Update : there have been additional, smaller updates to FEZ 1.12 since its original release, see changes here : https://github.com/renaudbedard/fez-1.12-issues/wiki/1.12-Update-Changelog -------- A bit more than a year ago, work on FEZ 1.12 officially started. The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :
- Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues I wanted to give SDL 2.0 a shot, to see if it fares better.
- Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But its also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldnt break music playback in areas like puzzle rooms and the industrial world.
- Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
- Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply dont have the time with a kid and a fulltime job and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I dont want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if its at my pace, and that its my last time doing so.
[ 2016-08-19 03:29:49 CET ] [ Original post ]
A bit more than a year ago, work on FEZ 1.12 officially started. The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :
- Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues… I wanted to give SDL 2.0 a shot, to see if it fares better.
- Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But it’s also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldn’t break music playback in areas like puzzle rooms and the industrial world.
- Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
- Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply don’t have the time with a kid and a fulltime job… and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I don’t want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if it’s at my pace, and that it’s my last time doing so.
[ 2016-08-19 03:29:49 CET ] [ Original post ]
Today's Deal: Save 80% on FEZ!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
[ 2016-01-26 18:00:00 CET ] [ Original post ]
Today's Deal: Save 75% on FEZ!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
[ 2015-01-25 18:00:00 CET ] [ Original post ]
To celebrate Canada Day, we're sorry to announce our Canada Day Daily Deal. We apologize in advance for great deals on a set of Canadian-developed titles, with discounts from 33% to 75% off*.
So put down those creatively flavored potato chips and see all the deals here. Poutine not included.
- Fez 50% off
- Towerfall: Ascension 33% off
- Contrast 50% off
- Zombie Tycoon 2 75% off
- Retro City Rampage 75% off
- Sword & Sorcery 70% off
- The Yawhg 50% off
- Guacamelee 80% off
- Mark of the Ninja 60% off
- Starseed Pilgrim 50% off
- Rogue Legacy 50% off
- Bleed 60% off
- They Bleed Pixels 75% off
- Home 50% off
*Offer ends July 3rd at 10AM Pacific.
[ 2014-07-01 17:10:00 CET ] [ Original post ]
Hey there! Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day. Without further ado, here's the changelog :
- Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
- Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
- Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
- Fixed rare case where waterfall would never open
- Added fix for old savefiles with the telescope double-item spawn glitch
- Sound effect volume now affects map navigation sound effects
- Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
- Separated X and Y look invert based on player feedback (old option affects both on first run)
- Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
- Merged in new version of music streaming library which should lead to better performance
- Music streaming CPU usage fix applied to Mac and Linux versions as well
- Garbage-textured blocks no longer rendered in perspective view
- Fixed credits entries
- Clock tower level has more permissive fall damage
- Traversing levels downwards with flying cheat is easier
- Fixed bright edges on some 3D art objects
- Fixed minor collision issues
[ 2014-06-24 06:35:22 CET ] [ Original post ]
Hey there! Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day. Without further ado, here's the changelog :
- Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
- Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
- Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
- Fixed rare case where waterfall would never open
- Added fix for old savefiles with the telescope double-item spawn glitch
- Sound effect volume now affects map navigation sound effects
- Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
- Separated X and Y look invert based on player feedback (old option affects both on first run)
- Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
- Merged in new version of music streaming library which should lead to better performance
- Music streaming CPU usage fix applied to Mac and Linux versions as well
- Garbage-textured blocks no longer rendered in perspective view
- Fixed credits entries
- Clock tower level has more permissive fall damage
- Traversing levels downwards with flying cheat is easier
- Fixed bright edges on some 3D art objects
- Fixed minor collision issues
[ 2014-06-24 06:35:22 CET ] [ Original post ]
Save 75% on the Indie Game: The Movie Bundle as part of this week's Weekend Deal*!
To Celebrate the 2 year Anniversary of Indie Game The Movie we are offering 75% off the Indie Game: The Movie Bundle. This bundle includes Indie Game: The Movie Special Edition, FEZ, Super Meat Boy, and Braid.
*Offer ends Monday at 10AM Pacific Time
[ 2014-06-12 17:00:00 CET ] [ Original post ]
The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.
In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.
Today's Daily Deals include:
- Far Cry 3 75% off
- Final Fantasy VII 66% off
- Crysis 2 - Maximum Edition 75% off
- Chivalry: Medieval Warfare 75% off
- Total War: Shogun 2 75% off
- Nether 40% off
- Omerta - City of Gangsters 75% off
- FEZ 75% off
- Train Simulator 2014 82% off
Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.
Learn more about this year's Steam Holiday Sale features at HERE.
The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.
[ 2013-12-20 18:10:00 CET ] [ Original post ]
The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.
Today's Daily Deals include:
- Sid Meier's Civilization V 75% off
- FarCry 3 75% off
- FEZ 75% off
- Godus 50% off
- Metro: Last Light 66% off
- PayDay 2 55% off
- Portal 2 75% off
- The Wolf Among Us 33% off
- Torchlight II 75% off
Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.
Be sure to check Steam every day to see new featured deals.
