when it's done." And then we hurry to get it out to you. This means that we are not ready to announce the final release date until very close to the finish line. Our publishing and distribution partners do not actually like this approach very much, they would prefer a guaranteed release date set in stone a couple of months before the new title is supposed to appear on the store shelves. But they have mostly learned to deal with us being stubborn about this.
One of the most respected video game developers, Shigeru Miyamoto, once said: "A delayed game is eventually good, but a rushed game is bad forever." We never want to "rush" our work to meet a particular date, and we do not like disappointing people by delaying the release after announcing a release date too.
At this moment, our best estimate is that the final testing and polishing may take us anything between 6-10 weeks. So we may be able bring you the DLC still ahead of Christmas, but we may also miss it by a couple of weeks. We work really hard to wrap up the work as soon as possible, but there is still quite some uncertainly we have to deal with during the beta test loop.
In any case, you can start practicing your French accent, because you will need it soon at the tollgates of France!
We hope you immediately started signing the song from this announcement posted 2 years ago.
https://steamcommunity.com/games/227300/announcements/detail/124174026565058120
We are about to update this DLC with couple of new paints very soon!
http://store.steampowered.com/app/258460/
If you own American Truck Simulator, you should also grab a free key for the upcoming ATS Halloween DLC. All you need are 3 hours of playtime.
https://steamcommunity.com/games/americantrucksimulator/announcements/detail/976546023807580106
ːsummerghostː
The life of a game developer is not all just about basking in the glow of a computer screen. We need to get out too - to perform "business networking" - and it's especially true in case of SCS Software, as we need to establish and maintain contacts not just within the games industry, but also in the huge universe of transportation and logistics.
You may have noticed a recent announcement with a short photo report by a small band of SCS developers visiting IAA Commercial Vehicles 2016. Trade fairs are an amazing opportunity for us to have conversations with the companies in transportation industry, to establish new contacts, as well as take a ton of photos as inspiration and reference for future development.
The IAA tradefair is taking place in several huge halls of Hannover Messe, each the size of a football field, and all around and between them. We have reserved two days to explore the expo, but still we have not managed to see it all. We have created a short movie with impressions from our IAA visit, to give you a sample of what it is like, though we cannot claim it to be exhaustive nor representative of all important stuff that was there to be seen. We were happy too see a lot of supporters of our truck games there, it was also great to see our game technology used in a 4-screen technology demonstrator by TrailerVue.
We hope that by the next IAA event, our ties with the industry will be even closer, and thanks to establishing new cooperation, there will be a lot more to be seen in the games and perhaps even on the show floor.
https://www.youtube.com/watch?v=rYdF7atW3-Y
Only a few days later, a bunch of SCS guys were already sitting on a plane to Seattle, to visit Steam Dev Days. Valve's Steam platform is of critical importance for our business. With over a hundred million users there it is helping us reach new customers and grow our fan community. Equally important is their robust network infrastructure and easy game updating system, and support of "branches" that we use for our various betas. It allows us to experiment, gives us more room to grow, and we can focus on developing and expanding our games rather than struggle with their maintenance.
It was a great pleasure to see our American Truck Simulator logo on Valve's presentation slide recognizing games released in 2016 that succeeded thanks to being able to engage their fan community.
Talking about traveling the world and trade fairs... our fans in Poland, and we know that there is a lot of them, are invited to visit the upcoming Poznań Game Arena trade fair, taking place October 21 - 23. Our games will be there, and you will have a chance to play them and even get a peek into what's next, as this will be the first chance to play our upcoming Vive La France DLC expansion for Euro Truck Simulator 2! The add-on will be kindly presented there by our publishing partner IMGN.PRO, and even supported by a couple of SCS Software's very own Poland-born employees. Come see the add-on in Hall 7, booth 65!
The following text is a guest blog post that we are bringing you on behalf of Truckers.FM. The phenomenon of fan community radio stations is something very special to our truck simulators, and we think it's worth wider recognition. Good luck in year two!
The success of Euro Truck Simulator 2 and American Truck Simulator have brought people together from across the world in ways we never imagined. This weekend, a unique part of the community will be celebrating its 1st Anniversary. Truckers.FM is a non-profit community radio station that broadcasts 24 hours a day, bringing your favourite trucking tunes right to your in-cab radio. Volunteer presenters from around the globe dedicate their time to the station, taking song requests and making shout-outs. They also help to advertise community run ‘Virtual Trucking Companies’, multiplayer mod events, and twitch streams.
Running a radio station like TFM is no easy task; it takes a team of 32 members to keep things running smoothly. Although it takes a lot of dedication to keep drivers up to date on the latest traffic on the servers, broadcast live presentations, and take requests on the air, it’s all in a day’s work for the TFM Team!
So far this year, TFM has taken in over 42,000 requests from avid listeners, over 3,000 hours of live shows, and have even have had listeners into the thousands during special events!
“We are proud of our team and what we have created here,” says TFM Founder Mark. “We knew from the moment we started that it wouldn’t be easy, but we also knew how much we would enjoy supporting and entertaining the community.” It all sparked from an idea put together by the original founding members of TFM: Alex (London), Mark (The Stig), Chris (Chjl1234), and Zer0, who, along with many of the volunteer presenters and staff, make up the popular radio station. “It is the trucking community we are most grateful for,” says London. “Without their support throughout our time on the air, we wouldn’t be where we are today. That’s why we are giving back to the community with our #ONE celebrations this weekend!”
Truckers.FM #ONE celebrations will take place with support from SCS Software, Scania UK, and Flagship Events. This birthday celebration will include special radio broadcasts, TruckersMP multiplayer events, game giveaways, Scania merchandise prizes, and much more! Details can be found on our supporters’ social media outlets, and on the TruckersMP Forums.
Greetings Truckers from all corners of the world ! Some discussions were made here at SCS Software and we have decided that we would like to do, from time to time, some special and dedicated blog-posts for all of you who ever wondered how things are going behind the scenes of our games. We are not able to promise how often these articles will be released and neither can we tell which topic will be the next one, but we think that they will shed more light into your minds about who we are, how we are doing things and so on. We all hope that you will like these articles and we are also looking forward to your opinions which you can, as always, leave in comments section below.
Have you ever wanted to know…
Have you ever wondered how our games are made? Where it all begins, which steps are implemented, how things are done, what is connected together and who is doing it? If you have, then this blog section, which we would like to start doing for you, is the right place you want to visit from time to time.
So without any further ado, lets take a look at our first topic of this series: 'Research'. It may not be as technical as some of our later posts but it reveals some of the most important work we do. So you can sit back, relax, and enjoy this piece about how SCS works „Under the Hood“.
What's next?
