Hey there!
Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.
Without further ado, here's the changelog :
Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
Fixed rare case where waterfall would never open
Added fix for old savefiles with the telescope double-item spawn glitch
Sound effect volume now affects map navigation sound effects
Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
Separated X and Y look invert based on player feedback (old option affects both on first run)
Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
Merged in new version of music streaming library which should lead to better performance
Music streaming CPU usage fix applied to Mac and Linux versions as well
Garbage-textured blocks no longer rendered in perspective view
Fixed credits entries
Clock tower level has more permissive fall damage
Traversing levels downwards with flying cheat is easier
Fixed bright edges on some 3D art objects
Fixed minor collision issues
The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.
It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.
Enjoy!
Renaud / Polytron [ 2014-06-24 06:35:22 CET ][ Original post ]
Hey there!
Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.
Without further ado, here's the changelog :
Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
Fixed rare case where waterfall would never open
Added fix for old savefiles with the telescope double-item spawn glitch
Sound effect volume now affects map navigation sound effects
Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
Separated X and Y look invert based on player feedback (old option affects both on first run)
Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
Merged in new version of music streaming library which should lead to better performance
Music streaming CPU usage fix applied to Mac and Linux versions as well
Garbage-textured blocks no longer rendered in perspective view
Fixed credits entries
Clock tower level has more permissive fall damage
Traversing levels downwards with flying cheat is easier
Fixed bright edges on some 3D art objects
Fixed minor collision issues
The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.
It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.
Enjoy!
Renaud / Polytron [ 2014-06-24 06:35:22 CET ][ Original post ]
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
MINIMAL SETUP
OS: glibc 2.15+. 32/64-bit. S3TC is NOT required.CPU: Intel Core 2 Duo 2.8GHz or equivalentMemory: 2GB RAMGraphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 1GB HD spaceNotes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
Memory: 2GB RAM
Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 1GB HD spaceNotes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.