[ 2013-12-01 18:05:00 CET ] [ Original post ]
Hi! 1.09 and 1.10 rolled out within the last 7 days, here are the release notes if you missed them :
1.10
- Fix issue with Gomez being launched in the air in the connective rails industrial level
- Removed stray collision tile in bell tower level
- Added launch option for the game not to pause when exiting focus state
- Fix issues with disabling Steamworks via the launch option (since 1.09)
- Fix for issue with brightness control and the CMY cave (since 1.09)
- Fixed intermittent hang while loading the final cutscene (since 1.08)
1.09
- Music streaming thread uses much less CPU time, should drop CPU usage by 50% on most systems
- Added brightness control in video options
- Fixed that secret passages would lead to the wrong destination door in some circumstances
- Removed the "Start New Game" option from the pause menu upon user request, you can still start a new game form the "Save Management" menu by clearing your current save slot
- Fixed a crash that occurred when using the "flying" code during a warpgate transition
- First-person view mouselook fixed to be able to scroll endlessly instead of being constrained to screen size
- Gomez looks the right way when looking around with mouse drag
- Back, Jump and Start keys now exit first-person view
- Fixed that the credits would jump forwards in 720p and 1080p since 1.08
- Fixed that the sky clouds would randomly appear too dark since 1.08
- Fixed that the "Talk/Back" button on controllers would stop working after exiting the Steam overlay
- Added an "Achievements" menu option for the Steam build
- An error dialog with details and suggestions will pop up instead of silently exiting when an error related to framebuffer objects happens at load time
- An error message will pop-up if the XInput DLL is missing due to bad install of redistributables
- Miscellaneous CPU-wise optimizations
- Fixed and tweaked leaderboard navigation
- Clicking on a leaderboard entry will open the Steam overlay to that user's page
[ 2013-09-17 03:56:10 CET ] [ Original post ]
Hey! Somehow I never posted any update on here. Mea culpa. You can see patch notes from earlier versions on our support page on GetSatisfaction : https://getsatisfaction.com/polytron/updates/recent Anywho, here are the changes in v1.08, which just went live minutes ago : - FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle non-ingame options for troubleshooting - Added a --no-lighting launch options (accessible with the tool) which disables the lighting pre-pass, and can make the game run smoother on older GPUs - The game now backs up your save file when finishing a playthrough to the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke your progress by choosing Start New Game instead of New Game+!) - 5.1 audio is now supported, in that everything will play from the front speakers; positional audio in general was balanced and tweaked as well - Tentative fix for Framebuffer Object errors on Intel and AMD hardware - Invert look options is now disabled by default, and renamed from "invert mouse" to "invert look" since it affects keyboard and gamepad controls as well - Fixed the long-jump exploit that used the turn-around animation - Fixed visual glitch when entering a door right after jumping - Secret codes can no longer be input during level transitions, which could cause issues - When "New Game+" is available, choosing "Start New Game" instead will now trigger a warning - No more OpenGL background context for threaded loading, should resolve the issues that needed the --singlethreaded flag to resolve (long load times). Note that the game now performs much better with VSync set to "Application Controlled" instead of forced On - Engine no longer soft-limits to ~58fps, no longer needs --force-60hz to hit 60fps (though the flag still results in the smoothest experience) - Support for 120hz and other refresh rates (logic still runs at 60fps, but game will draw at whatever VSync instructs it to) - Fixed that faraway places would show up on top of water in some circumstances - Fixed the NullReferenceException in draw calls during loading (the Starfield bug), which more often than not resulting in a crash after choosing "Continue Game" - Fixed that geysers tiling would break up at the top - Credits now align correctly in 1080p - Fixed threading-related hitch/framedrop when rotating on slower CPUs - Fixed OpenTK crash if the driver reports a resolution with no bits-per-pixel information - Fixed a bug where entering both codes in the telescope rooms would only spawn one cube. Please note that the fix prevents the problem from happening in the future, but save files affected by the problem cannot be fixed without manual intervention (i.e. save file hacking). Sorry for the inconvenience. - Controls screen no longer lets you remap two actions on the same key - Menus and intro react appropriately to remapped "escape" and "enter" keys - UI keyboard mappings that used to be forced are now remappable via the settings file - Fixed crash in main menu after loading save file related to leaderboards handling As always, please use our GetSatisfaction support page to report and track issues you have with the game, it's by far the best tool at our disposal. Thanks, and enjoy!
[ 2013-08-10 06:06:37 CET ] [ Original post ]
FEZ is Now Available on Steam!
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
[ 2013-05-01 16:35:00 CET ] [ Original post ]
FEZ is Now Available for Pre-Purchase on Steam and is 10% off!
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
[ 2013-04-22 15:20:00 CET ] [ Original post ]
🎮 Full Controller Support
- FEZ Linux [407.24 M]
- OS: glibc 2.15+. 32/64-bit. S3TC is NOT required.CPU: Intel Core 2 Duo 2.8GHz or equivalentMemory: 2GB RAMGraphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 1GB HD spaceNotes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
- Memory: 2GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 1GB HD spaceNotes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
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