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NMRiH Anniversary Update (1.12) Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

New Maps:


Anxiety [Objective] (by Porkchops4lunch)
The rails can take us no further. There seems to be a train crash up ahead, but at least we managed to escape the dead labs. With that being said, the news isn't all bad. The map shows another train tunnel that leads straight to St. Sebastian hospital - army mentioned this location over the radio several times - something about evacuation plans. There must be some maintenance tunnels connecting the different subway routes. Just hope there's someone left up there to help us... Rockpit [Objective] (by Sirdoggy)
All hell broke loose in the facility. Many of us thought that seeking shelter in the tunnels was a good idea... After some time, we're already low on supplies and boxed in by the undead. We have to get to the surface. Yesterday we could hear constant gunfire and explosions from the surface, but it suddenly went quiet. Maybe the situation up there is under control... Drugstore [Survival] (by Acrilyk)
While looting the Everett Pharmacy Drugstore in Macon, some survivors found a working military radio. It would seem that the army tried to establish a safezone inside the drugstore, but got overrun. Abandoned by the National Guard, the survivors decide to hole up in the drugstore and make a final stand with the supplies the military left behind. Upon using the radio, they are told help is on the way, but they have countless undead to slaughter in the meantime...

Maps:


nmo_boardwalk
  • Overhauled by the map author DrHammer, Boardwalk now includes a new randomized path, new locations, usable heavy machine guns, and various improvements
  • The ritual is now complete
nmo_brooklyn
  • Added filter for func_clip_vphysics on the street
  • Fixed final Mickey sound playing twice if all players get extracted right before extraction expires
  • Added watermelon
nmo_quarantine
  • Fixed "TEST" appearing on the screen during finale (#1173)
  • Reduced spawn rate during finale for improved performance
nmo_underground
  • Improved optimization
  • Added cubemaps
  • Added more spawn locations for battery
  • Tweaked clips
  • Tweaked soundscapes
nms_flooded
  • Improved optimization

Code:


Additions:


  • Added medical item sharing Secondary fire (MOUSE2) now gives your active medical item to a player you're facing You're able to give an item when receiver doesn't own one, and has room in their inventory
  • Added option to select a main menu background Available backgrounds: Greenlit (v.1.07) Rebirth (v.1.10) Anniversary (v.1.12) [Default] ...or random rotation
  • Added Steam text filter for chat Follows preferences made in Steam account settings, can be disabled entirely in options
  • Added new achievements:
  • Exposure Therapy: Successfully complete Anxiety
  • Beyond the Sea: Complete Boardwalk in 14 minutes or less
  • A New Day: Successfully survive Drugstore
  • Rockstar!: Successfully complete Rockpit
  • Melon Felon: Rescue the melon and celebrate!
  • Added "change difficulty" call vote issue
  • Added a new numeric font to keypad display, "DSEG7 Classic"
  • Added difficulty selection to create game dialog
  • Added new UI font "Source Serif Pro", a cross-platform libre font that replaces "Georgia"
  • Command "nmrih_support_helper" now displays Linux kernel version, game version, and works server-side
  • Medical item sounds are now played for everyone
  • Music manager now supports custom music states
  • Workshop: Added command "workshop_remove", removes a Workshop map from the list

Additions for mappers and modders:


  • Added server rulesets, a new system for difficulty modes Rulesets are simple keyvalue scripts that include a selection of gameplay cvars for easy tweaking, all values are set and reverted similar to the previous difficulty system. All existing difficulty scripts have been converted to ruleset syntax, you can find them in the new rulesets directory. Custom balance scripts as raw .txt are now allowed by setting a respective cvar (sv_allow_custom_balance), the server will be tagged as modded.
  • Added "AllowEmpty" input to "item_inventory_box"
  • Added "logic_eventlistener" and "point_event" entities
  • Added "logic_ruleset", an entity that allows cvars to be set for the duration of the map
  • Added "logic_script" entity, container for VScript
  • Added entity "logic_progress", it displays a HUD progress bar on clients, stores progress, and fires an output on completion
  • Added server-side VScript, based on Mapbase's implementation
  • Added spawnflag "Remove empty box" to entity "item_inventory_box"
  • Added VScript keyfields to all entities
  • MapHack: "keyvalues" field for new entities is now optional
  • MapHack: Added $script function key
  • MapHack: Now allows escape characters
  • Zombie: Added input BecomeCrawler
  • Zombie: Added input BecomeRunner
  • Zombie: Added optional spawn rules for crawler / armored zombies

Changes:


