▶
FEZ 1.12
[ 2016-08-19 03:29:49 CET ] [ Original post ]
A bit more than a year ago, work on FEZ 1.12 officially started. The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :
- Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues… I wanted to give SDL 2.0 a shot, to see if it fares better.
- Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But it’s also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldn’t break music playback in areas like puzzle rooms and the industrial world.
- Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
- Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply don’t have the time with a kid and a fulltime job… and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I don’t want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if it’s at my pace, and that it’s my last time doing so.
[ 2016-08-19 03:29:49 CET ] [ Original post ]
FEZ 1.12
[ 2016-08-19 03:29:49 CET ] [ Original post ]
Update : there have been additional, smaller updates to FEZ 1.12 since its original release, see changes here : https://github.com/renaudbedard/fez-1.12-issues/wiki/1.12-Update-Changelog -------- A bit more than a year ago, work on FEZ 1.12 officially started. The goal of this large update to the Windows PC/Mac/Linux version of FEZ was the following :
- Cut dependencies to OpenTK, the platform framework used by FEZ on Windows. I have had problems with it from the start, from sound card detection issues to windowing problems, to VSync and fullscreen issues I wanted to give SDL 2.0 a shot, to see if it fares better.
- Have more efficient music streaming. PC + Mac versions of FEZ used a C# Ogg Vorbis decoder called NVorbis, which seemed like a good idea because it would run on all platforms. I also wrote the streaming code that uses NVorbis and OpenAL, and it made its way into the main MonoGame repository! But its also very slow, resource-intensive and heavy on disk access. So I wanted to look into a better solution that wouldnt break music playback in areas like puzzle rooms and the industrial world.
- Have a single codebase for all PC + Mac versions of FEZ. As it stood with 1.11, there was a slightly modified codebase for Mac and Linux that ran on a weird hybrid of MonoGame and what would become FNA, called MG-SDL2. The PC version ran on my fork of MonoGame ~3.0 which I did not do a great job of keeping up to date with upstream changes, because when I did it usually broke in mysterious ways. This is not great for maintenance, and centralizing everything on a clean FNA back-end, with as little platform-specific code as I could, seemed like a good idea.
- Make it the Last Update. Since I shipped FEZ 1.11 I had little intention of making additional fixes or features to the game because I simply dont have the time with a kid and a fulltime job and working on FEZ is getting old after 9 years. So I did want to address problems that people have with the game, but I dont want to do it for the rest of my life. I had spent enough time away from the game that I was somewhat enthusiastic about coming back to it, especially if its at my pace, and that its my last time doing so.
[ 2016-08-19 03:29:49 CET ] [ Original post ]
FEZ
Polytron Corporation
Developer
Trapdoor
Publisher
2013-05-01
Release
Singleplayer Tags
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(10670 reviews)
The Game includes VR Support
Public Linux Depots:
- FEZ Linux [407.24 M]
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
MINIMAL SETUP
- OS: glibc 2.15+. 32/64-bit. S3TC is NOT required.CPU: Intel Core 2 Duo 2.8GHz or equivalentMemory: 2GB RAMGraphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 1GB HD spaceNotes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
- Memory: 2GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 1GB HD spaceNotes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1087 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB