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Introducing New NMRiH 2 Team Members: Cal, Muit, and Hawk + Some Screenshots!
[quote=Cal] What do you do for the team? Programming. My area is mainly working on gameplay, but we're too early into this so nothing specific on that. What excites you most about NMRiH2 and it’s future? Having a proper co-op FPS game to play especially where teamwork actually matters. Does pineapple belong on pizza? Does it belong anywhere? (Pineapple lumps, are the exception, not the rule) What’s one thing you aim to accomplish in the next three months? I don't have an answer for this one, I just can't think of anything. [/quote]
[quote=Muit]What do you do for the team? I focus on gameplay systems and narrative development, that's what I'm most comfortable with, but sometimes extra hands are needed for other tasks, and I have no problem doing those too! What excites you most about NMRiH2 and it’s future? I have worked with a lot of genres, but never got in touch with zombies. It's very exciting to work on a game that does this very well and knows how to entertain millions. I think that's a big enough reason, isn't it? What's a cringe-worthy thing to happen recently that you can share with us? Well, not recently, but a few years ago I gave a talk about Unreal Engine, and said "fancy" a couple hundred times in half an hour For me, that is pure cringe. (Note: Actually, that's more or less what cringe means right? Haha) What’s one thing you aim to accomplish in the next three months? Implementing the narrative system for story progression. That's the main task I'm working on and subdivides on a lot of smaller systems so I will enjoy it a lot. [/quote]
[quote=Hawk] What do you do for the team? I’m an Environment Artist, I create art assets and do the world building. The tricky part though is making everything feel believable, giving it that good ‘lived-in’ feeling. That’s what I strive to do, bring a bit of storytelling to the environments, so when players get a breather from battling the undead hordes they can have a look around and piece together what happened in the location they’re standing. What excites you most about NMRiH2 and it’s future? A replayable horror experience is something I’ve long dreamt of. I think we’re finding that sweet spot between the often aimless open world survival where you wander around without a real goal and eventually get bored of surviving and that of a crafted linear experience where everything is great, but you would probably never replay it since you know all the beats. And for the future, I am excited about the community getting to play it, sharing their feedback, and helping us finely tune the game to find that perfect balance. Would you rather have to wear socks that are eternally wet, or would you rather eat only cold hot dogs for the rest of your life? Bring on the wet socks! I love pizza too much (as my Adonis-like figure demonstrates) to possibly go on eating only cold hot dogs. What’s one thing you aim to accomplish in the next three months? Within three months, I would like the Night of the Living Dead map to be in a fully playable state. Not necessarily final art, but something we can test and get a proper feel for the game and the art. [/quote]
Gas Station:
Saw Mill:
Stay tuned for more blog posts coming up soon. We're excited to share even more with you in the next month.
[ 2018-07-08 03:51:50 CET ] [ Original post ]
We're excited to introduce you all to our three new members: Cal, Muit, and Hawk. Each of them has distinct roles to help us get NMRiH2 to where we'd like it to be. To get to know them better, we've asked them a few questions about their role and who they are.
Cal, the man of many words, starts us off.
[quote=Cal] What do you do for the team? Programming. My area is mainly working on gameplay, but we're too early into this so nothing specific on that. What excites you most about NMRiH2 and it’s future? Having a proper co-op FPS game to play especially where teamwork actually matters. Does pineapple belong on pizza? Does it belong anywhere? (Pineapple lumps, are the exception, not the rule) What’s one thing you aim to accomplish in the next three months? I don't have an answer for this one, I just can't think of anything. [/quote]
Muit, our fancy boy with extra hands.
[quote=Muit]What do you do for the team? I focus on gameplay systems and narrative development, that's what I'm most comfortable with, but sometimes extra hands are needed for other tasks, and I have no problem doing those too! What excites you most about NMRiH2 and it’s future? I have worked with a lot of genres, but never got in touch with zombies. It's very exciting to work on a game that does this very well and knows how to entertain millions. I think that's a big enough reason, isn't it? What's a cringe-worthy thing to happen recently that you can share with us? Well, not recently, but a few years ago I gave a talk about Unreal Engine, and said "fancy" a couple hundred times in half an hour For me, that is pure cringe. (Note: Actually, that's more or less what cringe means right? Haha) What’s one thing you aim to accomplish in the next three months? Implementing the narrative system for story progression. That's the main task I'm working on and subdivides on a lot of smaller systems so I will enjoy it a lot. [/quote]
And finally, Hawk. Our resident birdman.
[quote=Hawk] What do you do for the team? I’m an Environment Artist, I create art assets and do the world building. The tricky part though is making everything feel believable, giving it that good ‘lived-in’ feeling. That’s what I strive to do, bring a bit of storytelling to the environments, so when players get a breather from battling the undead hordes they can have a look around and piece together what happened in the location they’re standing. What excites you most about NMRiH2 and it’s future? A replayable horror experience is something I’ve long dreamt of. I think we’re finding that sweet spot between the often aimless open world survival where you wander around without a real goal and eventually get bored of surviving and that of a crafted linear experience where everything is great, but you would probably never replay it since you know all the beats. And for the future, I am excited about the community getting to play it, sharing their feedback, and helping us finely tune the game to find that perfect balance. Would you rather have to wear socks that are eternally wet, or would you rather eat only cold hot dogs for the rest of your life? Bring on the wet socks! I love pizza too much (as my Adonis-like figure demonstrates) to possibly go on eating only cold hot dogs. What’s one thing you aim to accomplish in the next three months? Within three months, I would like the Night of the Living Dead map to be in a fully playable state. Not necessarily final art, but something we can test and get a proper feel for the game and the art. [/quote]
Hawk, being the good-looking man of the environmental arts that he is has treated us with a few shots of his latest work to keep you all on your toes.
Gas Station:
Saw Mill:
Stay tuned for more blog posts coming up soon. We're excited to share even more with you in the next month.
[ 2018-07-08 03:51:50 CET ] [ Original post ]
No More Room in Hell
No More Room in Hell Team
Developer
Lever Games
Publisher
2013-10-31
Release
Game News Posts:
85
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(73079 reviews)
The Game includes VR Support
Public Linux Depots:
- No More Room in Hell Linux Binaries [56.93 M]
- No More Room in Hell SDK2013 Linux Content [2.79 G]
"When there's no more room in hell, the dead will walk the earth."
A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.
A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.
Features:
- Teamwork: Co-operative play with up to eight players.
- Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
- Dynamic Objective Maps: The next playthrough may not be the same as the last!
- Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
- A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
- Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
- Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
- 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
- No pay to win items
- No ads
- 100% Free
Planned Features:
- National Guard NPCs - Will they help you or see you as just another walker?
- Full dismemberment - gibs for arms and legs instead of just the head
- More gamemodes including a mode that mixes Survival with Objectives
- New and varied zombie types - SWAT/Military zombies with body armor
- More playable characters (including females)
- Stat tracking along with Steam Achievements - With the possibility of unlockable items
- More frequent updates with Steam support
- More maps and overall content with Steam support
MINIMAL SETUP
- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
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