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Update 1.11 is now LIVE

Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy! I'd like to thank Felis, bubka, ssba, and our entire testing community for helping out with this update!

New Features


Fire Extinguisher Overhaul


  • Press Attack2 to equip hose, hold Attack1 to fire (only works near progress triggers)

Vote HUD Overhaul


  • New compact design
  • New call vote UI
  • Added sounds

New Difficulty CVars from Difficulty Scripts


  • RespawnWithWeapon -> sv_respawn_with_weapon
  • RespawnAllowed -> sv_respawn_allowed
  • TokensEnabledObjective -> sv_respawn_token_objective
  • TokensEnabledSurvival -> sv_respawn_token_survival
  • KillsPerTokenObjective -> sv_respawn_kills_per_token_objective
  • KillsPerTokenSurvival -> sv_respawn_kills_per_token_survival
  • SpawnGrace -> sv_spawn_grace
  • SpawnGraceWavePercent -> sv_spawn_grace_wave_percent
  • ResetTokensOnNewWave -> sv_wave_reset_tokens
  • RemoveInflictionsOnNewWave -> sv_wave_remove_inflictions
  • HealAmountOnNewWave -> sv_wave_heal_amount
  • InitialTokenCountObjective -> sv_respawn_initial_token_count_objective
  • InitialTokenCountSurvival -> sv_respawn_initial_token_count_survival

Additions to nmrih_game_state entity


New Inputs


  • RespawnPlayer : Respawns a player (activator of the I/O chain)
  • RespawnAllPlayers : Respawns all players
  • NukePlayers : Kills all players, then ends the round (loss state)
  • FreezeAllPlayers : Freezes all players
  • UnfreezeAllPlayers : Unfreezes all players
  • FreezeAllNPCs : Freezes all NPCs
  • UnfreezeAllNPCs : Unfreezes all NPCs
  • RestartRound : Restarts round immediately

New Outputs


  • OnRoundRestart : Fired on round restart
  • PreRoundRestart : Fired on pre round restart
  • OnRoundEnd : Fired on round end

New console colors for NMRiH specific spew


  • Yellow: Steamworks
  • Cyan: Add-ons/Workshop
  • Green: Gamerules, objectives, difficulty etc.
  • Magenta: MapHack

Additions


  • Added 3D model preview to player selector dialog
  • Added Blitz variant to Challenge mode
  • Added Discord and Steam Rich Presence
  • Added Korean translations
  • Added a bunch of new challenges
  • Added a cvar to limit supply drops that spawn via flares to 1 (default value)
  • Added a loading screen with logos, copyright, etc.
  • Added a new warning for players trying to host a listen server if their port is not forwarded
  • Added ability to cancel barricading animation
  • Added challenge mode selection to create game dialog
  • Added custom "create game" dialog (overrides GAMEUI)
  • Added cvar "cl_steam_notification_position", sets Steam overlay notification position
  • Added cvar "sv_neutral_player_name", display player name tags in neutral color
  • Added cvar "sv_nextlevel_on_round_win", on round win condition, change level to next map instead of resetting
  • Added cvar "sv_observer_health_display", whether or not to allow health counters to be displayed for observers / spectators
  • Added cvar "sv_vote_allow_restart_game_skip" (resolves #1098)
  • Added cvar to enable/disable promo buttons on the main menu (cl_mainmenu_promo_buttons)
  • Added debug cvar sv_zombie_hate_everyone, makes zombies attack everyone... even their undead kin
  • Added keybinding for "Record demo" in options
  • Added new Gene Therapy partial blindness effect
  • Added new entity "prop_ragdoll_multiplayer", spawns a client-side ragdoll
  • Added some knock-back variation to suicides
  • Added splashes when sprinting on water
  • Added support for custom main menu backgrounds
  • Added sv_max_separation_force to configure collision force (0 disables it)
  • Added sv_objective_glow & sv_item_glow
  • MapHack now supports pre-entity manipulation, added various new functions for advanced entdata modification

Changes


  • Adjusted snow surface friction
  • Allow shoving, and disallow unloading while barricading
  • Center print text now fades out smoothly
  • Disabled VR by default since it doesn't work and it crashes clients
  • Disabled kick callvote by default
  • Disallow point_servercommand by default
  • Don't allow interacting while contemplating suicide
  • Existing player ragdolls are now removed on death instead of spawn
  • Ignore multiple keypad uses from the same player
  • Keypads and inventory boxes now check for player distance and life state
  • Radial wheel appears on demo playback again
  • Removed decals from monitors that display codes to prevent players from covering them in decals
  • Replace stock HL2 image on server browser
  • Set cl_interp_npcs to 0.15 (Workaround for desync'd hitboxes)
  • Silence FMOD audio while minimized
  • Silenced annoying FMOD spew
  • Suicide blood particle now spills a puddle on the ground
  • Tweaked item glow blending
  • You can equip medical items at any time so they can be thrown
  • Zombies no longer attempt swat physics props (this never worked properly)
  • Zombies no longer attempt to attack you through doors/cages/etc.
  • Zombies no longer close doors
  • Zombies no longer get blocked by player held things

