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Name

 Age of Wonders III 

 

Developer

 Triumph Studios 

 

Publisher

 Triumph Studios 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2014-03-31 

 

GameBillet

 25.47 /

 

 

Steam

 FREE 

News

 39 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 423 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/226840 

 

How long to Beat

Main Story

 29 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 847  

Average playtime (last 2 weeks)

 929 

Median playtime (forever)

 258 

Median playtime (last 2 weeks)

 940 

Public Linux depots

 Age of Wonders III - Linux [138.34 M] 


DLC

 Age of Wonders III - Deluxe Edition DLC 


 Golden Realms Expansion 


 Eternal Lords Expansion 




LINUX STREAMERS (3)
hatnixtapocollinuxclubrus




Age of Wonders 3 giveaway!



To celebrate the upcoming release of Planetfall, we're giving Age of Wonders 3 away for free on Steam! As an added bonus, anyone who downloads Age of Wonders 3 for free during this time will get a 10% discount on Age of Wonders: Planetfall Premium Edition. The offer is valid from 11-15th of July, so get it while you can!

Get it here: https://store.steampowered.com/sale/age-of-wonders/


[ 2019-07-11 20:00:31 CET ] [ Original post ]

Age of Wonders: Planetfall now ready for Pre-Purchase



Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each factions missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer.

Pre-Purchase now and get the Paragon Noble Cosmetic Pack for free!


Check out Age of Wonders: Planetfall over here


[ 2019-05-28 16:36:29 CET ] [ Original post ]

Daily Deal - Age of Wonders III, 75% Off

Today's Deal: Save 75% on Age of Wonders III!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time


[ 2018-10-14 19:10:00 CET ] [ Original post ]

We are proud to announce Age of Wonders: Planetfall!

Sci-fi incarnation of turn-based classic has players reach for new frontiers!

Today we announced Age of Wonders: Planetfall, a new upcoming strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series. Slated for release for PC and console in 2019, Planetfall will bring all the exciting turn-based empire building and immersive tactical combat of its predecessors to an all-new sci-fi setting.

https://store.steampowered.com/app/718850/

In Age of Wonders: Planetfall, players will emerge from the dark age of a fallen galactic empire to craft a new future for their people. Exploring the planetary ruins and encountering other surviving factions that have each evolved in their own way, players will unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance the way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.

“We’re thrilled to finally announce our latest endeavor alongside Paradox,” said Lennart Sas, Triumph Studios CEO. “Age of Wonders: Planetfall is roughly three years into development, running on a new generation of our multi-platform Creator Engine. While the setting is new, we’re confident that Age of Wonders fans will feel right at home exploring the remnants of the Star Union. Our aim is to make a game that greatly expands upon its predecessors, and still employs the core principles that made Age of Wonders such a success.”


Key Features:
- Strategic Turn-Based Sci-Fi Combat - Perfect your combat strategy in intense turn-based battles that offer tactical challenges, a large cast of races, units with customizable weapons, and destructible environments.

- Discover a Rich Science Fiction World - Uncover the history of the fallen galactic empire as you explore lush landscapes, and experience the emergent story. Encounter NPC factions and rival houses, and discover hidden technologies that can strengthen your society and give you advantage over enemies.

- Planetary Empire Building - Create your own unique House, and build prosperous colonies through economic specializations of planetary sectors and governing doctrines.

- Multiple Paths to Victory - Achieve your end goals through conquest, diplomacy or doomsday technologies. Engrossing options with NPC factions and rival Houses won’t make the decisions easy!

Those eager to get more information about Age of Wonders: Planetfall can sign up for the newsletter, and help unlock special community rewards. Sign up right here: https://pdxint.at/2Laxicx


[ 2018-05-19 14:27:28 CET ] [ Original post ]

Triumph’s New Game to be announced May 18th @ PDXCon!

Finally some big news: We will announce our next game during PDXCon in Stockholm on May 18th 2018! Yes, this game is turn-based and yes, this game should appeal to Age of Wonders fans! You can also be there with us at PDXCon, where our parent company Paradox Interactive celebrates the universes and communities of their games.

This large gathering of strategy fans and devs has seminars, contests, LAN sessions, parties and much more. Check here for the details and sign up! Looking forward to seeing you there and showing you all that we’ve been working on for the last two years!


[ 2018-02-08 15:27:06 CET ] [ Original post ]

Triumphs New Game to be announced May 18th @ PDXCon!

Finally some big news: We will announce our next game during PDXCon in Stockholm on May 18th 2018! Yes, this game is turn-based and yes, this game should appeal to Age of Wonders fans! You can also be there with us at PDXCon, where our parent company Paradox Interactive celebrates the universes and communities of their games.

This large gathering of strategy fans and devs has seminars, contests, LAN sessions, parties and much more. Check here for the details and sign up! Looking forward to seeing you there and showing you all that weve been working on for the last two years!


[ 2018-02-08 15:27:06 CET ] [ Original post ]

The Classics Return Weekend Deal, up to 75% Off

Save up to 75% during The Classics Return Weekend Deal*!

Games included are:

Wasteland 2 50% Off
Age of Wonders III 75% Off
Divinity Original Sin: Enhanced Edition 66% Off
and MORE

*Offer ends Monday at 10AM Pacific Time


[ 2017-11-30 19:10:00 CET ] [ Original post ]

Midweek Madness - Age of Wonders series, 75% Off

Save up to 75% on Age of Wonders series during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time


[ 2017-10-10 19:25:00 CET ] [ Original post ]

Midweek Madness - Age of Wonders III, 75% Off

Save 75% on Age of Wonders III during this week's Midweek Madness*!

*Offer ends Thursday at 4PM Pacific Time


[ 2017-05-02 19:36:00 CET ] [ Original post ]

The V1.8 “POSEIDON” Patch out Now!

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy. Thanks to all you folks trying out the public beta for 1.8; we fixed one additional rare crash when moving an army over an ally’s structure in the same turn that you declared war on them. Grab V1.8 it now on Steam and GoG!



For more info and full patch notes, check out this post


[ 2017-05-02 17:41:07 CET ] [ Original post ]

The V1.8 POSEIDON Patch out Now!

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy. Thanks to all you folks trying out the public beta for 1.8; we fixed one additional rare crash when moving an army over an allys structure in the same turn that you declared war on them. Grab V1.8 it now on Steam and GoG!



For more info and full patch notes, check out this post


[ 2017-05-02 17:41:07 CET ] [ Original post ]

The V1.8 POSEIDON patch in Steam Open Beta

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy.



For more info on how to join the beta and full patch notes, check out this post


[ 2017-04-20 16:35:41 CET ] [ Original post ]

The V1.8 “POSEIDON” patch in Steam Open Beta

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy.



For more info on how to join the beta and full patch notes, check out this post


[ 2017-04-20 16:35:41 CET ] [ Original post ]

The 2016 Essential Mod Spotlight

With 2016 drawing to a close we highlight some of the Dev Teams favorite Age of Wonders III user created Mods from the past year. With all the great mods available, it was a difficult choice. Thanks go out to the modding community for the hundreds of mods available for the game. For now, our choice has fallen on these substantial 2016 mods...



Click here for the full article!


[ 2016-12-27 19:29:57 CET ] [ Original post ]

The 2016 Essential Mod Spotlight

With 2016 drawing to a close we highlight some of the Dev Team’s favorite Age of Wonders III user created Mods from the past year. With all the great mods available, it was a difficult choice. Thanks go out to the modding community for the hundreds of mods available for the game. For now, our choice has fallen on these substantial 2016 mods...



Click here for the full article!


[ 2016-12-27 19:29:57 CET ] [ Original post ]

Midweek Madness - Age of Wonders III, 75% Off

Save 75% on Age of Wonders III during this week's Midweek Madness*!

*Offer ends Thursday at 4PM Pacific Time


[ 2016-11-01 18:06:00 CET ] [ Original post ]

Age of Wonders III, v1.705 CAESAR Patch Released!

Hello All!

After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially release the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone.


Multiplayer and PBEM


  • Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
  • Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
  • Increased the PBEM save game size limit.
  • Fixed ironman exploit where a player could exit TC without triggering an ironman notification
  • Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
  • Fixed an issue with PBEM Ironmode warnings.


Balance

  • When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
  • Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
  • The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
  • Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
  • Nymphs should no longer show up in rewards from Spring of Life locations.
  • One of the classes had a double frost protection hero upgrade, which was removed.



