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Name | No More Room in Hell | |
Developer | No More Room in Hell Team | |
Publisher | Lever Games | | |
Tags | Action Indie Free to play Co-op | | |
Release | 2013-10-31 | |
Steam | € £ $ / % |
News | 81 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  610  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/224260  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  5,000,000 .. 10,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 388 |
Average playtime (last 2 weeks) | 50 |
Median playtime (forever) | 112 |
Median playtime (last 2 weeks) | 50 |
Public Linux depots | No More Room in Hell Linux Binaries [56.93 M]
No More Room in Hell SDK2013 Linux Content [2.79 G]
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LINUX STREAMERS (2)
Update 1.12.1 Released |
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
[h2]Additions[/h2]
- Added cvar "sv_ng_zombie_loot", controls whether or not NG zombies can drop loot
- Added support for randomized objective chains in challenge mode
- Ruleset: Added "rs_cvar" command, applies a cvar in ruleset context
- Workshop: Added command "workshop_list", prints a list of installed Workshop maps to console (dedicated server only)
[h2]Changes[/h2]
- Don't play pills tune in challenge mode
- Updated the localization files
[h2]Fixes[/h2]
- Fixed "Changes to DispatchSpawn() breaks server plugins" (#1246)
- Fixed "Downloading map from workshop screen goes away" (#1220)
- Fixed Gene Therapy not ending the pills tune while infected
- Fixed "lisa" and "tammy" zombie models having zeroed out bounding box (#1226)
- Fixed "Max. players setting on Create Game dialog is unrestricted" (#1248)
- Fixed missing physics meshes on zombie models (#973)
- Fixed "Player stuck when trigger_progress_use is killed" (#1245)
- VScript: Fixed "Constants are incorrectly defined" (#1243)
Maps
[h2]nmo_boardwalk[/h2]
- Added few cubemaps
- Added missing soundscape entities
- Fixed a bug when placing ammobox near machinegun would prevent it from further using (#1249)
- Fixed broken occluders
- Fixed more misaligned textures
- Tweaked navigation
- Tweaked spawn timers to make manning the first MG more viable solo
[h2]nmo_broadway2[/h2]
- Removed forced vignette effect
[h2]nmo_cabin[/h2]
- Added dialogue captions
- Removed forced vignette effect
[h2]nmo_quarantine[/h2]
- Fixed misc. errors
- Rebuilt cubemaps
[h2]nmo_rockpit[/h2]
- Added missing LDR reflections
- Added more flashlights
- Replaced propper textures (resolves #1244)
[h2]nmo_suzhou[/h2]
- Fixed "Players respawning in the water on nmo_suzhou in casual mode" (#1177)
- Fixed "Stuck in the gun store" (#1227)
- Fixed "Suzhou's tire fort explosion too large / damage goes thru wall" (#1188)
- Fixed word "find" not being capitalized in objective description
- Tweaked navigation
[h2]nmo_toxteth / nmo_toxtethdark[/h2]
- Don't fade in on world spawn
- Removed forced vignette effect
[h2]nmo_underground[/h2]
[h2]nmo_zephyr[/h2]
- Fixed invisible brushes blocking zombies (resolves #1204)
- Tweaked clips and navigation
[h2]nms_arpley[/h2]
- Removed forced vignette effect
[h2]nms_drugstore[/h2]
- Added more obstructions near zone B
- Adjusted navigation mesh
- Fixed drugstore roof edge
- Fixed some zone C cover props missing
- Fixed trailer clip
- Fixed weird floor specular inside drugstore
- Fixed wrong ambulance skin near C
- Fixed zombie stuck-spot in alley near zone B
- Fixed zombies stuck spot near C
- Fixed zone C fire showing through the wall
- Made ladder easier to use inside Furniture Outlet
- Removed forced brainstem
- Removed unused parallax cubemap brush
[h2]nms_midwest[/h2]
- Fixed "nms_midwest infinite player respawn during extraction" (#1124)
- Fixed "nms_midwest won't change after completing a map" (#1123)
- Fixed midwest_tension music not playing
- Fixed supply drop not smashing body
- Tweaked clips and navigation
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[ 2021-11-20 22:13:01 CET ] [ Original post ] |