Imagine the following scenario: you are a member of the SCS Software team and you are just returning from a design meeting where it was decided that the next step in American Truck Simulator's life cycle is going to be the creation and implementation of the state of Arizona. From that moment on, the research phase begins. And this phase is the first and one of the most vital steps in the process of creating all the content which you can see in our games. As you have probably guessed, we would like to keep our products somewhere between the well optimized/hardware friendly and fun-to-play computer games, and the based-on-reality truck simulators. And to be able to hit the right spot in this balance, we need to gather as much quality data as we can before we actually start creating any new content in our in-game worlds. So first we need to ask ourselves many questions like what does it look like in the state which we want to implement, which cities are there, how many people live there, which factories have their branches there, which industries are located in this state, what kind of vegetation grows there, which mountains are located in this zone, which rivers are crossing this country, in which areas and so on. The answers for these questions are the fundamental building blocks of our work. And everything is quite connected together. As you can imagine, for example, when we need to create the rest areas in Arizona, we need to know what do they look like. Do they generally have any vegetation, like trees? How many parking spots are there on average? Do they exist in isolation or are they usually part of some bigger complex that includes shops, hotels or gas stations? In which ways the trucks enter these places from the highways? Are there any different speed limits, and if so, are they enforced by law, and if they are, what law is it? Are there any state-specific traffic signs? And simply nearly everything else that could help us to enhance and correctly capture the resemblance of the things and situations we want to implement into our games. And that is not always an easy task. In fact, sometimes it is fairly tough challenge for our game designers. And sometimes parts of their work are gone because something has changed during the process of creation. For example, we recently encountered situation, in which we gathered some data about traffic rules in one state and when nearly everything seemed to be prepared for release, we found out that some of these traffic rules just have changed. And as you probably can imagine, unexpected situations like this can always do some damage to our plans and visions. And it is the good research with quality sources of information, that make us be able to face and overcome this threats.
It‘s still all about the highways… or not?
What is the first step of the research phase then? Some could say it‘s all about studying the road networks and to a certain extent, they would be right. But that is not really surprising, is it? We are doing truck games, of course that it is going to be about roads and highways. They are, after all, the backbone of traffic infrastructures. But it‘s still quite different look in this case. It truly is about the highways, but not only.
We primary focus on roads which are connecting the cities and industrial areas that we are going to create for our games. Secondarily, we focus our work on road networks connected with the points of interests, which are some special places that you, our beloved truckers, will recognize and appreciate when you will be driving among or along them. These places are for example unique landscapes, mountains, atypical parts of the countryside, special bridges, buildings and things that make some places unusual and highly memorable. To design these elements right, we use any possible and obtainable data and material like our own experiences with these places, information from our international colleagues and co-workers, photos, videos, articles and other multimedia channels. Also the big help comes from any satellite images or the 360 degrees apps which let us actually see that place like as we would be standing right there. And of course, another big help in this case is all the good and highly appreciated feedback that we are gathering from you ! ( Big thanks to all of you ! )
So for good research, we are gathering as much of these information as we can. Sometimes, when we are preparing a new state into our games, we find out that the countryside and other things are quite same as they were in the previous part of the map, so we can use some of our already created material. But sometimes we find out that we are going to need a lot of new stuff. And that is not always easy. As we here in Czech Republic say, different region, different manners. But I guess you will better know this proverb as „So many countries, so many customs“. So often we are going to need new type of vegetation, new textures for terrain, new traffic signs, new rules for speed limits, new looks for the buildings, bridges, landmarks and so on. And that‘s why we need as much accurate data as we can obtain. We don‘t want to create flat land with a coastal city named Paris and call it Arizona, right? Even deciding which cities we are going to put in the game is really affected by the quality of the research phase. And you can trust us that to decide what city is going to be created, is nothing to be easily said. These cities have to meet our requirements as are the location, size, agglomeration, industry, points of interest that are surrounding it and many many more. It is quite hard to make decisions like that, but we are doing our best to pass this challenges over and over again. As the next step in this phase, all these gathered data are further divided to smaller teams of designers, or to individual map designer and then they are going to start creating the actual state in our map. If you want better example, I can give you some information that one of our map designers for American Truck Simulator has provided to me. His name is Patrik (the guy on the left in the photo below), he is 21 years old and he is behind the US 101 part of the ATS map, which starts in Oxnard and ends in the crossing with CA 58 road.
Some first hand testimony…
A quote from Patrik: „When I was working on this part of our map, I relied on data and images captured by the satellites and the 360 degrees apps that we are using. I‘ve also got some hints from our great fans and international co-workers, who know these places well. Digital map gives me information about elevation profiles, satellite images show what is visible from the ground or road and classic photos or apps similar to the „streetview“ give me the right touch of how it looks like there in reality. Then I‘ve further identified particular places, which I found interesting and which I was able to put in. Let‘s call them ‚Points of Interests‘. So for a small example, outside the city of Oxnard was an unusual railway bridge, or in the location of Shell Beach it was atypical exit from the highway which leads right next to this small town.
The feedback that we are getting from you is highly valued source too. It was your feedback that leads me to the making of the city of Santa Maria which is located in Santa Barbara County. Or the tunnel pass which is going trough the mountains in this part of the US 101 was also based your on suggestions and feedback. I hope that one day we will be able to put all of your wishes and suggestions into our games. But as you should know, we are quite limited by the scale of the map, issues that come with it and other similar restrictions. So we are not able to put everything into the game for the time being, nor in the actual/real size, even though we would really like to. After the including of these points of interests, we continue our work by filling the grounds, countryside, cities and whole locations with textures and models that fit well in those places. But that is rather a topic for an article about map design or model creation, so I will save that for later“
Factories, imports, exports…
Different look into the phase of research is the look to the economy part of the new state creation. It‘s still about gathering as much good information as we can, but this time, the material is based on the macroeconomics of the state and each city that we are going to put in. We need to know what is produced in that country or state, what is located in which city, what they import, export and things like that. Based on these data we are further making our balanced in-game economy. So for another quick example, if there is some huge chemical factory in one of our prepared cities, we need to know it so we would be able to put the imitations of these factories and industry into the game. You know, it‘s always good to haul some cargo which perfectly fits into the scenery and destination. When you are unaware of a huge agriculture zone around some city, you probably won‘t appreciate its presence in the game. But for players who actually were in these zones, it's really good to imitate this area according to the reality. It is always another bit of a challenge for us, but as was mentioned already, we are always doing our best to overcome them all.
It is not internet browsing, it‘s research!
Someone might say that the phase of research is just about browsing the internet and copy/paste some info, and so because of that it‘s a deficient activity. But that is not true. Research is extremely important. It is a fundamental pillar and backbone of everything we put in our games. Without good information and their sources, like were mentioned above, we would not be able to create states even a little similar to reality. We know that maybe every single one of you would like to see something a little different in our games, because as you know, we all are unique individuals with different tastes. But please keep in mind, that we are working hard to create content that you, our beloved truckers, would like to explore and drive thru with your mighty and heavy metal beasts. And so every single day, we are racking our brains on how to hit the right spot in the balance of what we are able to create, what visions are in our hearts and what you would like to see in our games.
Finally, we would like to thank you for your time and attention, for staying with us this far. We hope you find this article both illuminating and as interesting to read as it was fun for us to write. Please, let us know your opinions, suggestion and feedback in the comments below. What topic would you like to read next ? Let us know. To our great fans, see you next time and remember…. ...IT‘S NOT DRIVING, IT‘S TRUCKING!
Our map design team has put huge effort into the new region of the game universe. We have lots of highly detailed places in the countryside that make the world interesting to drive through. We are doing our best to try to show France as it really is through the eyes of a truck driver. We hope that you will enjoy driving through "our" France as much as we do creating it.
We are mostly finished now with the new areas that we are building for DLC Vive la France! Our attention is now also focusing on re-touching some parts of the "old" of France that were already present in the base Euro Truck Simulator 2 game. At this stage of the project, there are still many weeks of work ahead of us - putting in finishing touches, testing everything thoroughly and making sure any problems we find are addressed, optimizing performance of critical spots, balancing the economy.
Lights of Paris
One of the decisions we made at the start of work on the new DLC was to concentrate on the "old" Paris in addition to building the new cities and roads. We have rebuilt whole new city from scratch, there is nothing left from the old version. We are serving a taste of the "new" Paris for you today. Welcome to Paris! The city of Paris has been included in the base Euro Truck Simulator 2 game, together with partial map of France, ever since the game was released. But we felt that it deserves major improvement. This content, after undergoing the quality upgrade, of course remains available for all ETS2 players including those who do not plan to obtain the DLC Vive la France!
Francilienne and Périph
The most important element of the Paris transport structure are ring roads around and inside of Paris area. We focused mostly on the outside ring Francilienne and Boulevard Périphérique aka "Périph". Heavy goods vehicle traffic is being conducted for thoses bypasses and the inner Paris area does not intervene. Most important part of our work was to demonstrate the real feel of those city areas.
In addition to the road network we have built the tunnels which are integral part of Périph. The same applies for typical junctions that we built anew. For the rebuilding of Paris, we created a large and unique building assets that are all based on real landmarks. You will discover many of those unique locations on your way through Paris.
Smoothly running economy
An important part of each new town is its economy. We have built economic infrastructure, and you can look forward to new companies such as the airport or car factory and others. As a result, it was necessary to balance everything so that our new work is compatible with the global economy of the entire game.
Just as every two years, we have visited IAA Commercial Vehicles 2016, the largest European trade show of transportation and logistics industry. Transportation expos are not as loud and crowded as major games industry shows, but they are in many ways even more impressive. This business is highly competitive, and especially the big manufacturers are ready to invest a lot to make sure their vehicles look the best.
We have walked the floor for three days, looking for inspiration, taking tons of photos, but most importantly, working hard to grow our list of contacts with the industry.
We also wanted to see what the guys from TrailerVue managed to build using our Euro Truck Simulator 2 to show their turn-assist camera system. They did a really great job, and we were happy that their interactive stand pulled quite a crowd all day long.
We were tweeting photos from the show in real-time and reposting to our Facebook, but chances are some of our readers will appreciate a short photo report from the event here on this channel.
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We are aware about issues with the DLC. Working on it!
Ahoy, matey! This day 'tis International Speak like a Scurvy Pirate Day! We be joinin' in th' celebration by releasin' themed band 'o Pirate Paint Jobs Pack fer ETS2! 'tis the hour, in fact, we be not limitin' ourselves just to paintjobs. While buyin', ye gunna receive four additional, themed cabin accessories, 'n 'o course th' Jolly Roger scurvy pirate Flag as well! Grog-filled truckin'!
http://store.steampowered.com/app/461248
We are bringing you the very first officially licensed set of five trailers for Euro Truck Simulator 2. We've been in discussions with the Schwarzmüller Group to make this set since our trip to IAA 2014, so you can see it's taken us some time to finalize the licensing arrangement and to produce the content for the game. The resulting 3D trailer models are highly detailed and have been designed in accordance with technical references. All told we are excited to say that we're raising the bar on quality again! https://www.youtube.com/watch?v=u3vh1C8Jbzg Here's the Steam Store link to Schwarzmüller Trailer Pack DLC. The trailers in this set include the Food Cistern, Curtain Sider, Low Bed, Refrigerated Trailer, and Logging Trailer. The Schwarzmüller Group develops, builds, and services commercial vehicles that are ideal for highly competitive and demanding businesses. As this is the first official content of this type, to celebrate the occasion we have agreed to make another PR stunt and give away 30 thousand activation keys for the new DLC to veteran players of Euro Truck Simulator 2. This could be another case study for future licensing talks and help us prove to brand owners that it's cool the be a part of our games' universe. To join the giveaway, plese visit our blog: http://blog.scssoft.com/2016/09/schwarzmuller-trailer-pack-dlc.html Alternatively, if you don't have 50 hours of playtime in ETS2, you can buy the DLC here: http://store.steampowered.com/app/388477
We are happy to announce that the final version of the 1.25 for Euro Truck Simulator 2 and 1.4 update for [url=http://store.steampowered.com/app/270880]American Truck Simulator are now available via Steam. Big thanks to all of you who have contributed with your feedback and bug reports during the Open Beta period! Let's recap the key features included with these updates:
- Completely revamped DAF XF - we've reworked the old model and improved the it in many areas, increased the detail of textures, and remodeled quite a few of the parts.
- Trailer selection - When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo. Even better, it works with modded trailers as well. https://www.youtube.com/watch?v=Zx87hSOrz6Q
- Custom steering wheel position -You'll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position.
CODE
- Cruise control is not disabled by the throttle anymore.
- Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera.
- Option to set preferred job length generation in options.
- Option to set split shifting input.
- More unit display options (volume, consumption).
DATA
- Steering wheels are now a separate model with a default and exclusive version for each truck
- Steering knobs - six different steering knobs in each game; you are able to install them at four possible locations on a steering wheel.
- Low air warning sound added.
MODDING
- Separated map_data.sii from game_data.sii
- Look_presets_defaults[] in interior camera
- Change trailer looks to paint jobs.
Today we are turning our attention to an undeniably important set of landmarks - bridges. We're re-introducing some of France's most famous bridges in the upcoming Vive la France! DLC map expansion. Can you guess which bridges we're showing?
[spoiler]The Pont de l'Iroise bridge over the Élorn river, near to Brest[/spoiler]
[spoiler]The Pont de Normandie bridge over the Seine river[/spoiler]
[spoiler]A landmark bridge at the entrance to the port in Le Havre[/spoiler]
[spoiler]A suspension bridge over the Loire river near to Bourges[/spoiler]
[spoiler]The Chavanon Viaduct at A89 autoroute (motorway)[/spoiler]
The Open Beta for Euro Truck Simulator 2's and American Truck Simulator's upcoming updates is already in full swing. We'd like to thank you all for the feedback and bug reports you've given us!
To get to the point: once a game update enters public testing, we usually just want to stabilize the new features and release it. But this time we have decided to up the scope of the updates even when the beta test is already in flight. Our artists just finished work on an interesting little set of cabin "toys." Our inner circle of trusted beta testers liked it very much, and so we wanted to share it with you as soon as possible.
So here we are, introducing a new little game feature - streering knobs. We've included six different steering knobs in each game; you will be able to install them at four possible locations on a steering wheel. Steering knobs are an exception rather than a rule, they are not frequently used on long haul trucks, and actually their legal status is somewhat shady in certain territories. But we hope that the new feature will please the group of fans who kept requesting their addition to our games.