Stability

  • Fixed a couple of rare crash when loading a save game.
  • Fixed various crashes caused by removing mods which add new banner colours and icons
  • Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
  • Fixed crash when clicking on empty specialization icon in diplomacy interface


Random Maps

  • Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
  • Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
  • Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.


Modding and Tools

  • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
  • Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
  • Added support for additional workshop tags to PackageManager
  • Modding: All of the 'AoW City Operation' now correctly check their required properties
  • Map Editor now streams content cutting memory use considerably.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
  • Fixed an issue that prevented modders from editing XP pickups without causing instability
  • Fixed a crash caused by modders adding starting properties to city cores


Graphics and Glitches

  • Fixed a geometry gap in the city walls of arctic city battles.
  • Fixed a graphics glitch for one of the human male hairdos.
  • Linked the correct bird for the Halfling Eagle Rider.
  • Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.




Text and Localization

  • Fixed a typo in the English Warp Domain description.
  • Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
  • Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
  • The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
  • Fixed French typo in Cannon description
  • Fixed German Dark Pact Ability & Spell description
  • Fixed and clarified English loading screen text
  • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.



Miscellaneous

  • AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
  • Tweaked Audio settings for sound effects reported to be too loud
  • Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
  • Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
  • Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
  • Fixed issue where master specialization would not be correctly removed when removing adapt
  • Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Resolved an exploit in Diplomatic AI.


[ 2016-11-01 17:27:14 CET ] [ Original post ]

Age of Wonders III, v1.705 CAESAR Patch Released!

Hello All!

After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially release the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone.


Multiplayer and PBEM


  • Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
  • Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
  • Increased the PBEM save game size limit.
  • Fixed ironman exploit where a player could exit TC without triggering an ironman notification
  • Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
  • Fixed an issue with PBEM Ironmode warnings.


Balance

  • When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
  • Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
  • The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
  • Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
  • Nymphs should no longer show up in rewards from Spring of Life locations.
  • One of the classes had a double frost protection hero upgrade, which was removed.



Stability

  • Fixed a couple of rare crash when loading a save game.
  • Fixed various crashes caused by removing mods which add new banner colours and icons
  • Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
  • Fixed crash when clicking on empty specialization icon in diplomacy interface


Random Maps

  • Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
  • Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
  • Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.


Modding and Tools

  • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
  • Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
  • Added support for additional workshop tags to PackageManager
  • Modding: All of the 'AoW City Operation' now correctly check their required properties
  • Map Editor now streams content cutting memory use considerably.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
  • Fixed an issue that prevented modders from editing XP pickups without causing instability
  • Fixed a crash caused by modders adding starting properties to city cores


Graphics and Glitches

  • Fixed a geometry gap in the city walls of arctic city battles.
  • Fixed a graphics glitch for one of the human male hairdos.
  • Linked the correct bird for the Halfling Eagle Rider.
  • Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.




Text and Localization

  • Fixed a typo in the English Warp Domain description.
  • Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
  • Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
  • The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
  • Fixed French typo in Cannon description
  • Fixed German Dark Pact Ability & Spell description
  • Fixed and clarified English loading screen text
  • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.



Miscellaneous

  • AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
  • Tweaked Audio settings for sound effects reported to be too loud
  • Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
  • Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
  • Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
  • Fixed issue where master specialization would not be correctly removed when removing adapt
  • Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Resolved an exploit in Diplomatic AI.


[ 2016-11-01 17:27:14 CET ] [ Original post ]

Patch v1.705 in Open Beta

Hi everyone,

Between work on you super-secret-project and after recuperating from a visit to GamesCom in Cologne, the team here got stuck in to tackle some AoW3 bugs. This has resulted in a patch – v1.705 – which is available as an open beta on Steam now!
Do you want to know more?


[ 2016-08-24 17:55:24 CET ] [ Original post ]

Sales Milestone, New Game, Patch GDC

00k sales of the main game.
Thank for the support people!

If you have any issues please post and let us know. We've been making fixes and will put a patch public when there a nice bunch of them.

For more info - like on future Triumph projects - see the news post.


[ 2016-03-07 12:12:05 CET ] [ Original post ]

Patch v1.704 Released

Hi everyone,

With more and more mods becoming available – thanks modders! – we’ve had some mod support related bug reports. Patch v1.704 aims to solve these and some other issues reported by the community.

Check here for the patch notes.


[ 2015-10-29 16:13:00 CET ] [ Original post ]

Patch v1.703 Released

I’m happy to announce the v1.703 patch has been released. This patch aims to resolve a bunch of issues reported since the release of modding, in particular some exploits found in PBEM.

For full patch notes see this topic.


[ 2015-10-08 16:06:48 CET ] [ Original post ]

V1.7 is here: The Age Of Modding Has Begun!

After a successful Open Beta we are happy to announce that update 1.7 is now available on Steam. As well as a number of bug fixes and balance tweaks, the update makes modding tools available to our users so they can start shaping the game into what they want it to be! So, time to go check out the AoW3 Workshop

For full patchnotes, please check our news post.


[ 2015-09-17 18:14:19 CET ] [ Original post ]

Age of Modders – AoW3 Modding in V1.7 Open Beta

We are happy ːHappyMaskː to announce that an Open Beta of the new Modding system is starting today! With these tools you will be able to modify or even create units, spells, abilities and much more!

Also, after listening to feedback from the community, we have spent the last two weeks on work to allow mods to add new models and textures into the game. This means you will be able to re-texture existing models and add whole new models in order to create new units and structures.

Continue reading...


[ 2015-09-11 09:22:09 CET ] [ Original post ]

Age of Wonders III Modding Support – Adding Units, Abilities Cosmic Happenings

Hi everyone,

Another update on our progress on mod support can be found here.


AoW3, now featuring a farmer on an oxe : D>


[ 2015-09-04 16:47:21 CET ] [ Original post ]

Age of Wonders III Modding Support – Update

Hi everyone,

We've just posted our The first update on modding support.
Want to know how to add obsidian dragons to a dragon dwelling? Then this is a must read : D>

Have a nice weekend everyone!


[ 2015-08-28 17:22:18 CET ] [ Original post ]

Age of Wonders III Modding Support – Coming Soon

Have you ever wondered how AoW3 would be if it just had this awesome unit, or that epic spell? Well, it’s time to put on your creative hat and find out!

We’re happy to announce modding support for AoW3 is in the works! We plan to release modding support as part of our next patch, so the wait shouldn’t be too long. We are still busy adding features, hunting bugs and polishing it all up for you. But overall things are shaping up nicely and we’re excited to see what kinds of creative and crazy things you guys and girls will come up with.


Example of a unit created by mix-and-matching parts from the large existing game asset library.What you see here is a cadaver wielding necromancer’s scythe riding a nightmare horse.

You’ll be able to overhaul game balance, add new specializations or even a brand new units! These mods can then be shared with the global player base, via Steam Workshop or the mod site of your preference. You won’t be able to do all-the-things – e.g. change core gameplay, models or textures – but if its something our designers can do it, you’ll can do it too. Mods can be enabled and disabled in the launcher – so you can pick and choose which you’ll use – and can even be used in multiplayer.

We’ll tell you all more about the features and limitations in upcoming updates, so stay tuned!

Go here to join the discussion on our forum.


[ 2015-08-21 15:10:46 CET ] [ Original post ]

Random Map Survey

There's a new survey available in this news post. This one is all about how you set up random maps and how you like to play them.

Join the discussion and tell us how you like to play AoW.


[ 2015-07-24 16:28:32 CET ] [ Original post ]

Races Survey and Terraria Wonders

Thanks to everyone who participated in our last survey. Both the survey results, and discussion about the statements was very insightful.

We hope you’ll participate in this new survey, which focuses on playable races. We’d love to know what you think!

Also, our dutch game industry buddies Engine Software - responsible for the ports and expansions of indie mega hit Terraria - have snuck in an Age of Wonders item set based on the Horned God. See it here in all its pixelated glory.


[ 2015-07-10 18:29:59 CET ] [ Original post ]

Class Race Survey

We'd like to know how you think we can improve upon Classes and Races. If you want to share your opinion, please take a moment to fill out our latest survey.

Here is a quick summary of the results of our previous survey. Average scores per category. Higher scores are more people agreeing with the statement.

Thanks everyone for participating!


[ 2015-06-26 16:48:56 CET ] [ Original post ]

Triumph.net, Plans Survey

You might have noticed the updated top bar over on ageofwonders.com. This bar is an easy way for you to access the account you use to access our forums and games. In the future we will expand Triumph.net with more online features. Triumph.net will also be used for future projects’ multi-player features and forums.

