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Age of Wonders III, v1.705 CAESAR Patch Released!

Hello All! After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially release the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone. Multiplayer and PBEM

  • Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
  • Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
  • Increased the PBEM save game size limit.
  • Fixed ironman exploit where a player could exit TC without triggering an ironman notification
  • Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
  • Fixed an issue with PBEM Ironmode warnings.
Balance
  • When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
  • Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
  • The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
  • Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
  • Nymphs should no longer show up in rewards from Spring of Life locations.
  • One of the classes had a double frost protection hero upgrade, which was removed.
Stability
  • Fixed a couple of rare crash when loading a save game.
  • Fixed various crashes caused by removing mods which add new banner colours and icons
  • Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
  • Fixed crash when clicking on empty specialization icon in diplomacy interface
Random Maps
  • Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
  • Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
  • Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.
Modding and Tools
  • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
  • Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
  • Added support for additional workshop tags to PackageManager
  • Modding: All of the 'AoW City Operation' now correctly check their required properties
  • Map Editor now streams content cutting memory use considerably.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
  • Fixed an issue that prevented modders from editing XP pickups without causing instability
  • Fixed a crash caused by modders adding starting properties to city cores
Graphics and Glitches
  • Fixed a geometry gap in the city walls of arctic city battles.
  • Fixed a graphics glitch for one of the human male hairdos.
  • Linked the correct bird for the Halfling Eagle Rider.
  • Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.
Text and Localization
  • Fixed a typo in the English Warp Domain description.
  • Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
  • Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
  • The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
  • Fixed French typo in Cannon description
  • Fixed German Dark Pact Ability & Spell description
  • Fixed and clarified English loading screen text
  • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
Miscellaneous
  • AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
  • Tweaked Audio settings for sound effects reported to be too loud
  • Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
  • Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
  • Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
  • Fixed issue where master specialization would not be correctly removed when removing adapt
  • Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Resolved an exploit in Diplomatic AI.


[ 2016-11-01 16:27:14 CET ] [ Original post ]

Age of Wonders III, v1.705 CAESAR Patch Released!

Hello All! After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially release the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone. Multiplayer and PBEM

  • Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
  • Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
  • Increased the PBEM save game size limit.
  • Fixed ironman exploit where a player could exit TC without triggering an ironman notification
  • Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
  • Fixed an issue with PBEM Ironmode warnings.
Balance
  • When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
  • Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
  • The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
  • Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
  • Nymphs should no longer show up in rewards from Spring of Life locations.
  • One of the classes had a double frost protection hero upgrade, which was removed.
Stability
  • Fixed a couple of rare crash when loading a save game.
  • Fixed various crashes caused by removing mods which add new banner colours and icons
  • Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
  • Fixed crash when clicking on empty specialization icon in diplomacy interface
Random Maps
  • Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
  • Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
  • Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.
Modding and Tools
  • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
  • Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
  • Added support for additional workshop tags to PackageManager
  • Modding: All of the 'AoW City Operation' now correctly check their required properties
  • Map Editor now streams content cutting memory use considerably.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
  • Fixed an issue that prevented modders from editing XP pickups without causing instability
  • Fixed a crash caused by modders adding starting properties to city cores
Graphics and Glitches
  • Fixed a geometry gap in the city walls of arctic city battles.
  • Fixed a graphics glitch for one of the human male hairdos.
  • Linked the correct bird for the Halfling Eagle Rider.
  • Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.
Text and Localization
  • Fixed a typo in the English Warp Domain description.
  • Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
  • Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
  • The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
  • Fixed French typo in Cannon description
  • Fixed German Dark Pact Ability & Spell description
  • Fixed and clarified English loading screen text
  • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
Miscellaneous
  • AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
  • Tweaked Audio settings for sound effects reported to be too loud
  • Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
  • Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
  • Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
  • Fixed issue where master specialization would not be correctly removed when removing adapt
  • Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Resolved an exploit in Diplomatic AI.


[ 2016-11-01 16:27:14 CET ] [ Original post ]

Age of Wonders III
Triumph Studios Developer
Triumph Studios Publisher
2014-03-31 Release
GameBillet: 25.47 €
FREE
Game News Posts: 39
🎹🖱️Keyboard + Mouse
Very Positive (6884 reviews)
The Game includes VR Support
Public Linux Depots:
  • Age of Wonders III - Linux [138.34 M]
Available DLCs:
  • Age of Wonders III - Deluxe Edition DLC
  • Golden Realms Expansion
  • Eternal Lords Expansion

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Create an Empire in your own Image
  • Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or the tech-focused Dreadnought.
  • Research powerful skills unique to your class to develop your empire and arsenal.
  • Choose your allies from among the six main races - Humans, High Elves, Dwarves, Orcs, Goblins and Draconians - and fantastical monster dwellings.

Explore and Exploit a Living Fantasy World
  • Explore a rich fantasy world that is more detailed and alive than ever with over 50 location types to raid for treasure.
  • Expand your domain by building new settlements, forge pacts with monstrous allies and capture valuable resources.
  • Wield earth shattering magic and terra-form the lands for your needs.

Fight In-depth Tactical Battles
  • Recruit legendary heroes, equip them with magical weapons, and let them lead your armies into battle.
  • Crush your enemies using the detailed 3D turn-based Tactical Combat System.
  • Become a master tactician. Crush city defenses. Learn to use flanking and master your army’s hundreds of abilities.

Master Age of Wonders III’s many Modes!
  • Immerse yourself in a rich single player story campaign, playable from two sides of an epic conflict.
  • Create endless scenarios using the random map generator.
  • Compete in multiplayer wars with up to 8 players online.

Please note that:
  • Level Editing Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders III game, are not tech supported and have an English only interface.
  • Coop: Random maps and stand-alone scenarios can be played using player alliances versus computer opponents.
  • Local Coop: Random maps and stand-alone scenarios can be played using “Hot Seat” mode on the same computer using player alliances versus computer opponents.

MINIMAL SETUP
  • OS: SteamOS. Ubuntu 14.10 with proprietary drivers
  • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 GhzMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.Network: Broadband Internet connection
  • Storage: 10 GB available spaceAdditional Notes: Requires a 1024x768 screen resolution.Requires an open IPv4 connection for online multiplayer.A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.Please note that the Editor is Windows only.Not running SteamOS or Ubuntu 14.10 with proprietary drivers? That doesn't mean your machine won't run the game. it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
RECOMMENDED SETUP
  • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GBAdditional Notes: A 1920x1080 screen resolution.
GAMEBILLET

[ 5944 ]

12.72$ (15%)
17.79$ (11%)
16.99$ (15%)
16.79$ (16%)
33.59$ (16%)
19.59$ (22%)
7.11$ (11%)
25.19$ (16%)
4.19$ (16%)
12.67$ (15%)
13.27$ (17%)
32.95$ (18%)
26.69$ (11%)
2.66$ (11%)
33.17$ (17%)
13.04$ (13%)
25.16$ (16%)
21.24$ (15%)
25.46$ (15%)
15.99$ (20%)
35.14$ (12%)
8.47$ (15%)
12.59$ (16%)
41.31$ (17%)
52.19$ (13%)
4.24$ (15%)
1.50$ (90%)
3.00$ (80%)
16.97$ (15%)
16.97$ (15%)
GAMERSGATE

[ 1567 ]

3.4$ (66%)
8.0$ (60%)
19.79$ (34%)
2.0$ (90%)
1.25$ (75%)
0.52$ (47%)
2.0$ (90%)
0.78$ (89%)
5.0$ (75%)
27.19$ (32%)
14.0$ (65%)
3.0$ (70%)
2.47$ (59%)
0.58$ (92%)
1.98$ (67%)
0.6$ (70%)
1.05$ (85%)
0.58$ (92%)
1.88$ (81%)
2.0$ (90%)
1.0$ (80%)
0.89$ (91%)
3.04$ (70%)
14.0$ (60%)
7.2$ (64%)
26.99$ (46%)
2.81$ (81%)
7.49$ (63%)
7.5$ (75%)
0.56$ (81%)
MacGamestore

[ 1755 ]

8.19$ (18%)
69.99$ (18%)
28.99$ (36%)
89.99$ (10%)
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3.99$ (73%)
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43.99$ (12%)
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35.49$ (11%)
95.89$ (13%)
1.19$ (76%)
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55.89$ (7%)
17.19$ (31%)
57.89$ (4%)
1.19$ (94%)
15.99$ (20%)
17.99$ (10%)
29.99$ (14%)

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