Euro Truck Simulator 2 and American Truck Simulator use the same game engine, so they share the fruits of our labor when we add any new features to the source code. Their common ground allows us to, at least in part, test technical updates for both games during the beta stage of just one of the titles. In fact it has actually proven better to streamline our bug fixing process to start the open beta for ETS2 a few days before ATS or vice versa as it really cuts down on the number of duplicated bug reports. The cool thing about this process is when we release the open beta for the second game, we can be reasonably certain that any issue that is reported is local to that game and doesn't need to be double-checked, or double-fixed, in the first. And so, in accordance to the aforementioned practice, after a few days of fruitfully testing the 1.4 update for ATS we are pushing ETS2's 1.25 update to open beta status today. The changelogs listing feature additions to ETS2 and ATS are not identical for this wave of updates; you can find the condensed Euro Truck Simulator 2 changelog below.
MAIN FEATURES
- Completely revamped DAF XF - This is not just 50keda's mod you can already find online - we've reworked it and improved the model in many areas, increased the detail of textures, and remodeled quite a few of the parts.
- Custom steering wheel position - You'll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position.
- Trailer selection - When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo. Even better, it works with modded trailers as well. https://www.youtube.com/watch?v=Zx87hSOrz6Q
Other Features and Improvements
Here's a log of the additional fixes and improvements that went into this update:
CODE
- Cruise control is not disabled by the throttle anymore.
- Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera.
- Option to set preferred job length generation in options.
- Option to set split shifting input.
- More unit display options (volume, consumption).
DATA
- Steering wheels are now a separate model with a default and exclusive version for each truck
- Low air warning sound added.
MODDING
- Separated map_data.sii from game_data.sii
- Look_presets_defaults[] in interior camera
- Change trailer looks to paint jobs.
When we originally released Euro Truck Simulator 2, we gave the players a chance to pick a logo for their company, but never really worked with the visual idenity beyond a tiny rectangle in a widget in the game's main menu.
We have decided to revisit this old little debt. Just now we are applying the final polishing touches to a new set of eight paintjobs that you will find in the ETS 2 Update 1.25. These will become a part of the base game, they are not a part of any DLC - any newbie player can choose them right after they obtain their first truck in the game. You may notice that we have decided to redo one of the company logos in the process.
We hope to be ready to send Euro Truck Simulator 2's 1.25 Open Beta into the wild within the next 48 hours.
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Adjustable steering wheels are not the only in-cabin feature we are going to include in the upcoming update coming for ETS2 and ATS. We are also going to deliver two new features:
1) Interior camera zoom
When inside the cabin, you will be able to do a quick zoom-in by holding the right mouse button. It may be useful while maneuvering, reading far off road signs, or when you would like to see all the info on the dashboard in more detail. Of course you can bind this functionality to any other key or button in the game's options.
2) Changing the steering wheel
Decoupling the steering wheel geometry from the rest of the cabin, which was needed for adjustable steering wheels, opened up the possibility to offer changeable steering wheels. Until now, steering wheels were a native part of interior model; the unfortunate consequence of this being that players could not replace a truck's standard wheel with alternate models. With the release of our upcoming update however, trucks which have more than one type of interior will also sport the option of choosing from two different steering wheels. Finally, some people using an external steering wheel feel that having two wheels in sight is a bit disingenuous: so we are going to add a new experimental console command that will allow you to hide the virtual steering wheel.
We are working hard to secure more truck licenses for our games, and we hope to be able to confirm some good news on this topic soon. Our fan community is fantastic - we are receiving great leads and active help in this area quite often, and your voice as heard on social media channels also means a lot. But the legal part of the licensing process can sometimes be very lengthy as you must have noticed by now, and we appreciate your patience.
Meanwhile though, we have revisited an existing truck model in ETS2 - the DAF XF 105. You may notice the similarity of this 3D model to the DAF XF mod by 50keda. That's no coincidence - 50keda is one of our great picks from the modding community to enter the professional game dev world as an SCS Software employee. The revision of the DAF XF 105, available soon in ETS2 update 1.25, is not just a simple merging of the mod that's already available to you, but is even further improvement with additional textures rework and remodeling of quite some parts - which we believe will be really appreciated by all DAF fans. Here is what you can look forward to...
With the Vive La France DLC for ETS2 we are trying to raise the bar on quality and realism once again. As you may have noticed, with the Going East and Scandinavia DLC we were step by step increasing the quality of towns and cities. Going East gave you your first chance to drive through small towns - even though there were no delivery options there. With the Scandinavia DLC we made an essential step forward by offering a new level of complexity and diversity in cities. But these two DLCs are definitely not our last word in the matter!
Case in point, it is our pleasure to introduce you to La Rochelle - one of new cities which provide the chance to taste the natural beauty and variety of French cities and countryside. You will no longer be restricted to entering industrial zones via arterial roads but instead the cargo depots here are fully integrated into living city.
With the new DLC you can explore the medley of times and styles French cities have come to be revered for. Enjoy ancient architecture and narrow, winding roads back to back with fully modernized complexes and detached houses. Vive la France!
In both American Truck Simulator and Euro Truck Simulator 2, players already have the option to modify their interior camera viewpoint by adjusting the seat position, changing head position and modifying the view angle. In earlier game updates, we've also made the in-cabin camera more lifelike by simulating steering and blinker camera rotation as well as physical camera movement. But we still felt the job wasn't done, so now it's time to go one step further in order to fully simulate the range of possible adjustments you could make in real life.
So without further ado: in the following game updates, we are going to add a small new feature: adjusting the steering wheel column position. With this feature you'll be allowed to modify both the height and the angle of the steering wheel in order to give you the chance to create your perfect driving position. With this we're one step closer to making the cabin in ATS and ETS2 just like the real thing. Last but not least, in the Seat Adjustment UI screen we will add the ability to modify the Seat Adjustment window values with the mouse wheel.
We hope you're as excited about these features as we are. In the mean time, here is a short GIF showing it off:
Astragon Entertainment - our publishing partner for the "GAS" market (Germany, Austria, Switzerland) - is about to release a new limited Legendary Edition of Euro Truck Simulator 2. This probably isn't that exciting for most of our readers as we're sure you already own a legal copy of the game... right? The software itself has actually been on Steam for quite a while already as the ETS2 Deluxe Bundle: a combination of the base game and a sizable collection of DLC plus some older games of ours. But we really like the cool content in the box, so we thought it was worth mentioning as context for the second part of this blog post. If you do own ETS2 already, it's not anything amazing - but if not, or if you are looking for a gift for somebody you know that's a potential truck sim addict, the overall value isn't so bad.
As the release of the Legendary Edition box set is almost here, today we are publishing two new paintjobs that are going to be added to the Deluxe Bundle and, in turn, also become available to anybody who will purchase or has previously purchased the equivalent of the Legendary Edition on another market such as Poland or our very own Czech Republic. The choice of countries is definitely not arbitrary - the Austrian Paint Jobs Pack and Swiss Paint Jobs Pack for Euro Truck Simulator 2 have been created specifically to appeal to players from the "GAS" region.
http://store.steampowered.com/app/461243
http://store.steampowered.com/app/461246
Last but not the least, based on your feedback we are fulfilling our small promise to show you some more photos from our trip to Mid-America Trucking Show. You can find them in a dedicated gallery on our SCS Software Facebook page.
https://steamcommunity.com/games/americantrucksimulator/announcements/detail/970906010090183938
We do not live only in the World of Trucks, we are fans of real life events and of course sports. The timing of National Window Flags DLC release happening right at the start of Euro 2016 was not a coincidence. International sports competitions provide many more opportunities to proudly wear national colors; the 103rd edition of Tour de France is here now! A photo from the event that we have spotted actually happens to be an inspiration for this blog post.
