Name | No More Room in Hell | ||
Developer | No More Room in Hell Team | ||
Publisher | Lever Games | ||
Tags | |||
Release | 2013-10-31 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  610  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  5,000,000 .. 10,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 388 | ||
Average playtime (last 2 weeks) | 50 | ||
Median playtime (forever) | 112 | ||
Median playtime (last 2 weeks) | 50 | ||
Public Linux depots | No More Room in Hell Linux Binaries [56.93 M] No More Room in Hell SDK2013 Linux Content [2.79 G] |
Before we start
SourceMod will get patched up on release by the SM team when the patch is public If you have any problems, email support@nmrih.com Patch 1.09.4 is out! Hey guys, It took considerably longer than expected, but patch 1.09.4 is now available to the public build of NMRiH. Thanks to the help from the community volunteers at the NMRiH Beta Survivors steam group, we've spent the past few weeks ensuring that the Beta Branch was stable as it can be. The changelog is listed below in the following link. You'll have to wait for our community servers to get updated by their respective owners. Link to Changelog Patch 1.09.4 introduces a multitude of much needed fixes and various gameplay tweaks; some of which were requested by the community. In particular it introduces:
Patch 1.09.4 also introduces a lot of map fixes and general code fixes on issues that were submitted by community members, and we're greatly thankful for the help and feedback given to us during our Beta Branch phase. Patch 1.09.4 has provided a stable framework for us to release Patch 1.10 on. Speaking of which... Why we took so long... Back when I announced Patch 1.10 and the sort of content it would introduce in November 2014, things were looking good. Development progress was on track, and morale within the team was high. By late December we all took a much needed break and when the new year started, we were ready to jump back into development. We ended on a high note, and figured 2015 would be just as good for us. Unfortunately the exact opposite occured, and most of us were hit with various hardships that stacked up over time. It's difficult working on a free modification when you're fired from your day job, or if you're busy grieving over a death of a loved one. With that in mind, we're still committed to releasing updates to our game; it'll just take some additional time to get them done. I apologize for the lack of updates in 2015, and I'm sorry that it took this long to get Patch 1.09.4 out. - Riley |