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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 No More Room in Hell 

 

Developer

 No More Room in Hell Team 

 

Publisher

 Lever Games 

 

Tags

 Action 

 Indie 

 

Free to play 

 

 Co-op 

Release

 2013-10-31 

 

Steam

 € £ $ / % 

 

News

 81 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 610 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/224260 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 388  

Average playtime (last 2 weeks)

 50 

Median playtime (forever)

 112 

Median playtime (last 2 weeks)

 50 

Public Linux depots

 No More Room in Hell Linux Binaries [56.93 M] 


 No More Room in Hell SDK2013 Linux Content [2.79 G] 




LINUX STREAMERS (2)
xxteal1500xxdhalucario




Patch 1.09.4 is now live (servers need to update)

Before we start

Our servers are all ran by the community, you need to wait for the server admins to update their respective boxes!

If your sound is glitchy, please head to your common/nmrih/nmrih folder and delete the following files:


  • modelsounds.cache

  • nmrih.vpk.sound.cache

  • sound.cache (this one's located at common/nmrih/nmrih/sound)


 
SourceMod will get patched up on release by the SM team when the patch is public

If you have any problems, email support@nmrih.com

Patch 1.09.4 is out!

Hey guys,

It took considerably longer than expected, but patch 1.09.4 is now available to the public build of NMRiH. Thanks to the help from the community volunteers at the NMRiH Beta Survivors steam group, we've spent the past few weeks ensuring that the Beta Branch was stable as it can be.

The changelog is listed below in the following link. You'll have to wait for our community servers to get updated by their respective owners.

Link to Changelog

Patch 1.09.4 introduces a multitude of much needed fixes and various gameplay tweaks; some of which were requested by the community. In particular it introduces:


  • Improved zombie hit detection: We spent a lot of time tweaking our zombie hitboxes, and feel that we've fixed a good deal of complaints related to them.
  • Hit reactions: Zombies will now give body flinches if you shoot or hit them
  • Crawling zombies: It's a new zombie type, and they can catch you off guard if you aren't careful.
  • Selective Fire: You can now change your weapon's fire rate (semi/auto/burst)
  • Weapon variants: Patch 1.09.4 introduces a Ruger 10/22 with extended magazines, and an M16A4 with Carry Handle. We're planning on introducing weapons with different modifications in future updates
  • Nightmare Mode: If you want the full details, check the changelog out, but it's a new difficulty mode designed for our more hardcore players.


Patch 1.09.4 also introduces a lot of map fixes and general code fixes on issues that were submitted by community members, and we're greatly thankful for the help and feedback given to us during our Beta Branch phase. Patch 1.09.4 has provided a stable framework for us to release Patch 1.10 on. Speaking of which...

Why we took so long...

Back when I announced Patch 1.10 and the sort of content it would introduce in November 2014, things were looking good. Development progress was on track, and morale within the team was high. By late December we all took a much needed break and when the new year started, we were ready to jump back into development. We ended on a high note, and figured 2015 would be just as good for us.

Unfortunately the exact opposite occured, and most of us were hit with various hardships that stacked up over time. It's difficult working on a free modification when you're fired from your day job, or if you're busy grieving over a death of a loved one.

With that in mind, we're still committed to releasing updates to our game; it'll just take some additional time to get them done. I apologize for the lack of updates in 2015, and I'm sorry that it took this long to get Patch 1.09.4 out.

- Riley


[ 2015-04-17 11:29:36 CET ] [ Original post ]