  • Boards no longer appear in random spawner's "ammo" category
  • Changed console font (12px Terminus)
  • Demo support no longer validates files when filling ds_playdemo autocomplete
  • Display continuous progress bar in loading dialog
  • End the round if all players are extracted by game state commands (resolves #1218)
  • Flagged hud_fastswitch as cheat (fixes broken weapon HUD when fast switch is disabled)
  • Game state commands now have compatibility for # prefix (e.g. respawnplayer #2)
  • Moved "round starting" timer to the top
  • Replaced "Don't show again" button with a checkbox on NAT warning dialog
  • Replaced objective and survival HUD textures with localizable strings
  • Restored -tickrate command line parameter
  • Restricted the server to only being able to execute commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Rich presence (Discord / Steam) can now be turned off in the options
  • Support helper now recognizes Windows 11
  • Workshop: Overhauled config to resolve issues with multiple server instances
  • Zippo now extinguishes underwater, and can't be ignited

Fixes:


  • Fixed "Arrows get stuck in props" (#770)
  • Fixed "Can't use medical items underwater" (#1228)
  • Fixed "Choppers sometimes drop supply crates out of bounds" (#1211)
  • Fixed "ItemBoxItemTaken sent to wrong players" (#1223)
  • Fixed "Missing inventory icon for boards" (#1232)
  • Fixed "Player's blood trail disappears after a while" (#1214)
  • Fixed "player_join_game only gets called when a player spawns" (#1219)
  • Fixed "Pugman's breathing sound doesn't loop properly" (#1221)
  • Fixed "Supply crates not despawning when empty" (#1210)
  • Fixed "Teleported safezones cannot be overrun" (#1230)
  • Fixed create game dialog listing challenges incorrectly for random map
  • Fixed deaths not resetting in scoreboard after practice mode ends
  • Fixed grouped console spew not printing on terminal
  • Fixed inventory box total count going out of bounds when adding new items via inputs
  • Fixed physics when server has a custom tickrate
  • Fixed pickup sound playing for fists or zippo
  • Fixed player t-posing when there's no active weapon
  • Fixed player t-posing while using a game_ui
  • Fixed Workshop Publisher being available when Add-on Manager is disabled by command line
  • Fixed workshop_validate attempting to read previously deleted entries, resulting in a crash

Special Thanks:


  • This update includes features from Mapbase, a Source SDK 2013 fork with several new features for modders, check it out here
  • Thanks to everyone whose work is now included in NMRiH: Blixibon, ReDucTor, samisalreadytaken, z33ky, and all other contributors who are not listed here!


[ 2021-10-31 21:55:38 CET ] [ Original post ]

No More Room in Hell
No More Room in Hell Team Developer
Lever Games Publisher
2013-10-31 Release
Game News Posts: 85
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (73079 reviews)
The Game includes VR Support
Public Linux Depots:
  • No More Room in Hell Linux Binaries [56.93 M]
  • No More Room in Hell SDK2013 Linux Content [2.79 G]
"When there's no more room in hell, the dead will walk the earth."

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Features:

  • Teamwork: Co-operative play with up to eight players.
  • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
  • Dynamic Objective Maps: The next playthrough may not be the same as the last!
  • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
  • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
  • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
  • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
  • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
  • No pay to win items
  • No ads
  • 100% Free

Planned Features:

  • National Guard NPCs - Will they help you or see you as just another walker?
  • Full dismemberment - gibs for arms and legs instead of just the head
  • More gamemodes including a mode that mixes Survival with Objectives
  • New and varied zombie types - SWAT/Military zombies with body armor
  • More playable characters (including females)
  • Stat tracking along with Steam Achievements - With the possibility of unlockable items
  • More frequent updates with Steam support
  • More maps and overall content with Steam support
No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.

MINIMAL SETUP
  • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
  • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
GAMEBILLET

[ 5556 ]

8.49$ (15%)
1.77$ (11%)
7.11$ (11%)
33.19$ (17%)
8.29$ (17%)
12.42$ (17%)
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29.69$ (15%)
12.59$ (16%)
16.59$ (17%)
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5.09$ (15%)
11.01$ (15%)
13.11$ (74%)
8.99$ (40%)
8.50$ (50%)
5.94$ (15%)
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16.00$ (60%)
20.00$ (50%)
25.79$ (14%)
6.79$ (15%)
16.79$ (16%)
12.71$ (15%)
5.97$ (14%)
16.39$ (18%)
13.99$ (30%)
8.25$ (17%)
GAMERSGATE

[ 1295 ]

1.05$ (85%)
9.41$ (69%)
9.0$ (70%)
5.52$ (82%)
2.34$ (79%)
1.0$ (90%)
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19.99$ (20%)
4.88$ (62%)
11.24$ (55%)
3.56$ (82%)
10.0$ (60%)
15.0$ (75%)
0.75$ (85%)
5.63$ (81%)
33.19$ (17%)
39.99$ (20%)
0.3$ (85%)
7.5$ (70%)
0.42$ (79%)
10.58$ (47%)
3.4$ (66%)
4.5$ (92%)
8.0$ (60%)
7.5$ (70%)
4.34$ (71%)
5.0$ (50%)
24.0$ (60%)
9.99$ (50%)
2.0$ (90%)

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