We can show you a comparison between a real place and an the same location in the game. Behold windmill Gué Sainte Marie near commune Les Trois-Moutiers. On the accompanying screenshots, you can see the mill and its surroundings courtesy of Google Street View, a photo from the current Tour, and finally a screenshot from our upcoming Vive la France! DLC.
If you've ever been to a truck show, you would be blown away by the love and dedication some truckers devote to their trucks. The effort they put into their vehicles is unbelievable - tons of chrome, hand-made parts, lights and paint jobs - these truckers take a regular truck and turn in it into a work of art!
We have decided to turn our observations from European truck shows into some cool new stuff to help players pimp out two of ETS2's most popular trucks. A new batch of gorgeous tuning content is joining our roster, made especially for the truckers who keep a griffin in their heart!
https://www.youtube.com/watch?v=5q-_aRluo94
The Mighty Griffin DLC is joining our Steam roster today. It will enhance your tuning sets for the Scania R and Scania Streamline with dozens of new parts for both interior and exterior decoration...
Chassis covers, rear bumpers, exhausts, front masks and grilles, stone guards, bull bars, front and rear mudflaps, wheel hubs, door and window trims, paint jobs, front badges, and various cabin accessories like curtains, mugs, LED logos, a dashboard table - The Mighty Griffin DLC will help you make your Scania truck look like the king of the road!
Early in June, we announced a little event on World of Trucks, asking you to deliver three online jobs and promising a free key for the new National Flags DLC as a reward. Now that the event has come to a close, we'd like to share with you a few statistics that we have compiled from it.
The World of Trucks project is still in its infancy, so we were really happy to see the level of interest that you guys and girls showed. We were honestly pleased to give away even more activation codes than we had anticipated. The infographic below shows some interesting numbers about the event:
As a side note, we've noticed that some of you have earned a key but haven't redeemed it yet. If you want to check that you are not missing out, log in to www.worldoftrucks.com, choose "My Page" and go to "Events." If you have an unredeemed key, there will be a message waiting for you there. And, of course, if you missed the chance to earn the National Window Flags DLC key for free, it's available for purchase on Steam.
http://store.steampowered.com/app/461242/
You might also be interested to hear that Rock Paper Shotgun approached some professional truck drivers who play our games to get their opinions on American Truck Simulator and Euro Truck Simulator 2. It's called Hitting The Virtual Roads Of Euro And American Truck Simulator With Retired Truckers, and we recommend taking a look.
The game isn't fortunately called "European Union Truck Simulator", so all is good. UK and Scottish Paint Jobs are ~52% off in the Steam Summer Sale! (We didn't know the results, we promise.) http://store.steampowered.com/app/297791/ http://store.steampowered.com/app/297793/ Take care, British residents. ːGBRflagː
Euro Truck Simulator 2 has a lot of fans outside of Europe. More than we have expected when we released the game actually. For example on Steam we can see that 39% of revenue is coming from outside of what would be the natural target region for a Europe-focused product (Western and Eastern Europe including Russia).
Today we would like to send our warm regards to truck simulator fans in China and South Korea. We are releasing two new DLC packages on Steam: Chinese Paint Jobs Pack and South Korean Paint Jobs Pack!
http://store.steampowered.com/app/461247
http://store.steampowered.com/app/461245
While, of course, the eyes of European football fans everywhere are fixated on France these days we have our own reasons to focus on the country and its geography. We would like to show you a few more screen shots from the upcoming Vive La France DLC that's under construction.
The map team is paying a tremendous amount of attention to detail to the road network, and it shows. In this particular case we can demonstrate several new roundabouts. As you can see below they don't have to have the island filled with just boring grass or shrubs. Our artists picked a few of the unique and scenic ones from the real world and brought them to life in our game.
Speaking of sports fans and France, over 22 thousand people already earned a key to the National Window Flags DLC in recent days. Have you gotten yours to celebrate your team's success? The flags may come in handy not just to Europeans currently obsessing about Euro Cup 2016, as we have realized that Copa América is taking place at the same time! More details here.
There are special occasions when a proper sports fan simply must root for their team. We thought it would be cool if it was also possible inside the world of Euro Truck Simulator 2. So here we are, bringing you a new cosmetic option to decorate your vehicle with a flying national flag. The timing is not a coincidence, as fans of football especially in Europe will no doubt understand.
https://www.youtube.com/watch?v=VuoXh_r8KzA
We are happy to announce the release of National Window Flags DLC for ETS2. The package features hundreds of national flags, so pretty much everybody on the planet should be able to find their own. This type of decoration is not something for everyday use, but it may be quite handy during special days, like national holidays or major sports events.
To promote our recently improved external contracts on World of Trucks, we are offering you a time-limited chance to earn an activation key for this new DLC without having to pay a single cent. Here is the deal:
Between today June 8th and June 15th 2016 midnight CET, deliver three (3) World of Trucks contracts in Euro Truck Simulator. To avoid cheating with extremely trivial jobs, each contract must be over a minimum distance of 200 km (125 miles) (segments on a ferry are not counted!).
We will be dispensing the keys in batches once a day, so after completing the required number of jobs, you may have to wait for up to 24 hours before receiving a message through the World of Trucks system with the activation key. Thank you for your patience.
For maximum effect, it is possible to combine the flags together with other dedicated tuning DLCs like unique flag-inspired cabin paint jobs or colorable wheel tuning pack to get cool combinations like the ones below:
The National Window Flags DLC covers the countries listed by the International Organization for Standardization.
We would like to thank all the participants of the Open Beta for their feedback. It was very helpful for us, especially the stress and functional tests of World of Trucks improvements!
Both American Truck Simulator as well as Euro Truck Simulator 2 Updated
There is good news for owners of both of our flagship truck sim games - they are getting a bunch of new features as a part of a new game update coming out today, too. Advanced players will for sure welcome the optional physically simulated truck and trailer coupling, while the improvements for our World Of Trucks platform should be appreciated by people playing online contracts.
For American Truck Simulator, we have released a new free map expansion - the Grand Canyon State Arizona. http://store.steampowered.com/app/463740/ Changelog of improvements that are a part of this update:
MAIN FEATURES
- Improved external jobs support in game (direct control, freight market).
- Physically simulated truck and trailer coupling (option).
CODE
- Blinker auto off can be disabled (option).
- Speeding highlight can be disabled (option).
- Cabin accessory physics does not require DLC anymore.
- Torque converter simulation greatly improved.
- Automatic transmission behavior improved.
- XInput support added - custom support for XBox controller.
- Added UI support for 4th and 5th controller.
- Gear shift selectors (range, split) now have UI support for position-based switches.
DATA
- Scania trucks reworked.
MOD
- Unit name fixes, most interior accessory and some other mods need update.
- Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
- Data driven engines (torque curve, rpm limits).
- Force feedback data for XInput added (force_feedback.sii).
- Torque converter physics data added, separated manual clutch data (physics.sii).
- Data change from driven wheel to driven axle.
- Added check for internal camera continuity.