Age Of Wonders 3 has been out for a while now, and a lot has changed since we first released it. We’re interested to hear what you guys think of various parts of the game. What do you folks like? What do you dislike? What do you wish we had done differently? This will help us plan for possible future patches and new projects. We’ve created this survey to help us organize your feedback.


[ 2015-06-20 00:03:26 CET ] [ Original post ]

Age of Wonders V1.6 launches, includes new Tutorial

Today we unleash Age of Wonders v1.6! This free update includes an overhaul to Random Maps, which now features greatly enhanced Underground experience. Other improvements include balance and interface fixes, enhanced AI, loading screen tips and a Tutorial for beginning players. V1.6 is available now on Steam and GoG!



For more information, visit the Age of Wonders III website.


[ 2015-06-11 18:40:29 CET ] [ Original post ]

v1.555 Patch now Available

Hi, today we launch V1.555 the first official patch after the Eternal Lords expansion and V1.5 got released April 14th. After such a big update, there is bound to be feedback and new ideas. With your help we were able to turn this in a big update relatively quick after the launch of the new expansion. The update is available on both GoG and Steam. Thanks for all your comments!

See this topic for full patch notes.


[ 2015-04-30 18:31:01 CET ] [ Original post ]

Age of Wonders 3: Eternal Lords Expansion now available

Embrace forbidden powers and prepare to reign for eternity, as today Triumph Studios launches the highly anticipated Eternal Lords Expansion.

https://www.youtube.com/watch?v=6KfC8b2vxow
Eternal Lords is the major, second expansion for Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New mechanics include the Race Governance system, which allows players to tailor the features of each race in their empire to meet their strategic needs, and adds new layers of depth to empire development and diplomacy.

The expansion is accompanied by the free V1.5 main game update introducing Vassals, the New Play by Email multiplayer mode, Mac/Linux support, Race Relations, improved AI, and more racial unit diversity.

http://store.steampowered.com/app/329530


[ 2015-04-14 19:09:02 CET ] [ Original post ]

Midweek Madness - Age of Wonders III, 66% Off

Save 66% on Age of Wonders III during this week's Midweek Madness*!

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

*Offer ends Friday at 10AM Pacific Time


[ 2015-04-14 19:00:00 CET ] [ Original post ]

Age of Wonders III V1.5 Update now Available

Welcome to the all-new Age of Wonders 3, as today we release the massive free V1.5 update to accompany the Eternal Lords expansion. V1.5 is the biggest free update since release and allows you to develop new playstyles. Major new features include:

  • The Vassal city mechanics
  • Race Relations system
  • More diversity among core racial units.
  • Improved strategic and tactical AI
  • Random Map Generator Overhaul
  • The New “Play by Email” multiplayer mode
  • Mac/Linux support

For a full list of the 500+ additions and fixes in V1.5, see the patch notes post.

http://store.steampowered.com/app/226840

http://store.steampowered.com/app/329530


[ 2015-04-14 16:46:01 CET ] [ Original post ]

New Video: Tigran Unity Victory Condition

And here we have the brand new 27+ minute Let’s Play style Video by our very own Tombles. It shows the ferocious Tigran race, the Keeper of the Peace specialization and the Unifier Victory Condition in action. Enjoy!

https://www.youtube.com/watch?v=fWK11CZpHb4


[ 2015-04-10 11:55:21 CET ] [ Original post ]

Necromancer – Frostling Let’s Play Video at Gamespot!

Today we have a brand new video by Triumph’s narrator hero Tombles, showcasing the Frostling Race and the in and outs of the Necromancer class in a 20 minute Let’s Play style video. Check it out at Gamespot and please share!


[ 2015-04-03 09:31:56 CET ] [ Original post ]

The Structures of Eternal Lords Part II, The PBEM Showmatch Moar Chievos

After the Structures of Frost and Darkness, now we’ll take a look at the second set of new locations for Eternal Lords.

Also, fancy seeing a sneak peek of some of the Eternal Lords content and see Devs - including yours truely - be beaten at their own game? Check out the Age of Wonders III Eternal Lords PBEM showmatch.

And your you completionists out there, here's the http://ageofwonders.com/eternal-lords-achievements-list/.


[ 2015-03-28 23:12:22 CET ] [ Original post ]