Fixes


  • Fixed achievements being awarded to fake clients
  • Fixed add-on manager dialog not requesting focus properly
  • Fixed ammo hud not updating properly on shotguns
  • Fixed an issue where keypad HUD isn't closed when player goes out of distance
  • Fixed being able to be bit by multiple zombies simultaneously
  • Fixed callvote-related crash exploit
  • Fixed client freeze-up on first fired shot
  • Fixed death tune not using the music slider
  • Fixed downloaded maps not being listed in create game dialog
  • Fixed fire is not extinguished on player death
  • Fixed game not saving most advanced settings
  • Fixed garbled list of add-ons in offline mode
  • Fixed gene therapy zoom-in blindness bug
  • Fixed grenades not damaging func_breakables
  • Fixed inconsistent shove registration
  • Fixed incorrect default voice sets
  • Fixed items not interpolating after leaving inventory
  • Fixed loading screen hang on Linux
  • Fixed missing localization strings for Workshop map download
  • Fixed missing texture overlay that appeared occasionally underwater
  • Fixed missing weapon icons on Linux
  • Fixed name tags appearing on players' waists
  • Fixed observers being able to touch instant_triggers
  • Fixed players being able to use voice commands while dead
  • Fixed players being pushed out of bounds by revivers (the reviver is shoved away instead of relocating)
  • Fixed players not being tagged in Steam screenshots
  • Fixed possible misc. physics crashes with ragdoll
  • Fixed protruding neck hitbox and walk sequences
  • Fixed rare fps panel crash
  • Fixed server crash on workshop_download_collection
  • Fixed server crash regarding spec_goto exploit
  • Fixed several Linux crashes
  • Fixed spectators being able to start callvotes when not allowed to just after dying
  • Fixed start-up hang on Linux
  • Fixed strange character movement when client receives full update (ice-skating bug)
  • Fixed suicide gunshots using music volume
  • Fixed surface friction at time of death affects specator movement
  • Fixed the infamous round restart server crash
  • Fixed thrown weapons still doing damage after pickup i.e. "jitterholding"
  • Fixed turned survivors being national guards
  • Fixed vgui panel transparency
  • Fixed walkie talkie sometimes not being recognized
  • Fixed walkie talkie taking up more inventory space than it shows
  • Fixed weapon trigger bounding boxes being oversized
  • Fixed workshop downloads for dedicated servers
  • Fixed workshop maps not mounting on subscription
  • Fixed workshop maps not sorted in map list


[ 2020-03-05 01:32:45 CET ] [ Original post ]



No More Room in Hell
No More Room in Hell Team
  • Developer

  • Lever Games
  • Publisher

  • 2013-10-31
  • Release

  • Action Indie F2P Coop
  • Tags

  • Game News Posts 85  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (72105 reviews)


  • Review Score

  • https://www.nomoreroominhell.com/
  • Website

  • https://store.steampowered.com/app/224260 
  • Steam Store

  • The Game includes VR Support



    No More Room in Hell Linux Binaries [56.93 M]No More Room in Hell SDK2013 Linux Content [2.79 G]

  • Public Linux depots

  • "When there's no more room in hell, the dead will walk the earth."

    A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

    The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

    Features:

    • Teamwork: Co-operative play with up to eight players.
    • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
    • Dynamic Objective Maps: The next playthrough may not be the same as the last!
    • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
    • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
    • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
    • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
    • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
    • No pay to win items
    • No ads
    • 100% Free

    Planned Features:

    • National Guard NPCs - Will they help you or see you as just another walker?
    • Full dismemberment - gibs for arms and legs instead of just the head
    • More gamemodes including a mode that mixes Survival with Objectives
    • New and varied zombie types - SWAT/Military zombies with body armor
    • More playable characters (including females)
    • Stat tracking along with Steam Achievements - With the possibility of unlockable items
    • More frequent updates with Steam support
    • More maps and overall content with Steam support
    No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.
    MINIMAL SETUP
    • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
    • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
    GAMEBILLET

    [ 5951 ]

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    17.59$ (12%)
    1.00$ (90%)
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    27.80$ (30%)
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    4.25$ (83%)
    1.83$ (8%)
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    8.29$ (17%)
    2.22$ (78%)
    5.94$ (15%)
    3.00$ (80%)
    16.79$ (16%)
    4.95$ (67%)
    17.59$ (12%)
    12.59$ (16%)
    10.31$ (31%)
    16.59$ (17%)
    8.59$ (14%)
    12.33$ (69%)
    GAMERSGATE

    [ 3198 ]

    2.25$ (85%)
    0.53$ (92%)
    3.63$ (83%)
    5.4$ (64%)
    0.38$ (92%)
    5.0$ (75%)
    5.06$ (66%)
    0.85$ (91%)
    34.99$ (30%)
    2.25$ (89%)
    7.34$ (48%)
    4.5$ (77%)
    1.2$ (85%)
    3.14$ (48%)
    1.13$ (92%)
    3.75$ (62%)
    12.0$ (70%)
    3.75$ (81%)
    2.5$ (75%)
    4.75$ (81%)
    14.99$ (50%)
    4.5$ (70%)
    5.0$ (75%)
    19.0$ (52%)
    20.09$ (33%)
    40.49$ (10%)
    8.28$ (45%)
    4.4$ (78%)
    3.83$ (77%)
    4.25$ (79%)

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