Our quest to cover more of the countries where Euro Truck Simulator 2 has a sizable fan base continues today. This time we are paying tribute to Spain with a new Spanish paint job DLC pack!
PS: quite a big behind-the-scenes switch in the server infrastructure of World of Trucks is going to be happening later today, we may need to go into maintenance mode for a few hours to migrate all of the data to the new cloud. Please have patience during the change.
http://store.steampowered.com/app/461241
We love to be surprised by cool things happening in the truck sim fan community. After blazing through their Kicstarter for SKRS 18 Speed USB Shift Knob, Cory & gang at CSIO Technologies have built a company around a unique business plan - offering high-quality custom hardware tailored for the specific need of truck simulator games. We feel that they deserve a mention here in the Steam hub.
The replacement shifter knob is actually using original Eaton Fuller part with additional circuitry for communication with the game. It is compatible with several high-end shifters: Fanatec, Thrustmaster TH8RS and TH8A, and Logitech G25, G27 and G29 steering wheel shifters.
Given the price point, it is something only for the most enthusiastic fans. But as there is quite a lot of people who have been ok with buying a $200-$300 steering wheel just to play our games, CSIO may have a decent chance to be viable in the long term.
For the upcoming updates for Euro Truck Simulator 2 and American Truck Simulator, we have improved the setup screens in the game to autodetect the new controller, and to understand the new type of switches on the shifter. We are happy to embed one of CSIO Technologie's YouTube videos on setting up the device in our game (as it currently works in the open beta).
https://www.youtube.com/watch?v=JgWWpI4u7Ps
Talking about community involvement, we had the pleasure last week to welcome two influential Polish youtubers playing our truck sims - our Prague office was visited by Wujek Bohun and Wolny Kanał.
The guys had a lot of opinions on particular features and suggestions for our games to unleash on us, we felt that it was a very constructive discussion. Mixing together Czech, Polish and English languages, we got along pretty well. Hezký den! Miłego dnia! Have a nice day!
A new wave of game updates is almost here. We are going to do a staged release for Open Betas of our truck sim twins; the first in line is Update 1.24 for Euro Truck Simulator 2. We want to avoid receiving too much feedback on too many things at the same time, so we will try your patience a bit more, and wait for a day or two with the Open Beta of the update for American Truck Simulator (+Arizona at last!). As with every major game update, there are hundreds of changes and tweaks under the hood, but there two very notable new features, and a host of changes worth mentioning in a short changelog:
MAIN NEW FEATURES
- World of Trucks Contracts are now available to take directly from the game - we now support contracts with destinations in the regions of Going East and Scandinavia DLCs.
- Physically simulated truck and trailer coupling (option) - the new trailer coupling option uses full physical collision simulation for the kingpin and fifth-wheel - you will be faced with the same challenge as a real truck driver.
Advanced trailer coupling in action: https://www.youtube.com/watch?v=WBPS1kzOOsE
CODE
- Speeding highlight can be disabled (option).
- Torque converter simulation greatly improved.
- Automatic transmission behavior improved.
- XInput support added.
- Added UI support for 4th and 5th controller
- SKRS detection and support
- Gear shift selectors (range, split) now have UI support for position-based switches.
DATA AND MODDING
- Scania trucks reworked, accessories added (intake, mask, bumper, mudflap, etc.).
- Unit name fixes, most interior accessory and some other mods need update.
- Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
- Data driven engines (torque curve, rpm limits).
- Force feedback data for XInput added (force_feedback.sii).
- Torque converter physics data added, separated manual clutch data (physics.sii).
The upcoming open betas for the new game updates of Euro Truck Simulator 2 and American Truck Simulator are coming with a new feature: advanced trailer coupling. They say a picture is worth a thousand words and a video can show even more, so let's take a look at it first: https://www.youtube.com/watch?v=WBPS1kzOOsE The new trailer coupling feature is optional - you need to enable it in the game's options to adjust the game's default trailer coupling behavior. Make sure to consider your precise reversing skills before doing so! ;) The standard trailer coupling allowed for quite some room in the relative positions of the kingpin and the fifth-wheel. You could also "cheat" it by approaching the trailer from an angle. The new trailer coupling option uses full physical collision simulation for the kingpin and fifth-wheel - you will be faced with the same challenge as a real truck driver. Expecting this precision from a newbie player may be too intimidating, so we are keeping the standard simple coupling as a default, but we know that a lot of our experienced truck sim players are asking for more realism, and we hope that you will appreciate that we are improving the game in this regard step by step. In addition to the kingpin/fifth-wheel simulation, we have also added an additional visual treat to several trailers in the game, with an animation of raising the trailer landing gear. [spoiler]If you have really sharp eyes, you may notice something in the video which is also a teaser for a whole bunch of new tuning content coming to American Truck Simulator and Euro Truck Simulator 2 soon)[/spoiler]
With each map expansion for our games, we try to come up with new types of places to go. Not just new geography, but also new delivery terminals, bringing new challenges for manoeuvring the truck and trailer. More variety and more eye candy never hurts, but our ambition goes further. We would like the locations in our games to be recognizable, reminding those who know them of their real-world counterparts.
The same will be true for our upcoming Vive la France map DLC for Euro Truck Simulator 2 of course. French industry is giving us a lot of opportunities. Today we'd like to take a look at one industry segment. France derives 75% of its electricity from nuclear power plants, so we thought that featuring a couple of them in the game a rather good idea.
The screenshots below are showing the results of our current work on vast complexes of Civaux and Saint-Laurent nuclear power plants.
The upcoming major Update releases for Euro Truck Simulator 2 and American Truck Simulator will contain a host of improvements: from general map tweaks to AI improvements or improved gear shifting code, from xinput support to additional support for CSIO Technologies cool SKRS transmission shift knob to hardcore trailer connecting mode - more on this later. But today we'd like to focus on enhancements coming to World of Trucks contracts.
The biggest overhaul is hiding under the hood - a lot of our early experimental code running and storing data on our private server farm has been adjusted to run on way more scalable Amazon server infrastructure. As World of Trucks will be adding more game features over time, eating even more bandwidth, we realized that we have to move to the "cloud" pretty much with everything. This change removes several bottlenecks and frustrating hick-ups you may current experience when connecting to World of Trucks.
External Contracts will work across all of the official map content in the games - full support for American Truck Simulator is coming to World of Trucks at last, as is support for the map DLCs in Euro Truck Simulator 2.
We have improved the client part of Contracts, so you will be able to take jobs directly from the game, without the need to Alt+Tab to the web browser and back. It's more comfortable and streamlined, making it equal to Freight Market experience in the standard game. You will be able to easily see the closest jobs around your truck's current position in the world, so making your choice should be simple. But of course you don't get "teleported" to the trailer, you always have to actually drive your truck there.
We have introduced regional setting into World of Trucks, so you will be able to adjust the units according to your local preference.
We are now in "code freeze" stage for the upcoming game Updates - already firmly in closed beta territory - bugfixing and polishing the new features with our private group of trusted beta testers. We still have a bunch of issues sitting in our bug tracking database that we want to squish before switching into open beta mode. We are looking forward to another open beta, it's always great to see people interact with the new features, but we are still a couple of weeks from that moment. Stay tuned!
Over sixty people are now contributing on a daily basis into the growth and improvements of Euro Truck Simulator 2 and American Truck Simulator, and this number will continue to grow. There is some Big Stuff in production in our labs; projects that we keep iterating on until we feel that they are ready for release. Sometimes it takes a while until we are truly ready. You can be sure that we feel the same sentiment as you - we wish that SCS were able to release new maps and vehicles faster, too!
We are trying hard, SCS has been on a hiring spree in recent months, we have four new talented developers joining our map and vehicle teams just this month. Actually our office space is about to reach 100% capacity full, so we are negotiating our options to make sure we can hire even more people. We may end up renting more space in our current building, or maybe even moving on to a new location again eventually.
The one area where we have become very productive over time is creation of country-specific paintjob sets for Euro Truck Simulator 2. We know that paintjobs are Small Stuff - and a bit controversial for some of you - as we are all impatiently waiting for the Big Stuff to appear. But we still owe paintjobs to a lot of fans who have not had their home country covered yet. We are now confident that we will be able to create paintjobs for all the countries which you can visit in the game, and some more for countries where we know there a lot of ETS2 players.
For now, our friends from Italy and Slovakia can finally welcome Italian Paintjobs Pack and Slovak Paintjobs Pack respectively. Have fun!
http://store.steampowered.com/app/388476
http://store.steampowered.com/app/461240
The guys at Psyonix have pushed the pedal to the metal again, and their just-updated Rocket League is once again attacking the top positions the Steam Top Sellers chart, congratulations!
A lot of truck driving players are not locked into just the sim niche. Looking at RL and ETS2, you could hardly find two driving games that are more different, and yet, there is quite an overlap between the player bases. People are having fun, and that's great, no matter which game they choose to play.
So if you happen to be a fan of both games, it's a matter of fortunate timing that today, we are bringing you a couple of Rocket League toys to install into your Euro Truck 2 cabin. As covered in a recent announcement, these include the iconic Rocket League ball and the Octane car to decorate your dashboard with. Have fun!
http://store.steampowered.com/app/252950/
In 1998, two guys have started an innocent webcomic focused on video games and the games culture. Fast forward to 2016, and Penny Arcade is a massive cultural phenomenon of its own. It is spawning four huge gaming expos every year, and here we are, showing American Truck Simulator at PAX East in Boston, MA.
The scale of the expo is overwhelming, even though not quite as giant as Germany's Gamescom and fortunately not as loud. A tiny team from SCS is on the showfloor as well, manning two demo seats with American Truck Simulator, and definitely not ducking under the pressure as the crowds keep pushing by.
It is our first time showing the game at a public event since it was released. It is great to see the line of people always waiting for their turn behind the wheel! We have met several dedicated fans of our truck sims with hundreds or even thousands of hours spent in the world of Euro Truck or American Truck, and enjoyed the conversation with them (yeah, we know, we should hurry up with Arizona!). It is also quite an inspiration to see first-time players experimenting with the game, trying foolish things, or some taking it very seriously and driving super carefully.
We would like to thank our publishing partners at IMGN.PRO for inviting us to participate at their expo booth. They have managed to strike some great partnerships for the ATS demo stations. The game is running very smooth at 400% scaling on the XoticPC computers powered by NVidia GTX 980 3D cards, and visitors seem to be having great fun driving the big rigs while sitting in Playseat gaming seats equipped with Logitech G29 steering wheels. Cannot get much better really. Thanks guys!
We have quite a few people here who love scoring goals and spamming "No Problem." in Rocket League, so we have reached out to Psyonix about a cross-promo between Euro Truck Simulator 2 and Rocket League. The result of our cross over is looking great, see for yourself in the upcoming Rocket League update and in the free DLC for Euro Truck Simulator 2!
Starting later this month, 2 new items will appear in ETS2's accessories: Iconic Rocket League ball to hang on the window of your truck, and the Octane car for the truck dashboard.Cabin toy physics, introduced in the Cabin Accessories DLC, has been enabled in the base game thanks to this update.
Screenshot from a definitely random location.
Rocket League players will get a chance to get a drop with the ETS2 Rig Antenna.Wear it proudly and send us some nice goals while using the antenna here or on Twitter! Bonus points if they are from the Hoops mode which is coming with the Rocket League update.
Big thanks goes to Dirkened and Kyle from Psyonix for making this possible!
http://store.steampowered.com/app/252950/
Some two years ago we did an experiment by releasing a bunch of country-specific paintjobs to spice up a special edition of Euro Truck Simulator 2 aimed primarily at the UK market. We did not fully realize what we were headed into - with the commitment to provide any official paintjob for all the standard cabin configurations of all the trucks included in the game, we are talking over 50 individual graphics files per DLC. These need to be created and adjusted for the various cabin shapes, and then maintained indefinitely through any cabin 3D model tweaks, file format, or shader tech change.
It did not look unbearable early on through the first few paintjobs packs, but now with thousands of files to keep an eye on across the many paintjob sets, it is kind of scary. Creating a paintjob DLC may take "only" a few man-weeks, but if we need to touch a cabin 3D model, it can cause a month of retouching of existing graphics.
We have been talking about winding down our paintjob work for a long time already, precisely to avoid painting ourselves into the corner with so much work to do anytime we change some truck-related stuff in the game or a related 3D engine feature. We are never quite finished with our tech and games, they are ever-evolving. But the requests are coming in loud and clear from fans from countries that we have not yet covered, and we feel that it would not be right to betray them and ignore them. It's a lot of work, but it doesn't fundamentally interfere with any other area of development.
The micro-department here working on paintjobs is creating great pieces of art, and more people are happy to see unique graphics themed after their country's flag and symbols with the new DLC packs. That's what matters to us. We are not pumping out DLCs just for the sake of it, and hopefully most people take paintjobs just for what they are - a totally optional piece of cosmetic content which you have no obligation to buy, but which can brighten up the game for some fans.
Today we are happy to take two more steps in our quest - to provide the paintjobs packs for the territories where Euro Truck Simulator 2 has a lot of very devoted fans - by releasing Hungarian Paint Jobs Pack and Turkish Paint Jobs Pack.
http://store.steampowered.com/app/388479
http://store.steampowered.com/app/388474
While working on the new Vive la France! map expansion DLC for Euro Truck Simulator 2, the team is creating and putting to use a new set extending the range of the various road types, including new specialized prefabs for making highly detailed junctions.
We are also paying close attention to how the road system blends with the surrounding terrain.
Thanks to the amplified database of elements to build the world from, we are once again planning to raise the standard, provide more lifelike look, and offer you more recognizable locations inspired by real world geography.
Great amount of work was invested into improving our system for horizontal road markings. It is now more flexible so that the road lines can be built in better agreement with the actual country-specific rules. (Here is one of the sources of information which we are using if you are curious, on Wikipedia here.)
We are eager to bring you new content, and there is a lot of it on the way, but it's clear to us that when it comes to this new part of the world of ETS2, there is still several solid months of work to put into the new map DLC before we can finally release it. Stay tuned, thanks for your patience!
Disclaimer: This add-on is still very much work in progress. You will notice placeholders for new trees and shrubs in some of the shots.
Hot on the heels of the recent game updates for Euro Truck Simulator 2 and American Truck Simulator, we are bringing you a new batch of optional content building on the new wheel tuning functionality. We are introducing a pair of "aftermarket" Wheel Tuning Packs in the form of DLC, with new unique parts tailored for the Euro style and American style wheels respectively. The recent changes in the base games - splitting the monolithic wheel models into multiple parts - have already brought you a lot of freedom in making hundreds possible combinations of wheels. With the new DLC stuff, the number of potential combinations grows by another magnitude or two, especially if you consider that some of the parts can now have any color you wish applied to them. http://store.steampowered.com/app/388475 The sets of the tuning parts are different and unique for American Truck Simulator and Euro Truck Simulator 2, so it's not like you would be paying for the same thing twice, but we are making it easier for player of both games to obtain the DLCs for both games. If you buy the DLC for either one of the games, things are set up on the back-end so that the Wheel Tuning DLC is automatically unlocked for free for you in the other game. Have fun! http://store.steampowered.com/app/450550
Euro Truck Simulator 2
SCS Software
SCS Software
2013-01-16
Simulation Singleplayer
GameBillet
16.79 /
€
Game News Posts 579
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(601612 reviews)
https://eurotrucksimulator2.com/
https://store.steampowered.com/app/227300 
The Game includes VR Support
Euro Truck Simulator 2 Linux [40.09 M]
Euro Truck Simulator 2 - Going East!
Euro Truck Simulator 2 - Halloween Paint Jobs Pack
Euro Truck Simulator 2 - Ice Cold Paint Jobs Pack
Euro Truck Simulator 2 - Prehistoric Paint Jobs Pack
Euro Truck Simulator 2 - Force of Nature Paint Jobs Pack
Euro Truck Simulator 2 - Metallic Paint Jobs Pack
Euro Truck Simulator 2 - UK Paint Jobs Pack
Euro Truck Simulator 2 - Irish Paint Jobs Pack
Euro Truck Simulator 2 - Scottish Paint Jobs Pack
Euro Truck Simulator 2 - Flip Paint Designs
Euro Truck Simulator 2 - Polish Paint Jobs Pack
Euro Truck Simulator 2 - Brazilian Paint Jobs Pack
Euro Truck Simulator 2 - Fantasy Paint Jobs Pack
Euro Truck Simulator 2 - USA Paint Jobs Pack
Euro Truck Simulator 2 - Scandinavia
Euro Truck Simulator 2 - Canadian Paint Jobs Pack
Euro Truck Simulator 2 - High Power Cargo Pack
Euro Truck Simulator 2 - German Paint Jobs Pack
Euro Truck Simulator 2 - French Paint Jobs Pack
Euro Truck Simulator 2 - Czech Paint Jobs Pack
Euro Truck Simulator 2 - Christmas Paint Jobs Pack
Euro Truck Simulator 2 - Raven Truck Design Pack
Euro Truck Simulator 2 - Norwegian Paint Jobs Pack
Euro Truck Simulator 2 - Danish Paint Jobs Pack
Euro Truck Simulator 2 - Swedish Paint Jobs Pack
Euro Truck Simulator 2 - Viking Legends
Euro Truck Simulator 2 - Russian Paint Jobs Pack
Euro Truck Simulator 2 - Cabin Accessories
Euro Truck Simulator 2 - Michelin Fan Pack
Euro Truck Simulator 2 - Japanese Paint Jobs Pack
Euro Truck Simulator 2 - Turkish Paint Jobs Pack
Euro Truck Simulator 2 - Wheel Tuning Pack
Euro Truck Simulator 2 - Italian Paint Jobs Pack
Euro Truck Simulator 2 - Schwarzmüller Trailer Pack
Euro Truck Simulator 2 - Hungarian Paint Jobs Pack
Euro Truck Simulator 2 - Slovak Paint Jobs Pack
Euro Truck Simulator 2 - Spanish Paint Jobs Pack
Euro Truck Simulator 2 - Window Flags
Euro Truck Simulator 2 - Austrian Paint Jobs Pack
Euro Truck Simulator 2 - Mighty Griffin Tuning Pack
Euro Truck Simulator 2 - South Korean Paint Jobs Pack
Euro Truck Simulator 2 - Swiss Paint Jobs Pack
Euro Truck Simulator 2 - Chinese Paint Jobs Pack
Euro Truck Simulator 2 - Pirate Paint Jobs Pack
Euro Truck Simulator 2 - XF Tuning Pack
Euro Truck Simulator 2 - Lunar New Year Pack
Euro Truck Simulator 2 - Vive la France !
Euro Truck Simulator 2 - Heavy Cargo Pack
Euro Truck Simulator 2 - Finnish Paint Jobs Pack
Euro Truck Simulator 2 - Belgian Paint Jobs Pack
Euro Truck Simulator 2 - Romanian Paint Jobs Pack
Euro Truck Simulator 2 - Australian Paint Jobs Pack
Euro Truck Simulator 2 - Valentine's Paint Jobs Pack
Euro Truck Simulator 2 - Italia
Euro Truck Simulator 2 - Special Transport
Euro Truck Simulator 2 - Portuguese Paint Jobs Pack
Euro Truck Simulator 2 - Dutch Paint Jobs Pack
Euro Truck Simulator 2 - Beyond the Baltic Sea
Euro Truck Simulator 2 - Space Paint Jobs Pack
Euro Truck Simulator 2 - Krone Trailer Pack
Euro Truck Simulator 2 - Estonian Paint Jobs Pack
Key Features:
- Transport a vast variety of cargo across more than 60 European cities.
- Run your own business which continues to grow even as you complete your freight deliveries.
- Build your own fleet of trucks, buy garages, hire drivers, manage your company for maximum profits.
- A varied amount of truck tuning that range from performance to cosmetic changes.
- Customize your vehicles with optional lights, bars, horns, beacons, smoke exhausts, and more.
- Thousands of miles of real road networks with hundreds of famous landmarks and structures.
World of Trucks
Take advantage of additional features of Euro Truck Simulator 2 by joining our online community on World of Trucks, our center for virtual truckers all around the world interested in Euro Truck Simulator 2 and future SCS Software's truck simulators.
- Use in-game Photo Mode to capture the best moments and share them with thousands of people who love trucks.
- Favorite the images you like the most and return to them anytime in the future.
- Discuss the screenshots with everyone using World of Trucks.
- See the best images hand-picked by the game creators in Editor's Pick updated almost every day. Try to get your own screenshot on this list!
- Upload and use your custom avatar and license plate in the game.
- More features coming soon!
To join World of Trucks, simply sign up with your Steam account on the join page.
World of Trucks is an optional service, registration on World of Trucks isn't required to play the game.
- OS: Linux Ubuntu 12.04
- Processor: Quad core CPU 3.3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 630 or similar (2GB VRAM)Hard Drive: 25 GB available space (Euro Truck Simulator 2 base game)Additional Notes: recent binary ATI or NVidia drivers (MESA may not work reliably)
- OS: Linux Ubuntu 12.04
- Processor: Quad core CPU 4.6 GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 or similar (2 GB VRAM)Hard Drive: 25 GB available space (Euro Truck Simulator 2 base game)Additional Notes: recent binary ATI or NVidia drivers (MESA may not work reliably)
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